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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 9/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)2/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)2/11
I tell the Dark to attack Dispenseradon and start a new charge.
Conflagratius, A monster made of solid fire. Imbued with dark magic Conflagratius sends out fire for attack.
HP:60
Attacks:
Fireball: deals moderate damage.
Fire burst: Deals low damage to several entities.
The Great Incineration: Deals moderate-high damage. Only used when at low HP(6 or lower,)Dies after this attack.
1/?
I'd say a good charge time for it would be... 18 turns, but man, you guys are pumping out a load of enemies! If you guys keep this up, I might need to nerf charge chains!
Whatever my next charge will be (at +3): On hold until every box is finished
RNG hates you, nulitor. What can I say? It'd be foolish NOT to do this.
Dark Pit, as most of you could guess, steals something from nulitor, smiling all the way through.
You steal one of Nullitor's items and it turns out to be...
His Very Enchanted Shield! The item is now yours! He didn't use it much, so it'll find better use in your hands! In this event, he's gone Glass Cannon with Healing Factor mode!
Likewise, you've gone Stone Wall mode! But only if you can
I protect the Dispenseradon from the Dark's attack.
You leap in front of the Dark to catch its attack for the Dispenseradon! However, judging by its fights with Project Delta, you might want to summon up a Sentrysaurus soon.
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 9/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)2/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)2/11
I send my invisible assassin droid with wrist blades at the Dark whilst invisible. I also chug down a health potion that fell out of the sky!
Droid:16/16 FINISHED
Evil Potions: 24/24 FINISHED
Good Potions: 23/24
I also help Pricey and Pit
Sorry! That's been fixed. You recover 3 HP!
The Evil Potions have been put into your inventory!
You heal 2 health to yourself and deal 2 damage to the Dark!
========[End of Turn Events]========
The Dark and Dispenseradon are locked in a fierce battle and deal 6 damage to each other!
Khepri and the Wraith of Doom follow their orders and deal 4 damage to Pit! iliketurtles888 fires his trusty bow at the Support Monolith for 4 damage! The Shotgun Mooks are alerted and deal 4 damage in total to the player!
The Dark loses its Overcharge and deals 5 damage to Dispenseradon, but jondanger23 blocks the attack and takes 5 damage!
The Castle is primed for the last blow to make it come crashing down!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 3/20.
Inventory: Pickpocket's Gloves (Steals an item from the inventory of one player) (Used), Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
jondanger23 [AA] HP: 11/20. In Foyer.
Blinky1001 [AA] HP: 10/20. In Foyer. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (6/6. Use it on an enemy for a negative effect!)
TSFHISEPIC [PA] HP: 18/20. In Library Tower.
nullitor [PA] HP: 14/20
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
Packages [N]: 3/3. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 16/20. Respawn: Used. Near Support Monolith.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 50/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 38/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 60/70. Overenergized (Attacks have 60% miss chance but hit 25% harder, 0/1). In Foyer.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Shotgun (Single-Barreled) Mook [PA] HP: In Foyer, 10/16 (x2) Near Support Monolith.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 3/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, iliketurtles888 nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48 and TSFHISEPIC. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 15/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
Alright, let's just start an entity now. This one will shake the field quite intensively.
Of course, actually staying alive is also a problem, but now I have the shield. Problem is that it still has some rate of failure, and with THREE HP, that's not comforting.
Especially since i'm gonna have to deal with nulitor trying to be a looter on a turn-by-turn basis.
Looks like the salt is real.
Where can I even begin?
this
Hang on...let me check something.
Dark Pit checks his cards again, but i'm pretty sure it's not for his summon.
Oh, this is gonna be good.
Light/Shadowy Stand-In
Immediately, Dark Pit takes towards a few shadow clone thingies that look exactly like him. Using these, Dark Pit applies a regen spell on all of them and him, using them to increase the rate until it stops.
I make a spear out of air magic and it flies toward Pit. It hits Pit and nothing happens. But I can tell. I have marked Pit, all magic I use attacking Pit now. A pillar of stone rises up under Pit as fire flies towards him. The pillar becomes a hand of rock and earth, restraining Pit, suffocating, draining. The fire impacts Pit and I decide I am done. The hand retracts, the mark off Pit.
