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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Well either you know the Mendeleev chemical table and said vanadium because you through that it would be fun to hit people with a ductile and malleabletransition metal which is not radioactive or you through to a fantasy thing who did choose the same name as that real life metal and did not through to the fact it existed in real life and was not a so much great metal for weapons.
In the second case I would like to know the reference /nullpost
Well either you know the Mendeleev chemical table and said vanadium because you through that it would be fun to hit people with a ductile and malleabletransition metal which is not radioactive or you through to a fantasy thing who did choose the same name as that real life metal and did not through to the fact it existed in real life and was not a so much great metal for weapons.
In the second case I would like to know the reference /nullpost
On Pit's side, Vanadium has a Mohs scale hardness of 6.5, which, while being malleable and ductile, that doesn't necessarily mean it's very brittle, while also being able to stand up to other things without constant pressure. It's also lighter than iron, so one could have less of a strain with a Vanadium sword than an Iron sword, meaning that one could likely stab people with it pretty easily. Also, things don't have to be fantastic or special to be effective in this game. The fantasy element is optional, so one could make a machine gun and it'd still have the same sort of effect as a magic staff.\
Yes but that will not be as much good as high quality modern steels done for the task(modern steels include tons of materials in addition to iron and might contain vanadium but it will not be called vanadium because the majority of the material will not be vanadium) also making a sword lighter is not necessarily good there is a fine mass under which you reduce too much the kinetic impact because of the limited movement speed with one arm and there is a mass above which it is too much heavy for being swung at the right speed and being hard is not necessarily the best quality.
TL DR: you are better of with one of the allows of this wiki page since it is what is used in real life: List of blade materials
I use my flamethrower to light up the skeletons. All of the skeletons.
Also, guys, just shut up about what blades could legitimately be made of. We could all go around whacking each other with giant bananas if we wanted to. Why is it that when just a hint of realism is present, suddenly everything that would've been just fine before is suddenly unrealistic, as if that's even a problem?
Have fun getting through enough to find which card I found this attack from, especially when the character that uses it isn't an enemy now (He was October 1-7).
I stab Pricey12345 in the stomach and turn to look at Crusher. I raise my hands up in the air and mutter an incantation. The ground beneath Crusher starts bulging and suddenly it explodes open. Crusher is blown back. The lava boiling in there rises up above the hole and hardens. I say another incantation under my breath and the ball of stone falls back down. Using one hand to command the ball of stone to roll through the earth and under the castle, I use the other one to push Crusher on to the ruins of the castle. Making sure Crusher is unconscious from the impact, I jump out from the ruins of the castle and there is a rumbling. The ground caves in and Crusher falls in the deep hole. Out again is the ball of stone, thousands of blocks used in its creation, heats up. I crash it down on Crusher and continue heating the rock. Making sure the castle goes out with a bang, there is a crackling noise. The molten rock explodes to fill up the hole and proceeds to cool, all signs of the castle gone, only smooth stone left.
I help nulitor.
The Dark will do as you say! You deal 1 damage to Pricey and 3 damage to Crusher48! Your stomach stab manages hits a vital spot and downs Pricey12345 quickly!
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)6/11(+2 from TSFHISEPIC)(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
After all that I jump toward the core of the earth and fall toward Blinky1001 and I strike him viciously from the undreground using my sword.
after that I keep ascending while throwing sword beams at Blinky1001 throwing him further and further into the sky until he reach relativistic velocities and is sent in space toward the sun.
You deal 8 damage to Blinky1001, slicing him in half! Although he does have a dying grace, he loses his Good Potions, which spoil!
I throw an Evil Potion at nulitor (if posible, this will be a blindness potion) and a Good Potion at my feet, giving me the effect as well as all around me. If possible, this potion will be a health potion. The Evil Potion disorientates nulitor and so he is unable to attack, falling to the ground stunned. I therefore use this distraction to slam yet another lightning bolt but this time on nulitor, using its energy to heal me again.
I also begin brewing some highly efficient health potions: 1/5
Angel:2/15
The Light: 2/25
I also help jondanger
With your last ounces of strength, you blind Nullitor with one of your Evil Potions! His accuracy is lowered by 80%, but you're dead yourself!
