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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to grant up to +4 extra damage, no status effects on said attack)
It was not supposed to do that: it is supposed to instead cap the damage to 4(which means that the maximum damage the attack deals is 4) and to make the attack deal damage(from 0 to a maximum of 4) instead of other stuff
So please could you make it be
Era of Oblivion (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
I like more the latter.
I try making permanent and soul-bound the accumulator annihilator 20/?(+5 from GM(unless he gives he the effect I want) +1 from revan +1 from battlefury)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)12/?(+5 from GM(unless he gives he the effect I want))
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)2/?
Then I help once battlefury and once old sith revan.
After that I tell the gaster shard that if it stops attacking my side I will give him now a pankacke with kake and bad orthography for improving the taste in an unimaginable way and that if he does not stops I will attack him with a dartboard filled with dartboards(imagining the way I use it is an exercise left the the poor gaster shard) and the use of sudden nihilism.(his life will be reduced to FOOLS -(a number between 0 and 4))
Experiment 849 Machine Gun AttachmentI I I I I I I I I I I I I I I I I I I I(5/20 CHARGING, NOASSIST!)
\==ACTIONS==/
-My Actions-
Charging: Experiment 849 Machine Gun Attachment
I continue to fire my Machine Gun to that Mook Tank once more.
\==STORY==/
*flashback*
"Sir, This is new, get it on our list."
"Sir yes sir!"
"We are beginning our experiment, Experiment 849."
*later*
It looks like a note.
Day 188.
CLASSIFIED LOCATION
Unknown, X=Class
Sir, we have a problem, Unknown People, and one Person named 'Acolyte' are clashing each other at the battlefield. This 'Acolyte' is dangerous and heavily protected, be careful. Proceed with caution.
Should we send troops to the frontline?
..../////////////////////....
== ACCEPTED ==
....//////////////////////....
Roger that, sending troops right now.
\==ETC==/
/NA
\==INVENTORY==/
Offensive Items:
A plain ol' Medicore Machine Gun [Equipped]
I try making permanent and soul-bound the accumulator annihilator 21/
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)13/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)3/?
Then I help once battlefury and once old sith revan.
After all that I use the rocket launcher onto Mecha-Jackson but it was a feint and an illusion and in fact I was attacking auyeungyat/sunnyau with that bazooka and the accumulator annihilator from up close and the illusion might help distract the bodyguards and the castle walls.
after that I retreat to the sea base since the GM said that it was possible to retreat after doing an attack but he also said that it reduced intensely the efficiency of the attack(so the previous attack will probably fail or have seriously diminished effect)
[RP AND ATTACKS]
And Gaster proves himself useful by targeting the Pro-Acolytes. Nulitor. Yes, you. Due to being more in the 'code' of reality, attacking my HP will have no effect on me, apart from distorting messages and food does not matter to me at all.
Gaster's HP is now 3, decided by random.org. A massive amount of orange bones appear next to the Pro-Acolytes, before slamming into them.
Continuing with quick and easy kills, I approach the Sword Mook with 2HP. I click my fingers, and anvils appear in an 30 by 30 radius 20 blocks on top of them. They crash into both the 2HP and the 4HP Sword Mook, and the Mooks go squish.
Gold-Capped Greatwood Wand:
Continuing with my research into thaumaturgy, I have created the next tier of wand. To make things more interesting, inside of going straight onto a Thaumium-Capped Silverwood Wand, I'll research and create Thaumium in general and the other six types of Tier 2 wand.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 13/25 ========================= Greater Fairy 13/25 ========================= Gold-Capped Greatwood Wand 20/20 COMPLETE! (+1 from sunnyau) ==================== +1 to sunnyau and Revan
[BREAKDOWN AND OOC]
Gold-Capped Greatwood Wand: A wand with no special effects and a base damage of 6.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Mecha Jackson used Anti-Gravity Lean on the Mooks and the Mook Tank if all others get shrekt.
+1 EpicPanda +1 Consumer
You Forgot the Depowered Last Prism!
