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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hey guys, here's progress for Tuesday, however, at the moment it's not complete. Thus, this will be a 2/3rds update! It should be finished tomorrow, though.
I try making permanent and soul-bound the accumulator annihilator
21/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)11/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)6/?
Then I help once battlefury and once old sith revan.
Then I shoot one more time at Michael Jackson with the pipe bazooka.
I heroically leap into the way of nulitors bazooka shot!
Yoda:25/25 FINISHED (Medium health, high melee damage and has a 40% chance to dodge attacks. This chance is reduced to 20% if attacked with laser weaponry but he gains a 25% chance to reflect attacks back on the attacker. Special Moves: Lightsaber Whirlwind II (Next attack hits up to four enemies at once; dealing 50% damage to each); Force Absorb IIII (Cancels all (including allies) magic powers used during the round; taking 40% of the damage that would have been dealt including status effects) ; Meditate I (Gains 5 health and a 50% dodge boost during the round it is used)
(II=Turns taken to charge)
Jedi:2/10
Canderous Ordo:2/20
Your shielding actions deal 4 damage to your PC! Yet due to the splash damage, 2 damage is dealt to Michael Jackson. Also, your Party Hat takes 1 damage!
Yoda added, but recharge times for all of his special abilities will be increased by a single turn. If I didn't, he could just spam Meditate every turn for free and hard-to-deplete health!
I try making permanent and soul-bound the accumulator annihilator
22/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)12/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)7/?
Then I help once battlefury and once old sith revan.
Then I throw from far pizzas onto the Sniper until it explodes.
You deal 4 damage to the remaining Sniper! This triggers the death explosion, dealing 5 damage to the Wall!
[RP AND ATTACKS]
I expend 2 Aqua Vis, turning the attack's element into Water, and 1 Perditio Vis, creating a very chaotic orb of water that flies straight into the Mook Tank, reacting with the heat.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 4/13 (heh) ============= Research: Dark Magic 18/25 ========================= Greater Fairy 16/25 ========================= +1 to sunnyau and Blinky
[BREAKDOWN AND OOC] (I had quite a lot to do, so this is a rather rushed post.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Your added water-chaos attack, along with the synergy with the Hot effect, deals 9 damage to the Mook Tank! This blows open a major hole in its armor, rendering it down to RED HEALTH (20%) and crediting you more towards the Spoil of War!
Good,I then jump forward of Consumer to chop the Tank with my Gunblade and spell it up with my Pyrostaff in order to let the heat go up, thus dealing more damage with his chaotic water orb.
The bot is in the Player Camp, taking some TNT from the weapon stockpile and load it up in the TNT Cannon.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 12/20
I summon an ???([AA] Elite)(2/3)19/25+1 Pricey+1Blinky+1 Consumer
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage) 4/15 +1 Pricey+1Blinky+1 Consumer
OOC: @Consumer, sorry...
What's the higher form of guns, swords or staffs? Staff I know is Thaumium, which I have (some) interest in going along with Consumer, but what's the other two?
Also,may I go along to the sidequest?
You can only use a single item every action! You deal 8 damage to the Mook Tank regardless, and also increase the burn damage to 2!
Oh yeah, more on your Multitask-Bot! It only has 5 uses, and you just subtracted one.
No, you can't just get greedy and hoard up more items to spam for yourself unintelligently.
Repair Station: That one thing that sparked off the war against terrorism
Augment Lightning: 3/8
"Okay, two for you, two for you..."
I shoot both of the bandits with the mech machine gun twice.
"...and... wait. Hold still, I wanna try something."
Pulling a knife from where the hell was I keeping that, I hold it up, blade facing towards my own gun barrel.
"Steady... steady..."
With one more shot, I divide a bullet in two, each half spiraling off in different directions, straight into each of the bandits simultaneously. Because exact division of damage.
Your array of shots deals 4 damage to both Bandits and leaves them both on critical health!
The Revanchist feels Master Yoda's presence in the Force, they hope the best for him.
The Revanchist searches the Wall for a Shatterpoint.
Charges:
The Memories of the Unfortunate Soul 19/25
Mental Domination 17/25 (+4 nulitor, +1 Consumer)
Meeting with an Outer God ??/??
Assists
Consumer and nulitor
Knowing the state of the Mook Tank right about now, he probably won't stay on matters like this battlefield for long.
Your search for a shatterpoint yields a few shatterpoints, but they'd be too worth your time and energy to spend much on. Maybe you could try something with the rope and the tree?
====[End-of-Turn Events]====
The two Bees deal 5 damage to the Rocket Launcher Mook!
Michael Jackson unleashes a blast of dance energy at the Sword Mook, dealing 10 damage to it!
The Heat Elemental deals 3 damage to the Assault Rifle Mook!
Both Player Archers decide that enough is enough and retreat back down into the barracks of the castle to regenerate!
