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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
(I through that head hunting generally included homing but I learned it was not the case
also I was not blinded at all so why I did not have seen him? it is not like if players did not had super sense please could you say if I miss because I am stumbled or because I made a badly described attack)
Also where is the healing potion I made previous turn?
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 22/25(bestow 10 random enchantments to the
sword)
Creating a high tier sword 19/20
I start summoning the super ultra evil god of intellectual property:
Balzac 2/ whatever the GM wants
After that I teleport to the location of PitTheAngel/Dark Pit and I attack him with an normal hammer.
I ask Project delta to get out of the castle because now it starts getting very dangerous inside.
No, players do not have this super sense. You see, there's this thing called a Region? You and Pit aren't in the same region. Therefore, you guys can't hit each other.
Also, you drank your healing potion already.
You go down through the castle and manage to run through to the Support Monolith room before the turn is up. Also, wouldn't it being in the castle be a a good thing? After all, it is only a loot stronghold.
Intriguing. I'll make a note to start summoning this later.
After storing the cards back into his pocket, Dark Pit quickly takes out something else.
Ugh...I need to heal. Right now.
Okay, I can see it better from here. Don't criticize me, I've only narrated one time before this. It's a glass chalice with some liquid in it. It doesn't look like much. Dark Pit takes a drink from it.
Much better.
You recover 2 HP and begin to Regenerate for the next few turns!
After that I try my newly created sword on PitTheAngel/Dark Pit by attempting to charge at him and trying to strike him
This was an illusion and in fact I was sneaking around and I stroke him with a subtle and ridiculously quick cleave in his back in a place where he might probably have an hard time countering because of his wings which restrain his movement and I reveal the sword makes an aura making opponents have an harder time to godmod and so for example blocking or countering without explaining well how they block will not work.
Then I say that he should not criticize an attack unless he knows how to post right before the GM does.
You create your sword! It gives you an additional 4 base damage, but you will lose it when killed.
He has the right to criticize and counter attacks, which you seem to mistake for your rights to attack from anywhere on the battlefield.
Due to wisdom granted from the gods (AKA the DM) I will send my Umbral Being to attack the Support Monolith. I will also start shooting the Rocket Launcher Mooks whilst they are distracted by it.
Droid:8/16
Evil Potions: 16/24
Good Potions: 15/24
I also help Pricey and Pit
As of now, the Rocket Launcher Mooks are dead! The Umbral Being does as you say!
I become fed up and dump lava in the middle of each of the tunnels, before turning to punch the nearest zombie into said lava.
The some of the newer zombies get into your way! The new arrivals will take 4 damage and are Burning for the next few turns! It seems like blocking the tunnels isn't an option...
I will now summon a spring which I throw the Rocket Launcher Mook ith the most health onto. He flies over the walls and out of sight.
Droid:9/16
Evil Potions: 17/24
Good Potions: 16/24
I also help Pricey and Pit
You launch one of the corpses over the wall!
========[End of Turn Events]========
Project Delta lashes out ferociously at iliketurtles888, dealing 6 damage to him!
Piercer fires at Project Delta from afar while iliketurtles888 gets up close, dealing 8 damage in total! The Umbral Being deals 2 damage to the Support Monolith! The Umbral Being gets an extra turn before it dissipates!
The Airship deals 4 damage to Piercer through the opening in the Foyer!
Newer arrivals come into the chamber! They have 4 damage dealt to all of them, who all suffer burns! Ross8815 gets a good shot on the head of the injured zombie and deals another shot to it in a messy fashion!
The Scorpion deals 6 damage to one of the Snipers!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 5/20. Regenerative (Heals 1 health over time, 2/2)
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 14/20. In Foyer.
Blinky1001 [AA] HP: 13/20. In Library Tower.
TSFHISEPIC [PA] HP: 16/20. In Battlements (Castle).
nullitor [PA] HP: 10/20. In Royal Suite.
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Sword (Base Damage: +4)
FeatheredDragon [N] HP: 20/20
Piercer [AA] HP: 6/20.
iliketurtles888 [AA-P] HP: 3/20. Respawn: Unused. In Foyer.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 60/60.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Umbral Being [AA] HP: ∞. Leaves in 2 turn. Near Support Monolith.
