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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I fire the Mook Tank with my Powered Solar Blaster and I am Back.
Mecha Jackson moonwalks on the Mook Tank.
+1 Blinky +1 sunnayu
Depowered Last Prism 22/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 13/25 +2 from Blinky and +1 from Revanchist
Creating 2 +20 HP Potions and a 10 HP Potion 13/25 +2 from sunnyau and +1 from Consumer
I'd love to go further in this update, especially because of the BOSS BATTLE, but my computer is cooperating less-than-ideally. I've only had the time to copy down a portion of you guys's posts and apply the changes, so I'm guessing this is a 4/9ths post? A quarter-post? I'm not sure what to call it. Anyway, as always, any posts before the update is done will be nulled out, but I hope I can finish this tomorrow, and you guys can chat while you're waiting for the update.
I then slashes it with my Enchanted Command-Block-Infused Laser Gunblade §¶. With the power it granted me, I can see the weak points of the tank and I slash down these points.I shouted out to my comrades to fire off the TNT Cannon at the Tank and the Mooks and I backed off for the blast.
Where is the Cobblestone generator?
Pricey is off? If he ons again I will aid him
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)13/25+1 Pricey +1 Consumer +1 EpicPanda
TNT Cannon upgrades in the Player Fort 4/10 +1 Pricey +1 Consumer +1 EpicPanda
OOC Message:(With my Enchanted sword, I am going to alternate between pulling out health potions+long range shootoffs and slashing off the boss. I am also going to pyro down the mooks to prevent any problems. But I cannot freeze/ pyro down that in this post, i will do that in second post if I can. Any ideas?)
The Cobblestone Generator is not a thing because the Player Fort will apply the material in the Factory automatically!
Your call will most likely fall on deaf ears, but you deal 8 damage to the Mook Tank!
I freeze down the Tank and the Mooks. I then slashes the boss with my Enchanted Command-Block-Infused Laser Gunblade §¶.I then pull out a Health potion and gulped down it.I fired my Consumable to the Tank.
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)17/25+1 Pricey +1 Consumer +1 EpicPanda
TNT Cannon upgrades in the Player Fort 8/10 +1 Pricey +1 Consumer +1 EpicPanda
OOC Message:(With my Enchanted sword, I am going to alternate between pulling out health potions+long range shootoffs and slashing off the boss+some health potions(Current turn). I am also going to pyro down the mooks to prevent any problems. Freezed down that in this post. Any ideas?)
You can only do one action per turn, so I'm going with your health potion.
Your health is already full, so you overheal yourself! This is basically more HP, but it decays over time.
You craft the Powerful Pyrostaff! It will now deal fire-based damage and will reset the burn time on targets when you use it!
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 20/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 2/?(+1 from revan)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)1/?
Then I help old sith revan twice
Then I tell the GM that my accumulator annihilator was supposed to remove 2 base damage and then give a base damage bonus equal to the number of items of the target.But since it was turned into regular damage I can guess it is balancedCan I make it permanent and soul-bound(That will be a lot of fun once there will be players with 20 permanent soul-bound items against me because that will mean that it will be two sides one shooting wars else it will be one sided if I can not make it permanent and soul-bound)
Then since I am not right in the stalkers I try shooting a rocket at them.Sorry old sith revan if I hurt you.
True, but Soulbound and Permanent items still count as items, which means that you'll deal even more increased damage to someone who hogs these items. Fun!
Plus, Soulbound and Permanent items can still get deleted by an Acolyte spell or similar effect or other full inventory wipes, except if they're Spoils of War.
As for your posting action, you deal 5 damage to the healthiest Stalker and deal 2 damage to his buddies as splash!
[REDACTED] Machine Gun Attachment I I I I I I I I I I I I I I I I I I I I (3/20 CHARGING, NOASSIST!)
\==ACTIONS==/
-My Actions-
I then Protect the Player Fort with my Machine Gun, which I fired it upon the Mook Tank.
\==STORY==/
*flashback*
The Soldier, who seemingly looks at the element, covers the camera with another solder's hand.