The Assault Platoon is having a good time on the water, however some of their members are wounded. They wonder if it's time to get a few medkits.
The Sword Mook deals 3 damage to the Heat Elemental!
The Assault Rifle Mook fires a long burst, although only one of the shots hits, dealing 1 damage to the Heat Elemental!
The Rocket Launcher Mook fires a rocket at Michael Jackson, dealing 5 damage to him!
The Mook Tank uses its coaxial machine gun to fire on Michael Jackson, dealing 8 damage to him!
The Beehive summons the last 2 Bees!
The Factory summons a Pest robot!
The Backup Portal summons an Assault Rifle Mook!
The Gaster Shard is still in stasis, but it won't last that long!
Blinky1001's Amulet rolls a 6.
The Mook Tank's severe burning and frigidity combo cause it to take 4 damage, a large number for damage over time!
====[engie_ninja's sidequest]====
Both Bandits try to run away, but due to the unfortunate circumstances, they suffer a painful death at the hands of fire!
You guys can either loot their bodies (morbid!) or focus entirely on making it to the plateau.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on of Page 75.
====[Revan's Sidequest]====
You're currently at the Cobblestone Wall and wonder how to surpass it.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 16/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (40% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (1/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Multitask-Bot (5/5 Uses) (Allows the user to multitask for one more action per turn)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to ), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 16/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 0/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Stasis (Can neither attack nor be damaged, other status effects do not progress, 1/3) GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT CURRENT PATTERN: Stasis CURRENT TARGET: [NONE] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Fort [AA] : Front Wall HP: 160/200. Structural. Auto-Mining Factory: 7/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30. Tree Farm: 4/12 [IIIIIIIIIIII] Wood, 1/3 [III] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Player Archer [AA] HP: 2/20, 10/20. Charged Shot: II, II. Retreated into castle.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target.
Sniper [AA] HP: 0/12. Behind Front Wall.
Stats
Base Damage: 6
Speed Value: 1
Explode on death, dealing 5 damage to everything surrounding them (including their own kind!)
Factory [AA] HP: 40/40.
Stats
Summons one of the following robots at random each turn. Maximum of 5 per type and 8 in total.
Colossus: 20 HP, 2 Base Damage and 1 Speed Value. Will take hits for fellow entities.
Pest: 2 HP, 1 Base Damage and 4 Speed Value. Will deal Poison (1 damage over time) for 2 turns and has a 40% chance to dodge attacks.
Action Bomb: 6 HP, 5 Base Damage and 3 Speed Value. Will die upon attacking.
Repair Droid: 10 HP, 3 Base Healing and 3 Speed Value. Heals fellow robots and the Factory, but not itself.
Pest [AA] HP: 2/2
Mecha-Jackson [AA-BOSS] HP: 20/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Beehive [AA] HP: 27/40. Bees!: 0/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Yoda [AA] HP: 50/50. Lightsaber Whirlwind: III. Force Absorb: IIIII. Meditate: II.
Stats
Base Damage: 6
Speed Value: 4
Has a 40% chance to dodge attacks. This is reduced to 20% when attacked with laser weaponry. Within this dodge chance, there is a 25% chance he will counter-attack his attacker.
Lightsaber Whirlwind deals 50% of Base Damage to 4 targets at once.
Force Absorb will draw all magic attacks to this entity, taking 40% of the damage for said attacks. Any status effects this could cause are applied to him. Meditate heals 5 HP and increases the dodge and counter chance by 25%.
Heat Elemental [AA] HP: 8/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 6/16.
Assault Rifle Mook [PA] HP: 10/16, 16/16
Rocket Launcher Mook [PA] HP: 8/16.
Mook Tank [PA-BOSS] HP: 30/250. Artillery Shot: II. Burning (2 damage over time, 0/1), Cold (Takes 2x more damage from the next Heat-based source of damage, 0/1)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 92%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 0/20, 0/20. Armed with Stone Swords (+2 Base Damage) Burning (1 damage over time, 0/1)
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Cobblestone Wall [N] HP: 40/40. Too high to climb over by hand.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 19/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x59), Short Rope (Tool, could be used in some creative way)
The Revanchist knows what must be done, in a ludicrous fashion using a particularly springy tree, the rope and a block cobblestone, they fashion a catapult.
Clearly the engineering of said catapult is shoddy but the Revanchist shrugs, they leap upon the Tree Catapult.
They use the Lighting Coil to sever the rope.
((Ninja, I was looking at the walls integrity to see if I could just use the Catapult tosmash the Wall to pieces))
The update is finished! As I said before, it's done, and you guys can make your actions. I doubt there'll be a post Thursday, since I'll try to get some art for the update up and I want you guys an extra day to get your posts in.
I try making permanent and soul-bound the accumulator annihilator 24/?(+1 from revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)13/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)8/?
Then I help once battlefury and once old sith revan.