Stats
Base Damage: 2
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 50/50. In Foyer.
Stats
Base Damage: 6
Shotgun (Single-Barreled) Mook [PA] HP: In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 26/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Blinky1001 & Crusher48. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Iron Supply: 4% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
Thatch Hut: Contains a bed. It looks like it's been in use for some time...
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
Heh. Served you right for trying too hard to kill me. Fool. Don't you know about balance?
Now, I'd better keep myself alive, considering you've got a very high amount of damage and defense stashed in your inventory.
Dark Pit shields, which will keep him out of most of the damage he takes this turn at the cost of getting stumbled if he takes any. But let's be honest, nulitor's gonna keep trying to kill him until he dies.
Also, this is my advice, but you really shouldn't try to do things like tell off people for trying to counter attacks when they could easily do the same thing to you worse.
"You go down through the castle and manage to run through to the Support
Monolith room before the turn is up. Also, wouldn't it being in the
castle be a a good thing? After all, it is only a loot stronghold."
Do not forget that it might explode soon thanks to the explosives on the support monolith
Was an action I did two turns ago and I was speaking of this potion not of the other one.
I end preparing the dissolution of the shield into enchantments for
then putting them into a sword 25/25(bestow 10 random enchantments to the sword) +1 from epic
I start building a portable warp generator(moves very fast from one region to another allowing to do another action while changing region(you know I through changing region was an action and so I through it would apply the following: d: You can use multiple actions in a post, or act upon multiple things, but the more you do, the less powerful each will be. (and so that I could change of region and do another action which would be weakened))) 1/?(if allowed)
If changing region is a special action with special rules you might write it in the first post because else it is confusing
I keep summoning the super ultra evil god of intellectual property: Balzac 4/ whatever the GM wants
Also, this is my advice, but you really
shouldn't try to do things like tell off people for trying to counter
attacks when they could easily do the same thing to you worse.
I did not complained of you countering my attack: You said it was too much simple and it was what I was complaining about.(also you did not described at all how you countered basically you only said the equivalent of "This attack is simple I counter it and deal 14 damage" which is a few levels above the current op scale)
Also I have seen other counters and counter chains of which I did not complained but at that time they did not said I counter with skill counter they instead said I counter by getting behind a wall and other stuff of this kind.
I keep building a portable warp generator(moves very fast from one
region to another allowing to do another action just after changing
region) 2/?(if allowed)
I keep summoning the super ultra evil god of intellectual property: Balzac 5/ whatever the GM wants
Then I start summoning khepri 1/6(Very fast(acts multiple times), cast spells doing tons of different things, frail, evasive)
Heh. Served you right for trying too hard to kill me. Fool. Don't you know about balance?
Now, I'd better keep myself alive, considering you've got a very high amount of damage and defense stashed in your inventory.
Dark Pit shields, which will keep him out of most of the damage he takes this turn at the cost of getting stumbled if he takes any. But let's be honest, nulitor's gonna keep trying to kill him until he dies.
Also, this is my advice, but you really shouldn't try to do things like tell off people for trying to counter attacks when they could easily do the same thing to you worse.
Indeed he does have a lot of attack and defense. He's gone into Lightning Bruiser mode!
You will become invulnerable to the next attack, but you will stumble if it hits you! This lasts for the turn.
Do not forget that it might explode soon thanks to the explosives on the support monolith
Was an action I did two turns ago and I was speaking of this potion not of the other one.
I end preparing the dissolution of the shield into enchantments for
then putting them into a sword 25/25(bestow 10 random enchantments to the sword) +1 from epic
I start building a portable warp generator(moves very fast from one region to another allowing to do another action while changing region(you know I through changing region was an action and so I through it would apply the following: d: You can use multiple actions in a post, or act upon multiple things, but the more you do, the less powerful each will be. (and so that I could change of region and do another action which would be weakened))) 1/?(if allowed)
If changing region is a special action with special rules you might write it in the first post because else it is confusing
I keep summoning the super ultra evil god of intellectual property: Balzac 4/ whatever the GM wants
Alright, you manage to get a delayed Invigorating Healing Potion. Sorry for not catching that. I'm human as well.
