Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Revanchist currently has no idea how to use Force Lighting, so he does the second best thing. He uses the Force to levitate and slam the Lighting Coil into the electric switch. No sense in electrocuting himself.
The "Voice" appears to have- No, I haven't.
Charges:
The Memories of an Unfortunate Soul 9/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Consumer & nulitor
[RP AND ATTACKS]
He's here. Probably. I can feel something behind me, lurking but I'm not sure of what it is.
Pesterlog
gasterTechnician [GT] started pestering consumerofAll [CA] GT: My form is still incomplete. CA: I can't exactly fix that. I'm not some god of creation, you know. GT: You promised me that you would provide a form for me. CA: What did I just say? GT: Call our alliance off. CA: I am going to rip you to shreds.
I turn behind me, and sure enough, one of Gaster's Fragments is right behind me.
ConsumerOfAll: Hey, can you go kill the Acolyte? No. ConsumerOfAll: So be it.
I then get out of range of Gaster, and then go on yet another weapon collecting spree, this time focused on the kinds of shiny loot they have in the Player Fort. It will probably just be stock weapons made weaker due to the Curse of Repetitiveness, but you never know.
The Pure Fox Danmaku System fires at the living Spirals with the highest health.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 25/25 COMPLETE! =========================
Greater Fairy 1/25 ========================= Gold-Capped Greatwood Wand 11/20 (+1 from Blinky) ==================== +1 to Blinky and Revan
[BREAKDOWN AND OOC]
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100% CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide) CURRENT TARGET: [ALL] WEAKNESS: UNKNOWN
The Smallest Gaster Shard is extremely powerful, despite being the smallest Gaster Shard, and has his own goals in mind. Instead of using a normal attack, he uses a random pattern aimed at a random target per turn. He can target any side currently on the battlefield.
Fieldwide hits every member of that faction, Playerwide hits every player entity of that faction, Entitywide hits every entity of that faction and Targeted hits a specific target.
An entity that runs out of integrity, including the Smallest Gaster Shard, either instantly dies or has a major change to their being, while an entity that runs out of sanity either becomes Hostile or has a major change to their personality.
The Acolyte and player entities cannot run out of sanity, the Acolyte cannot run out of integrity and player entities running out of integrity causes a situation similar to Phantom Walker from 0rigins, players respawn as usual but have to deal with an alternate copy of their avatar or some other plague related to their avatar.
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
*Like sans' Karmic Retribution in 0rigins.
Nerf as needed, because this probably needs it a lot.
(This is sort of like Error Sans in Pain and Suffering. Now we can go back to murdering the Acolyte!)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
"Perhaps defending would be easier. Make the Acolyte spend resources instead of us."
The sound of what should have been a 10 post charge but was utterly derailed at some point being used echoes through the land. WEPON created - an SMG that, while in theory has the power of a 10 post charge contained in a nice little gun-shaped container, is in fact a great deal deadlier than it seems thanks to the erroring of the charge. Exactly how much deadlier it is can't be determined easily, also thanks to erroring.
This is Friday, and it would normally be updating time! However, I've decided that it's Friday for myself, too, so I got myself a little leisure time and made myself a new avatar (which you can see!). I'll be updating starting at noon (U.S. Eastern Time) to make up for this and you guys have a little bit more time to strategize or post a second time! Due to it being my winter break, as celebration I'm giving out +1 to everyone's charges!
Also, the events in the Sea Base will be properly logged.
IMPORTANT! I will likely be unable to post the following week. I may post, however, but this is not certain and I'd suggest assuming that I won't. I will be picking the keyboard and be able to post again on the weekend following this one. Have a fun winter break and wishing you a happy Vanlentine's day!