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 10/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)3/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)3/11
After all that I motivate my entities by saying to them that if they kill pit they will have what he drops(Not only to show I attack pit not for the loot but only for making it die because I picked him as a target randomly and also so that my entities get more motivated)
Then I say to the GM that charged attacks have never been used and that he could make them very efficient against entities balancing this way the creation and destruction of entities(anyway entities does have absolutely no effect other than distracting players from attacking the acolyte and they could attack the acolyte now he only have 20 hp of protection and is the only real target but opponents like to waste their time attacking entities when they should not because anyway it will not help them to damage the acolyte and dying is not a penalty in firepower against the acolyte)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I will start creating an entity who is the binary opposite of the Dark: the Light! Yay!
I will also begin summoning an angel of some sort. Finally, I will strike the Dark with another lightning bolt and use the energy generated to heal myself.
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)4/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
After all that I start channeling unholyerest energy for creating dark magic it starts twisting things around me and the creative power of corruption results in damaging me and increasing the dark power of the acolyte.
Alright, let's just start an entity now. This one will shake the field quite intensively.
Of course, actually staying alive is also a problem, but now I have the shield. Problem is that it still has some rate of failure, and with THREE HP, that's not comforting.
Especially since i'm gonna have to deal with nulitor trying to be a looter on a turn-by-turn basis.
Looks like the salt is real.
Where can I even begin?
this
Hang on...let me check something.
Dark Pit checks his cards again, but i'm pretty sure it's not for his summon.
Oh, this is gonna be good.
Light/Shadowy Stand-In
Immediately, Dark Pit takes towards a few shadow clone thingies that look exactly like him. Using these, Dark Pit applies a regen spell on all of them and him, using them to increase the rate until it stops.
There's your creativity for you.
You begin to Regenerate for the next few turns! Any attack against you this turn has a 75% chance to miss you due to the Shadow Clones!
Okay, so I use endermancy to teleport a nuke right next to the support monolith, overkilling the castle.
The nuclear bomb, while the radioactive material inside does not detonate, the original explosion does 4 damage to everything next to the support monolith! The Castle begins to crumble!
The Shotgun Mooks are injured by the explosion, but the Support Monolith gives way and breaks under the pressure! As the castle implodes on itself, the Acolyte begins to panic and flees the castle away from the Foyer! The Shotgun Mooks aren't as fortunate and are buried alive under the shower of rubble! The Foyer collapses in on itself, causing marble statues, chandeliers, and the ceiling to collapse!
FourSquared: So, do you know anything about this desert? What creatures live there?
Current Charges:
Unknown Entity: 13/25
<teenaegisalt_87> The desert can get pretty hostile. Due to the lack of nutrition, a lot of the desert creatures, like Stalkers, are pretty hungry in the search for food, but they need to conserve energy, so if you're cautious then you'll likely come out okay. The players are the worst. Near the center of a desert are a team of bandits. Their leader has a submachine gun they scavenged from one of the Acolyte's platoons. That kind of stuff's pretty dangerous, so I won't have you go into the desert unarmed. Also, since cactus are a plentiful resource in the desert, I'll teach you how to make Cactus Juice from said resources. However, the effects of Cactus Juice are random at best...
teenaegisalt_87 hands over a Paring Knife, two Small Wooden Travel Mugs, and a Portable Cactus Juicer!
I make a spear out of air magic and it flies toward Pit. It hits Pit and nothing happens. But I can tell. I have marked Pit, all magic I use attacking Pit now. A pillar of stone rises up under Pit as fire flies towards him. The pillar becomes a hand of rock and earth, restraining Pit, suffocating, draining. The fire impacts Pit and I decide I am done. The hand retracts, the mark off Pit.
You're in the Library Tower as of now and cannot attack him!
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 10/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)3/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)3/11
After all that I motivate my entities by saying to them that if they kill pit they will have what he drops(Not only to show I attack pit not for the loot but only for making it die because I picked him as a target randomly and also so that my entities get more motivated)
Then I say to the GM that charged attacks have never been used and that he could make them very efficient against entities balancing this way the creation and destruction of entities(anyway entities does have absolutely no effect other than distracting players from attacking the acolyte and they could attack the acolyte now he only have 20 hp of protection and is the only real target but opponents like to waste their time attacking entities when they should not because anyway it will not help them to damage the acolyte and dying is not a penalty in firepower against the acolyte)
Your entities will do as you say, but I've kind of wanted entities to be important in this game, but I didn't know how to implement it yet until the introduction of player mortality.
