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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Revanchist Force Pushes the two furthest Stalkers from him, but pulls the nearest Stalker into close range. He brings down the Coil upon it and delivers a flurry of blows. He wants it to stay down.
Charges:
The Power of the Force 9/25 (+1 Blinky, +1 Pricey, +2 Consumer, +4 nulitor)
The Memories of an Unfortunate Soul 10/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathically aids Consumer & nulitor
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
+1 Pricey +1 Blinky +1 Player Fort
If the Pacifist have NOT died: I shoot him with my Gunblade.
If he HAS died: I then summon 100 of mirror image of myself armed with sticks and runs and beats the Acolyte(except he teleports, he'd have no way to avoid them)
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make an auto-mine in the Player Fort that increase the Factory by 1 Material/turn 6/6+1 Pricey +1 Consumer
I make a Command Block fragment(4th) 21/25 +1 Pricey +1 Consumer
I summon an ???([AA] Elite)(1/3)6/25+1 Pricey +1 Consumer
If the Pacifist have NOT died: I shoot him with my Gunblade.
If he HAS died: I then summon 100 of mirror image of myself armed with sticks and runs and beats the Acolyte(except he teleports, he'd have no way to avoid them)
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make an auto-mine in the Player Fort that increase the Factory by 1 Material/turn 6/6+1 Pricey +1 Consumer
I make a Command Block fragment(4th) 21/25 +1 Pricey +1 Consumer
I summon an ???([AA] Elite)(1/3)6/25+1 Pricey +1 Consumer
He is gonna teleport xD.
Still; I think our best strategy would be to get his magic meter to 0% by just rushing him.
/null
Hey guys, good news! I got back yesterday night and I'll be putting out a post later on today.
Also, while I was checking out this thread from Florida (from a tablet, so it'd be even more of a nightmare to post there if it's even possible), I've noticed that you guys are noting to attack the Acolyte's Dark Magic Meter! I'm going to let you guys know that while attacking the Dark Magic Meter will decrease the Acolyte's offensive might, it's not necessary to have a successful hit on him! You could damage with an attack while his DMM is full with a really creative attack. It's largely story based, so his tolerance for having the Dark Magic Meter's minimum and maximum should move along with the story! Nevertheless, your attacks on the Dark Magic Meter won't do nothing, since he uses it to attack and cast evil spells.
I would advise spending up your second post if you haven't yet during the time I was gone.
I place a sign that says Damage the Acolyte pls around the location.
+1 Revanchist +1 Consumer
Depowered Last Prism 21/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 9/25 +1 from sunnyau and +1 from Consumer
Creating 2 +20 HP Potions and a 10 HP Potion 9/25 +1 from sunnyau and +1 from Revanchist
Hey guys! Due to myself attending an event tomorrow, I will be unable to post on Sunday. Feel free to use the time wisely during the weekend! I should be getting the update schedule back to normal on Monday, though, and it should be pretty smooth sailing from there.
eft]I plant an explosive charge on the Tower of Futility and detonate it. I call the two workers on two health and request their immediate presence. "Oh yeah; and bring the Cement Mixer. It could come in handy!"
Bee Hive:19/20 +1 consumer, +1 pricey
Factory:7/15
I cancel the Will of the Wisps and begin summoning Yoda:4/25
4 damage dealt to the Tower! The critically injured workers are still able to perform their duties and come over with the Cement Mixer. A BOSS BATTLE's coming up soon when the Acolyte takes another hit, so you might want to be ready to leave your entities there!
[RP AND ATTACKS]
Ignoring W.D. Gaster over there, we now have to deal with the Acolyte.
Out of nowhere, an array of rifles appears. They then begin firing a wall of bullets at the Acolyte. Blue bullets. You know, the ones that only harm you if you move? I fire a few piercing shots at the Acolyte using my Chain Orbiter Mana Wand to force him to move through the bullets, forcing him to take damage.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 1/25 ========================= Greater Fairy 3/25 (+1 from Revan) ========================= Gold-Capped Greatwood Wand 12/20 ====================
+1 to Pricey and Revan
[BREAKDOWN AND OOC] (Okay, now back to killing the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
The Acolyte, knowing the piercing nature of your attack, decides to teleport out of the way of the chain instead! This way, he moves as a whole rather than running or otherwise locomoting haphazardly which would incur damage from the blue bullets.
So Mecha-Jackson summons a Mecha-Jackson on death?
When will it end?
