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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)19/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)12/?
Then I help once battlefury and once old sith revan.
After all that I strike auyeungyat/sunnyau with the bazooka that I did just fitted with a glass sword that shatters onto auyeungyat/sunnyau.
I complement that attack with the accumulator annihilator(normally adding 6 damage).
Since he is cursed to have a locked inventory he probably can not drop anything.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
As nulitor strikes, he expects to see sunnyau crumple to the floor, dead as a doornail. However, I block the annihilator with my body by heroically throwing myself in the way!
Hat of the Hierophants:3/10
Cape of the Hierophants:3/15
Staff of the Hierophants:3/20
2/5 for usage. ((I... forgot what I was gonna do with this one...)) Gonna change it to 2/25 for elementalist's will
2/10 for elementalist's gift ((And this one...)) And change this to 2/25 for elementalist's summoning
2/25 for the elemental blade. ((But not this one. Eheheheh.))
Question, do +1s exist in this session?
Anyways, the Newcomer still isn't quite certain what to do, but he sees nulitor attack Blinky, and decides he might as well go for him, and jumps forwards, nulitor turning just in time to see someone completely new that wasn't here a moment ago slash him across the face with a giant scimitar.
You can give +1 to up to two persons at each post but you can not give more than 2 to one player in one turn.
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)20/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)13/?
Then I help once battlefury and once old sith revan.
After that I attempt to counter pionoplayer attack.
I start by explaining I did remember having seen him right when he started playing this game(less than one hour after his first post)
Of course that was an illusion and I was just running toward pionoplayer trying to use magical phaseblades from nowhere.
It degenerate in a duel of parry and blocs and subtle strikes.
Since pionoplayer is an human and not a minecraft avatar he seems to have an edge because of his higher maneuvrability.
Then I use try to pickpocket on that edge and try to use it to fight pionoplayer together with a halberd which is there in the collective counciousness.
pionoplay for some reason still seems to have the upper hand.
I build a table and climb on it thus making my hands higher than his own(and according to many rule systems being higher also gives an advantage in melee fights)
The newcomer blocks the magical phaseblades nulitor swings at him... what, what? With a regular sword? Those phaseblades should go right through it. Clearly there is something special about the sword. But indeed, being actually human grants greater maneuverability, and thus an edge in melee fights.
The newcomer seems to have the upper-hand even against the Halberd (hint: halberds don't work well on people on foot. They're very unwieldy weapons and the exact opposite of what you want to be using if hitting the other guy isn't happening)
((above two were just going in-line with the roleplaying of nulitor's post))
Nulitor then pulls out a table, attempting to get the upper hand on the newcomer.
The newcomer just does an upper-cut, slicing the table in half, sending nultiro tumbling to the ground.
The newcomer blocks the magical phaseblades nulitor swings at him...
what, what? With a regular sword? Those phaseblades should go right
through it. Clearly there is something special about the sword. But
indeed, being actually human grants greater maneuverability, and thus an
edge in melee fights.
Well I already did accounted for the fact your sword could block phaseblades: I said It degenerated in a duel of parry and blocs and subtle strikes.
I know, I was just making commentary on the fact. You anticipated it, but I was taking note of the fact that him being able to counter at all was unusual.
[RP AND ATTACKS]
Wait, I had F3 off, all that time. Turning it back on, it appears that I'm actually further away from my destination. I use the Tank Artillery Tube on the Guardians and the recoil causes me to launch back upwards, which I use to land on a boat that I try to kick to the side. The key word is try, as you can't multi-action which means that I'll get lasered by the Guardians. Or not, maybe.
Research: Dark Magic:
After coming up with many text files, notes and other theories based on the feel of the Acolyte's magic that one time I grabbed it, I have come up with the Dark Magic Amulet, designed to emulate the Acolyte's magic. Having this will be fun.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 9/13 ============= Research: Dark Magic 25/25 COMPLETE (+1 from Revan, +2 from Piono) ========================= Greater Fairy 20/25 =========================
+1 to piono and Revan.
[BREAKDOWN AND OOC]
Dark Magic Amulet: 100%: The Dark Magic Amulet is based on the Acolyte's Dark Magic Meter and although it is as not as versatile or powerful as the Acolyte's magic, can be used for similar but much weaker things. Recharges at the rate of 1% every two turns.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)19/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)12/?
