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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
[RP AND ATTACKS]
The Psionic Eye uses Inspire on tc's Basic Battle Tank, Daiyousei fires at UH, and the Guardian locks onto unknownHorizons, although she'll be dead before it gets to attack.
unknownHorizons: Round 2.
I do not respond to her statement, instead using as much Ignis Vis as possible in a single attack with the new upgrade, combined with burning a single piece of Unrefined Thaumium to enhance the attack. A dark-blue fireball races towards unknownHorizons, before hitting her, setting her on blue flames of the same colour as the fireball, as well as dealing relatively high damage. I really need to get back quick, since it sounds like the Acolyte is releasing the extremely strong wave of Mooks, and that is a Very Bad ThingTM. Hopefully, UH dies in two turns so I can get back to the Battlefield very quickly.
[CHARGES, ALCHEMIES AND ASSISTS] To the Stars 17/25 (+1 from Revan, +1 from sunnyau) ========================= Recharge 7/15 (+1 from Revan, +1 from sunnyau) =============== The Witching Hour 6/20 (+1 from Revan, +1 from sunnyau) ==================== +1 to Revan (next up, sunnyau.)
[BREAKDOWN AND OOC] (So, remember when Cruci and the Acolyte were talking about a new wave of Mooks that would be (theoretically) too powerful for the Anti-Acolytes to beat? This likely it, so I get the unfortunate feeling that the Acolyte is going to send out alot of Mooks either next hit or during the next few turns, especially with the preparing something.
Also, Demon Shades need a new uniform, because that just seems terrible to wear.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@Gm, But I have got 2 25's for 2 items! Also, if you have any problems on my charging, I can explain to you, but I can't explain to you if you haven't told me where the problem is!
@Consumer, the TNT Cannon that's building right now will take care of the Mooks and the Automated Flak Gun will take care of the Spirals and whatever flying sent by PA. My most concern is that I cannot finish the Automated Flak Gun on time, thus risking Acolyte release all of the Spirals on us once, combined with Mooks.
Action:Hmm. I get enough items, I have to damage the Acolyte.I told the Acolyte that he has be defying the nature by the previous attempts that he escapes his demise, such as atomizing to get out of the blades, and going faster than light. Then I throw a Potion of Truth onto him. As he defys the equation and laws of the nature, the nature in his body attacks him and damages him.
+Assists: Consumer
Building the TNT Cannon 8/10 +1 Megamin +1 Pricey
Electro-Armor 3/25 +1 Megamin +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(5/7)6/25 +1 Megamin +1 Pricey
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(6/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points)
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
You know he could just, you know, SIDESTEP that potion?
Crabby Crabs 11/15
5 HP Potions 3/5
+1 Blinky, +1 Consumer
I ask the Acolyte if he works at a church. The question is so stupid, the Acolyte facepalms really, really, really, really, really, really hard.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@mega: I know, but just an attempt.
Action:I know that Acolyte will just daydream and block his ears to not hear to Mega's speech. So I go from behind and as he is talking to the Acolyte, I stab him from the back.
+Assists: Consumer
Building the TNT Cannon 10/10 +1 Megamin +1 Pricey
Electro-Armor 6/25 +1 Megamin +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(5/7)6/25 +1 Megamin +1 Pricey
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(6/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points)
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Hey guys, the posts aren't in the double digits, and no one from a Sidequest has posted, so I feel like giving them more time to make their moves. Also, I detect a little bit of teamplay in the posting!
I did? Sorry about that. Feel free to bump up your charges to compensate.
Anyhow, I feel like nerfing items that have been Soulbound and made Permanent artifically, rather than from a Spoil of War, but not statistically. I would make it so that you can't Soulbound and Permanent Items artificially anymore, but then that'd be gimping some people, depending on wether or not I made it so that all SP items (except spoils of war) are no longer SP, or so that you can't SP items anymore.
How do you think I could nerf these items intelligently?
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
It may be just me; but I can't really see the difference between SP items and items that are just permanent; other than you can't use it for trade.
Am I missing something here?
As for nerfing, you could cause them to 'suck up' 5 charge points or so worth of item; making a 25 charge post more equivalent to a 20 charge; for example.
((Perhaps only items with a combined charge can be soulbound and permanent. Also you missed this Blessed by the Force: 25/25: Revan has infused the red crystal with a unique property, it can now heal them 1-2 HP per turn.))