I end making permanent and soul-bound the accumulator annihilator 25/?(or I end the first part if it needs multiple parts)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)14/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)9/?
Then I help once battlefury and once old sith revan.
After all that I dance onto blinky head(With heavy spiky boots) since he is outside of the castle since he did hit the mook tank with a dagger(and I have the accumulator annihilator which might trigger)
(Spent a lot of time updating Pain and Suffering, so this is being done on mobile. As we're coming to the end of an Episode, this will probably end up being sort of a story post that leads into my first sidequest.)
I consider what element to use, twirling the GCGW in my hand a few times, before going with full Terra and sending a block of earth into the Mook Tank.
[unknownHorizons - ConsumerOfAll] Remember me?
oh godmodder it's her again [ConsumerOfAll - unknownHorizons] Yes, unfortunately. [unknownHorizons - ConsumerOfAll] Well after I betrayed you, I got a few allies that were more useful to me. [ConsumerOfAll - unknownHorizons] And your point? [unknownHorizons - ConsumerOfAll] I want you dead, you want revenge, and we both want each other's cool loot so come to that village that I killed everyone in and forced everyone out for a stakeout. I forgot to loot it anyway. [ConsumerOfAll - unknownHorizons] The village you did what to? [unknownHorizons - ConsumerOfAll] x: 748, z: 597. I'll be waiting...
Looks like I have something new to do.
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Hey guys, I didn't lie to you, and I did manage to get some art done over the course of the day! However, in a bid to do more, which will sacrifice my post for the day. As such, I will not be able to post today. This should give you guys some time to post while still doing some progress.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I go up to the Mook Tank, and said,"You are DEAD this turn". After that I use the Rocket Launcher and shoot the Mook Tank. It is itself a fire source and burns the Mook Tank brightly. Afterwards if it has not died I use the Multitask Bot to launch the TNT in the TNT Cannon to the Mook Tank, dealing an guaranteed 5*2.5+8*2.5 = 32.5(Kill by Rocket Launcher + TNT Cannon) damage up to 8*2.5*2 = 40(Kill by Rocket Launcher) damage, unless miss. The TNT Cannon with Flying Mechanisms then flew with us to the next Act if the Act changes.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 20/20+1 Pricey+1Blinky+1 Consumer +4 Pendant
I summon an ???([AA] Elite)(2/3)23/25+1 Pricey+1Blinky+1 Consumer
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage) 8/15 +1 Pricey+1Blinky+1 Consumer
[RP AND ATTACKS]
I ignore Horizon's private message for now, and close my eyes IRL. I manage to point the Orbiting Chain Mana Wand at the Mook Tank, whether destroyed or intact, and chains emerge out of the ground and sky, surrounding it. They glow with energy from the stars in the sky, making star energy flow into the Mook Tank.
ConsumerOfAll: You know, I could do the typical Master Spark recital, but I get the feeling somebody has done that before, so I'll just fire a Master Spark out of my wand.
Somehow, I feel a perfect line go between me and the Mook Tank, and a hexagram forms around the Chain Orbiter Mana Wand before a white beam with the colours of the rainbow in some parts of it emerges from my wand, and slams straight into the Mook Tank. The Master Spark is conducted by the star energy inside the Mook Tank from earlier, allowing it to burn up its armour and annihilate it. I open my eyes. If it's destroyed, then I'll see its wreckage and the Spoil of War. If it was already destroyed, then I'll only see dust, and the Spoil of War.
[CHARGES, ALCHEMIES AND ASSISTS] (Skipping updating my charges for last most post makes them go up by 2.)
Quick and Dirty Thaumium 7/13 (+1 from sunnyau) ============= Research: Dark Magic 20/25 ========================= Greater Fairy 18/25 ========================= +1 to sunnyau and Revan.
[BREAKDOWN AND OOC] (It should be dead by now, but if it isn't, this will finish it off. Also, why doesn't the Mook Tank have Tank Armor?)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Well, I busted out 4 new pieces of art yesterday, although 3 of them were pretty similar. Regardless, it's a Friday and I'd rather not be updating, even though this is probably going to be a very climactic battle. Things should be finished up on Saturday (or maybe even Sunday since there's going to be a story post!)
The Revanchist knows what must be done, in a ludicrous fashion using a particularly springy tree, the rope and a block cobblestone, they fashion a catapult.
Clearly the engineering of said catapult is shoddy but the Revanchist shrugs, they leap upon the Tree Catapult.
They use the Lighting Coil to sever the rope.
((Ninja, I was looking at the walls integrity to see if I could just use the Catapult tosmash the Wall to pieces))
Charges:
The Memories of the Unfortunate Soul 20/25
Mental Domination 18/25
Meeting with an Outer God ??/??
Assists
Consumer and nulitor
Your post was more or less up there when the last update was in 2/3rds, so I'll let this slide.