Then I help once battlefury and once old sith revan.
After all that I strike auyeungyat/sunnyau with the bazooka that I did just fitted with a glass sword that shatters onto auyeungyat/sunnyau.
I complement that attack with the accumulator annihilator(normally adding 6 damage).
Since he is cursed to have a locked inventory he probably can not drop anything.
You aim your Accumulator Annihilator at sunnyau...
As nulitor strikes, he expects to see sunnyau crumple to the floor, dead as a doornail. However, I block the annihilator with my body by heroically throwing myself in the way!
Hat of the Hierophants:3/10
Cape of the Hierophants:3/15
Staff of the Hierophants:3/20
Wow, what a sacrifice, especially considering your frugal use of items!
You take 8 damage from Nullitor's attack! Your ฮฉ Party Hat is destroyed!
2/5 for usage. ((I... forgot what I was gonna do with this one...)) Gonna change it to 2/25 for elementalist's will
2/10 for elementalist's gift ((And this one...)) And change this to 2/25 for elementalist's summoning
2/25 for the elemental blade. ((But not this one. Eheheheh.))
Question, do +1s exist in this session?
Anyways, the Newcomer still isn't quite certain what to do, but he sees nulitor attack Blinky, and decides he might as well go for him, and jumps forwards, nulitor turning just in time to see someone completely new that wasn't here a moment ago slash him across the face with a giant scimitar.
+2 to blinky
Yes, +Assisting exists in this game.
Feel free to check the Itinerary to check out what the current objective is.
The newcomer blocks the magical phaseblades nulitor swings at him... what, what? With a regular sword? Those phaseblades should go right through it. Clearly there is something special about the sword. But indeed, being actually human grants greater maneuverability, and thus an edge in melee fights.
The newcomer seems to have the upper-hand even against the Halberd (hint: halberds don't work well on people on foot. They're very unwieldy weapons and the exact opposite of what you want to be using if hitting the other guy isn't happening)
((above two were just going in-line with the roleplaying of nulitor's post))
Nulitor then pulls out a table, attempting to get the upper hand on the newcomer.
The newcomer just does an upper-cut, slicing the table in half, sending nultiro tumbling to the ground.
Counter successfully countered!
You've got a good point (no pun intended), since Halberds were used historically to dismount cavalry.
Your strike hits nullitor, but it only deals 2 damage due to the table being in the way! On the other side, Nullitor is Stumbled (40% chance for attacks to miss) for the next turn. Your attack hits his Wither Armor, resulting in your taking the Withering effect!
[RP AND ATTACKS]
Wait, I had F3 off, all that time. Turning it back on, it appears that I'm actually further away from my destination. I use the Tank Artillery Tube on the Guardians and the recoil causes me to launch back upwards, which I use to land on a boat that I try to kick to the side. The key word is try, as you can't multi-action which means that I'll get lasered by the Guardians. Or not, maybe.
Research: Dark Magic:
After coming up with many text files, notes and other theories based on the feel of the Acolyte's magic that one time I grabbed it, I have come up with the Dark Magic Amulet, designed to emulate the Acolyte's magic. Having this will be fun.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 9/13 ============= Research: Dark Magic 25/25 COMPLETE (+1 from Revan, +2 from Piono) ========================= Greater Fairy 20/25 =========================
+1 to piono and Revan.
[BREAKDOWN AND OOC]
Dark Magic Amulet: 100%: The Dark Magic Amulet is based on the Acolyte's Dark Magic Meter and although it is as not as versatile or powerful as the Acolyte's magic, can be used for similar but much weaker things. Recharges at the rate of 1% every two turns.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Dark Magic Amulet added! However, its costs compared to the Acolyte are doubled. The regeneration rate seems okay, though.
The tank shell hits one of the Guardians, dealing 12 damage to one of them and 4 to its ally! The recoil combined with the tank shell's explosion was just enough so that the Guardians lose tracking of you and have to restart their attacks! However, you will be hit next turn if you don't break their line of sight.
====[End-of-Turn Events]====
The Jedi Initiate deals 6 damage to battlefury13!
The Acolyte uses another 2% of his Dark Magic Meter to deal 7 damage to the Jedi and extend sunnyau's Curse of Item Embargo!
