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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I try making permanent and soul-bound the accumulator annihilator
19/?(-5 from receiving nearly what I wanted(I wanted it to have no
cool-down but since it is a powerful 25 charges item it makes sense for
it to have a cool-down)+2 from old sith revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)9/?(-5 from receiving nearly what I wanted)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)4/?
Then I help once battlefury and once old sith revan.
Then I attack Michael Jackson with my bazooka one more time and the boredom hurts me dealing me 2 damage.
[RP AND ATTACKS]
Gaster is trapped in an alternate pocket dimension, so can't do anything.
I realise that the Gold-Capped Greatwood Wand is pretty basic and functionally indentical to the OCMW, so I see what merging it with a Health Potion would get me. If it isn't interesting, I might trade it off for a more interesting item. Speaking of item plans, I'll probably go into Equivalent Exchange when I finish Research: Dark Magic, as you could probably take down an Alpha or Alpha+ with some of the ridiculously OP things there. That might be a viable game plan, and I don't doubt that Red Matter Armor is equivalent to Alpha Armor.
But enough ramblings about magical and item plans - time to give this new wand a field test. I take out the Gold-Capped Greatwood Wand and use my own sheer willpower to create Aqua vis as several blades with water spinning around their edges at a speed that could cut through iron, telekinetically controlled by the Greatwood Wand. I wave my wand several times and each blade cuts into the Mook Tank per blade before exploding into very sharp needles of water. When all is done, the Mook Tank has some very visible scratches on it and is completely soaked with water.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 15/25 (+1 from Pricey) ========================= Greater Fairy 14/25 ========================= Quick and Dirty Thaumium 1/13 ========== +1 to Pricey and Revan
[BREAKDOWN AND OOC]
(I'll probably start the first of what will likely be several sidequests at the beginning of Act 1 Episode 3, depending on how intense the battle is here. I want to see somebody else damage the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
5 posts is pretty good, but I'd like for the next update to be a bit more worthwhile, especially because it's the weekend. I guess I'll spend the time I was going to do to update the main post to update the OP! I also worked on some more art for the new update, but I won't be releasing it on my imgur page until the Mook Tank gets destroyed to avoid spoiling anyone who visits it.
[RP AND ATTACKS]
I realise that the Gold-Capped Greatwood Wand is pretty basic and functionally indentical to the OCMW, so I see what merging it with a Health Potion would get me. If it isn't interesting, I might trade it off for a more interesting item. Speaking of item plans, I'll probably go into Equivalent Exchange when I finish Research: Dark Magic, as you could probably take down an Alpha or Alpha+ with some of the ridiculously OP things there. That might be a viable game plan, and I don't doubt that Red Matter Armor is equivalent to Alpha Armor.
I could change that, you know. Let me know if you have any suggestions for extra effects!
With that done, feel free to post if you have not already.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
I fire a Jumpscare Ray at Mecha Jackson. Dozens of Jumpscares at the subatomic level jumpscare the cells that make up his body. Scared, they all flee, breaking him apart as large groups of cells float off of him.
Regarding respawning: I use my previous post to respawn if possible. it is wedged between the update and the entity list.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
I try making permanent and soul-bound the accumulator annihilator
20/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)10/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)5/?
Then I help once battlefury and once old sith revan.
After all that I ready myself to last hit Mecha-Jackson with a ray of antimatter.(last hitting is the practice to wait for someone to have nearly no life to attack it for maximizing your chance of killing it)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I guess it's ok, since she make her own choices,it is also good for AA as a better magic reward can get through some pesky problems(for example, I somehow needs an cactus to anti-gravity, and SHOWTIME!).
I throw my Party Hat at the Mook Tank, and as the Mooks in the Mook Tank didn't realize I was behind the Tank, I use all of my willpower to create a Firecolumn that pushes the Tank up to the world border, and down to the ground, where an Enchanted Command-Block-Infused Laser Gunblade is waiting for it.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 8/20
I summon an ???([AA] Elite)(2/3)15/25+1 Pricey+1Blinky+1 Consumer
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 15/15 +1 Pricey+1Blinky+1 Consumer
Items:Enchanted Crafty Bow,Powerful Pyrostaff ,Enchanted Command-Block-Infused Laser Gunblade ยงยถ ,Omega ฮฉ Party Hat,Small Iron Shield,Missile Launcher
[RP AND ATTACKS]
I hit the Gold-Capped Greatwood Wand against the air, causing it's functions to fully load, as shown down below. I test out these new functions by expending 3 Ignis Vis to create a massive blast of flames, aimed directly at the Mook Tank, making the water on it heat up and evaporate, creating steam onto of it as well as causing whatever metal is on it to become extremely hot to the touch as well as liquifying in some parts.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 3/13 (+1 from sunnyau) ============= Research: Dark Magic 17/25 (+1 from sunnyau) ========================= Greater Fairy 15/25 ========================= +1 to sunnyau and Blinky
[BREAKDOWN AND OOC]
How about this:
Gold-Capped Greatwood Wand (-1 Base Damage) [10 Ignis Vis, 10 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 10 Perditio Vis]: The GCGW, with all of its functions loaded. It has 10 Vis of all 6 primal elements, and can access 3 Vis in total per turn. It does not regenerate Vis naturally, so its user (me) will have to work out a way to gain more Vis. It can take Vis from multiple different elements at once, but they can not be opposing elements (Ignis and Aqua, Terra and Aer and Ordo and Perditio). For example, I can use 2 Ignis Vis and 1 Perditio Vis, but not 2 Ignis Vis and 1 Aqua Vis.