Sounds are made, the element shook, but nothing happened after that. It sounds like fire.
\==ETC==/
/NA
\==INVENTORY==/
Offensive Items:
A plain ol' Medicore Machine Gun
You've already shot your Machine Gun! You might want to wait for it to cool down a bit. (Basically handwaving the fact an item can only be used once a turn, you can use it again next turn!)
I slash the frozen Mook on the least health with my Dagger of Flame
Factory:10/15
Yoda:8/25
Autoturret:5/5+2 sunnyau (To be more imaginative; this fires only once every two rounds; but does 20% of the targets current health in damage; good against bosses and specifically targets them)
I help sunnyau and panda.
There are no frozen Mooks, and all of them are on full health!
Autoturret created, but it'll have a low amount of health, and its damage will have to be capped at, say, 10.
The Revanchist moves sluggishly from the Stalker, they make a clenching gesture. The Stalker that bit them has its mouth crushed splattering the House with its fluids. The Revanchist with speech slurred tries to tell nulitor that it is fine. The Revanchist then kneels to take a breather.
Charges:
The Power of the Force 19/25 (+2 nulitor)
The Memories of an Unfortunate Soul 13/25
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Blinky & nulitor
You deal 4 damage to the crushed Stalker, crushing it so severely that its brain (or what you call that organ on a plant) suffers severe damage! The Stalker crumbles to the ground...
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 21/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 4/?(+1 from revan)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)2/?
After that I run toward the most wounded stalker and attack him with my fists striking him until he starts loosing parts.
While martial arts don't make a proper impact on plant matter, you manage to deal 4 damage to the most injured Stalker, flooring it with your final punch!
The Revanchist decides to spend this turn in a meditation to heal themself and cleanse the poison from their body.
Charges:
The Power of the Force 20/25
The Memories of an Unfortunate Soul 14/25
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer & nulitor
You manage to cleanse yourself of the Stalker's weakening secretions using your mind, but the heat of the battle render you unable to heal yourself of any physical trauma!
[RP AND ATTACKS]
The Pure Fox's target is set to a random Mook. ConsumerOfAll: The first boss I've had to tackle. This looks pretty simple. ConsumerOfAll: With a shard of Gaster here, it will probably be anything but.
I wave the Chain Orbiter Mana Wand up, and a wave slams straight into the Mook Tank, flipping it up. A red energy lance then appears in the air and pierces through the Mook Tank's tank treads, opening a hole in it and reducing the Mook Tank's mobility.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 5/25 (+1 from Revan) ========================= Greater Fairy 7/25 ========================= Gold-Capped Greatwood Wand 14/20 ==================== +1 to Revan and Blinky
[BREAKDOWN AND OOC]
(I'd recommend ordering your entities to kill Mooks while we finish off the Mook Tank.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
The Pure Fox will follow through on your input.
You deal 4 damage to the Mook Tank, since attacking its support systems is less damaging than, well, going for damage. On the plus side, the Mook Tank will be Crippled for 2 turns!
Finish off? The Mook Tank is pretty healthy as is, but you can use it however you like. I'm a GM, not a cop (although some days, they're the same thing).
Oh yeah, the Orbiting Chain Mana Wand has been buffed and given honorary Generation +1 Item status! Even so, it's not perfect and I should make its effect more interesting.
I keep repairing the cobblestone wall, then turn to the Mega Mechsquito.
"What is it you sense?"
You heal another 4 HP to the wall!
The Mega Mechquito senses adventure looming in the Plateau in the distance! You could go there, but it's going to be an interesting hike. I wonder what treasures you'll bring back home to the camp, should you decide to go on this quest...
I fire the Mook Tank with my Powered Solar Blaster and I am Back.
Mecha Jackson moonwalks on the Mook Tank.
+1 Blinky +1 sunnayu
Depowered Last Prism 22/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 13/25 +2 from Blinky and +1 from Revanchist
Creating 2 +20 HP Potions and a 10 HP Potion 13/25 +2 from sunnyau and +1 from Consumer
Charge Storage: N/A = 0 Charge Points
Mecha Jackson will do as you say. You deal 6 damage to the Mook Tank!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Tower again!