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 12/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)7/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)5/11
Since I am rather used to be blind in minecraft(it barely disorients me(also I was ready to be blinded since I was going at very high speed toward the sun)) I might succeed through sheer concentration to see blinky in the screen and so to keep doing my combo also since I was going toward the sun I was going into a very straight direction and so I might succeed keeping the same direction(anyway I was going into this direction not through flight but instead reverse gravity) and the lighting bolt strikes me hurting me but I might keep going toward my goal ignoring the pain.
I ask epic to help me to counter blinky's counter while making a combo attack.
Yes, and I once had a 40 killstreak in TF2 as a Medic. All using the Amputator. I wiped a team of 24 Engineers with all Level 3 buildings just with my handy Amputator!
I use my flamethrower to light up the skeletons. All of the skeletons.
Also, guys, just shut up about what blades could legitimately be made of. We could all go around whacking each other with giant bananas if we wanted to. Why is it that when just a hint of realism is present, suddenly everything that would've been just fine before is suddenly unrealistic, as if that's even a problem?
</argument>
Thank you for your sense of sense. We have robots that run on dark energy over here and a teenager who also uses dark magic! Who says realism is go-to?
You deal 3 damage to the Skeletons, setting them all aflame! Your Bear Token begins to glow!
========[End of Turn Events]========
All of you guys hear the Voice of the GM calling to you!
"Alright, now I'm frustrated. Since the Pro-Acolyte players are being Munchkins, and I want to progress the story along, I might have to intervene on behalf of the AA players myself, just so I can get the story finally moving! This is why we can't have anything nice as of now, and it's also why I've been giving unfair advantages to the AA players and debilitating the PA players, which I'd really rather not do! The game can be fun too! If the Pro-Acolyte players were to give the Anti-Acolyte players a fighting chance, then we can ALL have some fun around here! If anyone were to object to an intervention (like how both sides are equally matched in your eyes), please let me know. I won't be a jerk just for disagreeing (unlike most of the internet)."
</voice>
A piece of heavy falling rubble falls on the head of TSFHISEPIC from the Castle! This deals out 8 damage!
The Dark and Project Delta deal 11 damage to Dispensersaurus! Dispensersaurus retaliates by dealing 6 damage to the Dark, who is also ganged up on by iliketurtles888 for 4 damage!
As iliketurtles888 heals up, the Airship fires a few shots in his direction, which dishes out some damage!
nullitor's duo stands by and awaits orders! Pit continues to regenerate!
The Metal Atronach tears into one of the zombies with its machine gun for 6 damage, while dealing 2 damage to another! The Scorpion plows into one of the Skeletons for 6 damage! Ross8815 also fires another shot at the Zombies!
The Spiders and one of the Skeletons deal 9 damage in total to engie_ninja and the other skeletons deal 6 damage to the Medic! The Medic regenerates while healing Engie!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 0/20.
PitTheAngel/Dark Pit [AA] HP: 4/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 2/3)
jondanger23 [AA] HP: 5/20.
Blinky1001 [AA] HP: 0/20. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (5/6. Use it on an enemy for a negative effect!), Good Potions (6/6. Use it on your friends for positive effects!) (Lost on Death)
TSFHISEPIC [PA] HP: 4/20
nullitor [PA] HP: 12/20 Blinded (80% chance to miss attacks)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 10/20. Respawn: Used.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 0/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 14/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 24/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Anonymous Medic [N] HP: 15/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 2/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 17/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
Then I start healing him through medicated bandages.
Then I say that the acolyte could do some game changing event like sacrificing all the PA(my mistake) entities if players are unable to understand that entities are entirely futile to fight and are here only to distract them from what they should do
Else I might add the name "futile" in each of my entities to spread the message the only things non futile I did were the two protections for the acolyte everything else were just futile distractions.
Even better I might do a summon called tower of futility: have absolutely no effect at all except being alive and giving a top hat of complete futility to the one killing it showing his futility status so that everyone respects its ultimate futility.
Entities are a problem only when AA believes it is one.
