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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I block EPIC's attack with a wall of water, summoned on the tank so that if it does somehow succeed, the fires are put out instantly. The tank turns its gun and fires a round at EPIC. And another. AND ANOTHER!
Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 4/5 +1 pricey?
Anyways, I look at the tank. "Again?" I send a giant wall of fire in the direction, igniting the fuel. I take a hammer. Imbuing it with very much energy I whack the tank with it. A bit like the result of HESH shells, the energy wave goes through the tank, ripping up pieces of steel that are projected inwards. I repeat this many times. Some of the shrapnel hits Blinky.
Sorry, it probably got ninja'd. I'll include it next turn.
Attack: I shoot a Zambie (One of the possible Zombie names) using my Rifle.
Healing Hammer 10/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 4/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I use the time granted by Mr Yes and Mr No intervening in the battle to mine more ore. And request that the scorpion help me with the ore by... I dunno, bashing it with his stinger tail?
Attack: I throw that Zombeh (Also one of the possible Zombie names) against the wall.
Healing Hammer 11/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 5/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I shall not fail you sir. The Acolyte will succeed.
Conflagratius will attack jondanger.
Meanwhile I take some wood and hammer out a basic staff. Pointing it a Pricey, I mutter a spell. A blast of poison flies out and lands on him. I say something else and the poison starts bubbling and getting absorbed by Pricey. It finally finishes and I chant yet another incantation. The poison turns into acid and pretty much destroys Pricey.
Conflagratius will follow your orders! You deal 2 damage to Pricey12345 and Poison him for 2 turns!
Anyways, I look at the tank. "Again?" I send a giant wall of fire in the direction, igniting the fuel. I take a hammer. Imbuing it with very much energy I whack the tank with it. A bit like the result of HESH shells, the energy wave goes through the tank, ripping up pieces of steel that are projected inwards. I repeat this many times. Some of the shrapnel hits Blinky.
As said before, fixed. Ordinarily, this would be a double post! Your high-energy shells don't rip up enough shrapnel to damage Blinky, but you do deal 4 damage to the Tank!
I thought the charge thing was, if a person helps you, you increase one of the charges by one. Also, yeah, those charges were from multiple turns
/null
You're right; if you help someone, then you increase their charges by one. Even though you can help 2 charges, you can't add 2 points to a single charge.
I block EPIC's attack with a wall of water, summoned on the tank so that if it does somehow succeed, the fires are put out instantly. The tank turns its gun and fires a round at EPIC. And another. AND ANOTHER!
Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 4/5 +1 pricey?
Deck of Many Things:6/25
Lightning Storm: 14/25
You can't go outside the tank to block the attack! However, your tank will do as you say!
Attack: I shoot a Zambie (One of the possible Zombie names) using my Rifle.
Healing Hammer 10/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 4/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I use the time granted by Mr Yes and Mr No intervening in the battle to mine more ore. And request that the scorpion help me with the ore by... I dunno, bashing it with his stinger tail?
You mine the Iron Ore and will be assisted by The Scorpion, although at the cost of a little bit of its health due to not being explicitly made for mining!
Attack: I throw that Zombeh (Also one of the possible Zombie names) against the wall.
Healing Hammer 11/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 5/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
You throw the same Zombie and deal 4 damage to it!
========[End of Turn Events]========
The Moddable Tank deals 4 damage to TSFHISEPIC! SCP-076-2 cleaves into one of the Zombies for 8 damage!
The Airship decides to Shoot the Mage First and drops explosive shells on SCP-076-2 for 4 damage! Conflagratius fireballs jondanger23 for 4 damage, who begins burning! The Zombies deal 6 damage to the Tank!
jondanger23 regains his fullest strength!
====[engie_ninja's sidequest]====
Ross8815 slices at the Skeletons using his sword for 4 damage to two of them! The Medic tops up Ross8815's health! The Scorpion mines up 4% of the iron, but due to suitability for combat and not mining, it loses 2 health! The Metal Atronach fires a single shot at the spider, finishing it off!
