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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
After much procrastination and many distractions, the update is finally complete! If I missed anything, please let me know, since I probably did! Otherwise, feel free to post away!
Note: I'll be working on art for the next update tomorrow, so there will not be a post, unfortunately. I might check around to update the OP and fix things up, though.
(/null(Oh my god. im sorry. i don't know how i forgot all about this.i just had tons of homework and stuff and then a virus and i just...yea.) Lets just reset my character. no clones, (keep my vines), Just me in the swamp.
I Quickly get away from the mud golem so he can't hurt me. I start making a small shrine... What it is... Shall be a mystery for now.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack and it will never allow to make more than 4 damage with an attack no matter what you do). 25/whatever the GM wants(must this be a multi-part item?)
Then I try making permanent and soul-bound the accumulator annihilator 11/?(+1 from revan)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)5/?
Then I help once battlefury and once old sith revan.
After all that I use a Stalker Secretion-Soaked Rocket with the pipe bazooka to shoot on the AA boss(hoping it will reduce its melee damage)
I try making permanent and soul-bound the accumulator annihilator 12/?(+1 from revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)6/?
I start building a completely awesome chaingun(1 base damage but can target multiple people and shoot salvos of up to 18 shots spread in any wanted way between the targets)1/?(I do not want to complete it this turn so if it costs less than 1 charge I do not charge it this turn)
Then I help once battlefury and once old sith revan.
Then try to I slap consumer of all with a trout.
The trout try to turn into a road.
Then It might railroad consumer of all toward ¤%.
The sky then could if it wanted look at the trout full of stars and endless.
Then the accumulator annihilator might deal 7 extra damage(he have 7 items with notably four potions)
The Revanchist smiles at the crystal, a lightsaber would be superb, a lightsaber is a Jedi's life.
The Power of the Force 25/25(+2 nulitor)
They prepare to leave the Derelict House, until they feel presences in the Force... The Revanchist turns to face 3 figures each shimmering formless phantoms. The Force, The Light and The Dark...
"You are alone"
"He seeks to corrupt you."
"Let him, you will gain power"
"His treachery will consume you, do not trust him."
"You have been given a path unlike your fellows, neither bound to light or dark. You shall walk alone forever."
A faint silhouette creeps into the room.
Hehehehehehehehehehehe....
"Our Power is strong but he will make us stronger."
"Don't forget who you are."
"You are one with the Force, take our gifts and heed our warnings"
Each of the phantoms put their hands on the Revanchist before vanishing. Was this real or a vision?
The Revanchist feels more attuned with the Force.
It appears that the path for the Revanchist has become more complicated...
They decide to focus upon the key with the Force and see if it can lead somewhere.
Charges:
The Memories of an Unfortunate Soul 16/25 (Note:This will summon a hostile boss)
Mind Trick 2/?? (+1 nulitor)
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
[RP AND ATTACKS]
The Pure Fox uses divineSpiritWorld(). ConsumerOfAll: Gaster, it's AA, not AZ, and AZ is [AZ], not [AZ]. Have you ever experienced being split across realms? It's not pretty, at all. Feedback from my 'brothers', lurking across other godmodding wars may mess with my targets.
Gasterblasters then fly in a cross pattern around the Anti-Acolyte entities, similarly to sans' Gasterplus back in the Zeroth war. Gaster also changes his 'HP' to FOOLS.
Pesterlog
consumerofAll [CA] began pestering crucifixionTerminated [CT] at ██:██:██ CA: That was an unexpectedly nice response. CA: I can't argue with being in the limelight. CA: We'll probably see you later in this Godmodding War. CA: For now, bye. consumerofAll [CA] ceased pestering crucifixionTerminated [CT] at ██:██:██
ConsumerOfAll: Hey, nuli, what are you doing, wait stop ConsumerOfAll: What is up with that trout?
I completely ignore nulitor smashing me with a road trout, and instead poke the 1HP Medic very hard. As he has 1 HP and no armour, and is not in Orange or Red Health, he instantly dies and contributes to destroying the Entity-Based Shield.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 12/25 (+1 from sunnyau) ========================= Greater Fairy 12/25 (+2 from Revan) ========================= Gold-Capped Greatwood Wand 18/20 (+1 from Pricey) ==================== +1 to sunnyau and Revan
[BREAKDOWN AND OOC]
There is nothing else to say.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
I tear metal from the Mook Tank again and I write the message that says Someones Ninjaed Meh! D: on the Mook Tank..