Well, I expected you to take a different route up the wall, but you catapult up it nonetheless. 1 Cobblestone and the Small Rope expended!
I try making permanent and soul-bound the accumulator annihilator 24/?(+1 from revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)13/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)8/?
Then I help once battlefury and once old sith revan.
I end making permanent and soul-bound the accumulator annihilator 25/?(or I end the first part if it needs multiple parts)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)14/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)9/?
Then I help once battlefury and once old sith revan.
After all that I dance onto blinky head(With heavy spiky boots) since he is outside of the castle since he did hit the mook tank with a dagger(and I have the accumulator annihilator which might trigger)
Your Accumulator Annihilator gains the §¶ attachment!
You try to strike Blinky1001, but your attack hits Yoda instead. 4 damage!
(Spent a lot of time updating Pain and Suffering, so this is being done on mobile. As we're coming to the end of an Episode, this will probably end up being sort of a story post that leads into my first sidequest.)
I consider what element to use, twirling the GCGW in my hand a few times, before going with full Terra and sending a block of earth into the Mook Tank.
[unknownHorizons - ConsumerOfAll] Remember me?
oh godmodder it's her again [ConsumerOfAll - unknownHorizons] Yes, unfortunately. [unknownHorizons - ConsumerOfAll] Well after I betrayed you, I got a few allies that were more useful to me. [ConsumerOfAll - unknownHorizons] And your point? [unknownHorizons - ConsumerOfAll] I want you dead, you want revenge, and we both want each other's cool loot so come to that village that I killed everyone in and forced everyone out for a stakeout. I forgot to loot it anyway. [ConsumerOfAll - unknownHorizons] The village you did what to? [unknownHorizons - ConsumerOfAll] x: 748, z: 597. I'll be waiting...
Looks like I have something new to do.
Interesting... I guess you'll start your sidequest soon enough...
You deal 6 damage to the Mook Tank! The Mook Tank becomes Sunken for 1 turn! Vis expended!
I go up to the Mook Tank, and said,"You are DEAD this turn". After that I use the Rocket Launcher and shoot the Mook Tank. It is itself a fire source and burns the Mook Tank brightly. Afterwards if it has not died I use the Multitask Bot to launch the TNT in the TNT Cannon to the Mook Tank, dealing an guaranteed 5*2.5+8*2.5 = 32.5(Kill by Rocket Launcher + TNT Cannon) damage up to 8*2.5*2 = 40(Kill by Rocket Launcher) damage, unless miss. The TNT Cannon with Flying Mechanisms then flew with us to the next Act if the Act changes.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 20/20+1 Pricey+1Blinky+1 Consumer +4 Pendant
I summon an ???([AA] Elite)(2/3)23/25+1 Pricey+1Blinky+1 Consumer
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage) 8/15 +1 Pricey+1Blinky+1 Consumer
OOC:And has died.
You deal 20 damage to the Mook Tank with your Missile Launcher, but your terminology could stay consistent.
Your Multitask Bot fires the TNT at the Mook Tank!
I drop an anvil on the Mook Tank. IMAGINATION FTW!
Jedi:7/10 +1 sunnyau
Canderous Ordo:5/20
Commandos:3/15
I help sunnyau and engie.
You deal 4 damage to the Mook Tank, injuring it in a critical spot! The Tank enters a critical point! You have destroyed the Mook Tank, thus ending the BOSS BATTLE!
[RP AND ATTACKS]
I ignore Horizon's private message for now, and close my eyes IRL. I manage to point the Orbiting Chain Mana Wand at the Mook Tank, whether destroyed or intact, and chains emerge out of the ground and sky, surrounding it. They glow with energy from the stars in the sky, making star energy flow into the Mook Tank.
ConsumerOfAll: You know, I could do the typical Master Spark recital, but I get the feeling somebody has done that before, so I'll just fire a Master Spark out of my wand.
Somehow, I feel a perfect line go between me and the Mook Tank, and a hexagram forms around the Chain Orbiter Mana Wand before a white beam with the colours of the rainbow in some parts of it emerges from my wand, and slams straight into the Mook Tank. The Master Spark is conducted by the star energy inside the Mook Tank from earlier, allowing it to burn up its armour and annihilate it. I open my eyes. If it's destroyed, then I'll see its wreckage and the Spoil of War. If it was already destroyed, then I'll only see dust, and the Spoil of War.
[CHARGES, ALCHEMIES AND ASSISTS] (Skipping updating my charges for last most post makes them go up by 2.)
Quick and Dirty Thaumium 7/13 (+1 from sunnyau) ============= Research: Dark Magic 20/25 ========================= Greater Fairy 18/25 ========================= +1 to sunnyau and Revan.
[BREAKDOWN AND OOC] (It should be dead by now, but if it isn't, this will finish it off. Also, why doesn't the Mook Tank have Tank Armor?)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
I decided not to implement Tank Armor because I deemed it to be fake longevity.