When using Vis, here are the benefits:
1 Vis: +1 Base Damage/Health, stacking per amount of Vis used so at 3 Vis in total, this wand has +2 Base Damage.
2 Vis: The above benefit, but the action being used becomes the same element as the type of Vis being channeled.
Ignis turns into Heat.
Aqua turns into Water.
Terra turns into Earth.
Aer turns into Air.
Ordo turns into Order.
Perditio turns into Chaos.
3 Vis: The above two benefits, but the action deals a special effect relating to the element.
Ignis: Burning for 1 turn.
Aqua: Crippled for 1 turn.
Terra: Grounded for 1 turn.
Aer: 50% chance of Knocked Back (no action) for 1 turn.
Ordo: Stability (Regeneration) for 1 turn.
Perditio: Instability (Wither) for 1 turn.
Order is in attacks involving stability and order, while Chaos is in attacks involving paradoxes and instability.
Buff / nerf as needed. (@Blinky: You'll be able to survive without me, just don't camp as much and keep attacking the Acolyte and you should be fine. @sunnyau: Yes, magic is good. If I get as much of it as I want, I might be able to share it with some other Anti-Acolytes. Also, I'm male. Can you give out crafting ingredients without having to trade? I might give some Thaumium to people who've assisted me a lot.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
I despiralize the Spirals so that they spiral into a spiral of spirals so that they DIE.
Factory:21/20 (Just noticed it said 20/15... Anyway, the Factory is summoned! It summons one of the following robots, to a maximum of five per type, every round:
A high health Colossus which has very low damage, but enemies will target it in preference to other targets
A low health flying Pest which has a 40% chance to dodge attacks and deals Poison damage
A Walking Bomb which explodes at the highest health entity on the PA side
Finally, a Repair Droid which has low attack and health, acting as a a medic for both the robots and the Factory
Yoda:22/25
You deal 2 damage to all 3 Spirals! This eliminates the 2-health one, causing it to crash into the ground and indeed die!
Factory built! However, only one robot can be built per turn.
"...Bandits. Well then. That's kinda underwhelming."
I, displaying the world's worst judgement of good and bad ideas, promptly open up with the Flamethrower on the bandits, using my Augment Fire to boost the damage considerably! Of course, we're in a forest, so guess how this is likely to end and why I mentioned displaying the world's worst judgement earlier.
Bonus points if this is the same forest that the Acolyte fled into.
You use your Fire Augment's power to multiply the Flamethrower's power by 2.5 and scorching the opposition! You deal 8 damage to the Bandits while Burning them for the following turn!
While your flame attack would have certainly been destructive, bmxer2001 and 75fires have equipped themselves with Water Buckets! Not too much damage is done to the forest, but that could have been a bonus should the Acolyte have fled here.
I guess I have seriously NO reason to throw away my items other that making Generation +1 Items.
Still Loaded... I then immediately fire the TNT Cannon into the base of the Mook Tank without hesitation.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 4/20
I summon an ???([AA] Elite)(2/3)11/25+1 Pricey+1Blinky+1 Consumer
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 11/15 +1 Pricey+1Blinky+1 Consumer
Items:Enchanted Crafty Bow,Powerful Pyrostaff ,Enchanted Command-Block-Infused Laser Gunblade ยงยถ ,Omega ฮฉ Party Hat,Small Iron Shield,Missile Launcher
Maybe if you used your items then you wouldn't have so many and thus waste screen space.
I try making permanent and soul-bound the accumulator annihilator
19/?(-5 from receiving nearly what I wanted(I wanted it to have no
cool-down but since it is a powerful 25 charges item it makes sense for
it to have a cool-down)+2 from old sith revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)9/?(-5 from receiving nearly what I wanted)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)4/?
Then I help once battlefury and once old sith revan.
Then I attack Michael Jackson with my bazooka one more time and the boredom hurts me dealing me 2 damage.
You deal 5 damage to Michael Jackson! 2 damage to yourself, due to your boredom.
[RP AND ATTACKS]
Gaster is trapped in an alternate pocket dimension, so can't do anything.
I realise that the Gold-Capped Greatwood Wand is pretty basic and functionally indentical to the OCMW, so I see what merging it with a Health Potion would get me. If it isn't interesting, I might trade it off for a more interesting item. Speaking of item plans, I'll probably go into Equivalent Exchange when I finish Research: Dark Magic, as you could probably take down an Alpha or Alpha+ with some of the ridiculously OP things there. That might be a viable game plan, and I don't doubt that Red Matter Armor is equivalent to Alpha Armor.
