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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Why did you pick up part of their DNA?
Because I want to study it. Stalkers are fascinating creatures.
No They're not. I've seen more fancier creatures, Like the Hawk and the Black Mamba.
HAHAHA, BLACK MAMBA? REALLY?
Yes Really.
You sir, are downright an IDIOT. Enough talk, let's go.
> FOURSQUARED: EXAMINE DESERT.
Unknown Entity: 10/30
Desert? You're not far enough from a water source to have deserts, but the savannah is sufficiently dry. By the way, I've never said this before, but the Unknown Entity is charged over the limit...
Along the way, you find a thatch hut to stay for the night! Do you investigate?
What's in the Box: We're halfway there. These items should help.
Hm. This looks particularly interesting for being in his cabinet. Best to take it in case I need it. Plus, it's a shard, so it's not that hard to assume more of them could be somewhere else.
Oh, hi nulitor. Think fast.
Dark Pit fires the Umbra Scepter right into his face.
((for those of you unaware, the Umbra Scepter causes damage AND a random status effect. while it's safe to assume some of them are good, in practice i've seen none come up.))
Vote progress: 1/2
You deal 4 damage to nullitor! Your strike to the face blinded him for the next action!
After that I attack Pit the angel by attempting to teleport behind him and since he have no back he does not care about that but suddenly I draw hexen 2 blades of backstabbing (who considers targets always have a back even when it is a round object like a sphere) and I strike pit the angel.
Project Delta added! It's not small enough to fit in the Royal Suite, but it gets deployed onto the Battlefield!
Your attack fails due to your blindness! The Very Enchanted Shield would have helped right about then...
You seriously think that I have no back? Excuse me, but I need to go outside of this castle and laugh, thus cancelling your attack because we're not in the same space.
I follow PitTheAngel/Dark Pit and I try to shoot at him with a gun of kinetic impact(Shoots lead bullets)
You stumble blindly into a soft sort of fabric! This is probably a window curtain... or the Acolyte's clothes! This means that the rooms have recently been searched!
I will now slice the heads off of the Shotgun Mooks with a Sharpness V diamond sword
Droid:4/16
Evil Potions: 12/24
Good Potions: 11/24
You deal 4 damage to one of the Shotgun Mooks! You cut the head clean off of your target, causing a satisfying gush of blood and staining the foyer carpet a darker shade of red! Wonder why it's red...
You and co. travel forwards... you proceed into a large vast room with multiple entrances and hallways... And the iron that you guys need! Unfortunately, a large group of enemies are around as well! More will pour out from the hallways! Once all the iron gets mined up, then you guys can get out of dodge!
========[End of Turn Events]========
iliketurtles888 uses his special attack! A large flurry of turtle shells flies towards the Rocket Launcher Mooks! They take 4 damage and become stunned for the following turns! iliketurtles888 advances into the Foyer! Piercer fires on the Rocket Launcher Mooks for 4 damage to one of them!
The Spear Mooks shadow iliketurtles888 and deal 6 damage to him! The Shotgun Mook gets right up close to the teleporter and deals 6 damage to it! The same Shotgun Mook is at risk of being telefragged!
The Enemy Airship and Project Delta cannot find their targets from within the Foyer!
nullitor recovers his sight!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 7/20. In Foyer.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 9/20. In Suite Balcony.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 14/20. In Foyer.
Blinky1001 [AA] HP: 13/20. In Foyer.
TSFHISEPIC [PA] HP: 16/20. In Battlements (Castle).
nullitor [PA] HP: 12/20. In Royal Suite. Enraged (Deals 50% increased melee damage, 1/1)
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
FeatheredDragon [N] HP: 20/20
Piercer [AA] HP: 12/20.
iliketurtles888 [AA-P] HP: 14/20. Respawn: Unused. In Foyer.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Mini-Sentry [AA] HP: 0/4. Difficult to target, attacks against this have 40% chance to miss.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Spear Mook [PA] HP: 6/16 (x1), 4/16 (x1). In Foyer.
Enemy Airship [PA] HP: 50/50. Airborne, cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit.. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 60/60. Restricted to melee range, deals high damage.