Oh yeah, and Blinky1001's Amulet rolls a 1! This summons a Wind Elemental to his aid and resets the cooldown on his Elemental Amulet!
====[engie_ninja's sidequest]====
You guys have made +15 distance on the Plateau.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
No progress, so this has been placed into stasis.
You go to the Barracks and have a look around. This stuff hasn't been touched in a while... do you investigate or try to loot anything?
====[ConsumerOfAll's Sidequest]====
The Guardians are alerted to your presence and focus their eye beam on you! They'll deal a lot of damage to you if you stay still, so hit-and-run tactics are your best bet.
====[Persecles Subplot]====
Art worked on, yet still no immediate progress.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 9/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega ฮฉ Party Hat (0/2 HP) (Takes 25% of damage targeted against the user) (Out of HP)
auyeungyat/sunnyau [AA] HP: 7/20. Curse: Item Embargo (Items in current inventory locked and unusable until curse is over, 3/4)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Enchanted Command-Block-Infused Laser Gunblade ยงยถ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 20/20. Withering (1 damage over time, DoT damage unhealable until effects are over, 2/2)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 12/20. Stumbled (40% chance for attacks to miss, 1/1)
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (24/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator ยงยถ (Deals increased damage to PCs the more items they have, +1 damage per item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage), Michael Jackson's Top Hat [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
GoldHero101 [PA] HP: 20/20. Long since idle.
battlefury13 [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Duke it out with the enemy players to counterattack.
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Jedi Initiate [AA] HP: 13/20
Base Damage: 6
Speed Value: 4
Wind Elemental [AA] HP: 20/20. Stats
Base Damage: 3
Speed Value: 3
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, โ))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 40/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: War Barracks.
Right To: Right Section.
Left To: Left Section.
Forward To: Keep Back Wall.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58)
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube ยงยถ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [100%] (Can be spent on Acolyte-like curses and spells,
Guardian [N] HP: 18/30, 26/30. Sights on ConsumerOfAll!
Stats
Base Damage: 6
Speed Value: 1
Has to delay for 1 turn before attacking, allowing for time to react to the incoming damage.
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)21/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)14/?
Quick sniper bot 1/8
Then I help once battlefury and once old sith revan.
Then right after that I try to make the gM remark the wither armor is supposed to take 75% of the damage and so when piono did a four damage attack maybe the armor should have took 3 damage.
In fact I instead run at auyeungyat/sunnyau and strike him with a machete and use the accumulator anihilator
Hm... the newcomer decides he doesn't yet have the firepower to take on the Acolyte if one of his henchmen has death magic like this, so the newcomer just decides to focus-fire down his opponent.
(sorry about this nulitor, but there's like, nothing else for me to attack)
Right as nulitor lifts his weapons, the newcomer's sword swings up, cutting through the rocket launcher.
"If I can't attack you directly, I can at the very least make sure your attacks don't harm my allies"
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Hm... the newcomer decides he doesn't yet have the firepower to take
on the Acolyte if one of his henchmen has death magic like this, so the
newcomer just decides to focus-fire down his opponent.
What do you call death magic?
Well the only valuable items I have are the accumulator annihilator and the Michael Jackson's Top Hat and they are both impossible to loose on death.
(and somehow none of my items cooldown ever reloads and it is not clear which item is cooling down or available for use)
the wither armor which is only a defensive armor should be destroyed by damage before my death if the gm applied its effects correctly.(I took 6 damage last turn and the armor tanked only one but somehow reduced of 2 the damage I took while it should have lost 4 HP and reduced the damage I took by 4)
I keep building a reinforced acolyte's herald symbol Part 1(Makes the acolyte regain dark magic when I take
damage)23/25(+1 from fury)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)15/?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Curse?I have SERIOUSLY no direct way of anti the attack by nuiltor.
I have come back from my stasis!Three turns have elapsed, and I will charge the items accordingly.