Here how the DLP works: One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 20/25
Creating 2 +20 HP Potions and a 10 HP Potion 20/25
Hey, guys. As for yesterday, as said before, my progress was not guaranteed. I had some large degree of homework as well, and combined with procrastination and my bus getting home later than normal do not make good progress. As such, I cannot post today!... Which I regret, since progress is low. I'd really love to get some progress up tomorrow, so it'd be a good idea to invest in some form of post then.
Hey guys, I had a homework project due, so I spent a lot of time on it, plus I procrastinated... nevertheless, I'm soldiering on and pushing some progress! However, I'm far from ready to put out a full one, so I'm saving that for tomorrow. In the meantime, I'll be putting out a Tazz-style third update, and will apply the changes tomorrow! I won't have to tell you about what happens if I post to early, right?
It was not supposed to do that: it is supposed to instead cap the damage to 4(which means that the maximum damage the attack deals is 4) and to make the attack deal damage(from 0 to a maximum of 4) instead of other stuff
So please could you make it be
Era of Oblivion (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
I like more the latter.
I try making permanent and soul-bound the accumulator annihilator 20/?(+5 from GM(unless he gives he the effect I want) +1 from revan +1 from battlefury)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)12/?(+5 from GM(unless he gives he the effect I want))
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)2/?
Then I help once battlefury and once old sith revan.
After that I tell the gaster shard that if it stops attacking my side I will give him now a pankacke with kake and bad orthography for improving the taste in an unimaginable way and that if he does not stops I will attack him with a dartboard filled with dartboards(imagining the way I use it is an exercise left the the poor gaster shard) and the use of sudden nihilism.(his life will be reduced to FOOLS -(a number between 0 and 4))
Sure thing, I guess, but I don't see what the point in just capping your attack at 4, which I think it already is for basic attacks...
It shall be done... as soon as I can apply these changes!
The Gaster Shard, strangely, is appeased by your gift of a pancake! While he doesn't detect the bad taste in it, the dodge chance on his attacks has been increased by 25%, and you will have a 2x chance to dodge in particular.
Since you cannot grasp the true form of Gaster's HP, you cannot damage it!
I continue to fire my Machine Gun to that Mook Tank once more.
\==STORY==/
*flashback*
"Sir, This is new, get it on our list."
"Sir yes sir!"
"We are beginning our experiment, Experiment 849."
*later*
It looks like a note.
Day 188.
CLASSIFIED LOCATION
Unknown, X=Class
Sir, we have a problem, Unknown People, and one Person named 'Acolyte' are clashing each other at the battlefield. This 'Acolyte' is dangerous and heavily protected, be careful. Proceed with caution.
Should we send troops to the frontline?
..../////////////////////....
== ACCEPTED ==
....//////////////////////....
Roger that, sending troops right now.
\==ETC==/
/NA
\==INVENTORY==/
Offensive Items:
A plain ol' Medicore Machine Gun [Equipped]
You might want to prop up that machine gun on something to maximize its accuracy, unless it's a surprisingly stable machine gun.
I'll give you the benefit of the doubt. You fire 4 shots, 3 of which hit!... However, the Entity-Based Shield deflects 2 of those shots. You deal 1 damage to the Mook Tank!
I have a feeling I should boost your machine gun's damage...
I try making permanent and soul-bound the accumulator annihilator 21/
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)13/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)3/?
Then I help once battlefury and once old sith revan.
After all that I use the rocket launcher onto Mecha-Jackson but it was a feint and an illusion and in fact I was attacking auyeungyat/sunnyau with that bazooka and the accumulator annihilator from up close and the illusion might help distract the bodyguards and the castle walls.
after that I retreat to the sea base since the GM said that it was possible to retreat after doing an attack but he also said that it reduced intensely the efficiency of the attack(so the previous attack will probably fail or have seriously diminished effect)
Despite your attempt to get past sunnyau's entity spam, your attack catches on the Player Fort. You deal 5 damage to the Player Fort!
[RP AND ATTACKS]
And Gaster proves himself useful by targeting the Pro-Acolytes. [DECODED] Nulitor. Yes, you. Due to being more in the 'code' of reality, attacking my HP will have no effect on me, apart from distorting messages and food does not matter to me at all.
Gaster's HP is now 3, decided by random.org. A massive amount of orange bones appear next to the Pro-Acolytes, before slamming into them.