Shotgun (Single-Barreled) Mook [PA] HP: 2/16, 0/16, In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses PitTheAngel and nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Zombie [H] HP: 20/20. (x3)
Skeleton [H] HP: 20/20. (x3)
Spider [H] HP: 20/20 (x2)
Iron Supply: 0% mined. Upon mining 75%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky. A thatch hut can be seen in the distance.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
After that I run toward pit the angel using a curious charge technique giving the illusion I am not approaching and in fact it is because I am not doing that instead I distort space for being nearer to PitTheAngel/Dark Pit and then I try to strike him with a stealth L.A.S.E.R drill.(Basically I change my zone and attack)
The entity/charging rules have been changed. First of all, this is the first turn that the rule will be enforced that you can only assist in charges by your own faction! nullitor was helping engie_ninja charge for a while, which while I like cooperation, engie_ninja is Neutral and on a sidequest.
Also, now, you can only assist in 2 charges, not assist 2 people. Which means that if you have 2 allies who both are charging 3 things, then that means that you can only assist in 2 of them. This way, instead of giving out 6 points in total, one can only use 2.
This will come into effect next turn.
I should begin replying to posts in an hour. Expect an update later today.
Also, now, you can only assist in 2 charges, not assist 2 people.
Which means that if you have 2 allies who both are charging 3 things,
then that means that you can only assist in 2 of them. This way, instead
of giving out 6 points in total, one can only use 2.
Actually each time I was helped by epic I only increased of one charge one of my things so I was already applying the new rule on this side
The entity/charging rules have been changed. First of all, this is
the first turn that the rule will be enforced that you can only assist
in charges by your own faction! nullitor was helping engie_ninja charge
for a while, which while I like cooperation, engie_ninja is Neutral and
on a sidequest.
I was helping him for dragging him toward the side of the acolyte but I guess now that I will instead have to give him items instead of helping him.
The lack of posts disturbs me... I'm going to wait another day before posting so that we can have a full turn. If you already had your 2 turns, then none more will be distributed.
I was helping him for dragging him towards the side of the acolyte but I guess now that I will have to give him items
Well, perhaps, but you guys aren't even in the same zone. More on the topic of zones, the reason engie_ninja gets his own zone is because he's on a sidequest. He's supposed to be an independent player, using the Minecraft takeover as a sort of background. The same can go for 5l1n35h07 as well.
On a side note, your Very Enchanted Shield is rusting away... It has be to be used as a item for it to take effect.
I'm not trying to be mad at you (I hate it when the GM is mad at me), but I'm trying to keep you on the right track.
I go into the strategy room, and confront the acolyte.
"So. Just you and me. Now we will see who wins."
I pull out my Shotgun and blast the Acolyte with it. No matter how the Acolyte reacts, I then proceed by flashstepping into him (punching through his defenses) and hitting him with a brutal sword slash, knocking him back. I then take a quick step backwards and throw a grenade into him, blowing him into a wall and giving me an opening to slash him again. I repeat this several times until he breaks the combo, then attack him with a Dark Magic Burn attack that converts his Dark Magic power into high damage on him.
Now, I teleport a nuke into the strategy room, teleport myself outside the strategy room, and then detonate the nuke, blowing a hole in the castle and shooting the Acolyte through the hole at high velocity, where he ends up in a nearby tree.
After that I run toward pit the angel using a curious charge technique giving the illusion I am not approaching and in fact it is because I am not doing that instead I distort space for being nearer to PitTheAngel/Dark Pit and then I try to strike him with a stealth L.A.S.E.R drill.(Basically I change my zone and attack)
You enter the Suite Balcony and deal 6 damage to PitTheAngel, critically wounding him!
Dark Pit retaliates with a Grappling Hook. Aimed at you.
I think it's time you took an exit...in STYLE!
Dark Pit flings you off of the Grappling Hook directly into a particularly pointy bit of the Support Monolith.
You strike his shield for 4 damage to it! The grappling hook's recoil makes him unbalanced and disables the use of the shield and stumbles him for the following turn!
I go into the strategy room, and confront the acolyte.
"So. Just you and me. Now we will see who wins."
I pull out my Shotgun and blast the Acolyte with it. No matter how the Acolyte reacts, I then proceed by flashstepping into him (punching through his defenses) and hitting him with a brutal sword slash, knocking him back. I then take a quick step backwards and throw a grenade into him, blowing him into a wall and giving me an opening to slash him again. I repeat this several times until he breaks the combo, then attack him with a Dark Magic Burn attack that converts his Dark Magic power into high damage on him.
