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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I keep preparing the dissolution of the shield into enchantments
forthen putting them into a sword 12/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))11/17
The mook airship is now at 21 charges or TSFHISEPIC starts charging something else.
I drink the potion and if it is not an action I heal further TSFHISEPIC.
Unfortunately, drinking the potion (or using any consumable) is an action. Fortunately, you vigorously imbibe the potion, restoring 4 HP! You feel a lot more refreshed.
Now that the tank is gone, I set my sights on rushing into the castle using the teleporter. Unfortunately, there are some annoying shotgun mooks nearby. I pull a Shield out of a 1.9 pocket dimension. The Shield has 20/20 HP, has a 25% chance to passively block attacks, and if I deliberately block it has a 100% chance to block attacks (this is tested for after the enderdodge thing). Blocked attacks deal 75% damage to the shield and 25% damage to me.
You can't pull that kind of shield out of the pocket dimension for that long, but you manage to get a Weak Buckler for your trouble! Upon realizing its shoddy composition, you throw it at one of the Shotgun Mooks in the Foyer and you deal 4 damage to it! You call the teleporter for this round! The shield throw stuns the Shotgun Mook!
Okay, this is kinda obvious, but that rocket hurt. A lot.
It's a really good thing I decided to bring this in.
Dark Pit takes out one of those "Elixir of the Gods" thingies and takes a sip from it to recover health. But seriously, how does that thing work? Is it just coffee?
Probably. And yes, I will check his cabinets, clutching my Umbra Scepter just in case of a trap.
It probably is coffee. However, you can't take the whole drink and are only able to restore 2 health! You save the rest privately for later in case you need it!
I keep preparing the dissolution of the shield into enchantments for then putting them into a sword 13/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can never come back after that))13/17(+1 from epic)
I take the teleporter, shoot the shotgun mook with my Widowmaker, and begin setting up a mini-sentry. 1/3
20/25
You deal 4 damage to one of the Shotgun Mooks! Also, you set your Mini-Sentry up immediately! Even though they've gotten a nerf post-Gun Mettle, they still have the right idea!
"We're not really in optimal carrying on condition."
With that, I decide now's a good time to heal up, trying to learn from the medic how healing works.
How many turns do you want to spend healing up? I'll cut the time so that you don't have to wait for everyone to heal. You repair the Atronach for now!
Not even the Medic is sure how his healing works! All he knows is that it's not as rewarding as the hurting. Too bad he's stuck with a Medigun...
I wave my hand up and suddenly out of the ground comes a hurricane. The hurricane slowly gains more mass while getting smaller. The hurricane is now a small ball of water. Pulling it towards myself I take it and keep it floating above my hand. I thrust my hand towards the earth tornados and it slowly floats towards it. The water forms a wall and freezes. The tornados bounce of and the ice yet again condenses and launches itself towards blinky. Reaching blinky,I fling the ball upwards and use magic to open blinkys mouth while the ball comes down and blinky swallows it. There is nothing until I move my hands in opposite directions. The ice explodes and pierces straight through blinky cutting and slicing. This is of course accomplished while I am on the battlements.
I help nulitor
You jump up to the Battlements and hit Blinky with the ice ball! 4 damage!
========[End of Turn Events]========
Crusher48 gets teleported! The Minisentry deals 2 damage to one of the Shotgun Mooks!
The Rocket Launcher Mooks load up so hastily that their ammunition falls out! They spend the round trying to reload!
The Shotgun Mooks are still stunned!
The Spear Mooks damage Pit and jondanger23!
Ross8815 repairs the Metal Atronach! engie_ninja gets healed up by the Medic! The Medic regenerates!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 10/20. In Foyer.
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 9/20.
jondanger23 [AA] HP: 14/20.
Blinky1001 [AA] HP: 13/20
TSFHISEPIC [PA] HP: 20/20. In Battlements (Castle).
nullitor [PA] HP: 16/20
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., Health Potion (Restores 4 HP when used, consumed).
FeatheredDragon [N] HP: 20/20
Piercer [AA] HP: 14/20.
Mini-Sentry [AA] HP: 4/4. Difficult to target, attacks against this have 40% chance to miss.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 12/12. Leads to Foyer. One teammate can enter at a time.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Spear Mook [PA] HP: 6/16 (x1), 4/16 (x1).
Enemy Airship [PA] HP: 50/50. Airborne, cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit.. Upon reaching 40% health, all ranged attacks can target this.
