Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hey guys, bad news. Due to unfortunate circumstances including working on another project (for school), reeaaalllllyyy ssllooow llooaaddiinngg, and being unable to get the original post, I am not able to post today. I hope that this gets resolved soon and most people haven't used their second post, so post away! Also, I feel that we've been making pretty strong progress before today.
Feel free to spend up your second post if you haven't already.
Depowered Last Prism 16/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 25/25! +1 from Blinky, +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 25/25! +1 from Consumer, +1 from Revanchist
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 1/25 (The Super Hidden Tesla will be a really strong [AA] Entity/[AA] Elite)
Well, I can't bring out a full update for you guys, so here's a half-update. Because things are generally mucking up with all the crap that's on my computer, including the way I edit posts, copying/pasting the EOTE is nigh-impossible without one thing or another going to pieces. Hence the half-update. Tazz puts two parts of the update into two separate post instead of editing the post afterwards now, so I think that's the best thing to do in the event of a half-update. What's stopping me from updating fully and with the goodness I had last week is all the crap like adware that's on my computer, which is slowing the whole operation. If those guys who made it want to earn my ire, they have it.
The Revanchist follows the Caribou, he reaches out into the Force to feel its presence.
Charges:
The Memories of an Unfortunate Soul 8/25
Force Apparition 21/21 (+1's from Pricey & Blinky,+2 from nulitor)
This summons a phantasmal version of the Revanchist. It gives a 50% miss rate for enemies mistaking the Appartion as The Revanchist but it isn't able to interact with the physical realm.
Assists:
The Revanchist telepathicly aids Blinky & nulitor
You follow the Caribou easily throughout the taiga with Nullitor's assistance. After a short journey, you spot a derelict house... Do you investigate? Caribou are quite difficult to catch.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 13/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)13/probably 15
Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
every turn and which can not attack because he is too much pacifist. 9/10(+1 from help)
Special attack (1mp) - Drain: Impales a target enemy for roughly 10-12 attack, then begins draining health from the target at a rate of 3-4 HP per turn, adding the drained health to it's own. Can only target one enemy at a time with this attack. Can use this attack at the same time as a normal attack, but only if it doesn't already have a target. Cannot switch targets until the targeted enemy dies.
That work?
That works! I'll implement it when I get the chance to produce the other part of this update.
I call upon the Elementals to heal Micheal Jackson.
Work crew in Rubble Trouble: 25/25
Their equipment: 25/25
So this consists of:
A Machine Gun (About 15 health, 2 base damage but compensates for this by being able to target about 3-5 enemies a turn)
A Cement Mixer (This has been modified to shoot cannon balls and thus has about 6 base damage and 25ish health)
A pair of helicopters (One is equipped with a wrecking ball and thus does about 4-8 damage to a clustered group of enemies; the other has a grabber and thus has no technical attack; but can throw stuff at enemies and/or move stuff around)
Some Dynamite carried by a Worker (Plants one each turn and detonates it in the next round as well as planting another one)
A Tank (It's basically just a Tank)
Some Drills (They are not normal drills; instead, they act like bullets and fire, spinning, at enemies)
To control this equipment, there is a multitude of Workers who have low health and base damage but are the only ones who can operate this equipment. There are about fifteen of them (1 for the gun, 1 for the mixer, 4 for the helicopters, 1 for the dynamite, 3 for the drills and 5 for the tank)
I begin summoning a Bee Hive:8/20 +1 sunnyau
I help sunnyau and pricey
A few of the Elementals respond to your plea, healing Michael Jackson by 2 health!
The work crew from Rubble Trouble will be implemented once I have the chance.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 14/whatever the GM wants
Withering power armor(the carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)14/probably 15
I complete the Acolyte's pacifist: entity who gives 2 dark magic to the acolyte every turn and which can not attack because he is too much pacifist. 10/10
The Acolyte's Pacifist will be implemented when i can, doubling the Acolyte's DMM regeneration rate while it's alive!
[RP AND ATTACKS]
I decide to craft the Iron-Capped Wooden Wand and Yankean's Mana Chain together to create the Chain Orbiter Mana Wand. If I have enough time immediately after, I crystallise the last remaining Sword Mook using my new Chain Orbiter Mana Wand, and pray it (the Wand) doesn't explode.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 22/25 ========================= Gold-Capped Greatwood Wand 8/20 ==================== Pure Fox 17/20 ====================
+1 to Blinky and sunnyau
[BREAKDOWN AND OOC] (Can you release two of your charges on the same turn?)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
You create the Orbiting Chain Mana Wand! This deals a lot of magic damage and the chain will extend to deal even more damage!
You will deal 8 damage to the Sword Mook! Your damage is just enough to leave it on a single hit point!
You can unleash two charges at once, but to prevent people from stacking their charges one the same entity for a huge increase in power for only the charge time of a single charge, the two charges' power will be reduced.
