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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I end summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 25/25
He is the unholiest stuff in the universe
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 7/12
Charging a buff for helping TSFHISEPIC 6/25
Then I help TSFHISEPIC.
If I see nothing it means I do not have the appropriate tools I try to use the seventh sense then I attempt to make one trans-dimensional crystal of improved sight to start watching what is there.
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 8/12.
Charging a buff for helping TSFHISEPIC 7/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar is used up before the dark magic it also might also have some effects on people attacking the acolyte)1/13
Then I help TSFHISEPIC.
I watch stronger the desert and I attempt to send some kind of flying dark hand for grabbing at range the rune of futility(doing this kind of thing harms me a little and have a chance of failing)
You crawl over the sand dune and you discover that your suspicions have come true.. a couple bandits are walking along the desert! Thankfully, they've not noticed you yet... since you've gathered the cactus, you could fall back and warn teenaegisalt_87... on the other hand, if you manage to surprise the bandits, then you might be able to take them. That paring knife's gleaming in the desert sun.
I will jump out of the tank, onto my speeder. I send the speeder flying at the crowd of zombies, jump off and remotely detonate its fuel tank. It explodes, sending bits of zombie flying in all directions. I also put on my Cloak of Regeneration.
Deck of Many Things:11/25
Lightning Storm: 18/25
I start summoning more efficient health potions, this time splash:2/5
You sacrifice your speeder to deal 4 damage to 2 of the zombies! You put on your Cloak of Regeneration!
I end summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 25/25
He is the unholiest stuff in the universe
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 7/12
Charging a buff for helping TSFHISEPIC 6/25
Then I help TSFHISEPIC.
If I see nothing it means I do not have the appropriate tools I try to use the seventh sense then I attempt to make one trans-dimensional crystal of improved sight to start watching what is there.
Indeed! Simulacrum of Balzac added!
You wander through the desert and find a glowing aura off behind a sand dune!
Wearing my Cloak of Regeneration, I skilfully backflip back into the tank and shoot EPIC with it.
Deck of Many Things:12/25
Lightning Storm: 19/25
More efficient health potions, this time splash:3/5
The tank will do as you say, and you enter the tank once more!
Unfortunately, you don't regenerate the HP.
Also, there are other Pro-Acolyte entities on the board, which as of now are pretty high-value targets, at least higher-value than players. They'll keep chipping away at your tank if you let them, and after that, they'll chip away at you...
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 8/12.
Charging a buff for helping TSFHISEPIC 7/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar is used up before the dark magic it also might also have some effects on people attacking the acolyte)1/13
Then I help TSFHISEPIC.
I watch stronger the desert and I attempt to send some kind of flying dark hand for grabbing at range the rune of futility(doing this kind of thing harms me a little and have a chance of failing)
You grab one of the final Runes with the hand you generate from magic!
====[End-of-Turn Events]====
The Tank deals 3 damage to TSFHISEPIC!
Conflagratius and the Airship perform a combo and deal 8 damage to the Tank!
Pricey12345 suffers from his poisoning!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 13/20. Poisoned (1 damage over time, 1/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 1/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 8/20 Curse: NPC-Attacking (Can only attack NPCs, 0/2) Regenerating (1 health over time, 1/2). In Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Speeder Bike (0/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary), Cloak of Regeneration (75% chance to heal 1 HP after action)
TSFHISEPIC [PA] HP: 11/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
Moddable Dispenser Tank [AA] HP: 40/60. Mods Left: 2/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Enemy Airship [PA] HP: 38/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Zombie [H] HP:, 20/20 (x2), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Skeleton [H] HP: 6/20 (x1), 16/20 (x2), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Spider [H] HP: 16/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Iron Supply [N] : 40%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Desert:
A zone parched from lack of water. Everything is pretty hostile here...
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
Bandit [H] HP: 20/20 (x2) Armed with Stone Swords.
I modify the Tank with Advanced Armor, causing all attacks against it to have their damage reduced by 1 (thats for each individual attack, 2 entities attacking have the total damage reduced by 2).
The Meaning of Life, the Universe, and Everything.
Location:
The FitnessGram™ Pacer Test
Join Date:
12/8/2013
Posts:
56
Location:
[ Content Deleted ]
Minecraft:
5l1n65h07
Xbox:
OFFLINE
PSN:
OFFLINE
Member Details
Adamant: They must be the bandits that we saw in the forest. Let's Get them. FourSquared: We've done our job here. We should warn teenaegisalt_87 About this. Adamant: You Chicken? FourSquared: No. We might take them by surprise With the help from him. If they're the same bandits we've enountered in the forest, then they might be expecting us. If they don't expect someone else, Then they'll be more vulnerable to outside interference.
