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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Unfortunately, the Acolyte apparently did not notice me planting my nuke last turn, so it does double damage to him and he has no clue its there since the post wasnt quoted. Before it detonates, I manage to loot something from the room, though.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I hurry very quickly to the Strategy Room and start summoning as many monsters as possible. I wait for the nuke to detonate, and send them in to murder the Acolyte's face!
After that I use a sniper rifle and get to a window to snipe PitTheAngel/Dark Pit but in fact it was a decoy cardboard sniper I sent and I was somewhere else channeling the magic of light for burning PitTheAngel/Dark Pit but it was yet again a decoy and only a cardboard image with a light bulb and In fact I summoned a meteor for making it fall on PitTheAngel/Dark Pit.
You never specified that you used the magic, though. What a foolish mistake.
And just in case, let me get out the spear.
Dark Pit quickly takes out Enker's Spear. I've heard that this can reflect any energy-based attacks back as a basic, but even more powerful, projectile. And it actively pulls them in. He's really putting the defense work in now.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 21/25(bestow 10 random enchantments tothe
sword)
Creating a high tier sword 18/20
I start summoning the super ultra evil god of intellectual property: Balzac(without him intellectual property would not exist in our actual society he really caused lots and lots of harm for example because of him DTG is super ultra illegal because it use characters from tons of authors who are living)1/ whatever the GM wants
After that if PitTheAngel/Dark Pit is still alive I use an head hunting, cover ignoring, god-modded cheating thrown dwarven war axe to attempt to hit at range PitTheAngel/Dark Pit
If he is dead I loot him(and if it does not costs a full action I heal myself with varying ways either I drink my potion if I am very low on life either I use bandages to stop blood loss)
I, having run out of boards, start placing all the random crap in my inventory into the passageway... cobblestone, dirt, clay, brick, obsidian, coal ore, slime blocks, buckets of lava, they all go into blocking the passageway.
Well, looks like a retreat is within order. Bye, window.
Dark Pit smashes through the glass and reapplies the Grappling Hook onto the Airship.
Anyone mind if I come onboard? No? Okay.
Dark Pit takes out the Ball Cannon and fires into the Royal Suite just to hit nulitor.
I'm airborne too, you know. Well, technically.
Your Ball Cannon shot doesn't deal much damage to Nullitor, but it deals 2 damage because of splash! You retreat onto the Battlefield! While the landing is pretty rough, it doesn't deal sufficient fall damage to damage you!
Unfortunately, the Acolyte apparently did not notice me planting my nuke last turn, so it does double damage to him and he has no clue its there since the post wasnt quoted. Before it detonates, I manage to loot something from the room, though.
You didn't do much to detonate said nuclear device, so the Acolyte defuses it without much trouble!
After escaping from the room, you find the Ornate Sight! This will double the accuracy of any guns that you wield.
By the way, I should inform you that you can loot the guns that the Mooks have!
I hurry very quickly to the Strategy Room and start summoning as many monsters as possible. I wait for the nuke to detonate, and send them in to murder the Acolyte's face!
Droid:7/16
Evil Potions: 15/24
Good Potions: 14/24
The Acolyte defused the nuke already, but you use the Summoner's Dictionary to summon an Umbral Being! Although if I were you, I'd have used it in the Support Monolith room...
After that I use a sniper rifle and get to a window to snipe PitTheAngel/Dark Pit but in fact it was a decoy cardboard sniper I sent and I was somewhere else channeling the magic of light for burning PitTheAngel/Dark Pit but it was yet again a decoy and only a cardboard image with a light bulb and In fact I summoned a meteor for making it fall on PitTheAngel/Dark Pit.
You can't see him from the Balcony and can't track him!
You never specified that you used the magic, though. What a foolish mistake.
And just in case, let me get out the spear.
Dark Pit quickly takes out Enker's Spear. I've heard that this can reflect any energy-based attacks back as a basic, but even more powerful, projectile. And it actively pulls them in. He's really putting the defense work in now.
Any magic-based attacks towards you will be deflected!