Michael Jackson uses its Mookwalk, dealing a considerable 16 damage to the Mook Tank!
The Elementals deal 9 more damage to the Tower!
The Player Archer deals 4 damage to a Lightly Armored Spear Mook due to a hasty shot! The other's aim is more steady and he manages to deal 8 damage to another Mook right through his armor!
The Pure Fox deals 2 damage to a Lightly Armored Spear Mook!
The Spear Mooks go on the offensive, dealing 6 damage to Mecha-Jackson and 6 damage to the Drill Gun!
The Work Crew uses its Tank and its Wrecking Ball helicopter to deal a combined 16 damage to theTank, while using the Machine Gun to deal 1 to 2 damage to the Lightly Armored Mooks! They also deal 6 damage to the Tower of Futility using the Cement Cannon!
The Beehive emits 2 Bees and they lock onto the Spear Mooks!
The Mook Tank takes aim with its machine gun and fires on the Wrecking Ball helicopter, dealing 8 damage to it!
The Backup Portal summons a Sword Mook!
The Tower of Futility emits a blaring warning siren! Suddenly, the Assault Platoon comes onto the stage to ward off their attackers!
The Acolyte releases all of the Spirals he has saved up in his Portable Spirograph! He also uses up 4% of his Dark Magic Meter to unleash a devastating portal strike, dealing 28 damage to Michael Jackson, 14 to the Pure Fox, and destroying the Grabber Helicopter!
Blinky1001's Amulet rolls yet another 5!
The Tower of Futility takes burning damage!
//GM's Note: You guys took off 1/5 of the Mook Tank's health in a single turn. I'm pretty impressed.
====[engie_ninja's sidequest]====
The guys work on the wall for 6 HP, but a sense of adventure is in the air! Do you guys want to head over to the plateau for glory and loot, but keep the fort undefended?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
The Stalker writhes in inaction due to the electricity coursing through its material!
The Stalker's shock clears itself out.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20. Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (50% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 22/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Purostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Anti-Acolyte:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100%
STATUS: BENIGN CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide) CURRENT TARGET: [ALL] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 186/200. Structural. Auto-Mining Factory: 4/10 [IIIIIIIIII] Material. Farm: 6/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Mecha-Jackson [AA-BOSS] HP: 152/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Autoturret [AA] HP: 8/8
Stats
Base Damage: Varies
Speed Value: 2
This entity's attack power is equal to 20% of the target's current health. This is capped at 10 damage.
Prioritizes bosses as a target.
Can only attack every other turn.
Beehive [AA] HP: 40/40. Bees!: 14/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1. (x2)
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Wrecking Ball Helicopter [AA] HP: 1/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 10/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 26/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Mook Tank[PA-BOSS] HP: 200/250. Artillery Shot: II. Burning (1 damage over time, 3/3), Crippled (Speed Value reduced by 2 (minimum of 1), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.
Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 98%. Kills: 13.
Inventory: Portable Spirograph (7/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 159/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Cannon Cement Mixer [AA] HP: 24/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn. 2 Speed Value.
Workers [AA] HP: 2/10 (x2). Deal 2 base damage in direct combat.
Elemental of Light [AA] HP: 3/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Anti-Djinni [AA] HP: 18/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Assault Squad [N]: Attacks with 3 Speed Value and 4 base damage.
Front Line:
Rifle Troopers: 20/20 HP (x3). Shotgun Troopers: 20/20 HP (x2)
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 40/100. Will gain HP over time and can be assisted to provide a boost.
Ross8815 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Anonymous Medic [AA] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
nullitor [PA] HP: 18/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (Unequipped) (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator (Deals increased damage to PCs the more items they have, +1 damage per item)
It's the weekend, so enjoy the update! Any posts from before will be nulled out, but feel free to post them again! You guys are making some pretty good progress against the Mook Tank, I'll give you that. After you beat the Tank, a new Episode's coming out, hopefully with enough art to keep you guys entertained!
