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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@GM:Ok, so I take the 25 Sp charge for the Pendant back...
@GM:So I don't complain and others complain, my items got deleted and nuiltor's(especially) don't.....
Action: I take 3 Augmenter Orbs, and refine it into a Glitch Orb. Since there is an apparent player barrier between the side quests but not an itembarrier, I throw my Glitch Orb into nuiltor's side quest. It spreads like mycelium on dirt blocks, and any player which is aligned in the side quest takes continuous damage from this glitch.
+Assists: Consumer
Automatic Flak Cannon 8/10
Shoots 3 shots per turn. Each shot deal 1 damage to land entity, or 2 damage to flying entity
Electro-Armor 25/25 +18 Cancelled
50 HP.Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)7/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Electro-shield(50/50 HP) Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Reinforced acolyte herald symbol part 3 6/25(I intend this to be the
last item I will craft it will be soulbound, permanant and it will make
the acolyte regain at the end of the turn an amount of dark magic
proportional to the damage I take furthermore if he have excess energy
from that then new entities are created on the acolyte side)
Making soul-bound and permanent the elemental amulet 9/25
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 2/2]
[CHARGE: looks like i got an assist but i dont have any charges... i guess ill make one then: medium battle tank: 2/20 (+1 from megaminer)]
[THIS POSTS MAIN TARGET: acolyte, as usual.]
[WARNING: really long attack below, some scrolling may be required to get past my post...]
[ACTIONS: i start by hiring an army of construction workers to build a tin can factory. it takes a long time, and a lot of effort, blood, sweat and tears to build the factory, but eventually it is finally built and the construction workers are paid well. i cut the ceremonial grand opening ribbon, and then toss the acolyte into the tin can factory, where various heavy industrial machines cut, press, roll and mold the acolyte into a living can! he is put onto a conveyor belt along with many other cans, and passes in front of a scanner. the quality control computer spots the acolyte and rejects him, sending him into the recycling machine, where the acolyte is burned, melted, and recycled in the molding machine back into his normal, non-can form before the computer sends an industrial robot arm to grab the acolyte and dump him onto another conveyor belt into the canning machine, where the acolyte is cut, squashed, and radiation sterilized, before a can filler fills a passing tin can with the acolyte and a packager packs many cans, including the acolyte's can, into boxes and loads them into trucks, to be sent across the land....
...to a stuff-mart 20,000 blocks away, where the box with the acolyte's can inside is unloaded from the truck, and placed into the back area to wait for the night shift...
that night, after the customers are gone, some stuff-mart employees take the box to the store area and open it, and begin loading a nearby shelf with the tin cans: canned pork, canned steak, canned cookies, canned acolyte, canned air... the line of cans goes on... back in the daytime, customers flood into the store, ready to buy random junk! one particular player, ipork22, grabs a shopping cart, that just so happens to be the noisiest, bumpiest, most difficult to steer shopping cart in human history! he pushes it along, but because of the steering, he only goes in a straight line into the tin can aisle, the cart making enough noise along the way to make everyone else in the store turn to look at him! he pulls out his wife's shopping list, that is so long it rolls out onto the floor! ipork sighs, and starts with the first item: canned water. he reaches for the shelf, but at that moment, a muffled *boom* all the way from the battlefield is heard, along with a tiny mushroom cloud in the distance. people here dont often get to see mushroom clouds from the distant battle due to the low usage of nukes in favor of many other more powerful things, so everyone turns to look at it! including ipork, who is still mid-reaching for the canned water! because he is too distracted by the distant nuke, he grabs the wrong can, the canned acolyte! he puts it into the cart and refocuses his attention at shopping...
4 hours, 35 minutes, 26 seconds, 372 and a half items later, it is finally time to check out! inside his can, the acolyte is relieved, because during all that shopping, he was shaken violently by the bad shopping cart, his ears are ringing and hurt from all the noise, the carts bad steering caused at least 5 major crashes causing extra items to fall into the cart, and his can is being crushed under all those 428 other items in the cart! ipork is relieved also, for all the same reasons exept the crushing bit. he cant wait to get home and out of this store! unfortunately for both of them, there is a line at the checkout. even though there are 20 checkout lanes, only one is open! and the line goes from the checkout to the back of the store!! ipork and acolyte both sigh, and wait patiently...
5 hours later: ipork finally reaches the checkout counter! he begins unloading the items onto the desk for an employee to swipe in front of the scanner, creating a *BEEP*, one by one, for several minutes. the acolyte, within his can, feels the weight of the items being lifted, before the small mountain of items are put into a small landfills worth of plastic bags, and put back into the cart. the metal groans under the strain, and the acolyte feels the weight going back on again... soon everything is bagged and scanned, and its time to pay for the items: ipork pulls out his credit card, and checks how much he owes: $4,525.35... he sighs again, and swipes the credit card, signs his name, and puts the card back into his very skinny wallet, before pushing the mobile mount everest of plastic, cans and random things on wheels out into the parking lot, and towards his minecart. because of the noise from the cart, all the minecart alarms in the entire parking lot go off at once, however the alarms are simply drowned out by the shopping carts noisy wheels!! and because of the bad steering, the cart crashes into a random minecart along the way, doing nothing to shut up its alarm. finally ipork makes it to his own minecart-chest, and loads all the items, and the acolyte's can, into the chest, before leaving the shopping cart from the nether behind. ipork sits on top of his minecarts chest and drives it from there, as usual when driving to and from the stuff-mart for his wife at home. he presses w and rolls the cart onto a powered rail, that carries the cart out of the parking lot, before an unpowered rail stops the cart at the edge of the main road. ipork flips a switch to determine which way the cart will go, and presses w again to go...
after a crash with a minecart that was on the same rail as him at the same time, picking up the items again, stopping at 5 red lights that lasted for solid hours each, and a wrong turn, ipork finally makes it to his home(6th residency plot, 34th long street, new minetown) and starts unloading the items into the house...
ipork22: honey, im home...
Zminer6: there you are! you were gone for hours! what took so long?!
ipork22: oh well, just a terrible shopping cart, a talking tin can, a long shopping list of items from you, several crashes into things and red lights...
Zminer6: well, try not to be so late next time, alright??
ipork22: *sigh* yes dear...
...later, that night, after everyone has gone to bed, a burglar sneaks into the house, and then proceeds to bang his knee into the massive pile of cans, plastic and junk in the kitchen, creating a big racket. this wakes ipork up(but not Zminer, she's a deep sleeper), who comes downstairs with a torch and a wooden sword. realizing he has been caught, the burglar grabs the first thing he sees, and bolts out the door! a sudden gust of wind blows the thief's mask off, revealing him to be none other than: Xxddude420X, iporks poor neighbor! the police minecarts, complete with police lights, noises and donuts, shows up almost instantly and the cops chase down the thief on foot before one cop, 11Bradman, grabs the thief's foot! Xxddude420X falls and lets go of the item he stole, revealing it to be none other than the acolyte's can! the impact with the ground proves too much for the can to take after holding a godmodder for nearly 3 days straight, being almost crushed under many many items, and now this. the top of the can breaks halfway open, and the can rolls into a nearby dark alley, while Xxddude420X is pummeled with cop batons and handcuffed, while also being rained on by donut sprinkles from the cops eating and arresting at the same time! meanwhile, the acolyte escapes from the ruined can, glad to be finally out of that thing! it was getting smelly in there anyway. now the acolyte must begin the long journey back to the battlefield...]
[OTHER: all that, caused by me tossing the acolyte into a tin can factory! it might have been more storyish than attackish but well see what it does to the acolyte. i may have gotten carried away with this one... sorry.
ALSO: im thinking of revisiting minetown and ipork sometime in the future, anyone else's thoughts?]
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Jesus tc. My attacks are one line! And they never work... so you might be onto something here.
It was a highly amusing read and I commend you.
OK; I set up a radio that mimics the sound of the shopping cart over and over and over again.......
Making the Hat permanent:9/15
I begin making an Underground Base (Part 1/2):7/25
((Actually, lightsaber crystals can be imbued with the Force by Jedi/naturally have unique properties, and anyways it is a passive bonus. Unless the ring is reusable that's why I wanted the crystal to have that ability. If you veto I can use it for something else. Also I would rather you just nerf the items then just getting rid of it all together.))
Crusader: 20/20 (+2 nulitor )
The Phantom of a Jedi Crusader materializes, this ghost of the Force appears as nondescript Jedi. One of many who served under Revan during the Mandolorian Wars.
This Phantom merges with the faltering apparition and gains both its untargetable nature and its 50% Block change for Revan. It appears to be proficient with several force abilities similar to Revan. It appears that this Phantasmal Crusader can and most likely will be upgraded again. For now it can deal medium amounts damage, stall enemies and heal itself. It also has higher defense and presence.
Speed Value: 3-4
The Crusader and Revan lift the guard into the air rendering it unable to attack for the turn, it thrashes vainly in a desperate craving for violence.
Also the Glitch Orb fails to do anything due the sidequest taking place in a STONE CASTLE.
[RP AND ATTACKS] ConsumerOfAll: Nyarly, what would you like to chat about?
Daiyousei attacks UH, while the Guardian fires. If possible, next turn, I use my summoner ordering powers to warp them right next to me.