I'd have to get more info on Balzac to see what the max charge should be...
Also, sorry for getting mad at you last turn. I was particularly frustrated that day. You get 4 HP restored for your troubles.
It doesn't take up an action if you enter the region first, but your action will be significantly less effective if you retreat from the region after acting. Maybe I should put it in the rules...
You enchant your sword with a load of fresh enchantments!
Your sword now has a 60% chance to Stumble its targets when they survive! Your sword now inflicts 2 turns of Burning!
Attack: I attack the Support Monolith with my Stone Eating Gun.
Healing Hammer 1/25 (+4 Base Damage Heals self when attacking, Cannot be lost if you died)
Pendant of Power 10/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte)) +1 from Blinky
+1 PitTheAngel +1 Blinky
You enter the Support Monolith Room! You fire off your Stone-Eating Gun and deal 4 damage to the Monolith, when a large explosion fills the room! You and anyone near the Monolith suffers 6 damage because of the explosive charges!
I keep building a portable warp generator(moves very fast from one
region to another allowing to do another action just after changing
region) 2/?(if allowed)
I keep summoning the super ultra evil god of intellectual property: Balzac 5/ whatever the GM wants
Then I start summoning khepri 1/6(Very fast(acts multiple times), cast spells doing tons of different things, frail, evasive)
Alright. Also, the Warp Generator's going to be pretty redundant if I keep the rule that lets you act and change regions at the same time...
========[End of Turn Events]========
The Dispenseradon deals 6 damage to Project Delta, who swipes back for another 6 damage! iliketurtles888 sidles up next to Dispenseradon to recover health! The Enemy Airship catches Piercer in its sights and guns him down!
The Umbral Being deals 3 damage to the Support Monolith! The Shotgun Mooks get in up close to the players and deal 2 damage to Pricey12345 and Blinky1001!
PitTheAngel continues to regenerate!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 6/20. Regenerative (Heals 1 health over time, 1/2)
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 14/20. In Foyer.
Blinky1001 [AA] HP: 5/20. Near Support Monolith.
TSFHISEPIC [PA] HP: 16/20. In Foyer.
nullitor [PA] HP: 14/20. In Royal Suite.
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
Piercer [AA] HP: 0/20.
iliketurtles888 [AA-P] HP: 6/20. Respawn: Unused. In Foyer.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 54/60.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Umbral Being [AA] HP: ∞. Leaves in 1 turn. Near Support Monolith. Enraged (Deals 50% enhanced damage, 1/1)
Stats
Base Damage: 2
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 44/50. In Foyer.
Stats
Base Damage: 6
Shotgun (Single-Barreled) Mook [PA] HP: In Foyer, 10/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 3/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Iron Supply: 4% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
Thatch Hut: Contains a bed. It looks like it's been in use for some time...
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
Looking at Dispenseradon, I take my blade and cut it up. I stick the sword up the hole in the dispenser, tainting the healing power inside. With plant magic imbued arrows, I shoot the Dispenseradon with them. I pour water over it and vines grow out of the ground, thorny vines. They lash at the Dispenseradon and anything near it. Suddenly the vines dig themselves into the Dispenseradon and explode, filling it with spikes.
Yeah, sure. Believe that the guy who originally wrote ONE line of attacking compared to Dark Pit's FOUR lines of countering has the right to say he was being too simplistic and only tacked on the end to try to be a jerk.
Thank you. Now then, I believe a delivery is in order.
Call in the airship, we're getting all the goodies today. Except you, nulitor. You're a *****.
Yes, hopefully it can get here soon enough. Oh, here it is now.
I start summoning one wraith of doom(Solid for its charge but deals few damage) 1/3
I keep summoning the super ultra evil god of intellectual property: Balzac 6/ whatever the GM wants (he is so much evil that because of him DTG is illegal(intellectual property is something extremely evil))
Once he will be summoned he will prevent characters from fictions written by other people(which include video games, books and movies and so on) who are not dead to be summoned or used for as long as he is living(which will probably be short) but he can do nothing against characters from fiction which the last author is dead since too long.