Depowered Last Prism 16/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 25/25! +1 from Blinky, +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 25/25! +1 from Consumer, +1 from Revanchist
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 1/25 (The Super Hidden Tesla will be a really strong [AA] Entity/[AA] Elite)
New! Creating the +20 HP Potion 1/25
Charge Storage: N/A = 0 Charge Points
You grab a Party Popper from one of the gift bags! It'll get added to your inventory as soon as I can get the Battlefield up.
====[The Conclusion]====
Hopefully, the battlefield and the EOTE can get up soon and I can fix this problem, at least for now. It might be hard, but hanging in there is recommended. Any posts made before I get the second leg of the post done will be rendered null, but feel free to chat amongst yourselves or me while this is going on.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at the Mooks.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 25/25+1 Pricey +1 Consumer I upgrade the crafting system in the Player Fort 6/6+1Pricey +1Consumer
I make a Command Block fragment(4th) 15/25 +1 Pricey +1 Consumer
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 25/25+1 Pricey +1 Consumer I upgrade the crafting system in the Player Fort 6/6+1Pricey +1Consumer
I make a Command Block fragment(4th) 15/25 +1 Pricey +1 Consumer
Did you miss the part where he said "All posts before the EOTE" will be rendered null?
/null
Here's the second leg of the update! Sorry for being this late on it, but I had a lot of tough schoolwork and procrastination to get through (TV Tropes, anyone?) Any posts made between the legs of the update are rendered null, but feel free to repost it.
Also, if any of you want your charges revised, then feel free to say so!
====[End-of-Turn Events]====
The Djinnis deal 8 more damage to the Artillery Boat!
The lone Spiral, realizing that it's about to get decimated, deals a futile 4 damage to Michael Jackson!
Michael Jackson, with his power amplified by Moonwalk, uses his Tophat Toss! The Mooks put on their best "Oh, Crap!" faces as they seem him prepare the move! Michael Jackson doles out a total of 90 damage, which is more than enough to completely obliterate his opposition! Except for the Acolyte's Pacifist, he can't be targeted due to this being his first turn!
The Elemental of Light and the Heat Elemental deal a total of 6 damage to the Artillery Boat in a matter of urgency, seeing as how they don't want another shell to land! The Artillery Boat reaches RED HEALTH (20%)!
One of the Player Archers simply hold their shot, since there's nothing good to shoot at.
The Acolyte takes a look at his forces who have all been annihilated by Michael Jackson's attack! Summoning up the last bits of enemy filler he has, he unleashes all of the spirals he's stored up (5 of them)! If you guys take these out quickly (which shouldn't be a hassle due to the amount of high-powered entities), and deal 1 more damage to the Acolyte, a BOSS BATTLE will ensue, hopefully featuring the first of my art to be here depicting the boss!
Blinky1001's Amulet can't roll this turn.
Michael Jackson's determination reaches normal levels again.
====[engie_ninja's sidequest]====
Ross8815 helps you with your Mech build, resulting in an operational Mechsquito, even though Ross8815 imagined something more humanoid. Soon after, bmxer2001 and 75fires walk out of their homes decked out for battle in iron armor, and Ross8815 has refined his using his portion of the iron! They ask if you have any loose ends to tie up before you guys set out.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (32 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x3)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 180/200. Structural. Factory: 0/10 [IIIIIIIIII] Material. Farm: 2/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Michael Jackson [AA-BOSS] HP: 22/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Willpower (Takes 20% less damage, 0/1)
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 20/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 20/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 28/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10. Deal 2 base damage in direct combat. (x14)
Lightly Armored Hammer Mook [PA] HP: 0/16. (x3)
Lightly Armored Shotgun Mook [PA] HP: 0/16 (x2)
Sword Mook [PA] HP: 0/16
Submachine Gun Mook [PA] HP: 0/16 (x2)
Spiral [PA] HP: 0/16, 16/16 (x5)
Stats
Base Damage: 4
Speed Value: 4
Acolyte Pacifist [PA] HP: 20/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 12.
Inventory: Portable Spirograph (10/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 10/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
bmxer2001 [N-P] HP: 20/20. Asking for cleaning up any loose ends. Iron Armor (100/100 HP, takes 60% of damage for recipient)
75fires [N-P] HP: 20/20. Ready for action. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. All 12 Assigned.
Name: Mega Mechsquito.
Hit Points: 6 assigned. Gives 20 HP per Metal Point.
Base Damage: 4 assigned. Gives 2 Base Damage per Metal Point.
Speed Value: 1 assigned. Gives 1 Speed Value per Metal Point.
Drain: Unlocked.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Caribou [N] HP: 20/20. Aware of your presence. String attached to leg, easier to track.
Derelict House [N] Investigable?
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2)
The House litte Revan, but take your time with this. Our chat is inevitable.
The "Voice" doesn't have a presence in the Force, the Revanchist is feeling particularly disturbed by this fact.
They investigates the house, try to not show he is slightly shaken.
((The Revanchist/Revan are now going have gender-neutral pronouns canon is overrated, also is the Force Apparition going to be summoned? You can nerf it, if it's too OP. TvTropes will ruin your life))
Charges:
The Memories of an Unfortunate Soul 9/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Consumer & nulitor
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
/repost
forgot the EOTE limit,sry..,.