You enter the Acolyte's Strategy Room! You proceed to execute the flashstep, but the Acolyte throws some dark material in its direction, which in conjunction with the high speed of flashstepping, disorients you and prevents you from continuing the combo! Thankfully, it's not that lethal and doesn't damage you.
Once inside the library tower, I will attempt to either search it for useful items or killing any guardians that may be present.
Droid:6/16
Evil Potions: 14/24
Good Potions: 13/24
You loot the Library Tower and find the Summoner's Dictionary! Using this will enable you to summon a creature. It will have unlimited health but it will leave within a few turns!
I sprint past the mobs, and promptly start boarding up the hallways with a large pile of planks.
You try boarding up the mobs, but there are too many exits for you to board them up properly!
========[End of Turn Events]========
iliketurtles888 finishes off one of the Spear Mooks by slicing it in a vital area with his sword! Piercer gets off a good shot on the second Spear Mook, making his projectile go through it and killing it quickly!
The Rocket Launcher Mooks recover from their stun and get down from the Battlements and prepare for a battle in the Foyer! They shoot rockets at Piercer and iliketurtles888, dealing 2 and 5 damage to both!
The Shotgun Mooks deal 4 damage to FBSN from a distance!
nullitor's rage subsides!
The Mobs break down engie_ninja's boards! Ross8815 begins to mine some of the iron!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 7/20. In Strategy Room.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 3/20. In Suite Balcony.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 14/20. In Foyer.
Blinky1001 [AA] HP: 13/20. In Library Tower.
Inventory: Summoner's Dictionary (Summons an invincible, low-damage, temporary ally when used)
TSFHISEPIC [PA] HP: 16/20. In Battlements (Castle).
nullitor [PA] HP: 12/20. In Royal Suite. Enraged (Deals 50% increased melee damage, 0/1), Stumbled (Attacks have a 40% miss chance, 1/1)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Disabled (Cannot be used, 1/1)
FeatheredDragon [N] HP: 20/20
Piercer [AA] HP: 10/20.
iliketurtles888 [AA-P] HP: 9/20. Respawn: Unused. In Foyer.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 6/12. Leads to Foyer. One teammate can enter at a time.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Spear Mook [PA] HP: 0/16 (x2). In Foyer.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Shotgun (Single-Barreled) Mook [PA] HP: 0/16, In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 28/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks and FBSN nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte and Crusher48. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses PitTheAngel and nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Blinky1001. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Zombie [H] HP: 20/20. (x3)
Skeleton [H] HP: 20/20. (x3)
Spider [H] HP: 20/20 (x2)
Iron Supply: 4% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
Thatch Hut: Contains a bed. It looks like it's been in use for some time...
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
then putting them into a sword 17/25(bestow 10 random enchantments tothe
sword)
I start brewing a efficient healing potion(Heals 20 hp or you can adjust if it is not the right value)1/5
Creating a high tier sword 14/20
Then I help engie_ninja and I help TSFHISEPIC.
I follow PitTheAngel/Dark Pit and I try to shoot at him with a gun of kinetic impact(Shoots lead bullets)
I will now slice the heads off of the Shotgun Mooks with a Sharpness V diamond sword
Droid:4/16
Evil Potions: 12/24
Good Potions: 11/24
My suggestion: Redstone Power Distance
Mr Yes: 14/25 (+1)
Mr No: 14/25 (+1)
Onwards we go, then.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Votes added: 1/1! You smack the Teleporter Exit with your wrench, thus restoring 5 HP to both sides!
Desert? You're not far enough from a water source to have deserts, but the savannah is sufficiently dry. By the way, I've never said this before, but the Unknown Entity is charged over the limit...
Along the way, you find a thatch hut to stay for the night! Do you investigate?
Vote progress: 1/2
You deal 4 damage to nullitor! Your strike to the face blinded him for the next action!
Project Delta added! It's not small enough to fit in the Royal Suite, but it gets deployed onto the Battlefield!
Your attack fails due to your blindness! The Very Enchanted Shield would have helped right about then...
You retreat onto the Suite Balcony and taunt nullitor with a satisfying laugh!
Your taunt Enrages nullitor for the next few seconds! Uh oh.
Vote progress: 1/3
The mini-sentry yields no metal, and the Mooks refuse to hand over their weapons!
Sorry, I needed someone to take the teleporter...
The vote has been raised to 2/4!