The Spiders strike the Atronach for 2 damage! The Skeletons and Zombies follow suit for 6 more!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 14/20. Poisoned (1 damage over time, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 2/20 Weakened (-1 base damage, 0/4), Burning (1 damage over time, 1/1)
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 5/20 Curse: NPC-Attacking (Can only attack NPCs, 0/2) Regenerating (1 health over time, 2/2). Inside Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Satisfying Health Potion (0/3, Heals 6 damage), Speeder Bike (6/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary)
TSFHISEPIC [PA] HP: 16/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
SCP-076-2 [AA] HP: 5/35 Burning (1 damage over time, 1/1)
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Moddable Tank [AA] HP: 54/60. Mods Left: 3/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage.
Can be modified to suit certain situations.
Enemy Airship [PA] HP: 38/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Zombie [H] HP: 0/20 (x2), 20/20 (x2), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Skeleton [H] HP: 6/20 (x1), 16/20 (x2), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Spider [H] HP: 0/16 (x1), 16/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Iron Supply [N] : 40%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
Oops forgot to null that post. Also sorry for the double post.
I take a spear. I cast a spell on it. All the iron ore in a 5 by 5 square around me except for the block I am standing on is uprooted. All the actual ore melts out onto the spear. The rest of the stone goes back. I cast another spell and I can move the metal around on the spear. I manipulate it into a spear with the head more like a short blade. Made out of metal above the blade is a snake. I stab Crusher with it and the snake comes to life. Its eyes glow red as it snaps towards Crusher. I point it towards a rabbit. Its soul is sucked out as the snake consumes it. Its terrified face suddenly appears on the shaft, there forever. I point it towards Crusher. The snake sees how big the target is so it simply opens its mouth. Crusher's soul is painfully ripped away from him and consumed. A mere shadow of his face is left on the blade this time. I deem the weapon simply to dark and take the souls from inside and put them in a jar. The spear is thrown into lava.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I, whilst within the tank, build a dispenser and fill it with splash healing potions that will automagically splash anyone near or in the tank every round. I also put on the Cloak of Regeneration.
If I am allowed to order the tank as well, it fires at EPIC again.
Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 5/5 FINISHED
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 24/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 6/12
Charging a buff for helping TSFHISEPIC 5/25
Then I help TSFHISEPIC.
After all that I summon a magical helicopter and I fly toward the desert and I watch around if there is any incoming threat in the sky or on the ground.
Attack: I throw the primed TNT at the Conflagriatus so i dont want to get self burned.
Healing Hammer 12/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 6/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I shoot EPIC with the tank and drink a health potion, whilst the dispenser I installed heals me even further. However, if I can only carry out one of those actions, I will shoot EPIC with the tank unless I shot him last turn.
Deck of Many Things:10/25 +1 pricey
Lightning Storm: 17/25
I start summoning more efficient health potions, this time splash:1/5
You go outside into the desert to gather cactus, but you hear footsteps ahead, but obscured by a sand dune... you wonder what's beyond the dune? And worse, you begin to recall teenaegisalt_87's information about the bandits only exploring the outskirts of the desert... yet you saw some further in the forest...
Oops forgot to null that post. Also sorry for the double post.
I take a spear. I cast a spell on it. All the iron ore in a 5 by 5 square around me except for the block I am standing on is uprooted. All the actual ore melts out onto the spear. The rest of the stone goes back. I cast another spell and I can move the metal around on the spear. I manipulate it into a spear with the head more like a short blade. Made out of metal above the blade is a snake. I stab Crusher with it and the snake comes to life. Its eyes glow red as it snaps towards Crusher. I point it towards a rabbit. Its soul is sucked out as the snake consumes it. Its terrified face suddenly appears on the shaft, there forever. I point it towards Crusher. The snake sees how big the target is so it simply opens its mouth. Crusher's soul is painfully ripped away from him and consumed. A mere shadow of his face is left on the blade this time. I deem the weapon simply to dark and take the souls from inside and put them in a jar. The spear is thrown into lava.
It's fine, you're apologetic for it.
You attack Crusher48, and successfully strike him for 4 damage! His Enderdodge Token better work soon...
I, whilst within the tank, build a dispenser and fill it with splash healing potions that will automagically splash anyone near or in the tank every round. I also put on the Cloak of Regeneration.
If I am allowed to order the tank as well, it fires at EPIC again.
Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 5/5 FINISHED
Deck of Many Things:8/25 +1 pricey
Lightning Storm: 16/25 +1 pricey
You place a dispenser on the Tank, which will heal nearby players and its occupants! The tank will do as you say.
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 24/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 6/12
Charging a buff for helping TSFHISEPIC 5/25
Then I help TSFHISEPIC.
After all that I summon a magical helicopter and I fly toward the desert and I watch around if there is any incoming threat in the sky or on the ground.
There are no incoming threats. The desert seems empty...
Attack: I throw the primed TNT at the Conflagriatus so i dont want to get self burned.
Healing Hammer 12/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 6/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I shoot EPIC with the tank and drink a health potion, whilst the dispenser I installed heals me even further. However, if I can only carry out one of those actions, I will shoot EPIC with the tank unless I shot him last turn.
Deck of Many Things:10/25 +1 pricey
Lightning Storm: 17/25
I start summoning more efficient health potions, this time splash:1/5
I help pricey and crusher.
Your health potions are beginning to get stale... you heal 1 HP to yourself and will regenerate 1 more HP next turn! The tank will do as you command!
========[End of Turn Events]========
The tank fires on TSFHISEPIC for 3 damage! SCP-076-2 hacks at the Technology Master, but he is stopped by a zombie! He deals 8 damage to it!
Conflagratius fireballs Able, dealing 4 damage to him! The Airship guns him down with impunity, as Able falls to the ground and disintegrates into ash! The Zombies also deal 6 damage to the Tank!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 14/20. Poisoned (1 damage over time, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 1/20 Burning (1 damage over time, 0/1)
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 7/20 Curse: NPC-Attacking (Can only attack NPCs, 0/2) Regenerating (1 health over time, 2/2). Inside Moddable Tank.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (1/6. Use it on an enemy for a negative effect!), Satisfying Health Potion (0/3, Heals 6 damage), Speeder Bike (6/12 HP) (60% dodge chance when used, +2 base damage, 15% dodge chance when stationary)
TSFHISEPIC [PA] HP: 14/20
nullitor [PA] HP: 20/20
FeatheredDragon [N] HP: 20/20
SCP-076-2 [AA] HP: 0/35
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Moddable Dispenser Tank [AA] HP: 48/60. Mods Left: 2/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Enemy Airship [PA] HP: 38/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 12/20. Dragonfly Drone: 0/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Zombie [H] HP: 0/20 (x2), 20/20 (x2), Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Skeleton [H] HP: 6/20 (x1), 16/20 (x2), 20/20 (x2) Armed with Bows. Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Spider [H] HP: 0/16 (x1), 16/16 (x1) 16/16 (x3) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, ∞)
Iron Supply [N] : 40%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I will jump out of the tank, onto my speeder. I send the speeder flying at the crowd of zombies, jump off and remotely detonate its fuel tank. It explodes, sending bits of zombie flying in all directions. I also put on my Cloak of Regeneration.
Deck of Many Things:11/25
Lightning Storm: 18/25
I start summoning more efficient health potions, this time splash:2/5
I block EPIC's attack with a wall of water, summoned on the tank so that if it does somehow succeed, the fires are put out instantly. The tank turns its gun and fires a round at EPIC. And another. AND ANOTHER!
Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 4/5 +1 pricey?
Deck of Many Things:6/25
Lightning Storm: 14/25
My suggestion: Redstone Power Distance
Sorry, it probably got ninja'd. I'll include it next turn.
An alternate timeline emerges.
However, we must first start from the beginning...
Can I post here? Does this count as double posting?!?
I won't do it now; I just want to know for the future.
/null
My suggestion: Redstone Power Distance
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 23/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 5/12
Charging a buff for helping TSFHISEPIC 4/25
Then I help TSFHISEPIC.
After all that I attempt to use some kind of far sight spell to see where is the fourth rune of futility.
There must be the way to damage the Acolyte
Attack: I shoot a Zambie (One of the possible Zombie names) using my Rifle.
Healing Hammer 10/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 4/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I use the time granted by Mr Yes and Mr No intervening in the battle to mine more ore. And request that the scorpion help me with the ore by... I dunno, bashing it with his stinger tail?