I use Descendant powers to flashstep from the Ocean Monument, all the way back to the Battlefield. I don't feel like coming up with a creative attack right now, so I simply throw a lightning bolt at the Lightning Elemental, causing it to absorb it, and regain the magical energy that it lost whenever attacked. That's my basic theory of how elementals work, so unless these elementals are fundamentally different, this should work.
[CHARGES, ALCHEMIES AND ASSISTS] To the Stars 24/25 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ========================= Recharge 14/16 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ================ The Witching Hour 13/20 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ==================== +1 to sunnyau (next up, tc, Pricey, Mega, Revan)
[BREAKDOWN AND OOC] (So many assists.
I forgot about it before I noticed the Battlefield description. Mega/Redstone, I can't accept your charges due to them being spread out across players while the new rules state that you can only assist one player. I will return your assist due to you giving them to me though, in about three posts.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Why I have come to tell you that I shall give both sides gifts. To my dear friends who wish the Acolyte dead, the Shining Trapezohedron is yours. What it exactly does shall be a surprise. Just keep it with some light at all times, otherwise... Heheheh, things will get fun.
To my dear Acolyte I've noticed you seem to not be up to snuff on your entity game. I have something far better than your pathetic mooks and spirals.
Heh, this should liven up things a little.
And my dear Consumer don't worry, I know what you actually want me to do. Just say a few words as a courtesy to little ol' me to start it up.
Heh, back to Revan, our leading lady.
((Definitive Gender Revealed: Jedi Knight Revan is female. Why should you care? You shouldn't. I just got tired with all of the they pronouns.
Laziness does wonders for idiots, perhaps you should actually do something instead of causing boredom.))
Revan lets the Crusader hold the Ghost Guard in place as she fires the Battered Crossbow into it. She then leaps into the air and smashes her rusty sword into the Guard, attempting to damage it with this window of opportunity. She questions if she should have tried harder to reach out to the Guard... Morals can wait for now is her decision.
[+ASSIST: consumer]
[CHARGE:-]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by summoning a giant flyswatter that falls down onto acolyte, and then a giant swarm of giant flies that attack acolyte horribly because they see he 'has' the flyswatter! and then a swarm of bees that sting him terribly! and then a swarm of spiders! and then a swarm of locusts! and then a swarm of swarms of giant flaming killer wasps of death and destruction and horror! then finally, all the things i named so far collectively summon flyswatters and splat the acolyte before finally going away.]
[OTHER: and seeing my tank hasnt done anything yet, i press the 'ON' button.]
Your tank just dealt some damage to the Spirals. Entities can be targeted and can attack the turn after they are summoned unless they are lazy charges, in which case they're likely to die anyhow.
Ironically (?), your giant flyswatter manages to protect the Acolyte from harm against the insect onslaught!
The curse of player pacifism is still active mega.
Anyway, I decide that the best thing to do is to detonate a very small nuke on the Acolyte. Great plan? Great plan!
Making the Hat permanent:8/15
I begin making an Underground Base (Part 1/2):6/25
Ring of the Elements:13/20
I help mega
Also; I made my Staff permanent a while ago; but you haven't seemed to note it down.
Nuclear weaponry has been used to hell and back on other Godmodders, but this is among the first time that the Acolyte has to deal with them first-hand.
You deal 1 damage to the Acolyte with your nuke. However, with them being such a typical way to get things done (read: dead), expect this to not work a second time!
Reinforced acolyte herald symbol part 3 5/25(I intend this to be the last item I will craft it will be soulbound, permanant and it will make the acolyte regain at the end of the turn an amount of dark magic proportional to the damage I take furthermore if he have excess energy from that then new entities are created on the acolyte side)
Making soul-bound and permanent the elemental amulet 8/25
Then I attempt again to help old sith revan.
After that I use an attack dealing -4 damage to revan.
I rapidly slice him with a negative sword thus closing its wounds and curing cancer from revan.
You heal 4 damage to Revan, even though he's already on full health.
@GM:Ok, so I take the 25 Sp charge for the Pendant back...
@GM:So I don't complain and others complain, my items got deleted and nuiltor's(especially) don't.....
Action: I take 3 Augmenter Orbs, and refine it into a Glitch Orb. Since there is an apparent player barrier between the side quests but not an itembarrier, I throw my Glitch Orb into nuiltor's side quest. It spreads like mycelium on dirt blocks, and any player which is aligned in the side quest takes continuous damage from this glitch.
+Assists: Consumer
Automatic Flak Cannon 8/10
Shoots 3 shots per turn. Each shot deal 1 damage to land entity, or 2 damage to flying entity
Electro-Armor 25/25 +18 Cancelled
50 HP.Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)7/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Electro-shield(50/50 HP) Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Nullitor's items don't solidify an already annoying item-camping playstyle which I find should be removed entirely.
You can't throw that far, and especially not into sidequests! Even if you could, the Curse of Player Pacifism is still up, preventing you from harming Nullitor and his friend! Even if that were down, you'd probably make an enemy out of OldSithRevan, who'd most likely tear you to pieces.
Reinforced acolyte herald symbol part 3 6/25(I intend this to be the
last item I will craft it will be soulbound, permanant and it will make
the acolyte regain at the end of the turn an amount of dark magic
proportional to the damage I take furthermore if he have excess energy
from that then new entities are created on the acolyte side)
Making soul-bound and permanent the elemental amulet 9/25
Then I attempt again to help old sith revan.
After that I use a canny valley.
I'm not entirely sure what a Canny Valley would do!
Also, the Acolyte's Herald will be an entity on the battlefield. I'll be invulnerable, but this would be removed when you die, and you'd have to manually reactivate its invulnerability.
[CHARGE: looks like i got an assist but i dont have any charges... i guess ill make one then: medium battle tank: 2/20 (+1 from megaminer)]
[THIS POSTS MAIN TARGET: acolyte, as usual.]
[WARNING: really long attack below, some scrolling may be required to get past my post...]
[ACTIONS: i start by hiring an army of construction workers to build a tin can factory. it takes a long time, and a lot of effort, blood, sweat and tears to build the factory, but eventually it is finally built and the construction workers are paid well. i cut the ceremonial grand opening ribbon, and then toss the acolyte into the tin can factory, where various heavy industrial machines cut, press, roll and mold the acolyte into a living can! he is put onto a conveyor belt along with many other cans, and passes in front of a scanner. the quality control computer spots the acolyte and rejects him, sending him into the recycling machine, where the acolyte is burned, melted, and recycled in the molding machine back into his normal, non-can form before the computer sends an industrial robot arm to grab the acolyte and dump him onto another conveyor belt into the canning machine, where the acolyte is cut, squashed, and radiation sterilized, before a can filler fills a passing tin can with the acolyte and a packager packs many cans, including the acolyte's can, into boxes and loads them into trucks, to be sent across the land....
...to a stuff-mart 20,000 blocks away, where the box with the acolyte's can inside is unloaded from the truck, and placed into the back area to wait for the night shift...
that night, after the customers are gone, some stuff-mart employees take the box to the store area and open it, and begin loading a nearby shelf with the tin cans: canned pork, canned steak, canned cookies, canned acolyte, canned air... the line of cans goes on... back in the daytime, customers flood into the store, ready to buy random junk! one particular player, ipork22, grabs a shopping cart, that just so happens to be the noisiest, bumpiest, most difficult to steer shopping cart in human history! he pushes it along, but because of the steering, he only goes in a straight line into the tin can aisle, the cart making enough noise along the way to make everyone else in the store turn to look at him! he pulls out his wife's shopping list, that is so long it rolls out onto the floor! ipork sighs, and starts with the first item: canned water. he reaches for the shelf, but at that moment, a muffled *boom* all the way from the battlefield is heard, along with a tiny mushroom cloud in the distance. people here dont often get to see mushroom clouds from the distant battle due to the low usage of nukes in favor of many other more powerful things, so everyone turns to look at it! including ipork, who is still mid-reaching for the canned water! because he is too distracted by the distant nuke, he grabs the wrong can, the canned acolyte! he puts it into the cart and refocuses his attention at shopping...
4 hours, 35 minutes, 26 seconds, 372 and a half items later, it is finally time to check out! inside his can, the acolyte is relieved, because during all that shopping, he was shaken violently by the bad shopping cart, his ears are ringing and hurt from all the noise, the carts bad steering caused at least 5 major crashes causing extra items to fall into the cart, and his can is being crushed under all those 428 other items in the cart! ipork is relieved also, for all the same reasons exept the crushing bit. he cant wait to get home and out of this store! unfortunately for both of them, there is a line at the checkout. even though there are 20 checkout lanes, only one is open! and the line goes from the checkout to the back of the store!! ipork and acolyte both sigh, and wait patiently...