Mecha Jackson used Top Hat Toss on the Mooks and the rest.
+1 sunnyau +1 Blinky
Depowered Last Prism 25/25! (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 19/25
Creating 2 +20 HP Potions and a 10 HP Potion 19/25
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The Revanchist attempts to heal themselves with the Force again, not wanting to use the Porkchop. They spend the time mulling over the vision/experience they had. Well, at least they know the Voice isn't exactly their friend.
You wound me, I'm your friend. Well, we will be friends... Heh. I mean look at the time we've already spent together
The Revanchist thinks back to the few posts that the Voice appeared in.
Those were good times right?
"..."
Don't worry, a face to face chat will explain everything
Charges:
The Memories of an Unfortunate Soul 16/25 (Note:This will summon a hostile boss)
Mental Domination 2/?? (+1 nulitor)
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Blinky & nulitor
Putting off the update, currently! Although I did manage to make some art yesterday for the Update, so I wasn't lying to you guys then. However, I only have so much time in the world, so this will be a half-update. Any posts made while the update is in progress will be nulled out, as usual.
(/null(Oh my god. im sorry. i don't know how i forgot all about this.i just had tons of homework and stuff and then a virus and i just...yea.) Lets just reset my character. no clones, (keep my vines), Just me in the swamp.
I Quickly get away from the mud golem so he can't hurt me. I start making a small shrine... What it is... Shall be a mystery for now.
I also looked around for more vines.
Shrine: 1/10?
Hp: 20/20
Oh, alrighty then. I was wondering where you went off to, but hey, we're all human.
Taking advantage of the Mud Golem's distraction, you scurry off to find more vines! The Mud Golem doesn't pursue you and heads back to its temple.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is the same as a regular attack and it will never allow to make more than 4 damage with an attack no matter what you do). 25/whatever the GM wants(must this be a multi-part item?)
Then I try making permanent and soul-bound the accumulator annihilator 11/?(+1 from revan)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)5/?
Then I help once battlefury and once old sith revan.
After all that I use a Stalker Secretion-Soaked Rocket with the pipe bazooka to shoot on the AA boss(hoping it will reduce its melee damage)
Using the special rocket you stored up earlier, you deal 5 damage to Mecha-Jackson! However, while it doesn't get into his bloodstream (one needs a weapon that pierces into a body, e.g. teeth, to do that), you do manage to hit his optical sensors with the venom! This will cause him to Hallucinate for 2 turns!
Era of Oblivion completed! I don't think it's that powerful, so +5 to both your charges as compensation!
I try making permanent and soul-bound the accumulator annihilator 12/?(+1 from revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)6/?
I start building a completely awesome chaingun(1 base damage but can target multiple people and shoot salvos of up to 18 shots spread in any wanted way between the targets)1/?(I do not want to complete it this turn so if it costs less than 1 charge I do not charge it this turn)
Then I help once battlefury and once old sith revan.
Then try to I slap consumer of all with a trout.
The trout try to turn into a road.
Then It might railroad consumer of all toward ¤%.
The sky then could if it wanted look at the trout full of stars and endless.
Then the accumulator annihilator might deal 7 extra damage(he have 7 items with notably four potions)
The Player Fort blocks your attack instead. 4 damage to it!
Also, I'm counting stacks of items and not individual ones.
The Revanchist smiles at the crystal, a lightsaber would be superb, a lightsaber is a Jedi's life.
The Power of the Force 25/25(+2 nulitor)
They prepare to leave the Derelict House, until they feel presences in the Force... The Revanchist turns to face 3 figures each shimmering formless phantoms. The Force, The Light and The Dark...
"You are alone"
"He seeks to corrupt you."
"Let him, you will gain power"
"His treachery will consume you, do not trust him."
"You have been given a path unlike your fellows, neither bound to light or dark. You shall walk alone forever."
A faint silhouette creeps into the room.
Hehehehehehehehehehehe....
"Our Power is strong but he will make us stronger."
"Don't forget who you are."
"You are one with the Force, take our gifts and heed our warnings"
Each of the phantoms put their hands on the Revanchist before vanishing. Was this real or a vision?
The Revanchist feels more attuned with the Force.
It appears that the path for the Revanchist has become more complicated...