They do it because they see PA reacting like if it was important since PA players only try to show their ultimate futility since they only vaguely delay the death of the acolyte by providing futile distractions but since AA players does not understand attacking players or entities is futile they further slow down the game
The futility speech allows AA players to ignore entities and so corrects the balance(of course I am a futility elemental this is why it is the only word I can use)
Many of my things are put on resume because I am helping my allies to heal(and also because the AA players are having an hard time keeping up because they believe dying is horrible while it only makes loose one action and one item and that anyway items gives no boosts against the acolyte and so that if they wanted to progress they should just ignore people hitting them and rather attack the acolyte with original unpredictable attacks because everyone knows you are going to use one magical hammer if you made it while if you suddenly use a special particular attack using stuff the acolyte did not knew you had you have a much greater chance of being efficient)
(Also one question is: do you put super
ultra max brightness(when you manually change the config files for having higher values) when
playing in PVP?(it allows you to see very well players at less than 4-5
blocks when blind and to still have some tiny chance to see it if he is
in the 5-6 blocks range))
Yes I should not have said that "I throw sword beams at Blinky1001 throwing him further and further into the sky" because that was power-playing since It was controlling the movement of blinky
but the second post
Since I am rather used to be blind in minecraft(it barely disorients
me(also I was ready to be blinded since I was going at very high speed
toward the sun)) I might succeed through sheer concentration to see
blinky in the screen and so to keep doing my combo also since I was
going toward the sun I was going into a very straight direction and so I
might succeed keeping the same direction(anyway I was going into this
direction not through flight but instead reverse gravity) and the
lighting bolt strikes me hurting me but I might keep going toward my
goal ignoring the pain.
I ask epic to help me to counter blinky's counter while making a combo attack.
Was not power playing since I was not controlling the actions of blinky
Power playing is typing a text where you choose the actions of the others so I think you was probably rather making this comment to the first post of the previous turn.(or you could give me your definition of power playing)
(Also I always said might at the second post of the previous turn which meant that all that was only one possibility not that it could work basically this second post meant "I might have one chance in one million to succeed" which was made clear by the chain of "might" basically it is I might do A which might allow me to do B which might allow me to do C which in the end makes Z ridiculously improbable for comparison you could say "and I have a chance on 5357^3246 when I play the medic to have a 40 killstreak in TF2. All using the Amputator")
TL DR of this part: You might have put the comment on power playing on the second post when it would have been better to put it onto the first post.(watch out powerplaying is entirely different from power playing and have nothing in common and are completely unrelated except in the fact they are both bad roleplay)
That is disgusting. No really, you are a horrible person. I know that he's your enemy, but wow. That is a new level of just wrong. You are someone that I legitimately do not want to meet in real life. I thought that was supposed to be PG-13, at most, and this is moving it into NC-17 territory.
[3 PENALTY DAMAGE DEALT]
[8.5 HOURS OF SHAME ADMINISTERED]
((Protip: Penalty Damage is the most rare of damages, only administerable in very severe cases. Fitting, considering there is literally no way to avoid, block, or dodge it.))
Aaaaaaaaaaand it's Henry time! Surprise! Nya ha, it's me! I shoot dark magic at whatever hostile is present! ((I'm probably doing this wrong.))
Rollback Post to RevisionRollBack
Avatar: Anri of Astora and Horace the Hushed.
Anri is the one in blue and Horace is the big one. Horace had his tongue cut out by Rosaria's Fingers, because he's a Blue Sentinel. Anri and Horace are one their way to defeat Aldrich, Devourer of Gods.
I help TSFHISEPIC to drink his potion and I channel light and shadows for making a column of necromancy(heals some HP of TSFHISEPIC)
After that I Invite everyone who wants(and I go to that sidequest) on the most futile side-quest ever: Building the tower of futility(as long as you are on this side-quest you cooperate with players in it even if they are not on your team)
The plan is the following: We start finding the five corner stones of futility and runes of uselessness through the world on five points found with an nihilist radar then we go into a gigantic prison and attack it and grab the most incompetent and futile architect ever and then we attempt to gather a great work force for building the tower(by enlisting, obtaining money to recruit people, summoning workers, taking the control of a city and other stuff of this kind) then we build the tower while we use research for creating the futility counter system.
This counter system will give to each player a futility bar which increase when they heal or damage the tower or entities or players but reduce when they attack the acolyte it does nothing except showing how futile you are.
The tower will do nothing at all except have five life bars and giving on death a top hat of futility status to the one with the highest futility.