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
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Posts:
63
Location:
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Minecraft:
User_Zero
Xbox:
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Member Details
I derp into derpxistance. I then proceed to derp into the pro-acolyte derpteam.
I then launch all those derps at a random Mecha Jackson, derping it. Then, in a moment of supreme derp i realize AA can also mean Anti-Aircraft. This causes said Mecha Jackson to randomly derp into being a Anti-Aircraft cannon for a few second
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
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Minecraft:
sunnyau
Member Details
Hmm...Purostaff? I shoot my TNT Cannon at the Mook Tank and if I can drink more potion: I pull out 1 more Health Potion and drinks it. Else I shoot the Mook Tank.I then see the glitch in Purostaff and I think there is some Nyan Cat going along. So I pressed the Glitch and flowed the Nyan Cat spirit out to attack PA entities befroe the Staff deglitch into Pyrostaff.
Won't the Mook Tank burn?
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)19/25+1 Pricey+1Blinky
TNT Cannon upgrades in the Player Fort 10/10 +1 Pricey +1Blinky
I summon 15*Temporary Automech-shooters HP:1/1 DMG:1/1 But targets Mooks and nothing else.Engages them in battle automatically. 3/3+1 Pricey +1Blinky
OOC Message:(With my Enchanted sword, I am going to alternate between pulling out health potions+long range shootoffs(Current turn) and slashing off the boss+some health potions.Summoned loads of 1-5 HP minions for 1p1ing the Mooks and dying, buying me time. Any ideas?)
Panda,I think I will continue with your army overflow method and I flow Temporary Automech-shooters into it.
I derp into derpxistance. I then proceed to derp into the pro-acolyte derpteam.
I then launch all those derps at a random Mecha Jackson, derping it. Then, in a moment of supreme derp i realize AA can also mean Anti-Aircraft. This causes said Mecha Jackson to randomly derp into being a Anti-Aircraft cannon for a few second
The charge cap is 25 which means that currently we can charge something only up to 25.
But the GM allowed to do multi-parts stuff which means that you can do something with multiple charges of 25 charges for having something more powerful.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 22/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 6/?(+1 from battlefury13)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)3/?
Then I help once battlefury and once old sith revan.
After that I use a word to sword a talker which is a stalker.
[RP AND ATTACKS]
The Pure Fox uses lilies() on the Mook Tank.
I take out my newly Generation +1 Chain Orbiter Mana Wand, and pray that the Curse of Repetitiveness isn't slowly making it weaker and weaker due to itemspam. I then use the hidden power of Yankean's Mana Chain inside of the Chain Orbiter Mana Wand and project an image of a Sniper Rifle in the air. I wave my wand once, and the projected Sniper Rifle fires a bullet at the Mook Tank. I wave it until the accuracy gets to zero, making the illusionary Sniper Rifle fire over and over again, much more than what a Sniper Rifle is usually able to do. I then dematerialise the Sniper Rifle and see if the chain on the Chain Orbiter Mana Wand is still stable.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 8/25 (+2 from sunnyau) ========================= Greater Fairy 8/25 (+1 from sunnyau) ========================= Gold-Capped Greatwood Wand 15/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC] (By finish off, I meant kill. Heavy use and upgrading of items leads to honorary Generation +1? I hope to have a stack of these kinds of items later on.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
DTG3 will never happen, as the three GMs announced. Also, Redstone isn't in Pain and Suffering yet so I guess I'll have to prepare for a future Redstone appearance (unless Redstone is Joey, which would be a major plot twist). Goodbye to your Acolyte appearance.
I buff the army of Anti Lightly Armored Spear Mooks with jump boost
Tree Farm complete!(thanks blinky)
The tree farm is in the player base and generates wood and apples, use them for whatever you want!
i help blinky
Summoning Mooks is the Acolyte's thing (he uses them instead of Terrors, which are mobs godmodders summon) and one post summons are brainwashed by the Acolyte. We forgot to warn you earlier, and you've probably accidently done the Backup Portal's work for it as well as allowing those Mooks to become slightly stronger.
/null
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Depowered Last Prism 23/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 15/25 +1 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 15/25 +1 from Consumer
The Meaning of Life, the Universe, and Everything.
