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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
News! I'll be attending an event Sunday and will be unable to post. Thus, you guys will lack a post tomorrow! Feel free to use the extra time however you prefer.
I derp into derpxistance. I then proceed to derp into the pro-acolyte derpteam.
I then launch all those derps at a random Mecha Jackson, derping it. Then, in a moment of supreme derp i realize AA can also mean Anti-Aircraft. This causes said Mecha Jackson to randomly derp into being a Anti-Aircraft cannon for a few second
1/15
1/10
1+ nullitor
wat is charge cap
Hey, welcome to the game! Your PC's been added.
You deal 3 damage to Michael Jackson and force his targeting to the Spirals, which are airborne entities!
I order my entities at the Tower of Futility to double time back to the battlefield
"There are too many enemies there to handle. Get back to the real fight!"
Factory:13/15 +1 consumer; +1 revan
Yoda:12/25 +2 Panda; +1 pricey
I help panda and pricey.
Panda; you can only help me +1 a turn; but I appreciate the effort.
Only a few of your entities manage to escape! Namely, the Cement Cannon workers, the Elemental of Light, and the Heat Elemental, however they are just as vulnerable here as in the Sea Base!
Hmm...Purostaff? I shoot my TNT Cannon at the Mook Tank and if I can drink more potion: I pull out 1 more Health Potion and drinks it. Else I shoot the Mook Tank.I then see the glitch in Purostaff and I think there is some Nyan Cat going along. So I pressed the Glitch and flowed the Nyan Cat spirit out to attack PA entities befroe the Staff deglitch into Pyrostaff.
Won't the Mook Tank burn?
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)19/25+1 Pricey+1Blinky
TNT Cannon upgrades in the Player Fort 10/10 +1 Pricey +1Blinky
I summon 15*Temporary Automech-shooters HP:1/1 DMG:1/1 But targets Mooks and nothing else.Engages them in battle automatically. 3/3+1 Pricey +1Blinky
OOC Message:(With my Enchanted sword, I am going to alternate between pulling out health potions+long range shootoffs(Current turn) and slashing off the boss+some health potions.Summoned loads of 1-5 HP minions for 1p1ing the Mooks and dying, buying me time. Any ideas?)
Panda,I think I will continue with your army overflow method and I flow Temporary Automech-shooters into it.
Yeah, you got a Purostaff that kills its targets using Purokinesis.
The TNT Cannon fires at the Mook Tank, since you can't multitask!
The Tank (and everyone)'s Burning/other DoT effect is stretched out so that people have time to take damage of the DoT.
The TNT Cannon's Base Damage has been upgraded from 4 to 5!
You summon the Automech Shooters, but the Acolyte uses 1% of his Dark Magic Meter to bewitch them onto his side!
GM, are you quite sure that the HP of Mook Tank=200? I calculated 197
XSlayer300[Machine Gun]-3
Sunnyau[Gunblade]-8
Consumer[Orbiter]-4
Pricey[Blaster]-6
Pricey[Jackson]-16
Blinky[Crew]-16
Total:-53
250-53 should be 197
I managed to get 53 damage as well on my personal notepad I'll use for calculating the boss damage (to determine who gets the Spoil of War)! 3 damage dealt to the Tank due to my error. Thanks for checking up on this. Otherwise, this is a double-post!
The charge cap is 25 which means that currently we can charge something only up to 25.
But the GM allowed to do multi-parts stuff which means that you can do something with multiple charges of 25 charges for having something more powerful.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 22/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 6/?(+1 from battlefury13)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)3/?
Then I help once battlefury and once old sith revan.
After that I use a word to sword a talker which is a stalker.
[RP AND ATTACKS]
The Pure Fox uses lilies() on the Mook Tank.
I take out my newly Generation +1 Chain Orbiter Mana Wand, and pray that the Curse of Repetitiveness isn't slowly making it weaker and weaker due to itemspam. I then use the hidden power of Yankean's Mana Chain inside of the Chain Orbiter Mana Wand and project an image of a Sniper Rifle in the air. I wave my wand once, and the projected Sniper Rifle fires a bullet at the Mook Tank. I wave it until the accuracy gets to zero, making the illusionary Sniper Rifle fire over and over again, much more than what a Sniper Rifle is usually able to do. I then dematerialise the Sniper Rifle and see if the chain on the Chain Orbiter Mana Wand is still stable.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 8/25 (+2 from sunnyau) ========================= Greater Fairy 8/25 (+1 from sunnyau) ========================= Gold-Capped Greatwood Wand 15/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC] (By finish off, I meant kill. Heavy use and upgrading of items leads to honorary Generation +1? I hope to have a stack of these kinds of items later on.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
The Pure Fox will do as you say.
You deal 6 damage to the Mook Tank!
You're not quite spamming it just yet! In fact, I'm thinking of a new, more interesting mechanic for it, befitting its status as a Generation +1 Item! Got any ideas?
Sure thing, it's just that your target was on high health and I was a bit confused.
Welcome back! If you were Long Since Idle before, you're not now.
The Acolyte knows better than to buy Unusuals from third-party websites using real-world money! The Acolyte ends the query quickly and goes about his business.
DTG3 will never happen, as the three GMs announced. Also, Redstone isn't in Pain and Suffering yet so I guess I'll have to prepare for a future Redstone appearance (unless Redstone is Joey, which would be a major plot twist). Goodbye to your Acolyte appearance.
Summoning Mooks is the Acolyte's thing (he uses them instead of Terrors, which are mobs godmodders summon) and one post summons are brainwashed by the Acolyte. We forgot to warn you earlier, and you've probably accidently done the Backup Portal's work for it as well as allowing those Mooks to become slightly stronger.
/null
No DTG3? That's a bit of a shame, but I guess we're all human. If so, maybe Acolyte could be the "spiritual" version of DTG3, which means that this could get canonized! I was planning for it to take place in an alternate timeline so that DTG3 could run separately to it, but with that out of the way, this could become canon!
Mooks refer to easy to kill filler bad guys. Easy to kill filler good guys are referred to as Redshirts, and have been changed as such! For some reason, the Mooks have a lot more health than they do, most likely due to them being summoned in an single turn.
Depowered Last Prism 23/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 15/25 +1 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 15/25 +1 from Consumer
Charge Storage: N/A = 0 Charge Points
You deal 2 damage to the most injured Lightly Armored Spear Mook!
A tiny rock flies and hits the Mook Tank. The tank seems to feel nothing, but then...
The rock hatches. A tiny, burrowing, metal eating mite comes out secreting acid that rusts the tank. It then eats the rust and grows in strength; before burrowing into the ground; never to be seen again.
Factory:14/15
Yoda:14/25 +1 panda
I help panda and pricey.
You deal 2 damage to the Mook Tank! The Mook Tank will suffer Corroding for 2 turns!
Augment Fire: 6/8 (+1 from EpicPandaGamer, +1 from Pricey)
I make an audible thinking sound while staring at the distant plateau.
"Well, someone's gonna have to stay here, just to make sure nothing funny goes on with the wall... Who's staying?"
Ross8815's itching to go on an adventure, but bmxer2001 and 75fires have been rarely seen around and have yet to prove their worth in battle. Ross815 says that he'd work diligently on the Wall and other projects while he's there. It's up for you to decide! I'll have their Special Actions listed as well so you can better gauge their ability. More info below in he EOTE!