The top hat only shows how respectable in futility you are and when you are killed the one who killed you gains the top hat.
I ask my summons if they are interested in the side-quest.
(There is twelve fighters in AA team and only 8 on PA team(including summons) so I through I was not unbalancing by summoning massively but since the voice of the GM finds PA team is too much powerful I stopped summoning entities)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I assume I'm alive by now... I begin to enact a series of unfortunate events upon nulitor. First, I arise using the power of air. I then fly towards him gathering speed and slam into him so hard he is shot into the air 50 foot. Upon landing, dazed and battered; I whack him in the face using my Fighter's Falcuta. This causes a small earthquake which sends him into a newly opened sinkhole upon which I send a ball of fire and a ball of water into into it. This hardens into stone/obsidian; turning him into a stone sculpture.
Attack: I heal myself.
Healing Hammer 4/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Pendant of Power 18/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte)) +2 from Blinky
+1 PitTheAngel +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Conflagratius 9/18.
Before Blinky summons the lightning bolt, I tackle him and kick him to break his concentration.
I then help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Cards? CARDS? CARDS?!: 3/25 (Priced)
+2 to Pricey because blah blah blah
Dark Pit readies his shield because of course he does.
Now, for a second trick. Watch this.
Vanadium: Arcane Blade
Dark Pit takes out a sword I really can't tell where he could possibly have got it from and lunges straight towards TSFH.
Wanna know something about this? It's attack is based on my health, or more specifically, how low you put it.
Dark Pit finally reaches TSFH and slashes. The HP to ATTACK part comes in right now, where some form of binding only further drains his HP.
I've got two more tricks that work exactly like that, PLUS a few that can double my attack if I get to 2 or less.
"Vanadium"
Well either you know the Mendeleev chemical table and said vanadium because you through that it would be fun to hit people with a ductile and malleable transition metal which is not radioactive or you through to a fantasy thing who did choose the same name as that real life metal and did not through to the fact it existed in real life and was not a so much great metal for weapons.
In the second case I would like to know the reference /nullpost
On Pit's side, Vanadium has a Mohs scale hardness of 6.5, which, while being malleable and ductile, that doesn't necessarily mean it's very brittle, while also being able to stand up to other things without constant pressure. It's also lighter than iron, so one could have less of a strain with a Vanadium sword than an Iron sword, meaning that one could likely stab people with it pretty easily. Also, things don't have to be fantastic or special to be effective in this game. The fantasy element is optional, so one could make a machine gun and it'd still have the same sort of effect as a magic staff.\
</nullwalloftext>
An alternate timeline emerges.
However, we must first start from the beginning...
Yes but that will not be as much good as high quality modern steels done for the task(modern steels include tons of materials in addition to iron and might contain vanadium but it will not be called vanadium because the majority of the material will not be vanadium) also making a sword lighter is not necessarily good there is a fine mass under which you reduce too much the kinetic impact because of the limited movement speed with one arm and there is a mass above which it is too much heavy for being swung at the right speed and being hard is not necessarily the best quality.
TL DR: you are better of with one of the allows of this wiki page since it is what is used in real life: List of blade materials
/nullpost
Mr Yes: 20/25
Mr No: 20/25
I use my flamethrower to light up the skeletons. All of the skeletons.
Also, guys, just shut up about what blades could legitimately be made of. We could all go around whacking each other with giant bananas if we wanted to. Why is it that when just a hint of realism is present, suddenly everything that would've been just fine before is suddenly unrealistic, as if that's even a problem?
GODDAMN IT
STUPID GENDERFLIP VIRUS
http://www.kongregate.com/games/poppace/star-era
Have fun getting through enough to find which card I found this attack from, especially when the character that uses it isn't an enemy now (He was October 1-7).
/null
You heal yourself up for 2 HP!
The Dark will do as you say! You deal 1 damage to Pricey and 3 damage to Crusher48! Your stomach stab manages hits a vital spot and downs Pricey12345 quickly!
You deal 8 damage to Blinky1001, slicing him in half! Although he does have a dying grace, he loses his Good Potions, which spoil!
With your last ounces of strength, you blind Nullitor with one of your Evil Potions! His accuracy is lowered by 80%, but you're dead yourself!