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at the Mooks.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 25/25+1 Pricey +1 Consumer I upgrade the crafting system in the Player Fort 6/6+1Pricey +1Consumer
I make a Command Block fragment(4th) 15/25 +1 Pricey +1 Consumer
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 15/whatever the GM wants
I probably finish the Withering power armor(The carrier inflict wither at each attack and have a 25 HP buffer which goes away before the carrier's life and when the HP buffer is lost this item is destroyed)15/probably 15
I start building an Accumulator annihilator(Increase your base damage against an opponents of one per item he have(if someone bodyguards it and take the attack at his place he still takes the extra damage) and reduce your base damage of two) 2/?(+1 from revan)
[RP AND ATTACKS]
I idle for a second. I get an imminent feeling of forboding, probably because of my top summon, accompanied by an imminent feeling of hope, as the Acolyte is going to be open in about a turn.
I use the Chain Orbiter Mana Wand to destablise the existence of the Spirals, before trying to push the unstable Spirals into merging into each other, destablising them even more. This will probably create an amalgamate of Spirals, but you never know.
I then look at my next finished project. An orb emerges out of the ground before firing several rings of bullets at the Spirals.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 24/25 (+1 from Revan) ========================= Gold-Capped Greatwood Wand 8/20 ==================== Pure Fox 20/20 COMPLETE! (+1 from Pricey and Blinky) ====================
+1 to Blinky and Revan
[BREAKDOWN AND OOC]
Pure Fox Advanced Danmaku System [AA]: HP 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stays for one turn after death due to it's kamikaze attack.
pureLight(): A generic ranged attack that goes after four enemies. lilies(): A laser that pierces through armour. divineSpiritWorld(): A ranged attack that hits every enemy on the field. overflowingImpurity(): Kamikaze attack. Deals massive damage to one enemy.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 16/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 3/?
I keep trying to be stealth and unequip the withering power armor I made appear in a stealth way exactly like in fallout 4(where you can equip or unequip a power armor right in front of one person without being seen or heard by it)
Michael Jackson steps on the Acolyte Pacifist while dancing
Depowered Last Prism 17/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 3/25 +1 from Blinky
New! Creating the +20 HP Potion 3/25 +1 from sunnyau
Despite myself being able to do homework in school tomorrow where I'll get stuff done, I've procrastinated as usual, especially since I have two decently-sized projects due Friday! I've also observed two posts coming out right after I'd quoted them all, thus making me unable to include them in the present post! Because of such, today is a bad day for posting for me, so unfortunately, there will not be an update today! In spite of the less-than-ideal circumstances, I'm +Assisting everyone's charges by 1 point each as compensation.
Feel free to spend up your second post if you haven't already.
Well, none of you have posted since yesterday, which I'm taking as the A-Ok to post! After this it should be smoother sailing since I got my projects done. It's also why this post is quite late out at night...
The House litte Revan, but take your time with this. Our chat is inevitable.
The "Voice" doesn't have a presence in the Force, the Revanchist is feeling particularly disturbed by this fact.
They investigates the house, try to not show he is slightly shaken.
((The Revanchist/Revan are now going have gender-neutral pronouns canon is overrated, also is the Force Apparition going to be summoned? You can nerf it, if it's too OP. TvTropes will ruin your life))
Charges:
The Memories of an Unfortunate Soul 9/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Consumer & nulitor
Wait, the Voice doesn't have a presence in the Force? That's... odd... all living things feel the Force...
Sorry for not including the Force Apparition, it's been added.
You enter the Derelict House and let the caribou trot off... while the place is quite old and musky, and while someone not trained in the ways of the Force couldn't find anything interesting, you manage to find some sort of switch! It seems like it'll trigger something if electricity gets applied to it...
/repost
forgot the EOTE limit,sry..,.
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at the Mooks.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 25/25+1 Pricey +1 Consumer I upgrade the crafting system in the Player Fort 6/6+1Pricey +1Consumer
I make a Command Block fragment(4th) 15/25 +1 Pricey +1 Consumer
All of the Mooks got obliterated by Michael Jackson's attack!
Also, you are too stubborn to realize that the crafting system in the camp is so primitive because of the limited resources within it! Gameplay-wise, better crafting will get unlocked by me as the game progresses.
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 15/whatever the GM wants
I probably finish the Withering power armor(The carrier inflict wither at each attack and have a 25 HP buffer which goes away before the carrier's life and when the HP buffer is lost this item is destroyed)15/probably 15
I start building an Accumulator annihilator(Increase your base damage against an opponents of one per item he have(if someone bodyguards it and take the attack at his place he still takes the extra damage) and reduce your base damage of two) 2/?(+1 from revan)
Then I follow him quietly and silently ready to use my not so stealthy pipe bazooka.
You follow OldSithRevan into the derelict house and ready your pipe bazooka for any dangers that might be lurking in the shadows.