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 17/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 5/10 if the GM wish so or more if he wish so.(+1 from revan)
Then I help twice oldsithrevan
After that I use the pipe bazooka onto the Stalker group.
This probably is not a good idea since they are probably close to me.
However they are close to each other.
Foreeeveeer! On the more serious side, that's been corrected by now.
It's not quite wise to fire a bazooka in such an enclosed space! However, due to the makeshift nature of your bazooka, it's not as hazardous! You deal 5 damage to a single Stalker and 2 damage to its partners as splash, but due to the complicated situation, your Wither Armor tanks 2 damage for you!
Michael Jackson transforms into Mecha-Jackson after he opened all the presents just like in Five Nights at gorillaboy's 2 Final Mix and Twist had a Problem. during his making sadly i cannot show a video of the FNAFB 2 Final Mix where we fight Michael Jackson/Mecha Jackson
I warp the Acolyte's Pacifist into somewhere and I stab him in the face
+1 Blinky +1 sunnyau
Depowered Last Prism 20/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 6/25
Creating 2 +20 HP Potions and a 10 HP Potion 6/25
Charge Storage: +1 from Consumer = 1 Charge Point
Isn't that a spoiler? I doubt it matters though, since I'll probably never play Five Nights at F███boys anyhow.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 18/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 6/10 if the GM wish so or more if he wish so.
I walk back a little and I use the pipe bazooka again onto the Stalker group.
You've already launched the Pipe Bazooka, although you do ready another round and ensure that you don't get hit by your own round next time you shoot it!
Time to prepare defenses. Firstly, some sustain for our structures and gear, so that we can hold out longer. And while I'm at it, I suppose I could try my hand at an... experiment.
Repair Station: 1/11
Augment - Fire: 1/8
I assist with the construction of the wall.
Alrighty then! +4 HP to the Wall! I'd like to get you something else to do while you're waiting for the Acolyte to react to you. If you have any ideas, let me know.
OK; I'm bored. I burn some books of which the Tower of Futility seems to be composed.
Bee Hive: 20/20 (Summons two 1 health; 5 base damage Bee every round that dies instantly upon attacking. Summoned at the Sea Base)
Factory:7/15 +1 Pricey
I cancel the Will of the Wisps and begin summoning Yoda:4/25
I help consumer and pricey.
You deal 2 damage to the Tower! The Tower will be Burning for 2 turns!
Beehive added, although the bees' damage will be nerfed and the hive will run out of bees and disappear after a certain period of time. Upon destruction, all of the bees will spit out, though.
The Revanchist Force Pushes the two furthest Stalkers from him, but pulls the nearest Stalker into close range. He brings down the Coil upon it and delivers a flurry of blows. He wants it to stay down.
Charges:
The Power of the Force 9/25 (+1 Blinky, +1 Pricey, +2 Consumer, +4 nulitor)
The Memories of an Unfortunate Soul 10/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathically aids Consumer & nulitor
You push the two Stalkers out of your melee range and deal 4 damage to your target, also Shocking it!
If the Pacifist have NOT died: I shoot him with my Gunblade.
If he HAS died: I then summon 100 of mirror image of myself armed with sticks and runs and beats the Acolyte(except he teleports, he'd have no way to avoid them)
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make an auto-mine in the Player Fort that increase the Factory by 1 Material/turn 6/6+1 Pricey +1 Consumer
I make a Command Block fragment(4th) 21/25 +1 Pricey +1 Consumer
I summon an ???([AA] Elite)(1/3)6/25+1 Pricey +1 Consumer
You deal 8 damage to the Pacifist! While he would have been shocked, it wouldn't affect him anyhow!
I place a sign that says Damage the Acolyte pls around the location.
+1 Revanchist +1 Consumer
Depowered Last Prism 21/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 9/25 +1 from sunnyau and +1 from Consumer
Creating 2 +20 HP Potions and a 10 HP Potion 9/25 +1 from sunnyau and +1 from Revanchist
Charge Storage: +1 from Blinky = 1 Charge Point
None of the current entities have original enough attacks to damage the Acolyte!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Tower again!
Michael Jackson simply charges up his special attacks.
The Elementals deal 9 damage to the Tower!
The first Player Archer looses an arrow towards the Acolyte's Pacifist, halting the prayer! permanently. The other player's shot gets charged up fully and congratulates the first's shot!
The Pure Fox has no current target.
The Work Crew deals 6 damage to the Tower of Futility using the Cement Cannon!