Join Date:
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A tiny rock flies and hits the Mook Tank. The tank seems to feel nothing, but then...
The rock hatches. A tiny, burrowing, metal eating mite comes out secreting acid that rusts the tank. It then eats the rust and grows in strength; before burrowing into the ground; never to be seen again.
Repair Station: 3/11
Augment Fire: 3/8
I keep repairing the cobblestone wall, then turn to the Mega Mechsquito.
"What is it you sense?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
I fire the Mook Tank with my Powered Solar Blaster and I am Back.
Mecha Jackson moonwalks on the Mook Tank.
+1 Blinky +1 sunnayu
Depowered Last Prism 22/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 13/25 +2 from Blinky and +1 from Revanchist
Creating 2 +20 HP Potions and a 10 HP Potion 13/25 +2 from sunnyau and +1 from Consumer
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I'd love to go further in this update, especially because of the BOSS BATTLE, but my computer is cooperating less-than-ideally. I've only had the time to copy down a portion of you guys's posts and apply the changes, so I'm guessing this is a 4/9ths post? A quarter-post? I'm not sure what to call it. Anyway, as always, any posts before the update is done will be nulled out, but I hope I can finish this tomorrow, and you guys can chat while you're waiting for the update.
"Castle" could refer to 2 things: 1, the Player Fort, and 2, arksiane's long since idle sidequest.
You restore 2 HP to the Player Fort!
You fire 5 shots at the Mook Tank! Since you hid behind cover, I'm marking that as you propping up the machine gun on a prop.
Out of your 5 shots, 3 of them hit! You deal 3 damage to the Mook Tank!
The Cobblestone Generator is not a thing because the Player Fort will apply the material in the Factory automatically!
Your call will most likely fall on deaf ears, but you deal 8 damage to the Mook Tank!
You run back to the battlefield and carry the Bee Hive with you! The bees it will summon will follow through on your orders.
You can only do one action per turn, so I'm going with your health potion.
Your health is already full, so you overheal yourself! This is basically more HP, but it decays over time.
You craft the Powerful Pyrostaff! It will now deal fire-based damage and will reset the burn time on targets when you use it!
True, but Soulbound and Permanent items still count as items, which means that you'll deal even more increased damage to someone who hogs these items. Fun!
Plus, Soulbound and Permanent items can still get deleted by an Acolyte spell or similar effect or other full inventory wipes, except if they're Spoils of War.
As for your posting action, you deal 5 damage to the healthiest Stalker and deal 2 damage to his buddies as splash!
Another 2 HP restored! By the way, there's a boss around, so you might want to target that.
You've already shot your Machine Gun! You might want to wait for it to cool down a bit. (Basically handwaving the fact an item can only be used once a turn, you can use it again next turn!)
There are no frozen Mooks, and all of them are on full health!
Autoturret created, but it'll have a low amount of health, and its damage will have to be capped at, say, 10.
You deal 4 damage to the crushed Stalker, crushing it so severely that its brain (or what you call that organ on a plant) suffers severe damage! The Stalker crumbles to the ground...
While martial arts don't make a proper impact on plant matter, you manage to deal 4 damage to the most injured Stalker, flooring it with your final punch!
You manage to cleanse yourself of the Stalker's weakening secretions using your mind, but the heat of the battle render you unable to heal yourself of any physical trauma!
The Pure Fox will follow through on your input.
You deal 4 damage to the Mook Tank, since attacking its support systems is less damaging than, well, going for damage. On the plus side, the Mook Tank will be Crippled for 2 turns!
Finish off? The Mook Tank is pretty healthy as is, but you can use it however you like. I'm a GM, not a cop (although some days, they're the same thing).
Oh yeah, the Orbiting Chain Mana Wand has been buffed and given honorary Generation +1 Item status! Even so, it's not perfect and I should make its effect more interesting.
You heal another 4 HP to the wall!
The Mega Mechquito senses adventure looming in the Plateau in the distance! You could go there, but it's going to be an interesting hike. I wonder what treasures you'll bring back home to the camp, should you decide to go on this quest...