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 21/25(bestow 10 random enchantments tothe
sword)
Creating a high tier sword 18/20
I start summoning the super ultra evil god of intellectual property: Balzac(without him intellectual property would not exist in our actual society he really caused lots and lots of harm for example because of him DTG is super ultra illegal because it use characters from tons of authors who are living)1/ whatever the GM wants
After that if PitTheAngel/Dark Pit is still alive I use an head hunting, cover ignoring, god-modded cheating thrown dwarven war axe to attempt to hit at range PitTheAngel/Dark Pit
If he is dead I loot him(and if it does not costs a full action I heal myself with varying ways either I drink my potion if I am very low on life either I use bandages to stop blood loss)
You didn't say it was homing, so it doesn't find him on the battlefield!
I, having run out of boards, start placing all the random crap in my inventory into the passageway... cobblestone, dirt, clay, brick, obsidian, coal ore, slime blocks, buckets of lava, they all go into blocking the passageway.
You try to board the hallways up, but the mobs keep breaking down your defenses! Looks like this can't be solved by a simple building job...
========[End of Turn Events]========
iliketurtles888 and Piercer slaughter the Rocket Launcher Mooks in a gruesome melee!
Project Delta finds its way to the Foyer! The Enemy Airship bombs a hole in the Foyer ceiling and opens its sights!
nullitor recovers his footing and his shieldwork!
Ross8815 fires his Primitive Rifle at one of the zombies for 10 damage!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 3/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 14/20. In Foyer.
Blinky1001 [AA] HP: 13/20. In Library Tower.
Inventory: Summoner's Dictionary (Summons an invincible, low-damage, temporary ally when used) (Used)
TSFHISEPIC [PA] HP: 16/20. In Battlements (Castle).
nullitor [PA] HP: 10/20. In Royal Suite. Stumbled (Attacks have a 40% miss chance, 0/1)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Disabled (Cannot be used, 0/1)
FeatheredDragon [N] HP: 20/20
Piercer [AA] HP: 10/20.
iliketurtles888 [AA-P] HP: 9/20. Respawn: Unused. In Foyer.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Umbral Being [AA] HP: ∞. Leaves in 2 turns. In Strategy Room.
Stats
Base Damage: 2
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 50/50. In Foyer.
Stats
Base Damage: 6
Rocket Launcher Mook [PA] HP: 0/16 (x2). In Foyer.
Shotgun (Single-Barreled) Mook [PA] HP: 0/16, In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 28/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks and FBSN nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Blinky1001. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Zombie [H] HP: 10/20 (x1), 20/20 (x2).
Skeleton [H] HP: 20/20 (x3) Armed with Bows.
Spider [H] HP: 20/20 (x2)
Iron Supply: 4% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
Thatch Hut: Contains a bed. It looks like it's been in use for some time...
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
(I through that head hunting generally included homing but I learned it was not the case
also I was not blinded at all so why I did not have seen him? it is not like if players did not had super sense please could you say if I miss because I am stumbled or because I made a badly described attack)
Also where is the healing potion I made previous turn?
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 22/25(bestow 10 random enchantments to the
sword)
Creating a high tier sword 19/20
I start summoning the super ultra evil god of intellectual property:
Balzac 2/ whatever the GM wants
Intriguing. I'll make a note to start summoning this later.
After storing the cards back into his pocket, Dark Pit quickly takes out something else.
Ugh...I need to heal. Right now.
Okay, I can see it better from here. Don't criticize me, I've only narrated one time before this. It's a glass chalice with some liquid in it. It doesn't look like much. Dark Pit takes a drink from it.
After that I try my newly created sword on PitTheAngel/Dark Pit by attempting to charge at him and trying to strike him
This was an illusion and in fact I was sneaking around and I stroke him with a subtle and ridiculously quick cleave in his back in a place where he might probably have an hard time countering because of his wings which restrain his movement and I reveal the sword makes an aura making opponents have an harder time to godmod and so for example blocking or countering without explaining well how they block will not work.
Then I say that he should not criticize an attack unless he knows how to post right before the GM does.
"And by that I mean use my 25 post charge to build a Dispenseradon."