But enough ramblings about magical and item plans - time to give this new wand a field test. I take out the Gold-Capped Greatwood Wand and use my own sheer willpower to create Aqua vis as several blades with water spinning around their edges at a speed that could cut through iron, telekinetically controlled by the Greatwood Wand. I wave my wand several times and each blade cuts into the Mook Tank per blade before exploding into very sharp needles of water. When all is done, the Mook Tank has some very visible scratches on it and is completely soaked with water.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 15/25 (+1 from Pricey) ========================= Greater Fairy 14/25 ========================= Quick and Dirty Thaumium 1/13 ========== +1 to Pricey and Revan
[BREAKDOWN AND OOC]
(I'll probably start the first of what will likely be several sidequests at the beginning of Act 1 Episode 3, depending on how intense the battle is here. I want to see somebody else damage the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Indeed so. You deal 6 damage to the Mook Tank, thus rendering it on ORANGE HEALTH (40%) and thus increasing your chance at the loot! However, it doesn't rust or have status effects put on it despite the soaking.
Also, I've tried to make the Orbiting Chain Mana Wand more interesting by letting it deal 2 damage to 2 other targets of your choosing! This attack will, however, cost your base damage addative for your other target.
I fire a Jumpscare Ray at Mecha Jackson. Dozens of Jumpscares at the subatomic level jumpscare the cells that make up his body. Scared, they all flee, breaking him apart as large groups of cells float off of him.
Regarding respawning: I use my previous post to respawn if possible. it is wedged between the update and the entity list.
That post was nulled out! I'll use up this turn to respawn you instead. Welcome back!
I try making permanent and soul-bound the accumulator annihilator
20/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)10/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)5/?
Then I help once battlefury and once old sith revan.
After all that I ready myself to last hit Mecha-Jackson with a ray of antimatter.(last hitting is the practice to wait for someone to have nearly no life to attack it for maximizing your chance of killing it)
Alright then. You will attack Michael Jackson once his health gets within a lethal range or at the end of the turn!
I guess it's ok, since she make her own choices,it is also good for AA as a better magic reward can get through some pesky problems(for example, I somehow needs an cactus to anti-gravity, and SHOWTIME!).
I throw my Party Hat at the Mook Tank, and as the Mooks in the Mook Tank didn't realize I was behind the Tank, I use all of my willpower to create a Firecolumn that pushes the Tank up to the world border, and down to the ground, where an Enchanted Command-Block-Infused Laser Gunblade is waiting for it.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 8/20
I summon an ???([AA] Elite)(2/3)15/25+1 Pricey+1Blinky+1 Consumer
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 15/15 +1 Pricey+1Blinky+1 Consumer
Items:Enchanted Crafty Bow,Powerful Pyrostaff ,Enchanted Command-Block-Infused Laser Gunblade ยงยถ ,Omega ฮฉ Party Hat,Small Iron Shield,Missile Launcher
You deal 4 damage to the Mook Tank, but I'm confused as what you plan to do with the High-Powered Laser Gunblade! It can be a sniper rifle or a sword.
[RP AND ATTACKS]
I hit the Gold-Capped Greatwood Wand against the air, causing it's functions to fully load, as shown down below. I test out these new functions by expending 3 Ignis Vis to create a massive blast of flames, aimed directly at the Mook Tank, making the water on it heat up and evaporate, creating steam onto of it as well as causing whatever metal is on it to become extremely hot to the touch as well as liquifying in some parts.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 3/13 (+1 from sunnyau) ============= Research: Dark Magic 17/25 (+1 from sunnyau) ========================= Greater Fairy 15/25 ========================= +1 to sunnyau and Blinky
[BREAKDOWN AND OOC]
How about this:
Gold-Capped Greatwood Wand (-1 Base Damage) [10 Ignis Vis, 10 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 10 Perditio Vis]: The GCGW, with all of its functions loaded. It has 10 Vis of all 6 primal elements, and can access 3 Vis in total per turn. It does not regenerate Vis naturally, so its user (me) will have to work out a way to gain more Vis. It can take Vis from multiple different elements at once, but they can not be opposing elements (Ignis and Aqua, Terra and Aer and Ordo and Perditio). For example, I can use 2 Ignis Vis and 1 Perditio Vis, but not 2 Ignis Vis and 1 Aqua Vis.
When using Vis, here are the benefits:
1 Vis: +1 Base Damage/Health, stacking per amount of Vis used so at 3 Vis in total, this wand has +2 Base Damage.
2 Vis: The above benefit, but the action being used becomes the same element as the type of Vis being channeled.
Ignis turns into Heat.
Aqua turns into Water.
Terra turns into Earth.
Aer turns into Air.
Ordo turns into Order.
Perditio turns into Chaos.
3 Vis: The above two benefits, but the action deals a special effect relating to the element.
Ignis: Burning for 1 turn.
Aqua: Crippled for 1 turn.
Terra: Grounded for 1 turn.