====[End-of-Turn Events]====
The round from the TNT Cannon explodes on the Mook Tank, dealing 10 damage to it!
The two Bees deal 2 damage to two Lightly Armored Spear Mooks!
The Anti-Djinni deals 4 damage to one of the Rifle Troopers!
One of the Spirals shoots out a deadly disc and finishes off the Elemental of Light! The other two uses their shots to get rid of the two low-health workers!
Michael Jackson lets out a vocal shout of musical fury, dealing 10 damage to one of them!
The Elementals deal 3 damage each to a Mook and a Rifle Trooper!
The Player Archer deals 4 damage to a Lightly Armored Spear Mook due to a hasty shot! The other's aim is more steady and he manages to deal 8 damage to another Mook right through his armor!
The Pure Fox uses lilies() on the Tank, dealing a piercing 12 damage to it!
The Spear Redshirts deal 2 damage each to two Spirals, throwing their spears to reach them!
The Player Fort's Tree Farm manages to produce an apple!
The Assault Platoon's Front Line uses the Shotgun Troopers to score 4 damage on the Anti-Djinni!
The Spear Mooks deal 6 damage to the Heat Elemental, and 3 damage to the Drill Gun! They de
The Sword Mook slays the other Spear Redshirt!
The Work Crew uses the Machine Gun to target all of the Mooks! They also use the Tank to deal 8 damage to the opposing Tank!
The Autoturret fires on the Mook Tank for 10 damage!
The Beehive spawns 2 more Bees!
The Mook Tank fires on the Autoturret, dealing 8 damage to it and turning it into Swiss cheese covered in Automato sauce!
The Acolyte uses up 4% of his Dark Magic Meter! He uses this to destroy the Wrecking Ball Helicopter, rend the Drill Gun down to scrap, deal 6 damage to the Work Crew's Tank, and finally to strike Michael Jackson with a searing bolt of stygian lightning, dealing a devastating 42 damage to him! He also releases another Spiral while he's at it.
Blinky1001's Amulet rolls a 7.
The Tower of Futility's fire goes out while the Tank's does not! They both suffer Burning damage! However, the Tank dislodges the magic lance stuck in its tracks.
====[engie_ninja's sidequest]====
Which person/people do you want to leave behind at the fort?
Before you go off to the Plateau, you should know a few things:
Ross8815, being energetic, will work on the Wall and other projects more than if other people were to stay at the camp.
Ross8815 knows repair skills to repair the Mechsquito and other mechanical entities if they suffer damage, but then again, the Medic knows this as well.
bmxer2001 and 75fires would like to come in a pair, either to man the fort or to adventure.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
The Stalker, in a fit of desperation, lunges and gets a bite full of Force Apparition! The Force Apparition loses 4 Presence.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (60% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 21/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100%
STATUS: BENIGN CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide) CURRENT TARGET: [ALL] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 186/200. Structural. Auto-Mining Factory: 5/10 [IIIIIIIIII] Material. Farm: 6/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not Loaded. Ender Chest HP: 30/30. Tree Farm: 1/7 [IIIIIII] Wood, 1/2 [II] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Mecha-Jackson [AA-BOSS] HP: 107/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Autoturret [AA] HP: 0/8
Stats
Base Damage: Varies
Speed Value: 2
This entity's attack power is equal to 20% of the target's current health. This is capped at 10 damage.
Prioritizes bosses as a target.
Can only attack every other turn.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 40/40. Bees!: 12/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1. (x2)
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 0/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 14/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 0/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x2), 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 26/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Elemental of Light [AA] HP: 0/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Automech Shooters [PA] Units: 15. Deals 1 damage per unit, 2 Speed Value.
Mook Tank [PA-BOSS] HP: 150/250. Artillery Shot: II.Burning (1 damage over time, 2/3), Corroding (1 damage over time, 2/2), Crippled (Speed Value reduced by 2 (minimum of 1), 0/2)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 95%. Kills: 13.
Inventory: Portable Spirograph (6/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Anti-Djinni [AA] HP: 8/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Cold Elemental [AA] HP: 14/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Assault Squad [N]: Attacks with 3 Speed Value and 4 base damage.
Front Line:
Rifle Troopers: 16/20, 17/20, and 20/20 HP. Shotgun Troopers: 20/20 HP (x2)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 40/100. Will gain HP over time and can be assisted to provide a boost.
Ross8815 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Assembles a 6 Damage Redstone Energy Cannon (Assault Rifle) on the spot that lasts 3 turns of shooting. Unused.
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 2 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Anonymous Medic [AA] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
nullitor [PA] HP: 18/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (Unequipped) (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 23/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 7/?
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)3/?
Then I help once battlefury and once old sith revan.
After that I use the bazooka onto the stalker because overkill with a bazooka is not a thing.
Then I try to see if it is possible to put stalker venom onto some rockets: I put one rocket into a stalker mouth then I put it back into my inventory.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
I summon the Lord's Presents. AKA Mecha Jackson's presents.
He goes to open them, and would have if not for....
80's Balloon Boy: I WANNA OPEN THE PRESENTS
Then, because there was nobody to stop him, he opened the presents.
Suddenly, an Alternate Universe Freddy appears. It seems this is an alternate timeline for an alternate save import.
Alternate Universe Freddy is convinced Tophat Toss is totally an original idea. So when he sees Mecha jackson with it....
Freddy: wow i'm suing. this copying is horrible. you have no life. please die now.
As it turns out the court is horribly biased and hands down a guilty verdict because i bribed the jury made the jury see reason. That, and the dodge finishes the case by slamming his gavel on Mecha Jacksons head. Then, the Save Import Mecha jackson boss battle happens. Of course, Freddy and co gorilla'ed up and died horribly. But not before tragically damaging mecha jackson. rip mecha jacksons 107 hp
I then create a one-hit wonder medic that can somehow heal the tank AND the mooks.
1/15
2/10 plus nullitor
1+ nullitor
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 24/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 9/?(+1 from battlefury)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)4/?
Then I help once battlefury and once old sith revan.
After that since stuff is happening on the battlefield I go back to it and equip my armor.
You are just a stupid doo-doo head who is a wannabe godmodder."
I love mind games.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
[RP AND ATTACKS]
The Pure Fox uses pureLight() on the Mook Tank, a Sword Mook, Lightly Armored Spear Mook and Assault Rifle Mook.
ConsumerOfAll: Acolyte, I thought that you would be able to summon a stronger boss than this. ConsumerOfAll: If this keeps on going like this, this battle will be done in a few minutes. ConsumerOfAll: You know, unless you have something planned with Gaster over there.
Pesterlog
consumerofAll [CA] began pestering crucifixionTerminated [CT] at ██:██:██
CA: Hey. I saw your name in the Update Terminal, and apparently, you were talking to the Acolyte. CA: You gave him backup, or something like that. CA: I'm sorry to say, but your backup is on the level of meh to plain out bad. CA: The Acolyte will probably tell you how terrible your backup was after we beat it. CA: See you later. Hopefully.
consumerofAll [CA] ceased pestering crucifixionTerminated [CT] at ██:██:██
Continuing with murdering the Mook Tank, it finds itself burnt, corroding and crippled thanks to the efforts of us Anti-Acolytes. Yay. Unfortunately, it's still alive.