Yes, and I once had a 40 killstreak in TF2 as a Medic. All using the Amputator. I wiped a team of 24 Engineers with all Level 3 buildings just with my handy Amputator!
</sarc, but stop power playing.>
Your attack misses! Blinky's dead anyhow!
You can't heal yourself! You're already dead. You can respawn, though.
Blinky is already dead!
You deal 6 damage to TSFHISEPIC!
<argument="swords">
</argument>
Thank you for your sense of sense. We have robots that run on dark energy over here and a teenager who also uses dark magic! Who says realism is go-to?
You deal 3 damage to the Skeletons, setting them all aflame! Your Bear Token begins to glow!
========[End of Turn Events]========
All of you guys hear the Voice of the GM calling to you!
"Alright, now I'm frustrated. Since the Pro-Acolyte players are being Munchkins, and I want to progress the story along, I might have to intervene on behalf of the AA players myself, just so I can get the story finally moving! This is why we can't have anything nice as of now, and it's also why I've been giving unfair advantages to the AA players and debilitating the PA players, which I'd really rather not do! The game can be fun too! If the Pro-Acolyte players were to give the Anti-Acolyte players a fighting chance, then we can ALL have some fun around here! If anyone were to object to an intervention (like how both sides are equally matched in your eyes), please let me know. I won't be a jerk just for disagreeing (unlike most of the internet)."
</voice>
A piece of heavy falling rubble falls on the head of TSFHISEPIC from the Castle! This deals out 8 damage!
The Dark and Project Delta deal 11 damage to Dispensersaurus! Dispensersaurus retaliates by dealing 6 damage to the Dark, who is also ganged up on by iliketurtles888 for 4 damage!
As iliketurtles888 heals up, the Airship fires a few shots in his direction, which dishes out some damage!
nullitor's duo stands by and awaits orders! Pit continues to regenerate!
The Metal Atronach tears into one of the zombies with its machine gun for 6 damage, while dealing 2 damage to another! The Scorpion plows into one of the Skeletons for 6 damage! Ross8815 also fires another shot at the Zombies!
The Spiders and one of the Skeletons deal 9 damage in total to engie_ninja and the other skeletons deal 6 damage to the Medic! The Medic regenerates while healing Engie!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 0/20.
PitTheAngel/Dark Pit [AA] HP: 4/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 2/3)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 15/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I give my efficient healing potion to TSFHISEPIC
Then I start healing him through medicated bandages.
Then I say that the acolyte could do some game changing event like sacrificing all the PA(my mistake) entities if players are unable to understand that entities are entirely futile to fight and are here only to distract them from what they should do
Else I might add the name "futile" in each of my entities to spread the message the only things non futile I did were the two protections for the acolyte everything else were just futile distractions.
Even better I might do a summon called tower of futility: have absolutely no effect at all except being alive and giving a top hat of complete futility to the one killing it showing his futility status so that everyone respects its ultimate futility.
Entities are a problem only when AA believes it is one.
They do it because they see PA reacting like if it was important since PA players only try to show their ultimate futility since they only vaguely delay the death of the acolyte by providing futile distractions but since AA players does not understand attacking players or entities is futile they further slow down the game
The futility speech allows AA players to ignore entities and so corrects the balance(of course I am a futility elemental this is why it is the only word I can use)
Many of my things are put on resume because I am helping my allies to heal(and also because the AA players are having an hard time keeping up because they believe dying is horrible while it only makes loose one action and one item and that anyway items gives no boosts against the acolyte and so that if they wanted to progress they should just ignore people hitting them and rather attack the acolyte with original unpredictable attacks because everyone knows you are going to use one magical hammer if you made it while if you suddenly use a special particular attack using stuff the acolyte did not knew you had you have a much greater chance of being efficient)
(Also one question is: do you put super
ultra max brightness(when you manually change the config files for having higher values) when
playing in PVP?(it allows you to see very well players at less than 4-5
blocks when blind and to still have some tiny chance to see it if he is
in the 5-6 blocks range))
Yes I should not have said that "I throw sword beams at Blinky1001 throwing him further and further into the sky" because that was power-playing since It was controlling the movement of blinky
but the second post
Was not power playing since I was not controlling the actions of blinky
Power playing is typing a text where you choose the actions of the others so I think you was probably rather making this comment to the first post of the previous turn.(or you could give me your definition of power playing)
(Also I always said might at the second post of the previous turn which meant that all that was only one possibility not that it could work basically this second post meant "I might have one chance in one million to succeed" which was made clear by the chain of "might" basically it is I might do A which might allow me to do B which might allow me to do C which in the end makes Z ridiculously improbable for comparison you could say "and I have a chance on 5357^3246 when I play the medic to have a 40 killstreak in TF2. All using the Amputator")
TL DR of this part: You might have put the comment on power playing on the second post when it would have been better to put it onto the first post.(watch out powerplaying is entirely different from power playing and have nothing in common and are completely unrelated except in the fact they are both bad roleplay)
FourSquared: Ok. Is there a cactus quarry near this house?
