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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 19/25
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 3/5
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 1/12
Then I help TSFHISEPIC.
I keep using various weapons for damaging the jungle at range: one huge rocket platform, a lava wave creator, one giant nail falling from the sky creating a big hole where the jungle is and one cellphone.
Attack: I finished my Pendent of Power then i wear it and I shoot the Zombeh with my Light Gun..
Healing Hammer 6/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 20/20! (Boosts Base Damage by 2 (Doesn't work on the Acolyte))
Sun Blaster 1/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I use the Force to throw the Acolyte into space. The kinetic energy needed to throw him into space has a side effect, namely burning up from atmospheric friction.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 18/25 And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)11/11
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 2/5
Then I help TSFHISEPIC.
Then I watch the jungle and I decide it must be killed for this I start throwing napalm bombs and using thermobarics weapons.
You pyrotechnics burn down a large portion of the jungle, and in the midst of it, you find the Second Rune!
Master of Technology added! Although I'm going to need an explanation on "Technologies".
I FINISH Project Delta with my speeder. Am I gonna get a curse of Player-Killing now?
The Deck of Many Things:4/25
(Moddable) Tank: 16/20 +1 from jon
Lightning Storm: 12/25
I help crusher and jon.
You deal 6 damage to Project Delta, critically wounding it and ensuring that the burn damage finishes it off! However, your curse doesn't change... it appears that the Acolyte knows how to manage his resources and how to manipulate its spending well... What else does he know with such skill?
Conflagratius, A monster made of solid fire. Imbued with dark magic Conflagratius sends out fire for attack.
HP:60
Attacks:
Fireball: deals moderate damage.
Fire burst: Deals low damage to several entities.
The Great Incineration: Deals moderate-high damage. Only used when at low HP(6 or lower,)Dies after this attack.
I chant something under my breath. Big dark clouds suddenly come in. I raise my hands up and the clouds start coming towards me. I start getting all the lighting coming out of the clouds until I have a ball of lightning. The ball grows until it is about as big as a player. I thrust my hand in Blinky's direction. The lighting flies at light speed and is extremely hot. If Blinky is wearing armor, he is fried to a crisp in it. If not, he is still fried to a crisp.
Alright, thanks for the redo. Conflagratius reworked!
You fry up Blinky1001, dealing 4 damage to him! The burns negate any regeneration he has!
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 19/25
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 3/5
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 1/12
Then I help TSFHISEPIC.
I keep using various weapons for damaging the jungle at range: one huge rocket platform, a lava wave creator, one giant nail falling from the sky creating a big hole where the jungle is and one cellphone.
You've already found the Rune, so destroying more of the dungeon is a bit counter-productive.
Attack: I finished my Pendent of Power then i wear it and I shoot the Zombeh with my Light Gun..
Healing Hammer 6/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 20/20! (Boosts Base Damage by 2 (Doesn't work on the Acolyte))
Sun Blaster 1/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 PitTheAngel +1 Blinky
Woohoo! You complete the Pendant of Power! I'm going to buff it a little because of the risk of you dying with it on, and the fact that you don't post very often.
I use the Force to throw the Acolyte into space. The kinetic energy needed to throw him into space has a side effect, namely burning up from atmospheric friction.
What friction? The Acolyte descends to Earth (or Minecraftia) smoothly by slowing down his impact so that he is lowered down at a steady pace instead of accelerating!
I machine gun down the spider, then grab the medic and duck behind the Metal Atronach.
"Just need to endure a little longer..."
Your shots fire wildly at the Spider! You fire 2 shots dealing 2 damage and duck behind the Atronach!
I'll treat personal vehicular/augmented/inventory mech automatics as Assault Rifles from now on so you don't have to say that you mount it everywhere, but you might want to specify a burn
========[End of Turn Events]========
The Distraction Totem makes its move and takes the hit for SCP-076-2 by Conflagratius! It gets incinerated as a side effect, though.