Thankfully, like my main-timeline self, I still have assistance from Homura Akemi, and I still know my way around emotion-based magic and the magical girl/meguca system. I take out my Orbiting Chain Mana Wand (because that's apparently what it's been called for a while), and a black substance created from the grief of creatures with emotions gushes out. This substance, is known as grief. What do you use grief for? Let's make the Mook Tank find out!
I use the grief that I've summoned out of the Orbiting Chain Mana Wand and force it into the Mooks. They, get the immediate temptation to kill themselves, which is not what we want. They still have a life ahead of them, even if it is supporting the Acolyte. Instead, we have to destroy the (probably) mindless and pilotless Mook Tank. I mentally suggest to them that destroying the Mook Tank will improve their lives and rid them of depression. They turn around to each other, before I amplify the mental suggestion to a higher level, and they take their weapons and attack the Mook Tank. However, entities can only act during the EoTB, so I wait for that to happen and hope that they don't break out before that. I then use the remaining grief to fire a through the Mook Tank's barrel, preventing it from using Artillery Shot or at least weakening it a bit.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 10/25 (+1 from Pricey) ========================= Greater Fairy 9/25 ========================= Gold-Capped Greatwood Wand 16/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC]
Orbiting Chain Mana Wand: Base Damage +2 when used as a Wand, also acts as a Base Damage Yankean's Mana Chain. The Yankean's Mana Chain function can gain an attack for the cost of dealing 1 less damage. This effect can stack up to twice.
(100 damage in a single turn? If this pattern keeps up, this will be a very quick boss fight. Also, Redshirts. I guess these are DTGS's Graces.
@engie: This isn't my sidequest to order around, but I'd suggest keeping behind Ross and taking bmxer, 75fires and maybe the Anonymous Medic. This allows you to keep good morale and relations with bmxer and fires while Ross seems pretty good at holding the base. However, their abilities seem pretty good for defense. It's your decision, not mine, but it might be something to take in mind.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
I buff the redshirts with ninja-powers(harder to be seen?)
The redshirts continue on their quest to backstab the Mook Tank!
You mean those dead redshirts? Also; I SEE YOU SUBTLY INCREASING MY FUTILITY TWIST!
I was going to go with an imaginative attack; but I then figured a simple bomb would do the job. Just one little bomb... RAMMED UP THE GUN TURRET!
Whoops...
You mean those dead redshirts? Also; I SEE YOU SUBTLY INCREASING MY FUTILITY TWIST!
I was going to go with an imaginative attack; but I then figured a simple bomb would do the job. Just one little bomb... RAMMED UP THE GUN TURRET!
Whoops...
Factory:16/15
Yoda:16/25
I begin summoning some Snipers:4/10 +1 panda
I help panda and pricey.
I mean the Lightly Armored Spear Redshirts that I summoned, are they dead????
The Revanchist thanks nulitor for his assistance with their quest and ponders upon the mysterious chest. They try opening it with the Force if that doesn't work they proceed to use the Rusty Key on the Chest.
Charges:
The Power of the Force 22/25 (+1 nulitor)
The Memories of an Unfortunate Soul 15/25
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
"Hmm... Ross, Medic, Mechsquito, you guys can probably handle yourselves here, right? Bmxer, Fires, I kinda wanna see how ya guys can handle yourselves in a fight, so ya guys feel like seeing what's up at the plateau?"
I work on the wall a little more while waiting for the guys to be ready to go. If they're ready this turn, then going time is now.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
If the tnt cannon loaded: shoot the TNT Cannon at Mook Tank. Else use my Gunblade to chop off the Tank.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)22/25+1 Pricey+1Blinky
I summon an ???([AA] Elite)(2/3)3/25+1 Pricey+1Blinky
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 3/15+1 Pricey+1Blinky
OOC: Hey, we can deal 40% damage to the boss in 2 turns; if this continues we can apply to the Guinness Record for the fastest ending forum game boss fight.(5-6 turns)
Hey guys, I got packed to the brim with a lot of homework today, which along with my procrastination didn't help matters. At this point the post would be very late out, so I won't be able to post today. I feel bad, though, since you guys have been without an update for 2 days straight counting today! +1 to everyone's charges as compensation. I really hope I can make some progress on Tuesday!
Feel free to use my delay to strategize or use your second post.
Mecha Jackson used Anti Gravity Lean on the Mook Tank.
+1 Engie +1 Consumer
Depowered Last Prism 24/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 18/25 +2 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 18/25 +1 from Blinky and Consumer
It's Tuesday and I'm making some progress! Also, you guys are making mincemeat out of my boss. I don't like that. Regardless, here's a half-update! Any posts will be nulled out if they're made before it's finished, however I am glad to at least make some progress.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 23/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 7/?
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)3/?
Then I help once battlefury and once old sith revan.
After that I use the bazooka onto the stalker because overkill with a bazooka is not a thing.
Then I try to see if it is possible to put stalker venom onto some rockets: I put one rocket into a stalker mouth then I put it back into my inventory.
It isn't? Nevertheless, you deal 5 damage to the Stalker, with the damage blowing it in half at the point of impact! Needless to say, that Stalker's not getting back up.
You get a Stalker-Secretion Soaked Rocket! You can fire it out of your Pipe Bazooka, but not even I'm sure what it'll do!
I summon the Lord's Presents. AKA Mecha Jackson's presents.
He goes to open them, and would have if not for....
80's Balloon Boy: I WANNA OPEN THE PRESENTS
Then, because there was nobody to stop him, he opened the presents.
Suddenly, an Alternate Universe Freddy appears. It seems this is an alternate timeline for an alternate save import.
Alternate Universe Freddy is convinced Tophat Toss is totally an original idea. So when he sees Mecha jackson with it....
Freddy: wow i'm suing. this copying is horrible. you have no life. please die now.
As it turns out the court is horribly biased and hands down a guilty verdict because i bribed the jury made the jury see reason. That, and the dodge finishes the case by slamming his gavel on Mecha Jacksons head. Then, the Save Import Mecha jackson boss battle happens. Of course, Freddy and co gorilla'ed up and died horribly. But not before tragically damaging mecha jackson. rip mecha jacksons 107 hp
I then create a one-hit wonder medic that can somehow heal the tank AND the mooks.
1/15
2/10 plus nullitor
1+ nullitor
103 points of Mecha-Jackson's HP survived. You deal 4 damage to Mecha-Jackson!
1HPW Medic summoned! It'll heal 1 HP to every PA entity on the Battlefield while it's in play.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 24/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 9/?(+1 from battlefury)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)4/?
Then I help once battlefury and once old sith revan.
After that since stuff is happening on the battlefield I go back to it and equip my armor.
Well, I can't stop you from being Pro-Acolyte after all. You rush back to the Battlefield double-time and equip your Wither Armor!
You are just a stupid doo-doo head who is a wannabe godmodder."
I love mind games.
Well, if he called himself the Acolyte, and he's the only one with that title, then how could he not the the Acolyte! However, he does acknowledge that he's not the Godmodder.