If I have died, I respawns accordingly.(Isn't them(the items) locked and cannot be dropped?I guess when the advantage is on my side, somebody will go out and tell,'hey, it is not!' )
If I haven't, being disturbed from my charging, I stare at nuiltor with a hateful stance. Suddenly, my thoughts and the ground links as a whole,bridged by Blinky's heroic actions, seemingly merged together. This merger shook the world and all went back to the time when nuiltor is preparing to take his shot at me. I then use all my earthly power to shake the ground and let nuiltor fly towards and finally in an endless cliff. I then go up and dig some earth to fill up the hole.
I summon an ???([AA] Elite)(2/3)25/25(+1 Pricey+1Blinky+1 Consumer)*1
I summon an ???([AA] Elite)(3/3)8/25(+1 Pricey+1Blinky+1 Consumer)*2
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage{plus permanent and soul bound}) 20/15+10 (+1 Pricey+1Blinky+1 Consumer)*3
Augmenter:Augments your next attack to a specific Element,or 2 Elements at once, but cannot be used in the next turn, do not use up actions. 16/20 (+1 Pricey+1Blinky+1 Consumer)*3
@OOC:Am I going in the right direction in both charging(in the Augmenter and the Pyrostaff) and creativity? I also see a need for an anti anti accumulate.(Totally 2 items)
nuiltor: I will be having a longer break then. I will prevent your actions by sending me in Stasis , even losing my charge points.
[RP AND ATTACKS]
I decide to take my Dark Magic Amulet out on a field test by expending a whopping 10% to create two spears of dark energy in my hands. I row as fast as I can on my boat and around the Guardians, confusing their lasers before I throw a spear into each of their eyes, crippling them and causing their eye beam to waver with dark energy.
unknownHorizons: I didn't expect you to be here as well, but if you want, we can have our duel here.
This is unknownHorizons, on a boat, sailing towards me. While she may use one of those generic teenage girl skins modified to have the colour black in clothing, and a laurel crown at top, that just hides the fact that she's a sociopath. ConsumerOfAll: I thought you would be waiting at the location patiently. unknownHorizons: I would, but I heard of something interesting. ConsumerOfAll: Like? unknownHorizons: Well, a tipoff from my allies told me about these blue dragon things around the ocean, so I came here to capture one. ConsumerOfAll: Argynths? unknownHorizons: Oh, so that's what they were called. unknownHorizons: Thanks! unknownHorizons: I was just going to kill you indiscrimately, but I'll move that down to brutally.
oh godmodder why
First off all, I go against two Guardians with no protection, and now, a sociopath who likely has better gear than me and a want for my blood? This can only get worse.
Speaking about getting worse, this ocean monument seems much bigger than others. This obviously means that something is interesting inside, which is probably a bad thing.
[MEANWHILE, ON THE BATTLEFIELD]
I decide to use a miniscule fraction of the Dark Magic Amulet's power to find the Acolyte and see what's going on at the battlefield. Let's see... there's a newcomer, who is fighting nulitor, nuli, who is trying to murder us and...
nobody's attacking the Acolyte. The newcomer doesn't think he can hit him if his minions are that strong.
Hey, newcomer? sunnyau? Blinky? This message is being streamed straight into your minds. Newcomer with the scimitar, don't worry that his henchman has death magic. Depending on your luck, that's usual around here, and if you can't handle a little bit of Wither, which is what that death magic's effect is called, then you won't be able to handle this war. I don't mean to say you should run, rather, you should either try to kill nuli, that's the henchman's nickname, before trying to attack the Acolyte, that's the wizard teenager, by the way, as if you don't, he'll keep destroying your forces until you reach a stalemate, or give up. Everyone else, keep on the Acolyte. You've been here for longer than me, so keep on him until he summons a boss.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 12/13 (+2 from piono) ============= Greater Fairy 21/25 ========================= Grief Generation 1/25 ========================= +1 to piono, +1 to Blinky.
[BREAKDOWN AND OOC]
unknownHorizons [H-P] HP: 20/20. Respawns: 10/10. Stats
Base Damage: 4
Speed Value: 4
Possesses the ability to use items, as well as having several items on her.