Indeed dust will be seen by the remainder of the battle.
====[End-of-Turn Events]====
The TNT lands near the Mook Tank, thus overkilling it by 12 damage!
There is a blinding flash of light that blinds every entity! Nothing happens this turn, not even automatic things like the Amulet rolling again!
A Story Post will go up within the next few days explaining everything.
====[engie_ninja's sidequest]====
You guys make +10 progress on the Plateau and bring the Stone Swords along with you.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
After landing inside the wall from the catapult, you appear to be within the fields of a large castle, long since abandoned and thus in ruin. What lurks within? You have multiple places to go, and these options are listed below! (Hey, that rhymes.)
You can go left to go to the castle courtyard.
You can go right to go to the barracks.
Up front is the Keep's Left Wall.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 16/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (40% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (1/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Multitask-Bot (4/5 Uses) (Allows the user to multitask for one more action per turn)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 16/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator §¶ (Deals increased damage to PCs the more items they have, +1 damage per item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 0/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Stasis (Can neither attack nor be damaged, other status effects do not progress, 1/3) GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT CURRENT PATTERN: Stasis CURRENT TARGET: [NONE] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Fort [AA] : Front Wall HP: 160/200. Structural. Auto-Mining Factory: 7/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30. Tree Farm: 4/12 [IIIIIIIIIIII] Wood, 1/3 [III] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Factory [AA] HP: 40/40.
Stats
Summons one of the following robots at random each turn. Maximum of 5 per type and 8 in total.
Colossus: 20 HP, 2 Base Damage and 1 Speed Value. Will take hits for fellow entities.
Pest: 2 HP, 1 Base Damage and 4 Speed Value. Will deal Poison (1 damage over time) for 2 turns and has a 40% chance to dodge attacks.
Action Bomb: 6 HP, 5 Base Damage and 3 Speed Value. Will die upon attacking.
Repair Droid: 10 HP, 3 Base Healing and 3 Speed Value. Heals fellow robots and the Factory, but not itself.
Pest [AA] HP: 2/2.
Mecha-Jackson [AA-BOSS] HP: 15/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Beehive [AA] HP: 27/40. Bees!: 0/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Yoda [AA] HP: 36/50. Lightsaber Whirlwind: III. Force Absorb: IIIII. Meditate: II.
Stats
Base Damage: 6
Speed Value: 4
Has a 40% chance to dodge attacks. This is reduced to 20% when attacked with laser weaponry. Within this dodge chance, there is a 25% chance he will counter-attack his attacker.
Lightsaber Whirlwind deals 50% of Base Damage to 4 targets at once.
Force Absorb will draw all magic attacks to this entity, taking 40% of the damage for said attacks. Any status effects this could cause are applied to him. Meditate heals 5 HP and increases the dodge and counter chance by 25%.
Heat Elemental [AA] HP: 8/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 6/16.
Assault Rifle Mook [PA] HP: 10/16, 16/16
Rocket Launcher Mook [PA] HP: 4/16.
Mook Tank [PA-BOSS] HP: 0/250. Killer: Blinky1001! Artillery Shot: II. Sunken (-1 Speed Value, 1/1)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 92%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 25/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: Left Section.
Right To: War Barracks.
Left To: The Courtyard.
Forward To: Keep Left Wall.
Cobblestone Wall [N] HP: 40/40. Surpassed!
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Short Rope (Tool, could be used in some creative way) (Used)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)17/?(+2 from revan)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)10/?
Then I help once battlefury and once old sith revan.
I use the rocket launcher to try to maul repetitively mecha-jackson core./null
Redstone then dances a rhythm. A bunch of Poisonous stuff attacks the Mooks. (ALL OF THEM.)
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
The Revanchist feels Master Yoda's presence in the Force, they hope the best for him.
The Revanchist searches the Wall for a Shatterpoint.
Charges:
The Memories of the Unfortunate Soul 19/25
Mental Domination 17/25 (+4 nulitor, +1 Consumer)
Meeting with an Outer God ??/??
Assists
Consumer and nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hey guys, here's progress for Tuesday, however, at the moment it's not complete. Thus, this will be a 2/3rds update! It should be finished tomorrow, though.
You fire your rocket at Michael Jackson...
Your shielding actions deal 4 damage to your PC! Yet due to the splash damage, 2 damage is dealt to Michael Jackson. Also, your Party Hat takes 1 damage!
Yoda added, but recharge times for all of his special abilities will be increased by a single turn. If I didn't, he could just spam Meditate every turn for free and hard-to-deplete health!
You deal 4 damage to the remaining Sniper! This triggers the death explosion, dealing 5 damage to the Wall!
Your added water-chaos attack, along with the synergy with the Hot effect, deals 9 damage to the Mook Tank! This blows open a major hole in its armor, rendering it down to RED HEALTH (20%) and crediting you more towards the Spoil of War!