Revan heads out of the balcony and hides from the Ghost Knight.
Meanwhile on the Battlefield, a jewel flickers into reality faintly.
The Shining Trapezohedron 2/25
Acolyte, we need to talk.
Charges
Corrupted by the Force: 19/25 (Assisted by Consumer for all)
I activate both the augments, pulling out both stone swords. The one in my left hand, I imbue with Lightning, the one in my right, I imbue with Fire. Electricity and flames dance from the dual blades, which I raise in the air, sending a lightning bolt into the sky, the symbol emblazoned with visible fire decals... somehow... then, I lower both blades, charge at the bear, impale it in the neck with the Lightning-powered sword, paralyzing it for a few critical seconds, as I line up the burning sword, then ram a length of burning-hot stone straight into one of the bear's eyes! Naturally, the pressure inside the bear's skull, combined with the building heat, is enough to blow it's head clean apart, sending charred skull shards and boiled brain matter all over the place, including a fair amount all over the ZEUS suit.
Revan attempts cloak nulitor with the Force, creating a phantom noise in the opposite direction. They also try to wipe some of the ichor off of their robes, Revan misses lightsabers instantly cauterizing wounds.
Or perhaps some of the Anti-Acolytes would like to chat?
Charges
Corrupted by the Force: 20/25 (Assisted by Consumer for all)
+1 Consumer (Focused Charge Assist/All Charges for 1 Charge Point).
??? 17/25 +1 from Blinky
??? 14/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
Hey guys! Due to my recent look on items, I am strongly considering banning the creation of items by the players! If you want those items, you'll have to find them yourself. You guys probably won't look to fondly on this, but these are just my thoughts and are not the rules. I'm considering this because there's a few Disc One Nukes floating around!
[RP AND ATTACKS]
The Psionic Eye uses Inspire on tc's Basic Battle Tank, Daiyousei fires at UH, and the Guardian locks onto unknownHorizons, although she'll be dead before it gets to attack.
unknownHorizons: Round 2.
I do not respond to her statement, instead using as much Ignis Vis as possible in a single attack with the new upgrade, combined with burning a single piece of Unrefined Thaumium to enhance the attack. A dark-blue fireball races towards unknownHorizons, before hitting her, setting her on blue flames of the same colour as the fireball, as well as dealing relatively high damage. I really need to get back quick, since it sounds like the Acolyte is releasing the extremely strong wave of Mooks, and that is a Very Bad ThingTM. Hopefully, UH dies in two turns so I can get back to the Battlefield very quickly.
[CHARGES, ALCHEMIES AND ASSISTS] To the Stars 17/25 (+1 from Revan, +1 from sunnyau) ========================= Recharge 7/15 (+1 from Revan, +1 from sunnyau) =============== The Witching Hour 6/20 (+1 from Revan, +1 from sunnyau) ==================== +1 to Revan (next up, sunnyau.)
[BREAKDOWN AND OOC] (So, remember when Cruci and the Acolyte were talking about a new wave of Mooks that would be (theoretically) too powerful for the Anti-Acolytes to beat? This likely it, so I get the unfortunate feeling that the Acolyte is going to send out alot of Mooks either next hit or during the next few turns, especially with the preparing something.
Also, Demon Shades need a new uniform, because that just seems terrible to wear.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
The Psionic Eye and the Daiyousei will do as you say.
You deal a devastating Thaumium-Boosted 12 damage to unknownHorizons, but the watery setting prevents Burning damage from occuring!
Wow, you're smart. At least smart enough to take in background information! I'd confirm or deny your theory, but then that'd be a spoiler, wouldn't it?
Demon Shades are just miscellaneous enemies, so I doubt there's a huge tribe of them. I drew one up somewhere, so you want me to get a picture of one up?
If you want, you could head back to the battlefield right now and leave UH for your entities to deal with, since they should be able to tank your damage. You could send them to the battlefield once UH is defeated again.
@Gm, But I have got 2 25's for 2 items! Also, if you have any problems on my charging, I can explain to you, but I can't explain to you if you haven't told me where the problem is!
@Consumer, the TNT Cannon that's building right now will take care of the Mooks and the Automated Flak Gun will take care of the Spirals and whatever flying sent by PA. My most concern is that I cannot finish the Automated Flak Gun on time, thus risking Acolyte release all of the Spirals on us once, combined with Mooks.