5 hours later: ipork finally reaches the checkout counter! he begins unloading the items onto the desk for an employee to swipe in front of the scanner, creating a *BEEP*, one by one, for several minutes. the acolyte, within his can, feels the weight of the items being lifted, before the small mountain of items are put into a small landfills worth of plastic bags, and put back into the cart. the metal groans under the strain, and the acolyte feels the weight going back on again... soon everything is bagged and scanned, and its time to pay for the items: ipork pulls out his credit card, and checks how much he owes: $4,525.35... he sighs again, and swipes the credit card, signs his name, and puts the card back into his very skinny wallet, before pushing the mobile mount everest of plastic, cans and random things on wheels out into the parking lot, and towards his minecart. because of the noise from the cart, all the minecart alarms in the entire parking lot go off at once, however the alarms are simply drowned out by the shopping carts noisy wheels!! and because of the bad steering, the cart crashes into a random minecart along the way, doing nothing to shut up its alarm. finally ipork makes it to his own minecart-chest, and loads all the items, and the acolyte's can, into the chest, before leaving the shopping cart from the nether behind. ipork sits on top of his minecarts chest and drives it from there, as usual when driving to and from the stuff-mart for his wife at home. he presses w and rolls the cart onto a powered rail, that carries the cart out of the parking lot, before an unpowered rail stops the cart at the edge of the main road. ipork flips a switch to determine which way the cart will go, and presses w again to go...
after a crash with a minecart that was on the same rail as him at the same time, picking up the items again, stopping at 5 red lights that lasted for solid hours each, and a wrong turn, ipork finally makes it to his home(6th residency plot, 34th long street, new minetown) and starts unloading the items into the house...
ipork22: honey, im home...
Zminer6: there you are! you were gone for hours! what took so long?!
ipork22: oh well, just a terrible shopping cart, a talking tin can, a long shopping list of items from you, several crashes into things and red lights...
Zminer6: well, try not to be so late next time, alright??
ipork22: *sigh* yes dear...
...later, that night, after everyone has gone to bed, a burglar sneaks into the house, and then proceeds to bang his knee into the massive pile of cans, plastic and junk in the kitchen, creating a big racket. this wakes ipork up(but not Zminer, she's a deep sleeper), who comes downstairs with a torch and a wooden sword. realizing he has been caught, the burglar grabs the first thing he sees, and bolts out the door! a sudden gust of wind blows the thief's mask off, revealing him to be none other than: Xxddude420X, iporks poor neighbor! the police minecarts, complete with police lights, noises and donuts, shows up almost instantly and the cops chase down the thief on foot before one cop, 11Bradman, grabs the thief's foot! Xxddude420X falls and lets go of the item he stole, revealing it to be none other than the acolyte's can! the impact with the ground proves too much for the can to take after holding a godmodder for nearly 3 days straight, being almost crushed under many many items, and now this. the top of the can breaks halfway open, and the can rolls into a nearby dark alley, while Xxddude420X is pummeled with cop batons and handcuffed, while also being rained on by donut sprinkles from the cops eating and arresting at the same time! meanwhile, the acolyte escapes from the ruined can, glad to be finally out of that thing! it was getting smelly in there anyway. now the acolyte must begin the long journey back to the battlefield...]
[OTHER: all that, caused by me tossing the acolyte into a tin can factory! it might have been more storyish than attackish but well see what it does to the acolyte. i may have gotten carried away with this one... sorry.
ALSO: im thinking of revisiting minetown and ipork sometime in the future, anyone else's thoughts?]
The Acolyte notices the ulterior motive of your tin can factory! Oddly enough, the day before its grand opening, it ends up being demolished under mysterious circumstances.
Oh yeah, if you accept a +Assist from someone else and you don't have any charges, feel free to pass them on to someone else.
Jesus tc. My attacks are one line! And they never work... so you might be onto something here.
It was a highly amusing read and I commend you.
OK; I set up a radio that mimics the sound of the shopping cart over and over and over again.......
Making the Hat permanent:9/15
I begin making an Underground Base (Part 1/2):7/25
Ring of the Elements:14/20
I help tc.
The Acolyte has no intense phobia of shopping carts!
tc currently has no charges, so he can pass the +Assists back on.
((Actually, lightsaber crystals can be imbued with the Force by Jedi/naturally have unique properties, and anyways it is a passive bonus. Unless the ring is reusable that's why I wanted the crystal to have that ability. If you veto I can use it for something else. Also I would rather you just nerf the items then just getting rid of it all together.))
Crusader: 20/20 (+2 nulitor )
The Phantom of a Jedi Crusader materializes, this ghost of the Force appears as nondescript Jedi. One of many who served under Revan during the Mandolorian Wars.
This Phantom merges with the faltering apparition and gains both its untargetable nature and its 50% Block change for Revan. It appears to be proficient with several force abilities similar to Revan. It appears that this Phantasmal Crusader can and most likely will be upgraded again. For now it can deal medium amounts damage, stall enemies and heal itself. It also has higher defense and presence.
Speed Value: 3-4
The Crusader and Revan lift the guard into the air rendering it unable to attack for the turn, it thrashes vainly in a desperate craving for violence.
Also the Glitch Orb fails to do anything due the sidequest taking place in a STONE CASTLE.
Charges
Corrupted by the Force: 23/25
The Shining Trapezohedron 6/25
Assists
Consumer
(Alternating)
The Healing Ring is reusable. If it were a consumable, then it'd say Consumable on it. Nevertheless, the Red Crystal gains a regenerative buff! It will heal you for 2 HP for every turn you don't get hit.
Also, more on my announcement to maybe remove the ability to create items with a charge: I want people to earn their items instead of having them spammed into existence, so you'd be largely unaffected.
The Phantom appears! It will now fight for you.
The Ghost Guard nods to you respectfully with its sword, but you perform your lifting maneuver on him! His heavy armor makes him difficult to lift very effectively, although you are successful in making him Stumble for 2 turns.
[RP AND ATTACKS] ConsumerOfAll: Nyarly, what would you like to chat about?
Daiyousei attacks UH, while the Guardian fires. If possible, next turn, I use my summoner ordering powers to warp them right next to me.
I use Descendant powers to flashstep from the Ocean Monument, all the way back to the Battlefield. I don't feel like coming up with a creative attack right now, so I simply throw a lightning bolt at the Lightning Elemental, causing it to absorb it, and regain the magical energy that it lost whenever attacked. That's my basic theory of how elementals work, so unless these elementals are fundamentally different, this should work.
[CHARGES, ALCHEMIES AND ASSISTS] To the Stars 24/25 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ========================= Recharge 14/16 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ================ The Witching Hour 13/20 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ==================== +1 to sunnyau (next up, tc, Pricey, Mega, Revan)
[BREAKDOWN AND OOC] (So many assists.
I forgot about it before I noticed the Battlefield description. Mega/Redstone, I can't accept your charges due to them being spread out across players while the new rules state that you can only assist one player. I will return your assist due to you giving them to me though, in about three posts.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
You will warp them back as soon as unknownHorizons is defeated!
You warp back to the Battlefield, all the while healing up the Lightning Elemental for 2 HP.
Why I have come to tell you that I shall give both sides gifts. To my dear friends who wish the Acolyte dead, the Shining Trapezohedron is yours. What it exactly does shall be a surprise. Just keep it with some light at all times, otherwise... Heheheh, things will get fun.
To my dear Acolyte I've noticed you seem to not be up to snuff on your entity game. I have something far better than your pathetic mooks and spirals.
Heh, this should liven up things a little.
And my dear Consumer don't worry, I know what you actually want me to do. Just say a few words as a courtesy to little ol' me to start it up.
Heh, back to Revan, our leading lady.
((Definitive Gender Revealed: Jedi Knight Revan is female. Why should you care? You shouldn't. I just got tired with all of the they pronouns.
Laziness does wonders for idiots, perhaps you should actually do something instead of causing boredom.))
Revan lets the Crusader hold the Ghost Guard in place as she fires the Battered Crossbow into it. She then leaps into the air and smashes her rusty sword into the Guard, attempting to damage it with this window of opportunity. She questions if she should have tried harder to reach out to the Guard... Morals can wait for now is her decision.
Charges
Corrupted by the Force: 24/25
The Shining Trapezohedron 7/25
A Gift for the Acolyte 1/25
Assists
nulitor
Wow, what a twist! Gender identified...
Sadly, you can only use one item at a time. You deal 6 damage to the Ghost Guard with the Battered Crossbow!
The Guard was doing its duty of not letting anyone pass. It holds no animosity towards you.
====[End-of-Turn Events]====
Nothing goes down on the Battlefield due to the entire Pro-Acolyte side being gone.
The Acolyte is recovering from the nuclear blast when he receives another message from crucifixionTerminated [CT].
Show Pesterlog
== crucifixionTerminated [CT] began pestering godlyAdept [GA] at ██:██:██ ==
CT: good news!
GA: I'm in the middle of something.
GA: This better be worth my time.
CT: the last of the backup you requested is here.
CT: it's definitely not least, though.
CT: it's pretty big.
GA: It better be. I'm likely to face a lot of opposition right about now.
CT: i doubt that they'll have much of a chance once they see the true extent of it.
== crucifixionTerminated [CT] began pestering godlyAdept [GA] at ██:██:██ ==
The Expanding Mook Portal comes into play! Despite the Curse of Player Pacifism wearing off, you should still continue to deal damage to the Acolyte!
====[engie_ninja's sidequest]====
Currently in stasis.
75fires wonders what's at the Plateau while bmxer2001 is still dazed.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom is getting ready to take advantage of its new power!
The Ghost Guard stumbles forward and misses its attack!
The Technology stays behind the fighting line to allow the Clockwork Surgeon to heal it!