You can only use a single item every action! You deal 8 damage to the Mook Tank regardless, and also increase the burn damage to 2!
Oh yeah, more on your Multitask-Bot! It only has 5 uses, and you just subtracted one.
No, you can't just get greedy and hoard up more items to spam for yourself unintelligently.
You deal 6 damage to the Mook Tank! You also make it Cold, increasing the power of Heat-based attacks on it!
Your array of shots deals 4 damage to both Bandits and leaves them both on critical health!
Knowing the state of the Mook Tank right about now, he probably won't stay on matters like this battlefield for long.
Your search for a shatterpoint yields a few shatterpoints, but they'd be too worth your time and energy to spend much on. Maybe you could try something with the rope and the tree?
====[End-of-Turn Events]====
The two Bees deal 5 damage to the Rocket Launcher Mook!
The Heat Elemental deals 3 damage to the Assault Rifle Mook!
Both Player Archers decide that enough is enough and retreat back down into the barracks of the castle to regenerate!
The Assault Platoon is having a good time on the water, however some of their members are wounded. They wonder if it's time to get a few medkits.
The Sword Mook deals 3 damage to the Heat Elemental!
The Assault Rifle Mook fires a long burst, although only one of the shots hits, dealing 1 damage to the Heat Elemental!
The Rocket Launcher Mook fires a rocket at Michael Jackson, dealing 5 damage to him!
The Mook Tank uses its coaxial machine gun to fire on Michael Jackson, dealing 8 damage to him!
The Beehive summons the last 2 Bees!
The Factory summons a Pest robot!
The Backup Portal summons an Assault Rifle Mook!
The Gaster Shard is still in stasis, but it won't last that long!
Blinky1001's Amulet rolls a 6.
The Mook Tank's severe burning and frigidity combo cause it to take 4 damage, a large number for damage over time!
====[engie_ninja's sidequest]====
Both Bandits try to run away, but due to the unfortunate circumstances, they suffer a painful death at the hands of fire!
You guys can either loot their bodies (morbid!) or focus entirely on making it to the plateau.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on of Page 75.
====[Revan's Sidequest]====
You're currently at the Cobblestone Wall and wonder how to surpass it.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 16/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (40% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (1/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Multitask-Bot (5/5 Uses) (Allows the user to multitask for one more action per turn)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to ), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Stasis (Can neither attack nor be damaged, other status effects do not progress, 1/3)
GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT
CURRENT PATTERN: Stasis
CURRENT TARGET: [NONE]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Available Services:
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target.
Base Damage: 6
Speed Value: 1
Explode on death, dealing 5 damage to everything surrounding them (including their own kind!)
Factory [AA] HP: 40/40.
Stats
Summons one of the following robots at random each turn. Maximum of 5 per type and 8 in total.
Pest [AA] HP: 2/2
Mecha-Jackson [AA-BOSS] HP: 20/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Beehive [AA] HP: 27/40. Bees!: 0/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Yoda [AA] HP: 50/50. Lightsaber Whirlwind: III. Force Absorb: IIIII. Meditate: II.
Stats
Base Damage: 6
Speed Value: 4
Has a 40% chance to dodge attacks. This is reduced to 20% when attacked with laser weaponry. Within this dodge chance, there is a 25% chance he will counter-attack his attacker.
Lightsaber Whirlwind deals 50% of Base Damage to 4 targets at once.
Force Absorb will draw all magic attacks to this entity, taking 40% of the damage for said attacks. Any status effects this could cause are applied to him. Meditate heals 5 HP and increases the dodge and counter chance by 25%.Heat Elemental [AA] HP: 8/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 6/16.
Assault Rifle Mook [PA] HP: 10/16, 16/16
Rocket Launcher Mook [PA] HP: 8/16.
Mook Tank [PA-BOSS] HP: 30/250. Artillery Shot: II. Burning (2 damage over time, 0/1), Cold (Takes 2x more damage from the next Heat-based source of damage, 0/1)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 92%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 0/20, 0/20. Armed with Stone Swords (+2 Base Damage) Burning (1 damage over time, 0/1)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Cobblestone Wall [N] HP: 40/40. Too high to climb over by hand.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
The Revanchist knows what must be done, in a ludicrous fashion using a particularly springy tree, the rope and a block cobblestone, they fashion a catapult.
Clearly the engineering of said catapult is shoddy but the Revanchist shrugs, they leap upon the Tree Catapult.
They use the Lighting Coil to sever the rope.
((Ninja, I was looking at the walls integrity to see if I could just use the Catapult tosmash the Wall to pieces))
Charges:
The Memories of the Unfortunate Soul 20/25
Mental Domination 18/25
Meeting with an Outer God ??/??
Assists
Consumer and nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
/null
The Revanchist now upon the other side of the wall decides to take a break and regain that last point of HP.