I fire the Powered Solar Blaster at 2 Spirals (Lowest HP first and Highest HP last)
+1 Blinky +1 sunnyau
Michael Jackson pushes everyone (including the [AA] fighters) away then he rushes to the presents and he opens all of these to transform himself into Mecha Jackson The 3 Skills (that on his original form) will have increased Power then Moonwalk becomes Mecha Moonwalk + damages enemies when he commanded to moon walk on a enemy and Backup Bash has a chance of activating at 10% however deals 7x damage to the enemy (I do think it is pretty powerful i think...) Also, Michael Jackson is the version from Five Nights At gorillaboy's 2 Final Mix
Depowered Last Prism 19/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound) +1 from Ninjatwist
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 5/25 +1 from Ninjatwist
New! Creating the +20 HP Potion 5/25 +1 from Ninjatwist
As I told you guys before, this is going to be the last post in a while. I'm going on vacation after this and I should be returning to the keyboard Saturday. Until then, I'll be gone! Feel free to converse amongst yourselves while I'm out. Of course, you could use up both your posts and think of cool strategies to plan out with your allies. With the last post, this is me, your GM, signing out for the week.
This post is finally finished under much complication!
The Revanchist currently has no idea how to use Force Lighting, so he does the second best thing. He uses the Force to levitate and slam the Lighting Coil into the electric switch. No sense in electrocuting himself.
The "Voice" appears to have- No, I haven't.
Charges:
The Memories of an Unfortunate Soul 9/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Consumer & nulitor
You use the Lightning Coil to trigger the switch, opening up a secret room! This reveals the Secret Chest, but unfortunately some Stalkers burst into the room out for blood... and they look hungry!
I throw a grenade at the Artillery Boat and yell "TAKE IT DOWN!"
Bee Hive:16/20
Factory:6/15
I cancel the Will of the Wisps and begin summoning Yoda:3/25
I help revan and consumer
In revenge for the destruction of the Djinni, you toss a grenade at the Artillery Boat, hits in a lucky place! This does a bit more damage than the crew deems safe, which sends them retreating back to the sea base!
[RP AND ATTACKS]
He's here. Probably. I can feel something behind me, lurking but I'm not sure of what it is.
Pesterlog
gasterTechnician [GT] started pestering consumerofAll [CA] GT: My form is still incomplete. CA: I can't exactly fix that. I'm not some god of creation, you know. GT: You promised me that you would provide a form for me. CA: What did I just say? GT: Call our alliance off. CA: I am going to rip you to shreds.
I turn behind me, and sure enough, one of Gaster's Fragments is right behind me.
ConsumerOfAll: Hey, can you go kill the Acolyte? No. ConsumerOfAll: So be it.
I then get out of range of Gaster, and then go on yet another weapon collecting spree, this time focused on the kinds of shiny loot they have in the Player Fort. It will probably just be stock weapons made weaker due to the Curse of Repetitiveness, but you never know.
The Pure Fox Danmaku System fires at the living Spirals with the highest health.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 25/25 COMPLETE! =========================
Greater Fairy 1/25 ========================= Gold-Capped Greatwood Wand 11/20 (+1 from Blinky) ==================== +1 to Blinky and Revan
[BREAKDOWN AND OOC]
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100% CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide) CURRENT TARGET: [ALL] WEAKNESS: UNKNOWN
The Smallest Gaster Shard is extremely powerful, despite being the smallest Gaster Shard, and has his own goals in mind. Instead of using a normal attack, he uses a random pattern aimed at a random target per turn. He can target any side currently on the battlefield.
Fieldwide hits every member of that faction, Playerwide hits every player entity of that faction, Entitywide hits every entity of that faction and Targeted hits a specific target.
An entity that runs out of integrity, including the Smallest Gaster Shard, either instantly dies or has a major change to their being, while an entity that runs out of sanity either becomes Hostile or has a major change to their personality.
The Acolyte and player entities cannot run out of sanity, the Acolyte cannot run out of integrity and player entities running out of integrity causes a situation similar to Phantom Walker from 0rigins, players respawn as usual but have to deal with an alternate copy of their avatar or some other plague related to their avatar.
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
*Like sans' Karmic Retribution in 0rigins.
Nerf as needed, because this probably needs it a lot.
(This is sort of like Error Sans in Pain and Suffering. Now we can go back to murdering the Acolyte!)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
Woah, this is complicated. I might need to take a while to wrap my head around it...