GODDAMN IT
STUPID GENDERFLIP VIRUS
Attack: I throw that Zombeh (Also one of the possible Zombie names) against the wall.
Healing Hammer 11/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 5/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
HESH is not made for making fires. It just is made for making an explosion of metal on the inside.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Conflagratius will follow your orders! You deal 2 damage to Pricey12345 and Poison him for 2 turns!
As said before, fixed. Ordinarily, this would be a double post! Your high-energy shells don't rip up enough shrapnel to damage Blinky, but you do deal 4 damage to the Tank!
Thanks for the explanation! Basically, this guy's a support character...
You're right; if you help someone, then you increase their charges by one. Even though you can help 2 charges, you can't add 2 points to a single charge.
You can't go outside the tank to block the attack! However, your tank will do as you say!
It's the very definition of double posting, even for nullposts, but for this time I'll let you off the hook since you were asking if it was.
The Fourth Rune is within the middle of a vast desert, but not the one 5l1n35h07's in!
You deal 4 damage to the Zombie!
You mine the Iron Ore and will be assisted by The Scorpion, although at the cost of a little bit of its health due to not being explicitly made for mining!
You throw the same Zombie and deal 4 damage to it!
========[End of Turn Events]========
The Moddable Tank deals 4 damage to TSFHISEPIC! SCP-076-2 cleaves into one of the Zombies for 8 damage!
The Airship decides to Shoot the Mage First and drops explosive shells on SCP-076-2 for 4 damage! Conflagratius fireballs jondanger23 for 4 damage, who begins burning! The Zombies deal 6 damage to the Tank!
jondanger23 regains his fullest strength!
====[engie_ninja's sidequest]====
Ross8815 slices at the Skeletons using his sword for 4 damage to two of them! The Medic tops up Ross8815's health! The Scorpion mines up 4% of the iron, but due to suitability for combat and not mining, it loses 2 health! The Metal Atronach fires a single shot at the spider, finishing it off!
The Spiders strike the Atronach for 2 damage! The Skeletons and Zombies follow suit for 6 more!
Crusher48 [AA] HP: 6/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 14/20. Poisoned (1 damage over time, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Packages [N]: 1/4. Contain various items which may or may not be useful. Anyone is able to loot them once.
SCP-076-2 [AA] HP: 5/35 Burning (1 damage over time, 1/1)
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Moddable Tank [AA] HP: 54/60. Mods Left: 3/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage.
Can be modified to suit certain situations.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 60/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 58/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
Foursquared: Now, Let's go find some cactuses.
> FOURSQUARED: VENTURE OUTSIDE.
Current Charges:
Unknown Entity: 16/25
I'll be making my great escape now!
5/10 Another Tank
SCP-076-2 suddenly has a second wind, healing some health and causing him to deal bonus damage.
Oops forgot to null that post. Also sorry for the double post.
I take a spear. I cast a spell on it. All the iron ore in a 5 by 5 square around me except for the block I am standing on is uprooted. All the actual ore melts out onto the spear. The rest of the stone goes back. I cast another spell and I can move the metal around on the spear. I manipulate it into a spear with the head more like a short blade. Made out of metal above the blade is a snake. I stab Crusher with it and the snake comes to life. Its eyes glow red as it snaps towards Crusher. I point it towards a rabbit. Its soul is sucked out as the snake consumes it. Its terrified face suddenly appears on the shaft, there forever. I point it towards Crusher. The snake sees how big the target is so it simply opens its mouth. Crusher's soul is painfully ripped away from him and consumed. A mere shadow of his face is left on the blade this time. I deem the weapon simply to dark and take the souls from inside and put them in a jar. The spear is thrown into lava.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I, whilst within the tank, build a dispenser and fill it with splash healing potions that will automagically splash anyone near or in the tank every round. I also put on the Cloak of Regeneration.
If I am allowed to order the tank as well, it fires at EPIC again.
Cloak of Regeneration (Heals me 0.5-1 health every time I take an action): 5/5 FINISHED
Deck of Many Things:8/25 +1 pricey
Lightning Storm: 16/25 +1 pricey
My suggestion: Redstone Power Distance
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 24/25
Then I start taking the battle stance: Oblivion(increase my damage to environment for some turns) 6/12
Charging a buff for helping TSFHISEPIC 5/25
Then I help TSFHISEPIC.