Mecha Jackson will do as you say. You deal 6 damage to the Mook Tank!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Tower again!
The Elementals deal 9 more damage to the Tower!
The Player Archer deals 4 damage to a Lightly Armored Spear Mook due to a hasty shot! The other's aim is more steady and he manages to deal 8 damage to another Mook right through his armor!
The Pure Fox deals 2 damage to a Lightly Armored Spear Mook!
The Spear Mooks go on the offensive, dealing 6 damage to Mecha-Jackson and 6 damage to the Drill Gun!
The Work Crew uses its Tank and its Wrecking Ball helicopter to deal a combined 16 damage to theTank, while using the Machine Gun to deal 1 to 2 damage to the Lightly Armored Mooks! They also deal 6 damage to the Tower of Futility using the Cement Cannon!
The Beehive emits 2 Bees and they lock onto the Spear Mooks!
The Mook Tank takes aim with its machine gun and fires on the Wrecking Ball helicopter, dealing 8 damage to it!
The Backup Portal summons a Sword Mook!
The Tower of Futility emits a blaring warning siren! Suddenly, the Assault Platoon comes onto the stage to ward off their attackers!
The Acolyte releases all of the Spirals he has saved up in his Portable Spirograph! He also uses up 4% of his Dark Magic Meter to unleash a devastating portal strike, dealing 28 damage to Michael Jackson, 14 to the Pure Fox, and destroying the Grabber Helicopter!
Blinky1001's Amulet rolls yet another 5!
The Tower of Futility takes burning damage!
//GM's Note: You guys took off 1/5 of the Mook Tank's health in a single turn. I'm pretty impressed.
====[engie_ninja's sidequest]====
The guys work on the wall for 6 HP, but a sense of adventure is in the air! Do you guys want to head over to the plateau for glory and loot, but keep the fort undefended?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
====[Revan's Sidequest]====
The Stalker writhes in inaction due to the electricity coursing through its material!
The Stalker's shock clears itself out.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20. Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (50% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Powerful Purostaff (Base Damage: +2, deals Heat-based damage, resets Burning times to full) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), Enchanted Command-Block-Infused Laser Gunblade §¶ (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (2 base damage)
EpicPandaGamer [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Itinerary Objectives:
Destroy the Mook Tank and overrun the Acolyte's push forward!
Pro-Acolyte:
Clear through the Anti-Acolyte defense and smash through to the player fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM
GASTER SHARD INTEGRITY: 100%
STATUS: BENIGN
CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide)
CURRENT TARGET: [ALL]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Mecha-Jackson [AA-BOSS] HP: 152/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Autoturret [AA] HP: 8/8
Stats
Base Damage: Varies
Speed Value: 2
This entity's attack power is equal to 20% of the target's current health. This is capped at 10 damage.
Prioritizes bosses as a target.
Can only attack every other turn.
Beehive [AA] HP: 40/40. Bees!: 14/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a Speed Value of 4, a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Bees [AA] HP: 1/1. (x2)
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Wrecking Ball Helicopter [AA] HP: 1/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 0/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 10/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 26/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Lightly Armored Spear Mook [PA] HP: 13/16, 11/16, 7/16, 14/16.
Sword Mook [PA] HP: 16/16.
Spiral [PA] HP: 16/16, 16/16, 16/16.
Mook Tank [PA-BOSS] HP: 200/250. Artillery Shot: II. Burning (1 damage over time, 3/3), Crippled (Speed Value reduced by 2 (minimum of 1), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Artillery Shot deals 12 damage to a single target and deals 3 more to its surroundings as splash damage. This deals splash damage on top of this to Structures.
Tank Armor resists 20% of the next attack's power per hit, but decreases in effect per attack made on the entity for the duration of the turn.Backup Portal [PA] HP: N/A. Summons a Mook at the end of every turn. Summon Power: IIIII.
Stats
Every turn, summons a Sword Mook.
Every other turn, summons an Assault Rifle Mook. Alternates with Sword Mooks.
Every 5 turns, summons a Rocket Launcher Mook.