"Perhaps defending would be easier. Make the Acolyte spend resources instead of us."
The sound of what should have been a 10 post charge but was utterly derailed at some point being used echoes through the land. WEPON created - an SMG that, while in theory has the power of a 10 post charge contained in a nice little gun-shaped container, is in fact a great deal deadlier than it seems thanks to the erroring of the charge. Exactly how much deadlier it is can't be determined easily, also thanks to erroring.
I pick it up.
You guys have gone Anti-Acolyte! With the help of your WEPON, you guys dig in and start with Ross8815 building a wall. Thus begins your garrison against the Acolyte!
<bmxer2001> Splendid!
@Pricey12345
Gift bags hogged! Mecha-Jackson will rise this turn!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Tower!
The Spirals deal 4 damage to two Workers!
The Elementals deal 9 damage to the Tower!
Both Player Archers charge their shots.
The Pure Fox deals 4 damage to the most healthy spirals!
The Work Crew uses their Drill gun to finish off the Spiral affected by the Pure Fox and use the Tank to blast the other one out of the sky!
The Acolyte expends 4% of his Dark Magic Meter! He uses amount to deal 28 damage, seriously injuring 2 workers and putting them out of commission! He also deals 4 damage to the 2 injured workers! He and the Pacifist work together to regenerate their losses.
Mecha-Jackson rises to crush the Acolyte's offensive!
Blinky1001's Amulet rolls a 6.
====[engie_ninja's sidequest]====
You guys have gone Anti-Acolyte! Ross8815 has started building a wall, which should keep you guys occupied for the time being. You can assist the wall to make it gain HP faster!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (32 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM GASTER SHARD INTEGRITY: 100% CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide) CURRENT TARGET: [ALL] WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 180/200. Structural. Factory: 0/10 [IIIIIIIIII] Material. Farm: 3/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Mecha-Jackson [AA-BOSS] HP: 200/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 9/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 13/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x2) 2/10 (x2), 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health times 1.5 to a single target!
Spiral [PA] HP: 0/16 (x2)
Stats
Base Damage: 4
Speed Value: 4
Acolyte Pacifist [PA] HP: 16/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (9/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 0/40. Anti-Djinni: 18/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 0/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 10/100. Will gain HP over time and can be assisted to provide a boost.
Ross8815 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
75fires [AA-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Anonymous Medic [AA] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. All 12 Assigned.
Name: Mega Mechsquito.
Hit Points: 6 assigned. Gives 20 HP per Metal Point.
Base Damage: 4 assigned. Gives 2 Base Damage per Metal Point.
Speed Value: 1 assigned. Gives 1 Speed Value per Metal Point.
Drain: Unlocked.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 16/16. (x3)
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
[RP AND ATTACKS]
Ignoring W.D. Gaster over there, we now have to deal with the Acolyte.
Out of nowhere, an array of rifles appears. They then begin firing a wall of bullets at the Acolyte. Blue bullets. You know, the ones that only harm you if you move? I fire a few piercing shots at the Acolyte using my Chain Orbiter Mana Wand to force him to move through the bullets, forcing him to take damage.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 1/25 ========================= Greater Fairy 3/25 (+1 from Revan) ========================= Gold-Capped Greatwood Wand 12/20 ====================
+1 to Pricey and Revan
[BREAKDOWN AND OOC] (Okay, now back to killing the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage,
and a bigger movepool. When this is defeated, this will drop a Spoil of
War.
So Mecha-Jackson summons a Mecha-Jackson on death?
When will it end?
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 17/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 5/10 if the GM wish so or more if he wish so.(+1 from revan)
Then I help twice oldsithrevan
After that I use the pipe bazooka onto the Stalker group.
This probably is not a good idea since they are probably close to me.
So Mecha-Jackson summons a Mecha-Jackson on death?
When will it end?
