Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
10/25 for elementalist's will
10/25 for elementalist's summon.
11/25 for elemental blade
+1 to blinky and auyeun
The newcomer moves in with Blinky, driving his unusual sword straight through nulitor's neck in an attempt to bypass that stupid wither armor, because thanks to that, I'm pretty much useless until my 25s come off the line.
Reinforced acolyte herald symbol part 2 2/25
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)19/?
Quick sniper bot 6/8
I help old sith revan and fury
Then I use michael jackson top hat on pionoplayer and blinky and pricey.
12/25 for elementalist's will
11/25 for elementalist's summon.
12/25 for elemental blade
+1 to Blinky and consumer
The newcomer sees the beam (I'm assuming the attacks from Lord Michael's hat still take the form of a laser) and brings up his massive scimitar to bear, catching the beam on the edge, sending the portion of shot aimed at him wild...
Or... he would have had the charge been completed. As it is, he fails to get his sword up in time and is promptly roasted.
[RP AND ATTACKS]
As I didn't do so last turn, I enter the Ocean Monument, with unknownHorizons following behind me to kill me. If I have enough reaction time, I then use 8% of the Dark Magic Amulet to prepare a quick Dark Magic shield for anything that tries to attack me once I enter.
Greater Fairy:
I can't really think of much flavour text here, so this is a standard summon: person used teleports in, and feels a strong complusion towards the side that they're summoned on. In this case, it's Daiyousei, from Touhou.
[CHARGES, ALCHEMIES AND ASSISTS] Greater Fairy 25/25 COMPLETE! ========================= Grief Generation 3/25 ========================= Battlefield Influence 2/10 (+1 from piono) =============== +1 to piono, +1 to Blinky.
[BREAKDOWN AND OOC]
Daiyousei [AA]: HP: 40/40 Stats:
Base Damage: 2 (4 when healing)
Speed Value: 5
Can heal instead of attacking.
I'll let you decide the layout of the Ocean Monument, however, this is not a normal Ocean Monument. Instead, it is a death trap comparable to some of the hardest dungeons in gaming.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
I swim to the Sea Base with my Depowered Last Prism and the anvil that crushed me.
Mecha Jackson dances off from the existence while I am lying a few turns ago.
+1 sunnyau +1 Consumer
Here how the Depowered Last Prism works: One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 22/25 +1 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 22/25 +1 from Consumer
Hey guys, so today is the last day before I go back to school and this is the last day of my Easter break. Thus, that'll wrap up the Weekend of Good Progress. I'll also be answering all your posts Tuesday, and be sure to post again if you haven't already.
Oh yeah, if you guys haven't read the Persecles sublot (on the previous page), you guys really should.
Yay. Augment Lightning is done. It's like Augment Fire, only with Lightning. I apply it to myself while internally hoping that I don't accidentally kill myself with Augments, continuing to walk towards the plateau. Internally, I can't help but wonder about obtaining a mecha suit...
Hey guys! I had a lot of homework today, and procrastination didn't help matters. In addition, I'd rather not be here updating, but I'll do it anyhow! If I had to, I'd scrap this project, although I'm strongly against it with myself, considering I've planned this thing out. Enough beating around the bush: This, I'm afraid, will have to be a Tazz-style 1/3rd Update. I'll be finishing the other 2/3rds of it on Wednesday, so more progress will come soon.
As of now, progress is not doing too hot! We're going at 3-4 Episodes a year at this rate, and I've got 6 Acts with 6 Episodes each in store for you guys, so that'll take us a very long time without any progress boosts. Hopefully this will motivate me to pick up the pace in the future!
Reinforced acolyte herald symbol part 2 1/25
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)18/?
Quick sniper bot 5/8
I help old sith revan and fury
Then I attempt to use my bazooka and the accumulator annihilator on blinky.
I regret to inform you just now that you can only use a single item per turn! You fire your Bazooka at Blinky1001, but it hits the Wind Elemental instead. You deal 5 damage to it!
10/25 for elementalist's will
10/25 for elementalist's summon.
11/25 for elemental blade
+1 to blinky and auyeun
The newcomer moves in with Blinky, driving his unusual sword straight through nulitor's neck in an attempt to bypass that stupid wither armor, because thanks to that, I'm pretty much useless until my 25s come off the line.
You launch an armor-piercing strike, aiming for the weak points in his armor! You deal 2 damage to nullitor, as a penalty for aiming for his armor's weak points instead of his!
Reinforced acolyte herald symbol part 2 2/25
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)19/?
Quick sniper bot 6/8
I help old sith revan and fury
Then I use michael jackson top hat on pionoplayer and blinky and pricey.