They decide to focus upon the key with the Force and see if it can lead somewhere.
Charges:
The Memories of an Unfortunate Soul 16/25 (Note:This will summon a hostile boss)
Mind Trick 2/?? (+1 nulitor)
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
Interesting... I wonder what those voices will mean in the future.
The force seems to lead deeper into the woods. Do you continue?
[RP AND ATTACKS]
The Pure Fox uses divineSpiritWorld(). ConsumerOfAll: Gaster, it's AA, not AZ, and AZ is [AZ], not [AZ]. [DECODED] Have you ever experienced being split across realms? It's not pretty, at all. Feedback from my 'brothers', lurking across other godmodding wars may mess with my targets.
Gasterblasters then fly in a cross pattern around the Anti-Acolyte entities, similarly to sans' Gasterplus back in the Zeroth war. Gaster also changes his 'HP' to FOOLS.
Pesterlog
consumerofAll [CA] began pestering crucifixionTerminated [CT] at ██:██:██ CA: That was an unexpectedly nice response. CA: I can't argue with being in the limelight. CA: We'll probably see you later in this Godmodding War. CA: For now, bye. consumerofAll [CA] ceased pestering crucifixionTerminated [CT] at ██:██:██
ConsumerOfAll: Hey, nuli, what are you doing, wait stop ConsumerOfAll: What is up with that trout?
I completely ignore nulitor smashing me with a road trout, and instead poke the 1HP Medic very hard. As he has 1 HP and no armour, and is not in Orange or Red Health, he instantly dies and contributes to destroying the Entity-Based Shield.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 12/25 (+1 from sunnyau) ========================= Greater Fairy 12/25 (+2 from Revan) ========================= Gold-Capped Greatwood Wand 18/20 (+1 from Pricey) ==================== +1 to sunnyau and Revan
[BREAKDOWN AND OOC]
There is nothing else to say.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
You cherry tap the 1HP Wonder Medic! He falls over, thus weakening the Entity-Based Shield! Attacks now have a 20% chance to strike the Mook Tank!
I tear metal from the Mook Tank again and I write the message that says Someones Ninjaed Meh! D: on the Mook Tank..
Mecha Jackson used Top Hat Toss on the Mooks and the rest.
+1 sunnyau +1 Blinky
Depowered Last Prism 25/25! (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 19/25
Creating 2 +20 HP Potions and a 10 HP Potion 19/25
Charge Storage: N/A = 0 Charge Points
Message written, but you fail to do any damage to the Mook Tank due to the Entity-Based Shield!
The Revanchist attempts to heal themselves with the Force again, not wanting to use the Porkchop. They spend the time mulling over the vision/experience they had. Well, at least they know the Voice isn't exactly their friend.
You wound me, I'm your friend. Well, we will be friends... Heh. I mean look at the time we've already spent together
The Revanchist thinks back to the few posts that the Voice appeared in.
Those were good times right?
"..."
Don't worry, a face to face chat will explain everything
I continue upgrading the tree farm 7/7 +1 blinky +1 GM
The tree farm now grows a variety of trees, and can hold more supplies
I help blinky
I fire a cannon at the Mook Tank
The cannon shot is blocked by the Entity-Based Shield!
Tree farm upgraded! All logs are created equal, so I'll just make it produce more logs. Its storage capacity also upgrades to 3 apples and 12 logs!
====[End-of-Turn Events]====
The Spirals, realizing the imminent threat the Pure Fox ADS poses due to its super attack being charged, concentrate all their firepower on it, downing it before it manages to shoot out more bullet hell!
Michael Jackson uses his Tophat Toss! battlefury13 performs a Heroic (or Villainous, depending on your perspective) Sacrifice, absorbing 30 of the Top Hat's 60 glorious damage! This sacrifice kills battlefury13's PC, but since he has no items, death is but a doorway. The rest of his damage slays the two standing Lightly Armored Mooks, kills off the 1-health Assault Rifle Mook, wipes out all the Automech Shooter units (and contributing to the destruction of the Entity-Based Shield) and gets all the Spirals down to 8 health!
The Heat Elemental deals 3 damage to one of the Sword Mooks!
The Player Archers charge their shots fully and fire at the Mook Tank! Out of both their shots, only one is able to pierce through the Entity-Based Shield, dealing 8 damage!
The Assault Platoon's current enemies have been neutralized.
The Sword Mooks work together and slash at one of the workers, killing him!