[snip]
Michael Jackson transforms into Mecha-Jackson after he opened all the presents just like in Five Nights at gorillaboy's 2 Final Mix and Twist had a Problem. during his making sadly i cannot show a video of the FNAFB 2 Final Mix where we fight Michael Jackson/Mecha Jackson
I warp the Acolyte's Pacifist into somewhere and I stab him in the face
+1 Blinky +1 sunnyau
Depowered Last Prism 20/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 6/25
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 18/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 6/10 if the GM wish so or more if he wish so.
I walk back a little and I use the pipe bazooka again onto the Stalker group.
Time to prepare defenses. Firstly, some sustain for our structures and gear, so that we can hold out longer. And while I'm at it, I suppose I could try my hand at an... experiment.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Sorry for an hiatus, I have been working on an report on someone hacking on my server.I'm coming back, but I seems to miss the part where Michael Jackson died.....
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at Acolyte Pacifist.I then shoot him with my Gunblade.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make an auto-mine in the Player Fort that increase the Factory by 1 Material/turn 3/6+1 Pricey +1 Consumer
I make a Command Block fragment(4th) 18/25 +1 Pricey +1 Consumer
I summon an ???([AA] Elite)(1/3)3/25+1 Pricey +1 Consumer
[RP AND ATTACKS]
Ignoring W.D. Gaster over there, we now have to deal with the Acolyte.
Out of nowhere, an array of rifles appears. They then begin firing a wall of bullets at the Acolyte. Blue bullets. You know, the ones that only harm you if you move? I fire a few piercing shots at the Acolyte using my Chain Orbiter Mana Wand to force him to move through the bullets, forcing him to take damage.
[CHARGES, ALCHEMIES AND ASSISTS] Research: Dark Magic 1/25 ========================= Greater Fairy 3/25 (+1 from Revan) ========================= Gold-Capped Greatwood Wand 12/20 ====================
+1 to Pricey and Revan
[BREAKDOWN AND OOC] (Okay, now back to killing the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
I agree on killing the Acolyte, but can you give out some plans to me? I want to take my part.May I?
/null
Do the usual thing, and just come up with creative and effective attacks to throw him off balance and deal damage to him or waste his Dark Magic Meter. I don't think we've gotten that to 0 and I doubt he'd be able to dodge attacks if the Dark Magic Meter is completely disabled.
/null
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
The Revanchist currently has no idea how to use Force Lighting, so he does the second best thing. He uses the Force to levitate and slam the Lighting Coil into the electric switch. No sense in electrocuting himself.
The "Voice" appears to have- No, I haven't.
Charges:
The Memories of an Unfortunate Soul 9/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Consumer & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I throw a grenade at the Artillery Boat and yell "TAKE IT DOWN!"
Bee Hive:16/20
Factory:6/15
I cancel the Will of the Wisps and begin summoning Yoda:3/25
I help revan and consumer
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
PesterlogHe's here. Probably. I can feel something behind me, lurking but I'm not sure of what it is.
gasterTechnician [GT] started pestering consumerofAll [CA]
GT: My form is still incomplete.
CA: I can't exactly fix that. I'm not some god of creation, you know.
GT: You promised me that you would provide a form for me.
CA: What did I just say?
GT: Call our alliance off.
CA: I am going to rip you to shreds.
I turn behind me, and sure enough, one of Gaster's Fragments is right behind me.
ConsumerOfAll: Hey, can you go kill the Acolyte?
No.
ConsumerOfAll: So be it.
I then get out of range of Gaster, and then go on yet another weapon collecting spree, this time focused on the kinds of shiny loot they have in the Player Fort. It will probably just be stock weapons made weaker due to the Curse of Repetitiveness, but you never know.
The Pure Fox Danmaku System fires at the living Spirals with the highest health.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 25/25 COMPLETE! =========================
Greater Fairy 1/25 =========================
Gold-Capped Greatwood Wand 11/20 (+1 from Blinky) ====================
+1 to Blinky and Revan
[BREAKDOWN AND OOC]
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM
GASTER SHARD INTEGRITY: 100%
CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide)
CURRENT TARGET: [ALL]
WEAKNESS: UNKNOWN
The Smallest Gaster Shard is extremely powerful, despite being the smallest Gaster Shard, and has his own goals in mind. Instead of using a normal attack, he uses a random pattern aimed at a random target per turn. He can target any side currently on the battlefield.
