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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Unfortunately, the hailstone was not directed at you Nulitor, it was directed at Project Delta, so you end up trying to dodge nothing.
As the hailstone hits Project Delta, I mutter an incantation and duck as shards of ice fly through the courtyard at head height at incredibly high speeds: so fast that it is unavoidable unless you know it is coming. This completely disrupts both nulitor's and EPIC's attacks.
What's in the Box: 23/20 (Wow, guys, you work fast for items)
Alright then, now that i've sent in the RIGHT order, it's time to get to the items.
Six boxes fall down onto the battlefield. One is Red, one is Green, two are Black, and two are Purple. Dark Pit goes for one of the purple boxes.
Before you ask, no, I don't know what's in these boxes either. So everyone who's not nulitor, I suggest you claim your box before all of them are taken.
Looking at Dispenseradon, I take my blade and cut it up. I stick the sword up the hole in the dispenser, tainting the healing power inside. With plant magic imbued arrows, I shoot the Dispenseradon with them. I pour water over it and vines grow out of the ground, thorny vines. They lash at the Dispenseradon and anything near it. Suddenly the vines dig themselves into the Dispenseradon and explode, filling it with spikes.
I help nulitor.
The Dark has been released onto the battlefield! You deal 4 damage to Dispenseradon!
Yeah, sure. Believe that the guy who originally wrote ONE line of attacking compared to Dark Pit's FOUR lines of countering has the right to say he was being too simplistic and only tacked on the end to try to be a jerk.
Thank you. Now then, I believe a delivery is in order.
Call in the airship, we're getting all the goodies today. Except you, nulitor. You're a *****.
Yes, hopefully it can get here soon enough. Oh, here it is now.
I start summoning one wraith of doom(Solid for its charge but deals few damage) 1/3
I keep summoning the super ultra evil god of intellectual property: Balzac 6/ whatever the GM wants (he is so much evil that because of him DTG is illegal(intellectual property is something extremely evil))
Once he will be summoned he will prevent characters from fictions written by other people(which include video games, books and movies and so on) who are not dead to be summoned or used for as long as he is living(which will probably be short) but he can do nothing against characters from fiction which the last author is dead since too long.
Of course he is not going to be so much solid since he is just an human.
Then I start summoning khepri 3/6(Very fast(acts multiple times), cast spells doing tons of different things(but not very powerful), frail, evasive)(+1 from epic)
I run out of the Support Monolith Room whilst yelling at the Umbral Being "GIVE IT EVERYTHING YOU'VE GOT!" and start shooting at EPIC whilst running at him in order to save the Dispenseradon from destruction. I also run in a specific pattern so that a large hailstone is summoned and lands on Project Delta's head and knocking it out.
Droid:12/16
Evil Potions: 21/24 +1 Pricey
Good Potions: 20/24 +1 Pricey
I also help Pricey and Pit
You deal 2 damage to EPIC and deal 2 damage to Project Delta, causing it to Stumble!
I keep summoning one wraith of doom(Solid for its charge but deals few damage) 2/3
I keep summoning the super ultra evil god of intellectual property:
Balzac 7/ whatever the GM wants (he is so much evil that because of him
DTG is illegal(intellectual property is something extremely evil))
Then I start summoning khepri 4/6(Very fast(acts multiple times),
cast spells doing tons of different things(but not very powerful),
frail, evasive)
After that I attack the Dispenseradon thingie be trying to get under it and doing a controlled slide and making my sword slice it on all the length of my sliding right after that I attempt quickly to jump on it and attempt to repetitively strike the motor centers and then I attempt to get away from the hailstone the times it gets to me.
I charge up to the wounded spider, activate the Kinetic Strike module, then FALCON PUNCH it over towards the Mecha Scorpion, intending for the latter to rip the former apart.
You deal 8 damage to the Spider, where the Mecha Scorpion has a chance to strike it!
Unfortunately, the hailstone was not directed at you Nulitor, it was directed at Project Delta, so you end up trying to dodge nothing.
As the hailstone hits Project Delta, I mutter an incantation and duck as shards of ice fly through the courtyard at head height at incredibly high speeds: so fast that it is unavoidable unless you know it is coming. This completely disrupts both nulitor's and EPIC's attacks.
Droid:13/16
Evil Potions: 22/24
Good Potions: 21/24
I also help Pricey and Pit
Both PG players have no other attacks!