SCP-076-2 deals 8 damage to the Dark, who promptly returns the favor for 5 damage! The Enemy Airship fires on 076-2 for 4 more!
Project Delta collapses after suffering from its battle wounds and succumbs to the flames engulfing its body!
====[engie_ninja's sidequest]====
The Medic heals you up!
The Metal Atronach fires a large burst of 9 shots at the Skeletons, who take 8 and 6 damage respectively! Ross8815 fires at the remaining skeleton to reduce it to calcified rubble, and the Scorpion dismembers the other!
The Zombie, Spider and Skeleton all attack the Atronach for 9 damage!
The Zombie burns, and the burning Skeleton is charred so much that it can no longer move and collapses on the floor!
While the original round of mobs is almost through, there are plenty more mobs on the horizon! 2 more Zombies, 4 more Skeletons, and 3 more Spiders emerge from the hallways!
The battle is going to become large and arduous if you don't make anything that can mine soon! Also, the iron could be seen as a resource instead of as an objective to repair your equipment!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 6/20 Weakened (-1 base damage, 3/4)
Inventory: Ramshackle Shield (5/10 HP), Bottle of Unknown Contents (Gives random increase or decrease in stats when used) (Used)
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Satisfying Health Potion (0/3, Heals 6 damage), Speeder Bike (6/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary)
TSFHISEPIC [PA] HP: 20/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
Taunt Totem [AA] HP: 0/1. Takes hits first.
SCP-076-2 [AA] HP: 20/35
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Enemy Airship [PA] HP: 38/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 0/50
Stats
Base Damage: 6
The Dark [PA] HP: 20/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 0/15
Stats
Base Damage: 2
Zombie [PA] HP: 20/20
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 60/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Anonymous Medic [N] HP: 7/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 3/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Iron Supply [N] : 22%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I fly around on my speeder very quickly in the shape of a healing rune, so that the mystic power imbued in it will heal me. Also, the fact I am on my speeder will give me at least a 60% dodge chance for attacks.
I begin summoning the Deck of Many Things:4/25
(Moddable) Tank: 20/20 +1 from jon, +2 from Pricey FINISHED
This is a 100HP, 3 base damage tank (it attacks PA automatically if no command is specified which has enough space for 4 people within it. These people have a 80% dodge chance for attacks, any attacks missing will be absorbed by the tank. The tank also has a damage reduction of base 2. Finally, it is moddable up to three times, ie, I/another player can buff it. Stats are on the fly; so feel free to modify if it is too over/underpowered.
Attack: I smash open the Package crate hopefully it contains good.
Healing Hammer 7/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 2/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I decide that SCP-076-2 needs some help, but he refuses to let me. So instead I switch out the weapons and ammunition of the next thing to attack him with healing stuff.
A peculiar duo of gentlemen arrive. One of them masked with a grin, the other with a frown. The one with the grin decides to work on repairing the mechanical entities, while the one with the frown expresses disapproval of the Minecraftian mobs and their high levels of group damage, deciding to do something about it... by disarming them.
Literally. With help from the Mecha Scorpion's stinger tail and oversized claws.
The Metal Atronach continues being a giant mass of HP for me and the medic to take cover behind, as well as shooting the balls out of the enemy mobs.
Medic is Medic.
I promptly activate my Kinetic Strike module and punch the iron ore really hard. Because reasons.
Healing Hammer 9/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen) +1 from Blinky
Sun Blaster 3/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I shall not fail you sir. The Acolyte will succeed.
Conflagratius will attack jondanger.
Meanwhile I take some wood and hammer out a basic staff. Pointing it a Pricey, I mutter a spell. A blast of poison flies out and lands on him. I say something else and the poison starts bubbling and getting absorbed by Pricey. It finally finishes and I chant yet another incantation. The poison turns into acid and pretty much destroys Pricey.
I fly around on my speeder very quickly in the shape of a healing rune, so that the mystic power imbued in it will heal me. Also, the fact I am on my speeder will give me at least a 60% dodge chance for attacks.