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 more damage to unknownHorizons!
unknownHorizons blasts a bolt of magic at the Daiyousei with her Iron-Capped Greatwood Wand, dealing 5 damage!
The Friendly Guardian fries unknownHorizons with its laser-eye attack!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress yet. I'll work on this later, but for now this has no updates in a while. However, the push for an archive has grown strong!
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching), Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Cobalt-Capped Drowwood Wand [4 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Speed Value: 3
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Lightning Elemental [AA] HP: 10/12.
Stats
Base Damage: 3
Speed Value: 5
Expanding Mook Portal [PA] HP: N/A. Summons 1 Mook every turn, prone to increasing.
The Acolyte [AC] HP: 94/100. Dark Magic Meter: 93%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 1/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Back To: The Courtyard.
Forward To: The Corner.
Items of Interest: Pillars (provide concealment and cover!)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Healing Ring (Heals the target for 4 HP when used)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Phantom [N] Presence: 14/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Stats
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 4/20 (+1 from blinky)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by summoning a large number of semi trucks, and they all speed towards the acolyte! but before they hit the acolyte, they all split up, and surround him in a large circle of trucks facing towards him. the trucks speed towards the acolyte again, and this time the trucks impact! then a plane falls straight down from the sky directly onto the acolyte, trapping him between the wreckage of the trucks and the plane, HOPEFULLY holding him in place for the next attack against him! and just to make sure the acolyte is stuck, i apply duct tape and superglue, being careful not to ruin the adhesiveness of the tape in the process this time!]
[OTHER: next poster. make your attack against the acolyte really good!]
Anyway, I decide that the best thing to do is to detonate a very small nuke on the Acolyte.
Smallest nuke ever made was the Davy Crocket, with a 20 TNT ton yield at maximum. This is City Block level and the numerically most destructive attack so far (that I've seen), barring the planetary destruction hype mentioned earlier.
...to a stuff-mart 20,000 blocks away, where the box with the acolyte's can inside is unloaded from the truck, and placed into the back area to wait for the night shift...
The Sun sets at 8 PM. Assuming that Acolyte was shipped starting at 7 AM that gives us 13 hours to travel 20,000 blocks. Using a low-end of 260 feet for the length of a city block (this is their size in Sacramento at the smallest) that's 5,200,000 feet to travel.
5,200,000 feet/13 hours - 33.866 m/s or 121.91 kmh or 75.75 mph
The Shining Trapezohedron 6/25
pls dont summon this infinite multiversal Demonbane whackery
[ACTIONS: i start by summoning a large number of semi trucks, and they all speed towards the acolyte! but before they hit the acolyte, they all split up, and surround him in a large circle of trucks facing towards him. the trucks speed towards the acolyte again, and this time the trucks impact! then a plane falls straight down from the sky directly onto the acolyte, trapping him between the wreckage of the trucks and the plane
Revan's force affinity has gone up once more, learning some new abilities
Mind Trick: Can force an entity to attack itself/ attack its fellows, as force affinity goes up the longer this affect will remain. For now it only lasts for the turn it is used
Repulse: A crowd clearing attack designed to damage multiple enemies and cause them to stumble, doesn't deal splash to friendlies
Speed: Allows Revan to become both physically/mental faster for now it seems to be useful as an evasion technique
Revan fires several more shots from the crossbow into the Guard before returning the bow.
Honorable combat, huh. She never thought she'd live to see the day.
The Phantom heals itself, regaining its presences lost to Stalkers and Demon Shades. It gives a slight bow as well.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 2/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 5/20]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: because nobody has done anything to the acolyte while i have him stuck yet, i add a little more glue and duct tape, and prepare to attack him myself! i start by summoning a car, and flinging it through the air towards to acolyte, knocking all the tape, trucks, glue and the plane out of the way so i dont get blocked by my own things. i then summon a giant hammer with the head being a car, and play a game of whack-the-acolyte with it, then i slap the acolyte around with another semi truck, this one filled with anvils! all the anvils spill out and fall into a big hopper that directs the anvils down a suction tube, and the anvils fall out the other end, right onto the acolyte's head! i then crush the acolyte under an entire fully filled oil tanker, and light the resulting massive oil spill on fire, burning the acolyte horribly! i add another oil tanker, and another, and then a whole oil platform ripped out of the water, then i crack a rocket open and the rocket fuel spills out, all of this fueling the fire more! when the fire eventually dies down, i toss the acolyte into a giant furnace! but not just any furnace, a nuclear furnace that cooks the acolyte from the inside out with intense ionizing radiation! i carefully dispose of the nuclear materials inside the furnace... and then smash it up with the acolyte inside with a small building! then a skyscraper! then an entire cities worth of buildings all at the same time, with all of it covered in new flaming oil spill and the radioactive material from the furnace, and everything packed with high explosives! while i walk away in slow-mo from the flaming nuclear exploding mess that has become of the acolyte and the buildings!
but im still not done! not at all! i throw the acolyte into a bus before pushing it off of a cliff! into a sea of pure liquid poison, and infested with poison resistant radioactive sharks made of explosives! after the sharks have eaten the acolyte alive, then exploded, one shark after the other until there are no sharks left in the whole poison sea, i arrive in a poison resistant boat to retrieve the acolyte, before abandoning ship and detonating a 20MT nuke on the boat, the explosion flinging the acolyte through the air into an industrial ultra-heavy shredder machine 8002 turbo! the acolyte comes out the end of the shredder, right into another shredder! and another, and another! finally the acolyte falls into a hopper that directs the acolyte through a pipe and into a tank filled with hot tar! red spinning lights and sirens activate, and a specialized tar pump activates, pumping the acolyte out of the tank and out of a big spigot onto the ground, before a truckload of chickens crashes into some boxes, swerves, falls onto its side, slams into some crates full of high explosives, that blows the trailer open, releasing a massive flood of chickens that all trample the acolyte! he has now been officially tarred and feathered... and then one of the crates of explosives that was flung away instead of exploding lands in a huge overhead industrial match manufacturing machine! the explosion sends lit matches raining down into a giant pool of oil, jet fuel, rocket fuel, gasoline, kerosene, and more oil! the whole thing burns very intensely! however the tank holding all this is made of wood... it is burned right away, sending flaming fuels and oil raining down onto the acolyte! i finish by firing the acolyte out of a cannon filled with high explosives into a large ocean made of oil(and then i light it), and send out some fireproof rescue boats to save him.]
[OTHER: and even if the acolyte didnt get stuck in the tape and glue and vehicles in the first place, i do all this to him anyway!]
[RP AND ATTACKS] ConsumerOfAll: That mini-boss? Oh, yeah, summon it. ConsumerOfAll: Why do I feel the fifth wall shift a bit?
Daiyousei and the Guardian warp back due to uH being at 0 health.
As nobody said that this Mook Portal couldn't be blocked, and I'm not feeling that creative, I dig up some dirt, and throw it at the Expanding Mook Portal. I continue to dig, getting stone, and throwing that in, Iron Ore, and throwing that in, until the Mook Portal is surrounded with debris. I then waste a bit of Thaumium and throw that in, distorting the magical (right?) energies inside the Portal to waver, and likely stopping it from summoning anything.
Ad Astra:
Ad Astra's activation description will be written tomorrow, or after I update P&S.
[CHARGES, ALCHEMIES AND ASSISTS] To the Stars 25/25 COMPLETE! ========================= Recharge 15/16 ================ The Witching Hour 14/20 ====================
+1 to tc (next up, Pricey, Mega, Revan, sunnyau)
I conveniently forget to accept Revan and Blinky's assists this turn, as that would activate Recharge, and I don't feel like holding it, as well as allowing me to get a new charge up faster. Is this allowed?
[BREAKDOWN AND OOC]
Ad Astra (Generation +1, Base Damage +3, Can sacrifice the Base Damage additive to deal 2 damage to 3 other targets, or sacrifice a point of Base Damage to hit another target at the same time.)
Ad Astra is an extension of the Orbiting Chain Mana Wand, enhancing it's AoE capabilities. Apart from that, it's just a standard wand.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Hey guys, I would have done an update today, but I've got an event to go to. I also figure I'll delay the update until Saturday, so I can gather some more posts. Plus, I have Sunday to make the Persecles Subplot Archive! This way, we have a beefier update and I have a free Sunday to work on the Archive for anyone who has to catch up on it. You guys should expect an update for Saturday, and that should conclude my updating for the break.
Good things come to those who wait, let me begin the ritual.
((Ninja would it be okay for me to insta-summon a miniboss for Consumer as a sort of sidequest.))
Revan changes her stance and draws her lighting rod, smashing it into the Ghost Guard. Blow after blow, denting the armor into a mangled mess. She wants to kill the Guard quickly, no sense in prolonging the battle, mercy kill the Guard and be on her way.
[+ASSIST: blinky]
[CHARGE: medium battle tank: 4/20 (+1 from blinky)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by summoning a large number of semi trucks, and they all speed towards the acolyte! but before they hit the acolyte, they all split up, and surround him in a large circle of trucks facing towards him. the trucks speed towards the acolyte again, and this time the trucks impact! then a plane falls straight down from the sky directly onto the acolyte, trapping him between the wreckage of the trucks and the plane, HOPEFULLY holding him in place for the next attack against him! and just to make sure the acolyte is stuck, i apply duct tape and superglue, being careful not to ruin the adhesiveness of the tape in the process this time!]