Shotgun (Single-Barreled) Mook [PA] HP: 6/16, 8/16, In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 42/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte. (Unlooted)
Foyer: Houses FBSN, 2 Shotgun Mooks, and Teleporter Exit. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 17/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 18/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
I keep preparing the dissolution of the shield into enchantments for then putting them into a sword 14/25(bestow 10 random enchantments tothe sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))15/17(+1 from TSFHISEPIC)
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 15/25(bestow 10 random enchantments tothe
sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))16/17
Then I try to counter the attack of Blinky1001 by placing a lightning rod far away then throwing coins in the air and so because arrows wants to look classy they try to hit the coins because it is hard
I think 8 turns should suffice, assuming the medic can heal mechanical entities, or 6 turns if Ross helps out with the repairs AND the medic can heal mechanical entities.
You check the Cabinets! All you find are the same set of gray robes and pants... for the Acolyte, you assume. They all have an X symbol on them. Curious, but nothing else of interest is obvious... However, you find a Night Crystal Shard in between some of the robes! Its dark pulses make it look dangerous to use...
I walk over to the battlements. Looking at the minisentry, I throw a mini grenade at it.
Your grenade bounces into the Foyer and gets right up close to the Mini-Sentry! You destroy it, and you hear the satisfying explosion of a building being destroyed. It's slightly less satisfying due to it being a Mini-Sentry...
I keep preparing the dissolution of the shield into enchantments for then putting them into a sword 14/25(bestow 10 random enchantments tothe sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))15/17(+1 from TSFHISEPIC)
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 15/25(bestow 10 random enchantments tothe
sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))16/17
Then I try to counter the attack of Blinky1001 by placing a lightning rod far away then throwing coins in the air and so because arrows wants to look classy they try to hit the coins because it is hard
Blinky1001's lightning is attracted to the rod, but the arrows miss the coins and deal damage to TSFHISEPIC!
You find a Chandelier Flail hanging from the ceiling! Thankfully, it's small enough to hang on to and wield in a humanly manner. You can deal damage with it only three times, but this attack will leave the enemy Burning for 2 turns!
I think 8 turns should suffice, assuming the medic can heal mechanical entities, or 6 turns if Ross helps out with the repairs AND the medic can heal mechanical entities.
The Medic can't heal mechanical entities, but Ross8815 could give him a quick lesson on repairs. 6 turns will do!
<timelapse>
========[End of Turn Events]========
Piercer shoots at one of the Rocket Launcher Mooks for 4 damage! Blinky1001 goes through the Teleporter and lands in the Foyer!
The Airship deals 3 damage to the Teleporter Entrance!
The Rocket Launcher Mooks deal 2 damage to Piercer and 5 damage to the Teleporter Exit!
The Shotgun Mooks deal 3 damage to Crusher48! The Spear Mooks try to coordinate with their shotgun-wielding buddies, but the fog of war is too thick for ample communication!
A new player has showed up! iliketurtles888 is sick of the Acolyte and joins the battle! I've renewed the Player mechanic from DTG2 (with a few tweaks)! The Players section has been unlocked!
</timelapse>
At the end of the timelapse, The Metal Atronach has recovered 30 HP and engie_ninja has recovered 2 HP! The Medic is restored to full health, and the Metal Scorpion recovers 4 HP!
So, do you progress further?
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 7/20. In Foyer.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 9/20. In Royal Suite.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
jondanger23 [AA] HP: 14/20. In Foyer.
Blinky1001 [AA] HP: 13/20. In Foyer.
TSFHISEPIC [PA] HP: 16/20. In Battlements (Castle).
nullitor [PA] HP: 16/20. In Royal Suite.
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Unused.
Mini-Sentry [AA] HP: 0/4. Difficult to target, attacks against this have 40% chance to miss.
Teleporter System [AA]: Entrance HP: 9/12. Exit HP: 7/12. Leads to Foyer. One teammate can enter at a time.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Spear Mook [PA] HP: 6/16 (x1), 4/16 (x1).
Enemy Airship [PA] HP: 50/50. Airborne, cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit.. Upon reaching 40% health, all ranged attacks can target this.
Shotgun (Single-Barreled) Mook [PA] HP: 6/16, 4/16, In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte. (Unlooted)
Foyer: Houses FBSN, 2 Shotgun Mooks, and Teleporter Exit. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses PitTheAngel and nullitor. (Looted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
The Meaning of Life, the Universe, and Everything.
Location:
The FitnessGram™ Pacer Test
Join Date:
12/8/2013
Posts:
56
Location:
[ Content Deleted ]
Minecraft:
5l1n65h07
Xbox:
OFFLINE
PSN:
OFFLINE
Member Details
Why did you pick up part of their DNA?
Because I want to study it. Stalkers are fascinating creatures.
No They're not. I've seen more fancier creatures, Like the Hawk and the Black Mamba.
HAHAHA, BLACK MAMBA? REALLY?
Yes Really.
You sir, are downright an IDIOT. Enough talk, let's go.
What's in the Box: We're halfway there. These items should help.
Hm. This looks particularly interesting for being in his cabinet. Best to take it in case I need it. Plus, it's a shard, so it's not that hard to assume more of them could be somewhere else.