> FOURSQUARED: RETURN TO HUT AND WARN TEENAEGISALT_87 ABOUT THE BANDITS.
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 9/12.
Charging a buff for helping TSFHISEPIC 8/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)2/13
Then I help TSFHISEPIC.
after that I try to use the data of one orbital satellite for finding the last rune of futility.
I modify the Tank with Advanced Armor, causing all attacks against it to have their damage reduced by 1 (thats for each individual attack, 2 entities attacking have the total damage reduced by 2).
You successfully mod the tank with armor! By the way, there are some items that are rotting in your inventory, namely the Chandelier Flail...
Adamant: They must be the bandits that we saw in the forest. Let's Get them. FourSquared: We've done our job here. We should warn teenaegisalt_87 About this. Adamant: You Chicken? FourSquared: No. We might take them by surprise With the help from him. If they're the same bandits we've enountered in the forest, then they might be expecting us. If they don't expect someone else, Then they'll be more vulnerable to outside interference.
> FOURSQUARED: RETURN TO HUT AND WARN TEENAEGISALT_87 ABOUT THE BANDITS.
Current Charges:
Unknown Entity: 18/25
You come back to the Savannah in order to warn teenaegisalt_87 about the threat, including the fact that you saw some of the bandits earlier in the forest!
<teenaegisalt_87> Bandits patrolling the desert? Well, I'll take a bit more caution when gathering cacti... Wait, you saw some bandits earlier in as far as the forest? Oh, no... I've never known that, but thanks for the information! I'm going to need a bit more security as a result... man, I really appreciate you telling me, since we're in bandit searching range! And worse... why might they be expanding?
teenaegisalt_87 grabs his spear due to wariness about the bandits.
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 9/12.
Charging a buff for helping TSFHISEPIC 8/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)2/13
Then I help TSFHISEPIC.
after that I try to use the data of one orbital satellite for finding the last rune of futility.
Your data from the satellite states that the last rune is on an island!
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20. Poisoned (1 damage over time, 0/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 1/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 10/20 Curse: NPC-Attacking (Can only attack NPCs, 0/2) Regenerating (1 health over time, 0/2). In Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Cloak of Regeneration (75% chance to heal 1 HP after action)
TSFHISEPIC [PA] HP: 11/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
Moddable Armored Dispenser Tank [AA] HP: 32/60. Mods Left: 1/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001, Crusher48].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Enemy Airship [PA] HP: 30/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks until reaching 40% health.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Zombie [H] HP:, 20/20 (x2), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Skeleton [H] HP: 6/20 (x1), 16/20 (x2), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Spider [H] HP: 16/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Iron Supply [N] : 40%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Wary. Spear equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 10/12.
Charging a buff for helping TSFHISEPIC 9/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)3/13
Then I help TSFHISEPIC.
I attempt to take a digging vehicle and I try to start digging deep under the sea toward the island and the machine could potentially create a tunnel of steel.
I put the tank into a cube of suspended water (Pretty much contained water without any walls). I then cast a spell. Lightning strikes the tank over and over again. The water insanely heats up and enters the tank, severely scalding anyone inside.
I modify the Tank with Point Defense systems. They have a 30% chance to block an attack, a 30% chance to counterattack for 2 damage, and a 40% chance to do nothing against each attack.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Oh really, EPIC! I jump out the tank (again) and I throw my last Evil Potion at him: a poison potion. He starts taking lots of damage and is unable to perform his attack.
Crusher, I helped you, your tank is finished.
Deck of Many Things:13/25
Lightning Storm: 20/25
More efficient health potions, this time splash:5/5 FINISHED
Woah, there are only four posts? I'm going to wait a while for the posts to rack up, and for the late posters to post. If we get some more posts then we can expect a post tomorrow!
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 11/12.
Charging a buff for helping TSFHISEPIC 10/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)4/13
Then I help TSFHISEPIC.
If I did not ended my travel I keep traveling else I attempt to use a seismograph for seeing if there is any potential threat around.
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 10/12.
Charging a buff for helping TSFHISEPIC 9/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)3/13
Then I help TSFHISEPIC.
I attempt to take a digging vehicle and I try to start digging deep under the sea toward the island and the machine could potentially create a tunnel of steel.
You tunnel yourself underground and into the Island!
I put the tank into a cube of suspended water (Pretty much contained water without any walls). I then cast a spell. Lightning strikes the tank over and over again. The water insanely heats up and enters the tank, severely scalding anyone inside.
RNG determines that the water can't penetrate, but it does deal 4 damage to the Tank!