Fieldwide hits every member of that faction, Playerwide hits every player entity of that faction, Entitywide hits every entity of that faction and Targeted hits a specific target.
An entity that runs out of integrity, including the Smallest Gaster Shard, either instantly dies or has a major change to their being, while an entity that runs out of sanity either becomes Hostile or has a major change to their personality.
The Acolyte and player entities cannot run out of sanity, the Acolyte cannot run out of integrity and player entities running out of integrity causes a situation similar to Phantom Walker from 0rigins, players respawn as usual but have to deal with an alternate copy of their avatar or some other plague related to their avatar.
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
*Like sans' Karmic Retribution in 0rigins.
Nerf as needed, because this probably needs it a lot.
(This is sort of like Error Sans in Pain and Suffering.
Now we can go back to murdering the Acolyte!)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
"Perhaps defending would be easier. Make the Acolyte spend resources instead of us."
The sound of what should have been a 10 post charge but was utterly derailed at some point being used echoes through the land. WEPON created - an SMG that, while in theory has the power of a 10 post charge contained in a nice little gun-shaped container, is in fact a great deal deadlier than it seems thanks to the erroring of the charge. Exactly how much deadlier it is can't be determined easily, also thanks to erroring.
I pick it up.
GODDAMN IT
STUPID GENDERFLIP VIRUS
This is Friday, and it would normally be updating time! However, I've decided that it's Friday for myself, too, so I got myself a little leisure time and made myself a new avatar (which you can see!). I'll be updating starting at noon (U.S. Eastern Time) to make up for this and you guys have a little bit more time to strategize or post a second time! Due to it being my winter break, as celebration I'm giving out +1 to everyone's charges!
Also, the events in the Sea Base will be properly logged.
IMPORTANT! I will likely be unable to post the following week. I may post, however, but this is not certain and I'd suggest assuming that I won't. I will be picking the keyboard and be able to post again on the weekend following this one. Have a fun winter break and wishing you a happy Vanlentine's day!
An alternate timeline emerges.
However, we must first start from the beginning...
I fire the Powered Solar Blaster at 2 Spirals (Lowest HP first and Highest HP last)
+1 Blinky +1 sunnyau
Michael Jackson pushes everyone (including the [AA] fighters) away then he rushes to the presents and he opens all of these to transform himself into Mecha Jackson The 3 Skills (that on his original form) will have increased Power then Moonwalk becomes Mecha Moonwalk + damages enemies when he commanded to moon walk on a enemy and Backup Bash has a chance of activating at 10% however deals 7x damage to the enemy (I do think it is pretty powerful i think...) Also, Michael Jackson is the version from Five Nights At gorillaboy's 2 Final Mix
Depowered Last Prism 19/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound) +1 from Ninjatwist
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 5/25 +1 from Ninjatwist
New! Creating the +20 HP Potion 5/25 +1 from Ninjatwist
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
As I told you guys before, this is going to be the last post in a while. I'm going on vacation after this and I should be returning to the keyboard Saturday. Until then, I'll be gone! Feel free to converse amongst yourselves while I'm out. Of course, you could use up both your posts and think of cool strategies to plan out with your allies. With the last post, this is me, your GM, signing out for the week.
This post is finally finished under much complication!
You head over the the Sea Base with the Cold Elemental due to the surplus of Anti-Acolyte entities on the battlefield!
You use the Lightning Coil to trigger the switch, opening up a secret room! This reveals the Secret Chest, but unfortunately some Stalkers burst into the room out for blood... and they look hungry!
In revenge for the destruction of the Djinni, you toss a grenade at the Artillery Boat, hits in a lucky place! This does a bit more damage than the crew deems safe, which sends them retreating back to the sea base!
Woah, this is complicated. I might need to take a while to wrap my head around it...
You guys have gone Anti-Acolyte! With the help of your WEPON, you guys dig in and start with Ross8815 building a wall. Thus begins your garrison against the Acolyte!