Current Charges:
Unknown Entity: 14/25
I'll be making my great escape now!
Alright, I'll keep the summons down after this one.
Conflagratius 10/18.
((I am sorry about the nature of my previous attack. It will never happen again.))
I summon some undead that go and bandage me further.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Cards? CARDS? CARDS?!: 4/25
That is disgusting. No really, you are a horrible person. I know that he's your enemy, but wow. That is a new level of just wrong. You are someone that I legitimately do not want to meet in real life. I thought that was supposed to be PG-13, at most, and this is moving it into NC-17 territory.
[3 PENALTY DAMAGE DEALT]
[8.5 HOURS OF SHAME ADMINISTERED]
((Protip: Penalty Damage is the most rare of damages, only administerable in very severe cases. Fitting, considering there is literally no way to avoid, block, or dodge it.))
Aaaaaaaaaaand it's Henry time! Surprise! Nya ha, it's me! I shoot dark magic at whatever hostile is present! ((I'm probably doing this wrong.))
Avatar: Anri of Astora and Horace the Hushed.
Anri is the one in blue and Horace is the big one. Horace had his tongue cut out by Rosaria's Fingers, because he's a Blue Sentinel. Anri and Horace are one their way to defeat Aldrich, Devourer of Gods.
"Those who stand for nothing fall for anything."
Dead (Respawning/Reviving myself)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I respawn in a blaze of fire; damaging EVERYTHING near my corpse
Do I get to charge my things or not now?
My suggestion: Redstone Power Distance
I help TSFHISEPIC to drink his potion and I channel light and shadows for making a column of necromancy(heals some HP of TSFHISEPIC)
After that I Invite everyone who wants(and I go to that sidequest) on the most futile side-quest ever: Building the tower of futility(as long as you are on this side-quest you cooperate with players in it even if they are not on your team)
The plan is the following: We start finding the five corner stones of futility and runes of uselessness through the world on five points found with an nihilist radar then we go into a gigantic prison and attack it and grab the most incompetent and futile architect ever and then we attempt to gather a great work force for building the tower(by enlisting, obtaining money to recruit people, summoning workers, taking the control of a city and other stuff of this kind) then we build the tower while we use research for creating the futility counter system.
This counter system will give to each player a futility bar which increase when they heal or damage the tower or entities or players but reduce when they attack the acolyte it does nothing except showing how futile you are.
The tower will do nothing at all except have five life bars and giving on death a top hat of futility status to the one with the highest futility.
The top hat only shows how respectable in futility you are and when you are killed the one who killed you gains the top hat.
I ask my summons if they are interested in the side-quest.
(There is twelve fighters in AA team and only 8 on PA team(including summons) so I through I was not unbalancing by summoning massively but since the voice of the GM finds PA team is too much powerful I stopped summoning entities)
Ok, I went overboard with that attack. I will take the penalty damage and change the attack.
/null
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I assume I'm alive by now... I begin to enact a series of unfortunate events upon nulitor. First, I arise using the power of air. I then fly towards him gathering speed and slam into him so hard he is shot into the air 50 foot. Upon landing, dazed and battered; I whack him in the face using my Fighter's Falcuta. This causes a small earthquake which sends him into a newly opened sinkhole upon which I send a ball of fire and a ball of water into into it. This hardens into stone/obsidian; turning him into a stone sculpture.
My suggestion: Redstone Power Distance
I perform emergency repairs on the Dispenseradon, and also stand next to it for it to heal me.
Sentrysaurus: 4/25 +1 from Blinky.
It's High Noon