[OTHER: next poster. make your attack against the acolyte really good!]
The Acolyte quickly blasts a hole in the ground and hides in it until the onslaught is finished!
Revan's force affinity has gone up once more, learning some new abilities
Mind Trick: Can force an entity to attack itself/ attack its fellows, as force affinity goes up the longer this affect will remain. For now it only lasts for the turn it is used
Repulse: A crowd clearing attack designed to damage multiple enemies and cause them to stumble, doesn't deal splash to friendlies
Speed: Allows Revan to become both physically/mental faster for now it seems to be useful as an evasion technique
Revan fires several more shots from the crossbow into the Guard before returning the bow.
Honorable combat, huh. She never thought she'd live to see the day.
The Phantom heals itself, regaining its presences lost to Stalkers and Demon Shades. It gives a slight bow as well.
Charges
Phantasmal Ally 1/20
The Shining Trapezohedron 8/25
A Gift for the Acolyte 2/25
Assists
Consumer
You learn some new techniques for combat successfully! This is unique to your sidequest, so if anyone tries to knock it off, I won't let them.
You deal 6 damage to the Ghost Guard! Your other crossbow bolt comes back and also strikes the Ghost Guard due to me not picking up its last hit.
The Phantom will enter a regenerative state this turn!
[+ASSIST: blinky]
[CHARGE: medium battle tank: 5/20]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: because nobody has done anything to the acolyte while i have him stuck yet, i add a little more glue and duct tape, and prepare to attack him myself! i start by summoning a car, and flinging it through the air towards to acolyte, knocking all the tape, trucks, glue and the plane out of the way so i dont get blocked by my own things. i then summon a giant hammer with the head being a car, and play a game of whack-the-acolyte with it, then i slap the acolyte around with another semi truck, this one filled with anvils! all the anvils spill out and fall into a big hopper that directs the anvils down a suction tube, and the anvils fall out the other end, right onto the acolyte's head! i then crush the acolyte under an entire fully filled oil tanker, and light the resulting massive oil spill on fire, burning the acolyte horribly! i add another oil tanker, and another, and then a whole oil platform ripped out of the water, then i crack a rocket open and the rocket fuel spills out, all of this fueling the fire more! when the fire eventually dies down, i toss the acolyte into a giant furnace! but not just any furnace, a nuclear furnace that cooks the acolyte from the inside out with intense ionizing radiation! i carefully dispose of the nuclear materials inside the furnace... and then smash it up with the acolyte inside with a small building! then a skyscraper! then an entire cities worth of buildings all at the same time, with all of it covered in new flaming oil spill and the radioactive material from the furnace, and everything packed with high explosives! while i walk away in slow-mo from the flaming nuclear exploding mess that has become of the acolyte and the buildings!
but im still not done! not at all! i throw the acolyte into a bus before pushing it off of a cliff! into a sea of pure liquid poison, and infested with poison resistant radioactive sharks made of explosives! after the sharks have eaten the acolyte alive, then exploded, one shark after the other until there are no sharks left in the whole poison sea, i arrive in a poison resistant boat to retrieve the acolyte, before abandoning ship and detonating a 20MT nuke on the boat, the explosion flinging the acolyte through the air into an industrial ultra-heavy shredder machine 8002 turbo! the acolyte comes out the end of the shredder, right into another shredder! and another, and another! finally the acolyte falls into a hopper that directs the acolyte through a pipe and into a tank filled with hot tar! red spinning lights and sirens activate, and a specialized tar pump activates, pumping the acolyte out of the tank and out of a big spigot onto the ground, before a truckload of chickens crashes into some boxes, swerves, falls onto its side, slams into some crates full of high explosives, that blows the trailer open, releasing a massive flood of chickens that all trample the acolyte! he has now been officially tarred and feathered... and then one of the crates of explosives that was flung away instead of exploding lands in a huge overhead industrial match manufacturing machine! the explosion sends lit matches raining down into a giant pool of oil, jet fuel, rocket fuel, gasoline, kerosene, and more oil! the whole thing burns very intensely! however the tank holding all this is made of wood... it is burned right away, sending flaming fuels and oil raining down onto the acolyte! i finish by firing the acolyte out of a cannon filled with high explosives into a large ocean made of oil(and then i light it), and send out some fireproof rescue boats to save him.]
[OTHER: and even if the acolyte didnt get stuck in the tape and glue and vehicles in the first place, i do all this to him anyway!]
The Acolyte is still underground, which causes your attacks to fail!
[RP AND ATTACKS] ConsumerOfAll: That mini-boss? Oh, yeah, summon it. ConsumerOfAll: Why do I feel the fifth wall shift a bit?
Daiyousei and the Guardian warp back due to uH being at 0 health.
As nobody said that this Mook Portal couldn't be blocked, and I'm not feeling that creative, I dig up some dirt, and throw it at the Expanding Mook Portal. I continue to dig, getting stone, and throwing that in, Iron Ore, and throwing that in, until the Mook Portal is surrounded with debris. I then waste a bit of Thaumium and throw that in, distorting the magical (right?) energies inside the Portal to waver, and likely stopping it from summoning anything.
Ad Astra:
Ad Astra's activation description will be written tomorrow, or after I update P&S.
[CHARGES, ALCHEMIES AND ASSISTS] To the Stars 25/25 COMPLETE! ========================= Recharge 15/16 ================ The Witching Hour 14/20 ====================
+1 to tc (next up, Pricey, Mega, Revan, sunnyau)
I conveniently forget to accept Revan and Blinky's assists this turn, as that would activate Recharge, and I don't feel like holding it, as well as allowing me to get a new charge up faster. Is this allowed?
[BREAKDOWN AND OOC]
Ad Astra (Generation +1, Base Damage +3, Can sacrifice the Base Damage additive to deal 2 damage to 3 other targets, or sacrifice a point of Base Damage to hit another target at the same time.)
Ad Astra is an extension of the Orbiting Chain Mana Wand, enhancing it's AoE capabilities. Apart from that, it's just a standard wand.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Daiyousei and the Guardian do as you command.
Ad Astra has been created.
The Mook Portal will be prevented from summoning anything this turn due to your Thaumium expenditure!
Good things come to those who wait, let me begin the ritual.
((Ninja would it be okay for me to insta-summon a miniboss for Consumer as a sort of sidequest.))
Revan changes her stance and draws her lighting rod, smashing it into the Ghost Guard. Blow after blow, denting the armor into a mangled mess. She wants to kill the Guard quickly, no sense in prolonging the battle, mercy kill the Guard and be on her way.
Charges
Phantasmal Ally 2/20
The Shining Trapezohedron 9/25
A Gift for the Acolyte 3/25
Assists
nulitor
Feel free, as long as ConsumerOfAll is OK with it. And he/she (I'd rather not use "it" or "they are") is!
Your strike deals 4 damage to the Ghost Guard, but it does not cause him to get Shocked!
====[End-of-Turn Events]====
The Basic Battle Tank's crew drinks a glass of some liquid as they are bored.
The Lightning Elemental sneezes and discharges a little electricity! It tries cleaning its mess.
The Psionic Eye stares intently into the portal.
The Thaumium disrupts the portal's signal, preventing it from summoning anything! However, its emission levels increase.
The Acolyte, being underground, can only charge up his Dark Magic Meter!
====[engie_ninja's sidequest]====
Currently in stasis.
75fires wonders what's at the Plateau while bmxer2001 is still dazed.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom regenerates 4 HP!
The Tech Master slashes at the Ghost Guard for 4 damage!
The Ghost Guard slashes at you, hitting the Force Apparition for 5 damage!
====[ConsumerOfAll's Sidequest]====
unknownHorizons respawns and finds that you aren't there!
She's about to go look for you elsewhere, so leaving this alone will end the sidequest.
The Ghost Guard gets back on his feet. The Clockwork Surgeon finishes its healing!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
At the end of the contest, we get to see our results. For some reason, the water has become so deep that the ground is difficult to see. I managed to finish a lot faster than my loyal lieutenant, but this has come at the cost of accuracy. I look over at his target and find that he has scored in the center much more consistently than I have. There are only eight bolts per target, otherwise it would have been even more of a hassle to draw.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching), Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time), Cobalt-Capped Drowwood Wand [4 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Speed Value: 3
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: None.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Lightning Elemental [AA] HP: 14/20.
Stats
Base Damage: 5
Speed Value: 5
Expanding Mook Portal [PA] HP: N/A. Summons 2 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 94/100. Dark Magic Meter: 95%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 1/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Back To: The Courtyard.
Forward To: The Corner.
Items of Interest: Pillars (provide concealment and cover!)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Phantom [N] Presence: 13/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Stats
@GM:Ok, so I take the 25 Sp charge for the Pendant back...
@GM:So I don't complain and others complain, my items got deleted and nuiltor's(especially) don't.....
Action: I take 3 Augmenter Orbs, and refine it into a Glitch Orb. Since there is an apparent player barrier between the side quests but not an item barrier, I throw my Glitch Orb into nuiltor's side quest. It spreads like mycelium on dirt blocks, and any player which is aligned in the side quest takes continuous damage from this glitch.