Aer: 50% chance of Knocked Back (no action) for 1 turn.
Ordo: Stability (Regeneration) for 1 turn.
Perditio: Instability (Wither) for 1 turn.
Order is in attacks involving stability and order, while Chaos is in attacks involving paradoxes and instability.
Buff / nerf as needed. (@Blinky: You'll be able to survive without me, just don't camp as much and keep attacking the Acolyte and you should be fine. @sunnyau: Yes, magic is good. If I get as much of it as I want, I might be able to share it with some other Anti-Acolytes. Also, I'm male. Can you give out crafting ingredients without having to trade? I might give some Thaumium to people who've assisted me a lot.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
You deal 6 Heat-Based damage to the Mook Tank, Burning it for 1 turn! The extra synergy with the water from before makes the Tank Hot (Takes 1.5x damage from the next Cold-based or Water-based attack) for the following turn! 3 Ignis Vis expended!
====[End-of-Turn Events]====
This is last turn's EOTE! The update is currently in-making.
The TNT from the cannon strikes, dealing 12 damage to the Mook Tank! If there was red-orange health (30%), it'd be at that.
The two Bees deal 5 damage to the full-health Spiral!
The sane Spiral deals 4 damage to the Heat Elemental!
Michael Jackson executes Anti-Gravity Lean and subjects the Mook Tank to anti-gravitational effects, dealing 12 damage! Michael Jackson decides to heal himself using the Anti-Gravity Lean.
The Heat Elemental unleashes a fireball at the sane Spiral, dealing 3 damage to it!
The Player Archers launch their arrows at the two Spirals and blast them out of the sky!
The Assault Platoon continues its break.
The Assault Rifle Mook sprays another full-auto burst, however, this time only a single shot hits due to his panic. 1 damage is dealt to Michael Jackson!
The Rocket Launcher Mook fires a rocket at Michael Jackson, lowering him back down to RED HEALTH (20%)!
The Mook Tank uses Artillery Shot, launching a high-damage shell at one of the Snipers! This deals 12 damage, instantly blowing it to shreds! This also triggers its self-destruct charge, and in conjunction with the splash damage, this deals 8 damage to anything surrounding it, including the other Sniper, the Player Fort, and the Player Archer, who is now critically injured!
The living Sniper deals 6 damage to the Tank to avenge its kin!
The Backup Portal summons a Sword Mook!
Nullitor's antimatter beam hits Michael Jackson, dealing 4 damage!
The Gaster Shard is currently in stasis! You guys will have to kill the Mook Tank quickly to prevent it from spreading havoc!
Blinky1001's Amulet rolls a 7.
====[engie_ninja's sidequest]====
bmxer2001 and 75fires deal 7 damage each to the Bandits due to their Swords!
The bandits strike back and deal 2 damage to each, with 4 damage dealt to their armor!
The bandits become weary as they are both outnumbered and outequipped!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
You're currently at the Cobblestone Wall and wonder how to surpass it.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 21/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade ยงยถ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to ), Gold-Capped Greatwood Wand [7 Ignis Vis, 10 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 10 Perditio Vis] (Base Damage: -1, can use Vis in an attack)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 16/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 0/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Stasis (Can neither attack nor be damaged, other status effects do not progress, 2/3) GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT CURRENT PATTERN: Stasis CURRENT TARGET: [NONE] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Fort [AA] : Front Wall HP: 165/200. Structural. Auto-Mining Factory: 7/10 [IIIIIIIIII] Material. Farm: 9/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not Loaded. Ender Chest HP: 30/30. Tree Farm: 4/12 [IIIIIIIIIIII] Wood, 1/3 [III] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Player Archer [AA] HP: 2/20, 10/20. Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target.
Sniper [AA] HP: 0/12, 4/12. Behind Front Wall.
Stats
Base Damage: 6
Speed Value: 1
Explode on death, dealing 5 damage to everything surrounding them (including their own kind!)
Factory [AA] HP: 40/40.
Stats
Summons one of the following robots at random each turn. Maximum of 5 per type and 8 in total.
Colossus: 20 HP, 2 Base Damage and 1 Speed Value. Will take hits for fellow entities.
Pest: 2 HP, 1 Base Damage and 4 Speed Value. Will deal Poison (1 damage over time) for 2 turns and has a 40% chance to dodge attacks.
Action Bomb: 6 HP, 5 Base Damage and 3 Speed Value. Will die upon attacking.
Repair Droid: 10 HP, 3 Base Healing and 3 Speed Value. Heals fellow robots and the Factory, but not itself.
Mecha-Jackson [AA-BOSS] HP: 35/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Beehive [AA] HP: 27/40. Bees!: 2/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Heat Elemental [AA] HP: 0/20, 12/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 16/16.
Assault Rifle Mook [PA] HP: 10/16.
Rocket Launcher Mook [PA] HP: 16/16.
Spirals [PA] HP: 0/16 (x3)
Harmless Roblox Noob [PA] HP: 0/4. Will draw fire from its teammates! Will only be targeted after the Entity-Based Shield goes down.