The Acolyte spends up 2% of the Dark Magic Meter to induce a corruption of Mecha-Jackson's robotic infrastructure! This deals 14 damage to him!
Blinky1001's Amulet rolls a 10.
The Gaster Shard's status becomes BENIGN. It seems to be dormant for now...
====[engie_ninja's sidequest]====
The guys get to work on the wall, restoring 2 HP each (6 HP total) to it! However, they wish they could do something else more exciting. Maybe you have something in mind?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle. Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA?] HP: 20/20. Faction unclear.
Inventory: Mediocre Machine Gun (2 base damage)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100%
STATUS: BENIGN CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide) CURRENT TARGET: [ALL] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 180/200. Structural. Auto-Mining Factory: 2/10 [IIIIIIIIII] Material. Farm: 3/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point. This will also automatically gain 1 Material per turn due to the Auto-Mine.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Mecha-Jackson [AA-BOSS] HP: 186/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Wrecking Ball Helicopter [AA] HP: 9/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 13/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Acolyte Pacifist [PA] HP: 0/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (8/21 Spirals left, DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Blinky1001 [AA] HP: 20/20. Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 206/500. Structural. Burning (1 damage over time, 2/2)
PitTheAngel: 6 Futility
Blinky1001: 30 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Cannon Cement Mixer [AA] HP: 24/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn. 2 Speed Value.
Workers [AA] HP: 2/10 (x2). Deal 2 base damage in direct combat.
Beehive [AA] HP: 40/40. Bees!: 16/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Elemental of Light [AA] HP: 3/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Anti-Djinni [AA] HP: 18/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 20/100. Will gain HP over time and can be assisted to provide a boost.
Ross8815 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Anonymous Medic [AA] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 11/16, 14/16, 10/16 Shocked (60% chance to miss attacks, 2/2)
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (23/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
Well I removed my armor so why did it took a hit and protected me?
Inventory: Pipe Bazooka
(Rocket Launcher, Base Damage: 2), Wither Armor (23/25 HP) (Tanks 75%
of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
That means that now because you forgot I removed my armor I am subject to wither.
Well that is not really a problem
Well also my pipe bazooka needs reloading while before it did not needed?
Could it be written now in its stats(now I have a better interest in punching people with magic)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 18/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 8/10 if the GM wish so or more if he wish so.(+1 from old sith revan)
Then I help twice old sith revan
After that since I do not want to have to reload my bazooka I instead create six swords of magical color and strike a Stalker with each of these while spamming unnecessary sfx.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I summon 100 mirror image of me which is armed with pointed sticks and smashing them to the Acolyte.
+1 Pricey +1 Blinky +1 Player Fort
High Powered Laser Gunblade # Command Block Fragments: 4/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make some Cobblestone Generator with a Piston in the base of the Player Fort that auto-heal the Front-Wall by 3-5 HP/turn because the Cobblestone Generator will generate cobblestones and will be pushed by the pistons to 'heal' wall 6/6+1 Pricey +1 Consumer +4 Pendant I make a Command Block fragment(4th) 25/25 +1 Pricey +1 Consumer +1 Pendant
I summon an ???([AA] Elite)(1/3)9/25+1 Pricey +1 Consumer
The Revanchist grips a less wounded Stalker and begins to crush it with the Force. The Stalker feels pressure upon every sq centimeter of its body in an agonizing pain before its skin/bone/whateveritismadeof fractures. The Stalker is then tossed aside by the Revanchist to rot.
Charges:
The Power of the Force 13/25 (+2 nulitor)
The Memories of an Unfortunate Soul 11/25
A Meeting with an Outer God ??/??(I'm not that vain to constantly use my font, see?)
Assists
The Revanchist telepathically aids Pricey & nulitor
[RP AND ATTACKS] ConsumerOfAll: Gaster, I thought you were more eager to murder me. ConsumerOfAll: I guess you're just going to idle until the Acolyte takes damage, before hijacking the role of Chapter boss.
Just because I can, I set the Pure Fox's target to the Acolyte. This will probably do nothing unless I manage to trap the Acolyte.