The Assault Rifle Mook fires a salvo of medium rounds at the Cement Mixer Cannon! This deals 3 damage!
The Work Crew, under attack, use the Machine gun to deal 2 damage to every Spiral and fire the Cement Cannon at the Mook Tank! It manages to score a hit, dealing 6 damage!
The Mook Tank uses Artillery Shot, launching it at Mecha-Jackson! This deals a considerable 12 damage to him!
The Backup Portal puts out an Assault Rifle Mook!
The Gaster Shard unleashes Gasterplus, unleashing a vast amount of damage on the Anti-Acolyte Entities! It deals 5 damage to everyone who was unlucky enough to take the shots, which wipes out all of the Workers! One Bee manages to survive the onslaught, as does the Heat Elemental who dodges the attack! It changes its bullet pattern to Orange Bonerush and switches targets!
The Acolyte, concerned with the Gaster Shard's increasing danger levels, uses 2% of his Dark Magic Meter to afflict the Gaster Shard with Sluggishness! This will make its bullet patterns easier to dodge for 2 turns!
Blinky1001's Amulet begins summoning again!
The Mook Tank's 2-damage 2-in-1 Burning and Corroding combo deals the last of its damage!
====[engie_ninja's sidequest]====
You guys have ventured 5% closer to the Plateau before being interrupted by bmxer2001 thinks he hears something in the distance. Do you guys soldier on or perform a good old-fashioned Spot check?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
Contains nothing of note that wasn't mentioned in the post.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 21/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 18/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item), Stalker Secretion-Soaked Rocket (Can be launched out of the Pipe Bazooka, unknown bonus properties) (Used), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to grant up to +4 extra damage, no status effects on said attack)
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 0/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
STATUS: MALIGNANT CURRENT PATTERN: Orange Bonerush (Reduces Sanity, Fieldwide, only hits targets that don't attempt to block or dodge) CURRENT TARGET: [PA] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Archer [AA] HP: 10/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 177/200. Structural. Auto-Mining Factory: 6/10 [IIIIIIIIII] Material. Farm: 7/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30. Tree Farm: 2/12 [IIIIIIIIIIII] Wood, 1/2 [III] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Mecha-Jackson [AA-BOSS] HP: 42/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII. Hallucinating (40% chance to miss attacks, 1/2)
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 35/40. Bees!: 8/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 0/1, 1/1.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 6/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 11/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 0/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 0/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 0/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x9) Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 0/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Heat Elemental [AA] HP: 0/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Lightly Armored Spear Mooks [PA] HP: 0/16, 0/16.
Sword Mook [PA] HP: 4/16, 2/16.
Assault Rifle Mook [PA] HP: 0/16, 16/16.
Spirals [PA] HP: 0/16, 6/16, 6/16, 6/16.
Automech Shooters [PA] Units: 0. Deals 1 damage per unit, 2 Speed Value.
1HP Wonder Medic [PA] HP: 0/1. Heals every Pro-Acolyte on the battlefield by 1 HP each while in play!
Harmless Roblox Noob [PA] HP: 4/4. Will draw fire from its teammates! Will only be targeted after the Entity-Based Shield goes down.
Mook Tank [PA-BOSS] HP: 110/250. Artillery Shot: II. Entity-Based Shield: 2/5 [IIIII] Bypass Chance. Burning (1 damage over time, 0/3), Corroding (1 damage over time, 0/2),
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 90%. Kills: 13.
Inventory: Portable Spirograph (6/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Assault Squad [N]: Attacks with 3 Speed Value and 4 base damage.
Front Line:
Rifle Troopers: 16/20, 17/20, and 26/20 HP. Shotgun Troopers: 20/20 HP (x2)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Contents looted!
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 19/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x59)
After much procrastination, the EOTE is finished! Feel free to post away! The Gaster Shard's making quite an impact on the Battlefield (which I don't like myself), so maybe you guys should try reducing its integrity!
Note: I have some projects due Monday, so progress is not guaranteed that day.
Revan I helped you twice last turn and you added only one to your charges.(you basically have a charge you did not spent)/null
Understood, thanks for pointing it out. All these charges...
/Nyarl
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The update is finished!
After much procrastination and many distractions, the update is finally complete! If I missed anything, please let me know, since I probably did! Otherwise, feel free to post away!