I will start creating an entity who is the binary opposite of the Dark: the Light! Yay!
I will also begin summoning an angel of some sort. Finally, I will strike the Dark with another lightning bolt and use the energy generated to heal myself.
Angel:1/15
The Light: 1/25
Good Potions 24/24 FINISHED
You finish up your Good Potions! You deal 2 damage to the Dark and heal yourself up for 2 HP, which might come in handy now...
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)4/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
After all that I start channeling unholyerest energy for creating dark magic it starts twisting things around me and the creative power of corruption results in damaging me and increasing the dark power of the acolyte.
You take 2 damage, but the Acolyte recovers 2% more of his Dark Magic Meter!
I make a beam of water so concentrated it cuts through blinky and any sheild blinky tries to use. If blinky tries dodging it I move it towards blinky.
I help nulitor.
You deal 2 damage to Blinky because it had to penetrate through a wall! But hydraulic power is pretty impressive.
========[End of Turn Events]========
When the dust settles from the Castle, every entity inside has taken 8 damage, critically damaging a lot of players! It should come as a reminder that the Dispenseradon provides healing to nearby entities! Since it will deal and take damage as well, it'll emphasize teamwork to keep it alive!
All entities near the Dispenseradon recover their health! Project Delta and the Dispenseradon deal 6 damage to each other with vicious strikes! iliketurtles888 fires at the Dark for 4 damage! The Dark deals 5 damage to the Dispenseradon!
nullitor's duo tries to strike Pit but fail due to the Shadow Clones!
Ross8815 fires at the last Spider to kill it, which is a bit overkill, but then again, Ross8815 is a fan of the stuff! The Metal Atronach deals 2 damage to one of the Skeletons! The Scorpion deals 5 damage to one of the Zombies! The monsters wait to push as 2 more spiders join the brawl! The Medic heals Ross8815!
By the way, you guys have items! You should use them!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 1/20.
PitTheAngel/Dark Pit [AA] HP: 3/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 3/3)
jondanger23 [AA] HP: 3/20.
Blinky1001 [AA] HP: 5/20. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (6/6. Use it on an enemy for a negative effect!), Good Potions (6/6. Use it on your friends for positive effects!)
TSFHISEPIC [PA] HP: 18/20
nullitor [PA] HP: 12/20
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 11/20. Respawn: Used.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 0/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 27/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Deadly Walls [PA] HP: 0/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 24/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 48/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Shotgun (Single-Barreled) Mook [PA] HP: 0/16
Fortified Castle [PA]
Walls HP: 0/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 0/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, iliketurtles888 nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48 and TSFHISEPIC. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 8/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 17/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
I stab Pricey12345 in the stomach and turn to look at Crusher. I raise my hands up in the air and mutter an incantation. The ground beneath Crusher starts bulging and suddenly it explodes open. Crusher is blown back. The lava boiling in there rises up above the hole and hardens. I say another incantation under my breath and the ball of stone falls back down. Using one hand to command the ball of stone to roll through the earth and under the castle, I use the other one to push Crusher on to the ruins of the castle. Making sure Crusher is unconscious from the impact, I jump out from the ruins of the castle and there is a rumbling. The ground caves in and Crusher falls in the deep hole. Out again is the ball of stone, thousands of blocks used in its creation, heats up. I crash it down on Crusher and continue heating the rock. Making sure the castle goes out with a bang, there is a crackling noise. The molten rock explodes to fill up the hole and proceeds to cool, all signs of the castle gone, only smooth stone left.
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)6/11(+2 from TSFHISEPIC)(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
After all that I jump toward the core of the earth and fall toward Blinky1001 and I strike him viciously from the undreground using my sword.
after that I keep ascending while throwing sword beams at Blinky1001 throwing him further and further into the sky until he reach relativistic velocities and is sent in space toward the sun.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I throw an Evil Potion at nulitor (if posible, this will be a blindness potion) and a Good Potion at my feet, giving me the effect as well as all around me. If possible, this potion will be a health potion. The Evil Potion disorientates nulitor and so he is unable to attack, falling to the ground stunned. I therefore use this distraction to slam yet another lightning bolt but this time on nulitor, using its energy to heal me again.
