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The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I drive my speeder at the Dark, firing my lasers. But this is only a distraction and I turn towards Khepri and mow him down, literally and with my guns.
I begin summoning the Deck of Many Things, which EVERYONE, including The Acolyte, will be forced to draw from:1/25 (the stats for this can be based off the D&D artifact of the same name, detailed here but will obviously have to be adapted for this game)
(Moddable) Tank: 11/20
Lightning Storm: 9/25
EDIT: Just read the list of cards, this should be interesting, especially with the card labelled Balance...
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 15/25
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)10/11(they
will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)8/11
Then I help TSFHISEPIC.
I start walking toward the second rune.
EDIT: Just read the list of cards, this should be interesting, especially with the card labelled Balance...
You know it will have an higher probability to help the acolyte than to annoy him.
The reason is that most negative effects(like balance) will be felt more by the side with 11 players than by the side with two players and the acolyte.
Oh, no! Your swig results in -1 Base Damage for 4 turns! This will restrict you to a support role! Fortunately, the once permanent effect of the Bottle are now temporary!
I get a megaphone. I then yell in my highest pitched voice through it. People think it's funny until Blinky's evil potions shatter, all the potions effecting Blinky. Then changing attention to jondanger, who has been stunned by the sheer volume. I get a sword and lift it in the air. The ground starts getting attracted to the sword. Soon at 4x4 piece of land is cleared out all the way to bedrock. The excess dirt and stone is launched at the shield leaving the ores. They start heating up, the ore seeping out onto the sword while the rock is thrown at jondanger. The lapis lazuli and removed and made into their own ball, the lapis and redstone balls splitting in half. The halves meet and each ball is now two different materials. One floats to the acolyte as an offering and the other slamming the shield. The remaining ores meanwhile have hardened on the sword. The is a flash of blinding light and the sword is imbued with all the ores. I hand the sword over to the acolyte as yet another gift. "Always helps to be prepared." I tell him.
You deal 2 damage to jondanger and waste a few of Blinky1001's Evil Potions!
I throw all my potions apart from my health potion at the Dark an instant before they shatter so they won't affect me.
The Satisfying Health Potion, on the other hand shatters, imbuing my clothes in healing power and healing me a little every turn.
Speeder bike (Vehicle): 5/5 FINISHED
(Moddable) Tank: 10/20 +1 from jondanger
Lightning Storm: 8/25
+1 to jondanger (I only think you're allowed to give +1 to one person on your turn jon)
Your potions splash everywhere in the panic!
You begin to regenerate strongly for the next 2 turns! However, one potion splashes on both you and the Dark! Both of you are Weakened for the next turn!
You also complete your Speeder Bike! If you want to put some more detail into your vehicle, then feel free to ask.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 14/25
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)9/11(they
will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)7/11
Then I help TSFHISEPIC.
I use the nihilist radar to attempt to find the second rune.
I drive my speeder at the Dark, firing my lasers. But this is only a distraction and I turn towards Khepri and mow him down, literally and with my guns.
I begin summoning the Deck of Many Things, which EVERYONE, including The Acolyte, will be forced to draw from:1/25 (the stats for this can be based off the D&D artifact of the same name, detailed here but will obviously have to be adapted for this game)
(Moddable) Tank: 11/20
Lightning Storm: 9/25
EDIT: Just read the list of cards, this should be interesting, especially with the card labelled Balance...
You deal 1 damage to the Dark and 4 damage to Khepri!
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 15/25
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)10/11(they
will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)8/11
Then I help TSFHISEPIC.
I start walking toward the second rune.
You know it will have an higher probability to help the acolyte than to annoy him.
The reason is that most negative effects(like balance) will be felt more by the side with 11 players than by the side with two players and the acolyte.
You begin to walk towards the Second Rune! It is in the middle of a dense jungle (which I neglect to put a separate portion of the map for!).
========[End of Turn Events]========
Khepri, due to his quickness, deals 2 damage each to Blinky1001 (with Speeder Bike) and Killer_Pixie, who is long since idle! No other entities act due to the lack of posts and thus relative quickness of the round! The Acolyte maintains Blinky1001's Curse! The Plasma Shield only generates 1 HP due to the round's quickness!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
PitTheAngel/Dark Pit [AA] HP: 6/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 6/20 Weakened (-1 base damage, 4/4)
Inventory: Ramshackle Shield (5/10 HP), Bottle of Unknown Contents (Gives random increase or decrease in stats when used) (Used)
Blinky1001 [AA] HP: 6/20 Curse: NPC-Attacking (Can only attack NPCs, 2/2), Regenerative (3 health over time, 2/2), Weakened (-1 base damage, 1/1)
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Satisfying Health Potion (0/3, Heals 6 damage), Speeder Bike (10/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary)
TSFHISEPIC [PA] HP: 20/20
nullitor [PA] HP: 20/20
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn) (Lost on Death)
FeatheredDragon [N] HP: 20/20
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
Enemy Airship [PA] HP: 42/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 15/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 32/70 Weakened (-1 Base Damage, 1/1)
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 12/15
Stats
Base Damage: 2
Khepri [PA] HP: 1/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Anonymous Medic [N] HP: 7/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 3/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 0/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Iron Supply [N] : 22%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
"Another entity trying to rise up on the path of godmodding? Sounds like my kind of fun."