Continuing with quick and easy kills, I approach the Sword Mook with 2HP. I click my fingers, and anvils appear in an 30 by 30 radius 20 blocks on top of them. They crash into both the 2HP and the 4HP Sword Mook, and the Mooks go squish.
Gold-Capped Greatwood Wand:
Continuing with my research into thaumaturgy, I have created the next tier of wand. To make things more interesting, inside of going straight onto a Thaumium-Capped Silverwood Wand, I'll research and create Thaumium in general and the other six types of Tier 2 wand.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 13/25 ========================= Greater Fairy 13/25 ========================= Gold-Capped Greatwood Wand 20/20 COMPLETE! (+1 from sunnyau) ==================== +1 to sunnyau and Revan
[BREAKDOWN AND OOC]
Gold-Capped Greatwood Wand: A wand with no special effects and a base damage of 6.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
You will deal 3 damage to both Mooks! The 2-Health Mook gets squashed flat as a pancake (complete with "strawberry jam" slathered on it?), contributing to the destruction of the Entity-Based Shield!
You create the Gold-Capped Greatwood Wand! If you'd like to delve further into thaumaturgic depths, you could go on a sidequest, at least for a while.
I quickly modify the cement mixer so that it explodes; sending cannon balls flying everywhere....
Factory:19/15
Yoda:19/25
Snipers:10/10 +1 pricey; panda and revan (A pair of high damage; low health snipers who begin taking potshots from on top of the wall)
You deal 4 damage to 3 random enemies! I can't determine it yet, but I will once this update gets full.
Two Snipers created/built! They'll get added as soon as I can implement the current post. They'll deal moderate, unavoidable damage together, but they'll explode and damage everything around them (for 5 damage) on death. As you can see, these are the snipers from Nuclear Throne!
Mental Domination 9/25 (+2's from nulitor, Blinky and Consumer)
Meeting with an Outer God ??/??
Assists
Blinky and nulitor
You progress deeper into the taiga forest and come across an aged cobblestone wall. It's too high to jump over... I'll update on the situation tomorrow.
"Hmm. Need to be wary of ambushes... What's it sound like?"
Alright, time for a spot check!... As a proper DM, I can't say what you rolled. A quick look through the DnD handbook will give me your roll...
bmxer2001 says that he hears rustling in the foliage ahead, and you indeed concur! It seems that there's something alive up ahead... However, the full extent of the turn can't be displayed until I finish the update!
Mecha Jackson used Anti-Gravity Lean on the Mooks and the Mook Tank if all others get shrekt.
+1 EpicPanda +1 Consumer
You Forgot the Depowered Last Prism!
Here how the DLP works: One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 20/25
Creating 2 +20 HP Potions and a 10 HP Potion 20/25
Charge Storage: +1 from Blinky = 0 Charge Points
You deal 4 damage to the 1-health Mook, beating it to a bloody pulp! This adds to the progress in breaking the Entity-Based Shield!
The Revanchist attempts to scavenge for some useful materials in the deeper part of the Taiga.
Charges:
The Memories of the Unfortunate Soul 18/25
Mental Domination 11/25 (+1 Blinky)
Meeting with an Outer God ??/??
Assists
Blinky and nulitor
You can't scavenge something particularly interesting, but you do manage to find a short rope. However, it's too short to climb the wall... There are some trees nearby, though. What do you do (once the update's done)?
====[The Conclusion]====
Well, that's that. I'll be coming out with the other two-thirds of the update tomorrow.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
I bury mechajackson under a pile of boomboxes playing overrated pop albums.
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Hey guys, I'd love to do two-thirds and not a single third of the update, but GMing you guys has turned into chore (over more than 6 months, wow, progress is slow!), not on your part, but it's become routine. Thus, the update will continue tomorrow! As a bonus, the weekend's coming up, which most likely brings progress! On the downside, I'm only applying the changes you guys made, and any posts before the update is done will be nulled out as usual.
====[End-of-Turn Events]====
The Bee deals 2 damage to the Assault Rifle Mook!
The Spirals, who everyone has forgotten in favor of slaying the Mooks, deal 12 damage to Mecha-Jackson, placing him into Red Health (20%)!