Mook Tank [PA-BOSS] HP: 57/250. Artillery Shot: II. Burning (1 damage over time, 1/1), Hot (Takes 1.5x damage from the next Cold-based or Water-based attack, 1/1)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 92%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Assault Squad [N]: Attacks with 3 Speed Value and 4 base damage.
Front Line:
Rifle Troopers: 16/20, 17/20, and 26/20 HP. Shotgun Troopers: 20/20 HP (x2)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, โ))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 5/20, 5/20. Armed with Stone Swords (+2 Base Damage) Burning (1 damage over time, 1/1)
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Cobblestone Wall [N] HP: 40/40. Too high to climb over by hand.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 19/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x59), Short Rope (Tool, could be used in some creative way)
The turn is complete! The Mook Tank has indeed suffered a lot of damage... this next few updates are hopefully going to make the game a lot more interesting. Well, what are you waiting for to post?
I try making permanent and soul-bound the accumulator annihilator
21/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)11/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)6/?
Then I help once battlefury and once old sith revan.
Then I shoot one more time at Michael Jackson with the pipe bazooka.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I heroically leap into the way of nulitors bazooka shot!
Yoda:25/25 FINISHED (Medium health, high melee damage and has a 40% chance to dodge attacks. This chance is reduced to 20% if attacked with laser weaponry but he gains a 25% chance to reflect attacks back on the attacker. Special Moves: Lightsaber Whirlwind II (Next attack hits up to four enemies at once; dealing 50% damage to each); Force Absorb IIII (Cancels all (including allies) magic powers used during the round; taking 40% of the damage that would have been dealt including status effects) ; Meditate I (Gains 5 health and a 50% dodge boost during the round it is used)
I try making permanent and soul-bound the accumulator annihilator
22/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)12/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)7/?
Then I help once battlefury and once old sith revan.
Then I throw from far pizzas onto the Sniper until it explodes.
[RP AND ATTACKS]
I expend 2 Aqua Vis, turning the attack's element into Water, and 1 Perditio Vis, creating a very chaotic orb of water that flies straight into the Mook Tank, reacting with the heat.
[CHARGES, ALCHEMIES AND ASSISTS] Quick and Dirty Thaumium 4/13 (heh) ============= Research: Dark Magic 18/25 ========================= Greater Fairy 16/25 ========================= +1 to sunnyau and Blinky
[BREAKDOWN AND OOC] (I had quite a lot to do, so this is a rather rushed post.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Okay, 4 posts! This is less than what I'd like, since I'd love to make these updates count. I'll let you guys post another day to increase the value of this next update.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Good,I then jump forward of Consumer to chop the Tank with my Gunblade and spell it up with my Pyrostaff in order to let the heat go up, thus dealing more damage with his chaotic water orb.
The bot is in the Player Camp, taking some TNT from the weapon stockpile and load it up in the TNT Cannon.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 12/20
I summon an ???([AA] Elite)(2/3)19/25+1 Pricey+1Blinky+1 Consumer
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage) 4/15 +1 Pricey+1Blinky+1 Consumer
OOC: @Consumer, sorry...
What's the higher form of guns, swords or staffs? Staff I know is Thaumium, which I have (some) interest in going along with Consumer, but what's the other two?
Repair Station: That one thing that sparked off the war against terrorism
Augment Lightning: 3/8
"Okay, two for you, two for you..."
I shoot both of the bandits with the mech machine gun twice.
"...and... wait. Hold still, I wanna try something."
Pulling a knife from where the hell was I keeping that, I hold it up, blade facing towards my own gun barrel.
"Steady... steady..."
With one more shot, I divide a bullet in two, each half spiraling off in different directions, straight into each of the bandits simultaneously. Because exact division of damage.
I try making permanent and soul-bound the accumulator annihilator
19/?(-5 from receiving nearly what I wanted(I wanted it to have no
cool-down but since it is a powerful 25 charges item it makes sense for
it to have a cool-down)+2 from old sith revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)9/?(-5 from receiving nearly what I wanted)
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)4/?
Then I help once battlefury and once old sith revan.
Then I attack Michael Jackson with my bazooka one more time and the boredom hurts me dealing me 2 damage.
[RP AND ATTACKS]
Gaster is trapped in an alternate pocket dimension, so can't do anything.
I realise that the Gold-Capped Greatwood Wand is pretty basic and functionally indentical to the OCMW, so I see what merging it with a Health Potion would get me. If it isn't interesting, I might trade it off for a more interesting item. Speaking of item plans, I'll probably go into Equivalent Exchange when I finish Research: Dark Magic, as you could probably take down an Alpha or Alpha+ with some of the ridiculously OP things there. That might be a viable game plan, and I don't doubt that Red Matter Armor is equivalent to Alpha Armor.