You complete your Wither Armor! However, I'm going to change it to a damage reducer rather than a straight-up buffer. Everything else should stay the same, though!
[RP AND ATTACKS]
I idle for a second. I get an imminent feeling of forboding, probably because of my top summon, accompanied by an imminent feeling of hope, as the Acolyte is going to be open in about a turn.
I use the Chain Orbiter Mana Wand to destablise the existence of the Spirals, before trying to push the unstable Spirals into merging into each other, destablising them even more. This will probably create an amalgamate of Spirals, but you never know.
I then look at my next finished project. An orb emerges out of the ground before firing several rings of bullets at the Spirals.
[CHARGES, ALCHEMIES AND ASSISTS] Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 24/25 (+1 from Revan) ========================= Gold-Capped Greatwood Wand 8/20 ==================== Pure Fox 20/20 COMPLETE! (+1 from Pricey and Blinky) ====================
+1 to Blinky and Revan
[BREAKDOWN AND OOC]
Pure Fox Advanced Danmaku System [AA]: HP 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stays for one turn after death due to it's kamikaze attack.
pureLight(): A generic ranged attack that goes after four enemies. lilies(): A laser that pierces through armour. divineSpiritWorld(): A ranged attack that hits every enemy on the field. overflowingImpurity(): Kamikaze attack. Deals massive damage to one enemy.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
You deal 6 damage to two of the Spirals with using amplified magic power brought on by using the Orbiting Chain Mana Wand!
The Pure Fox Danmaku system will be deployed shortly!
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 16/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 3/?
I keep trying to be stealth and unequip the withering power armor I made appear in a stealth way exactly like in fallout 4(where you can equip or unequip a power armor right in front of one person without being seen or heard by it)
This might be humorous but not really efficient.
You unequip the Withering Power Armor, letting your movements be more fluid- important in an old crummy house with lots of bumps in it.
Also, your Accuulator Annihilator's good in my book, but I'm not sure what the charge rate should be... maybe 10?
Michael Jackson steps on the Acolyte Pacifist while dancing
Depowered Last Prism 17/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 3/25 +1 from Blinky
New! Creating the +20 HP Potion 3/25 +1 from sunnyau
Charge Storage: N/A = 0 Charge Points
You won't need 25 charges to make an Antiquated Health Potion, I'd think around 10 should do it just fine.
One of the Spirals takes 8 damage! Your PC's at full health, so you don't recover anything.
Michael Jackson will follow through on your command.
"Nothing I can think of left to do right at the moment..."
I'd have unleashed your charge earlier if I knew what it was, so I didn't get it wrong. I might need some explaining on that charge so that I can get everything right.
<bmxer2001> Alright, then. Should we set out for the battlefield or defend our little settlement? The choice is for you to decide.
====[End-of-Turn Events]====
The Djinnis deal 8 damage to the Artillery Boat once more! A shell strike is imminent!
The Spirals deal 8 damage to Michael Jackson, 8 damage to the Rubble Trouble Tank, and 4 damage to one of their Helicopters!
Michael Jackson performs a graceful dropkick on the Lowest health Spiral, dealing 8 damage and unraveling it!
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower, switching targets! However, this would prove to be their undoing!
Both Player Archers fire their shots at the Spirals ConsumerOfAll targeted, dealing 8 damage to both of them and leaving them on critical health!
The Work Crew uses the Machine Gun to mop up the 2-health Spirals, the Tank to deal 8 damage to one of them, and the
Cement Cannon to deal 6 damage to another! Another Worker helps load the cannon and make it ready to fire again!
The Artillery Boat unleashes its second and most likely final shell of devastation! It slams right into the Djinni, shredding it with its destructive power! The Elemental of Light and the Anti-Djinni take damage due to splash! The Elemental of Light in particular is left on critical health!
The Acolyte, seeing his attack force fall to pieces, spends up 4% of his Dark Magic Meter! He uses this amount to obliterate Michael Jackson in a dark fire and also deal 7 damage to both Work Crew helicopters! He, with the help of the Acolyte's pacifist regenerates his losses.
Mecha-Jackson awaits his genesis...
Blinky1001's Amulet rolls an 8.
====[engie_ninja's sidequest]====
You guys are going Anti-Acolyte, but how so is up for you to decide. You have two options:
Go on the offensive and join the battlefield and fight alongside your fellow players!
Defend the settlement and transform it into a fort against the Acolyte's influence.
Either choice is fine by me.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20 Long since idle.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
jondanger23 [AA] HP: 20/20. Long since idle.
Inventory: Ramshackle Shield (5/10 HP)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (32 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20
Itinerary Objectives:
Anti-Acolyte:
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x3)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
Stats
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Player Fort [AA] : Front Wall HP: 180/200. Structural. Factory: 0/10 [IIIIIIIIII] Material. Farm: 3/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Michael Jackson [AA-BOSS] HP: 0/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Willpower (Takes 20% less damage, 0/1)
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 9/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 13/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10. Deal 2 base damage in direct combat. (x14)
Pure Fox Advanced Danmaku System [AA] HP: 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies. lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions. divineSpiritWorld() hits every enemy entity in the field for 6 damage! overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health times 1.5 to a single target!