I modify the Tank with Point Defense systems. They have a 30% chance to block an attack, a 30% chance to counterattack for 2 damage, and a 40% chance to do nothing against each attack.
You add the Point Defense system, although I'm going to have to nerf it a bit.
Oh really, EPIC! I jump out the tank (again) and I throw my last Evil Potion at him: a poison potion. He starts taking lots of damage and is unable to perform his attack.
Crusher, I helped you, your tank is finished.
Deck of Many Things:13/25
Lightning Storm: 20/25
More efficient health potions, this time splash:5/5 FINISHED
I help crusher and pit.
You gain 3 Splash Normal Healing Potions! While you throw a Poison Potion out of the tank and cause TSFHISEPIC to suffer poison, his attack is completed!
I experience commitment issues, then continue mining the ore.
You continue to mine the iron for +4%! However, things will get interesting pretty soon! Thankfully, your charge is going to make it so that you can focus on the battle!
I jump back in my tank (again) and shoot the airship with a high explosive round.
Deck of Many Things:14/25
Lightning Storm: 21/25
I begin summoning a missile at the Simulacrum of Balzac:1/5
You deal 3 damage to the Airship! I've made it so that if you use the tank then it can attack twice, since you seem to be insistent on using it as a weapon, even though it's ideally an entity.
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 11/12.
Charging a buff for helping TSFHISEPIC 10/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)4/13
Then I help TSFHISEPIC.
If I did not ended my travel I keep traveling else I attempt to use a seismograph for seeing if there is any potential threat around.
There are no immediate threats... the island is pretty desolate.
====[End-of-Turn Events]====
The Tank deals an additional 3 damage to the Airship! The Airship loses so much air that it can be targeted with melee attacks! The Airship deals 4 damage to the Tank! Conflagratius tries to damage the Tank, but the attack is blocked!
====[engie_ninja's sidequest]====
Ross8815 fires his Primitive Rifle at one of the zombies, dealing 10 damage to it! The Medic heals you! The Metal Atronach fires a three-round burst at the Zombie that Ross8815 pointed out, but it's poorly aimed, only doing 2 damage to it! However, it also deals 2 damage to another Zombie! The Atronach deals 5 damage to the less-injured Zombie!
The Spiders strike at the Scorpion and at the Medic for 3 and 1 damage! The Zombies try to take on Ross8815, but one of them misses! The other 2 deal 1 damage to him and 1 to his armor! The Skeletons bash their heads on the Atronach for 5 damage!
3 more Zombies, 2 more Skeletons, and 4 more Spiders emerge from the hallways! This is going to get interesting!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 1/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 12/20. In Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (0/6. Use it on an enemy for a negative effect!), Cloak of Regeneration (75% chance to heal 1 HP after action), Splash Normal Healing Potions (3/3, restores 4 HP to up to 3 targets)
TSFHISEPIC [PA] HP: 11/20 Poisoned (1 damage over time, 2/2)
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Interacting with this entity will enable it to attack twice.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Has a 25% chance to block an attack and 25% chance to counterattack.
Enemy Airship [PA] HP: 24/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks until reaching 40% health.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 16/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Zombie [H] HP: 8/20 (x1), 13/20 (x1), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 20/20 (x3)
Skeleton [H] HP: 6/20 (x1), 16/20 (x2), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 20/20 (x2)
Spider [H] HP: 16/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 20/20 (x4)
Iron Supply [N] : 44%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Wary. Spear equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
I end summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 25/25
He is the unholiest stuff in the universe
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 7/12
Charging a buff for helping TSFHISEPIC 6/25
Then I help TSFHISEPIC.
If I see nothing it means I do not have the appropriate tools I try to use the seventh sense then I attempt to make one trans-dimensional crystal of improved sight to start watching what is there.
Wearing my Cloak of Regeneration, I skilfully backflip back into the tank and shoot EPIC with it.
Deck of Many Things:12/25
Lightning Storm: 19/25
More efficient health potions, this time splash:3/5
My suggestion: Redstone Power Distance
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 8/12.
Charging a buff for helping TSFHISEPIC 7/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar is used up before the dark magic it also might also have some effects on people attacking the acolyte)1/13
Then I help TSFHISEPIC.
I watch stronger the desert and I attempt to send some kind of flying dark hand for grabbing at range the rune of futility(doing this kind of thing harms me a little and have a chance of failing)
Anyone who tries to attack you will take 2 damage!
You crawl over the sand dune and you discover that your suspicions have come true.. a couple bandits are walking along the desert! Thankfully, they've not noticed you yet... since you've gathered the cactus, you could fall back and warn teenaegisalt_87... on the other hand, if you manage to surprise the bandits, then you might be able to take them. That paring knife's gleaming in the desert sun.