SCP-076-2: 20/20 HP. 10 attack damage, 25% chance to block/dodge incoming attack and counter for 5 damage.
I send someone to go pick up his Obsidian Box so he can respawn, then make the plasma in the plasma shield super-hot to melt the shield and damage the acolyte.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 16/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)11/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)9/11
Then I help TSFHISEPIC.
I watch the jungle and decide I need to collect more data onto his inhabitants I take one scope and I start watching what is inside the jungle.
I chant a spell. A giant wave of water comes up and I again condense it into a ball of ice. Around it I put a shell of rock. I dip it into lava, the ice staying ice due to being compressed. I throw the ball at megaminer. The impact hurts due to the heated rock and then the water breaks out washing him away.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 17/25
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)10/11
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 1/5
Then I help TSFHISEPIC.
I keep watching the jungle and I decide for this to use a biologic sonar.
Hey, so I'm updating early! I probably won't get a chance to update later, so I've decided to play it safe. Also, this update might-be half-done while you're looking at this!
"Another entity trying to rise up on the path of godmodding? Sounds like my kind of fun."
SCP-076-2: 20/20 HP. 10 attack damage, 25% chance to block/dodge incoming attack and counter for 5 damage.
I send someone to go pick up his Obsidian Box so he can respawn, then make the plasma in the plasma shield super-hot to melt the shield and damage the acolyte.
1/10 Obsidian Box
SCP-076-2 appears! I'm going to add in some Foundation stuff later on in the story, and entities aren't able to respawn, so he won't be able to respawn and the retrieval of the box will fail! For this reason, I'm going to make him a bit more of a Stone Wall.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 16/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)11/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)9/11
Then I help TSFHISEPIC.
I watch the jungle and decide I need to collect more data onto his inhabitants I take one scope and I start watching what is inside the jungle.
Your definition of "Zombie" is a bit shaky, but you do drug them into obedience for your side! Five Zombies implemented!
I chant a spell. A giant wave of water comes up and I again condense it into a ball of ice. Around it I put a shell of rock. I dip it into lava, the ice staying ice due to being compressed. I throw the ball at megaminer. The impact hurts due to the heated rock and then the water breaks out washing him away.
You add Conflagratius! It'd help if you can add stats for it, but for now it's going to soak up damage.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 17/25
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)10/11
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 1/5
Then I help TSFHISEPIC.
I keep watching the jungle and I decide for this to use a biologic sonar.
You find nothing on the sonar, but there is a large source of energy hidden nearby.
I block EPIC's attack with a pair of giant trampolines; with which I send the ball at Khepri. It's called OVERKILL!
I begin summoning the Deck of Many Things:2/25
(Moddable) Tank: 12/20
Lightning Storm: 10/25
I help Mega and jon
You cannot block EPIC's attack in time due to the large amounts of thermal energy involved and your Curse! However, you do manage to damage Khepri with a fraction of the radiant energy and flash-freeze him! That should stop his antics.
Also, is it just me, or are you getting your charge ideas from other players...?
========[End of Turn Events]========
SCP-076-2 responds to the battle and stats out by hacking through the Wraith of Doom with a chainsaw! Project Delta proceeds to claw viciously at the aforementioned SCP!
Blinky1001 heals up some of his wounds! While jondanger23 is still weak, the Dark and Blinky1001 recover their strength! Blinky1001's Curse is still in effect!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 6/20 Weakened (-1 base damage, 3/4)
Inventory: Ramshackle Shield (5/10 HP), Bottle of Unknown Contents (Gives random increase or decrease in stats when used) (Used)
Blinky1001 [AA] HP: 7/20 Curse: NPC-Attacking (Can only attack NPCs, 1/2), Regenerative (3 health over time, 1/2), Weakened (-1 base damage, 0/1)
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Satisfying Health Potion (0/3, Heals 6 damage), Speeder Bike (10/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary)
TSFHISEPIC [PA] HP: 20/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
SCP-076-2 [AA] HP: 29/35
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Enemy Airship [PA] HP: 38/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 11/50.