Action:Hmm. I get enough items, I have to damage the Acolyte.I told the Acolyte that he has be defying the nature by the previous attempts that he escapes his demise, such as atomizing to get out of the blades, and going faster than light. Then I throw a Potion of Truth onto him. As he defys the equation and laws of the nature, the nature in his body attacks him and damages him.
+Assists: Consumer
Building the TNT Cannon 8/10 +1 Megamin +1 Pricey
Electro-Armor 3/25 +1 Megamin +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(5/7)6/25 +1 Megamin +1 Pricey
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(6/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points)
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
There are no laws of nature in this universe, or if he were breaking them, we couldn't dodge with it in the first place.
Also, because I've received complains that you're using your charges too quickly or otherwise breaking charge rules, and because your charge spamming is otherwise bothering me, your Charge Pendant disappears! That should answer your problems.
TNT Cannon activated! It'll have 3 shots on it only, though.
Action:I know that Acolyte will just daydream and block his ears to not hear to Mega's speech. So I go from behind and as he is talking to the Acolyte, I stab him from the back.
+Assists: Consumer
Building the TNT Cannon 10/10 +1 Megamin +1 Pricey
Electro-Armor 6/25 +1 Megamin +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(5/7)6/25 +1 Megamin +1 Pricey
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(6/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points)
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
The Acolyte keeps one ear open to hear background information! Plus, MegaMinEr69 only asked one question. Thus, the Acolyte easily sidesteps your pierce!
I capitalize on the Acolytes disorientation as he sidesteps to avoid sunnyau and fire an Elemental Orb at him from my Staff.
Making the Hat permanent:6/15 +1 consumer
I begin making an Underground Base (Part 1/2):5/25 +1 consumer
Ring of the Elements:12/20 +1 consumer
I help consumer.
You currently do not have enough charge built up to fire that Elemental Orb. Which is a shame, since with all of the attacks going on, it's unlikely that the Acolyte can keep this up for much longer!
It may be just me; but I can't really see the difference between SP items and items that are just permanent; other than you can't use it for trade.
Am I missing something here?
As for nerfing, you could cause them to 'suck up' 5 charge points or so worth of item; making a 25 charge post more equivalent to a 20 charge; for example.
/null
Soulbound items can't get stolen and simply dissipate from the world if they get dropped from your inventory.
((Perhaps only items with a combined charge can be soulbound and permanent. Also you missed this Blessed by the Force: 25/25: Revan has infused the red crystal with a unique property, it can now heal them 1-2 HP per turn.))
Revan heads out of the balcony and hides from the Ghost Knight.
Meanwhile on the Battlefield, a jewel flickers into reality faintly.
The Shining Trapezohedron 2/25
Acolyte, we need to talk.
Charges
Corrupted by the Force: 19/25 (Assisted by Consumer for all)
Crusader: 16/20
Assists
Consumer
I already gave you a more efficient healing item called the Healing Ring! I was thinking of keeping the crystal for another purpose. What purpose? I'll keep it in the Spoiler below in case you want to find out for yourself instead of being told by me.
I wouldn't outright tell you would I? I'll give you a clue, though: if you look through my search history, you'll find "anatomy of a lightsaber" somewhere in there.
I activate both the augments, pulling out both stone swords. The one in my left hand, I imbue with Lightning, the one in my right, I imbue with Fire. Electricity and flames dance from the dual blades, which I raise in the air, sending a lightning bolt into the sky, the symbol emblazoned with visible fire decals... somehow... then, I lower both blades, charge at the bear, impale it in the neck with the Lightning-powered sword, paralyzing it for a few critical seconds, as I line up the burning sword, then ram a length of burning-hot stone straight into one of the bear's eyes! Naturally, the pressure inside the bear's skull, combined with the building heat, is enough to blow it's head clean apart, sending charred skull shards and boiled brain matter all over the place, including a fair amount all over the ZEUS suit.
Well, that's one way to take care of things. Bear overkilled!
All that's left for you to do is to push on towards the Plateau a little more.
Revan attempts cloak nulitor with the Force, creating a phantom noise in the opposite direction. They also try to wipe some of the ichor off of their robes, Revan misses lightsabers instantly cauterizing wounds.
Or perhaps some of the Anti-Acolytes would like to chat?