I also begin brewing some highly efficient health potions: 1/5
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 12/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)7/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)5/11
Since I am rather used to be blind in minecraft(it barely disorients me(also I was ready to be blinded since I was going at very high speed toward the sun)) I might succeed through sheer concentration to see blinky in the screen and so to keep doing my combo also since I was going toward the sun I was going into a very straight direction and so I might succeed keeping the same direction(anyway I was going into this direction not through flight but instead reverse gravity) and the lighting bolt strikes me hurting me but I might keep going toward my goal ignoring the pain.
I ask epic to help me to counter blinky's counter while making a combo attack.
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Balzac 9/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)2/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)2/11
Then I help TSFHISEPIC.
After that I order all my entities to attack PitTheAngel
Hey, doesn't the Dispenseradon heal me?
I send my invisible assassin droid with wrist blades at the Dark whilst invisible. I also chug down a health potion that fell out of the sky!
Droid:16/16 FINISHED
Evil Potions: 24/24 FINISHED
Good Potions: 23/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
I'm updating on time for the first time in a week.
I'd say a good charge time for it would be... 18 turns, but man, you guys are pumping out a load of enemies! If you guys keep this up, I might need to nerf charge chains!
The Dark will do as you say!
You steal one of Nullitor's items and it turns out to be...
His Very Enchanted Shield! The item is now yours! He didn't use it much, so it'll find better use in your hands! In this event, he's gone Glass Cannon with Healing Factor mode!
Likewise, you've gone Stone Wall mode! But only if you can
You leap in front of the Dark to catch its attack for the Dispenseradon! However, judging by its fights with Project Delta, you might want to summon up a Sentrysaurus soon.
<Cautious Player> Alright then. I'm teenaegisalt_87. I'm pretty glad we could come to an understanding!
teenaegisalt_87 puts away his spear and invites you to chat. Maybe you could find out some more info on the desert you were going to?
Project Delta, the Wraith of Doom, and Khepri will do as you say!
Sorry! That's been fixed. You recover 3 HP!
The Evil Potions have been put into your inventory!
You heal 2 health to yourself and deal 2 damage to the Dark!
========[End of Turn Events]========
The Dark and Dispenseradon are locked in a fierce battle and deal 6 damage to each other!
Khepri and the Wraith of Doom follow their orders and deal 4 damage to Pit! iliketurtles888 fires his trusty bow at the Support Monolith for 4 damage! The Shotgun Mooks are alerted and deal 4 damage in total to the player!
The Dark loses its Overcharge and deals 5 damage to Dispenseradon, but jondanger23 blocks the attack and takes 5 damage!
The Castle is primed for the last blow to make it come crashing down!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 9/20. Near Support Monolith.
PitTheAngel/Dark Pit [AA] HP: 3/20.
Inventory: Pickpocket's Gloves (Steals an item from the inventory of one player) (Used), Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Packages [N]: 3/3. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 60/70. Overenergized (Attacks have 60% miss chance but hit 25% harder, 0/1). In Foyer.
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 3/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, iliketurtles888 nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48 and TSFHISEPIC. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
Cards? CARDS? CARDS?!: 1/25
Alright, let's just start an entity now. This one will shake the field quite intensively.
Of course, actually staying alive is also a problem, but now I have the shield. Problem is that it still has some rate of failure, and with THREE HP, that's not comforting.
Especially since i'm gonna have to deal with nulitor trying to be a looter on a turn-by-turn basis.
Looks like the salt is real.
Where can I even begin?
this
Hang on...let me check something.
Dark Pit checks his cards again, but i'm pretty sure it's not for his summon.
Oh, this is gonna be good.
Light/Shadowy Stand-In
Immediately, Dark Pit takes towards a few shadow clone thingies that look exactly like him. Using these, Dark Pit applies a regen spell on all of them and him, using them to increase the rate until it stops.
There's your creativity for you.
3/10 {REDACTED}
Okay, so I use endermancy to teleport a nuke right next to the support monolith, overkilling the castle.
Good idea.