[RP AND ATTACKS]
The Pure Fox uses pureLight() on the Mook Tank, a Sword Mook, Lightly Armored Spear Mook and Assault Rifle Mook.
ConsumerOfAll: Acolyte, I thought that you would be able to summon a stronger boss than this. ConsumerOfAll: If this keeps on going like this, this battle will be done in a few minutes. ConsumerOfAll: You know, unless you have something planned with Gaster over there.
Pesterlog
consumerofAll [CA] began pestering crucifixionTerminated [CT] at ██:██:██
CA: Hey. I saw your name in the Update Terminal, and apparently, you were talking to the Acolyte. CA: You gave him backup, or something like that. CA: I'm sorry to say, but your backup is on the level of meh to plain out bad. CA: The Acolyte will probably tell you how terrible your backup was after we beat it. CA: See you later. Hopefully.
consumerofAll [CA] ceased pestering crucifixionTerminated [CT] at ██:██:██
Continuing with murdering the Mook Tank, it finds itself burnt, corroding and crippled thanks to the efforts of us Anti-Acolytes. Yay. Unfortunately, it's still alive.
Thankfully, like my main-timeline self, I still have assistance from Homura Akemi, and I still know my way around emotion-based magic and the magical girl/meguca system. I take out my Orbiting Chain Mana Wand (because that's apparently what it's been called for a while), and a black substance created from the grief of creatures with emotions gushes out. This substance, is known as grief. What do you use grief for? Let's make the Mook Tank find out!
I use the grief that I've summoned out of the Orbiting Chain Mana Wand and force it into the Mooks. They, get the immediate temptation to kill themselves, which is not what we want. They still have a life ahead of them, even if it is supporting the Acolyte. Instead, we have to destroy the (probably) mindless and pilotless Mook Tank. I mentally suggest to them that destroying the Mook Tank will improve their lives and rid them of depression. They turn around to each other, before I amplify the mental suggestion to a higher level, and they take their weapons and attack the Mook Tank. However, entities can only act during the EoTB, so I wait for that to happen and hope that they don't break out before that. I then use the remaining grief to fire a through the Mook Tank's barrel, preventing it from using Artillery Shot or at least weakening it a bit.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 10/25 (+1 from Pricey) ========================= Greater Fairy 9/25 ========================= Gold-Capped Greatwood Wand 16/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC]
Orbiting Chain Mana Wand: Base Damage +2 when used as a Wand, also acts as a Base Damage Yankean's Mana Chain. The Yankean's Mana Chain function can gain an attack for the cost of dealing 1 less damage. This effect can stack up to twice.
(100 damage in a single turn? If this pattern keeps up, this will be a very quick boss fight. Also, Redshirts. I guess these are DTGS's Graces.
@engie: This isn't my sidequest to order around, but I'd suggest keeping behind Ross and taking bmxer, 75fires and maybe the Anonymous Medic. This allows you to keep good morale and relations with bmxer and fires while Ross seems pretty good at holding the base. However, their abilities seem pretty good for defense. It's your decision, not mine, but it might be something to take in mind.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
cruficixionTerminated [CT], whoever he is, offers you a reply on Pesterchum!
Show Pesterlog
crucifixionTerminated [CT] began pestering consumerofAll [CA]at ██:██:██
CT: yo.
CT: indeed i am chatting away with the acolyte when he has a spare moment.
CT: hell, it's not my fault that some of your less strategic teammates are camping around spamming entities and items. i feel like something should be done about that.
CT: the acolyte might do something to protect his side, since he's dangerously genre savvy from what i've seen of him. sometimes i don't even know my own co-worker!
CT: maybe someday the story's focus will shift to me, but it seems like it's your turn to grab the spotlight.
crucifixionTerminated [CT] ceased pestering consumerofAll [CA] at ██:██:██
Turns out, the Mooks refuse to turn against the Mook Tank! It's called the Mook Tank for a reason; it probably has a crew in it.
The Mook Tank will not be able to fire its Artillery Shot this turn! You gain +5 damage on the boss for calculating who gets the Spoil.
You mean those dead redshirts? Also; I SEE YOU SUBTLY INCREASING MY FUTILITY TWIST!
I was going to go with an imaginative attack; but I then figured a simple bomb would do the job. Just one little bomb... RAMMED UP THE GUN TURRET!
Whoops...
Factory:16/15
Yoda:16/25
I begin summoning some Snipers:4/10 +1 panda
I help panda and pricey.
Oh yeah, your Futility's going up! You're attacking the Tower of Futility a lot, and at the same time attacking other entities, so I tend to have your Futility meter in mind! Sadly, not anyone else's. I should keep track of that more...
You deal 4 damage to the Mook Tank! The Mook Tank prefers to attack with its coaxial machine gun while lining up for a good Artillery Shot, so it doesn't suffer any attack penalties.
The Revanchist thanks nulitor for his assistance with their quest and ponders upon the mysterious chest. They try opening it with the Force if that doesn't work they proceed to use the Rusty Key on the Chest.
Charges:
The Power of the Force 22/25 (+1 nulitor)
The Memories of an Unfortunate Soul 15/25
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
You begin to open the Mysterious Chest! The stuff you find, unfortunately, will have to be delayed until I finish the update and will be posted in your EOTE.
"Hmm... Ross, Medic, Mechsquito, you guys can probably handle yourselves here, right? Bmxer, Fires, I kinda wanna see how ya guys can handle yourselves in a fight, so ya guys feel like seeing what's up at the plateau?"
I work on the wall a little more while waiting for the guys to be ready to go. If they're ready this turn, then going time is now.
bmxer2001 and 75fires would be happy to tag along! As such, they pack up their supplies and wave Ross8815 and the Medic goodbye. You three start your hike to the Plateau! The full extent of your trip will have to wait until I finish the update, but I've buffed bmxer2001's Special.
The wall gains 4 HP from you and 6 HP from everyone else on your exit.
If the tnt cannon loaded: shoot the TNT Cannon at Mook Tank. Else use my Gunblade to chop off the Tank.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)22/25+1 Pricey+1Blinky
I summon an ???([AA] Elite)(2/3)3/25+1 Pricey+1Blinky
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 3/15+1 Pricey+1Blinky
OOC: Hey, we can deal 40% damage to the boss in 2 turns; if this continues we can apply to the Guinness Record for the fastest ending forum game boss fight.(5-6 turns)
You fire the TNT Cannon at the Tank!
Also, on your other post, I'm pretty sure I factored in the DoT.
I doubt this would be the fastest boss fight. I'm pretty sure that there'd be some Anticlimax Boss or fake boss with only 1 HP or hitpoints or whatnot, or maybe even a boss that was taken out before the turn began by an NPC. Plus, would you the Acolyte expect to just sit around as the boss gets pummeled or get up and fight?
Well, I reload the TNT Cannon if I shot it last post, else I continue to chop off the Tank by my trusty Gunblade.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)25/25+1 Pricey+1Blinky +1 GM
I summon an ???([AA] Elite)(2/3)7/25+1 Pricey+1Blinky +1 Gm
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 7/15+1 Pricey+1Blinky +1 GM
This is a double-post and is thus nulled out!
====[End-of-Turn Events]====
The TNT Cannon's round hits right in the Mook Tank's frontal armor, dealing 12 damage to it!