But enough ramblings about magical and item plans - time to give this new wand a field test. I take out the Gold-Capped Greatwood Wand and use my own sheer willpower to create Aqua vis as several blades with water spinning around their edges at a speed that could cut through iron, telekinetically controlled by the Greatwood Wand. I wave my wand several times and each blade cuts into the Mook Tank per blade before exploding into very sharp needles of water. When all is done, the Mook Tank has some very visible scratches on it and is completely soaked with water.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 15/25 (+1 from Pricey) =========================
Greater Fairy 14/25 =========================
Quick and Dirty Thaumium 1/13 ==========
+1 to Pricey and Revan
[BREAKDOWN AND OOC]
(I'll probably start the first of what will likely be several sidequests at the beginning of Act 1 Episode 3, depending on how intense the battle is here. I want to see somebody else damage the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
5 posts is pretty good, but I'd like for the next update to be a bit more worthwhile, especially because it's the weekend. I guess I'll spend the time I was going to do to update the main post to update the OP! I also worked on some more art for the new update, but I won't be releasing it on my imgur page until the Mook Tank gets destroyed to avoid spoiling anyone who visits it.
Also, battlefury13, feel free to respawn!
I could change that, you know. Let me know if you have any suggestions for extra effects!
With that done, feel free to post if you have not already.
An alternate timeline emerges.
However, we must first start from the beginning...
I hammer the Roblox Noob into a very surprised looking blob with the Generic Hammer of Godly Random Appearance!
Yoda:24/25 +1 sunnyau
Might as well go full Star Wars:
Jedi:1/10
Canderous Ordo:1/20
Noooo! Don't leave us Consumer!
My suggestion: Redstone Power Distance
I fire a Jumpscare Ray at Mecha Jackson. Dozens of Jumpscares at the subatomic level jumpscare the cells that make up his body. Scared, they all flee, breaking him apart as large groups of cells float off of him.
Regarding respawning: I use my previous post to respawn if possible. it is wedged between the update and the entity list.
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
I try making permanent and soul-bound the accumulator annihilator
20/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)10/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)5/?
Then I help once battlefury and once old sith revan.
After all that I ready myself to last hit Mecha-Jackson with a ray of antimatter.(last hitting is the practice to wait for someone to have nearly no life to attack it for maximizing your chance of killing it)
I guess it's ok, since she make her own choices,it is also good for AA as a better magic reward can get through some pesky problems(for example, I somehow needs an cactus to anti-gravity, and SHOWTIME!).
I throw my Party Hat at the Mook Tank, and as the Mooks in the Mook Tank didn't realize I was behind the Tank, I use all of my willpower to create a Firecolumn that pushes the Tank up to the world border, and down to the ground, where an Enchanted Command-Block-Infused Laser Gunblade is waiting for it.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 8/20
I summon an ???([AA] Elite)(2/3)15/25+1 Pricey+1Blinky+1 Consumer
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 15/15 +1 Pricey+1Blinky+1 Consumer
Items:Enchanted Crafty Bow,Powerful Pyrostaff ,Enchanted Command-Block-Infused Laser Gunblade ยงยถ ,Omega ฮฉ Party Hat,Small Iron Shield,Missile Launcher
My games.
[RP AND ATTACKS]
I hit the Gold-Capped Greatwood Wand against the air, causing it's functions to fully load, as shown down below. I test out these new functions by expending 3 Ignis Vis to create a massive blast of flames, aimed directly at the Mook Tank, making the water on it heat up and evaporate, creating steam onto of it as well as causing whatever metal is on it to become extremely hot to the touch as well as liquifying in some parts.
[CHARGES, ALCHEMIES AND ASSISTS]
Quick and Dirty Thaumium 3/13 (+1 from sunnyau) =============
Research: Dark Magic 17/25 (+1 from sunnyau) =========================
Greater Fairy 15/25 =========================
+1 to sunnyau and Blinky
[BREAKDOWN AND OOC]
How about this:
Gold-Capped Greatwood Wand (-1 Base Damage) [10 Ignis Vis, 10 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 10 Perditio Vis]: The GCGW, with all of its functions loaded. It has 10 Vis of all 6 primal elements, and can access 3 Vis in total per turn. It does not regenerate Vis naturally, so its user (me) will have to work out a way to gain more Vis. It can take Vis from multiple different elements at once, but they can not be opposing elements (Ignis and Aqua, Terra and Aer and Ordo and Perditio). For example, I can use 2 Ignis Vis and 1 Perditio Vis, but not 2 Ignis Vis and 1 Aqua Vis.
When using Vis, here are the benefits:
1 Vis: +1 Base Damage/Health, stacking per amount of Vis used so at 3 Vis in total, this wand has +2 Base Damage.
2 Vis: The above benefit, but the action being used becomes the same element as the type of Vis being channeled.
Ignis turns into Heat.
Aqua turns into Water.
Terra turns into Earth.
Aer turns into Air.
Ordo turns into Order.
Perditio turns into Chaos.
3 Vis: The above two benefits, but the action deals a special effect relating to the element.
Ignis: Burning for 1 turn.
Aqua: Crippled for 1 turn.
Terra: Grounded for 1 turn.
Aer: 50% chance of Knocked Back (no action) for 1 turn.