Of course he is not going to be so much solid since he is just an human.
Then I start summoning khepri 3/6(Very fast(acts multiple times), cast spells doing tons of different things(but not very powerful), frail, evasive)(+1 from epic)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I run out of the Support Monolith Room whilst yelling at the Umbral Being "GIVE IT EVERYTHING YOU'VE GOT!" and start shooting at EPIC whilst running at him in order to save the Dispenseradon from destruction. I also run in a specific pattern so that a large hailstone is summoned and lands on Project Delta's head and knocking it out.
I keep summoning one wraith of doom(Solid for its charge but deals few damage) 2/3
I keep summoning the super ultra evil god of intellectual property:
Balzac 7/ whatever the GM wants (he is so much evil that because of him
DTG is illegal(intellectual property is something extremely evil))
Then I start summoning khepri 4/6(Very fast(acts multiple times),
cast spells doing tons of different things(but not very powerful),
frail, evasive)
After that I attack the Dispenseradon thingie be trying to get under it and doing a controlled slide and making my sword slice it on all the length of my sliding right after that I attempt quickly to jump on it and attempt to repetitively strike the motor centers and then I attempt to get away from the hailstone the times it gets to me.
I charge up to the wounded spider, activate the Kinetic Strike module, then FALCON PUNCH it over towards the Mecha Scorpion, intending for the latter to rip the former apart.
Rollback Post to RevisionRollBack
GODDAMN IT
STUPID GENDERFLIP VIRUS
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I go loot the Library.
Droid:9/16
Evil Potions: 17/24Good Potions: 16/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
No, players do not have this super sense. You see, there's this thing called a Region? You and Pit aren't in the same region. Therefore, you guys can't hit each other.
Also, you drank your healing potion already.
You go down through the castle and manage to run through to the Support Monolith room before the turn is up. Also, wouldn't it being in the castle be a a good thing? After all, it is only a loot stronghold.
You recover 2 HP and begin to Regenerate for the next few turns!
You create your sword! It gives you an additional 4 base damage, but you will lose it when killed.
He has the right to criticize and counter attacks, which you seem to mistake for your rights to attack from anywhere on the battlefield.
iliketurtles888 has already used his special attack!
Dispenseradon has been implemented! It'll have less base damage, but it'll have a significant increase in base health.
I believe that he mentioned what he was going to summon beforehand, or at least had it in mind...
You and Nullitor currently are not in the same room and cannot attack each other!
As of now, the Rocket Launcher Mooks are dead! The Umbral Being does as you say!
The some of the newer zombies get into your way! The new arrivals will take 4 damage and are Burning for the next few turns! It seems like blocking the tunnels isn't an option...
The Library has already been looted once you get there!
You launch one of the corpses over the wall!
========[End of Turn Events]========
Project Delta lashes out ferociously at iliketurtles888, dealing 6 damage to him!
Piercer fires at Project Delta from afar while iliketurtles888 gets up close, dealing 8 damage in total! The Umbral Being deals 2 damage to the Support Monolith! The Umbral Being gets an extra turn before it dissipates!
The Airship deals 4 damage to Piercer through the opening in the Foyer!
Newer arrivals come into the chamber! They have 4 damage dealt to all of them, who all suffer burns! Ross8815 gets a good shot on the head of the injured zombie and deals another shot to it in a messy fashion!
The Scorpion deals 6 damage to one of the Snipers!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 5/20. Regenerative (Heals 1 health over time, 2/2)
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Sword (Base Damage: +4)
Piercer [AA] HP: 6/20.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 2
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 26/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Blinky1001 & Crusher48. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
What's in the Box: 17/20 (Blinked)
Heh. Served you right for trying too hard to kill me. Fool. Don't you know about balance?
Now, I'd better keep myself alive, considering you've got a very high amount of damage and defense stashed in your inventory.