You smack the Shotgun Mooks for 2 damage! One of them is stunned for the turn!
You stumble blindly into a soft sort of fabric! This is probably a window curtain... or the Acolyte's clothes! This means that the rooms have recently been searched!
You deal 4 damage to one of the Shotgun Mooks! You cut the head clean off of your target, causing a satisfying gush of blood and staining the foyer carpet a darker shade of red! Wonder why it's red...
You and co. travel forwards... you proceed into a large vast room with multiple entrances and hallways... And the iron that you guys need! Unfortunately, a large group of enemies are around as well! More will pour out from the hallways! Once all the iron gets mined up, then you guys can get out of dodge!
========[End of Turn Events]========
iliketurtles888 uses his special attack! A large flurry of turtle shells flies towards the Rocket Launcher Mooks! They take 4 damage and become stunned for the following turns! iliketurtles888 advances into the Foyer! Piercer fires on the Rocket Launcher Mooks for 4 damage to one of them!
The Spear Mooks shadow iliketurtles888 and deal 6 damage to him! The Shotgun Mook gets right up close to the teleporter and deals 6 damage to it! The same Shotgun Mook is at risk of being telefragged!
The Enemy Airship and Project Delta cannot find their targets from within the Foyer!
nullitor recovers his sight!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 9/20. In Suite Balcony.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte. (Unlooted)
Foyer: Houses FBSN, 1 Shotgun Mook, iliketurtles888, Spear Mooks, and Teleporter Exit. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses PitTheAngel and nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I telefrag the shotgun mook and then repair the teleporter.
23/25
It's High Noon
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 18/25(bestow 10 random enchantments tothe
sword)
I start brewing a efficient healing potion(Heals 20 hp or you can adjust if it is not the right value)2/5
Creating a high tier sword 15/20
Then I help engie_ninja and I help TSFHISEPIC.
After that I run toward pit the angel using a curious charge technique giving the illusion I am not approaching and in fact it is because I am not doing that instead I distort space for being nearer to PitTheAngel/Dark Pit and then I try to strike him with a stealth L.A.S.E.R drill.(Basically I change my zone and attack)
I will throw a shruiken at the closest enemy and hurry towards the library tower
Droid:5/16
Evil Potions: 13/24
Good Potions: 12/24
My suggestion: Redstone Power Distance
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 19/25(bestow 10 random enchantments tothe
sword)
I start brewing a efficient healing potion(Heals 20 hp or you can adjust if it is not the right value)3/5
Creating a high tier sword 16/20
Then I help engie_ninja and I help TSFHISEPIC.
After that I raise my shield ready to block the next attacks.
The OP has been edited!
The entity/charging rules have been changed. First of all, this is the first turn that the rule will be enforced that you can only assist in charges by your own faction! nullitor was helping engie_ninja charge for a while, which while I like cooperation, engie_ninja is Neutral and on a sidequest.
Also, now, you can only assist in 2 charges, not assist 2 people. Which means that if you have 2 allies who both are charging 3 things, then that means that you can only assist in 2 of them. This way, instead of giving out 6 points in total, one can only use 2.
This will come into effect next turn.
I should begin replying to posts in an hour. Expect an update later today.
An alternate timeline emerges.
However, we must first start from the beginning...
Actually each time I was helped by epic I only increased of one charge one of my things so I was already applying the new rule on this side
I was helping him for dragging him toward the side of the acolyte but I guess now that I will instead have to give him items instead of helping him.
/null
The lack of posts disturbs me... I'm going to wait another day before posting so that we can have a full turn. If you already had your 2 turns, then none more will be distributed.
Well, perhaps, but you guys aren't even in the same zone. More on the topic of zones, the reason engie_ninja gets his own zone is because he's on a sidequest. He's supposed to be an independent player, using the Minecraft takeover as a sort of background. The same can go for 5l1n35h07 as well.
On a side note, your Very Enchanted Shield is rusting away... It has be to be used as a item for it to take effect.
I'm not trying to be mad at you (I hate it when the GM is mad at me), but I'm trying to keep you on the right track.
An alternate timeline emerges.
However, we must first start from the beginning...
13/20 Bowser's Airship
I take the support monolith, and kick it in its nonexistent shins.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
What's In the Box: 12/20
Hang on a minute, let me just...there we go.
Dark Pit retaliates with a Grappling Hook. Aimed at you.
I think it's time you took an exit...in STYLE!