I begin summoning the Deck of Many Things:4/25
(Moddable) Tank: 20/20 +1 from jon, +2 from Pricey FINISHED
This is a 100HP, 3 base damage tank (it attacks PA automatically if no command is specified which has enough space for 4 people within it. These people have a 80% dodge chance for attacks, any attacks missing will be absorbed by the tank. The tank also has a damage reduction of base 2. Finally, it is moddable up to three times, ie, I/another player can buff it. Stats are on the fly; so feel free to modify if it is too over/underpowered.
Lightning Storm: 12/25
I help crusher and jon.
You can't muster enough power to bring forth immediate healing, but you will regenerate for the next 2 turns! Your dodge rate increases!
Also, 100 HP and plenty of support power? I'm going to have to tone it down a little. By the way, you gained +2 from a single teammate? Maybe it was from more than one turn, so I'll let you off the hook for now, but from now on, you should know that you can only assist one charge point to a teammate if he only has a single charge. Which you don't...
Attack: I smash open the Package crate hopefully it contains good.
Healing Hammer 7/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 2/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
Busting open the final package, you gain the Dice of Destiny! Using this item will inflict a random amount of damage on your target or yourself, depending on your roll. Feeling lucky?
I decide that SCP-076-2 needs some help, but he refuses to let me. So instead I switch out the weapons and ammunition of the next thing to attack him with healing stuff.
You can't hack into the mainframe of the attackers that easily, but you do manage to heal up SCP-076-2 by 2 HP!
A peculiar duo of gentlemen arrive. One of them masked with a grin, the other with a frown. The one with the grin decides to work on repairing the mechanical entities, while the one with the frown expresses disapproval of the Minecraftian mobs and their high levels of group damage, deciding to do something about it... by disarming them.
Literally. With help from the Mecha Scorpion's stinger tail and oversized claws.
The Metal Atronach continues being a giant mass of HP for me and the medic to take cover behind, as well as shooting the balls out of the enemy mobs.
Medic is Medic.
I promptly activate my Kinetic Strike module and punch the iron ore really hard. Because reasons.
Mr. Yes repairs the Mechanical Entities by 60 HP in total, fully restoring them to perfect condition!
Mr. No promptly makes all of the mobs deal half damage and forces them into melee range, while also making them miss 20% of the time! Thankfully, there's no noise from the hallways right now!
Healing Hammer 9/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen) +1 from Blinky
Sun Blaster 3/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
Your light spell is relatively simple, dealing only 3 damage, but your exploitation of the Dark's weakness and your Pendant of Power QUADRUPLE the strength of the spell! You deal 12 damage to the Dark!
========[End of Turn Events]========
SCP-076-2 cleaves hard into the mechanisms of the Dark and tears it to pieces with his hooked blades!
One of the Zombies attacks the Taunt Totem! The Zombie takes 2 damage! Two more of the Zombies strike at SCP-076-2 for 3 damage, but SCP-076-2 dodges the attack and returns it to sender!
The Airship fires on Able for 4 damage! Conflagratius fireballs Able for 4 damage, who is ignited!
jondanger23's weakness appears to be going, and Blinky1001's curse is lifted!
The battlefield is getting pretty even, guys! I have a feeling that a BOSS BATTLE is in order very soon!
====[engie_ninja's sidequest]====
Ross8815 mines up some of the iron! The Metal Atronach fires 4 shots at the group of weakened Zombies to mow them down!
The Mobs must react to their current state of limblessness! There's no sounds coming from the Hallways just yet, so use this time as a breather!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 6/20 Weakened (-1 base damage, 1/4)
Inventory: Ramshackle Shield (5/10 HP), Bottle of Unknown Contents (Gives random increase or decrease in stats when used) (Used)
Blinky1001 [AA] HP: 5/20 Curse: NPC-Attacking (Can only attack NPCs, 0/2) Regenerating (1 health over time, 2/2). Inside Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Satisfying Health Potion (0/3, Heals 6 damage), Speeder Bike (6/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary)
TSFHISEPIC [PA] HP: 20/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
Taunt Totem [AA] HP: 0/1. Takes hits first, counterattacks for 2 damage upon hit.