I decide to see if the Acolyte is immune to status effects but putting him under an constant rain of Splash Potions of Poison, Wither, Slowness, Weakness and Mining Fatigue that cannot be teleported away, ignore portals and refuse to go away until the Acolyte gains all five of these potion effects. Of course, due to godmodding powers, this will do nothing. This is all fun and games to the Acolyte until he realises that the potions that hit him are cursed so that anyone that doesn't get all of the potion effects, aren't effected by all of the potion effects or don't take any damage from these potion effects automatically take 1 to 3 damage. The Acolyte either takes damage from the potions, takes damage from the curse or is forced to keep running or teleporting away from the potions.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 3/25 (+1 from Blinky) ========================= Greater Fairy 6/25 (+1 from Pricey, +1 from Revan) ========================= Gold-Capped Greatwood Wand 13/20 ====================
+1 to Revan and Pricey
[BREAKDOWN AND OOC]
(Please don't kill me if Gaster becomes a chapter boss.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
So basically he just create a portal to another world with a bunch of obsidian and a lighter and then go to the nether and receive none of your attacks because they do not go to the other world.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 19/whatever the GM wants
I complete an Accumulator annihilator if the GM wish so(Increase your base damage against an opponents of one per item he have(if someone bodyguards it and take the attack at his place he still takes the extra damage) and reduce your base damage of two) 10/10 if the GM wish so or more if he wish so.(+1 from old sith revan)
I strike the force held opponent on his head since he can not move.
Sorry guys. I would help but I have a certain tower to take care of!
/null
My suggestion: Redstone Power Distance
The Revanchist Force Pushes the two furthest Stalkers from him, but pulls the nearest Stalker into close range. He brings down the Coil upon it and delivers a flurry of blows. He wants it to stay down.
Charges:
The Power of the Force 9/25 (+1 Blinky, +1 Pricey, +2 Consumer, +4 nulitor)
The Memories of an Unfortunate Soul 10/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathically aids Consumer & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I have deleted all the posts from today and yesterday. Please do NOT hijack or disrupt roleplay/games.
My post is dead. I am dead inside.
/Nyarl
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
If the Pacifist have NOT died: I shoot him with my Gunblade.
If he HAS died: I then summon 100 of mirror image of myself armed with sticks and runs and beats the Acolyte(except he teleports, he'd have no way to avoid them)
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make an auto-mine in the Player Fort that increase the Factory by 1 Material/turn 6/6+1 Pricey +1 Consumer
I make a Command Block fragment(4th) 21/25 +1 Pricey +1 Consumer
I summon an ???([AA] Elite)(1/3)6/25+1 Pricey +1 Consumer
My games.
He is gonna teleport xD.
Still; I think our best strategy would be to get his magic meter to 0% by just rushing him.
/null
My suggestion: Redstone Power Distance
Hey guys, good news! I got back yesterday night and I'll be putting out a post later on today.
Also, while I was checking out this thread from Florida (from a tablet, so it'd be even more of a nightmare to post there if it's even possible), I've noticed that you guys are noting to attack the Acolyte's Dark Magic Meter! I'm going to let you guys know that while attacking the Dark Magic Meter will decrease the Acolyte's offensive might, it's not necessary to have a successful hit on him! You could damage with an attack while his DMM is full with a really creative attack. It's largely story based, so his tolerance for having the Dark Magic Meter's minimum and maximum should move along with the story! Nevertheless, your attacks on the Dark Magic Meter won't do nothing, since he uses it to attack and cast evil spells.
I would advise spending up your second post if you haven't yet during the time I was gone.
An alternate timeline emerges.
However, we must first start from the beginning...
I place a sign that says Damage the Acolyte pls around the location.
+1 Revanchist +1 Consumer
Depowered Last Prism 21/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 9/25 +1 from sunnyau and +1 from Consumer
Creating 2 +20 HP Potions and a 10 HP Potion 9/25 +1 from sunnyau and +1 from Revanchist
Charge Storage: +1 from Blinky = 1 Charge Point
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hey guys! Due to myself attending an event tomorrow, I will be unable to post on Sunday. Feel free to use the time wisely during the weekend! I should be getting the update schedule back to normal on Monday, though, and it should be pretty smooth sailing from there.
Okay. Your machine gun charge is fine by me!
Welcome to the game! I'm assuming you're Anti-Acolyte, but I'm not sure, so I'll let you state your alignment soon.
Your PC has been added!
4 damage dealt to the Tower! The critically injured workers are still able to perform their duties and come over with the Cement Mixer. A BOSS BATTLE's coming up soon when the Acolyte takes another hit, so you might want to be ready to leave your entities there!
Oh, from having not played Undertale in a while, I thought you meant another kind of blue bullet.