You use Michael Jackson's Top Hat on all 3 of them for 10 damage each! The damage will be in-documenting.
12/25 for elementalist's will
11/25 for elementalist's summon.
12/25 for elemental blade
+1 to Blinky and consumer
The newcomer sees the beam (I'm assuming the attacks from Lord Michael's hat still take the form of a laser) and brings up his massive scimitar to bear, catching the beam on the edge, sending the portion of shot aimed at him wild...
Or... he would have had the charge been completed. As it is, he fails to get his sword up in time and is promptly roasted.
You will nullify some of the directed Top Hat's power directed towards you, but not all.
[RP AND ATTACKS]
As I didn't do so last turn, I enter the Ocean Monument, with unknownHorizons following behind me to kill me. If I have enough reaction time, I then use 8% of the Dark Magic Amulet to prepare a quick Dark Magic shield for anything that tries to attack me once I enter.
Greater Fairy:
I can't really think of much flavour text here, so this is a standard summon: person used teleports in, and feels a strong complusion towards the side that they're summoned on. In this case, it's Daiyousei, from Touhou.
[CHARGES, ALCHEMIES AND ASSISTS] Greater Fairy 25/25 COMPLETE! ========================= Grief Generation 3/25 ========================= Battlefield Influence 2/10 (+1 from piono) =============== +1 to piono, +1 to Blinky.
[BREAKDOWN AND OOC]
Daiyousei [AA]: HP: 40/40 Stats:
Base Damage: 2 (4 when healing)
Speed Value: 5
Can heal instead of attacking.
I'll let you decide the layout of the Ocean Monument, however, this is not a normal Ocean Monument. Instead, it is a death trap comparable to some of the hardest dungeons in gaming.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
Ocean Monument entered! You use up 8% of your Dark Magc Amulet to shield yourself from damage for the turn!
Just a question before I summon it... should the Daiyousei get summoned on the Battefield or in the Ocean Temple (presuming it doesn't drown)?
The Revanchist scavenges through the barracks and takes a look around, this place doesn't look to bad.
The Memories of the Unfortunate Soul 25/25 (+1 Blinky, +1 Nulitor)
Meeting with An Outer God 25/25 (+ 3 Nulitor)
It is time little Revan.
The Revanchist turns and finds himself face to face with the Crawling Chaos' Shadow.
It is time to face your past.
The Revanchist blinks out the Barracks.
Assists
Consumer & nulitor
You scavenge through the barracks and manage to find a Rusty Falchion and a Battered Crossbow! And good thing, too... You hear wolf howls off in the distance. They sound hungry... Also, the keep and the tower above look explorable, and they should allow you to escape the grasp of the wolves in case they decide to snack on you.
I swim to the Sea Base with my Depowered Last Prism and the anvil that crushed me.
Mecha Jackson dances off from the existence while I am lying a few turns ago.
+1 sunnyau +1 Consumer
Here how the Depowered Last Prism works: One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 22/25 +1 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 22/25 +1 from Consumer
??? 1/25
Charge Storage: N/A = 0 Charge Points
Alright, I'll get that down once I can...
You get to the Sea Base, but the Assault Platoon trains its weapons on you and recognizes you as a threat to the Tower! You could negotiate a peace with them if you don't intend to destroy the Tower.
Yay. Augment Lightning is done. It's like Augment Fire, only with Lightning. I apply it to myself while internally hoping that I don't accidentally kill myself with Augments, continuing to walk towards the plateau. Internally, I can't help but wonder about obtaining a mecha suit...
You complete the Lightning Augment! This will allow you mild Astrakinesis abilities much like the Fire Augment. +10 Progress to be counted towards the Plateau!
Oh yeah, speaking of Augments, I've been forgetting to recharge your Fire Augment! I hope to catch up on this in the coming update.
====[The Conclusion]====
So, that's that for now... the EOTE and changes will be applies Wednesday. Until then, all posts will be nulled out.
Daiyousei is summoned in the Ocean Temple, and I never thought that she might drown in there. It's up to your GMing, I guess. Also, the Lightning Augment gives Astrakinesis? Wouldn't Astrakinesis be moving or controlling the stars, and Electrokinesis be controlling lightning?
/null
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Alright guys! The second half of the update is inbound, much to my happiness.
@ConsumerOfAll: I feel like controlling the stars would be either Astrokinesis (note the O), or Cosmokinesis. Electrokinesis would just be the manipulation of electrical energy.
====[End-of-Turn Events]====
Michael Jackson's Top Hat deals 10 damage to both Pricey12345 and Blinky1001, who survives due to his Cloak!