Dark Pit shields, which will keep him out of most of the damage he takes this turn at the cost of getting stumbled if he takes any. But let's be honest, nulitor's gonna keep trying to kill him until he dies.
Also, this is my advice, but you really shouldn't try to do things like tell off people for trying to counter attacks when they could easily do the same thing to you worse.
I repair the teleporter exit.
It's High Noon
The Dark 19/20.
Taking the previously mentioned dark magic blade, I throw it at piercer.
I help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Droid:10/16
Evil Potions: 18/24
Good Potions: 17/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
"You go down through the castle and manage to run through to the Support
Monolith room before the turn is up. Also, wouldn't it being in the
castle be a a good thing? After all, it is only a loot stronghold."
Do not forget that it might explode soon thanks to the explosives on the support monolith
Was an action I did two turns ago and I was speaking of this potion not of the other one.
I end preparing the dissolution of the shield into enchantments for
then putting them into a sword 25/25(bestow 10 random enchantments to the
sword) +1 from epic
I start building a portable warp generator(moves very fast from one region to another allowing to do another action while changing region(you know I through changing region was an action and so I through it would apply the following: d: You can use multiple actions in a post, or act upon multiple things, but the more you do, the less powerful each will be. (and so that I could change of region and do another action which would be weakened))) 1/?(if allowed)
If changing region is a special action with special rules you might write it in the first post because else it is confusing
I keep summoning the super ultra evil god of intellectual property: Balzac 4/ whatever the GM wants
Then I help TSFHISEPIC.
I did not complained of you countering my attack: You said it was too much simple and it was what I was complaining about.(also you did not described at all how you countered basically you only said the equivalent of "This attack is simple I counter it and deal 14 damage" which is a few levels above the current op scale)
Also I have seen other counters and counter chains of which I did not complained but at that time they did not said I counter with skill counter they instead said I counter by getting behind a wall and other stuff of this kind.
I yell encouragement at the Umbral Being whilst peppering the Support Monolith with arrows.
Droid:11/16
Evil Potions: 19/24
Good Potions: 18/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
Attack: I attack the Support Monolith with my Stone Eating Gun.
Healing Hammer 1/25 (+4 Base Damage Heals self when attacking, Cannot be lost if you died)
Pendant of Power 10/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte)) +1 from Blinky
+1 PitTheAngel +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I keep building a portable warp generator(moves very fast from one
region to another allowing to do another action just after changing
region) 2/?(if allowed)
I keep summoning the super ultra evil god of intellectual property: Balzac 5/ whatever the GM wants
Then I start summoning khepri 1/6(Very fast(acts multiple times), cast spells doing tons of different things, frail, evasive)
Then I help TSFHISEPIC.
Indeed he does have a lot of attack and defense. He's gone into Lightning Bruiser mode!
You will become invulnerable to the next attack, but you will stumble if it hits you! This lasts for the turn.
You heal 5 damage to both sides!
You jump down from the Battlements and deal 4 damage to Piercer!
You go into the Support Monolith room and deal 4 damage to it!
Alright, you manage to get a delayed Invigorating Healing Potion. Sorry for not catching that. I'm human as well.
I'd have to get more info on Balzac to see what the max charge should be...
Also, sorry for getting mad at you last turn. I was particularly frustrated that day. You get 4 HP restored for your troubles.
It doesn't take up an action if you enter the region first, but your action will be significantly less effective if you retreat from the region after acting. Maybe I should put it in the rules...
You enchant your sword with a load of fresh enchantments!
Your sword now has a 60% chance to Stumble its targets when they survive! Your sword now inflicts 2 turns of Burning!
The Umbral Being will deal enhanced damage for the turn, while you also deal 2 damage to the Monolith!
You enter the Support Monolith Room! You fire off your Stone-Eating Gun and deal 4 damage to the Monolith, when a large explosion fills the room! You and anyone near the Monolith suffers 6 damage because of the explosive charges!
Alright. Also, the Warp Generator's going to be pretty redundant if I keep the rule that lets you act and change regions at the same time...