Charges:
The Memories of the Unfortunate Soul 21/25
Mental Domination 20/25 (+1 nulitor)
Meeting with an Outer God ??/??
Assists
Consumer and nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The update is finished! As I said before, it's done, and you guys can make your actions. I doubt there'll be a post Thursday, since I'll try to get some art for the update up and I want you guys an extra day to get your posts in.
So, post away!
An alternate timeline emerges.
However, we must first start from the beginning...
I try making permanent and soul-bound the accumulator annihilator 24/?(+1 from revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)13/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)8/?
Then I help once battlefury and once old sith revan.
Then I use a bazooka onto mecha jackson.
I incant mystical spells in a ritual
"Oh Rocket Launcher come to meeeeeeeeeeeee!"
I take the Rocket Launcher from the Rocket Launcher Mook and accidentally shoot him with it.
Jedi:5/10
Canderous Ordo:4/20
I begin summoning a squad of Commandos:2/15
I help revan and sunnyau.
My suggestion: Redstone Power Distance
I end making permanent and soul-bound the accumulator annihilator 25/?(or I end the first part if it needs multiple parts)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)14/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)9/?
Then I help once battlefury and once old sith revan.
After all that I dance onto blinky head(With heavy spiky boots) since he is outside of the castle since he did hit the mook tank with a dagger(and I have the accumulator annihilator which might trigger)
+1 to Revan and sunnyau
(Spent a lot of time updating Pain and Suffering, so this is being done on mobile. As we're coming to the end of an Episode, this will probably end up being sort of a story post that leads into my first sidequest.)
I consider what element to use, twirling the GCGW in my hand a few times, before going with full Terra and sending a block of earth into the Mook Tank.
[unknownHorizons - ConsumerOfAll] Remember me?
oh godmodder it's her again
[ConsumerOfAll - unknownHorizons] Yes, unfortunately.
[unknownHorizons - ConsumerOfAll] Well after I betrayed you, I got a few allies that were more useful to me.
[ConsumerOfAll - unknownHorizons] And your point?
[unknownHorizons - ConsumerOfAll] I want you dead, you want revenge, and we both want each other's cool loot so come to that village that I killed everyone in and forced everyone out for a stakeout. I forgot to loot it anyway.
[ConsumerOfAll - unknownHorizons] The village you did what to?
[unknownHorizons - ConsumerOfAll] x: 748, z: 597. I'll be waiting...
Looks like I have something new to do.
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Repair Station: 10/11
Augment Lightning: 4/8
I decide to pick up the stone swords because why not, but aside from that, focus should be kept on reaching the plateau.
"Those probably weren't the only bandits around. Gotta remain wary."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Hey guys, I didn't lie to you, and I did manage to get some art done over the course of the day! However, in a bid to do more, which will sacrifice my post for the day. As such, I will not be able to post today. This should give you guys some time to post while still doing some progress.
Feel free to post if you have not already.
An alternate timeline emerges.
However, we must first start from the beginning...
I go up to the Mook Tank, and said,"You are DEAD this turn". After that I use the Rocket Launcher and shoot the Mook Tank. It is itself a fire source and burns the Mook Tank brightly. Afterwards if it has not died I use the Multitask Bot to launch the TNT in the TNT Cannon to the Mook Tank, dealing an guaranteed 5*2.5+8*2.5 = 32.5(Kill by Rocket Launcher + TNT Cannon) damage up to 8*2.5*2 = 40(Kill by Rocket Launcher) damage, unless miss. The TNT Cannon with Flying Mechanisms then flew with us to the next Act if the Act changes.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 20/20+1 Pricey+1Blinky+1 Consumer +4 Pendant
I summon an ???([AA] Elite)(2/3)23/25+1 Pricey+1Blinky+1 Consumer
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage) 8/15 +1 Pricey+1Blinky+1 Consumer
OOC:And has died.
My games.
I drop an anvil on the Mook Tank. IMAGINATION FTW!
Jedi:7/10 +1 sunnyau
Canderous Ordo:5/20
Commandos:3/15
I help sunnyau and engie.
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
I ignore Horizon's private message for now, and close my eyes IRL. I manage to point the Orbiting Chain Mana Wand at the Mook Tank, whether destroyed or intact, and chains emerge out of the ground and sky, surrounding it. They glow with energy from the stars in the sky, making star energy flow into the Mook Tank.
ConsumerOfAll: You know, I could do the typical Master Spark recital, but I get the feeling somebody has done that before, so I'll just fire a Master Spark out of my wand.
Somehow, I feel a perfect line go between me and the Mook Tank, and a hexagram forms around the Chain Orbiter Mana Wand before a white beam with the colours of the rainbow in some parts of it emerges from my wand, and slams straight into the Mook Tank. The Master Spark is conducted by the star energy inside the Mook Tank from earlier, allowing it to burn up its armour and annihilate it. I open my eyes. If it's destroyed, then I'll see its wreckage and the Spoil of War. If it was already destroyed, then I'll only see dust, and the Spoil of War.