After all that I summon a magical helicopter and I fly toward the desert and I watch around if there is any incoming threat in the sky or on the ground.
Attack: I throw the primed TNT at the Conflagriatus so i dont want to get self burned.
Healing Hammer 12/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 6/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Jondanger +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I shoot EPIC with the tank and drink a health potion, whilst the dispenser I installed heals me even further. However, if I can only carry out one of those actions, I will shoot EPIC with the tank unless I shot him last turn.
Deck of Many Things:10/25 +1 pricey
Lightning Storm: 17/25
I start summoning more efficient health potions, this time splash:1/5
I help pricey and crusher.
My suggestion: Redstone Power Distance
You go outside into the desert to gather cactus, but you hear footsteps ahead, but obscured by a sand dune... you wonder what's beyond the dune? And worse, you begin to recall teenaegisalt_87's information about the bandits only exploring the outskirts of the desert... yet you saw some further in the forest...
SCP-076-2 doesn't get a damage boost, but you heal him up by 2 health!
It's fine, you're apologetic for it.
You attack Crusher48, and successfully strike him for 4 damage! His Enderdodge Token better work soon...
You place a dispenser on the Tank, which will heal nearby players and its occupants! The tank will do as you say.
There are no incoming threats. The desert seems empty...
You deal 4 damage to Conflagratius!
Your health potions are beginning to get stale... you heal 1 HP to yourself and will regenerate 1 more HP next turn! The tank will do as you command!
========[End of Turn Events]========
The tank fires on TSFHISEPIC for 3 damage! SCP-076-2 hacks at the Technology Master, but he is stopped by a zombie! He deals 8 damage to it!
Conflagratius fireballs Able, dealing 4 damage to him! The Airship guns him down with impunity, as Able falls to the ground and disintegrates into ash! The Zombies also deal 6 damage to the Tank!
====[engie_ninja's sidequest]====
Remains in statis!
Crusher48 [AA] HP: 2/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 14/20. Poisoned (1 damage over time, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 8/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
SCP-076-2 [AA] HP: 0/35
Stats
Base Damage: 8
Has a 15% chance to dodge attacks and return them to sender.
Moddable Dispenser Tank [AA] HP: 48/60. Mods Left: 2/3.
Stats
Base Damage: 3
Houses 1/4 Players [Blinky1001].
Attacks targeting inside players have a 80% chance to have targeted damage.
Can be modified to suit certain situations.
Dispenser on top heals 2 HP to occupants and nearby allies.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Zombie [PA] HP: 17/20 (x1), 10/20 (x1), 12/20 (x2), 20/20 (x1)
Stats
Base Damage: 3
Takes 25% less damage from melee attacks.
Guards Technology Master upon arrival.
Technology Master [PA] HP: 40/40 [Progress: IIIII]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Conflagriatus [PA] HP: 56/60
Stats
Base Damage: 4
Special Actions:
Fireball: Deals base damage to one target.
Flame Burst: Deals 0.5x base damage to 3 targets. Cannot stack for the same target.
Great Incineration: Suicide attack. Deals 2x base damage to one target. Only usable when at 20% or lower HP. Self-terminates after attack.
Attacks have a 50% chance to cause one-turn Burning.
Melee attacks against this have a 30% chance to cause one-turn Burning.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 96%. Kills: 1.
Inventory: Plasma Shield (HP: 19/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 58/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
6/10 Another Tank
I summon a bunch of Endermen to attack anyone who tries to attack me. They stay around until they successfully block and counter an attack.
> FOURSQUARED: OVERWATCH SAND DUNE.
Current Charges:
Unknown Entity: 17/25
I'll be making my great escape now!
I will jump out of the tank, onto my speeder. I send the speeder flying at the crowd of zombies, jump off and remotely detonate its fuel tank. It explodes, sending bits of zombie flying in all directions. I also put on my Cloak of Regeneration.
Deck of Many Things:11/25
Lightning Storm: 18/25
I start summoning more efficient health potions, this time splash:2/5
My suggestion: Redstone Power Distance