Oh, hi nulitor. Think fast.
Dark Pit fires the Umbra Scepter right into his face.
((for those of you unaware, the Umbra Scepter causes damage AND a random status effect. while it's safe to assume some of them are good, in practice i've seen none come up.))
After that I attack Pit the angel by attempting to teleport behind him and since he have no back he does not care about that but suddenly I draw hexen 2 blades of backstabbing (who considers targets always have a back even when it is a round object like a sphere) and I strike pit the angel.
You seriously think that I have no back? Excuse me, but I need to go outside of this castle and laugh, thus cancelling your attack because we're not in the same space.
Unfortunately, drinking the potion (or using any consumable) is an action. Fortunately, you vigorously imbibe the potion, restoring 4 HP! You feel a lot more refreshed.
You can't pull that kind of shield out of the pocket dimension for that long, but you manage to get a Weak Buckler for your trouble! Upon realizing its shoddy composition, you throw it at one of the Shotgun Mooks in the Foyer and you deal 4 damage to it! You call the teleporter for this round! The shield throw stuns the Shotgun Mook!
Airship unleashed! By the way, the Dark is over the charge limit...
You're in the strategy room and can't attack Blinky as of now!
It probably is coffee. However, you can't take the whole drink and are only able to restore 2 health! You save the rest privately for later in case you need it!
You cannot deal damage to EPIC, as he's in the Strategy Room!
TSFHISEPIC does not need healing!
The Shotgun Mook takes 4 damage! Said Shotgun Mook is Stunned for the remainder of the turn!
You don't have said shield, as it broke up upon you throwing it at the Shotgun Mook!
You deal 4 damage to one of the Shotgun Mooks! Also, you set your Mini-Sentry up immediately! Even though they've gotten a nerf post-Gun Mettle, they still have the right idea!
How many turns do you want to spend healing up? I'll cut the time so that you don't have to wait for everyone to heal. You repair the Atronach for now!
Not even the Medic is sure how his healing works! All he knows is that it's not as rewarding as the hurting. Too bad he's stuck with a Medigun...
You jump up to the Battlements and hit Blinky with the ice ball! 4 damage!
========[End of Turn Events]========
Crusher48 gets teleported! The Minisentry deals 2 damage to one of the Shotgun Mooks!
The Rocket Launcher Mooks load up so hastily that their ammunition falls out! They spend the round trying to reload!
The Shotgun Mooks are still stunned!
The Spear Mooks damage Pit and jondanger23!
Ross8815 repairs the Metal Atronach! engie_ninja gets healed up by the Medic! The Medic regenerates!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 9/20.
Walls HP: 42/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte. (Unlooted)
Foyer: Houses FBSN, 2 Shotgun Mooks, and Teleporter Exit. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 42/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 48/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 17/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
((um, I wanted to check the cabinets))
I repair the Mini-Sentry.
21/25
It's High Noon
Oh Ok.
The Dark 5/25
I walk over to the battlements. Looking at the minisentry, I throw a mini grenade at it.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I take down a shotgun mook with my own shotgun, which is superior to his shotgun.
I keep preparing the dissolution of the shield into enchantments for then putting them into a sword 14/25(bestow 10 random enchantments tothe sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))15/17(+1 from TSFHISEPIC)
Creating a high tier sword 11/20.
Then I help engie_ninja and I help TSFHISEPIC.
Finally I throw one attack at PitTheAngel for no particular reason:
I take cheese and I repetitively strike the foot of PitTheAngel with the cheese until the blood god cause a shower of lava.
I am going to strike EPIC with lightening whilst simultaneously firing explosive arrows at him.
Droid:2/16
Evil Potions: 10/24 (charge time increased in order to make four more poison splash potions
Good Potions: 9/24
My suggestion: Redstone Power Distance
Yes, yes, the Shotgun Mooks are supposed to be stunned. I'm human, I'm capable of making mistakes. This has been fixed.
An alternate timeline emerges.
However, we must first start from the beginning...
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 15/25(bestow 10 random enchantments tothe
sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))16/17
Creating a high tier sword 12/20.
Then I help engie_ninja and I help TSFHISEPIC.
Then I try to counter the attack of Blinky1001 by placing a lightning rod far away then throwing coins in the air and so because arrows wants to look classy they try to hit the coins because it is hard
I start looting the Foyer.
I will summon a miniature black hole in the centre of whatever walls are left.
Droid:3/16
Evil Potions: 11/24
Good Potions: 10/24
My suggestion: Redstone Power Distance
Mr Yes: 12/25 (+1)
Mr No: 12/25 (+1)
I think 8 turns should suffice, assuming the medic can heal mechanical entities, or 6 turns if Ross helps out with the repairs AND the medic can heal mechanical entities.