Michael Jackson tries to execute a stylish sucker punch to one of the Spirals, but he's crazed out of his mind and can't throw it accurately!
The Heat Elemental deals 3 damage to and fries one of the two-health Spirals! This completely depletes the Entity-Based Shield!
The Player Archers nock some more arrows.
The Assault Platoon decides to have a short break by the water, at least before they must fight again.
The Assault Rifle Mook sprays full-auto at the Heat Elemental, dealing 4 damage to it!
The Work Crew has been eliminated! Thank goodness, it was getting difficult to GM over it.
The Mook Tank uses its machine gun to deal 8 damage to the Beehive!
The Backup Portal, at full Summon Power, unleashes a Rocket Launcher Mook to deal some burst damage!
The Gaster Shard unleashes Orange Bonewave! This normally has a 15% dodge chance, but Nullitor's appeasement raises this to 18%! This is multiplied by 3 to equal a 54% dodge chance! Nullitor's dodge chance is 72.5, or 145/200! The two Spirals are unfortunate enough to take damage and are Terrified, missing their next attack! Nullitor keeps his wits about him, and as battlefury13 is dead, he cannot get scared!
The Acolyte takes advantage of the Gaster Shard's spoilerrific nature! He uses 2% of the Dark Magic Meter to use the spell Hide Spoiler on it! This places it into Stasis it for 3 turns! He then produces another Spiral, and, realizing his side is going down, promptly flees the scene into the nearby forest!
Blinky1001's Amulet rolls a 4.
Mecha-Jackson's hallucinations fade into the background.
====[engie_ninja's sidequest]====
You guys, listening for the sounds of rustling, are ambushed by two bandits with stone swords! They seem to have encountered another player before and they display signs that they were blinded temporarily! However, the playing field is even, since you listened for their presence!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
You're currently at the Cobblestone Wall and wonder how to surpass it.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 21/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2), Gold-Capped Greatwood Wand (Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 18/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item), Stalker Secretion-Soaked Rocket (Can be launched out of the Pipe Bazooka, unknown bonus properties) (Used), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 0/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Appeased (Attacks 25% more easy to dodge, 0/1), Stasis (Can neither attack nor be damaged, other status effects do not progress, 3/3) GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT CURRENT PATTERN: Orange Bonerush (Reduces Sanity, Fieldwide, only hits targets that don't attempt to block or dodge) CURRENT TARGET: [PA] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Fort [AA] : Front Wall HP: 173/200. Structural. Auto-Mining Factory: 6/10 [IIIIIIIIII] Material. Farm: 7/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30. Tree Farm: 2/12 [IIIIIIIIIIII] Wood, 1/2 [III] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Player Archer [AA] HP: 10/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Sniper [AA] HP: 12/12 (x2). Behind Front Wall.
Stats
Base Damage: 6
Speed Value: 1
Explode on death, dealing 5 damage to everything surrounding them (including their own kind!)
Mecha-Jackson [AA-BOSS] HP: 30/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII. Hallucinating (40% chance to miss attacks, 0/2)
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 27/40. Bees!: 6/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Harmless Roblox Noob [PA] HP: 4/4. Will draw fire from its teammates! Will only be targeted after the Entity-Based Shield goes down.
Mook Tank [PA-BOSS] HP: 103/250. Artillery Shot: II. Entity-Based Shield: 5/5 [IIIII] Bypass Chance.
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 90%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Assault Squad [N]: Attacks with 3 Speed Value and 4 base damage.
Front Line:
Rifle Troopers: 16/20, 17/20, and 26/20 HP. Shotgun Troopers: 20/20 HP (x2)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 20/20, 20/20. Armed with Stone Swords (+2 Base Damage)
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Cobblestone Wall [N] HP: 40/40. Too high to climb over by hand.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 19/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x59), Short Rope (Tool, could be used in some creative way)
The update is finally finished! As always, any posts made before the update is done will be rendered null, but as an upside, the Entity-Based Shield has dissipated, so you guys can keep wailing on the Tank. For Pro-Acolyte players, Michael Jackson is on critical health, so this is a good time to strike! Currently, battlefury13 is dead, so he'll need to respawn.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I despiralize the Spirals so that they spiral into a spiral of spirals so that they DIE.