Note: I'll be working on art for the next update tomorrow, so there will not be a post, unfortunately. I might check around to update the OP and fix things up, though.
An alternate timeline emerges.
However, we must first start from the beginning...
(/null(Oh my god. im sorry. i don't know how i forgot all about this.i just had tons of homework and stuff and then a virus and i just...yea.) Lets just reset my character. no clones, (keep my vines), Just me in the swamp.
I Quickly get away from the mud golem so he can't hurt me. I start making a small shrine... What it is... Shall be a mystery for now.
I also looked around for more vines.
Shrine: 1/10?
Hp: 20/20
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 25/whatever the GM wants(must this be a multi-part item?)
Then I try making permanent and soul-bound the accumulator annihilator 11/?(+1 from revan)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)5/?
Then I help once battlefury and once old sith revan.
After all that I use a Stalker Secretion-Soaked Rocket with the pipe bazooka to shoot on the AA boss(hoping it will reduce its melee damage)
I set off a mini earthquake among the Automech Shooters.
Factory:17/15
Yoda:17/25
I begin summoning some Snipers:5/10
My suggestion: Redstone Power Distance
I try making permanent and soul-bound the accumulator annihilator 12/?(+1 from revan)
I keep building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)6/?
I start building a completely awesome chaingun(1 base damage but can target multiple people and shoot salvos of up to 18 shots spread in any wanted way between the targets)1/?(I do not want to complete it this turn so if it costs less than 1 charge I do not charge it this turn)
Then I help once battlefury and once old sith revan.
Then try to I slap consumer of all with a trout.
The trout try to turn into a road.
Then It might railroad consumer of all toward ¤%.
The sky then could if it wanted look at the trout full of stars and endless.
Then the accumulator annihilator might deal 7 extra damage(he have 7 items with notably four potions)
The Revanchist smiles at the crystal, a lightsaber would be superb, a lightsaber is a Jedi's life.
The Power of the Force 25/25(+2 nulitor)
They prepare to leave the Derelict House, until they feel presences in the Force... The Revanchist turns to face 3 figures each shimmering formless phantoms. The Force, The Light and The Dark...
"You are alone"
"He seeks to corrupt you."
"Let him, you will gain power"
"His treachery will consume you, do not trust him."
"You have been given a path unlike your fellows, neither bound to light or dark. You shall walk alone forever."
A faint silhouette creeps into the room.
Hehehehehehehehehehehe....
"Our Power is strong but he will make us stronger."
"Don't forget who you are."
"You are one with the Force, take our gifts and heed our warnings"
Each of the phantoms put their hands on the Revanchist before vanishing. Was this real or a vision?
The Revanchist feels more attuned with the Force.
It appears that the path for the Revanchist has become more complicated...
They decide to focus upon the key with the Force and see if it can lead somewhere.
Charges:
The Memories of an Unfortunate Soul 16/25 (Note:This will summon a hostile boss)
Mind Trick 2/?? (+1 nulitor)
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
PesterlogThe Pure Fox uses divineSpiritWorld().
ConsumerOfAll: Gaster, it's AA, not AZ, and AZ is [AZ], not [AZ].
Have you ever experienced being split across realms? It's not pretty, at all. Feedback from my 'brothers', lurking across other godmodding wars may mess with my targets.
Gasterblasters then fly in a cross pattern around the Anti-Acolyte entities, similarly to sans' Gasterplus back in the Zeroth war. Gaster also changes his 'HP' to FOOLS.
consumerofAll [CA] began pestering crucifixionTerminated [CT] at ██:██:██
CA: That was an unexpectedly nice response.
CA: I can't argue with being in the limelight.
CA: We'll probably see you later in this Godmodding War.
CA: For now, bye.
consumerofAll [CA] ceased pestering crucifixionTerminated [CT] at ██:██:██
ConsumerOfAll: Hey, nuli, what are you doing, wait stop
ConsumerOfAll: What is up with that trout?
I completely ignore nulitor smashing me with a road trout, and instead poke the 1HP Medic very hard. As he has 1 HP and no armour, and is not in Orange or Red Health, he instantly dies and contributes to destroying the Entity-Based Shield.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 12/25 (+1 from sunnyau) =========================
Greater Fairy 12/25 (+2 from Revan) =========================
Gold-Capped Greatwood Wand 18/20 (+1 from Pricey) ====================
+1 to sunnyau and Revan
[BREAKDOWN AND OOC]
There is nothing else to say.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
I one hit KO the spiral on one health.