Spiral [PA] HP: 0/16 (x3), 8/16, 6/16
Stats
Base Damage: 4
Speed Value: 4
Acolyte Pacifist [PA] HP: 16/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (9/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 0/40. Anti-Djinni: 18/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 2/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
engie_ninja [N] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20. Iron Armor (100/100 HP, takes 60% of damage for recipient)
bmxer2001 [N-P] HP: 20/20. Asking for cleaning up any loose ends. Iron Armor (100/100 HP, takes 60% of damage for recipient)
75fires [N-P] HP: 20/20. Ready for action. Iron Armor (100/100 HP, takes 60% of damage for recipient)
Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mecha Build: 12 Metal Points. All 12 Assigned.
Name: Mega Mechsquito.
Hit Points: 6 assigned. Gives 20 HP per Metal Point.
Base Damage: 4 assigned. Gives 2 Base Damage per Metal Point.
Speed Value: 1 assigned. Gives 1 Speed Value per Metal Point.
Drain: Unlocked.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players.
Electric Switch: Might trigger something if electricity is applied to it?
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (25/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
You can consumer; but he changed it recently so that it'll be less effective.
I encourage Micheal Jackson and get him into a fighting spirit.
I begin summoning a Bee Hive:10/20 +1 consumer
I help consumer and sunnyau.
My suggestion: Redstone Power Distance
Hey guys, bad news. Due to unfortunate circumstances including working on another project (for school), reeaaalllllyyy ssllooow llooaaddiinngg, and being unable to get the original post, I am not able to post today. I hope that this gets resolved soon and most people haven't used their second post, so post away! Also, I feel that we've been making pretty strong progress before today.
Feel free to spend up your second post if you haven't already.
An alternate timeline emerges.
However, we must first start from the beginning...
Go, Revan and meet your fate. Perhaps this timeline we shall meet.
The Revanchist tries to feel in the Force for such a presence that would befit this "voice" .
((Note about Assists: They won't be used on either of these charges, they are special))
Charges:
The Memories of an Unfortunate Soul 8/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Pricey & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I take the Gift Bag
+1 Revanchist +1 Consumer
Michael Jackson uses Top Hat Toss
Depowered Last Prism 16/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 25/25! +1 from Blinky, +1 from sunnyau
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 25/25! +1 from Consumer, +1 from Revanchist
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 1/25 (The Super Hidden Tesla will be a really strong [AA] Entity/[AA] Elite)
New! Creating the +20 HP Potion 1/25
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Well, I can't bring out a full update for you guys, so here's a half-update. Because things are generally mucking up with all the crap that's on my computer, including the way I edit posts, copying/pasting the EOTE is nigh-impossible without one thing or another going to pieces. Hence the half-update. Tazz puts two parts of the update into two separate post instead of editing the post afterwards now, so I think that's the best thing to do in the event of a half-update. What's stopping me from updating fully and with the goodness I had last week is all the crap like adware that's on my computer, which is slowing the whole operation. If those guys who made it want to earn my ire, they have it.
You follow the Caribou easily throughout the taiga with Nullitor's assistance. After a short journey, you spot a derelict house... Do you investigate? Caribou are quite difficult to catch.
You follow them to the derelict house.
That works! I'll implement it when I get the chance to produce the other part of this update.
A few of the Elementals respond to your plea, healing Michael Jackson by 2 health!
The work crew from Rubble Trouble will be implemented once I have the chance.
The Acolyte's Pacifist will be implemented when i can, doubling the Acolyte's DMM regeneration rate while it's alive!
Michael Jackson furthers his willpower! He will take 20% less damage for the turn!
I wonder who that mysterious voice is...
You grab a Party Popper from one of the gift bags! It'll get added to your inventory as soon as I can get the Battlefield up.
====[The Conclusion]====
Hopefully, the battlefield and the EOTE can get up soon and I can fix this problem, at least for now. It might be hard, but hanging in there is recommended. Any posts made before I get the second leg of the post done will be rendered null, but feel free to chat amongst yourselves or me while this is going on.
An alternate timeline emerges.
However, we must first start from the beginning...
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at the Mooks.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 25/25+1 Pricey +1 Consumer
I upgrade the crafting system in the Player Fort 6/6+1Pricey +1Consumer
I make a Command Block fragment(4th) 15/25 +1 Pricey +1 Consumer
My games.
Did you miss the part where he said "All posts before the EOTE" will be rendered null?
/null
My suggestion: Redstone Power Distance
Here's the second leg of the update! Sorry for being this late on it, but I had a lot of tough schoolwork and procrastination to get through (TV Tropes, anyone?) Any posts made between the legs of the update are rendered null, but feel free to repost it.
Also, if any of you want your charges revised, then feel free to say so!
====[End-of-Turn Events]====
The Djinnis deal 8 more damage to the Artillery Boat!
The lone Spiral, realizing that it's about to get decimated, deals a futile 4 damage to Michael Jackson!