Buff/nerf as needed. (Wow, I'm making this sidequest extremely hard for myself. @ninjatwist: How much charge does it take to make an item Permanent? How about the amount of charge to make three items permanent? @piono: I don't think that you can give more then one assist to the same person, but you'd have to ask ninjatwist about that. @sunnyau: I didn't answer your tips, so I'll answer them now. The Augmenter doesn't seem that useful, as elemental weaknesses are very rare as well as having no base damage additive. The Mana Channeler seems kind of OP with no damage cap, although the entity summoning is nice, which is why I have a Grief Generation charge. The Unobtainium Pyroantistaff is kind of confusing, as spell damage and normal damage are the same thing, and the Augmenter should be buffed to activate every two turns, as Elements usually aren't that useful.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
6/25 for elementalist's will
5/25 for elementalist's summon.
6/25 for elemental blade
Battlefury spins around semi-uselessly, moving to slam into the newcomer, who attempts to side-step and stick out his foot, hopefully stumbling battlefury and simultaneously preventing the newcomer from getting horrendously exploded!
He responds back psychically to consumer: "I... see I guess. I'll attempt to finish off nuli then"
6/25 for elementalist's will
5/25 for elementalist's summon.
6/25 for elemental blade
Battlefury spins around semi-uselessly, moving to slam into the newcomer, who attempts to side-step and stick out his foot, hopefully stumbling battlefury and simultaneously preventing the newcomer from getting horrendously exploded!
He responds back psychically to consumer: "I... see I guess. I'll attempt to finish off nuli then"
COUNTER-COUNTER
You try to stumble battlefury13, but his spinning is too much! You begin spinning at such a fast rate, all of your skin is torn off by realistic physics and you fall into the hole of tnt, now with condensed tnt! 3
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)19/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)12/?
Then I help once battlefury and once old sith revan.
After all that I strike auyeungyat/sunnyau with the bazooka that I did just fitted with a glass sword that shatters onto auyeungyat/sunnyau.
I complement that attack with the accumulator annihilator(normally adding 6 damage).
Since he is cursed to have a locked inventory he probably can not drop anything.
As nulitor strikes, he expects to see sunnyau crumple to the floor, dead as a doornail. However, I block the annihilator with my body by heroically throwing myself in the way!
Hat of the Hierophants:3/10
Cape of the Hierophants:3/15
Staff of the Hierophants:3/20
My suggestion: Redstone Power Distance
2/5 for usage. ((I... forgot what I was gonna do with this one...)) Gonna change it to 2/25 for elementalist's will
2/10 for elementalist's gift ((And this one...)) And change this to 2/25 for elementalist's summoning
2/25 for the elemental blade. ((But not this one. Eheheheh.))
Question, do +1s exist in this session?
Anyways, the Newcomer still isn't quite certain what to do, but he sees nulitor attack Blinky, and decides he might as well go for him, and jumps forwards, nulitor turning just in time to see someone completely new that wasn't here a moment ago slash him across the face with a giant scimitar.
+2 to blinky
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Yes.
You can give +1 to up to two persons at each post but you can not give more than 2 to one player in one turn.
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)20/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)13/?
Then I help once battlefury and once old sith revan.
After that I attempt to counter pionoplayer attack.
I start by explaining I did remember having seen him right when he started playing this game(less than one hour after his first post)
Of course that was an illusion and I was just running toward pionoplayer trying to use magical phaseblades from nowhere.
It degenerate in a duel of parry and blocs and subtle strikes.
Since pionoplayer is an human and not a minecraft avatar he seems to have an edge because of his higher maneuvrability.
Then I use try to pickpocket on that edge and try to use it to fight pionoplayer together with a halberd which is there in the collective counciousness.
pionoplay for some reason still seems to have the upper hand.
I build a table and climb on it thus making my hands higher than his own(and according to many rule systems being higher also gives an advantage in melee fights)
3/25 for elementalist's will
3/25 for elementalist's summon.
3/25 for elemental blade
+2 to consumer
The newcomer blocks the magical phaseblades nulitor swings at him... what, what? With a regular sword? Those phaseblades should go right through it. Clearly there is something special about the sword. But indeed, being actually human grants greater maneuverability, and thus an edge in melee fights.
The newcomer seems to have the upper-hand even against the Halberd (hint: halberds don't work well on people on foot. They're very unwieldy weapons and the exact opposite of what you want to be using if hitting the other guy isn't happening)
((above two were just going in-line with the roleplaying of nulitor's post))
Nulitor then pulls out a table, attempting to get the upper hand on the newcomer.