[CHARGES, ALCHEMIES AND ASSISTS]
(Skipping updating my charges for last most post makes them go up by 2.)
Quick and Dirty Thaumium 7/13 (+1 from sunnyau) =============
Research: Dark Magic 20/25 =========================
Greater Fairy 18/25 =========================
+1 to sunnyau and Revan.
[BREAKDOWN AND OOC]
(It should be dead by now, but if it isn't, this will finish it off. Also, why doesn't the Mook Tank have Tank Armor?)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Your post was more or less up there when the last update was in 2/3rds, so I'll let this slide.
Well, I expected you to take a different route up the wall, but you catapult up it nonetheless. 1 Cobblestone and the Small Rope expended!
This would have been a double-post, but nullitor had a post before you before he knew that his update wasn't finished, so I'll also let this slide!
You heal up 1 HP to yourself before observing what is beyond the wall, which I'll complete when the other third of the update is complete.
You deal 5 damage to Mecha-Jackson!
You deal 4 damage to the Rocket Launcher Mook!
Your Accumulator Annihilator gains the §¶ attachment!
You try to strike Blinky1001, but your attack hits Yoda instead. 4 damage!
Interesting... I guess you'll start your sidequest soon enough...
You deal 6 damage to the Mook Tank! The Mook Tank becomes Sunken for 1 turn! Vis expended!
You pick up the Stone Swords and go on your merry way! +10 to Plateau progress.
You deal 20 damage to the Mook Tank with your Missile Launcher, but your terminology could stay consistent.
Your Multitask Bot fires the TNT at the Mook Tank!
You deal 4 damage to the Mook Tank, injuring it in a critical spot! The Tank enters a critical point! You have destroyed the Mook Tank, thus ending the BOSS BATTLE!
I decided not to implement Tank Armor because I deemed it to be fake longevity.
Indeed dust will be seen by the remainder of the battle.
====[End-of-Turn Events]====
The TNT lands near the Mook Tank, thus overkilling it by 12 damage!
There is a blinding flash of light that blinds every entity! Nothing happens this turn, not even automatic things like the Amulet rolling again!
A Story Post will go up within the next few days explaining everything.
====[engie_ninja's sidequest]====
You guys make +10 progress on the Plateau and bring the Stone Swords along with you.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
After landing inside the wall from the catapult, you appear to be within the fields of a large castle, long since abandoned and thus in ruin. What lurks within? You have multiple places to go, and these options are listed below! (Hey, that rhymes.)
You can go left to go to the castle courtyard.
You can go right to go to the barracks.
Up front is the Keep's Left Wall.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 16/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (40% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (1/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Multitask-Bot (4/5 Uses) (Allows the user to multitask for one more action per turn)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 8 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Stasis (Can neither attack nor be damaged, other status effects do not progress, 1/3)
GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT
CURRENT PATTERN: Stasis
CURRENT TARGET: [NONE]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Available Services:
Factory [AA] HP: 40/40.
Stats
Summons one of the following robots at random each turn. Maximum of 5 per type and 8 in total.
Pest [AA] HP: 2/2.
Mecha-Jackson [AA-BOSS] HP: 15/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Beehive [AA] HP: 27/40. Bees!: 0/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Yoda [AA] HP: 36/50. Lightsaber Whirlwind: III. Force Absorb: IIIII. Meditate: II.
Stats
Base Damage: 6
Speed Value: 4
Has a 40% chance to dodge attacks. This is reduced to 20% when attacked with laser weaponry. Within this dodge chance, there is a 25% chance he will counter-attack his attacker.
Lightsaber Whirlwind deals 50% of Base Damage to 4 targets at once.
Heat Elemental [AA] HP: 8/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 6/16.
Assault Rifle Mook [PA] HP: 10/16, 16/16
Rocket Launcher Mook [PA] HP: 4/16.
Mook Tank [PA-BOSS] HP: 0/250. Killer: Blinky1001! Artillery Shot: II. Sunken (-1 Speed Value, 1/1)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 92%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 25/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: Left Section.
Right To: War Barracks.
Left To: The Courtyard.
Forward To: Keep Left Wall.
Cobblestone Wall [N] HP: 40/40. Surpassed!
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)17/?(+2 from revan)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)10/?
Then I help once battlefury and once old sith revan.
I use the rocket launcher to try to maul repetitively mecha-jackson core./null
New area hype? Did I waste my Yoda summons?
ALL WILL BE REVEALED!
/null
My suggestion: Redstone Power Distance
(Yeah, the last part of my last post was a joke.)
I'm kidding. I already killed her.
Redstone then dances a rhythm. A bunch of Poisonous stuff attacks the Mooks. (ALL OF THEM.)
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I gues some of them(the entities) can go on the TNT "airplane".....
HYPE HYPE HYPE!
My games.