Charges
Corrupted by the Force: 20/25 (Assisted by Consumer for all)
Crusader: 17/20
The Shining Trapezohedron 3/25
Assists
nulitor
You do? I don't blame you.
You have not entered the Keep yet to confront the Ghost Guard!
+1 Consumer (Focused Charge Assist/All Charges for 1 Charge Point).
??? 17/25 +1 from Blinky
??? 14/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 12/25 +1 from Blinky
Super Charge Storage: N/A = 0 Charge Points
You deal 4 damage to the more injured Spiral, causing it to dispel!
====[End-of-Turn Events]====
The Lightning Elemental deals 3 damage to the Spiral!
The Spiral deals 4 damage to the Battle Tank!
The Psionic Eye performs Inspire on the Battle Tank!
The Battle Tank attacks the living Spiral twice! The Spiral goes down quickly.
75fires wonders what's at the Plateau while bmxer2001 is still dazed.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Ghost Guard is blocking the path to the Corner. It seems like you'll have to fight him...
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 damage to unknownHorizons! The friendly Guardian locks onto her!
unknownHorizons opens fire on the Guardian with her Basic Pistol! All 4 shots hit, dealing 12 damage to it!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress yet. I'll work on this later, but for now this has no updates in a while. However, the push for an archive has grown strong!
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 1/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching), Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 4/8) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Speed Value: 3
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage!
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Lightning Elemental [AA] HP: 8/12.
Stats
Base Damage: 3
Speed Value: 5
Spiral [PA] HP: 0/16 (x2)
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 93%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 1/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40. W4RP3D (50% attack chance, successful attacks have a 50% chance to apply C0RRUPT3D (Heavy damage over time), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Back To: The Courtyard.
Forward To: The Corner.
Items of Interest: Pillars (provide concealment and cover!)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Healing Ring (Heals the target for 4 HP when used)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Apparition [N] Presence: 4/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Bleeding (2 damage over time, 0/2)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 2/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Ghost Guard [N] HP: 30/30. Alerted to presence.
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
Currently In: Main Hall.
Can Go To: Courtyard, Entrance.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Cobalt-Capped Drowwood Wand [4 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
unknownHorizons [H-P] HP: 6/20. Respawns: 9/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 39/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: unknownHorizons.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: consumer]
[CHARGE:-]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by summoning a giant flyswatter that falls down onto acolyte, and then a giant swarm of giant flies that attack acolyte horribly because they see he 'has' the flyswatter! and then a swarm of bees that sting him terribly! and then a swarm of spiders! and then a swarm of locusts! and then a swarm of swarms of giant flaming killer wasps of death and destruction and horror! then finally, all the things i named so far collectively summon flyswatters and splat the acolyte before finally going away.]
[OTHER: and seeing my tank hasnt done anything yet, i press the 'ON' button.]
Redstone slashes at battlefury13 with the TechnanBlade.
Rollback Post to RevisionRollBack
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Reinforced acolyte herald symbol part 3 5/25(I intend this to be the last item I will craft it will be soulbound, permanant and it will make the acolyte regain at the end of the turn an amount of dark magic proportional to the damage I take furthermore if he have excess energy from that then new entities are created on the acolyte side)
Making soul-bound and permanent the elemental amulet 8/25
Then I attempt again to help old sith revan.
After that I use an attack dealing -4 damage to revan.
I rapidly slice him with a negative sword thus closing its wounds and curing cancer from revan.
Rollback Post to RevisionRollBack
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I think you missed my post...
Anyway: I use my Cloak to make myself immune to fire and start pouring lava everywhere!
EVERYWHERE!
Making the Hat permanent:5/15 +1 revan; +1 pricey
I begin making an Underground Base (Part 1/2):4/25 +1 revan; +1 pricey
Ring of the Elements:12/20 +1 revan; +1 pricey
Storage: +1 consumer
I help pricey.
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
The Psionic Eye uses Inspire on tc's Basic Battle Tank, Daiyousei fires at UH, and the Guardian locks onto unknownHorizons, although she'll be dead before it gets to attack.
unknownHorizons: Round 2.
I do not respond to her statement, instead using as much Ignis Vis as possible in a single attack with the new upgrade, combined with burning a single piece of Unrefined Thaumium to enhance the attack. A dark-blue fireball races towards unknownHorizons, before hitting her, setting her on blue flames of the same colour as the fireball, as well as dealing relatively high damage. I really need to get back quick, since it sounds like the Acolyte is releasing the extremely strong wave of Mooks, and that is a Very Bad ThingTM. Hopefully, UH dies in two turns so I can get back to the Battlefield very quickly.