The newcomer just does an upper-cut, slicing the table in half, sending nultiro tumbling to the ground.
Counter successfully countered!
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Well I already did accounted for the fact your sword could block phaseblades: I said It degenerated in a duel of parry and blocs and subtle strikes.
/Null
/null
I know, I was just making commentary on the fact. You anticipated it, but I was taking note of the fact that him being able to counter at all was unusual.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
[RP AND ATTACKS]
Wait, I had F3 off, all that time. Turning it back on, it appears that I'm actually further away from my destination. I use the Tank Artillery Tube on the Guardians and the recoil causes me to launch back upwards, which I use to land on a boat that I try to kick to the side. The key word is try, as you can't multi-action which means that I'll get lasered by the Guardians. Or not, maybe.
Research: Dark Magic:
After coming up with many text files, notes and other theories based on the feel of the Acolyte's magic that one time I grabbed it, I have come up with the Dark Magic Amulet, designed to emulate the Acolyte's magic. Having this will be fun.
[CHARGES, ALCHEMIES AND ASSISTS]
Quick and Dirty Thaumium 9/13 =============
Research: Dark Magic 25/25 COMPLETE (+1 from Revan, +2 from Piono) =========================
Greater Fairy 20/25 =========================
+1 to piono and Revan.
[BREAKDOWN AND OOC]
Dark Magic Amulet: 100%: The Dark Magic Amulet is based on the Acolyte's Dark Magic Meter and although it is as not as versatile or powerful as the Acolyte's magic, can be used for similar but much weaker things. Recharges at the rate of 1% every two turns.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
You aim your Accumulator Annihilator at sunnyau...
Wow, what a sacrifice, especially considering your frugal use of items!
You take 8 damage from Nullitor's attack! Your ฮฉ Party Hat is destroyed!
1 HP Healed due to your Cloak.
Yes, +Assisting exists in this game.
Feel free to check the Itinerary to check out what the current objective is.
You will deal 4 damage to Nullitor...
You gain an advantage in this fight and counter piono's swing!
You've got a good point (no pun intended), since Halberds were used historically to dismount cavalry.
Your strike hits nullitor, but it only deals 2 damage due to the table being in the way! On the other side, Nullitor is Stumbled (40% chance for attacks to miss) for the next turn. Your attack hits his Wither Armor, resulting in your taking the Withering effect!
Dark Magic Amulet added! However, its costs compared to the Acolyte are doubled. The regeneration rate seems okay, though.
The tank shell hits one of the Guardians, dealing 12 damage to one of them and 4 to its ally! The recoil combined with the tank shell's explosion was just enough so that the Guardians lose tracking of you and have to restart their attacks! However, you will be hit next turn if you don't break their line of sight.
====[End-of-Turn Events]====
The Jedi Initiate deals 6 damage to battlefury13!
The Acolyte uses another 2% of his Dark Magic Meter to deal 7 damage to the Jedi and extend sunnyau's Curse of Item Embargo!
Oh yeah, and Blinky1001's Amulet rolls a 1! This summons a Wind Elemental to his aid and resets the cooldown on his Elemental Amulet!
====[engie_ninja's sidequest]====
You guys have made +15 distance on the Plateau.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
No progress, so this has been placed into stasis.
You go to the Barracks and have a look around. This stuff hasn't been touched in a while... do you investigate or try to loot anything?
====[ConsumerOfAll's Sidequest]====
The Guardians are alerted to your presence and focus their eye beam on you! They'll deal a lot of damage to you if you stay still, so hit-and-run tactics are your best bet.
====[Persecles Subplot]====
Art worked on, yet still no immediate progress.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 9/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega ฮฉ Party Hat (0/2 HP) (Takes 25% of damage targeted against the user) (Out of HP)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Enchanted Command-Block-Infused Laser Gunblade ยงยถ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 20/20. Withering (1 damage over time, DoT damage unhealable until effects are over, 2/2)
GoldHero101 [PA] HP: 20/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Jedi Initiate [AA] HP: 13/20
Base Damage: 6
Speed Value: 4
Wind Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 40/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: War Barracks.
Right To: Right Section.
Left To: Left Section.