Factory:21/20 (Just noticed it said 20/15... Anyway, the Factory is summoned! It summons one of the following robots, to a maximum of five per type, every round:
A high health Colossus which has very low damage, but enemies will target it in preference to other targets
A low health flying Pest which has a 40% chance to dodge attacks and deals Poison damage
A Walking Bomb which explodes at the highest health entity on the PA side
Finally, a Repair Droid which has low attack and health, acting as a a medic for both the robots and the Factory
"...Bandits. Well then. That's kinda underwhelming."
I, displaying the world's worst judgement of good and bad ideas, promptly open up with the Flamethrower on the bandits, using my Augment Fire to boost the damage considerably! Of course, we're in a forest, so guess how this is likely to end and why I mentioned displaying the world's worst judgement earlier.
Bonus points if this is the same forest that the Acolyte fled into.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I guess I have seriously NO reason to throw away my items other that making Generation +1 Items.
Still Loaded... I then immediately fire the TNT Cannon into the base of the Mook Tank without hesitation.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 4/20
I summon an ???([AA] Elite)(2/3)11/25+1 Pricey+1Blinky+1 Consumer
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 11/15 +1 Pricey+1Blinky+1 Consumer
Items:Enchanted Crafty Bow,Powerful Pyrostaff ,Enchanted Command-Block-Infused Laser Gunblade §¶ ,Omega Ω Party Hat,Small Iron Shield,Missile Launcher
And I don't have to think all over again.
But it seems it is.
Also, isn't the factory generating Materials?
Well, I chop the 9 health mook.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)25/25+1 Pricey +1Blinky +1 GM
I summon an ???([AA] Elite)(2/3)7/25+1 Pricey+1Blinky +1 Gm
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 7/15 +1 Pricey+1Blinky +1 GM
My games.
It was not supposed to do that: it is supposed to instead cap the damage to 4(which means that the maximum damage the attack deals is 4) and to make the attack deal damage(from 0 to a maximum of 4) instead of other stuff
So please could you make it be
Era of Oblivion (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage)
I like more the latter.
I try making permanent and soul-bound the accumulator annihilator 20/?(+5 from GM(unless he gives he the effect I want) +1 from revan +1 from battlefury)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)12/?(+5 from GM(unless he gives he the effect I want))
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)2/?
Then I help once battlefury and once old sith revan.
After that I tell the gaster shard that if it stops attacking my side I will give him now a pankacke with kake and bad orthography for improving the taste in an unimaginable way and that if he does not stops I will attack him with a dartboard filled with dartboards(imagining the way I use it is an exercise left the the poor gaster shard) and the use of sudden nihilism.(his life will be reduced to FOOLS -(a number between 0 and 4))
\==STATUS==/ POST 1/2
XSlayer300 20/20
Experiment 849 Machine Gun Attachment I I I I I I I I I I I I I I I I I I I I (5/20 CHARGING, NOASSIST!)
\==ACTIONS==/
-My Actions-
I continue to fire my Machine Gun to that Mook Tank once more.
\==STORY==/
*flashback*
"Sir, This is new, get it on our list."
"Sir yes sir!"
"We are beginning our experiment, Experiment 849."
*later*
It looks like a note.
Day 188.
CLASSIFIED LOCATION
Unknown, X=Class
Sir, we have a problem, Unknown People, and one Person named 'Acolyte' are clashing each other at the battlefield. This 'Acolyte' is dangerous and heavily protected, be careful. Proceed with caution.
Should we send troops to the frontline?
..../////////////////////....
== ACCEPTED ==
....//////////////////////....
Roger that, sending troops right now.
\==ETC==/
/NA
\==INVENTORY==/
Offensive Items:
A plain ol' Medicore Machine Gun [Equipped]
The beginning of the 5 Origins, and Undertale Madness.
The rest of them:
http://pastebin.com/dAiKBKaX
I try making permanent and soul-bound the accumulator annihilator 21/
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take
damage)13/?
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)3/?
Then I help once battlefury and once old sith revan.