SCP-076-2 [AA] HP: 10/35 Burning (1 damage over time, 1/1)
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Moddable Tank [AA] HP: 60/60
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage
Enemy Airship [PA] HP: 38/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Zombie [H] HP: 0/20 (x2), 20/20 (x2), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Skeleton [H] HP: 6/20 (x1), 20/20 (x4) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Spider [H] HP: 2/16 (x1), 16/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Iron Supply [N] : 32%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
Anyways, I look at the tank. "Again?" I send a giant wall of fire in the direction, igniting the fuel. I take a hammer. Imbuing it with very much energy I whack the tank with it. A bit like the result of HESH shells, the energy wave goes through the tank, ripping up pieces of steel that are projected inwards. I repeat this many times. Some of the shrapnel hits Blinky.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 19/25
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 3/5
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 1/12
Then I help TSFHISEPIC.
I keep using various weapons for damaging the jungle at range: one huge rocket platform, a lava wave creator, one giant nail falling from the sky creating a big hole where the jungle is and one cellphone.
Attack: I finished my Pendent of Power then i wear it and I shoot the Zombeh with my Light Gun..
Healing Hammer 6/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 20/20! (Boosts Base Damage by 2 (Doesn't work on the Acolyte))
Sun Blaster 1/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 PitTheAngel +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
2/10 Another Tank
I use the Force to throw the Acolyte into space. The kinetic energy needed to throw him into space has a side effect, namely burning up from atmospheric friction.
Mr Yes: 24/25
Mr No: 24/25
I machine gun down the spider, then grab the medic and duck behind the Metal Atronach.
"Just need to endure a little longer..."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Break taken! The update SHOULD be complete about now, but I'm not 100% sure.
Hey, we could be more civil about this. Besides, you've got a lick in anyways against the mob horde!
You summon your Distraction Totem!
You deal 4 damage to Project Delta! Project Delta will Burn for 2 turns!
You rain down on the Wraith of Doom with your machine guns, cutting it down quickly!
You pyrotechnics burn down a large portion of the jungle, and in the midst of it, you find the Second Rune!
Master of Technology added! Although I'm going to need an explanation on "Technologies".
You deal 6 damage to Project Delta, critically wounding it and ensuring that the burn damage finishes it off! However, your curse doesn't change... it appears that the Acolyte knows how to manage his resources and how to manipulate its spending well... What else does he know with such skill?
Alright, thanks for the redo. Conflagratius reworked!
You fry up Blinky1001, dealing 4 damage to him! The burns negate any regeneration he has!
You missed me ranting and calling the Pro-Acolyte players muchkins, which I'm kind of glad you missed. It wasn't pretty on my part.
Your strike on Project Delta is blocked by the Dark for 4 damage! However, it's not like Project Delta's going to live anyhow.
You've already found the Rune, so destroying more of the dungeon is a bit counter-productive.
Woohoo! You complete the Pendant of Power! I'm going to buff it a little because of the risk of you dying with it on, and the fact that you don't post very often.
What friction? The Acolyte descends to Earth (or Minecraftia) smoothly by slowing down his impact so that he is lowered down at a steady pace instead of accelerating!
Your shots fire wildly at the Spider! You fire 2 shots dealing 2 damage and duck behind the Atronach!
I'll treat personal vehicular/augmented/inventory mech automatics as Assault Rifles from now on so you don't have to say that you mount it everywhere, but you might want to specify a burn
========[End of Turn Events]========
The Distraction Totem makes its move and takes the hit for SCP-076-2 by Conflagratius! It gets incinerated as a side effect, though.
SCP-076-2 deals 8 damage to the Dark, who promptly returns the favor for 5 damage! The Enemy Airship fires on 076-2 for 4 more!