The two Bees deal their 2 damage each to the newly spawned-in Mooks!
The Anti-Djinni deals 4 damage to another Rifle Trooper!
The four Spirals focus fire on the Heat Elemental, dealing 16 damage to it and overwhelming it with their projectiles!
Michael Jackson lets out a surprise dropkick, dealing 6 damage to a Lightly Armored Spear Mook!
The Cold Elemental deals 3 damage to another Rifle Trooper!
The Player Archers charge up their archery shots.
The Pure Fox uses pureLight(), dealing 3 damage to two normal Mooks and 3 more to two Lightly Armored Spear Mooks!
The Assault Platoon's Front Line's Rifle Troopers deal 9 damage to the Anti-Djinni and 12 damage to the Cold Elemental! The Shotgun Troopers finish off the wounded Cold Elemental!
The Spear Mooks gang up on and kill one of the Workers!
The Sword Mook swipes at Michael Jackson for 3 damage!
The Assault Rifle Mook deals 3 damage to the Work Crew Tank!
The Work Crew deals 6 damage to the Assault Rifle Mook with the Cement Mixer, 8 damage to the Mook Tank using their own tank, and 1-2 damage to four Mooks using the Machine Gun!
The Mook Tank, taking advantage of the enemy tank's thin armor, uses the coaxial machine gun to deal 8 damage to it! The Work Crew Tank gets riddled with bullets and suffers critical damage!
The Automech Shooters divide their damage among Mecha-Jackson, the Pure Fox, and the Work Crew Tank, dealing 5 damage to each!
The Acolyte, seeing his summon fall to pieces, uses up a generous 7% of his Dark Magic Meter! He uses 4% of it to erect an Entity-Based Shield, which blocks damage for the Mook Tank, but it gets weaker and will block less attacks as more Pro-Acolyte entities die, crumbling when it 5 of its allies are killed! Any entity that is on orange or red health for this turn doesn't apply, but they will apply next turn! He uses the other 3% to cast an evil damage spell on Mecha-Jackson, dealing 36 damage to it! He uses the rest to deal 6 damage to the Pure Fox!
The Gaster Shard's status becomes MALIGNANT, as it awakes from its sleep and starts its swathe of damage! It uses its beginning strike to deal 5 damage to everyone but Mecha-Jackson, the Mook Tank and the Acolyte (due to their Contractual Boss Immunity), and a lucky Worker and a fortunate Sword Mook end up dodging it! Every other entity takes 5 damage, killing off current Bees and two Lightly-Armored Hammer Mooks! It changes its attack pattern to Gasterplus!
Blinky1001's Amulet, just his luck, rolls a 6! This summons a second Heat Elemental!
The Mook Tank suffers a 2-damage 2-in-1 Burning and Corroding combo!
====[engie_ninja's sidequest]====
You guys venture out into the forest surrounding the Shoreline, leaving Ross8815, the Medic, and the Mechsquito behind.
As of now, you guys are 10% of the way to the Plateau. Do you investigate the forest further?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
The lock is unlocked on the Chest, so you force the lid off and manage to find the following items:
Small Red Crystal (Crafting ingredient. Excitingly, this might fit in a lightsaber!)
Thinkinsense (A consumable. With a little fire and a whiff of its scent, this should help your concentration. You could use it to tap into the force or just help out with Spot checks!)
2 Cooked Porkchops (You can use this to give yourself a healthy regen buff!)
59 Cobblestone (A crafting ingredient or could be used to craft primitive tools.)
Unfortunately, you don't solve the mystery of the Rusty Key. So, do you venture on?
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 21/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 18/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item), Stalker Secretion-Soaked Rocket (Can be launched out of the Pipe Bazooka, unknown bonus properties)
GoldHero101 [PA] HP: 20/20.
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 0/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT CURRENT PATTERN: Gasterplus (10% evasion chance, reduces HP, entitywide) CURRENT TARGET: [AZ] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Archer [AA] HP: 15/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 181/200. Structural. Auto-Mining Factory: 6/10 [IIIIIIIIII] Material. Farm: 7/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30. Tree Farm: 2/7 [IIIIIII] Wood, 1/2 [II] Apples.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 5 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Tree Farm can be looted from by the players! Wood Logs are crafting items and Apples are food items that restore 3 health to the consumer. It generates 1 Wood every turn and has 1/5 chance to generate an Apple every turn.
Mecha-Jackson [AA-BOSS] HP: 64/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 35/40. Bees!: 10/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 0/1. (x2)
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 11/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 19/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 0/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 0/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 0/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x3), 10/10, 5/10 (x8). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 11/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Automech Shooters [PA] Units: 10. Deals 1 damage per unit, 2 Speed Value.
1HP Wonder Medic [PA] HP: 1/1. Heals every Pro-Acolyte on the battlefield by 1 HP each while in play!
Mook Tank [PA-BOSS] HP: 126/250. Artillery Shot: II. Entity-Based Shield: 0/5 [IIIII] Bypass Chance. Burning (1 damage over time, 1/3), Corroding (1 damage over time, 1/2),
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 90%. Kills: 13.
Inventory: Portable Spirograph (6/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Anti-Djinni [AA] HP: 0/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Cold Elemental [AA] HP: 0/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Assault Squad [N]: Attacks with 3 Speed Value and 4 base damage.
Front Line:
Rifle Troopers: 16/20, 17/20, and 26/20 HP. Shotgun Troopers: 20/20 HP (x2)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 10/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 0/16
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x59)
Hey, welcome to the game! Your PC's been added.
You deal 3 damage to Michael Jackson and force his targeting to the Spirals, which are airborne entities!
As of now, the charge cap is at 25.
You summon dual Lightly Armored Spear Redshirts to help you out in the fight!
Only a few of your entities manage to escape! Namely, the Cement Cannon workers, the Elemental of Light, and the Heat Elemental, however they are just as vulnerable here as in the Sea Base!
Yeah, you got a Purostaff that kills its targets using Purokinesis.
The TNT Cannon fires at the Mook Tank, since you can't multitask!
The Tank (and everyone)'s Burning/other DoT effect is stretched out so that people have time to take damage of the DoT.
The TNT Cannon's Base Damage has been upgraded from 4 to 5!
You summon the Automech Shooters, but the Acolyte uses 1% of his Dark Magic Meter to bewitch them onto his side!
I managed to get 53 damage as well on my personal notepad I'll use for calculating the boss damage (to determine who gets the Spoil of War)! 3 damage dealt to the Tank due to my error. Thanks for checking up on this. Otherwise, this is a double-post!
You deal 4 damage to the remaining Stalker!
The Pure Fox will do as you say.
You deal 6 damage to the Mook Tank!
You're not quite spamming it just yet! In fact, I'm thinking of a new, more interesting mechanic for it, befitting its status as a Generation +1 Item! Got any ideas?
Sure thing, it's just that your target was on high health and I was a bit confused.
Welcome back! If you were Long Since Idle before, you're not now.
The Acolyte knows better than to buy Unusuals from third-party websites using real-world money! The Acolyte ends the query quickly and goes about his business.
You buff the Lightly Armored Spear Redshirts with Jumping! This gives them a 25% chance to dodge attacks headed their way for the turn.