After all that I use the rocket launcher onto Mecha-Jackson but it was a feint and an illusion and in fact I was attacking auyeungyat/sunnyau with that bazooka and the accumulator annihilator from up close and the illusion might help distract the bodyguards and the castle walls.
after that I retreat to the sea base since the GM said that it was possible to retreat after doing an attack but he also said that it reduced intensely the efficiency of the attack(so the previous attack will probably fail or have seriously diminished effect)
[RP AND ATTACKS]
And Gaster proves himself useful by targeting the Pro-Acolytes.
Nulitor. Yes, you. Due to being more in the 'code' of reality, attacking my HP will have no effect on me, apart from distorting messages and food does not matter to me at all.
Gaster's HP is now 3, decided by random.org. A massive amount of orange bones appear next to the Pro-Acolytes, before slamming into them.
Continuing with quick and easy kills, I approach the Sword Mook with 2HP. I click my fingers, and anvils appear in an 30 by 30 radius 20 blocks on top of them. They crash into both the 2HP and the 4HP Sword Mook, and the Mooks go squish.
Gold-Capped Greatwood Wand:
Continuing with my research into thaumaturgy, I have created the next tier of wand. To make things more interesting, inside of going straight onto a Thaumium-Capped Silverwood Wand, I'll research and create Thaumium in general and the other six types of Tier 2 wand.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 13/25 =========================
Greater Fairy 13/25 =========================
Gold-Capped Greatwood Wand 20/20 COMPLETE! (+1 from sunnyau) ====================
+1 to sunnyau and Revan
[BREAKDOWN AND OOC]
Gold-Capped Greatwood Wand: A wand with no special effects and a base damage of 6.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
I quickly modify the cement mixer so that it explodes; sending cannon balls flying everywhere....
Factory:19/15
Yoda:19/25
Snipers:10/10 +1 pricey; panda and revan (A pair of high damage; low health snipers who begin taking potshots from on top of the wall)
My suggestion: Redstone Power Distance
The Revanchist presses forward deeper and deeper.
Charges:
The Memories of the Unfortunate Soul 17/25
Mental Domination 9/25 (+2's from nulitor, Blinky and Consumer)
Meeting with an Outer God ??/??
Assists
Blinky and nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I operate the Machine Gun so that it fires on full auto at the Mook Tank until it runs out of ammunition
Factory:20/15
Yoda:21/25 +1 revan
I help revan and pricey.
My suggestion: Redstone Power Distance
Repair Station: 7/11
Augment Lightning: 1/8
"Hmm. Need to be wary of ambushes... What's it sound like?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
I beat up the weakest mook..
Mecha Jackson used Anti-Gravity Lean on the Mooks and the Mook Tank if all others get shrekt.
+1 EpicPanda +1 Consumer
You Forgot the Depowered Last Prism!
Here how the DLP works: One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 20/25
Creating 2 +20 HP Potions and a 10 HP Potion 20/25
Charge Storage: +1 from Blinky = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hey, guys. As for yesterday, as said before, my progress was not guaranteed. I had some large degree of homework as well, and combined with procrastination and my bus getting home later than normal do not make good progress. As such, I cannot post today!... Which I regret, since progress is low. I'd really love to get some progress up tomorrow, so it'd be a good idea to invest in some form of post then.
An alternate timeline emerges.
However, we must first start from the beginning...
The Revanchist attempts to scavenge for some useful materials in the deeper part of the Taiga.
Charges:
The Memories of the Unfortunate Soul 18/25
Mental Domination 11/25 (+1 Blinky)
Meeting with an Outer God ??/??
Assists
Blinky and nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hey guys, I had a homework project due, so I spent a lot of time on it, plus I procrastinated... nevertheless, I'm soldiering on and pushing some progress! However, I'm far from ready to put out a full one, so I'm saving that for tomorrow. In the meantime, I'll be putting out a Tazz-style third update, and will apply the changes tomorrow! I won't have to tell you about what happens if I post to early, right?
It is, as far as I know!! They're probably generated in the EOTE.
Due to the ever-problem of "what with", you deal 4 damage to the Mook on 9 health!
Sure thing, I guess, but I don't see what the point in just capping your attack at 4, which I think it already is for basic attacks...
It shall be done... as soon as I can apply these changes!