Michael Jackson, with his power amplified by Moonwalk, uses his Tophat Toss! The Mooks put on their best "Oh, Crap!" faces as they seem him prepare the move! Michael Jackson doles out a total of 90 damage, which is more than enough to completely obliterate his opposition! Except for the Acolyte's Pacifist, he can't be targeted due to this being his first turn!
The Elemental of Light and the Heat Elemental deal a total of 6 damage to the Artillery Boat in a matter of urgency, seeing as how they don't want another shell to land! The Artillery Boat reaches RED HEALTH (20%)!
One of the Player Archers simply hold their shot, since there's nothing good to shoot at.
The Acolyte takes a look at his forces who have all been annihilated by Michael Jackson's attack! Summoning up the last bits of enemy filler he has, he unleashes all of the spirals he's stored up (5 of them)! If you guys take these out quickly (which shouldn't be a hassle due to the amount of high-powered entities), and deal 1 more damage to the Acolyte, a BOSS BATTLE will ensue, hopefully featuring the first of my art to be here depicting the boss!
Blinky1001's Amulet can't roll this turn.
Michael Jackson's determination reaches normal levels again.
====[engie_ninja's sidequest]====
Ross8815 helps you with your Mech build, resulting in an operational Mechsquito, even though Ross8815 imagined something more humanoid. Soon after, bmxer2001 and 75fires walk out of their homes decked out for battle in iron armor, and Ross8815 has refined his using his portion of the iron! They ask if you have any loose ends to tie up before you guys set out.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (32 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x3)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Michael Jackson [AA-BOSS] HP: 22/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Willpower (Takes 20% less damage, 0/1)
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 20/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 20/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 28/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10. Deal 2 base damage in direct combat. (x14)
Lightly Armored Hammer Mook [PA] HP: 0/16. (x3)
Lightly Armored Shotgun Mook [PA] HP: 0/16 (x2)
Sword Mook [PA] HP: 0/16
Submachine Gun Mook [PA] HP: 0/16 (x2)
Spiral [PA] HP: 0/16, 16/16 (x5)
Stats
Base Damage: 4
Speed Value: 4
Acolyte Pacifist [PA] HP: 20/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 12.
Inventory: Portable Spirograph (10/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 250/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 22 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 7/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 14/40. Anti-Djinni: 22/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 10/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. All 12 Assigned.
Name: Mega Mechsquito.
Hit Points: 6 assigned. Gives 20 HP per Metal Point.
Base Damage: 4 assigned. Gives 2 Base Damage per Metal Point.
Speed Value: 1 assigned. Gives 1 Speed Value per Metal Point.
Drain: Unlocked.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Caribou [N] HP: 20/20. Aware of your presence. String attached to leg, easier to track.
Derelict House [N] Investigable?
An alternate timeline emerges.
However, we must first start from the beginning...
The House litte Revan, but take your time with this. Our chat is inevitable.
The "Voice" doesn't have a presence in the Force, the Revanchist is feeling particularly disturbed by this fact.
They investigates the house, try to not show he is slightly shaken.
((The Revanchist/Revan are now going have gender-neutral pronouns canon is overrated, also is the Force Apparition going to be summoned? You can nerf it, if it's too OP. TvTropes will ruin your life))
Charges:
The Memories of an Unfortunate Soul 9/25
A Meeting with an Outer God ??/??
Assists:
The Revanchist telepathicly aids Consumer & nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
forgot the EOTE limit,sry..,.
+1 Pricey +1 Blinky +1 Player Fort
I fire the TNT cannon at the Mooks.
High Powered Laser Gunblade # Command Block Fragments: 3/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]
I make a Command Block fragment(3rd) 25/25+1 Pricey +1 Consumer
I upgrade the crafting system in the Player Fort 6/6+1Pricey +1Consumer
I make a Command Block fragment(4th) 15/25 +1 Pricey +1 Consumer
My games.
I smack the Pacifist over the head with a hammer.
Bee Hive:11/20
I begin summoning a Factory:1/15
I begin summoning a group of Will of the Wisps:1/10
I help sunnyau and pricey.
My suggestion: Redstone Power Distance
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 15/whatever the GM wants
I probably finish the Withering power armor(The carrier inflict wither at each attack and
have a 25 HP buffer which goes away before the carrier's life and when
the HP buffer is lost this item is destroyed)15/probably 15
I start building an Accumulator annihilator(Increase your base damage against an opponents of one per item he have(if someone bodyguards it and take the attack at his place he still takes the extra damage) and reduce your base damage of two) 2/?(+1 from revan)
Then I help OldSithRevan twice
Then I follow him quietly and silently ready to use my not so stealthy pipe bazooka.
I summon a Whirlwind on the Spirals.
Bee Hive:12/20
I begin summoning a Factory:2/15
I begin summoning a group of Will of the Wisps:2/10
My suggestion: Redstone Power Distance
[RP AND ATTACKS]
I idle for a second. I get an imminent feeling of forboding, probably because of my top summon, accompanied by an imminent feeling of hope, as the Acolyte is going to be open in about a turn.