The Acolyte, knowing the piercing nature of your attack, decides to teleport out of the way of the chain instead! This way, he moves as a whole rather than running or otherwise locomoting haphazardly which would incur damage from the blue bullets.
Foreeeveeer! On the more serious side, that's been corrected by now.
It's not quite wise to fire a bazooka in such an enclosed space! However, due to the makeshift nature of your bazooka, it's not as hazardous! You deal 5 damage to a single Stalker and 2 damage to its partners as splash, but due to the complicated situation, your Wither Armor tanks 2 damage for you!
Isn't that a spoiler? I doubt it matters though, since I'll probably never play Five Nights at F███boys anyhow.
You deal 4 damage to the Acolyte's Pacifist!
You've already launched the Pipe Bazooka, although you do ready another round and ensure that you don't get hit by your own round next time you shoot it!
Alrighty then! +4 HP to the Wall! I'd like to get you something else to do while you're waiting for the Acolyte to react to you. If you have any ideas, let me know.
You deal 2 damage to the Tower! The Tower will be Burning for 2 turns!
Beehive added, although the bees' damage will be nerfed and the hive will run out of bees and disappear after a certain period of time. Upon destruction, all of the bees will spit out, though.
You push the two Stalkers out of your melee range and deal 4 damage to your target, also Shocking it!
You deal 8 damage to the Pacifist! While he would have been shocked, it wouldn't affect him anyhow!
Auto-Mine generated!
None of the current entities have original enough attacks to damage the Acolyte!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Tower again!
The Elementals deal 9 damage to the Tower!
The first Player Archer looses an arrow towards the Acolyte's Pacifist, halting the prayer! permanently. The other player's shot gets charged up fully and congratulates
the first's shot!
The Pure Fox has no current target.
The Work Crew deals 6 damage to the Tower of Futility using the Cement Cannon!
The Acolyte spends up 2% of the Dark Magic Meter to induce a corruption of Mecha-Jackson's robotic infrastructure! This deals 14 damage to him!
Blinky1001's Amulet rolls a 10.
The Gaster Shard's status becomes BENIGN. It seems to be dormant for now...
====[engie_ninja's sidequest]====
The guys get to work on the wall, restoring 2 HP each (6 HP total) to it! However, they wish they could do something else more exciting. Maybe you have something in mind?
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA?] HP: 20/20. Faction unclear.
Inventory: Mediocre Machine Gun (2 base damage)
GoldHero101 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM
GASTER SHARD INTEGRITY: 100%
STATUS: BENIGN
CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide)
CURRENT TARGET: [ALL]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Mecha-Jackson [AA-BOSS] HP: 186/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only deal damage.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When this is defeated, this will drop a Spoil of War.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Wrecking Ball Helicopter [AA] HP: 9/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 13/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health • 1.5 to a single target!
Acolyte Pacifist [PA] HP: 0/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (8/21 Spirals left, DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 206/500. Structural. Burning (1 damage over time, 2/2)
PitTheAngel: 6 Futility
Blinky1001: 30 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Cannon Cement Mixer [AA] HP: 24/24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn. 2 Speed Value.
Workers [AA] HP: 2/10 (x2). Deal 2 base damage in direct combat.
Beehive [AA] HP: 40/40. Bees!: 16/16.
Stats
Speed Value: 1
Summons 2 Bees every turn.
Bees have 1 health but have a 50% chance to dodge attacks and deal 2 damage +1 damage per every other bee that stings the target. These will die upon attacking.
Upon reaching 0 Bees, this will disappear.
Upon death, this will release 75% of all bees left in containment.
Elemental of Light [AA] HP: 3/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Anti-Djinni [AA] HP: 18/40.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 20/100. Will gain HP over time and can be assisted to provide a boost.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all Stalkers.
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 11/16, 14/16, 10/16 Shocked (60% chance to miss attacks, 2/2)
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
/null
I forgot to state my Faction. So I'm Double A. (AA)
The beginning of the 5 Origins, and Undertale Madness.
The rest of them:
http://pastebin.com/dAiKBKaX
(Rocket Launcher, Base Damage: 2), Wither Armor (23/25 HP) (Tanks 75%
of damage, inflicts Wither (1 damage over time, DoT damage unhealable
until effects are over) for 2 turns to attackers)
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 18/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 8/10 if the GM wish so or more if he wish so.(+1 from old sith revan)
Then I help twice old sith revan
After that since I do not want to have to reload my bazooka I instead create six swords of magical color and strike a Stalker with each of these while spamming unnecessary sfx.