+Assists: Consumer
Automatic Flak Cannon 8/10
Shoots 3 shots per turn. Each shot deal 1 damage to land entity, or 2 damage to flying entity
Electro-Armor 25/25 +18 Cancelled
50 HP.Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)7/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Electro-shield(50/50 HP) Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.
Reinforced acolyte herald symbol part 2 19/25
Reinforced acolyte herald symbol part 3 6/25(I intend this to be the
last item I will craft it will be soulbound, permanant and it will make
the acolyte regain at the end of the turn an amount of dark magic
proportional to the damage I take furthermore if he have excess energy
from that then new entities are created on the acolyte side)
Making soul-bound and permanent the elemental amulet 9/25
Then I attempt again to help old sith revan.
After that I use a canny valley.
[POST: 2/2]
[CHARGE: looks like i got an assist but i dont have any charges... i guess ill make one then: medium battle tank: 2/20 (+1 from megaminer)]
[THIS POSTS MAIN TARGET: acolyte, as usual.]
[WARNING: really long attack below, some scrolling may be required to get past my post...]
[ACTIONS: i start by hiring an army of construction workers to build a tin can factory. it takes a long time, and a lot of effort, blood, sweat and tears to build the factory, but eventually it is finally built and the construction workers are paid well. i cut the ceremonial grand opening ribbon, and then toss the acolyte into the tin can factory, where various heavy industrial machines cut, press, roll and mold the acolyte into a living can! he is put onto a conveyor belt along with many other cans, and passes in front of a scanner. the quality control computer spots the acolyte and rejects him, sending him into the recycling machine, where the acolyte is burned, melted, and recycled in the molding machine back into his normal, non-can form before the computer sends an industrial robot arm to grab the acolyte and dump him onto another conveyor belt into the canning machine, where the acolyte is cut, squashed, and radiation sterilized, before a can filler fills a passing tin can with the acolyte and a packager packs many cans, including the acolyte's can, into boxes and loads them into trucks, to be sent across the land....
...to a stuff-mart 20,000 blocks away, where the box with the acolyte's can inside is unloaded from the truck, and placed into the back area to wait for the night shift...
that night, after the customers are gone, some stuff-mart employees take the box to the store area and open it, and begin loading a nearby shelf with the tin cans: canned pork, canned steak, canned cookies, canned acolyte, canned air... the line of cans goes on... back in the daytime, customers flood into the store, ready to buy random junk! one particular player, ipork22, grabs a shopping cart, that just so happens to be the noisiest, bumpiest, most difficult to steer shopping cart in human history! he pushes it along, but because of the steering, he only goes in a straight line into the tin can aisle, the cart making enough noise along the way to make everyone else in the store turn to look at him! he pulls out his wife's shopping list, that is so long it rolls out onto the floor! ipork sighs, and starts with the first item: canned water. he reaches for the shelf, but at that moment, a muffled *boom* all the way from the battlefield is heard, along with a tiny mushroom cloud in the distance. people here dont often get to see mushroom clouds from the distant battle due to the low usage of nukes in favor of many other more powerful things, so everyone turns to look at it! including ipork, who is still mid-reaching for the canned water! because he is too distracted by the distant nuke, he grabs the wrong can, the canned acolyte! he puts it into the cart and refocuses his attention at shopping...
4 hours, 35 minutes, 26 seconds, 372 and a half items later, it is finally time to check out! inside his can, the acolyte is relieved, because during all that shopping, he was shaken violently by the bad shopping cart, his ears are ringing and hurt from all the noise, the carts bad steering caused at least 5 major crashes causing extra items to fall into the cart, and his can is being crushed under all those 428 other items in the cart! ipork is relieved also, for all the same reasons exept the crushing bit. he cant wait to get home and out of this store! unfortunately for both of them, there is a line at the checkout. even though there are 20 checkout lanes, only one is open! and the line goes from the checkout to the back of the store!! ipork and acolyte both sigh, and wait patiently...
5 hours later: ipork finally reaches the checkout counter! he begins unloading the items onto the desk for an employee to swipe in front of the scanner, creating a *BEEP*, one by one, for several minutes. the acolyte, within his can, feels the weight of the items being lifted, before the small mountain of items are put into a small landfills worth of plastic bags, and put back into the cart. the metal groans under the strain, and the acolyte feels the weight going back on again... soon everything is bagged and scanned, and its time to pay for the items: ipork pulls out his credit card, and checks how much he owes: $4,525.35... he sighs again, and swipes the credit card, signs his name, and puts the card back into his very skinny wallet, before pushing the mobile mount everest of plastic, cans and random things on wheels out into the parking lot, and towards his minecart. because of the noise from the cart, all the minecart alarms in the entire parking lot go off at once, however the alarms are simply drowned out by the shopping carts noisy wheels!! and because of the bad steering, the cart crashes into a random minecart along the way, doing nothing to shut up its alarm. finally ipork makes it to his own minecart-chest, and loads all the items, and the acolyte's can, into the chest, before leaving the shopping cart from the nether behind. ipork sits on top of his minecarts chest and drives it from there, as usual when driving to and from the stuff-mart for his wife at home. he presses w and rolls the cart onto a powered rail, that carries the cart out of the parking lot, before an unpowered rail stops the cart at the edge of the main road. ipork flips a switch to determine which way the cart will go, and presses w again to go...
after a crash with a minecart that was on the same rail as him at the same time, picking up the items again, stopping at 5 red lights that lasted for solid hours each, and a wrong turn, ipork finally makes it to his home(6th residency plot, 34th long street, new minetown) and starts unloading the items into the house...
ipork22: honey, im home...
Zminer6: there you are! you were gone for hours! what took so long?!
ipork22: oh well, just a terrible shopping cart, a talking tin can, a long shopping list of items from you, several crashes into things and red lights...
Zminer6: well, try not to be so late next time, alright??
ipork22: *sigh* yes dear...
...later, that night, after everyone has gone to bed, a burglar sneaks into the house, and then proceeds to bang his knee into the massive pile of cans, plastic and junk in the kitchen, creating a big racket. this wakes ipork up(but not Zminer, she's a deep sleeper), who comes downstairs with a torch and a wooden sword. realizing he has been caught, the burglar grabs the first thing he sees, and bolts out the door! a sudden gust of wind blows the thief's mask off, revealing him to be none other than: Xxddude420X, iporks poor neighbor! the police minecarts, complete with police lights, noises and donuts, shows up almost instantly and the cops chase down the thief on foot before one cop, 11Bradman, grabs the thief's foot! Xxddude420X falls and lets go of the item he stole, revealing it to be none other than the acolyte's can! the impact with the ground proves too much for the can to take after holding a godmodder for nearly 3 days straight, being almost crushed under many many items, and now this. the top of the can breaks halfway open, and the can rolls into a nearby dark alley, while Xxddude420X is pummeled with cop batons and handcuffed, while also being rained on by donut sprinkles from the cops eating and arresting at the same time! meanwhile, the acolyte escapes from the ruined can, glad to be finally out of that thing! it was getting smelly in there anyway. now the acolyte must begin the long journey back to the battlefield...]
[OTHER: all that, caused by me tossing the acolyte into a tin can factory! it might have been more storyish than attackish but well see what it does to the acolyte. i may have gotten carried away with this one... sorry.
ALSO: im thinking of revisiting minetown and ipork sometime in the future, anyone else's thoughts?]
Jesus tc. My attacks are one line! And they never work... so you might be onto something here.
It was a highly amusing read and I commend you.
OK; I set up a radio that mimics the sound of the shopping cart over and over and over again.......
Making the Hat permanent:9/15
I begin making an Underground Base (Part 1/2):7/25
Ring of the Elements:14/20
I help tc.
My suggestion: Redstone Power Distance
((Actually, lightsaber crystals can be imbued with the Force by Jedi/naturally have unique properties, and anyways it is a passive bonus. Unless the ring is reusable that's why I wanted the crystal to have that ability. If you veto I can use it for something else. Also I would rather you just nerf the items then just getting rid of it all together.))
Crusader: 20/20 (+2 nulitor )
The Phantom of a Jedi Crusader materializes, this ghost of the Force appears as nondescript Jedi. One of many who served under Revan during the Mandolorian Wars.
This Phantom merges with the faltering apparition and gains both its untargetable nature and its 50% Block change for Revan. It appears to be proficient with several force abilities similar to Revan. It appears that this Phantasmal Crusader can and most likely will be upgraded again. For now it can deal medium amounts damage, stall enemies and heal itself. It also has higher defense and presence.
Speed Value: 3-4
The Crusader and Revan lift the guard into the air rendering it unable to attack for the turn, it thrashes vainly in a desperate craving for violence.
Also the Glitch Orb fails to do anything due the sidequest taking place in a STONE CASTLE.
Charges
Corrupted by the Force: 23/25
The Shining Trapezohedron 6/25
Assists
Consumer
(Alternating)
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
ConsumerOfAll: Nyarly, what would you like to chat about?
Daiyousei attacks UH, while the Guardian fires. If possible, next turn, I use my summoner ordering powers to warp them right next to me.
I use Descendant powers to flashstep from the Ocean Monument, all the way back to the Battlefield. I don't feel like coming up with a creative attack right now, so I simply throw a lightning bolt at the Lightning Elemental, causing it to absorb it, and regain the magical energy that it lost whenever attacked. That's my basic theory of how elementals work, so unless these elementals are fundamentally different, this should work.