The Gaster Shard, strangely, is appeased by your gift of a pancake! While he doesn't detect the bad taste in it, the dodge chance on his attacks has been increased by 25%, and you will have a 2x chance to dodge in particular.
Since you cannot grasp the true form of Gaster's HP, you cannot damage it!
You might want to prop up that machine gun on something to maximize its accuracy, unless it's a surprisingly stable machine gun.
I'll give you the benefit of the doubt. You fire 4 shots, 3 of which hit!... However, the Entity-Based Shield deflects 2 of those shots. You deal 1 damage to the Mook Tank!
I have a feeling I should boost your machine gun's damage...
Despite your attempt to get past sunnyau's entity spam, your attack catches on the Player Fort. You deal 5 damage to the Player Fort!
You will deal 3 damage to both Mooks! The 2-Health Mook gets squashed flat as a pancake (complete with "strawberry jam" slathered on it?), contributing to the destruction of the Entity-Based Shield!
You create the Gold-Capped Greatwood Wand! If you'd like to delve further into thaumaturgic depths, you could go on a sidequest, at least for a while.
You deal 4 damage to 3 random enemies! I can't determine it yet, but I will once this update gets full.
Two Snipers created/built! They'll get added as soon as I can implement the current post. They'll deal moderate, unavoidable damage together, but they'll explode and damage everything around them (for 5 damage) on death. As you can see, these are the snipers from Nuclear Throne!
You progress deeper into the taiga forest and come across an aged cobblestone wall. It's too high to jump over... I'll update on the situation tomorrow.
The Entity-Based Shield blocks one of the shots, but you deal 6 damage to the Tank otherwise!
Alright, time for a spot check!... As a proper DM, I can't say what you rolled. A quick look through the DnD handbook will give me your roll...
bmxer2001 says that he hears rustling in the foliage ahead, and you indeed concur! It seems that there's something alive up ahead... However, the full extent of the turn can't be displayed until I finish the update!
You deal 4 damage to the 1-health Mook, beating it to a bloody pulp! This adds to the progress in breaking the Entity-Based Shield!
You can't scavenge something particularly interesting, but you do manage to find a short rope. However, it's too short to climb the wall... There are some trees nearby, though. What do you do (once the update's done)?
====[The Conclusion]====
Well, that's that. I'll be coming out with the other two-thirds of the update tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
I bury mechajackson under a pile of boomboxes playing overrated pop albums.
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
Hey guys, I'd love to do two-thirds and not a single third of the update, but GMing you guys has turned into chore (over more than 6 months, wow, progress is slow!), not on your part, but it's become routine. Thus, the update will continue tomorrow! As a bonus, the weekend's coming up, which most likely brings progress! On the downside, I'm only applying the changes you guys made, and any posts before the update is done will be nulled out as usual.
====[End-of-Turn Events]====
The Bee deals 2 damage to the Assault Rifle Mook!
The Spirals, who everyone has forgotten in favor of slaying the Mooks, deal 12 damage to Mecha-Jackson, placing him into Red Health (20%)!
The Heat Elemental deals 3 damage to and fries one of the two-health Spirals! This completely depletes the Entity-Based Shield!
The Player Archers nock some more arrows.
The Assault Platoon decides to have a short break by the water, at least before they must fight again.
The Assault Rifle Mook sprays full-auto at the Heat Elemental, dealing 4 damage to it!
The Work Crew has been eliminated! Thank goodness, it was getting difficult to GM over it.
The Mook Tank uses its machine gun to deal 8 damage to the Beehive!
The Backup Portal, at full Summon Power, unleashes a Rocket Launcher Mook to deal some burst damage!
The Gaster Shard unleashes Orange Bonewave! This normally has a 15% dodge chance, but Nullitor's appeasement raises this to 18%! This is multiplied by 3 to equal a 54% dodge chance! Nullitor's dodge chance is 72.5, or 145/200! The two Spirals are unfortunate enough to take damage and are Terrified, missing their next attack! Nullitor keeps his wits about him, and as battlefury13 is dead, he cannot get scared!