Tree Farm completed! It'll grant 1 Wood a turn and have a 1/5 chance to generate an Apple every turn. It has the capacity to hold 7 Wood and 2 Apples.
No DTG3? That's a bit of a shame, but I guess we're all human. If so, maybe Acolyte could be the "spiritual" version of DTG3, which means that this could get canonized! I was planning for it to take place in an alternate timeline so that DTG3 could run separately to it, but with that out of the way, this could become canon!
Mooks refer to easy to kill filler bad guys. Easy to kill filler good guys are referred to as Redshirts, and have been changed as such! For some reason, the Mooks have a lot more health than they do, most likely due to them being summoned in an single turn.
You deal 2 damage to the most injured Lightly Armored Spear Mook!
You deal 2 damage to the Mook Tank! The Mook Tank will suffer Corroding for 2 turns!
Ross8815's itching to go on an adventure, but bmxer2001 and 75fires have been rarely seen around and have yet to prove their worth in battle. Ross815 says that he'd work diligently on the Wall and other projects while he's there. It's up for you to decide! I'll have their Special Actions listed as well so you can better gauge their ability. More info below in he EOTE!
====[End-of-Turn Events]====
The round from the TNT Cannon explodes on the Mook Tank, dealing 10 damage to it!
The two Bees deal 2 damage to two Lightly Armored Spear Mooks!
The Anti-Djinni deals 4 damage to one of the Rifle Troopers!
One of the Spirals shoots out a deadly disc and finishes off the Elemental of Light! The other two uses their shots to get rid of the two low-health workers!
The Elementals deal 3 damage each to a Mook and a Rifle Trooper!
The Player Archer deals 4 damage to a Lightly Armored Spear Mook due to a hasty shot! The other's aim is more steady and he manages to deal 8 damage to another Mook right through his armor!
The Pure Fox uses lilies() on the Tank, dealing a piercing 12 damage to it!
The Spear Redshirts deal 2 damage each to two Spirals, throwing their spears to reach them!
The Player Fort's Tree Farm manages to produce an apple!
The Assault Platoon's Front Line uses the Shotgun Troopers to score 4 damage on the Anti-Djinni!
The Spear Mooks deal 6 damage to the Heat Elemental, and 3 damage to the Drill Gun! They de
The Sword Mook slays the other Spear Redshirt!
The Work Crew uses the Machine Gun to target all of the Mooks! They also use the Tank to deal 8 damage to the opposing Tank!
The Autoturret fires on the Mook Tank for 10 damage!
The Beehive spawns 2 more Bees!
The Mook Tank fires on the Autoturret, dealing 8 damage to it and turning it into Swiss cheese covered in Automato sauce!
The Acolyte uses up 4% of his Dark Magic Meter! He uses this to destroy the Wrecking Ball Helicopter, rend the Drill Gun down to scrap, deal 6 damage to the Work Crew's Tank, and finally to strike Michael Jackson with a searing bolt of stygian lightning, dealing a devastating 42 damage to him! He also releases another Spiral while he's at it.
Blinky1001's Amulet rolls a 7.
The Tower of Futility's fire goes out while the Tank's does not! They both suffer Burning damage! However, the Tank dislodges the magic lance stuck in its tracks.
====[engie_ninja's sidequest]====
Which person/people do you want to leave behind at the fort?
Before you go off to the Plateau, you should know a few things:
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
The Stalker, in a fit of desperation, lunges and gets a bite full of Force Apparition! The Force Apparition loses 4 Presence.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (60% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM
GASTER SHARD INTEGRITY: 100%
STATUS: BENIGN
CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide)
CURRENT TARGET: [ALL]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Mecha-Jackson [AA-BOSS] HP: 107/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Autoturret [AA] HP: 0/8
Stats
Base Damage: Varies
Speed Value: 2
This entity's attack power is equal to 20% of the target's current health. This is capped at 10 damage.
Prioritizes bosses as a target.
Can only attack every other turn.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 40/40. Bees!: 12/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1. (x2)
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 0/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 14/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 0/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x2), 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 26/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Elemental of Light [AA] HP: 0/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Heat Elemental [AA] HP: 14/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Lightly Armored Spear Mooks [PA] HP: 11/16, 7/16, 3/16, 11/16.
Sword Mook [PA] HP: 13/16.
Assault Rifle Mook [PA] HP: 16/16.
Spirals [PA] HP: 6/16, 14/16, 14/16, 16/16.
Automech Shooters [PA] Units: 15. Deals 1 damage per unit, 2 Speed Value.
Mook Tank [PA-BOSS] HP: 150/250. Artillery Shot: II.Burning (1 damage over time, 2/3), Corroding (1 damage over time, 2/2), Crippled (Speed Value reduced by 2 (minimum of 1), 0/2)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 95%. Kills: 13.
Inventory: Portable Spirograph (6/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Anti-Djinni [AA] HP: 8/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Cold Elemental [AA] HP: 14/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 40/100. Will gain HP over time and can be assisted to provide a boost.
Special Action: Assembles a 6 Damage Redstone Energy Cannon (Assault Rifle) on the spot that lasts 3 turns of shooting. Unused.
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 2 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP:2/16
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
I begin to upgrade the tree farm 2/7 +1 blinky
I help blinky
I help reload the TNT cannon
The redshirts go on a quest to backstab the Mook Tank!
"hmmm... what to do with wood and apples..."
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 23/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 7/?
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)3/?
Then I help once battlefury and once old sith revan.
After that I use the bazooka onto the stalker because overkill with a bazooka is not a thing.
Then I try to see if it is possible to put stalker venom onto some rockets: I put one rocket into a stalker mouth then I put it back into my inventory.
My suggestion would be to take 75fires along; because that looks like quite a lot of damage if he uses his special.
Factory:15/15
Yoda:15/25
I begin summoning some Snipers:1/10 +1 panda
I help panda and pricey.
My suggestion: Redstone Power Distance
I summon the Lord's Presents. AKA Mecha Jackson's presents.
He goes to open them, and would have if not for....
80's Balloon Boy: I WANNA OPEN THE PRESENTS
Then, because there was nobody to stop him, he opened the presents.
Suddenly, an Alternate Universe Freddy appears. It seems this is an alternate timeline for an alternate save import.
Alternate Universe Freddy is convinced Tophat Toss is totally an original idea. So when he sees Mecha jackson with it....
Freddy: wow i'm suing. this copying is horrible. you have no life. please die now.
As it turns out the court is horribly biased and hands down a guilty verdict because
i bribed the jurymade the jury see reason. That, and the dodge finishes the case by slamming his gavel on Mecha Jacksons head. Then, the Save Import Mecha jackson boss battle happens. Of course, Freddy and co gorilla'ed up and died horribly. But not before tragically damaging mecha jackson. rip mecha jacksons 107 hpI then create a one-hit wonder medic that can somehow heal the tank AND the mooks.
1/15
2/10 plus nullitor
1+ nullitor
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 24/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 9/?(+1 from battlefury)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)4/?
Then I help once battlefury and once old sith revan.
After that since stuff is happening on the battlefield I go back to it and equip my armor.
A large wall appears in front of him, saying:
"You are not the Acolyte.
You are not the Godmodder."
You are just a stupid doo-doo head who is a wannabe godmodder."