I use the Chain Orbiter Mana Wand to destablise the existence of the Spirals, before trying to push the unstable Spirals into merging into each other, destablising them even more. This will probably create an amalgamate of Spirals, but you never know.
I then look at my next finished project. An orb emerges out of the ground before firing several rings of bullets at the Spirals.
[CHARGES, ALCHEMIES AND ASSISTS]
Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 24/25 (+1 from Revan) =========================
Gold-Capped Greatwood Wand 8/20 ====================
Pure Fox 20/20 COMPLETE! (+1 from Pricey and Blinky) ====================
+1 to Blinky and Revan
[BREAKDOWN AND OOC]
Pure Fox Advanced Danmaku System [AA]: HP 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stays for one turn after death due to it's kamikaze attack.
pureLight(): A generic ranged attack that goes after four enemies.
lilies(): A laser that pierces through armour.
divineSpiritWorld(): A ranged attack that hits every enemy on the field.
overflowingImpurity(): Kamikaze attack. Deals massive damage to one enemy.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Chain Orbiter Mana Wand
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action
for it to deal damage instead of other effects(however the damage is
the same as a regular attack and it will never allow to make more than 4
damage with an attack no matter what you do). 16/whatever the GM wants
I start building an Accumulator annihilator(Increase your base damage
against an opponents of one per item he have(if someone bodyguards it
and take the attack at his place he still takes the extra damage) and
reduce your base damage of two) 3/?
I keep trying to be stealth and unequip the withering power armor I made appear in a stealth way exactly like in fallout 4(where you can equip or unequip a power armor right in front of one person without being seen or heard by it)
This might be humorous but not really efficient.
I use the Healing Hammer on the Spiral.
+1 Blinky +1 sunnyau
Michael Jackson steps on the Acolyte Pacifist while dancing
Depowered Last Prism 17/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)
(Super Hidden Tesla Progress 2/3 Components Done)
New! Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 3/25 +1 from Blinky
New! Creating the +20 HP Potion 3/25 +1 from sunnyau
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
WEPON: this charge is probably done by now/10
I shrug.
"Nothing I can think of left to do right at the moment..."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Feel free to spend up your second post if you haven't already.
An alternate timeline emerges.
However, we must first start from the beginning...
Well, none of you have posted since yesterday, which I'm taking as the A-Ok to post! After this it should be smoother sailing since I got my projects done. It's also why this post is quite late out at night...
Wait, the Voice doesn't have a presence in the Force? That's... odd... all living things feel the Force...
Sorry for not including the Force Apparition, it's been added.
You enter the Derelict House and let the caribou trot off... while the place is quite old and musky, and while someone not trained in the ways of the Force couldn't find anything interesting, you manage to find some sort of switch! It seems like it'll trigger something if electricity gets applied to it...
All of the Mooks got obliterated by Michael Jackson's attack!
Also, you are too stubborn to realize that the crafting system in the camp is so primitive because of the limited resources within it! Gameplay-wise, better crafting will get unlocked by me as the game progresses.
You deal 4 damage to the Pacifist!
You follow OldSithRevan into the derelict house and ready your pipe bazooka for any dangers that might be lurking in the shadows.
You complete your Wither Armor! However, I'm going to change it to a damage reducer rather than a straight-up buffer. Everything else should stay the same, though!
You deal 2 damage to 3 of the Spirals!
You deal 6 damage to two of the Spirals with using amplified magic power brought on by using the Orbiting Chain Mana Wand!
The Pure Fox Danmaku system will be deployed shortly!
You unequip the Withering Power Armor, letting your movements be more fluid- important in an old crummy house with lots of bumps in it.
Also, your Accuulator Annihilator's good in my book, but I'm not sure what the charge rate should be... maybe 10?
You won't need 25 charges to make an Antiquated Health Potion, I'd think around 10 should do it just fine.
One of the Spirals takes 8 damage! Your PC's at full health, so you don't recover anything.
Michael Jackson will follow through on your command.
I'd have unleashed your charge earlier if I knew what it was, so I didn't get it wrong. I might need some explaining on that charge so that I can get everything right.
<bmxer2001> Alright, then. Should we set out for the battlefield or defend our little settlement? The choice is for you to decide.
====[End-of-Turn Events]====
The Djinnis deal 8 damage to the Artillery Boat once more! A shell strike is imminent!
The Spirals deal 8 damage to Michael Jackson, 8 damage to the Rubble Trouble Tank, and 4 damage to one of their Helicopters!
Michael Jackson performs a graceful dropkick on the Lowest health Spiral, dealing 8 damage and unraveling it!
The Elemental of Light and the Heat Elemental deal 6 damage to the Tower, switching targets! However, this would prove to be their undoing!
Both Player Archers fire their shots at the Spirals ConsumerOfAll targeted, dealing 8 damage to both of them and leaving them on critical health!
The Work Crew uses the Machine Gun to mop up the 2-health Spirals, the Tank to deal 8 damage to one of them, and the
Cement Cannon to deal 6 damage to another! Another Worker helps load the cannon and make it ready to fire again!