Factory:18/15
Yoda:18/25
I begin summoning some Snipers:6/10
I help robby and revan
My suggestion: Redstone Power Distance
I tear metal from the Mook Tank again and I write the message that says Someones Ninjaed Meh! D: on the Mook Tank..
Mecha Jackson used Top Hat Toss on the Mooks and the rest.
+1 sunnyau +1 Blinky
Depowered Last Prism 25/25! (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
One Down, 5 to go. This item is Completely Soulbound deals 4 damage Uncharged (8 damage when Fully Charged) but it is way weaker than the Orbital Variant (6 Charged Last Prisms alltogether) (48 damage if it's not charged, but 96 damage when fully charged) I will try to power this up next time.
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 19/25
Creating 2 +20 HP Potions and a 10 HP Potion 19/25
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Repair Station: 6/11
Augment Fire: 8/8
I promptly imbue myself with Augment Fire. Now I can make and control fire. Yay.
Anyway. Forest area...
"...Hmm... this forest. Your guys's thoughts?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
i summon a n00b
Harmless Roblox N00b: Self-styled biggest fan of the acolyte. 10/10.
I then tragically jump into the way of Mecha Jacksons Tophat Toss, trying to throw it back at him
2/15
3/10
1+ nullitor
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
The Revanchist attempts to heal themselves with the Force again, not wanting to use the Porkchop. They spend the time mulling over the vision/experience they had. Well, at least they know the Voice isn't exactly their friend.
You wound me, I'm your friend. Well, we will be friends... Heh. I mean look at the time we've already spent together
The Revanchist thinks back to the few posts that the Voice appeared in.
Those were good times right?
"..."
Don't worry, a face to face chat will explain everything
Charges:
The Memories of an Unfortunate Soul 16/25 (Note:This will summon a hostile boss)
Mental Domination 2/?? (+1 nulitor)
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Blinky & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I continue upgrading the tree farm 7/7 +1 blinky +1 GM
The tree farm now grows a variety of trees, and can hold more supplies
I help blinky
I fire a cannon at the Mook Tank
Putting off the update, currently! Although I did manage to make some art yesterday for the Update, so I wasn't lying to you guys then. However, I only have so much time in the world, so this will be a half-update. Any posts made while the update is in progress will be nulled out, as usual.
Oh, alrighty then. I was wondering where you went off to, but hey, we're all human.
Taking advantage of the Mud Golem's distraction, you scurry off to find more vines! The Mud Golem doesn't pursue you and heads back to its temple.
You gather 2 more Vines!
Using the special rocket you stored up earlier, you deal 5 damage to Mecha-Jackson! However, while it doesn't get into his bloodstream (one needs a weapon that pierces into a body, e.g. teeth, to do that), you do manage to hit his optical sensors with the venom! This will cause him to Hallucinate for 2 turns!
Era of Oblivion completed! I don't think it's that powerful, so +5 to both your charges as compensation!
Your earthquake destroys 4 units of the Automech Shooters!
The Player Fort blocks your attack instead. 4 damage to it!
Also, I'm counting stacks of items and not individual ones.
Interesting... I wonder what those voices will mean in the future.
The force seems to lead deeper into the woods. Do you continue?
You cherry tap the 1HP Wonder Medic! He falls over, thus weakening the Entity-Based Shield! Attacks now have a 20% chance to strike the Mook Tank!
Spiral defeated, but since it was on critical health at the beginning of the turn, it doesn't contribute to destroying the Entity-Based Shield!
Message written, but you fail to do any damage to the Mook Tank due to the Entity-Based Shield!
Mecha Jackson will do as you say.
<bmxer2001> I'm not really sure, but I might hear a little something off in the distance. I'd advise we stay alert.
Fire Augment created! However, it will have a cooldown between uses.
You will be on the receiving end of the Tophat Toss and try to block some of the damage! The results are in the EOTE.
Your Force meditation restores 3 HP to yourself due to your recent Force affinity!
The cannon shot is blocked by the Entity-Based Shield!
Tree farm upgraded! All logs are created equal, so I'll just make it produce more logs. Its storage capacity also upgrades to 3 apples and 12 logs!
====[End-of-Turn Events]====
The Spirals, realizing the imminent threat the Pure Fox ADS poses due to its super attack being charged, concentrate all their firepower on it, downing it before it manages to shoot out more bullet hell!