I love mind games.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
[RP AND ATTACKS]
PesterlogThe Pure Fox uses pureLight() on the Mook Tank, a Sword Mook, Lightly Armored Spear Mook and Assault Rifle Mook.
ConsumerOfAll: Acolyte, I thought that you would be able to summon a stronger boss than this.
ConsumerOfAll: If this keeps on going like this, this battle will be done in a few minutes.
ConsumerOfAll: You know, unless you have something planned with Gaster over there.
CA: Hey. I saw your name in the Update Terminal, and apparently, you were talking to the Acolyte.
CA: You gave him backup, or something like that.
CA: I'm sorry to say, but your backup is on the level of meh to plain out bad.
CA: The Acolyte will probably tell you how terrible your backup was after we beat it.
CA: See you later. Hopefully.
consumerofAll [CA] ceased pestering crucifixionTerminated [CT] at ██:██:██
Continuing with murdering the Mook Tank, it finds itself burnt, corroding and crippled thanks to the efforts of us Anti-Acolytes. Yay. Unfortunately, it's still alive.
Thankfully, like my main-timeline self, I still have assistance from Homura Akemi, and I still know my way around emotion-based magic and the magical girl/meguca system. I take out my Orbiting Chain Mana Wand (because that's apparently what it's been called for a while), and a black substance created from the grief of creatures with emotions gushes out. This substance, is known as grief. What do you use grief for? Let's make the Mook Tank find out!
I use the grief that I've summoned out of the Orbiting Chain Mana Wand and force it into the Mooks. They, get the immediate temptation to kill themselves, which is not what we want. They still have a life ahead of them, even if it is supporting the Acolyte. Instead, we have to destroy the (probably) mindless and pilotless Mook Tank. I mentally suggest to them that destroying the Mook Tank will improve their lives and rid them of depression. They turn around to each other, before I amplify the mental suggestion to a higher level, and they take their weapons and attack the Mook Tank. However, entities can only act during the EoTB, so I wait for that to happen and hope that they don't break out before that. I then use the remaining grief to fire a through the Mook Tank's barrel, preventing it from using Artillery Shot or at least weakening it a bit.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 10/25 (+1 from Pricey) =========================
Greater Fairy 9/25 =========================
Gold-Capped Greatwood Wand 16/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC]
Orbiting Chain Mana Wand: Base Damage +2 when used as a Wand, also acts as a Base Damage Yankean's Mana Chain. The Yankean's Mana Chain function can gain an attack for the cost of dealing 1 less damage. This effect can stack up to twice.
(100 damage in a single turn? If this pattern keeps up, this will be a very quick boss fight.
Also, Redshirts. I guess these are DTGS's Graces.
@engie: This isn't my sidequest to order around, but I'd suggest keeping behind Ross and taking bmxer, 75fires and maybe the Anonymous Medic. This allows you to keep good morale and relations with bmxer and fires while Ross seems pretty good at holding the base. However, their abilities seem pretty good for defense. It's your decision, not mine, but it might be something to take in mind.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
I begin to upgrade the tree farm 4/7 +1 blinky
I help blinky
I buff the redshirts with ninja-powers(harder to be seen?)
The redshirts continue on their quest to backstab the Mook Tank!
You mean those dead redshirts? Also; I SEE YOU SUBTLY INCREASING MY FUTILITY TWIST!
I was going to go with an imaginative attack; but I then figured a simple bomb would do the job. Just one little bomb... RAMMED UP THE GUN TURRET!
Whoops...
Factory:16/15
Yoda:16/25
I begin summoning some Snipers:4/10 +1 panda
I help panda and pricey.
My suggestion: Redstone Power Distance
I mean the Lightly Armored Spear Redshirts that I summoned, are they dead????
/null
Yep; they died!
/null
My suggestion: Redstone Power Distance
Same problem, are you SURE that Mook Tank = 150HP? I calculated 148(-49)
/null
My games.
The Revanchist thanks nulitor for his assistance with their quest and ponders upon the mysterious chest. They try opening it with the Force if that doesn't work they proceed to use the Rusty Key on the Chest.
Charges:
The Power of the Force 22/25 (+1 nulitor)
The Memories of an Unfortunate Soul 15/25
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Repair Station: 5/11
Augment Fire: 7/8
"Hmm... Ross, Medic, Mechsquito, you guys can probably handle yourselves here, right? Bmxer, Fires, I kinda wanna see how ya guys can handle yourselves in a fight, so ya guys feel like seeing what's up at the plateau?"
I work on the wall a little more while waiting for the guys to be ready to go. If they're ready this turn, then going time is now.
GODDAMN IT
STUPID GENDERFLIP VIRUS
If the tnt cannon loaded: shoot the TNT Cannon at Mook Tank. Else use my Gunblade to chop off the Tank.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)22/25+1 Pricey+1Blinky
I summon an ???([AA] Elite)(2/3)3/25+1 Pricey+1Blinky
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 3/15+1 Pricey+1Blinky
OOC: Hey, we can deal 40% damage to the boss in 2 turns; if this continues we can apply to the Guinness Record for the fastest ending forum game boss fight.(5-6 turns)
My games.
Hey guys, I got packed to the brim with a lot of homework today, which along with my procrastination didn't help matters. At this point the post would be very late out, so I won't be able to post today. I feel bad, though, since you guys have been without an update for 2 days straight counting today! +1 to everyone's charges as compensation. I really hope I can make some progress on Tuesday!
Feel free to use my delay to strategize or use your second post.
An alternate timeline emerges.
However, we must first start from the beginning...
Well, I reload the TNT Cannon if I shot it last post, else I continue to chop off the Tank by my trusty Gunblade.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)25/25+1 Pricey+1Blinky +1 GM
I summon an ???([AA] Elite)(2/3)7/25+1 Pricey+1Blinky +1 Gm
I summon an Bot which works for me(allowing me to do 1+ action(without using any item)) 7/15+1 Pricey+1Blinky +1 GM
My games.
I tear metal from the Mook Tank.
Mecha Jackson used Anti Gravity Lean on the Mook Tank.
+1 Engie +1 Consumer
Depowered Last Prism 24/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 18/25 +2 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 18/25 +1 from Blinky and Consumer
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
It's Tuesday and I'm making some progress! Also, you guys are making mincemeat out of my boss. I don't like that. Regardless, here's a half-update! Any posts will be nulled out if they're made before it's finished, however I am glad to at least make some progress.
TNT Cannon loaded, but the Redshirts are dead!
It isn't? Nevertheless, you deal 5 damage to the Stalker, with the damage blowing it in half at the point of impact! Needless to say, that Stalker's not getting back up.
You get a Stalker-Secretion Soaked Rocket! You can fire it out of your Pipe Bazooka, but not even I'm sure what it'll do!
Hey hey hey, that's not your sidequest. Oh, what the heck, it's just advice.
You charge your charges.
103 points of Mecha-Jackson's HP survived. You deal 4 damage to Mecha-Jackson!
1HPW Medic summoned! It'll heal 1 HP to every PA entity on the Battlefield while it's in play.
Well, I can't stop you from being Pro-Acolyte after all. You rush back to the Battlefield double-time and equip your Wither Armor!