========[End of Turn Events]========
Apparently, due to my incompetence as a GM and double life, the Support Monolith had 3 health instead of 13 like it should have! This has been fixed!
Project Delta deals 6 damage to Dispenseradon, who deals out 6 damage in retaliation! While the Enemy Airship peppers the Dispenseradon with bullets, iliketurtles888 recovers some health and hacks at Project Delta with his sword!
The Shotgun Mooks try to shoot at the Umbral Being, but it deals 2 damage to the Monolith anyhow before dissipating!
Pit stops regenerating this quickly.
The Mecha Scorpion rips the comboed spider in half! The Atronach deals out 6 damage to the other Spider! Ross8815 gets picked by the Skeletons and mines some more iron!
The Zombies continue to burn!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 7/20. Regenerative (Heals 1 health over time, 0/2)
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 16/20. In Foyer.
Blinky1001 [AA] HP: 5/20. In Foyer.
TSFHISEPIC [PA] HP: 16/20. In Foyer.
nullitor [PA] HP: 14/20
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
iliketurtles888 [AA-P] HP: 9/20. Respawn: Unused. In Foyer.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 46/60.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 44/50. In Foyer. Stumbled (Attacks have 40% miss chance, 1/1)
Stats
Base Damage: 6
The Dark [PA] HP: 70/70.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Shotgun (Single-Barreled) Mook [PA] HP: In Foyer, 10/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 9/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 15/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
Thatch Hut: Contains a bed. It looks like it's been in use for some time...
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
Oh this is very bad. We kill 1 giant enemy and 2 more show up. I finish off the Support Monolith, then run out of the castle and prepare a charge to summon a new weapon.
I snarl. Going down to the library, I look at crusher. "Well well well, It seems the Crusher will become the Crushed." I say. Dropping an anvil on Crusher, I taunt him. You'll never win. Give up! Too late, too late, too late! Too slow! This deals mental damage.
I snarl. Going down to the library, I look at crusher. "Well well well, It seems the Crusher will become the Crushed." I say. Dropping an anvil on Crusher, I taunt him. You'll never win. Give up! Too late, too late, too late! Too slow! This deals mental damage.
I help nulitor.
(Also apparently snarling is a thing now.)
2/10 {REDACTED}
Unfortunately for you, I reverse the gravity. You slam into the ceiling, followed by the anvil that reversed direction to hit you.
I end summoning one wraith of doom(Solid for its charge but deals few damage) 3/3
I keep summoning the super ultra evil god of intellectual property:
Balzac 8/ whatever the GM wants (he is so much evil that because of him
DTG is illegal(intellectual property is something extremely evil))
Then I end summoning khepri 6/6(Very fast(acts multiple times), cast spells doing tons of different things(but not very powerful), frail, evasive)+1 from epic
After I make the remark that overcharging something nerf it
a) Entities/Actions that are charged above the maximum will be less powerful than if they were charged to the maximum.
So now your boxes are less powerful than before.
Unfortunately for you, I reverse the gravity. You slam into the ceiling,
followed by the anvil that reversed direction to hit you.
I attempt to create a dozen of mattress for protecting Epic from the anvil then suddenly I decide that it is easier to just reverse gravity again then the dozen of mattress and the anvil cancel each other and it creates an explosion for some reason but since I just reversed gravity Epic is not looking toward it and so is not wounded by this explosion and in the end no ones is hurt.
I keep summoning the super ultra evil god of intellectual property:
Balzac 9/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)1/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)1/11
What's in the Box: 23/20 (Wow, guys, you work fast for items)
Alright then, now that i've sent in the RIGHT order, it's time to get to the items.
Six boxes fall down onto the battlefield. One is Red, one is Green, two are Black, and two are Purple. Dark Pit goes for one of the purple boxes.
Before you ask, no, I don't know what's in these boxes either. So everyone who's not nulitor, I suggest you claim your box before all of them are taken.
I try to respond to ninja'd posts, don't worry.
Going for the Purple Box, you find the Pickpocket's Gloves! They're consumable, but they'll steal the item from any player you choose! Time to grow yourself some devil horns of mischief.
Oh this is very bad. We kill 1 giant enemy and 2 more show up. I finish off the Support Monolith, then run out of the castle and prepare a charge to summon a new weapon.