[CHARGES, ALCHEMIES AND ASSISTS]
To the Stars 24/25 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) =========================
Recharge 14/16 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ================
The Witching Hour 13/20 (+2 from Revan, +2 from sunnyau, +1 from Blinky, +1 from Pricey) ====================
+1 to sunnyau (next up, tc, Pricey, Mega, Revan)
[BREAKDOWN AND OOC]
(So many assists.
I forgot about it before I noticed the Battlefield description. Mega/Redstone, I can't accept your charges due to them being spread out across players while the new rules state that you can only assist one player. I will return your assist due to you giving them to me though, in about three posts.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Why I have come to tell you that I shall give both sides gifts. To my dear friends who wish the Acolyte dead, the Shining Trapezohedron is yours. What it exactly does shall be a surprise. Just keep it with some light at all times, otherwise... Heheheh, things will get fun.
To my dear Acolyte I've noticed you seem to not be up to snuff on your entity game. I have something far better than your pathetic mooks and spirals.
Heh, this should liven up things a little.
And my dear Consumer don't worry, I know what you actually want me to do. Just say a few words as a courtesy to little ol' me to start it up.
Heh, back to Revan, our leading lady.
((Definitive Gender Revealed: Jedi Knight Revan is female. Why should you care? You shouldn't. I just got tired with all of the they pronouns.
Laziness does wonders for idiots, perhaps you should actually do something instead of causing boredom.))
Revan lets the Crusader hold the Ghost Guard in place as she fires the Battered Crossbow into it. She then leaps into the air and smashes her rusty sword into the Guard, attempting to damage it with this window of opportunity. She questions if she should have tried harder to reach out to the Guard... Morals can wait for now is her decision.
Charges
Corrupted by the Force: 24/25
The Shining Trapezohedron 7/25
A Gift for the Acolyte 1/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Also, we now have tropes! I'll be putting a link up to the DTG TV Tropes page on the OP soon.
Your tank just dealt some damage to the Spirals. Entities can be targeted and can attack the turn after they are summoned unless they are lazy charges, in which case they're likely to die anyhow.
Ironically (?), your giant flyswatter manages to protect the Acolyte from harm against the insect onslaught!
The Curse of Player Pacifism is still active, so your attack does nothing!
Nuclear weaponry has been used to hell and back on other Godmodders, but this is among the first time that the Acolyte has to deal with them first-hand.
You deal 1 damage to the Acolyte with your nuke. However, with them being such a typical way to get things done (read: dead), expect this to not work a second time!
You heal 4 damage to Revan, even though he's already on full health.
Nullitor's items don't solidify an already annoying item-camping playstyle which I find should be removed entirely.
You can't throw that far, and especially not into sidequests! Even if you could, the Curse of Player Pacifism is still up, preventing you from harming Nullitor and his friend! Even if that were down, you'd probably make an enemy out of OldSithRevan, who'd most likely tear you to pieces.
I'm not entirely sure what a Canny Valley would do!
Also, the Acolyte's Herald will be an entity on the battlefield. I'll be invulnerable, but this would be removed when you die, and you'd have to manually reactivate its invulnerability.
The Acolyte notices the ulterior motive of your tin can factory! Oddly enough, the day before its grand opening, it ends up being demolished under mysterious circumstances.
Oh yeah, if you accept a +Assist from someone else and you don't have any charges, feel free to pass them on to someone else.
The Acolyte has no intense phobia of shopping carts!
tc currently has no charges, so he can pass the +Assists back on.
The Healing Ring is reusable. If it were a consumable, then it'd say Consumable on it. Nevertheless, the Red Crystal gains a regenerative buff! It will heal you for 2 HP for every turn you don't get hit.
Also, more on my announcement to maybe remove the ability to create items with a charge: I want people to earn their items instead of having them spammed into existence, so you'd be largely unaffected.
The Phantom appears! It will now fight for you.
The Ghost Guard nods to you respectfully with its sword, but you perform your lifting maneuver on him! His heavy armor makes him difficult to lift very effectively, although you are successful in making him Stumble for 2 turns.
Also, that too on the Glitch Orb!
You will warp them back as soon as unknownHorizons is defeated!
You warp back to the Battlefield, all the while healing up the Lightning Elemental for 2 HP.
Wow, what a twist! Gender identified...
Sadly, you can only use one item at a time. You deal 6 damage to the Ghost Guard with the Battered Crossbow!
The Guard was doing its duty of not letting anyone pass. It holds no animosity towards you.
====[End-of-Turn Events]====
Nothing goes down on the Battlefield due to the entire Pro-Acolyte side being gone.The Acolyte is recovering from the nuclear blast when he receives another message from crucifixionTerminated [CT].
Show Pesterlog
== crucifixionTerminated [CT] began pestering godlyAdept [GA] at ██:██:██ ==
CT: good news!
GA: I'm in the middle of something.
GA: This better be worth my time.
CT: the last of the backup you requested is here.
CT: it's definitely not least, though.
CT: it's pretty big.
GA: It better be. I'm likely to face a lot of opposition right about now.
CT: i doubt that they'll have much of a chance once they see the true extent of it.
== crucifixionTerminated [CT] began pestering godlyAdept [GA] at ██:██:██ ==
The Expanding Mook Portal comes into play! Despite the Curse of Player Pacifism wearing off, you should still continue to deal damage to the Acolyte!
====[engie_ninja's sidequest]====
Currently in stasis.
75fires wonders what's at the Plateau while bmxer2001 is still dazed.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom is getting ready to take advantage of its new power!
The Ghost Guard stumbles forward and misses its attack!
The Technology stays behind the fighting line to allow the Clockwork Surgeon to heal it!
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 more damage to unknownHorizons!
unknownHorizons blasts a bolt of magic at the Daiyousei with her Iron-Capped Greatwood Wand, dealing 5 damage!
The Friendly Guardian fries unknownHorizons with its laser-eye attack!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress yet. I'll work on this later, but for now this has no updates in a while. However, the push for an archive has grown strong!
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Cobalt-Capped Drowwood Wand [4 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Speed Value: 3
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Lightning Elemental [AA] HP: 10/12.
Stats
Base Damage: 3
Speed Value: 5
Expanding Mook Portal [PA] HP: N/A. Summons 1 Mook every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Back To: The Courtyard.
Forward To: The Corner.
Items of Interest: Pillars (provide concealment and cover!)
Stats
Base Damage: 4
Base Healing: 4 (Can only heal itself)
Speed Value: 3
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 1/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
Currently In: Main Hall.
unknownHorizons [H-P] HP: 0/20. Respawns: 9/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: unknownHorizons.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
An alternate timeline emerges.
However, we must first start from the beginning...
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 4/20 (+1 from blinky)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by summoning a large number of semi trucks, and they all speed towards the acolyte! but before they hit the acolyte, they all split up, and surround him in a large circle of trucks facing towards him. the trucks speed towards the acolyte again, and this time the trucks impact! then a plane falls straight down from the sky directly onto the acolyte, trapping him between the wreckage of the trucks and the plane, HOPEFULLY holding him in place for the next attack against him! and just to make sure the acolyte is stuck, i apply duct tape and superglue, being careful not to ruin the adhesiveness of the tape in the process this time!]
[OTHER: next poster. make your attack against the acolyte really good!]
Smallest nuke ever made was the Davy Crocket, with a 20 TNT ton yield at maximum. This is City Block level and the numerically most destructive attack so far (that I've seen), barring the planetary destruction hype mentioned earlier.
The Sun sets at 8 PM. Assuming that Acolyte was shipped starting at 7 AM that gives us 13 hours to travel 20,000 blocks. Using a low-end of 260 feet for the length of a city block (this is their size in Sacramento at the smallest) that's 5,200,000 feet to travel.
5,200,000 feet/13 hours - 33.866 m/s or 121.91 kmh or 75.75 mph
pls dont summon this infinite multiversal Demonbane whackery
Why do you actually hate me
He scream
I'm going to summon a Lightning Elemental out of my Hat, expending all the charge.
Making the Hat permanent:11/15 +1 tc
I begin making an Underground Base (Part 1/2):9/25 +1 tc
Ring of the Elements:16/20 +1 tc
I help pricey.
My suggestion: Redstone Power Distance
TheSilverRocket has joined
Well well well well well this is a odd universe let me check its number and history hmmmm this is interesting very interesting
Bio:
Name:TheSilverRocket
Gender:Male
Side:I want to join the acolyte cause i know how it is to feel how he feels
And well thats it for my first post and so yeah see you next post and or turn
Corrupted by the Force: 25/25
Revan's force affinity has gone up once more, learning some new abilities
Mind Trick: Can force an entity to attack itself/ attack its fellows, as force affinity goes up the longer this affect will remain. For now it only lasts for the turn it is used
Repulse: A crowd clearing attack designed to damage multiple enemies and cause them to stumble, doesn't deal splash to friendlies
Speed: Allows Revan to become both physically/mental faster for now it seems to be useful as an evasion technique
Revan fires several more shots from the crossbow into the Guard before returning the bow.
Honorable combat, huh. She never thought she'd live to see the day.
The Phantom heals itself, regaining its presences lost to Stalkers and Demon Shades. It gives a slight bow as well.