Well, if he called himself the Acolyte, and he's the only one with that title, then how could he not the the Acolyte! However, he does acknowledge that he's not the Godmodder.
cruficixionTerminated [CT], whoever he is, offers you a reply on Pesterchum!
Show Pesterlog
crucifixionTerminated [CT] began pestering consumerofAll [CA] at ██:██:██
CT: yo.
CT: indeed i am chatting away with the acolyte when he has a spare moment.
CT: hell, it's not my fault that some of your less strategic teammates are camping around spamming entities and items. i feel like something should be done about that.
CT: the acolyte might do something to protect his side, since he's dangerously genre savvy from what i've seen of him. sometimes i don't even know my own co-worker!
CT: maybe someday the story's focus will shift to me, but it seems like it's your turn to grab the spotlight.
crucifixionTerminated [CT] ceased pestering consumerofAll [CA] at ██:██:██
Turns out, the Mooks refuse to turn against the Mook Tank! It's called the Mook Tank for a reason; it probably has a crew in it.
The Mook Tank will not be able to fire its Artillery Shot this turn! You gain +5 damage on the boss for calculating who gets the Spoil.
I regret to inform you once again that the Redshirts are dead.
Oh yeah, your Futility's going up! You're attacking the Tower of Futility a lot, and at the same time attacking other entities, so I tend to have your Futility meter in mind! Sadly, not anyone else's. I should keep track of that more...
You deal 4 damage to the Mook Tank! The Mook Tank prefers to attack with its coaxial machine gun while lining up for a good Artillery Shot, so it doesn't suffer any attack penalties.
You begin to open the Mysterious Chest! The stuff you find, unfortunately, will have to be delayed until I finish the update and will be posted in your EOTE.
bmxer2001 and 75fires would be happy to tag along! As such, they pack up their supplies and wave Ross8815 and the Medic goodbye. You three start your hike to the Plateau! The full extent of your trip will have to wait until I finish the update, but I've buffed bmxer2001's Special.
The wall gains 4 HP from you and 6 HP from everyone else on your exit.
You fire the TNT Cannon at the Tank!
Also, on your other post, I'm pretty sure I factored in the DoT.
I doubt this would be the fastest boss fight. I'm pretty sure that there'd be some Anticlimax Boss or fake boss with only 1 HP or hitpoints or whatnot, or maybe even a boss that was taken out before the turn began by an NPC. Plus, would you the Acolyte expect to just sit around as the boss gets pummeled or get up and fight?
This is a double-post and is thus nulled out!
====[End-of-Turn Events]====
The TNT Cannon's round hits right in the Mook Tank's frontal armor, dealing 12 damage to it!
The two Bees deal their 2 damage each to the newly spawned-in Mooks!
The Anti-Djinni deals 4 damage to another Rifle Trooper!
The four Spirals focus fire on the Heat Elemental, dealing 16 damage to it and overwhelming it with their projectiles!
The Cold Elemental deals 3 damage to another Rifle Trooper!
The Player Archers charge up their archery shots.
The Pure Fox uses pureLight(), dealing 3 damage to two normal Mooks and 3 more to two Lightly Armored Spear Mooks!
The Assault Platoon's Front Line's Rifle Troopers deal 9 damage to the Anti-Djinni and 12 damage to the Cold Elemental! The Shotgun Troopers finish off the wounded Cold Elemental!
The Spear Mooks gang up on and kill one of the Workers!
The Sword Mook swipes at Michael Jackson for 3 damage!
The Assault Rifle Mook deals 3 damage to the Work Crew Tank!
The Work Crew deals 6 damage to the Assault Rifle Mook with the Cement Mixer, 8 damage to the Mook Tank using their own tank, and 1-2 damage to four Mooks using the Machine Gun!
The Mook Tank, taking advantage of the enemy tank's thin armor, uses the coaxial machine gun to deal 8 damage to it! The Work Crew Tank gets riddled with bullets and suffers critical damage!
The Automech Shooters divide their damage among Mecha-Jackson, the Pure Fox, and the Work Crew Tank, dealing 5 damage to each!
The Acolyte, seeing his summon fall to pieces, uses up a generous 7% of his Dark Magic Meter! He uses 4% of it to erect an Entity-Based Shield, which blocks damage for the Mook Tank, but it gets weaker and will block less attacks as more Pro-Acolyte entities die, crumbling when it 5 of its allies are killed! Any entity that is on orange or red health for this turn doesn't apply, but they will apply next turn! He uses the other 3% to cast an evil damage spell on Mecha-Jackson, dealing 36 damage to it! He uses the rest to deal 6 damage to the Pure Fox!
The Gaster Shard's status becomes MALIGNANT, as it awakes from its sleep and starts its swathe of damage! It uses its beginning strike to deal 5 damage to everyone but Mecha-Jackson, the Mook Tank and the Acolyte (due to their Contractual Boss Immunity), and a lucky Worker and a fortunate Sword Mook end up dodging it! Every other entity takes 5 damage, killing off current Bees and two Lightly-Armored Hammer Mooks! It changes its attack pattern to Gasterplus!
Blinky1001's Amulet, just his luck, rolls a 6! This summons a second Heat Elemental!
The Mook Tank suffers a 2-damage 2-in-1 Burning and Corroding combo!
====[engie_ninja's sidequest]====
You guys venture out into the forest surrounding the Shoreline, leaving Ross8815, the Medic, and the Mechsquito behind.
As of now, you guys are 10% of the way to the Plateau. Do you investigate the forest further?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
The lock is unlocked on the Chest, so you force the lid off and manage to find the following items:
Unfortunately, you don't solve the mystery of the Rusty Key. So, do you venture on?
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Pyrostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Protect the Mook Tank! If it goes down, then the Acolyte will be pushed back!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM
GASTER SHARD INTEGRITY: 100%
STATUS: MALIGNANT
CURRENT PATTERN: Gasterplus (10% evasion chance, reduces HP, entitywide)
CURRENT TARGET: [AZ]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Mecha-Jackson [AA-BOSS] HP: 64/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Lightly Armored Spear Redshirt [AA] HP: 0/2. (x2). 2 Base Damage and 3 Speed Value. Jumping (25% chance to dodge attacks, 1/1)
Beehive [AA] HP: 35/40. Bees!: 10/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 0/1. (x2)
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 11/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 19/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 0/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 0/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 0/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x3), 10/10, 5/10 (x8). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 11/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Heat Elemental [AA] HP: 0/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Sword Mook [PA] HP: 9/16, 11/16.
Assault Rifle Mook [PA] HP: 1/16.
Spirals [PA] HP: 1/16, 9/16, 9/16, 11/16.
Automech Shooters [PA] Units: 10. Deals 1 damage per unit, 2 Speed Value.
1HP Wonder Medic [PA] HP: 1/1. Heals every Pro-Acolyte on the battlefield by 1 HP each while in play!
Mook Tank [PA-BOSS] HP: 126/250. Artillery Shot: II. Entity-Based Shield: 0/5 [IIIII] Bypass Chance. Burning (1 damage over time, 1/3), Corroding (1 damage over time, 1/2),
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 90%. Kills: 13.
Inventory: Portable Spirograph (6/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Anti-Djinni [AA] HP: 0/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Cold Elemental [AA] HP: 0/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 10/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 0/16
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...