Project Delta collapses after suffering from its battle wounds and succumbs to the flames engulfing its body!
====[engie_ninja's sidequest]====
The Medic heals you up!
The Metal Atronach fires a large burst of 9 shots at the Skeletons, who take 8 and 6 damage respectively! Ross8815 fires at the remaining skeleton to reduce it to calcified rubble, and the Scorpion dismembers the other!
The Zombie, Spider and Skeleton all attack the Atronach for 9 damage!
The Zombie burns, and the burning Skeleton is charred so much that it can no longer move and collapses on the floor!
While the original round of mobs is almost through, there are plenty more mobs on the horizon! 2 more Zombies, 4 more Skeletons, and 3 more Spiders emerge from the hallways!
The battle is going to become large and arduous if you don't make anything that can mine soon! Also, the iron could be seen as a resource instead of as an objective to repair your equipment!
Crusher48 [AA] HP: 6/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
Taunt Totem [AA] HP: 0/1. Takes hits first.
SCP-076-2 [AA] HP: 20/35
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 20/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 0/15
Stats
Base Damage: 2
Zombie [PA] HP: 20/20
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 60/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 57/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 44/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 7/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 3/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
I set up another distraction totem, this time it counter attacks for 2 damage when killed.
Sentrysaurus: 18/25 +1 from Blinky.
+1 to Blinky.
It's High Noon
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 20/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 2/12
Charging a buff for helping TSFHISEPIC 1/25
Then I help TSFHISEPIC.
Then I grab the second rune of futility
I fly around on my speeder very quickly in the shape of a healing rune, so that the mystic power imbued in it will heal me. Also, the fact I am on my speeder will give me at least a 60% dodge chance for attacks.
I begin summoning the Deck of Many Things:4/25
(Moddable) Tank: 20/20 +1 from jon, +2 from Pricey FINISHED
This is a 100HP, 3 base damage tank (it attacks PA automatically if no command is specified which has enough space for 4 people within it. These people have a 80% dodge chance for attacks, any attacks missing will be absorbed by the tank. The tank also has a damage reduction of base 2. Finally, it is moddable up to three times, ie, I/another player can buff it. Stats are on the fly; so feel free to modify if it is too over/underpowered.
Lightning Storm: 12/25
I help crusher and jon.
My suggestion: Redstone Power Distance
Attack: I smash open the Package crate hopefully it contains good.
Healing Hammer 7/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 2/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 21/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 3/12
Charging a buff for helping TSFHISEPIC 2/25
Then I help TSFHISEPIC.
I attempt to find the third rune of futility by going onto a computer and using google because google is surely on the acolyte side?
I now jump into my tank and glug a healing potion whilst safely inside within it.
I begin summoning a Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 2/5 +1 pricey
Deck of Many Things:5/25
Lightning Storm: 13/25
I help pricey and jon.
My suggestion: Redstone Power Distance
4/10 Another Tank
I decide that SCP-076-2 needs some help, but he refuses to let me. So instead I switch out the weapons and ammunition of the next thing to attack him with healing stuff.
IGNORE
My suggestion: Redstone Power Distance
Mr Yes: 25/25
Mr No: 25/25
A peculiar duo of gentlemen arrive. One of them masked with a grin, the other with a frown. The one with the grin decides to work on repairing the mechanical entities, while the one with the frown expresses disapproval of the Minecraftian mobs and their high levels of group damage, deciding to do something about it... by disarming them.
Literally. With help from the Mecha Scorpion's stinger tail and oversized claws.
The Metal Atronach continues being a giant mass of HP for me and the medic to take cover behind, as well as shooting the balls out of the enemy mobs.
Medic is Medic.
I promptly activate my Kinetic Strike module and punch the iron ore really hard. Because reasons.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Attack: I cast a simple Light spell on the dark.
Healing Hammer 9/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen) +1 from Blinky
Sun Blaster 3/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I tell the dark to attack the tank
I then say something to Conflagratius.
I shall not fail you sir. The Acolyte will succeed.