The Acolyte takes advantage of the Gaster Shard's spoilerrific nature! He uses 2% of the Dark Magic Meter to use the spell Hide Spoiler on it! This places it into Stasis it for 3 turns! He then produces another Spiral, and, realizing his side is going down, promptly flees the scene into the nearby forest!
Blinky1001's Amulet rolls a 4.
Mecha-Jackson's hallucinations fade into the background.
====[engie_ninja's sidequest]====
You guys, listening for the sounds of rustling, are ambushed by two bandits with stone swords! They seem to have encountered another player before and they display signs that they were blinded temporarily! However, the playing field is even, since you listened for their presence!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
You're currently at the Cobblestone Wall and wonder how to surpass it.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2), Gold-Capped Greatwood Wand (Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: 3. Sluggish (Bullet patterns 3x easier to dodge, 1/2), Appeased (Attacks 25% more easy to dodge, 0/1), Stasis (Can neither attack nor be damaged, other status effects do not progress, 3/3)
GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT
CURRENT PATTERN: Orange Bonerush (Reduces Sanity, Fieldwide, only hits targets that don't attempt to block or dodge)
CURRENT TARGET: [PA]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Available Services:
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Base Damage: 6
Speed Value: 1
Explode on death, dealing 5 damage to everything surrounding them (including their own kind!)
Mecha-Jackson [AA-BOSS] HP: 30/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII. Hallucinating (40% chance to miss attacks, 0/2)
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 27/40. Bees!: 6/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1, 1/1.
Heat Elemental [AA] HP: 0/20, 16/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 0/16, 0/16.
Assault Rifle Mook [PA] HP: 0/16, 10/16.
Rocket Launcher Mook [PA] HP: 16/16.
Spirals [PA] HP: 0/16, 2/16 , 6/16, Terrified (Misses actions, 1/1) 16/16.
Harmless Roblox Noob [PA] HP: 4/4. Will draw fire from its teammates! Will only be targeted after the Entity-Based Shield goes down.
Mook Tank [PA-BOSS] HP: 103/250. Artillery Shot: II. Entity-Based Shield: 5/5 [IIIII] Bypass Chance.
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 90%. Kills: 13. Fled the battle!
Inventory: Portable Spirograph (5/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 20/20, 20/20. Armed with Stone Swords (+2 Base Damage)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Cobblestone Wall [N] HP: 40/40. Too high to climb over by hand.
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
/null
The update is finally finished! As always, any posts made before the update is done will be rendered null, but as an upside, the Entity-Based Shield has dissipated, so you guys can keep wailing on the Tank. For Pro-Acolyte players, Michael Jackson is on critical health, so this is a good time to strike! Currently, battlefury13 is dead, so he'll need to respawn.
Post away!
An alternate timeline emerges.
However, we must first start from the beginning...
I despiralize the Spirals so that they spiral into a spiral of spirals so that they DIE.
Factory:21/20 (Just noticed it said 20/15... Anyway, the Factory is summoned! It summons one of the following robots, to a maximum of five per type, every round:
Yoda:22/25
My suggestion: Redstone Power Distance
Repair Station: 8/11
Augment Lightning: 2/8
"...Bandits. Well then. That's kinda underwhelming."
I, displaying the world's worst judgement of good and bad ideas, promptly open up with the Flamethrower on the bandits, using my Augment Fire to boost the damage considerably! Of course, we're in a forest, so guess how this is likely to end and why I mentioned displaying the world's worst judgement earlier.
Bonus points if this is the same forest that the Acolyte fled into.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I guess I have seriously NO reason to throw away my items other that making Generation +1 Items.
Still Loaded... I then immediately fire the TNT Cannon into the base of the Mook Tank without hesitation.
+1 Blinky +1 Consumer
I transform the TNT Cannon in the Player Fort into a TNT Cannon with Flying Mechanisms(Allowing to go to the next scene without deletion, unless destroyed) 4/20
I summon an ???([AA] Elite)(2/3)11/25+1 Pricey+1Blinky+1 Consumer
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 11/15 +1 Pricey+1Blinky+1 Consumer
Items:Enchanted Crafty Bow,Powerful Pyrostaff ,Enchanted Command-Block-Infused Laser Gunblade §¶ ,Omega Ω Party Hat,Small Iron Shield,Missile Launcher
My games.