GODDAMN IT
STUPID GENDERFLIP VIRUS
You check the Cabinets! All you find are the same set of gray robes and pants... for the Acolyte, you assume. They all have an X symbol on them. Curious, but nothing else of interest is obvious... However, you find a Night Crystal Shard in between some of the robes! Its dark pulses make it look dangerous to use...
The Mini-Sentry doesn't need repairs!
Your grenade bounces into the Foyer and gets right up close to the Mini-Sentry! You destroy it, and you hear the satisfying explosion of a building being destroyed. It's slightly less satisfying due to it being a Mini-Sentry...
You deal 4 damage to said Shotgun Mook!
You're not close to PitTheAngel and cannot attack him! You rush into the Royal Suite and prepare for a confrontation!
You deal 4 damage to TSFHISEPIC!
Blinky1001's lightning is attracted to the rod, but the arrows miss the coins and deal damage to TSFHISEPIC!
You find a Chandelier Flail hanging from the ceiling! Thankfully, it's small enough to hang on to and wield in a humanly manner. You can deal damage with it only three times, but this attack will leave the enemy Burning for 2 turns!
You deal 4 damage to the Castle Walls!
The Medic can't heal mechanical entities, but Ross8815 could give him a quick lesson on repairs. 6 turns will do!
<timelapse>
========[End of Turn Events]========
Piercer shoots at one of the Rocket Launcher Mooks for 4 damage! Blinky1001 goes through the Teleporter and lands in the Foyer!
The Airship deals 3 damage to the Teleporter Entrance!
The Rocket Launcher Mooks deal 2 damage to Piercer and 5 damage to the Teleporter Exit!
The Shotgun Mooks deal 3 damage to Crusher48! The Spear Mooks try to coordinate with their shotgun-wielding buddies, but the fog of war is too thick for ample communication!
A new player has showed up! iliketurtles888 is sick of the Acolyte and joins the battle! I've renewed the Player mechanic from DTG2 (with a few tweaks)! The Players section has been unlocked!
</timelapse>
At the end of the timelapse, The Metal Atronach has recovered 30 HP and engie_ninja has recovered 2 HP! The Medic is restored to full health, and the Metal Scorpion recovers 4 HP!
So, do you progress further?
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 9/20. In Royal Suite.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used)
Walls HP: 38/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses the Acolyte. (Unlooted)
Foyer: Houses FBSN, 2 Shotgun Mooks, and Teleporter Exit. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks & EPIC's PC. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: Houses PitTheAngel and nullitor. (Looted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I vote for iliketurtles88 special attack and then repair the teleporter exit.
22/25
It's High Noon
Why did you pick up part of their DNA?
Because I want to study it. Stalkers are fascinating creatures.
No They're not. I've seen more fancier creatures, Like the Hawk and the Black Mamba.
HAHAHA, BLACK MAMBA? REALLY?
Yes Really.
You sir, are downright an IDIOT. Enough talk, let's go.
> FOURSQUARED: EXAMINE DESERT.
Unknown Entity: 10/30
I'll be making my great escape now!
What's in the Box: We're halfway there. These items should help.
Hm. This looks particularly interesting for being in his cabinet. Best to take it in case I need it. Plus, it's a shard, so it's not that hard to assume more of them could be somewhere else.
Oh, hi nulitor. Think fast.
Dark Pit fires the Umbra Scepter right into his face.
((for those of you unaware, the Umbra Scepter causes damage AND a random status effect. while it's safe to assume some of them are good, in practice i've seen none come up.))
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 16/25(bestow 10 random enchantments tothe
sword)
Then I End creating project delta 17/17 (I ask it to attack PitTheAngel)
Creating a high tier sword 13/20
Then I help engie_ninja and I help TSFHISEPIC.
After that I attack Pit the angel by attempting to teleport behind him and since he have no back he does not care about that but suddenly I draw hexen 2 blades of backstabbing (who considers targets always have a back even when it is a round object like a sphere) and I strike pit the angel.
What's In the Box: 11/20
You seriously think that I have no back? Excuse me, but I need to go outside of this castle and laugh, thus cancelling your attack because we're not in the same space.
Dark Pit walks out of the castle.
AH HAHAHAHA! AAAHAHAHA! OH THAT'S HILARIOUS, OH! HAHAHA!
Also, my name's Dark Pit. I'd like to be treated with respect.
12/20 Bowser's Airship
I take the metal from the destroyed minisentry and ask for a weapon from the mooks nearby. They both oblige, because they want to feel helpful.
I erect a Tower Of Weapons: Basically a large weapons platform. It can move, but it's very slow.
I thank the mooks, and enter the Support Monolith room.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I never said I was going into the foyer...
Never mind, I will pick the Shotgun Mooks up and slam them into each other, causing them to fall to the ground unconscious.
Droid:4/16
Evil Potions: 12/24
Good Potions: 11/24
My suggestion: Redstone Power Distance