Ordo: Stability (Regeneration) for 1 turn.
Perditio: Instability (Wither) for 1 turn.
Order is in attacks involving stability and order, while Chaos is in attacks involving paradoxes and instability.
Buff / nerf as needed.
(@Blinky: You'll be able to survive without me, just don't camp as much and keep attacking the Acolyte and you should be fine.
@sunnyau: Yes, magic is good. If I get as much of it as I want, I might be able to share it with some other Anti-Acolytes. Also, I'm male.
Can you give out crafting ingredients without having to trade? I might give some Thaumium to people who've assisted me a lot.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Well, progress has came! However, this is a 2/3rds update since I had plans earlier this afternoon. The update should be done by tomorrow night!
You deal 2 damage to all 3 Spirals! This eliminates the 2-health one, causing it to crash into the ground and indeed die!
Factory built! However, only one robot can be built per turn.
You use your Fire Augment's power to multiply the Flamethrower's power by 2.5 and scorching the opposition! You deal 8 damage to the Bandits while Burning them for the following turn!
While your flame attack would have certainly been destructive, bmxer2001 and 75fires have equipped themselves with Water Buckets! Not too much damage is done to the forest, but that could have been a bonus should the Acolyte have fled here.
Maybe if you used your items then you wouldn't have so many and thus waste screen space.
You fire the TNT Cannon at the Mook Tank!
You deal 5 damage to Michael Jackson! 2 damage to yourself, due to your boredom.
Indeed so. You deal 6 damage to the Mook Tank, thus rendering it on ORANGE HEALTH (40%) and thus increasing your chance at the loot! However, it doesn't rust or have status effects put on it despite the soaking.
Also, I've tried to make the Orbiting Chain Mana Wand more interesting by letting it deal 2 damage to 2 other targets of your choosing! This attack will, however, cost your base damage addative for your other target.
You deal 4 damage to the Roblox Noob, thus triggering his cowardly instincts, and he runs away!
You guys should live without him for now, until I set up a boss that requires tact to defeat.
That post was nulled out! I'll use up this turn to respawn you instead. Welcome back!
Alright then. You will attack Michael Jackson once his health gets within a lethal range or at the end of the turn!
You deal 4 damage to the Mook Tank, but I'm confused as what you plan to do with the High-Powered Laser Gunblade! It can be a sniper rifle or a sword.
You deal 6 Heat-Based damage to the Mook Tank, Burning it for 1 turn! The extra synergy with the water from before makes the Tank Hot (Takes 1.5x damage from the next Cold-based or Water-based attack) for the following turn! 3 Ignis Vis expended!
====[End-of-Turn Events]====
This is last turn's EOTE! The update is currently in-making.
The TNT from the cannon strikes, dealing 12 damage to the Mook Tank! If there was red-orange health (30%), it'd be at that.
The two Bees deal 5 damage to the full-health Spiral!
The sane Spiral deals 4 damage to the Heat Elemental!
The Heat Elemental unleashes a fireball at the sane Spiral, dealing 3 damage to it!
The Player Archers launch their arrows at the two Spirals and blast them out of the sky!
The Assault Platoon continues its break.
The Assault Rifle Mook sprays another full-auto burst, however, this time only a single shot hits due to his panic. 1 damage is dealt to Michael Jackson!
The Rocket Launcher Mook fires a rocket at Michael Jackson, lowering him back down to RED HEALTH (20%)!
The Mook Tank uses Artillery Shot, launching a high-damage shell at one of the Snipers! This deals 12 damage, instantly blowing it to shreds! This also triggers its self-destruct charge, and in conjunction with the splash damage, this deals 8 damage to anything surrounding it, including the other Sniper, the Player Fort, and the Player Archer, who is now critically injured!
The living Sniper deals 6 damage to the Tank to avenge its kin!
The Backup Portal summons a Sword Mook!
Nullitor's antimatter beam hits Michael Jackson, dealing 4 damage!
The Gaster Shard is currently in stasis! You guys will have to kill the Mook Tank quickly to prevent it from spreading havoc!
Blinky1001's Amulet rolls a 7.
====[engie_ninja's sidequest]====
bmxer2001 and 75fires deal 7 damage each to the Bandits due to their Swords!
The bandits strike back and deal 2 damage to each, with 4 damage dealt to their armor!
The bandits become weary as they are both outnumbered and outequipped!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
You're currently at the Cobblestone Wall and wonder how to surpass it.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer ยง (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade ยงยถ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega ฮฉ Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to ), Gold-Capped Greatwood Wand [7 Ignis Vis, 10 Aqua Vis, 10 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 10 Perditio Vis] (Base Damage: -1, can use Vis in an attack)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Stasis (Can neither attack nor be damaged, other status effects do not progress, 2/3)
GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT
CURRENT PATTERN: Stasis
CURRENT TARGET: [NONE]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Available Services:
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target.
Base Damage: 6
Speed Value: 1
Explode on death, dealing 5 damage to everything surrounding them (including their own kind!)
Factory [AA] HP: 40/40.