<bmxer2001> Splendid!
@Pricey12345
Gift bags hogged! Mecha-Jackson will rise this turn!
====[End-of-Turn Events]====
The Anti-Djinni deals 4 damage to the Tower!
The Spirals deal 4 damage to two Workers!
The Elementals deal 9 damage to the Tower!
Both Player Archers charge their shots.
The Pure Fox deals 4 damage to the most healthy spirals!
The Work Crew uses their Drill gun to finish off the Spiral affected by the Pure Fox and use the Tank to blast the other one out of the sky!
The Acolyte expends 4% of his Dark Magic Meter! He uses amount to deal 28 damage, seriously injuring 2 workers and putting them out of commission! He also deals 4 damage to the 2 injured workers! He and the Pacifist work together to regenerate their losses.
Mecha-Jackson rises to crush the Acolyte's offensive!
Blinky1001's Amulet rolls a 6.
====[engie_ninja's sidequest]====
You guys have gone Anti-Acolyte! Ross8815 has started building a wall, which should keep you guys occupied for the time being. You can assist the wall to make it gain HP faster!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (32 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Smallest Gaster Shard [H] HP: THANKS FOR THE FREEDOM
GASTER SHARD INTEGRITY: 100%
CURRENT PATTERN: Beginning (5% evasion chance, reduces HP, Fieldwide)
CURRENT TARGET: [ALL]
WEAKNESS: UNKNOWN
Possible patterns are:
Beginning: 15% evasion chance, reduces HP, EoB, Fieldwide, only usable on the summoning turn.
Gasterplus: 10% evasion chance, reduces HP, EoB, Entitywide
Gasterminus: 10% evasion chance, reduces integrity, EoB, Entitywide
Deintegrify: 75% evasion chance, reduces integrity, per action*, Playerwide
Crosswall: reduces sanity, EoB, Fieldwide
Visions of the Void: 75% evasion chance, reduces sanity, per action*, Playerwide
Bonewall: reduces HP, EoB, Targeted
Blue Bonerush: reduces integrity, EoB, Fieldwide, only hits targets that attempt to block or dodge
Orange Bonerush: reduces sanity, EoB, Fieldwide, only hits targets that don't attempt to block or dodge.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Mecha-Jackson [AA-BOSS] HP: 200/200. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIII.
Stats
Base Damage: 10
Speed Value: 3
Moonwalk: Deals 16 damage to a single enemy.
Anti-Gravity Lean: Deals 12 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 9/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 13/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 0/10 (x2) 2/10 (x2), 10/10 (x10). Deal 2 base damage in direct combat.
Pure Fox Advanced Danmaku System [AA] HP: 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health times 1.5 to a single target!
Spiral [PA] HP: 0/16 (x2)
Stats
Base Damage: 4
Speed Value: 4
Acolyte Pacifist [PA] HP: 16/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (9/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 231/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 26 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 3/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 0/40. Anti-Djinni: 18/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 0/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties)
Mech Machine Gun (2 base damage)
Flamethrower (4 base damage)
Kinetic Strike (Doubles melee base damage when used)
Cobblestone Wall [AA] HP: 10/100. Will gain HP over time and can be assisted to provide a boost.
Mecha Build: 12 Metal Points. All 12 Assigned.
Name: Mega Mechsquito.
Hit Points: 6 assigned. Gives 20 HP per Metal Point.
Base Damage: 4 assigned. Gives 2 Base Damage per Metal Point.
Speed Value: 1 assigned. Gives 1 Speed Value per Metal Point.
Drain: Unlocked.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players and all
Electric Switch: Triggered to reveal Secret Chest.
Secret Chest: Unknown contents.
Stalker [H] HP: 16/16. (x3)
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
\==STATUS==/
XSlayer300 20/20
??? Machine Gun Attachment I I I I I I I I I I I I I I I I I I I I (1/20 CHARGING, NOASSIST!)
\==ACTIONS==/
-=FOCUSED!=-
-My Actions-
When I respawn at the battlefield, I grabbed a weapon, a Machine Gun.