You should have said that you was summoning this entity
well all that time where you was charging before you forgot the following rule
g) Your charge must be justified by an action. A charge cannot be
charged simply to stay there and act as a placeholder. This is to
prevent players from spamming charges too much and only to unleash them
with sufficient inspiration.
But since the GM told you nothing before I think you will not have problems
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Due to wisdom granted from the gods (AKA the DM) I will send my Umbral Being to attack the Support Monolith. I will also start shooting the Rocket Launcher Mooks whilst they are distracted by it.
I begin trashing the Foyer.
24/25
It's High Noon
Unfortunately, the Acolyte apparently did not notice me planting my nuke last turn, so it does double damage to him and he has no clue its there since the post wasnt quoted. Before it detonates, I manage to loot something from the room, though.
The Dark 14/20
I take Jondanger by his neck and throw him away. Dark magic condenses into a blade, which I stick in him.
I help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I hurry very quickly to the Strategy Room and start summoning as many monsters as possible. I wait for the nuke to detonate, and send them in to murder the Acolyte's face!
Droid:7/16
Evil Potions: 15/24
Good Potions: 14/24
My suggestion: Redstone Power Distance
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 20/25(bestow 10 random enchantments tothe
sword)
I end brewing a efficient healing potion(Heals 20 hp or you can adjust if it is not the right value)5/5(+1 from epic)
Creating a high tier sword 17/20
Then I help engie_ninja and I help TSFHISEPIC.
After that I use a sniper rifle and get to a window to snipe PitTheAngel/Dark Pit but in fact it was a decoy cardboard sniper I sent and I was somewhere else channeling the magic of light for burning PitTheAngel/Dark Pit but it was yet again a decoy and only a cardboard image with a light bulb and In fact I summoned a meteor for making it fall on PitTheAngel/Dark Pit.
What's in the Box: 13/20
You never specified that you used the magic, though. What a foolish mistake.
And just in case, let me get out the spear.
Dark Pit quickly takes out Enker's Spear. I've heard that this can reflect any energy-based attacks back as a basic, but even more powerful, projectile. And it actively pulls them in. He's really putting the defense work in now.
I summon a Terapedo, that teleports right to the Acolyte's location and blows up.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 21/25(bestow 10 random enchantments tothe
sword)
Creating a high tier sword 18/20
I start summoning the super ultra evil god of intellectual property: Balzac(without him intellectual property would not exist in our actual society he really caused lots and lots of harm for example because of him DTG is super ultra illegal because it use characters from tons of authors who are living)1/ whatever the GM wants
Then I help engie_ninja and I help TSFHISEPIC.
After that if PitTheAngel/Dark Pit is still alive I use an head hunting, cover ignoring, god-modded cheating thrown dwarven war axe to attempt to hit at range PitTheAngel/Dark Pit
If he is dead I loot him(and if it does not costs a full action I heal myself with varying ways either I drink my potion if I am very low on life either I use bandages to stop blood loss)
YOU FOOL! WHAT ARE YOU DOING! YOU'LL KILL US A-
[Content Deleted]
/null
Mr Yes: 16/25
Mr No: 16/25
"Oh."
I, having run out of boards, start placing all the random crap in my inventory into the passageway... cobblestone, dirt, clay, brick, obsidian, coal ore, slime blocks, buckets of lava, they all go into blocking the passageway.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Hey guys, I'm updating early because I have an event to get to.
Your Ball Cannon shot doesn't deal much damage to Nullitor, but it deals 2 damage because of splash! You retreat onto the Battlefield! While the landing is pretty rough, it doesn't deal sufficient fall damage to damage you!
You make a thorough trashing of the foyer to add insult to injury! Although another Dispenser would be quite helpful!
You didn't do much to detonate said nuclear device, so the Acolyte defuses it without much trouble!
You're not in the Foyer and can't hit jondanger23 from this distance!
The Acolyte defused the nuke already, but you use the Summoner's Dictionary to summon an Umbral Being! Although if I were you, I'd have used it in the Support Monolith room...
You can't see him from the Balcony and can't track him!
Any magic-based attacks towards you will be deflected!
The Acolyte sends a Terakillcode to the Terapedo, which blows it up before it can do any harm!