Forward To: Keep Back Wall.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube ยงยถ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [100%] (Can be spent on Acolyte-like curses and spells,
Base Damage: 6
Speed Value: 1
Has to delay for 1 turn before attacking, allowing for time to react to the incoming damage.
An alternate timeline emerges.
However, we must first start from the beginning...
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)21/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)14/?
Quick sniper bot 1/8
Then I help once battlefury and once old sith revan.
AfterTthatHIIuseStheIrocketSlauncherAandNtheIaccumulatorLanihilatorLtoUshootSatIauyeungyat/sunnyau
Then right after that I try to make the gM remark the wither armor is supposed to take 75% of the damage and so when piono did a four damage attack maybe the armor should have took 3 damage.
In fact I instead run at auyeungyat/sunnyau and strike him with a machete and use the accumulator anihilator
4/25 for elementalist's will
4/25 for elementalist's summon.
5/25 for elemental blade
+2 to consumer
Hm... the newcomer decides he doesn't yet have the firepower to take on the Acolyte if one of his henchmen has death magic like this, so the newcomer just decides to focus-fire down his opponent.
(sorry about this nulitor, but there's like, nothing else for me to attack)
Right as nulitor lifts his weapons, the newcomer's sword swings up, cutting through the rocket launcher.
"If I can't attack you directly, I can at the very least make sure your attacks don't harm my allies"
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I SPIN AROUND USELESSLY LIKE I NORMALLY DO.. Until i accidentally slam into piono and send him flying into a pit full of tnt.
1+ to null
10/10 Spin AROUND Uselessly 9+ from nul
Battlefury13 spins around so uselessly an anvil falls on an random AA (cannon)
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
What do you call death magic?
Well the only valuable items I have are the accumulator annihilator and the Michael Jackson's Top Hat and they are both impossible to loose on death.
(and somehow none of my items cooldown ever reloads and it is not clear which item is cooling down or available for use)
the wither armor which is only a defensive armor should be destroyed by damage before my death if the gm applied its effects correctly.(I took 6 damage last turn and the armor tanked only one but somehow reduced of 2 the damage I took while it should have lost 4 HP and reduced the damage I took by 4)
I keep building a reinforced acolyte's herald symbol Part 1(Makes the acolyte regain dark magic when I take
damage)23/25(+1 from fury)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)15/?
Quick sniper bot 2/8
Then I throw a cow at blinky.
Curse?I have SERIOUSLY no direct way of anti the attack by nuiltor.
I have come back from my stasis!Three turns have elapsed, and I will charge the items accordingly.
If I have died, I respawns accordingly.(Isn't them(the items) locked and cannot be dropped?I guess when the advantage is on my side, somebody will go out and tell,'hey, it is not!' )
If I haven't, being disturbed from my charging, I stare at nuiltor with a hateful stance. Suddenly, my thoughts and the ground links as a whole,bridged by Blinky's heroic actions, seemingly merged together. This merger shook the world and all went back to the time when nuiltor is preparing to take his shot at me. I then use all my earthly power to shake the ground and let nuiltor fly towards and finally in an endless cliff. I then go up and dig some earth to fill up the hole.
I summon an ???([AA] Elite)(2/3)25/25(+1 Pricey+1Blinky+1 Consumer)*1
I summon an ???([AA] Elite)(3/3)8/25(+1 Pricey+1Blinky+1 Consumer)*2
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage{plus permanent and soul bound}) 20/15+10 (+1 Pricey+1Blinky+1 Consumer)*3
Augmenter:Augments your next attack to a specific Element,or 2 Elements at once, but cannot be used in the next turn, do not use up actions. 16/20 (+1 Pricey+1Blinky+1 Consumer)*3
@OOC:Am I going in the right direction in both charging(in the Augmenter and the Pyrostaff) and creativity? I also see a need for an anti anti accumulate.(Totally 2 items)
nuiltor: I will be having a longer break then. I will prevent your actions by sending me in Stasis , even losing my charge points.
My games.
You have 10 charge points from assists you have not used(which were given to you over 5 turns)/null
[RP AND ATTACKS]
I decide to take my Dark Magic Amulet out on a field test by expending a whopping 10% to create two spears of dark energy in my hands. I row as fast as I can on my boat and around the Guardians, confusing their lasers before I throw a spear into each of their eyes, crippling them and causing their eye beam to waver with dark energy.
unknownHorizons: I didn't expect you to be here as well, but if you want, we can have our duel here.