The Heat Elemental deals 3 damage to one of the Sword Mooks!
The Player Archers charge their shots fully and fire at the Mook Tank! Out of both their shots, only one is able to pierce through the Entity-Based Shield, dealing 8 damage!
The Assault Platoon's current enemies have been neutralized.
The Sword Mooks work together and slash at one of the workers, killing him!
The Assault Rifle Mook fires a salvo of medium rounds at the Cement Mixer Cannon! This deals 3 damage!
The Work Crew, under attack, use the Machine gun to deal 2 damage to every Spiral and fire the Cement Cannon at the Mook Tank! It manages to score a hit, dealing 6 damage!
The Mook Tank uses Artillery Shot, launching it at Mecha-Jackson! This deals a considerable 12 damage to him!
The Backup Portal puts out an Assault Rifle Mook!
The Gaster Shard unleashes Gasterplus, unleashing a vast amount of damage on the Anti-Acolyte Entities! It deals 5 damage to everyone who was unlucky enough to take the shots, which wipes out all of the Workers! One Bee manages to survive the onslaught, as does the Heat Elemental who dodges the attack! It changes its bullet pattern to Orange Bonerush and switches targets!
The Acolyte, concerned with the Gaster Shard's increasing danger levels, uses 2% of his Dark Magic Meter
to afflict the Gaster Shard with Sluggishness! This will make its bullet patterns easier to dodge for 2 turns!
Blinky1001's Amulet begins summoning again!
The Mook Tank's 2-damage 2-in-1 Burning and Corroding combo deals the last of its damage!
====[engie_ninja's sidequest]====
You guys have ventured 5% closer to the Plateau before being interrupted by bmxer2001 thinks he hears something in the distance. Do you guys soldier on or perform a good old-fashioned Spot check?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
Contains nothing of note that wasn't mentioned in the post.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes
the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: FOOLS. Sluggish (Bullet patterns 3x easier to dodge, 2/2)
GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT
CURRENT PATTERN: Orange Bonerush (Reduces Sanity, Fieldwide, only hits targets that don't attempt to block or dodge)
CURRENT TARGET: [PA]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Mecha-Jackson [AA-BOSS] HP: 42/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII. Hallucinating (40% chance to miss attacks, 1/2)
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 35/40. Bees!: 8/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 0/1, 1/1.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 6/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 11/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 0/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 0/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 0/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x9) Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 0/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Heat Elemental [AA] HP: 0/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 4/16, 2/16.
Assault Rifle Mook [PA] HP: 0/16, 16/16.
Spirals [PA] HP: 0/16, 6/16, 6/16, 6/16.
Automech Shooters [PA] Units: 0. Deals 1 damage per unit, 2 Speed Value.
1HP Wonder Medic [PA] HP: 0/1. Heals every Pro-Acolyte on the battlefield by 1 HP each while in play!
Harmless Roblox Noob [PA] HP: 4/4. Will draw fire from its teammates! Will only be targeted after the Entity-Based Shield goes down.
Mook Tank [PA-BOSS] HP: 110/250. Artillery Shot: II. Entity-Based Shield: 2/5 [IIIII] Bypass Chance. Burning (1 damage over time, 0/3), Corroding (1 damage over time, 0/2),
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 90%. Kills: 13.
Inventory: Portable Spirograph (6/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 15/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Contents looted!
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
But it seems it is.
Also, isn't the factory generating Materials?
Well, I shoot the TNT Cannon at the 9 health mook, and splashes onto other 1 HP mooks. I then pyro down the Mook Tank.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)25/25+1 Pricey +1Blinky +1 GM
I summon an ???([AA] Elite)(2/3)7/25+1 Pricey+1Blinky +1 Gm
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 7/15 +1 Pricey+1Blinky +1 GM
My games.
+1 blinky
I reload the TNT cannon!
Either A, Its not done, so your turns are void, or B. You forgot about my swamp.
After much procrastination, the EOTE is finished! Feel free to post away! The Gaster Shard's making quite an impact on the Battlefield (which I don't like myself), so maybe you guys should try reducing its integrity!
Note: I have some projects due Monday, so progress is not guaranteed that day.
I didn't forget about your swamp, it's just open-ended as to where you'd like to go from here.
An alternate timeline emerges.
However, we must first start from the beginning...