Maximum amount of Mooks summoned is equal to (Total of every AA Entity's maximum HP / 25) + (Missing Mook Tank HP / 20). The spawn rate will stay constant.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 98%. Kills: 13.
Inventory: Portable Spirograph (7/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 159/500. Structural. Burning (1 damage over time, 1/2)
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Cannon Cement Mixer [AA] HP: 24/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn. 2 Speed Value.
Workers [AA] HP: 2/10 (x2). Deal 2 base damage in direct combat.
Elemental of Light [AA] HP: 3/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Anti-Djinni [AA] HP: 18/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 40/100. Will gain HP over time and can be assisted to provide a boost.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 0/16, (x2) 6/16 Shocked (60% chance to miss attacks, 0/2)
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
I summon an army of Anti-Lightly Armored Spear Mooks [AA]
They will help stop the spear mooks while we fight the boss!(buff them plz)
Tree Farm 5/7 (+2 from blinky)
+1 to engie_ninja
+2 to blinky
EDIT: this post is null, didn't see the EOTE thing when i posted
The update is complete!
It's the weekend, so enjoy the update! Any posts from before will be nulled out, but feel free to post them again! You guys are making some pretty good progress against the Mook Tank, I'll give you that. After you beat the Tank, a new Episode's coming out, hopefully with enough art to keep you guys entertained!
An alternate timeline emerges.
However, we must first start from the beginning...
I derp into derpxistance. I then proceed to derp into the pro-acolyte derpteam.
I then launch all those derps at a random Mecha Jackson, derping it. Then, in a moment of supreme derp i realize AA can also mean Anti-Aircraft. This causes said Mecha Jackson to randomly derp into being a Anti-Aircraft cannon for a few second
1/15
1/10
1+ nullitor
wat is charge cap
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
I summon an army of Anti-Lightly Armored Spear Mooks [AA]
They will help stop the spear mooks while we fight the boss!(buff them plz)
Tree Farm 5/7 (+2 from blinky)
+1 to engie_ninja
+2 to blinky
I order my entities at the Tower of Futility to double time back to the battlefield
"There are too many enemies there to handle. Get back to the real fight!"
Factory:13/15 +1 consumer; +1 revan
Yoda:12/25 +2 Panda; +1 pricey
I help panda and pricey.
Panda; you can only help me +1 a turn; but I appreciate the effort.
My suggestion: Redstone Power Distance
Hmm...Purostaff? I shoot my TNT Cannon at the Mook Tank and if I can drink more potion: I pull out 1 more Health Potion and drinks it. Else I shoot the Mook Tank.I then see the glitch in Purostaff and I think there is some Nyan Cat going along. So I pressed the Glitch and flowed the Nyan Cat spirit out to attack PA entities befroe the Staff deglitch into Pyrostaff.
Won't the Mook Tank burn?
+1 Blinky +1 Consumer
I summon an ???([AA] Elite)(1/3)19/25+1 Pricey+1Blinky
TNT Cannon upgrades in the Player Fort 10/10 +1 Pricey +1Blinky
I summon 15*Temporary Automech-shooters HP:1/1 DMG:1/1 But targets Mooks and nothing else.Engages them in battle automatically. 3/3+1 Pricey +1Blinky
OOC Message:(With my Enchanted sword, I am going to alternate between pulling out health potions+long range shootoffs(Current turn) and slashing off the boss+some health potions.Summoned loads of 1-5 HP minions for 1p1ing the Mooks and dying, buying me time. Any ideas?)
Panda,I think I will continue with your army overflow method and I flow Temporary Automech-shooters into it.
My games.
25, man.
My games.
GM, are you quite sure that the HP of Mook Tank=200? I calculated 197
XSlayer300[Machine Gun]-3
Sunnyau[Gunblade]-8
Consumer[Orbiter]-4
Pricey[Blaster]-6
Pricey[Jackson]-16
Blinky[Crew]-16
Total:-53
250-53 should be 197
My games.
The charge cap is 25 which means that currently we can charge something only up to 25.