This is unknownHorizons, on a boat, sailing towards me. While she may use one of those generic teenage girl skins modified to have the colour black in clothing, and a laurel crown at top, that just hides the fact that she's a sociopath.
ConsumerOfAll: I thought you would be waiting at the location patiently.
unknownHorizons: I would, but I heard of something interesting.
ConsumerOfAll: Like?
unknownHorizons: Well, a tipoff from my allies told me about these blue dragon things around the ocean, so I came here to capture one.
ConsumerOfAll: Argynths?
unknownHorizons: Oh, so that's what they were called.
unknownHorizons: Thanks!
unknownHorizons: I was just going to kill you indiscrimately, but I'll move that down to brutally.
oh godmodder why
First off all, I go against two Guardians with no protection, and now, a sociopath who likely has better gear than me and a want for my blood? This can only get worse.
Speaking about getting worse, this ocean monument seems much bigger than others. This obviously means that something is interesting inside, which is probably a bad thing.
[MEANWHILE, ON THE BATTLEFIELD]
I decide to use a miniscule fraction of the Dark Magic Amulet's power to find the Acolyte and see what's going on at the battlefield. Let's see... there's a newcomer, who is fighting nulitor, nuli, who is trying to murder us and...
nobody's attacking the Acolyte. The newcomer doesn't think he can hit him if his minions are that strong.
Hey, newcomer? sunnyau? Blinky? This message is being streamed straight into your minds. Newcomer with the scimitar, don't worry that his henchman has death magic. Depending on your luck, that's usual around here, and if you can't handle a little bit of Wither, which is what that death magic's effect is called, then you won't be able to handle this war. I don't mean to say you should run, rather, you should either try to kill nuli, that's the henchman's nickname, before trying to attack the Acolyte, that's the wizard teenager, by the way, as if you don't, he'll keep destroying your forces until you reach a stalemate, or give up. Everyone else, keep on the Acolyte. You've been here for longer than me, so keep on him until he summons a boss.
[CHARGES, ALCHEMIES AND ASSISTS]
Quick and Dirty Thaumium 12/13 (+2 from piono) =============
Greater Fairy 21/25 =========================
Grief Generation 1/25 =========================
+1 to piono, +1 to Blinky.
[BREAKDOWN AND OOC]
unknownHorizons [H-P] HP: 20/20. Respawns: 10/10.
Stats
Base Damage: 4
Speed Value: 4
Possesses the ability to use items, as well as having several items on her.
Buff/nerf as needed.
(Wow, I'm making this sidequest extremely hard for myself.
@ninjatwist: How much charge does it take to make an item Permanent? How about the amount of charge to make three items permanent?
@piono: I don't think that you can give more then one assist to the same person, but you'd have to ask ninjatwist about that.
@sunnyau: I didn't answer your tips, so I'll answer them now. The Augmenter doesn't seem that useful, as elemental weaknesses are very rare as well as having no base damage additive. The Mana Channeler seems kind of OP with no damage cap, although the entity summoning is nice, which is why I have a Grief Generation charge. The Unobtainium Pyroantistaff is kind of confusing, as spell damage and normal damage are the same thing, and the Augmenter should be buffed to activate every two turns, as Elements usually aren't that useful.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
+1 to consumer and +1 to auyeun then I guess
6/25 for elementalist's will
5/25 for elementalist's summon.
6/25 for elemental blade
Battlefury spins around semi-uselessly, moving to slam into the newcomer, who attempts to side-step and stick out his foot, hopefully stumbling battlefury and simultaneously preventing the newcomer from getting horrendously exploded!
He responds back psychically to consumer: "I... see I guess. I'll attempt to finish off nuli then"
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I go to the Sea Base and summon a giant gummy bear to crush the bunker.
It's High Noon
COUNTER-COUNTER
You try to stumble battlefury13, but his spinning is too much! You begin spinning at such a fast rate, all of your skin is torn off by realistic physics and you fall into the hole of tnt, now with condensed tnt! 3
Which then explodes!
2/10 (1+ from Nul)
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
/null
Welp. There goes a good chunk of MY health.
Nulitor, you have been avenged.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.