+1 Pricey +1 Blinky +1 Player Fort
High Powered Laser Gunblade # Command Block Fragments: 4/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make some Cobblestone Generator with a Piston in the base of the Player Fort that auto-heal the Front-Wall by 3-5 HP/turn because the Cobblestone Generator will generate cobblestones and will be pushed by the pistons to 'heal' wall 6/6+1 Pricey +1 Consumer +4 Pendant
I make a Command Block fragment(4th) 25/25 +1 Pricey +1 Consumer +1 Pendant
I summon an ???([AA] Elite)(1/3)9/25+1 Pricey +1 Consumer
------------------------------------------------------------------
I was in the protection of the Player Fort, placing an anvil on the ground.
I then put the High-Powered Laser Gunblade on one side of the anvil and the finished Command Block Enchanting Book on the another side.
The High-Powered Laser Gunblade suddenly glowed and consumed the Command Block Enchanting Book on the another side.
It gave a torch of light, based on the anvil, like an beacon.
And when the glow ended, the Enchanted High-Powered Laser Gunblade infused with Command Block Power§¶ is placed on the Anvil.
My games.
I summon a Whirlwind on the Tower
Factory:8/15
I cancel the Will of the Wisps and begin summoning Yoda:6/25 +1 sunnyau
I help sunnyau and slayer
My suggestion: Redstone Power Distance
The Revanchist grips a less wounded Stalker and begins to crush it with the Force. The Stalker feels pressure upon every sq centimeter of its body in an agonizing pain before its skin/bone/whateveritismadeof fractures. The Stalker is then tossed aside by the Revanchist to rot.
Charges:
The Power of the Force 13/25 (+2 nulitor)
The Memories of an Unfortunate Soul 11/25
A Meeting with an Outer God ??/??(I'm not that vain to constantly use my font, see?)
Assists
The Revanchist telepathically aids Pricey & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
ConsumerOfAll: Gaster, I thought you were more eager to murder me.
ConsumerOfAll: I guess you're just going to idle until the Acolyte takes damage, before hijacking the role of Chapter boss.
Just because I can, I set the Pure Fox's target to the Acolyte. This will probably do nothing unless I manage to trap the Acolyte.
I decide to see if the Acolyte is immune to status effects but putting him under an constant rain of Splash Potions of Poison, Wither, Slowness, Weakness and Mining Fatigue that cannot be teleported away, ignore portals and refuse to go away until the Acolyte gains all five of these potion effects. Of course, due to godmodding powers, this will do nothing. This is all fun and games to the Acolyte until he realises that the potions that hit him are cursed so that anyone that doesn't get all of the potion effects, aren't effected by all of the potion effects or don't take any damage from these potion effects automatically take 1 to 3 damage. The Acolyte either takes damage from the potions, takes damage from the curse or is forced to keep running or teleporting away from the potions.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 3/25 (+1 from Blinky) =========================
Greater Fairy 6/25 (+1 from Pricey, +1 from Revan) =========================
Gold-Capped Greatwood Wand 13/20 ====================
+1 to Revan and Pricey
[BREAKDOWN AND OOC]
(Please don't kill me if Gaster becomes a chapter boss.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
So basically he just create a portal to another world with a bunch of obsidian and a lighter and then go to the nether and receive none of your attacks because they do not go to the other world.
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 19/whatever the GM wants
I complete an Accumulator annihilator if the GM wish so(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 10/10 if the GM wish so or more if he wish so.(+1 from old sith revan)
I strike the force held opponent on his head since he can not move.
For that I use the pipe bazooka as a golf club.
I freeze the Tower in a cone of ice.
Factory:9/15
Yoda:7/25
I begin summoning an Autoturret:1/5
I help sunnyau and pricey
My suggestion: Redstone Power Distance
My pc joins the game [AA]. What are we all trying to do right now?
i boost blinky's charges
As an [AA] (Anti-Acolyte), you're trying to kill the Acolyte by throwing your strongest, most effective attacks at him or his bosses.
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
The Revanchist uses the Force to create a shield around them and nulitor. It can only take one hit however.
Charges:
The Power of the Force 15/25 (+1 nulitor)
The Memories of an Unfortunate Soul 12/25
A Meeting with an Outer God ??/??
Assists
The Revanchist telepathically aids Consumer& nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.