Stats
Base Damage: 6
The Dark [PA] HP: 32/70 Weakened (-1 Base Damage, 0/1)
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 4/15
Stats
Base Damage: 2
Khepri [PA] HP: 0/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Zombie [PA] HP: 20/20
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Conflagriatus [PA] HP: 80/80
Stats
Base Damage: 6
Can only attack every other turn.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Anonymous Medic [N] HP: 7/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 3/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 0/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Iron Supply [N] : 22%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 18/25 And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)11/11
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 2/5
Then I help TSFHISEPIC.
Then I watch the jungle and I decide it must be killed for this I start throwing napalm bombs and using thermobarics weapons.
Conflagratius, A monster made of solid fire. Imbued with dark magic Conflagratius sends out fire for attack.
HP:60
Attacks:
Fireball: deals moderate damage.
Fire burst: Deals low damage to several entities.
The Great Incineration: Deals moderate-high damage. Only used when at low HP(6 or lower,)Dies after this attack.
I chant something under my breath. Big dark clouds suddenly come in. I raise my hands up and the clouds start coming towards me. I start getting all the lighting coming out of the clouds until I have a ball of lightning. The ball grows until it is about as big as a player. I thrust my hand in Blinky's direction. The lighting flies at light speed and is extremely hot. If Blinky is wearing armor, he is fried to a crisp in it. If not, he is still fried to a crisp.
I drive my speeder at the Dark, firing my lasers. But this is only a distraction and I turn towards Khepri and mow him down, literally and with my guns.
I begin summoning the Deck of Many Things, which EVERYONE, including The Acolyte, will be forced to draw from:1/25 (the stats for this can be based off the D&D artifact of the same name, detailed here but will obviously have to be adapted for this game)
(Moddable) Tank: 11/20
Lightning Storm: 9/25
EDIT: Just read the list of cards, this should be interesting, especially with the card labelled Balance...
My suggestion: Redstone Power Distance
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)10/11(they
will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)8/11
Then I help TSFHISEPIC.
I start walking toward the second rune.
You know it will have an higher probability to help the acolyte than to annoy him.
The reason is that most negative effects(like balance) will be felt more by the side with 11 players than by the side with two players and the acolyte.
You drink up the potion and it results in...
Oh, no! Your swig results in -1 Base Damage for 4 turns! This will restrict you to a support role! Fortunately, the once permanent effect of the Bottle are now temporary!
You deal 2 damage to jondanger and waste a few of Blinky1001's Evil Potions!
Your potions splash everywhere in the panic!
You begin to regenerate strongly for the next 2 turns! However, one potion splashes on both you and the Dark! Both of you are Weakened for the next turn!
You also complete your Speeder Bike! If you want to put some more detail into your vehicle, then feel free to ask.
You find the second rune over to the southwest!
You deal 1 damage to the Dark and 4 damage to Khepri!
You begin to walk towards the Second Rune! It is in the middle of a dense jungle (which I neglect to put a separate portion of the map for!).
========[End of Turn Events]========
Khepri, due to his quickness, deals 2 damage each to Blinky1001 (with Speeder Bike) and Killer_Pixie, who is long since idle! No other entities act due to the lack of posts and thus relative quickness of the round! The Acolyte maintains Blinky1001's Curse! The Plasma Shield only generates 1 HP due to the round's quickness!
====[engie_ninja's sidequest]====
Remains in statis!
Crusher48 [AA] HP: 6/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
PitTheAngel/Dark Pit [AA] HP: 6/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn) (Lost on Death)
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 32/70 Weakened (-1 Base Damage, 1/1)
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 12/15
Stats
Base Damage: 2
Khepri [PA] HP: 1/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 66/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 44/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 7/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 3/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 0/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
10/10 {REDACTED}
Suddenly, SCP-076-2 jumps into battle!
"Another entity trying to rise up on the path of godmodding? Sounds like my kind of fun."
SCP-076-2: 20/20 HP. 10 attack damage, 25% chance to block/dodge incoming attack and counter for 5 damage.
I send someone to go pick up his Obsidian Box so he can respawn, then make the plasma in the plasma shield super-hot to melt the shield and damage the acolyte.
1/10 Obsidian Box
I splash all the AAs with healing potions.
Sentrysaurus: 14/25 +1 from Blinky
+1 to blinky
It's High Noon
Cards? CARDS? CARDS?!: 4/25 (Someone correct me if I'm wrong with this)
Wait a minute. The foyer doesn't exist. Why is Project Delta still in the foyer? That doesn't really make sense.
And then parts of Project Delta disappear in a puff of logic. I'm surprised nobody else caught this.
I throw a razor blade at the Airship thingy.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)11/11(they
will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)9/11
Then I help TSFHISEPIC.
I watch the jungle and decide I need to collect more data onto his inhabitants I take one scope and I start watching what is inside the jungle.