You sacrifice your speeder to deal 4 damage to 2 of the zombies! You put on your Cloak of Regeneration!
Indeed! Simulacrum of Balzac added!
You wander through the desert and find a glowing aura off behind a sand dune!
The tank will do as you say, and you enter the tank once more!
Unfortunately, you don't regenerate the HP.
Also, there are other Pro-Acolyte entities on the board, which as of now are pretty high-value targets, at least higher-value than players. They'll keep chipping away at your tank if you let them, and after that, they'll chip away at you...
You grab one of the final Runes with the hand you generate from magic!
====[End-of-Turn Events]====
The Tank deals 3 damage to TSFHISEPIC!
Conflagratius and the Airship perform a combo and deal 8 damage to the Tank!
Pricey12345 suffers from his poisoning!
====[engie_ninja's sidequest]====
Remains in statis!
Crusher48 [AA] HP: 2/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 13/20. Poisoned (1 damage over time, 1/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Moddable Dispenser Tank [AA] HP: 40/60. Mods Left: 2/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Zombie [PA] HP: 17/20 (x1), 10/20 (x1), 8/20 (x2), 20/20 (x1)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology Master [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 56/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Simulacrum of Balzac [PA] HP: 80/80.
Stats
Base Damage: 8
Only attacks every other turn due to being lazy and fat off frivolous lawsuits all day.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 58/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
7/10 Another Tank
I modify the Tank with Advanced Armor, causing all attacks against it to have their damage reduced by 1 (thats for each individual attack, 2 entities attacking have the total damage reduced by 2).
Is this at 5?: 5/25
Probably should get ready for attacks now.
Dark Pit readies the shield.
And now to attack a thing.
Dark Pit attacks the giant enemy airship
for massive damage.Adamant: They must be the bandits that we saw in the forest. Let's Get them.
FourSquared: We've done our job here. We should warn teenaegisalt_87 About this.
Adamant: You Chicken?
FourSquared: No. We might take them by surprise With the help from him. If they're the same bandits we've enountered in the forest, then they might be expecting us. If they don't expect someone else, Then they'll be more vulnerable to outside interference.
> FOURSQUARED: RETURN TO HUT AND WARN TEENAEGISALT_87 ABOUT THE BANDITS.
Current Charges:
Unknown Entity: 18/25
I'll be making my great escape now!
8/10 Another Tank
I get inside the tank to get healing, both from my healing potion and from a dispenser.
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 9/12.
Charging a buff for helping TSFHISEPIC 8/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)2/13
Then I help TSFHISEPIC.
after that I try to use the data of one orbital satellite for finding the last rune of futility.
Right, I shoot the airship with the tank, comboing with Pit's attack.
Deck of Many Things:13/25
Lightning Storm: 20/25
More efficient health potions, this time splash:4/5
I help 511n65h07 and crusher.
My suggestion: Redstone Power Distance
You successfully mod the tank with armor! By the way, there are some items that are rotting in your inventory, namely the Chandelier Flail...
It's quite likely at 5. You deal 4 damage to the Airship!
You come back to the Savannah in order to warn teenaegisalt_87 about the threat, including the fact that you saw some of the bandits earlier in the forest!
<teenaegisalt_87> Bandits patrolling the desert? Well, I'll take a bit more caution when gathering cacti... Wait, you saw some bandits earlier in as far as the forest? Oh, no... I've never known that, but thanks for the information! I'm going to need a bit more security as a result... man, I really appreciate you telling me, since we're in bandit searching range! And worse... why might they be expanding?
teenaegisalt_87 grabs his spear due to wariness about the bandits.
You will heal up from the tank's dispenser! You heal 2 HP!
Your data from the satellite states that the last rune is on an island!
The tank will do as you command!
By the way, you can't help 5l1n35h07, because he's not on your faction! However, you do regen from the Cloak you have.
====[End-of-Turn Events]====
The Tank deals 4 damage to the Airship!
Balzac sues the Tank for 8 damage!
Pricey12345's poison clears out of his system! However, Blinky1001 stops regenerating so thoroughly.
====[engie_ninja's sidequest]====
Remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20. Poisoned (1 damage over time, 0/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Moddable Armored Dispenser Tank [AA] HP: 32/60. Mods Left: 1/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001, Crusher48].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks until reaching 40% health.
Zombie [PA] HP: 17/20 (x1), 10/20 (x1), 8/20 (x2), 20/20 (x1)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology Master [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 56/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Simulacrum of Balzac [PA] HP: 80/80.