I snarl. Going down to the library, I look at crusher. "Well well well, It seems the Crusher will become the Crushed." I say. Dropping an anvil on Crusher, I taunt him. You'll never win. Give up! Too late, too late, too late! Too slow! This deals mental damage.
I help nulitor.
(Also apparently snarling is a thing now.)
The Dark will do as you say!
You go up to the Library Tower and prepare to attack, but Crusher48 has prepared a counter!
Unfortunately for you, I reverse the gravity. You slam into the ceiling, followed by the anvil that reversed direction to hit you.
The anvil crashes through the ceiling, and TSFHISEPIC lands there and gets disoriented, disabling any evil gloating! One can hear a whilstle as the Anvil falls down to earth and hits some hapless nearby Chicken...
I end summoning one wraith of doom(Solid for its charge but deals few damage) 3/3
I keep summoning the super ultra evil god of intellectual property:
Balzac 8/ whatever the GM wants (he is so much evil that because of him
DTG is illegal(intellectual property is something extremely evil))
Then I end summoning khepri 6/6(Very fast(acts multiple times), cast spells doing tons of different things(but not very powerful), frail, evasive)+1 from epic
After I make the remark that overcharging something nerf it
So now your boxes are less powerful than before.
I attempt to create a dozen of mattress for protecting Epic from the anvil then suddenly I decide that it is easier to just reverse gravity again then the dozen of mattress and the anvil cancel each other and it creates an explosion for some reason but since I just reversed gravity Epic is not looking toward it and so is not wounded by this explosion and in the end no ones is hurt.
By "the maximum", I meant "above 25", not "a few points above", to clear a few things up.
You summon a Doom Wraith and Khepri! EPIC was already unharmed by the counter!
By the way, Balzac has so much evil in him that his evilness tips over the OP scale! Nevertheless, a lesser simulacrum of him can be summoned for a mere 666 turns... divided by 33! ...which is 20.
After being healed by the Dispenseradon, I pick the red box (reverse psychology anyone?).
Droid:15/16 +1 Pricey
Evil Potions: 23/24
Good Potions: 22/24
also help Pricey and Pit
You sidle up next to the Dispenseradon in the Foyer after running outside to get the Red Box!
You open it up and get... the Fighter's Falcata! It raises your base damage by 4, but you'll lose a random 1-3 amount of HP when you attack with it! Now to really think of health as a resource.
I keep summoning the super ultra evil god of intellectual property:
Balzac 9/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)1/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)1/11
After that I heal TSFHISEPIC at range by praying to ward off his death.
You heal up TSFHISEPIC telepathically for 2 health!
========[End of Turn Events]========
The Dark moves on to the Foyer!
The Dispenseradon lashes out at the Dark for 6 damage! Suddenly, it gets a sudden buff in health! iliketurtles888 fires his bow alongside and deals 4 damage to it!
The Dark winds up and ends up missing its strike on iliketurtles888! Project Delta recovers from his stumble and deals 6 damage to iliketurtles! The Enemy Airship follows up with a few well-placed bombs, severely wounding iliketurtles888! He will spend the next round respawning!
The Shotgun Mooks watch over the severely damaged Monolith!
engie_ninja's sidequest is still in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 7/20.
Inventory: Pickpocket's Gloves (Steals an item from the inventory of one player), Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 16/20. In Foyer.
Blinky1001 [AA] HP: 5/20. In Foyer. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it)
TSFHISEPIC [PA] HP: 18/20. In Library Tower.
nullitor [PA] HP: 14/20
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
Packages [N]: 3/3. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 0/20. Respawn: Unused. In Foyer. Next to Dispenseradon.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 56/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 44/50. In Foyer. Stumbled (Attacks have 40% miss chance, 0/1)
Stats
Base Damage: 6
The Dark [PA] HP: 62/70. Overenergized (Attacks have 60% miss chance but hit 25% harder, 1/1). In Foyer.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Shotgun (Single-Barreled) Mook [PA] HP: In Foyer, 10/16 (x2) Near Support Monolith.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 7/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48 and TSFHISEPIC. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 15/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. Cautious Player inside.
Cautious Player [N-P] HP: 20/20. Holds Spear. Takes 50% more damage due to lack of good clothing/armor.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
Unfortunately, the hailstone was not directed at you Nulitor, it was directed at Project Delta, so you end up trying to dodge nothing.