The Artillery Boat unleashes its second and most likely final shell of devastation! It slams right into the Djinni, shredding it with its destructive power! The Elemental of Light and the Anti-Djinni take damage due to splash! The Elemental of Light in particular is left on critical health!
The Acolyte, seeing his attack force fall to pieces, spends up 4% of his Dark Magic Meter! He uses this amount to obliterate Michael Jackson in a dark fire and also deal 7 damage to both Work Crew helicopters! He, with the help of the Acolyte's pacifist regenerates his losses.
Mecha-Jackson awaits his genesis...
Blinky1001's Amulet rolls an 8.
====[engie_ninja's sidequest]====
You guys are going Anti-Acolyte, but how so is up for you to decide. You have two options:
Go on the offensive and join the battlefield and fight alongside your fellow players!
Defend the settlement and transform it into a fort against the Acolyte's influence.
Either choice is fine by me.
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Party Popper (Consumable, Dazes the target for 1 turn)
Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (32 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Base Damage: 4)
MerryKirisame [AA] HP: 20/20
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x3)
Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.
Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.
Base Damage: 2 (Melee)
Speed Value: 3
Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.
Available Services:
Michael Jackson [AA-BOSS] HP: 0/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Willpower (Takes 20% less damage, 0/1)
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Cold Elemental [AA] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Cold-based attacks.
Takes 2x damage from Heat-based attacks.
Work Crew [AA]: (2 Speed Value)
Machine Gun [AA] HP: 16/16. Deals 2 damage but targets 3-5 enemies a turn. Takes 1 Worker.
Cannon Cement Mixer [AA] HP: 24. Deals 6 base damage but can only attack every other turn. Takes 1 Worker, using 2 workers will make it able to shoot every turn.
Wrecking Ball Helicopter [AA] HP: 9/20. Deals 4-8 damage to a cluster of enemies. Takes 4 workers.
Grabber Helicopter [AA] HP: 13/20. Can grab objects and use them as weapons. Takes 4 workers.
Tank [AA] HP: 20/28. Deals 8 damage. Requires 5 workers.
Drill Gun [AA] HP: 16/16. Deals 4 damage and has a high chance to cause Bleeding. Requires 2 workers.
Worker [AA] HP: 10/10. Deal 2 base damage in direct combat. (x14)
Pure Fox Advanced Danmaku System [AA] HP: 40/40. pureLight(): III. lilies(): III. divineSpiritWorld(): IIIII.
Stats
Base Damage: 4
Speed Value: 3
pureLight() deals 3 damage but targets 4 enemies.
lilies() is a powerful laser attack that deals 12 damage and pierces through damage reductions.
divineSpiritWorld() hits every enemy entity in the field for 6 damage!
overflowingImpurity() is a kamikaze attack and kills the Danmaku System. However, this deals damage porportional to the amount of lost health times 1.5 to a single target!
Spiral [PA] HP: 0/16 (x3), 8/16, 6/16
Stats
Base Damage: 4
Speed Value: 4
Acolyte Pacifist [PA] HP: 16/20. Dark Magic Meter regeneration doubled while in play.
The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 13.
Inventory: Portable Spirograph (9/21 Spirals left, DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 244/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 22 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
Elemental of Light [AA] HP: 3/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Djinni [AA] HP: 0/40. Anti-Djinni: 18/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Heat Elemental [AA] HP: 16/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
Artillery Boat [N] HP: 2/60. Artillery Shell: III.
Stats
Base Damage: 0
Speed Value: 1
Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.
====[The Shoreline]====
A beach area with a flat grassland behind it. Hosts a settlement.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mecha Build: 12 Metal Points. All 12 Assigned.
Name: Mega Mechsquito.
Hit Points: 6 assigned. Gives 20 HP per Metal Point.
Base Damage: 4 assigned. Gives 2 Base Damage per Metal Point.
Speed Value: 1 assigned. Gives 1 Speed Value per Metal Point.
Drain: Unlocked.
Special Attack 2: Unlocked with 2 Metal Points. Customizable.
Mega Mechsquito [N] HP: 120/120.
Stats
Base Damage: 8
Speed Value: 1
Drain deals 10-12 initial damage to the target and will drain the target of their life force, dealing 3-4 damage per turn and draining health to it. Can only target a single enemy at a time and cannot switch targets until the current target dies.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Base Damage: 4
Speed Value: 2
====[The Taiga]====
A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.
Derelict House [N] :
Holds both players.
Electric Switch: Might trigger something if electricity is applied to it?
Force Apparition [N] Presence: 20/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
An alternate timeline emerges.
However, we must first start from the beginning...
Right; Cold Elemental; with me. I head to the Sea Base with the Cold Elemental in tow
Bee Hive:15/20 +1 DM; +1 pricey
Factory:5/15 +1 DM; +1 sunnyau
I cancel the Will of the Wisps and begin summoning Yoda:2/25 +1 DM
My suggestion: Redstone Power Distance