Charges
Phantasmal Ally 1/20
The Shining Trapezohedron 8/25
A Gift for the Acolyte 2/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I prepare myself for the upcoming combat; meditating for a while. As in many, many posts of meditating. (ie, I'm going to be gone for a day or two)
Making the Hat permanent:10/15
I begin making an Underground Base (Part 1/2):8/25
Ring of the Elements:15/20
I help consumer.
My suggestion: Redstone Power Distance
[POST: 2/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 5/20]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: because nobody has done anything to the acolyte while i have him stuck yet, i add a little more glue and duct tape, and prepare to attack him myself! i start by summoning a car, and flinging it through the air towards to acolyte, knocking all the tape, trucks, glue and the plane out of the way so i dont get blocked by my own things. i then summon a giant hammer with the head being a car, and play a game of whack-the-acolyte with it, then i slap the acolyte around with another semi truck, this one filled with anvils! all the anvils spill out and fall into a big hopper that directs the anvils down a suction tube, and the anvils fall out the other end, right onto the acolyte's head! i then crush the acolyte under an entire fully filled oil tanker, and light the resulting massive oil spill on fire, burning the acolyte horribly! i add another oil tanker, and another, and then a whole oil platform ripped out of the water, then i crack a rocket open and the rocket fuel spills out, all of this fueling the fire more! when the fire eventually dies down, i toss the acolyte into a giant furnace! but not just any furnace, a nuclear furnace that cooks the acolyte from the inside out with intense ionizing radiation! i carefully dispose of the nuclear materials inside the furnace... and then smash it up with the acolyte inside with a small building! then a skyscraper! then an entire cities worth of buildings all at the same time, with all of it covered in new flaming oil spill and the radioactive material from the furnace, and everything packed with high explosives! while i walk away in slow-mo from the flaming nuclear exploding mess that has become of the acolyte and the buildings!
but im still not done! not at all! i throw the acolyte into a bus before pushing it off of a cliff! into a sea of pure liquid poison, and infested with poison resistant radioactive sharks made of explosives! after the sharks have eaten the acolyte alive, then exploded, one shark after the other until there are no sharks left in the whole poison sea, i arrive in a poison resistant boat to retrieve the acolyte, before abandoning ship and detonating a 20MT nuke on the boat, the explosion flinging the acolyte through the air into an industrial ultra-heavy shredder machine 8002 turbo! the acolyte comes out the end of the shredder, right into another shredder! and another, and another! finally the acolyte falls into a hopper that directs the acolyte through a pipe and into a tank filled with hot tar! red spinning lights and sirens activate, and a specialized tar pump activates, pumping the acolyte out of the tank and out of a big spigot onto the ground, before a truckload of chickens crashes into some boxes, swerves, falls onto its side, slams into some crates full of high explosives, that blows the trailer open, releasing a massive flood of chickens that all trample the acolyte! he has now been officially tarred and feathered... and then one of the crates of explosives that was flung away instead of exploding lands in a huge overhead industrial match manufacturing machine! the explosion sends lit matches raining down into a giant pool of oil, jet fuel, rocket fuel, gasoline, kerosene, and more oil! the whole thing burns very intensely! however the tank holding all this is made of wood... it is burned right away, sending flaming fuels and oil raining down onto the acolyte! i finish by firing the acolyte out of a cannon filled with high explosives into a large ocean made of oil(and then i light it), and send out some fireproof rescue boats to save him.]
[OTHER: and even if the acolyte didnt get stuck in the tape and glue and vehicles in the first place, i do all this to him anyway!]
[RP AND ATTACKS]
ConsumerOfAll: That mini-boss? Oh, yeah, summon it.
ConsumerOfAll: Why do I feel the fifth wall shift a bit?
Daiyousei and the Guardian warp back due to uH being at 0 health.
As nobody said that this Mook Portal couldn't be blocked, and I'm not feeling that creative, I dig up some dirt, and throw it at the Expanding Mook Portal. I continue to dig, getting stone, and throwing that in, Iron Ore, and throwing that in, until the Mook Portal is surrounded with debris. I then waste a bit of Thaumium and throw that in, distorting the magical (right?) energies inside the Portal to waver, and likely stopping it from summoning anything.
Ad Astra:
Ad Astra's activation description will be written tomorrow, or after I update P&S.
[CHARGES, ALCHEMIES AND ASSISTS]
To the Stars 25/25 COMPLETE! =========================
Recharge 15/16 ================
The Witching Hour 14/20 ====================
+1 to tc (next up, Pricey, Mega, Revan, sunnyau)
I conveniently forget to accept Revan and Blinky's assists this turn, as that would activate Recharge, and I don't feel like holding it, as well as allowing me to get a new charge up faster. Is this allowed?
[BREAKDOWN AND OOC]
Ad Astra (Generation +1, Base Damage +3, Can sacrifice the Base Damage additive to deal 2 damage to 3 other targets, or sacrifice a point of Base Damage to hit another target at the same time.)
Ad Astra is an extension of the Orbiting Chain Mana Wand, enhancing it's AoE capabilities. Apart from that, it's just a standard wand.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Hey guys, I would have done an update today, but I've got an event to go to. I also figure I'll delay the update until Saturday, so I can gather some more posts. Plus, I have Sunday to make the Persecles Subplot Archive! This way, we have a beefier update and I have a free Sunday to work on the Archive for anyone who has to catch up on it. You guys should expect an update for Saturday, and that should conclude my updating for the break.
Stay tuned!
An alternate timeline emerges.
However, we must first start from the beginning...
Good things come to those who wait, let me begin the ritual.
((Ninja would it be okay for me to insta-summon a miniboss for Consumer as a sort of sidequest.))
Revan changes her stance and draws her lighting rod, smashing it into the Ghost Guard. Blow after blow, denting the armor into a mangled mess. She wants to kill the Guard quickly, no sense in prolonging the battle, mercy kill the Guard and be on her way.
Charges
Phantasmal Ally 2/20
The Shining Trapezohedron 9/25
A Gift for the Acolyte 3/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The Acolyte quickly blasts a hole in the ground and hides in it until the onslaught is finished!
I'll just have you amplify the power of the existing Lightning Elemental.
Welcome to the game! Your PC is being added right... now.
You learn some new techniques for combat successfully! This is unique to your sidequest, so if anyone tries to knock it off, I won't let them.
You deal 6 damage to the Ghost Guard! Your other crossbow bolt comes back and also strikes the Ghost Guard due to me not picking up its last hit.
The Phantom will enter a regenerative state this turn!
Alright then.
The Acolyte is still underground, which causes your attacks to fail!
Daiyousei and the Guardian do as you command.
Ad Astra has been created.
The Mook Portal will be prevented from summoning anything this turn due to your Thaumium expenditure!
Feel free, as long as ConsumerOfAll is OK with it. And he/she (I'd rather not use "it" or "they are") is!
Your strike deals 4 damage to the Ghost Guard, but it does not cause him to get Shocked!
====[End-of-Turn Events]====
The Basic Battle Tank's crew drinks a glass of some liquid as they are bored.
The Lightning Elemental sneezes and discharges a little electricity! It tries cleaning its mess.
The Psionic Eye stares intently into the portal.
The Thaumium disrupts the portal's signal, preventing it from summoning anything! However, its emission levels increase.
The Acolyte, being underground, can only charge up his Dark Magic Meter!
====[engie_ninja's sidequest]====
Currently in stasis.
75fires wonders what's at the Plateau while bmxer2001 is still dazed.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom regenerates 4 HP!
The Tech Master slashes at the Ghost Guard for 4 damage!
The Ghost Guard slashes at you, hitting the Force Apparition for 5 damage!
====[ConsumerOfAll's Sidequest]====
unknownHorizons respawns and finds that you aren't there!
She's about to go look for you elsewhere, so leaving this alone will end the sidequest.
The Ghost Guard gets back on his feet. The Clockwork Surgeon finishes its healing!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
At the end of the contest, we get to see our results. For some reason, the water has become so deep that the ground is difficult to see. I managed to finish a lot faster than my loyal lieutenant, but this has come at the cost of accuracy. I look over at his target and find that he has scored in the center much more consistently than I have. There are only eight bolts per target, otherwise it would have been even more of a hassle to draw.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time), Cobalt-Capped Drowwood Wand [4 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Speed Value: 3
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: None.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Lightning Elemental [AA] HP: 14/20.
Stats
Base Damage: 5
Speed Value: 5
Expanding Mook Portal [PA] HP: N/A. Summons 2 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Back To: The Courtyard.
Forward To: The Corner.
Items of Interest: Pillars (provide concealment and cover!)
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Stats
Base Damage: 4
Base Healing: 4 (Can only heal itself)
Speed Value: 3
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 0/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
unknownHorizons [H-P] HP: 20/20. Respawns: 8/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
An alternate timeline emerges.
However, we must first start from the beginning...
I greet the Silver Rocket with a fireball to the face; conjured from my Staff (as an Elemental Orb).
"Welcome!"
Making the Hat permanent:12/15 +1 tc
I begin making an Underground Base (Part 1/2):10/25 +1 tc
Ring of the Frost Lord:17/20 +1 tc
I help sunnyau.
My suggestion: Redstone Power Distance