As the hailstone hits Project Delta, I mutter an incantation and duck as shards of ice fly through the courtyard at head height at incredibly high speeds: so fast that it is unavoidable unless you know it is coming. This completely disrupts both nulitor's and EPIC's attacks.
Droid:13/16
Evil Potions: 22/24
Good Potions: 21/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
What's in the Box: 23/20 (Wow, guys, you work fast for items)
Alright then, now that i've sent in the RIGHT order, it's time to get to the items.
Six boxes fall down onto the battlefield. One is Red, one is Green, two are Black, and two are Purple. Dark Pit goes for one of the purple boxes.
Before you ask, no, I don't know what's in these boxes either. So everyone who's not nulitor, I suggest you claim your box before all of them are taken.
I had little homework and all ways going well until my bus decided to arrive late. Thus the update is late as well.
You heal up 2 HP to yourself!
The Dark has been released onto the battlefield! You deal 4 damage to Dispenseradon!
You escape from the Castle and go on to the Battlefield!
Not having the 2-way teleporters upgrade, you can only deal 2 damage to the Monolith before escaping its bounds!
You deal 2 damage to EPIC and deal 2 damage to Project Delta, causing it to Stumble!
You deal 4 damage to Dispenseradon!
You deal 8 damage to the Spider, where the Mecha Scorpion has a chance to strike it!
Both PG players have no other attacks!
========[End of Turn Events]========
Apparently, due to my incompetence as a GM and double life, the Support Monolith had 3 health instead of 13 like it should have! This has been fixed!
Project Delta deals 6 damage to Dispenseradon, who deals out 6 damage in retaliation! While the Enemy Airship peppers the Dispenseradon with bullets, iliketurtles888 recovers some health and hacks at Project Delta with his sword!
The Shotgun Mooks try to shoot at the Umbral Being, but it deals 2 damage to the Monolith anyhow before dissipating!
Pit stops regenerating this quickly.
The Mecha Scorpion rips the comboed spider in half! The Atronach deals out 6 damage to the other Spider! Ross8815 gets picked by the Skeletons and mines some more iron!
The Zombies continue to burn!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 7/20. Regenerative (Heals 1 health over time, 0/2)
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 70/70.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 9/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
Oh this is very bad. We kill 1 giant enemy and 2 more show up. I finish off the Support Monolith, then run out of the castle and prepare a charge to summon a new weapon.
1/10 {REDACTED}
I tell the Dark to attack Iliketurtles.
I snarl. Going down to the library, I look at crusher. "Well well well, It seems the Crusher will become the Crushed." I say. Dropping an anvil on Crusher, I taunt him. You'll never win. Give up! Too late, too late, too late! Too slow! This deals mental damage.
I help nulitor.
(Also apparently snarling is a thing now.)
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
*throat clearing* Let's try this again.
What's in the Box: 23/20
Six Boxes, different colors, I take one of the purples, no box for nulitor, one box for one person, BLEH.
I already posted this.
2/10 {REDACTED}
Unfortunately for you, I reverse the gravity. You slam into the ceiling, followed by the anvil that reversed direction to hit you.
> FOURSQUARED: STAY IN THE HUT FOR THE NIGHT.
Current Charges:
Unknown Entity: 11/25
I'll be making my great escape now!
I end summoning one wraith of doom(Solid for its charge but deals few damage) 3/3
I keep summoning the super ultra evil god of intellectual property:
Balzac 8/ whatever the GM wants (he is so much evil that because of him
DTG is illegal(intellectual property is something extremely evil))
Then I end summoning khepri 6/6(Very fast(acts multiple times), cast spells doing tons of different things(but not very powerful), frail, evasive)+1 from epic
Then I help TSFHISEPIC.
After I make the remark that overcharging something nerf it
So now your boxes are less powerful than before.
I attempt to create a dozen of mattress for protecting Epic from the anvil then suddenly I decide that it is easier to just reverse gravity again then the dozen of mattress and the anvil cancel each other and it creates an explosion for some reason but since I just reversed gravity Epic is not looking toward it and so is not wounded by this explosion and in the end no ones is hurt.
These are random items, I don't think that the rule really applies. That would be stupid anyway.
/null
I tell Project Delta to jump off a cliff.
It's High Noon
I summon a bolt of lightening and direct onto the Dark's head. I also run too the Dispenseradon so it heals me.