Pionoplayer takes 8 damage from it from his attempt to nullify it.
The Acolyte sits and strategizes for his next move...
pionoplayer dies due to his Withering! Since he doesn't have any items, he doesn't lose any.
====[engie_ninja's sidequest]====
You guys have made 10 more distance on the Plateau. Only 35 more distance to go!
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
There are hungry wolves on the prowl, so you may want to go into the further depths of the castle. You can get there from the Courtyard!
====[ConsumerOfAll's Sidequest]====
You can go on to either the Main Hallway or the Side Hall, but unknownHorizons is still in pursuit!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No more progress! The last progress so farwas the last update of Page 79.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 3/20. Withered (1 damage over time, DoT damage unhealable until effects are over, 2/2)
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 7/20. Withering (1 damage over time, DoT damage unhealable until effects are over, 2/2) Curse: Item Embargo (Items in current inventory locked and unusable until curse is over, 2/4), Stasis (Cannot act or be damaged, can be removed by player)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Unobtanium Pyroantistaff (Base Damage: +4, deals Heat-based damage, applies 2-turn Burning, resets Burning times to full) Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 0/20. Withering (1 damage over time, DoT damage unhealable until effects are over, 1/2)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 8/20. Cold (Takes 50% more damage from the next Heat-based attack, 1/1)
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (9/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator §¶ (Deals increased damage to PCs the more items they have, +1 damage per item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage), Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Party Popper (Consumable, Dazes the target for 1 turn)
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Duke it out with the enemy players to counterattack.
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Jedi Initiate [AA] HP: 0/20
Base Damage: 6
Speed Value: 4
Wind Elemental [AA] HP: 0/20. Withering (1 damage over time, DoT damage unhealable until effects are over, 1/2) Stats
Base Damage: 3
Speed Value: 3
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Pricey12345 [AA] HP: 10/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 0/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 65/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: War Barracks.
Right To: Right Section.
Left To: Left Section.
Forward To: Keep Back Wall.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2)
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
Can Go To: Side Hall, Main Hallway.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [77%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x10)
unknownHorizons [H-P] HP: 20/20. Respawns: 10/10. Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
"Are you an attack helicopter or an orange juice box?"
There are two check boxes with: "Sword" and "GTA 6".
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)20/?
Quick sniper bot 8/8(+1 from revan)(This robot is incredibly resilient and have an attack which takes 3 turns to charge(and no other tattacks) and he use that attack only onto people attacking the acolyte)
I help old sith revan and fury
Then I use swords to fill the battlefield and then I put so many swords it makes sentient creature right where blinky is standing.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
As it is sentient, I reason with the being made of swords and persuade it, as nulitor made it just so that it could kill itself, nulitor is the one he should attack; not me!
Hat of the Hierophants:10/10 (This is a lightening infused hat! It calls upon lightning bolts to smite my foe. It summons 4 base damage worth of lightning a round; which can be divided among as many enemies as I desire. These can be stored up to a max of 20 damage; but any more will cause the hat to explode. Finally, this damage can be converted into a Lightning Elemental (1HP; .25 base damage per lightening damage) and healing bolts at 1/2health regained per damage)
10/25 for elementalist's will
10/25 for elementalist's summon.
11/25 for elemental blade
+1 to blinky and auyeun
The newcomer moves in with Blinky, driving his unusual sword straight through nulitor's neck in an attempt to bypass that stupid wither armor, because thanks to that, I'm pretty much useless until my 25s come off the line.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I pour lava. EVERYWHERE!
Or just on nulitor. That works too.
Hat of the Hierophants:9/10 +1 piano
Cape of the Hierophants:7/15
Staff of the Hierophants:7/20
I help piano and engie.
My suggestion: Redstone Power Distance
I keep hitting the bunker, this time rigging a bunch of explosives to it and detonating them.
It's High Noon
Reinforced acolyte herald symbol part 2 2/25
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)19/?
Quick sniper bot 6/8
I help old sith revan and fury
Then I use michael jackson top hat on pionoplayer and blinky and pricey.
12/25 for elementalist's will
11/25 for elementalist's summon.
12/25 for elemental blade
+1 to Blinky and consumer
The newcomer sees the beam (I'm assuming the attacks from Lord Michael's hat still take the form of a laser) and brings up his massive scimitar to bear, catching the beam on the edge, sending the portion of shot aimed at him wild...
Or... he would have had the charge been completed. As it is, he fails to get his sword up in time and is promptly roasted.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
[RP AND ATTACKS]
As I didn't do so last turn, I enter the Ocean Monument, with unknownHorizons following behind me to kill me. If I have enough reaction time, I then use 8% of the Dark Magic Amulet to prepare a quick Dark Magic shield for anything that tries to attack me once I enter.