I heal the Dispenseradon.
Sentrysaurus: 1/25
It's High Noon
FourSquared: So, do you know anything about this desert? What creatures live there?
Current Charges:
Unknown Entity: 13/25
I'll be making my great escape now!
Conflagrartius 3/18.
I tell the dark to attack dispenseradon.
I make a spear out of air magic and it flies toward Pit. It hits Pit and nothing happens. But I can tell. I have marked Pit, all magic I use attacking Pit now. A pillar of stone rises up under Pit as fire flies towards him. The pillar becomes a hand of rock and earth, restraining Pit, suffocating, draining. The fire impacts Pit and I decide I am done. The hand retracts, the mark off Pit.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 10/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)3/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)3/11
Then I help TSFHISEPIC.
After all that I motivate my entities by saying to them that if they kill pit they will have what he drops(Not only to show I attack pit not for the loot but only for making it die because I picked him as a target randomly and also so that my entities get more motivated)
Then I say to the GM that charged attacks have never been used and that he could make them very efficient against entities balancing this way the creation and destruction of entities(anyway entities does have absolutely no effect other than distracting players from attacking the acolyte and they could attack the acolyte now he only have 20 hp of protection and is the only real target but opponents like to waste their time attacking entities when they should not because anyway it will not help them to damage the acolyte and dying is not a penalty in firepower against the acolyte)
I will start creating an entity who is the binary opposite of the Dark: the Light! Yay!
I will also begin summoning an angel of some sort. Finally, I will strike the Dark with another lightning bolt and use the energy generated to heal myself.
Angel:1/15
The Light: 1/25
Good Potions 24/24 FINISHED
My suggestion: Redstone Power Distance
Mr Yes: 19/25
Mr No: 19/25
MMG on the last spider remaining alive.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/ whatever the GM wants
Then I start summoning regular zombie horde(It is a perfectly regular
zombie horde they are conscious people drugged into obedience)4/11(they
will guard the master of technology and attempt to block attacks at
him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
Then I help TSFHISEPIC.
After all that I start channeling unholyerest energy for creating dark magic it starts twisting things around me and the creative power of corruption results in damaging me and increasing the dark power of the acolyte.
Conflagratius 6/18.
I tell the dark to attack jondanger.
I make a beam of water so concentrated it cuts through blinky and any sheild blinky tries to use. If blinky tries dodging it I move it towards blinky.
I help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
4/10 {REDACTED}
I go up to a Mook (or something else if no mooks are alive) and shoot it.
Now that the Castle is on its last legs, a BOSS BATTLE will be in order once the remaining Pro-Acolyte entities are killed!
Also, there's a big storm outside, so the post may be incomplete by the time you're reading it! I'm playing it safe by posting in chapters.
You begin to Regenerate for the next few turns! Any attack against you this turn has a 75% chance to miss you due to the Shadow Clones!
The nuclear bomb, while the radioactive material inside does not detonate, the original explosion does 4 damage to everything next to the support monolith! The Castle begins to crumble!
The Shotgun Mooks are injured by the explosion, but the Support Monolith gives way and breaks under the pressure! As the castle implodes on itself, the Acolyte begins to panic and flees the castle away from the Foyer! The Shotgun Mooks aren't as fortunate and are buried alive under the shower of rubble! The Foyer collapses in on itself, causing marble statues, chandeliers, and the ceiling to collapse!
Dispenseradon repaired for 2 health!
<teenaegisalt_87> The desert can get pretty hostile. Due to the lack of nutrition, a lot of the desert creatures, like Stalkers, are pretty hungry in the search for food, but they need to conserve energy, so if you're cautious then you'll likely come out okay. The players are the worst. Near the center of a desert are a team of bandits. Their leader has a submachine gun they scavenged from one of the Acolyte's platoons. That kind of stuff's pretty dangerous, so I won't have you go into the desert unarmed. Also, since cactus are a plentiful resource in the desert, I'll teach you how to make Cactus Juice from said resources. However, the effects of Cactus Juice are random at best...
teenaegisalt_87 hands over a Paring Knife, two Small Wooden Travel Mugs, and a Portable Cactus Juicer!
You're in the Library Tower as of now and cannot attack him!