Conflagratius 18/18
I chant a spell. A giant wave of water comes up and I again condense it into a ball of ice. Around it I put a shell of rock. I dip it into lava, the ice staying ice due to being compressed. I throw the ball at megaminer. The impact hurts due to the heated rock and then the water breaks out washing him away.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 17/25
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)10/11
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 1/5
Then I help TSFHISEPIC.
I keep watching the jungle and I decide for this to use a biologic sonar.
I block EPIC's attack with a pair of giant trampolines; with which I send the ball at Khepri. It's called OVERKILL!
I begin summoning the Deck of Many Things:2/25
(Moddable) Tank: 12/20
Lightning Storm: 10/25
I help Mega and jon
My suggestion: Redstone Power Distance
Hey, so I'm updating early! I probably won't get a chance to update later, so I've decided to play it safe. Also, this update might-be half-done while you're looking at this!
SCP-076-2 appears! I'm going to add in some Foundation stuff later on in the story, and entities aren't able to respawn, so he won't be able to respawn and the retrieval of the box will fail! For this reason, I'm going to make him a bit more of a Stone Wall.
You can only splash Pit with the healing potions, but you restore 2 health to him!
By the way, "support" doesn't necessarily mean "medic". You could summon some more entities as of now!
Project Delta takes 4 damage from my human mistake!
You deal 4 damage to the Airship!
Your definition of "Zombie" is a bit shaky, but you do drug them into obedience for your side! Five Zombies implemented!
You add Conflagratius! It'd help if you can add stats for it, but for now it's going to soak up damage.
You deal 4 damage to Megaminer!
You find nothing on the sonar, but there is a large source of energy hidden nearby.
You cannot block EPIC's attack in time due to the large amounts of thermal energy involved and your Curse! However, you do manage to damage Khepri with a fraction of the radiant energy and flash-freeze him! That should stop his antics.
Also, is it just me, or are you getting your charge ideas from other players...?
========[End of Turn Events]========
SCP-076-2 responds to the battle and stats out by hacking through the Wraith of Doom with a chainsaw! Project Delta proceeds to claw viciously at the aforementioned SCP!
Blinky1001 heals up some of his wounds! While jondanger23 is still weak, the Dark and Blinky1001 recover their strength! Blinky1001's Curse is still in effect!
====[engie_ninja's sidequest]====
Remains in statis!
Crusher48 [AA] HP: 6/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 16/20.
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
SCP-076-2 [AA] HP: 29/35
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 32/70 Weakened (-1 Base Damage, 0/1)
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 4/15
Stats
Base Damage: 2
Khepri [PA] HP: 0/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Zombie [PA] HP: 20/20
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Conflagriatus [PA] HP: 80/80
Stats
Base Damage: 6
Can only attack every other turn.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 66/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 44/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 7/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 3/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 0/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
GODDAMN IT
GODDAMN IT
STUPID GENDERFLIP VIRUS
I summon a distraction totem. HP: 1/1 The first PA to attack next round hits this instead.
Sentrysaurus: 16/25 +1 from Blinky.
+1 to Blinky
It's High Noon
1/10 Another Tank (you'll see what it is when it spawns)
I go to Project Delta and stab him, then throw my sword (with him still impaled on it) into a lava pit.
The tank yes, borrowed from the great original, the others, no. I jump back on my speeder and gun down the Wraith of Doom
I begin summoning the Deck of Many Things:3/25
(Moddable) Tank: 14/20 +1 from jon
Lightning Storm: 11/25
I help crusher and jon.
My suggestion: Redstone Power Distance
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 18/25
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)11/11
Enchanted fire made for burning the jungle without destroying the artifacts of futility if there is opponents inside 2/5
Then I help TSFHISEPIC.
Then I watch the jungle and I decide it must be killed for this I start throwing napalm bombs and using thermobarics weapons.
I FINISH Project Delta with my speeder. Am I gonna get a curse of Player-Killing now?
The Deck of Many Things:4/25
(Moddable) Tank: 16/20 +1 from jon
Lightning Storm: 12/25
I help crusher and jon.
My suggestion: Redstone Power Distance
Conflagratius, A monster made of solid fire. Imbued with dark magic Conflagratius sends out fire for attack.
HP:60
Attacks:
Fireball: deals moderate damage.
Fire burst: Deals low damage to several entities.
The Great Incineration: Deals moderate-high damage. Only used when at low HP(6 or lower,)Dies after this attack.
I chant something under my breath. Big dark clouds suddenly come in. I raise my hands up and the clouds start coming towards me. I start getting all the lighting coming out of the clouds until I have a ball of lightning. The ball grows until it is about as big as a player. I thrust my hand in Blinky's direction. The lighting flies at light speed and is extremely hot. If Blinky is wearing armor, he is fried to a crisp in it. If not, he is still fried to a crisp.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Attack: I hit the Project Delta.
Healing Hammer 5/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 19/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte))
+1 PitTheAngel +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.