But the GM allowed to do multi-parts stuff which means that you can do something with multiple charges of 25 charges for having something more powerful.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 22/whatever the GM wants
Then I try making permanent and soul-bound the accumulator annihilator 6/?(+1 from battlefury13)
I start building a reinforced acolyte's herald symbol(Makes the acolyte regain dark magic when I take damage)3/?
Then I help once battlefury and once old sith revan.
After that I use a word to sword a talker which is a stalker.
[RP AND ATTACKS]
The Pure Fox uses lilies() on the Mook Tank.
I take out my newly Generation +1 Chain Orbiter Mana Wand, and pray that the Curse of Repetitiveness isn't slowly making it weaker and weaker due to itemspam. I then use the hidden power of Yankean's Mana Chain inside of the Chain Orbiter Mana Wand and project an image of a Sniper Rifle in the air. I wave my wand once, and the projected Sniper Rifle fires a bullet at the Mook Tank. I wave it until the accuracy gets to zero, making the illusionary Sniper Rifle fire over and over again, much more than what a Sniper Rifle is usually able to do. I then dematerialise the Sniper Rifle and see if the chain on the Chain Orbiter Mana Wand is still stable.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 8/25 (+2 from sunnyau) =========================
Greater Fairy 8/25 (+1 from sunnyau) =========================
Gold-Capped Greatwood Wand 15/20 ====================
+1 to sunnyau and Pricey
[BREAKDOWN AND OOC]
(By finish off, I meant kill.
Heavy use and upgrading of items leads to honorary Generation +1? I hope to have a stack of these kinds of items later on.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
*Yawn*
Ok, I'm back.
Quick question, Acolyte.
This one then I'll stop bothering you guys.
Are you a boy or a girl?
Do you like pie?
What is your e-mail password?
I need your credit card information, can you tell me?
Ok, I'm just kidding, here's a link that will tell you EVERYthing about godmodders I know so far.
I post a link to a site.
It links to a website called "Rick Roll."
You know what this shows.
"Rick Roll."
Heh, works every time.
I'll be jumping to another session now.
Bye.
I open a portal that shows a girl godmodder and a server lobby. I jump in and the rift closes.
So the official timeline of Redstone's Godmodding incidents. Basically, in order, there's a bunch of sessions that Redstone jumps to.
Timeline:
Terraria > 0rigins > Chaos > Acolyte > Pain and Suffering > DTG3?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I buff the army of Anti Lightly Armored Spear Mooks with jump boost
Tree Farm complete!(thanks blinky)
The tree farm is in the player base and generates wood and apples, use them for whatever you want!
i help blinky
DTG3 will never happen, as the three GMs announced. Also, Redstone isn't in Pain and Suffering yet so I guess I'll have to prepare for a future Redstone appearance (unless Redstone is Joey, which would be a major plot twist). Goodbye to your Acolyte appearance.
Summoning Mooks is the Acolyte's thing (he uses them instead of Terrors, which are mobs godmodders summon) and one post summons are brainwashed by the Acolyte. We forgot to warn you earlier, and you've probably accidently done the Backup Portal's work for it as well as allowing those Mooks to become slightly stronger.
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
I kick the Weakest Mook in the face.
Mecha Jackson dances on the Mook Tank.
+1 Engie +1 Consumer
Depowered Last Prism 23/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 15/25 +1 from Blinky
Creating 2 +20 HP Potions and a 10 HP Potion 15/25 +1 from Consumer
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
A tiny rock flies and hits the Mook Tank. The tank seems to feel nothing, but then...
The rock hatches. A tiny, burrowing, metal eating mite comes out secreting acid that rusts the tank. It then eats the rust and grows in strength; before burrowing into the ground; never to be seen again.
Factory:14/15
Yoda:14/25 +1 panda
I help panda and pricey.
My suggestion: Redstone Power Distance
Repair Station: 4/11
Augment Fire: 6/8 (+1 from EpicPandaGamer, +1 from Pricey)
I make an audible thinking sound while staring at the distant plateau.
"Well, someone's gonna have to stay here, just to make sure nothing funny goes on with the wall... Who's staying?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
/null
Whoops