[CHARGES, ALCHEMIES AND ASSISTS]
To the Stars 17/25 (+1 from Revan, +1 from sunnyau) =========================
Recharge 7/15 (+1 from Revan, +1 from sunnyau) ===============
The Witching Hour 6/20 (+1 from Revan, +1 from sunnyau) ====================
+1 to Revan (next up, sunnyau.)
[BREAKDOWN AND OOC]
(So, remember when Cruci and the Acolyte were talking about a new wave of Mooks that would be (theoretically) too powerful for the Anti-Acolytes to beat? This likely it, so I get the unfortunate feeling that the Acolyte is going to send out alot of Mooks either next hit or during the next few turns, especially with the preparing something.
Also, Demon Shades need a new uniform, because that just seems terrible to wear.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
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Curse Premium@Gm, But I have got 2 25's for 2 items! Also, if you have any problems on my charging, I can explain to you, but I can't explain to you if you haven't told me where the problem is!
@Consumer, the TNT Cannon that's building right now will take care of the Mooks and the Automated Flak Gun will take care of the Spirals and whatever flying sent by PA. My most concern is that I cannot finish the Automated Flak Gun on time, thus risking Acolyte release all of the Spirals on us once, combined with Mooks.
Action:Hmm. I get enough items, I have to damage the Acolyte.I told the Acolyte that he has be defying the nature by the previous attempts that he escapes his demise, such as atomizing to get out of the blades, and going faster than light. Then I throw a Potion of Truth onto him. As he defys the equation and laws of the nature, the nature in his body attacks him and damages him.
+Assists: Consumer
Building the TNT Cannon 8/10 +1 Megamin +1 Pricey
Electro-Armor 3/25 +1 Megamin +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(5/7)6/25 +1 Megamin +1 Pricey
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(6/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points)
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.
@sunny
You know he could just, you know, SIDESTEP that potion?
Crabby Crabs 11/15
5 HP Potions 3/5
+1 Blinky, +1 Consumer
I ask the Acolyte if he works at a church. The question is so stupid, the Acolyte facepalms really, really, really, really, really, really hard.
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War, war never changes.
The Beginning.
http://technoterra.myminicity.com
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Curse Premium@mega: I know, but just an attempt.
Action:I know that Acolyte will just daydream and block his ears to not hear to Mega's speech. So I go from behind and as he is talking to the Acolyte, I stab him from the back.
+Assists: Consumer
Building the TNT Cannon 10/10 +1 Megamin +1 Pricey
Electro-Armor 6/25 +1 Megamin +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(5/7)6/25 +1 Megamin +1 Pricey
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(6/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points)
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/8)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.
I capitalize on the Acolytes disorientation as he sidesteps to avoid sunnyau and fire an Elemental Orb at him from my Staff.
Making the Hat permanent:6/15 +1 consumer
I begin making an Underground Base (Part 1/2):5/25 +1 consumer
Ring of the Elements:12/20 +1 consumer
I help consumer.
My suggestion: Redstone Power Distance
Hey guys, the posts aren't in the double digits, and no one from a Sidequest has posted, so I feel like giving them more time to make their moves. Also, I detect a little bit of teamplay in the posting!
Sidequest posters feel free to post!
I did? Sorry about that. Feel free to bump up your charges to compensate.
Anyhow, I feel like nerfing items that have been Soulbound and made Permanent artifically, rather than from a Spoil of War, but not statistically. I would make it so that you can't Soulbound and Permanent Items artificially anymore, but then that'd be gimping some people, depending on wether or not I made it so that all SP items (except spoils of war) are no longer SP, or so that you can't SP items anymore.
How do you think I could nerf these items intelligently?
An alternate timeline emerges.
However, we must first start from the beginning...
It may be just me; but I can't really see the difference between SP items and items that are just permanent; other than you can't use it for trade.
Am I missing something here?
As for nerfing, you could cause them to 'suck up' 5 charge points or so worth of item; making a 25 charge post more equivalent to a 20 charge; for example.
/null
My suggestion: Redstone Power Distance
SP items are also unstealable. Nothing I can cone up with right now on nerfs.