Conflagratius will attack jondanger.
Meanwhile I take some wood and hammer out a basic staff. Pointing it a Pricey, I mutter a spell. A blast of poison flies out and lands on him. I say something else and the poison starts bubbling and getting absorbed by Pricey. It finally finishes and I chant yet another incantation. The poison turns into acid and pretty much destroys Pricey.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Enter your second Distraction Totem!
Also, I didn't take away from your weakness last round! I'll compensate this turn.
You obtain the Second Rune! Also, an explanation on the Technologies would help considerably.
You can't muster enough power to bring forth immediate healing, but you will regenerate for the next 2 turns! Your dodge rate increases!
Also, 100 HP and plenty of support power? I'm going to have to tone it down a little. By the way, you gained +2 from a single teammate? Maybe it was from more than one turn, so I'll let you off the hook for now, but from now on, you should know that you can only assist one charge point to a teammate if he only has a single charge. Which you don't...
Busting open the final package, you gain the Dice of Destiny! Using this item will inflict a random amount of damage on your target or yourself, depending on your roll. Feeling lucky?
We're not sure about Google's alliances, but you find good results and locate it somewhere to the west!
You enter the Tank to use it as shelter and restore 2 HP to yourself!
You can't hack into the mainframe of the attackers that easily, but you do manage to heal up SCP-076-2 by 2 HP!
Yes sir... oh, darn it!
Mr. Yes repairs the Mechanical Entities by 60 HP in total, fully restoring them to perfect condition!
Mr. No promptly makes all of the mobs deal half damage and forces them into melee range, while also making them miss 20% of the time! Thankfully, there's no noise from the hallways right now!
Your Kinetic Strike mines up 6% of the iron!
Your light spell is relatively simple, dealing only 3 damage, but your exploitation of the Dark's weakness and your Pendant of Power QUADRUPLE the strength of the spell! You deal 12 damage to the Dark!
========[End of Turn Events]========
SCP-076-2 cleaves hard into the mechanisms of the Dark and tears it to pieces with his hooked blades!
One of the Zombies attacks the Taunt Totem! The Zombie takes 2 damage! Two more of the Zombies strike at SCP-076-2 for 3 damage, but SCP-076-2 dodges the attack and returns it to sender!
The Airship fires on Able for 4 damage! Conflagratius fireballs Able for 4 damage, who is ignited!
jondanger23's weakness appears to be going, and Blinky1001's curse is lifted!
The battlefield is getting pretty even, guys! I have a feeling that a BOSS BATTLE is in order very soon!
====[engie_ninja's sidequest]====
Ross8815 mines up some of the iron! The Metal Atronach fires 4 shots at the group of weakened Zombies to mow them down!
The Mobs must react to their current state of limblessness! There's no sounds coming from the Hallways just yet, so use this time as a breather!
Crusher48 [AA] HP: 6/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
SCP-076-2 [AA] HP: 10/35 Burning (1 damage over time, 1/1)
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Moddable Tank [AA] HP: 60/60
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Zombie [PA] HP: 17/20 (x1), 18/20 (x1), 20/20 (x3)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 60/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 80/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 60/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
You forgot my post.
Anyways, I look at the tank. "Again?" I send a giant wall of fire in the direction, igniting the fuel. I take a hammer. Imbuing it with very much energy I whack the tank with it. A bit like the result of HESH shells, the energy wave goes through the tank, ripping up pieces of steel that are projected inwards. I repeat this many times. Some of the shrapnel hits Blinky.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 22/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 4/12
Charging a buff for helping TSFHISEPIC 3/25
Then I help TSFHISEPIC.
after all that I explain what are technologies.
Technologies are either temporary boosts or entities or (in the case of my sidequest) a futility counter system.
The master of technology search whatever he wants(basically it is random).
I thought the charge thing was, if a person helps you, you increase one of the charges by one. Also, yeah, those charges were from multiple turns
/null
My suggestion: Redstone Power Distance