Stats
Base Damage: 8
Only attacks every other turn due to being lazy and fat off frivolous corporate lawsuits all day.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 58/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 10/12.
Charging a buff for helping TSFHISEPIC 9/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)3/13
Then I help TSFHISEPIC.
I attempt to take a digging vehicle and I try to start digging deep under the sea toward the island and the machine could potentially create a tunnel of steel.
I put the tank into a cube of suspended water (Pretty much contained water without any walls). I then cast a spell. Lightning strikes the tank over and over again. The water insanely heats up and enters the tank, severely scalding anyone inside.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
9/10 Another Tank
I modify the Tank with Point Defense systems. They have a 30% chance to block an attack, a 30% chance to counterattack for 2 damage, and a 40% chance to do nothing against each attack.
Oh really, EPIC! I jump out the tank (again) and I throw my last Evil Potion at him: a poison potion. He starts taking lots of damage and is unable to perform his attack.
Crusher, I helped you, your tank is finished.
Deck of Many Things:13/25
Lightning Storm: 20/25
More efficient health potions, this time splash:5/5 FINISHED
I help crusher and pit.
My suggestion: Redstone Power Distance
Woah, there are only four posts? I'm going to wait a while for the posts to rack up, and for the late posters to post. If we get some more posts then we can expect a post tomorrow!
An alternate timeline emerges.
However, we must first start from the beginning...
Safe For Miners: 1/5
I experience commitment issues, then continue mining the ore.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I jump back in my tank (again) and shoot the airship with a high explosive round.
Deck of Many Things:14/25
Lightning Storm: 21/25
I begin summoning a missile at the Simulacrum of Balzac:1/5
My suggestion: Redstone Power Distance
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 11/12.
Charging a buff for helping TSFHISEPIC 10/25.
Acolyte power booster(Give a power bar to the acolyte. The power bar
is used up before the dark magic it also might also have some effects on
people attacking the acolyte)4/13
Then I help TSFHISEPIC.
If I did not ended my travel I keep traveling else I attempt to use a seismograph for seeing if there is any potential threat around.
Alright, since we've got more posts, an update's come out!
You tunnel yourself underground and into the Island!
RNG determines that the water can't penetrate, but it does deal 4 damage to the Tank!
You add the Point Defense system, although I'm going to have to nerf it a bit.
You gain 3 Splash Normal Healing Potions! While you throw a Poison Potion out of the tank and cause TSFHISEPIC to suffer poison, his attack is completed!
You continue to mine the iron for +4%! However, things will get interesting pretty soon! Thankfully, your charge is going to make it so that you can focus on the battle!
You deal 3 damage to the Airship! I've made it so that if you use the tank then it can attack twice, since you seem to be insistent on using it as a weapon, even though it's ideally an entity.
There are no immediate threats... the island is pretty desolate.
====[End-of-Turn Events]====
The Tank deals an additional 3 damage to the Airship! The Airship loses so much air that it can be targeted with melee attacks! The Airship deals 4 damage to the Tank! Conflagratius tries to damage the Tank, but the attack is blocked!
====[engie_ninja's sidequest]====
Ross8815 fires his Primitive Rifle at one of the zombies, dealing 10 damage to it! The Medic heals you! The Metal Atronach fires a three-round burst at the Zombie that Ross8815 pointed out, but it's poorly aimed, only doing 2 damage to it! However, it also deals 2 damage to another Zombie! The Atronach deals 5 damage to the less-injured Zombie!
The Spiders strike at the Scorpion and at the Medic for 3 and 1 damage! The Zombies try to take on Ross8815, but one of them misses! The other 2 deal 1 damage to him and 1 to his armor! The Skeletons bash their heads on the Atronach for 5 damage!
3 more Zombies, 2 more Skeletons, and 4 more Spiders emerge from the hallways! This is going to get interesting!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 12/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Moddable Armored Point-Defending Dispenser Tank [AA] HP: 24/60. Mods Left: 0/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001, Crusher48].
Attacks targeting inside players have a 80% chance to have targeted damage impact this entity, but attacks targeting this entity have an 20% chance to penetrate to strike a player.
Interacting with this entity will enable it to attack twice.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Reduces damage taken from attacks by 1.
Has a 25% chance to block an attack and 25% chance to counterattack.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks until reaching 40% health.
Zombie [PA] HP: 17/20 (x1), 10/20 (x1), 8/20 (x2), 20/20 (x1)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology Master [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 56/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Simulacrum of Balzac [PA] HP: 80/80.
Stats
Base Damage: 8
Only attacks every other turn due to being lazy and fat off frivolous corporate lawsuits all day.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 67/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 55/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...