Your entities will do as you say, but I've kind of wanted entities to be important in this game, but I didn't know how to implement it yet until the introduction of player mortality.
You finish up your Good Potions! You deal 2 damage to the Dark and heal yourself up for 2 HP, which might come in handy now...
You fire 2 shots at the remaining Spider, which deals 2 damage each! You might want to specify the length and specifics of your burst of fire.
You take 2 damage, but the Acolyte recovers 2% more of his Dark Magic Meter!
You deal 2 damage to Blinky because it had to penetrate through a wall! But hydraulic power is pretty impressive.
========[End of Turn Events]========
When the dust settles from the Castle, every entity inside has taken 8 damage, critically damaging a lot of players! It should come as a reminder that the Dispenseradon provides healing to nearby entities! Since it will deal and take damage as well, it'll emphasize teamwork to keep it alive!
All entities near the Dispenseradon recover their health! Project Delta and the Dispenseradon deal 6 damage to each other with vicious strikes! iliketurtles888 fires at the Dark for 4 damage! The Dark deals 5 damage to the Dispenseradon!
nullitor's duo tries to strike Pit but fail due to the Shadow Clones!
Ross8815 fires at the last Spider to kill it, which is a bit overkill, but then again, Ross8815 is a fan of the stuff! The Metal Atronach deals 2 damage to one of the Skeletons! The Scorpion deals 5 damage to one of the Zombies! The monsters wait to push as 2 more spiders join the brawl! The Medic heals Ross8815!
By the way, you guys have items! You should use them!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 1/20.
PitTheAngel/Dark Pit [AA] HP: 3/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 3/3)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 48/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Walls HP: 0/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 0/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks, iliketurtles888 nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) expended.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Crusher48 and TSFHISEPIC. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
Oh wow, I'm low on health. I heal myself up with a healing potion.
Sentrysaurus: 2/25
It's High Noon
Conflagratius 7/18.
The dark attacks dispenseradon.
I stab Pricey12345 in the stomach and turn to look at Crusher. I raise my hands up in the air and mutter an incantation. The ground beneath Crusher starts bulging and suddenly it explodes open. Crusher is blown back. The lava boiling in there rises up above the hole and hardens. I say another incantation under my breath and the ball of stone falls back down. Using one hand to command the ball of stone to roll through the earth and under the castle, I use the other one to push Crusher on to the ruins of the castle. Making sure Crusher is unconscious from the impact, I jump out from the ruins of the castle and there is a rumbling. The ground caves in and Crusher falls in the deep hole. Out again is the ball of stone, thousands of blocks used in its creation, heats up. I crash it down on Crusher and continue heating the rock. Making sure the castle goes out with a bang, there is a crackling noise. The molten rock explodes to fill up the hole and proceeds to cool, all signs of the castle gone, only smooth stone left.
I help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)6/11(+2 from TSFHISEPIC)(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
Then I help TSFHISEPIC.
After all that I jump toward the core of the earth and fall toward Blinky1001 and I strike him viciously from the undreground using my sword.
after that I keep ascending while throwing sword beams at Blinky1001 throwing him further and further into the sky until he reach relativistic velocities and is sent in space toward the sun.
I throw an Evil Potion at nulitor (if posible, this will be a blindness potion) and a Good Potion at my feet, giving me the effect as well as all around me. If possible, this potion will be a health potion. The Evil Potion disorientates nulitor and so he is unable to attack, falling to the ground stunned. I therefore use this distraction to slam yet another lightning bolt but this time on nulitor, using its energy to heal me again.
I also begin brewing some highly efficient health potions: 1/5
Angel:2/15
The Light: 2/25
I also help jondanger
My suggestion: Redstone Power Distance
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 12/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)7/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)5/11
Then I help TSFHISEPIC.
Since I am rather used to be blind in minecraft(it barely disorients me(also I was ready to be blinded since I was going at very high speed toward the sun)) I might succeed through sheer concentration to see blinky in the screen and so to keep doing my combo also since I was going toward the sun I was going into a very straight direction and so I might succeed keeping the same direction(anyway I was going into this direction not through flight but instead reverse gravity) and the lighting bolt strikes me hurting me but I might keep going toward my goal ignoring the pain.
I ask epic to help me to counter blinky's counter while making a combo attack.