========[End of Turn Events]========
The Dispenseradon deals 6 damage to Project Delta, who swipes back for another 6 damage! iliketurtles888 sidles up next to Dispenseradon to recover health! The Enemy Airship catches Piercer in its sights and guns him down!
The Umbral Being deals 3 damage to the Support Monolith! The Shotgun Mooks get in up close to the players and deal 2 damage to Pricey12345 and Blinky1001!
PitTheAngel continues to regenerate!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 6/20. Regenerative (Heals 1 health over time, 1/2)
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Piercer [AA] HP: 0/20.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 2
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 3/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, FBSN & Umbral Being nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I pull out a healing potion and heal myself.
It's High Noon
The dark is released. I put it out of the castle.
Looking at Dispenseradon, I take my blade and cut it up. I stick the sword up the hole in the dispenser, tainting the healing power inside. With plant magic imbued arrows, I shoot the Dispenseradon with them. I pour water over it and vines grow out of the ground, thorny vines. They lash at the Dispenseradon and anything near it. Suddenly the vines dig themselves into the Dispenseradon and explode, filling it with spikes.
I help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
What's in the Box: 19/20
Yeah, sure. Believe that the guy who originally wrote ONE line of attacking compared to Dark Pit's FOUR lines of countering has the right to say he was being too simplistic and only tacked on the end to try to be a jerk.
Thank you. Now then, I believe a delivery is in order.
Call in the airship, we're getting all the goodies today. Except you, nulitor. You're a *****.
Yes, hopefully it can get here soon enough. Oh, here it is now.
And then the battlefield was carpet bombed.
Great, they brought the wrong payload.
I start summoning one wraith of doom(Solid for its charge but deals few damage) 1/3
I keep summoning the super ultra evil god of intellectual property: Balzac 6/ whatever the GM wants (he is so much evil that because of him DTG is illegal(intellectual property is something extremely evil))
Once he will be summoned he will prevent characters from fictions written by other people(which include video games, books and movies and so on) who are not dead to be summoned or used for as long as he is living(which will probably be short) but he can do nothing against characters from fiction which the last author is dead since too long.
Of course he is not going to be so much solid since he is just an human.
Then I start summoning khepri 3/6(Very fast(acts multiple times), cast spells doing tons of different things(but not very powerful), frail, evasive)(+1 from epic)
Then I help TSFHISEPIC.
I attempt to get out of the castle right before it explodes like everyone does in movies.
Attack: I finish off the Support Monolith by hacking it's explosives to explode, and i escape the castle with the Teleporter..
Healing Hammer 2/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 13/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte)) +2 from Blinky
+1 PitTheAngel +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I run out of the Support Monolith Room whilst yelling at the Umbral Being "GIVE IT EVERYTHING YOU'VE GOT!" and start shooting at EPIC whilst running at him in order to save the Dispenseradon from destruction. I also run in a specific pattern so that a large hailstone is summoned and lands on Project Delta's head and knocking it out.
Droid:12/16
Evil Potions: 21/24 +1 Pricey
Good Potions: 20/24 +1 Pricey
I also help Pricey and Pit
My suggestion: Redstone Power Distance
I keep summoning one wraith of doom(Solid for its charge but deals few damage) 2/3
I keep summoning the super ultra evil god of intellectual property:
Balzac 7/ whatever the GM wants (he is so much evil that because of him
DTG is illegal(intellectual property is something extremely evil))
Then I start summoning khepri 4/6(Very fast(acts multiple times),
cast spells doing tons of different things(but not very powerful),
frail, evasive)
Then I help TSFHISEPIC.
After that I attack the Dispenseradon thingie be trying to get under it and doing a controlled slide and making my sword slice it on all the length of my sliding right after that I attempt quickly to jump on it and attempt to repetitively strike the motor centers and then I attempt to get away from the hailstone the times it gets to me.
Mr Yes: 18/25
Mr No: 18/25
I charge up to the wounded spider, activate the Kinetic Strike module, then FALCON PUNCH it over towards the Mecha Scorpion, intending for the latter to rip the former apart.
GODDAMN IT
STUPID GENDERFLIP VIRUS