Also, I have posted, and I'm on a sidequest. I won't be for much longer but still.
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
((Perhaps only items with a combined charge can be soulbound and permanent. Also you missed this Blessed by the Force: 25/25: Revan has infused the red crystal with a unique property, it can now heal them 1-2 HP per turn.))
Revan heads out of the balcony and hides from the Ghost Knight.
Meanwhile on the Battlefield, a jewel flickers into reality faintly.
The Shining Trapezohedron 2/25
Acolyte, we need to talk.
Charges
Corrupted by the Force: 19/25 (Assisted by Consumer for all)
Crusader: 16/20
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
"Behold my superior swordplay abilities!"
I activate both the augments, pulling out both stone swords. The one in my left hand, I imbue with Lightning, the one in my right, I imbue with Fire. Electricity and flames dance from the dual blades, which I raise in the air, sending a lightning bolt into the sky, the symbol emblazoned with visible fire decals... somehow... then, I lower both blades, charge at the bear, impale it in the neck with the Lightning-powered sword, paralyzing it for a few critical seconds, as I line up the burning sword, then ram a length of burning-hot stone straight into one of the bear's eyes! Naturally, the pressure inside the bear's skull, combined with the building heat, is enough to blow it's head clean apart, sending charred skull shards and boiled brain matter all over the place, including a fair amount all over the ZEUS suit.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Reinforced acolyte herald symbol part 2 16/25
Reinforced acolyte herald symbol part 3 3/25
Making soul-bound and permanent the elemental amulet 6/25
Then I try helping consumer of all if it is still possible.
After all that I try to hide from the ghost knight and to think to how I will speak to him when I will encounter him.
Revan attempts cloak nulitor with the Force, creating a phantom noise in the opposite direction. They also try to wipe some of the ichor off of their robes, Revan misses lightsabers instantly cauterizing wounds.
Or perhaps some of the Anti-Acolytes would like to chat?
Charges
Corrupted by the Force: 20/25 (Assisted by Consumer for all)
Crusader: 17/20
The Shining Trapezohedron 3/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Reinforced acolyte herald symbol part 2 17/25
Reinforced acolyte herald symbol part 3 4/25
Making soul-bound and permanent the elemental amulet 7/25(+1 if the rules allows)
Then I attempt again to help old sith revan.
After all that I try to punch silently the ground.
I headbutt the Spiral.
+1 Consumer (Focused Charge Assist/All Charges for 1 Charge Point).
??? 17/25 +1 from Blinky
??? 14/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 12/25 +1 from Blinky
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hey guys! Due to my recent look on items, I am strongly considering banning the creation of items by the players! If you want those items, you'll have to find them yourself. You guys probably won't look to fondly on this, but these are just my thoughts and are not the rules. I'm considering this because there's a few Disc One Nukes floating around!
You deal 4 damage to the 1st Spiral!
Your lava will damage a random entity that is not a PC!...
Your attack targets the Psionic Eye! Thankfully, it dodges the friendly fire, but it still gives you a dirty look for it.
If I missed your post, feel free to bump your charges up to match.
The Psionic Eye and the Daiyousei will do as you say.
You deal a devastating Thaumium-Boosted 12 damage to unknownHorizons, but the watery setting prevents Burning damage from occuring!
Wow, you're smart. At least smart enough to take in background information! I'd confirm or deny your theory, but then that'd be a spoiler, wouldn't it?
Demon Shades are just miscellaneous enemies, so I doubt there's a huge tribe of them. I drew one up somewhere, so you want me to get a picture of one up?
If you want, you could head back to the battlefield right now and leave UH for your entities to deal with, since they should be able to tank your damage. You could send them to the battlefield once UH is defeated again.
There are no laws of nature in this universe, or if he were breaking them, we couldn't dodge with it in the first place.
Also, because I've received complains that you're using your charges too quickly or otherwise breaking charge rules, and because your charge spamming is otherwise bothering me, your Charge Pendant disappears! That should answer your problems.
TNT Cannon activated! It'll have 3 shots on it only, though.
The Acolyte responds by saying that he does not work at a Church! He's a Minecraft player. Such a question probably wouldn't even apply to him!
The Acolyte keeps one ear open to hear background information! Plus, MegaMinEr69 only asked one question. Thus, the Acolyte easily sidesteps your pierce!