You didn't say it was homing, so it doesn't find him on the battlefield!
You try to board the hallways up, but the mobs keep breaking down your defenses! Looks like this can't be solved by a simple building job...
========[End of Turn Events]========
iliketurtles888 and Piercer slaughter the Rocket Launcher Mooks in a gruesome melee!
Project Delta finds its way to the Foyer! The Enemy Airship bombs a hole in the Foyer ceiling and opens its sights!
nullitor recovers his footing and his shieldwork!
Ross8815 fires his Primitive Rifle at one of the zombies for 10 damage!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 3/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Disabled (Cannot be used, 0/1)
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 2
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 28/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks and FBSN nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses Blinky1001 and the Umbral Being. (Looted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit, and Project Delta. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Blinky1001. (Looted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
(I through that head hunting generally included homing but I learned it was not the case
also I was not blinded at all so why I did not have seen him? it is not like if players did not had super sense please could you say if I miss because I am stumbled or because I made a badly described attack)
Also where is the healing potion I made previous turn?
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 22/25(bestow 10 random enchantments to the
sword)
Creating a high tier sword 19/20
I start summoning the super ultra evil god of intellectual property:
Balzac 2/ whatever the GM wants
Then I help TSFHISEPIC.
After that I teleport to the location of PitTheAngel/Dark Pit and I attack him with an normal hammer.
I ask Project delta to get out of the castle because now it starts getting very dangerous inside.
What's in the Box: 14/20
Dark Pit checks some cards from his pocket.
Intriguing. I'll make a note to start summoning this later.
After storing the cards back into his pocket, Dark Pit quickly takes out something else.
Ugh...I need to heal. Right now.
Okay, I can see it better from here. Don't criticize me, I've only narrated one time before this. It's a glass chalice with some liquid in it. It doesn't look like much. Dark Pit takes a drink from it.
Much better.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 23/25(bestow 10 random enchantments to the
sword)
I end Creating a high tier sword 20/20
I keep summoning the super ultra evil god of intellectual property: Balzac 3/ whatever the GM wants
Then I help TSFHISEPIC.
After that I try my newly created sword on PitTheAngel/Dark Pit by attempting to charge at him and trying to strike him
This was an illusion and in fact I was sneaking around and I stroke him with a subtle and ridiculously quick cleave in his back in a place where he might probably have an hard time countering because of his wings which restrain his movement and I reveal the sword makes an aura making opponents have an harder time to godmod and so for example blocking or countering without explaining well how they block will not work.
Then I say that he should not criticize an attack unless he knows how to post right before the GM does.
Attack: I vote Iliketurtles888 for it's special while i storm in the Fortified Castle.
Pendant of Power 8/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte))
+1 PitTheAngel +1 Jondanger
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Alright. I build another dispenser.
And by that I mean use my 25 post charge to build a Dispenseradon.
Dispenseradon [AA]
HP: 25
Heals any nearby allies.
Can attack for around 8 damage.
Nerf if too OP.
It's High Noon
"And by that I mean use my 25 post charge to build a Dispenseradon."
You should have said that you was summoning this entity
well all that time where you was charging before you forgot the following rule
But since the GM told you nothing before I think you will not have problems
/nullpost
What's in the Box: 16/20 (Pricey'd)
Under the assumption i've somehow lived, I choose "Counter" from my skill list to dodge the damage that nultior's sword would have done.
And attack him right back.
For DOUBLE the damage he would have done to me.
Learn to Dokapon Kingdom before trying an attack that's very easy to block.
Due to wisdom granted from the gods (AKA the DM) I will send my Umbral Being to attack the Support Monolith. I will also start shooting the Rocket Launcher Mooks whilst they are distracted by it.
Droid:8/16
Evil Potions: 16/24
Good Potions: 15/24
I also help Pricey and Pit
My suggestion: Redstone Power Distance
Mr Yes: 17/25
Mr No: 17/25
I become fed up and dump lava in the middle of each of the tunnels, before turning to punch the nearest zombie into said lava.
GODDAMN IT
STUPID GENDERFLIP VIRUS