Greater Fairy:
I can't really think of much flavour text here, so this is a standard summon: person used teleports in, and feels a strong complusion towards the side that they're summoned on. In this case, it's Daiyousei, from Touhou.
[CHARGES, ALCHEMIES AND ASSISTS]
Greater Fairy 25/25 COMPLETE! =========================
Grief Generation 3/25 =========================
Battlefield Influence 2/10 (+1 from piono) ===============
+1 to piono, +1 to Blinky.
[BREAKDOWN AND OOC]
Daiyousei [AA]: HP: 40/40
Stats:
Base Damage: 2 (4 when healing)
Speed Value: 5
Can heal instead of attacking.
I'll let you decide the layout of the Ocean Monument, however, this is not a normal Ocean Monument. Instead, it is a death trap comparable to some of the hardest dungeons in gaming.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
The Revanchist scavenges through the barracks and takes a look around, this place doesn't look to bad.
The Memories of the Unfortunate Soul 25/25 (+1 Blinky, +1 Nulitor)
Meeting with An Outer God 25/25 (+ 3 Nulitor)
It is time little Revan.
The Revanchist turns and finds himself face to face with the Crawling Chaos' Shadow.
It is time to face your past.
The Revanchist blinks out the Barracks.
Assists
Consumer & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I swim to the Sea Base with my Depowered Last Prism and the anvil that crushed me.
Mecha Jackson dances off from the existence while I am lying a few turns ago.
+1 sunnyau +1 Consumer
Here how the Depowered Last Prism works: One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 22/25 +1 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 22/25 +1 from Consumer
??? 1/25
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Cant.
Counter.
Hat.
Grrrrrrrrrrrr.
/null
My suggestion: Redstone Power Distance
Hey guys, so today is the last day before I go back to school and this is the last day of my Easter break. Thus, that'll wrap up the Weekend of Good Progress. I'll also be answering all your posts Tuesday, and be sure to post again if you haven't already.
Oh yeah, if you guys haven't read the Persecles sublot (on the previous page), you guys really should.
I trust you guys had a happy Easter!
An alternate timeline emerges.
However, we must first start from the beginning...
Augment Lightning: 8/8 (+1 from Blinky1001)
Yay. Augment Lightning is done. It's like Augment Fire, only with Lightning. I apply it to myself while internally hoping that I don't accidentally kill myself with Augments, continuing to walk towards the plateau. Internally, I can't help but wonder about obtaining a mecha suit...
GODDAMN IT
STUPID GENDERFLIP VIRUS
Hey guys! I had a lot of homework today, and procrastination didn't help matters. In addition, I'd rather not be here updating, but I'll do it anyhow! If I had to, I'd scrap this project, although I'm strongly against it with myself, considering I've planned this thing out. Enough beating around the bush: This, I'm afraid, will have to be a Tazz-style 1/3rd Update. I'll be finishing the other 2/3rds of it on Wednesday, so more progress will come soon.
As of now, progress is not doing too hot! We're going at 3-4 Episodes a year at this rate, and I've got 6 Acts with 6 Episodes each in store for you guys, so that'll take us a very long time without any progress boosts. Hopefully this will motivate me to pick up the pace in the future!
I regret to inform you just now that you can only use a single item per turn! You fire your Bazooka at Blinky1001, but it hits the Wind Elemental instead. You deal 5 damage to it!
You deal 2 damage to Nullitor and 4 to his Wither Armor! Nullitor becomes Cold! You begin to suffer Withering's effects...
You launch an armor-piercing strike, aiming for the weak points in his armor! You deal 2 damage to nullitor, as a penalty for aiming for his armor's weak points instead of his!
Man, nullitor's taking a beating. 1 damage to him and 3 to his Wither Armor! You've already been Withered.
You deal 6 damage to the Bunker, blowing what was left of it up!
You use Michael Jackson's Top Hat on all 3 of them for 10 damage each! The damage will be in-documenting.
You will nullify some of the directed Top Hat's power directed towards you, but not all.
Ocean Monument entered! You use up 8% of your Dark Magc Amulet to shield yourself from damage for the turn!
Just a question before I summon it... should the Daiyousei get summoned on the Battefield or in the Ocean Temple (presuming it doesn't drown)?
You scavenge through the barracks and manage to find a Rusty Falchion and a Battered Crossbow! And good thing, too... You hear wolf howls off in the distance. They sound hungry... Also, the keep and the tower above look explorable, and they should allow you to escape the grasp of the wolves in case they decide to snack on you.
Alright, I'll get that down once I can...