I started charging my machine gun to make it powerful.
\==STORY==/
*flashback, some sort of a soldier's point of view*
"Sir, we have recovered an special attachment."
"What is it sir?"
"We don't know, but we will get right on it."
\==ETC==/
/NA
\==INVENTORY==/
Offensive Items:
A plain ol' Machine Gun
The beginning of the 5 Origins, and Undertale Madness.
The rest of them:
http://pastebin.com/dAiKBKaX
Bee Hive:19/20 +1 consumer, +1 pricey
Factory:7/15
I cancel the Will of the Wisps and begin summoning Yoda:4/25
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
Ignoring W.D. Gaster over there, we now have to deal with the Acolyte.
Out of nowhere, an array of rifles appears. They then begin firing a wall of bullets at the Acolyte. Blue bullets. You know, the ones that only harm you if you move? I fire a few piercing shots at the Acolyte using my Chain Orbiter Mana Wand to force him to move through the bullets, forcing him to take damage.
[CHARGES, ALCHEMIES AND ASSISTS]
Research: Dark Magic 1/25 =========================
Greater Fairy 3/25 (+1 from Revan) =========================
Gold-Capped Greatwood Wand 12/20 ====================
+1 to Pricey and Revan
[BREAKDOWN AND OOC]
(Okay, now back to killing the Acolyte.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
So Mecha-Jackson summons a Mecha-Jackson on death?
When will it end?
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 17/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 5/10 if the GM wish so or more if he wish so.(+1 from revan)
Then I help twice oldsithrevan
After that I use the pipe bazooka onto the Stalker group.
This probably is not a good idea since they are probably close to me.
However they are close to each other.
Michael Jackson transforms into Mecha-Jackson after he opened all the presents just like in Five Nights at gorillaboy's 2 Final Mix and Twist had a Problem. during his making sadly i cannot show a video of the FNAFB 2 Final Mix where we fight Michael Jackson/Mecha Jackson
I warp the Acolyte's Pacifist into somewhere and I stab him in the face
+1 Blinky +1 sunnyau
Depowered Last Prism 20/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 6/25
Creating 2 +20 HP Potions and a 10 HP Potion 6/25
Charge Storage: +1 from Consumer = 1 Charge Point
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I'm gonna save my post for a while...
Sorry
/null
My suggestion: Redstone Power Distance
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 18/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 6/10 if the GM wish so or more if he wish so.
I walk back a little and I use the pipe bazooka again onto the Stalker group.
Alright Ninja we shall see ya next week!
/null
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Time to prepare defenses. Firstly, some sustain for our structures and gear, so that we can hold out longer. And while I'm at it, I suppose I could try my hand at an... experiment.
Repair Station: 1/11
Augment - Fire: 1/8
I assist with the construction of the wall.
GODDAMN IT
STUPID GENDERFLIP VIRUS
OK; I'm bored. I burn some books of which the Tower of Futility seems to be composed.
Bee Hive: 20/20 (Summons two 1 health; 5 base damage Bee every round that dies instantly upon attacking. Summoned at the Sea Base)
Factory:7/15 +1 Pricey
I cancel the Will of the Wisps and begin summoning Yoda:4/25
I help consumer and pricey.
My suggestion: Redstone Power Distance
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at Acolyte Pacifist.I then shoot him with my Gunblade.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make an auto-mine in the Player Fort that increase the Factory by 1 Material/turn 3/6+1 Pricey +1 Consumer
I make a Command Block fragment(4th) 18/25 +1 Pricey +1 Consumer
I summon an ???([AA] Elite)(1/3)3/25+1 Pricey +1 Consumer
My games.
I agree on killing the Acolyte, but can you give out some plans to me? I want to take my part.May I?
/null
My games.
Do the usual thing, and just come up with creative and effective attacks to throw him off balance and deal damage to him or waste his Dark Magic Meter. I don't think we've gotten that to 0 and I doubt he'd be able to dodge attacks if the Dark Magic Meter is completely disabled.
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)