You currently do not have enough charge built up to fire that Elemental Orb. Which is a shame, since with all of the attacks going on, it's unlikely that the Acolyte can keep this up for much longer!
Soulbound items can't get stolen and simply dissipate from the world if they get dropped from your inventory.
I already gave you a more efficient healing item called the Healing Ring! I was thinking of keeping the crystal for another purpose. What purpose? I'll keep it in the Spoiler below in case you want to find out for yourself instead of being told by me.
I wouldn't outright tell you would I? I'll give you a clue, though: if you look through my search history, you'll find "anatomy of a lightsaber" somewhere in there.
The Acolyte is open to your psychic chat.
You enter the Keep and hide behind a pillar!
Well, that's one way to take care of things. Bear overkilled!
All that's left for you to do is to push on towards the Plateau a little more.
The Ghost Knight seems pretty restless.
You do? I don't blame you.
You have not entered the Keep yet to confront the Ghost Guard!
The ground has been punched silently!
You deal 4 damage to the more injured Spiral, causing it to dispel!
====[End-of-Turn Events]====
The Lightning Elemental deals 3 damage to the Spiral!
The Spiral deals 4 damage to the Battle Tank!
The Psionic Eye performs Inspire on the Battle Tank!
The Battle Tank attacks the living Spiral twice! The Spiral goes down quickly.
The Acolyte regenerates some more of his
Dark Magic Meter!
====[engie_ninja's sidequest]====
75fires wonders what's at the Plateau while bmxer2001 is still dazed.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Ghost Guard is blocking the path to the Corner. It seems like you'll have to fight him...
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 damage to unknownHorizons! The friendly Guardian locks onto her!
unknownHorizons opens fire on the Guardian with her Basic Pistol! All 4 shots hit, dealing 12 damage to it!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress yet. I'll work on this later, but for now this has no updates in a while. However, the push for an archive has grown strong!
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 1/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 4/8) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Speed Value: 3
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage!
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Lightning Elemental [AA] HP: 8/12.
Stats
Base Damage: 3
Speed Value: 5
Spiral [PA] HP: 0/16 (x2)
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40. W4RP3D (50% attack chance, successful attacks have a 50% chance to apply C0RRUPT3D (Heavy damage over time), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Back To: The Courtyard.
Forward To: The Corner.
Items of Interest: Pillars (provide concealment and cover!)
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 2/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
Currently In: Main Hall.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Cobalt-Capped Drowwood Wand [4 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
unknownHorizons [H-P] HP: 6/20. Respawns: 9/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 39/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: unknownHorizons.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
An alternate timeline emerges.
However, we must first start from the beginning...
[POST: 1/2]
[+ASSIST: consumer]
[CHARGE:-]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by summoning a giant flyswatter that falls down onto acolyte, and then a giant swarm of giant flies that attack acolyte horribly because they see he 'has' the flyswatter! and then a swarm of bees that sting him terribly! and then a swarm of spiders! and then a swarm of locusts! and then a swarm of swarms of giant flaming killer wasps of death and destruction and horror! then finally, all the things i named so far collectively summon flyswatters and splat the acolyte before finally going away.]
[OTHER: and seeing my tank hasnt done anything yet, i press the 'ON' button.]
Crabby Crabs 12/15
5 HP Potions 4/5
+1 tc, +1 Consumer
Redstone slashes at battlefury13 with the TechnanBlade.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
The curse of player pacifism is still active mega.
Anyway, I decide that the best thing to do is to detonate a very small nuke on the Acolyte. Great plan? Great plan!
Making the Hat permanent:8/15
I begin making an Underground Base (Part 1/2):6/25
Ring of the Elements:13/20
I help mega
Also; I made my Staff permanent a while ago; but you haven't seemed to note it down.
My suggestion: Redstone Power Distance
Reinforced acolyte herald symbol part 2 18/25
Reinforced acolyte herald symbol part 3 5/25(I intend this to be the last item I will craft it will be soulbound, permanant and it will make the acolyte regain at the end of the turn an amount of dark magic proportional to the damage I take furthermore if he have excess energy from that then new entities are created on the acolyte side)
Making soul-bound and permanent the elemental amulet 8/25
Then I attempt again to help old sith revan.
After that I use an attack dealing -4 damage to revan.
I rapidly slice him with a negative sword thus closing its wounds and curing cancer from revan.