Dark Pit flings you off of the Grappling Hook directly into a particularly pointy bit of the Support Monolith.
I go into the strategy room, and confront the acolyte.
"So. Just you and me. Now we will see who wins."
I pull out my Shotgun and blast the Acolyte with it. No matter how the Acolyte reacts, I then proceed by flashstepping into him (punching through his defenses) and hitting him with a brutal sword slash, knocking him back. I then take a quick step backwards and throw a grenade into him, blowing him into a wall and giving me an opening to slash him again. I repeat this several times until he breaks the combo, then attack him with a Dark Magic Burn attack that converts his Dark Magic power into high damage on him.
((@Ninjatwist: Ah, I didn't Realize that. Should I decrease the charge to the limit and summon it now? Or do you want me to redo my entire charge?))
> FOURSQUARED: INVESTIGATE HUT.
Unknown Entity: 10(?)/30(?) ((Awaiting Answer from Ninjatwist...))
I'll be making my great escape now!
Once inside the library tower, I will attempt to either search it for useful items or killing any guardians that may be present.
Droid:6/16
Evil Potions: 14/24
Good Potions: 13/24
My suggestion: Redstone Power Distance
Mr Yes: 15/25
Mr No: 15/25
I sprint past the mobs, and promptly start boarding up the hallways with a large pile of planks.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Now, I teleport a nuke into the strategy room, teleport myself outside the strategy room, and then detonate the nuke, blowing a hole in the castle and shooting the Acolyte through the hole at high velocity, where he ends up in a nearby tree.
You go up to the entrance and re-take the teleporter, telefragging the Shotgun Mook while he reloads!
jondanger23 ☠ Shotgun Mook
The same Shotgun Mook ragequits for making himself that vulnerable!
You enter the Suite Balcony and deal 6 damage to PitTheAngel, critically wounding him!
You throw a Shuriken at one of the Spear Mooks for 2 damage and retreat to the Library Tower!
You raise the Very Enchanted Shield and prepare to block!
You run into the Monolith's room and deal 4 damage to it! You also alert the Shotgun Mooks!
You strike his shield for 4 damage to it! The grappling hook's recoil makes him unbalanced and disables the use of the shield and stumbles him for the following turn!
You enter the Acolyte's Strategy Room! You proceed to execute the flashstep, but the Acolyte throws some dark material in its direction, which in conjunction with the high speed of flashstepping, disorients you and prevents you from continuing the combo! Thankfully, it's not that lethal and doesn't damage you.
It's fine, you just need to set the limit to 25. I'm not having you redo the entire charge. That'd be ridiculous!
You investigate the hut and find a comfy soft bed. Do you want to stay out the night or venture forth to the desert?
You loot the Library Tower and find the Summoner's Dictionary! Using this will enable you to summon a creature. It will have unlimited health but it will leave within a few turns!
You try boarding up the mobs, but there are too many exits for you to board them up properly!
========[End of Turn Events]========
iliketurtles888 finishes off one of the Spear Mooks by slicing it in a vital area with his sword! Piercer gets off a good shot on the second Spear Mook, making his projectile go through it and killing it quickly!
The Rocket Launcher Mooks recover from their stun and get down from the Battlements and prepare for a battle in the Foyer! They shoot rockets at Piercer and iliketurtles888, dealing 2 and 5 damage to both!
The Shotgun Mooks deal 4 damage to FBSN from a distance!
nullitor's rage subsides!
The Mobs break down engie_ninja's boards! Ross8815 begins to mine some of the iron!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 3/20. In Suite Balcony.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Inventory: Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Disabled (Cannot be used, 1/1)
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 28/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks and FBSN nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte and Crusher48. (Unlooted)
Foyer: Houses iliketurtles888, Rocket Launcher Mooks, Players, and Teleporter Exit. (Looted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses PitTheAngel and nullitor. (Looted)
Suite Balcony: Leads from the Royal Suite.
Library Tower: Houses a small archive of dark magic. Houses Blinky1001. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 92%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
What's In the Box: 13/20
Well, looks like a retreat is within order. Bye, window.
Dark Pit smashes through the glass and reapplies the Grappling Hook onto the Airship.
Anyone mind if I come onboard? No? Okay.
Dark Pit takes out the Ball Cannon and fires into the Royal Suite just to hit nulitor.
I'm airborne too, you know. Well, technically.