You get to the Sea Base, but the Assault Platoon trains its weapons on you and recognizes you as a threat to the Tower! You could negotiate a peace with them if you don't intend to destroy the Tower.
You complete the Lightning Augment! This will allow you mild Astrakinesis abilities much like the Fire Augment. +10 Progress to be counted towards the Plateau!
Oh yeah, speaking of Augments, I've been forgetting to recharge your Fire Augment! I hope to catch up on this in the coming update.
====[The Conclusion]====
So, that's that for now... the EOTE and changes will be applies Wednesday. Until then, all posts will be nulled out.
An alternate timeline emerges.
However, we must first start from the beginning...
I have less than 10 health...
All I can do is await my death!
/null
My suggestion: Redstone Power Distance
Daiyousei is summoned in the Ocean Temple, and I never thought that she might drown in there. It's up to your GMing, I guess. Also, the Lightning Augment gives Astrakinesis? Wouldn't Astrakinesis be moving or controlling the stars, and Electrokinesis be controlling lightning?
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Plot twist - it's actually a Lighting augment, which means I technically have Lampkinesis.
/null
/this wasn't even serious don't take it seriously
GODDAMN IT
STUPID GENDERFLIP VIRUS
Lampkinesis?
I BOW DOWN TO YOU; ALMIGHTY BEING
/null
/why
/whatamitalkingabout
My suggestion: Redstone Power Distance
Alright guys! The second half of the update is inbound, much to my happiness.
@ConsumerOfAll: I feel like controlling the stars would be either Astrokinesis (note the O), or Cosmokinesis. Electrokinesis would just be the manipulation of electrical energy.
====[End-of-Turn Events]====
Michael Jackson's Top Hat deals 10 damage to both Pricey12345 and Blinky1001, who survives due to his Cloak!
Pionoplayer takes 8 damage from it from his attempt to nullify it.
The Acolyte sits and strategizes for his next move...
pionoplayer dies due to his Withering! Since he doesn't have any items, he doesn't lose any.
====[engie_ninja's sidequest]====
You guys have made 10 more distance on the Plateau. Only 35 more distance to go!
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
There are hungry wolves on the prowl, so you may want to go into the further depths of the castle. You can get there from the Courtyard!
====[ConsumerOfAll's Sidequest]====
You can go on to either the Main Hallway or the Side Hall, but unknownHorizons is still in pursuit!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No more progress! The last progress so farwas the last update of Page 79.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Blinky1001 [AA] HP: 3/20. Withered (1 damage over time, DoT damage unhealable until effects are over, 2/2)
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Unobtanium Pyroantistaff (Base Damage: +4, deals Heat-based damage, applies 2-turn Burning, resets Burning times to full) Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 0/20. Withering (1 damage over time, DoT damage unhealable until effects are over, 1/2)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Duke it out with the enemy players to counterattack.Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Jedi Initiate [AA] HP: 0/20
Base Damage: 6
Speed Value: 4
Stats
Base Damage: 3
Speed Value: 3
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Pricey12345 [AA] HP: 10/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 0/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 65/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: War Barracks.
Right To: Right Section.
Left To: Left Section.
Forward To: Keep Back Wall.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [77%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x10)
unknownHorizons [H-P] HP: 20/20. Respawns: 10/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 40/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
An alternate timeline emerges.
However, we must first start from the beginning...
I send the Acolyte a paper. It says:
"Are you an attack helicopter or an orange juice box?"
There are two check boxes with: "Sword" and "GTA 6".
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Reinforced acolyte herald symbol part 2 3/25
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)20/?
Quick sniper bot 8/8(+1 from revan)(This robot is incredibly resilient and have an attack which takes 3 turns to charge(and no other tattacks) and he use that attack only onto people attacking the acolyte)
I help old sith revan and fury
Then I use swords to fill the battlefield and then I put so many swords it makes sentient creature right where blinky is standing.
Of course becoming sentient makes you explode.
As it is sentient, I reason with the being made of swords and persuade it, as nulitor made it just so that it could kill itself, nulitor is the one he should attack; not me!
Hat of the Hierophants:10/10 (This is a lightening infused hat! It calls upon lightning bolts to smite my foe. It summons 4 base damage worth of lightning a round; which can be divided among as many enemies as I desire. These can be stored up to a max of 20 damage; but any more will cause the hat to explode. Finally, this damage can be converted into a Lightning Elemental (1HP; .25 base damage per lightening damage) and healing bolts at 1/2health regained per damage)
Cape of the Hierophants:9/15 +1 piano
Staff of the Hierophants:8/20
I help consumer and piano
My suggestion: Redstone Power Distance