Stats
Summons one of the following robots at random each turn. Maximum of 5 per type and 8 in total.
Mecha-Jackson [AA-BOSS] HP: 35/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Beehive [AA] HP: 27/40. Bees!: 2/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Heat Elemental [AA] HP: 0/20, 12/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 16/16.
Assault Rifle Mook [PA] HP: 10/16.
Rocket Launcher Mook [PA] HP: 16/16.
Spirals [PA] HP: 0/16 (x3)
Harmless Roblox Noob [PA] HP: 0/4. Will draw fire from its teammates! Will only be targeted after the Entity-Based Shield goes down.
Mook Tank [PA-BOSS] HP: 57/250. Artillery Shot: II. Burning (1 damage over time, 1/1), Hot (Takes 1.5x damage from the next Cold-based or Water-based attack, 1/1)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 92%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 5/20, 5/20. Armed with Stone Swords (+2 Base Damage) Burning (1 damage over time, 1/1)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Cobblestone Wall [N] HP: 40/40. Too high to climb over by hand.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
Hey! I attacked the Spirals as well...
/null
My suggestion: Redstone Power Distance
The turn is complete! The Mook Tank has indeed suffered a lot of damage... this next few updates are hopefully going to make the game a lot more interesting. Well, what are you waiting for to post?
That has been fixed!
An alternate timeline emerges.
However, we must first start from the beginning...
I try making permanent and soul-bound the accumulator annihilator
21/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)11/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)6/?
Then I help once battlefury and once old sith revan.
Then I shoot one more time at Michael Jackson with the pipe bazooka.
I heroically leap into the way of nulitors bazooka shot!
Yoda:25/25 FINISHED (Medium health, high melee damage and has a 40% chance to dodge attacks. This chance is reduced to 20% if attacked with laser weaponry but he gains a 25% chance to reflect attacks back on the attacker. Special Moves: Lightsaber Whirlwind II (Next attack hits up to four enemies at once; dealing 50% damage to each); Force Absorb IIII (Cancels all (including allies) magic powers used during the round; taking 40% of the damage that would have been dealt including status effects) ; Meditate I (Gains 5 health and a 50% dodge boost during the round it is used)
(II=Turns taken to charge)
Jedi:2/10
Canderous Ordo:2/20
My suggestion: Redstone Power Distance
I try making permanent and soul-bound the accumulator annihilator
22/?
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)12/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)7/?
Then I help once battlefury and once old sith revan.
Then I throw from far pizzas onto the Sniper until it explodes.
[RP AND ATTACKS]
I expend 2 Aqua Vis, turning the attack's element into Water, and 1 Perditio Vis, creating a very chaotic orb of water that flies straight into the Mook Tank, reacting with the heat.
[CHARGES, ALCHEMIES AND ASSISTS]
Quick and Dirty Thaumium 4/13 (heh) =============
Research: Dark Magic 18/25 =========================
Greater Fairy 16/25 =========================
+1 to sunnyau and Blinky
[BREAKDOWN AND OOC]
(I had quite a lot to do, so this is a rather rushed post.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Okay, 4 posts! This is less than what I'd like, since I'd love to make these updates count. I'll let you guys post another day to increase the value of this next update.
Please post if you have not yet done so.
An alternate timeline emerges.
However, we must first start from the beginning...
Good,I then jump forward of Consumer to chop the Tank with my Gunblade and spell it up with my Pyrostaff in order to let the heat go up, thus dealing more damage with his chaotic water orb.
The bot is in the Player Camp, taking some TNT from the weapon stockpile and load it up in the TNT Cannon.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 12/20
I summon an ???([AA] Elite)(2/3)19/25+1 Pricey+1Blinky+1 Consumer
Powerful Pyrostaff -> Unobtainium Pyroantistaff(Add 1 more ability, add Cold(Anti of Fire)/Chao(The nature of Fire) mode which deals less damage but higher spell damage) 4/15 +1 Pricey+1Blinky+1 Consumer
OOC: @Consumer, sorry...
What's the higher form of guns, swords or staffs? Staff I know is Thaumium, which I have (some) interest in going along with Consumer, but what's the other two?
Also,may I go along to the sidequest?
My games.
I slice the end of the Mook Tanks turret off with my Dagger of Ice
Jedi:4/10 +1 sunnyau
Canderous Ordo:3/20
I begin summoning a squad of Commandos:1/15
I help sunnyau and consumer.
My suggestion: Redstone Power Distance
Repair Station: That one thing that sparked off the war against terrorism
Augment Lightning: 3/8
"Okay, two for you, two for you..."
I shoot both of the bandits with the mech machine gun twice.
"...and... wait. Hold still, I wanna try something."
Pulling a knife from where the hell was I keeping that, I hold it up, blade facing towards my own gun barrel.
"Steady... steady..."
With one more shot, I divide a bullet in two, each half spiraling off in different directions, straight into each of the bandits simultaneously. Because exact division of damage.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Do you know the name of the movie you are referencing(Yes you are referencing a particular movie) I forgot its name /null