Droid:13/16
Evil Potions: 22/24
Good Potions: 21/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
Attack: I hit the Project Delta with my club, then i send him to the DTG 0's Wild Ride.
Healing Hammer 3/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 15/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte)) +1 from Blinky
+1 PitTheAngel +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Remember to use light attacks against the Dark.
After being healed by the Dispenseradon, I pick the red box (reverse psychology anyone?).
Droid:15/16 +1 Pricey
Evil Potions: 23/24
Good Potions: 22/24
also help Pricey and Pit
My suggestion: Redstone Power Distance
I keep summoning the super ultra evil god of intellectual property:
Balzac 9/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)1/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)1/11
Then I help TSFHISEPIC.
After that I heal TSFHISEPIC at range by praying to ward off his death.
I try to respond to ninja'd posts, don't worry.
Going for the Purple Box, you find the Pickpocket's Gloves! They're consumable, but they'll steal the item from any player you choose! Time to grow yourself some devil horns of mischief.
You perform a hit-and-run 2 damage attack!
The Dark will do as you say!
You go up to the Library Tower and prepare to attack, but Crusher48 has prepared a counter!
The anvil crashes through the ceiling, and TSFHISEPIC lands there and gets disoriented, disabling any evil gloating! One can hear a whilstle as the Anvil falls down to earth and hits some hapless nearby Chicken...
You decide to stay in the hut for the night. The bed is quite comfy and you fall asleep quickly, despite it being made from thatch...
However, when you wake up, a player with a spear at the ready and dressed in simple rags is standing in front of you!
<Cautious Player> You DO know that you're in my house, right?
By "the maximum", I meant "above 25", not "a few points above", to clear a few things up.
You summon a Doom Wraith and Khepri! EPIC was already unharmed by the counter!
By the way, Balzac has so much evil in him that his evilness tips over the OP scale! Nevertheless, a lesser simulacrum of him can be summoned for a mere 666 turns... divided by 33! ...which is 20.
Project Delta jumps down the cliff, but quickly gets back up! Nevertheless,
The Dark has 2 damage dealt to it! The Dark becomes overclocked with electricity! It now has 60% miss rate, but it deals 25% more damage when it hits!
You deal 4 damage to him!
You sidle up next to the Dispenseradon in the Foyer after running outside to get the Red Box!
You open it up and get... the Fighter's Falcata! It raises your base damage by 4, but you'll lose a random 1-3 amount of HP when you attack with it! Now to really think of health as a resource.
You heal up TSFHISEPIC telepathically for 2 health!
========[End of Turn Events]========
The Dark moves on to the Foyer!
The Dispenseradon lashes out at the Dark for 6 damage! Suddenly, it gets a sudden buff in health! iliketurtles888 fires his bow alongside and deals 4 damage to it!
The Dark winds up and ends up missing its strike on iliketurtles888! Project Delta recovers from his stumble and deals 6 damage to iliketurtles! The Enemy Airship follows up with a few well-placed bombs, severely wounding iliketurtles888! He will spend the next round respawning!
The Shotgun Mooks watch over the severely damaged Monolith!
engie_ninja's sidequest is still in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 7/20.
Inventory: Pickpocket's Gloves (Steals an item from the inventory of one player), Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Packages [N]: 3/3. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 62/70. Overenergized (Attacks have 60% miss chance but hit 25% harder, 1/1). In Foyer.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 7/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48 and TSFHISEPIC. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I tell the Dark to attack Dispenseradon and start a new charge.
Conflagratius, A monster made of solid fire. Imbued with dark magic Conflagratius sends out fire for attack.
HP:60
Attacks:
Fireball: deals moderate damage.
Fire burst: Deals low damage to several entities.
The Great Incineration: Deals moderate-high damage. Only used when at low HP(6 or lower,)Dies after this attack.
1/?
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Whatever my next charge will be (at +3): On hold until every box is finished
RNG hates you, nulitor. What can I say? It'd be foolish NOT to do this.
Dark Pit, as most of you could guess, steals something from nulitor, smiling all the way through.
I protect the Dispenseradon from the Dark's attack.
It's High Noon
> FOURSQUARED: INTERACT WITH PLAYER.
FourSquared: Ah, we were lost in the savanaah and we found this house. I did not know that you own this house. Who are you?
Current Charges:
Unknown Entity: 12/25
I'll be making my great escape now!