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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I keep preparing the dissolution of the shield into enchantments forthen putting them into a sword 11/25(bestow 10 random enchantments to the sword)
Then I keep creating project delta(Entity able to deal damage and who dislikes being killed and so will retreat when on low health(he can never come back after that))10/17
I change out the Spear-Proof modification on the Generic Tank for a Self-Destruct Bomb modification, which will cause the tank to explode for high damage when it is destroyed. I then brag about this to the mooks, making them unwilling to attack the tank because they suddenly realize that they could blow up if they attack the tank.
I deploy 2 dozen cardboard tanks around the battlefield. The whole stack gives attackers a 5% chance per cardboard tank to attack a cardboard tank (and destroy it) instead of attacking something that actually matters.
4/4 Teleport system complete! I pick up the exit and toss it like a frisbee deep into the castle! While both teleporters are "alive" then AA players and entities will be able to seamlessly travel deep into the castle, but they won't be able to go back! You decide the health.
19/25 +2 from pricy
Okay, sure. You throw the Teleporter into the Foyer!
I run up to the battlements and use dark magic to lift the tank. Groaning under the pressure the tank slowy gets crushed, ammunition exploding and metal tearing. After being crushed I launch the tank right onto the ground making a small shockwave and breaking apart. I light a match and throw it on the remains of the tank. Taking a nearby Rocket launcher mooks ammo, I take one rocket and throw it on the tank, blowing the shrapnel into Piercer. I then go into the stategy room and collapse on a chair, exhausted.
Mook airship 17/20.
Blinky1001 has his counters! Nevertheless, you retreat into the Strategy Room!
I interrupt TSFHISEPHIC's concentration by shooting an arrow at him. He jumps back to avoid it and loses concentration; the tank drops back down to the ground.
Evil Potions: 7/20
Good Potions: 6/24
You counter the move successfully, but Nullitor has his own!
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 10/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))9/17
I throw a Legolas at high speed on the arrow which might shot an arrow to counter the arrow but if he does not Legolas might grab the arrow with one hand and jump and shoot the unique ring into a volcano.
Legolas is so surprised he is impaled on the arrow! Nevertheless, attack countered!
I keep preparing the dissolution of the shield into enchantments forthen putting them into a sword 11/25(bestow 10 random enchantments to the sword)
Then I keep creating project delta(Entity able to deal damage and who dislikes being killed and so will retreat when on low health(he can never come back after that))10/17
I change out the Spear-Proof modification on the Generic Tank for a Self-Destruct Bomb modification, which will cause the tank to explode for high damage when it is destroyed. I then brag about this to the mooks, making them unwilling to attack the tank because they suddenly realize that they could blow up if they attack the tank.
Your bragging about this to the Mooks changes their course of thinking! After all, being Mooks, they are expendable...
I deploy 2 dozen cardboard tanks around the battlefield. The whole stack gives attackers a 5% chance per cardboard tank to attack a cardboard tank (and destroy it) instead of attacking something that actually matters.
I decide to use this particular round to instead focus on healing up my comrades.
You repair the Metal Atronach by 2 HP!
========[End of Turn Events]========
The Tank deals 4 damage to the Walls! The Cardboard Tanks deal 4 damage to one of the Spear Mooks! Piercer also deals 4 damage to a Spear Mook!
2 of the Spear Mooks kill off the Cardboard Tanks! The other 2 attack the Tank and it self-destructs in a shower of huge metal shrapnel and flames! 3 of the Spear Mooks are caught in the blast! 2 of them are horribly riddled with shrapnel and do not survive the explosion!
One of the Rocket Launcher Mooks deals 5 damage to Pit while the other takes aim! Its accuracy will be perfect the next attack!
The Enderdodge Token regenerates its power!
The Metal Atronach guns down the most injured zombie! The Metal Scorpion viciously pins the last one down, which allows Ross8815 to take aim for a fatal shot! The Zombies have been killed off! The Medic says that that was doctor-assisted homicide in celebration!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 10/20.
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 10/20.
jondanger23 [AA] HP: 17/20.
Blinky1001 [AA] HP: 17/20
TSFHISEPIC [PA] HP: 20/20. In Strategy Room (Castle).
nullitor [PA] HP: 12/20
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source., Health Potion (Restores 4 HP when used)
FeatheredDragon [N] HP: 20/20
Self-Destructing Nano-Commander Machine Gunner Tank [AA] HP: 0/50. Incredibly modifiable to suit certain situations. Explodes when destroyed. Summons Nanobots to repair/heal allies for 3 HP/target. Machine Gun can target 3 Mooks at once, cannot damage walls. Mods left: 0/3.
Cardboard Tanks [AA] 0/6.
Piercer [AA] HP: 14/20.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 12/12. Leads to Foyer.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Shotgun (Single-Barreled) Mook [PA] HP: 14/16 (x2) In Foyer, 16/16 (x2) Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 42/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte. (Unlooted)
Foyer: Houses FBSN, 2 Shotgun Mooks, and Teleporter Exit. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Zombie [H] HP: 0/20 (x2)
The Savannah:
A flat field with a gentle river flowing through it. The sun is going lower in the sky.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker)
I keep preparing the dissolution of the shield into enchantments
forthen putting them into a sword 12/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))11/17
Now that the tank is gone, I set my sights on rushing into the castle using the teleporter. Unfortunately, there are some annoying shotgun mooks nearby. I pull a Shield out of a 1.9 pocket dimension. The Shield has 20/20 HP, has a 25% chance to passively block attacks, and if I deliberately block it has a 100% chance to block attacks (this is tested for after the enderdodge thing). Blocked attacks deal 75% damage to the shield and 25% damage to me.
Okay, this is kinda obvious, but that rocket hurt. A lot.
It's a really good thing I decided to bring this in.
Dark Pit takes out one of those "Elixir of the Gods" thingies and takes a sip from it to recover health. But seriously, how does that thing work? Is it just coffee?
Probably. And yes, I will check his cabinets, clutching my Umbra Scepter just in case of a trap.
I keep preparing the dissolution of the shield into enchantments for then putting them into a sword 13/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can never come back after that))13/17(+1 from epic)
I wave my hand up and suddenly out of the ground comes a hurricane. The hurricane slowly gains more mass while getting smaller. The hurricane is now a small ball of water. Pulling it towards myself I take it and keep it floating above my hand. I thrust my hand towards the earth tornados and it slowly floats towards it. The water forms a wall and freezes. The tornados bounce of and the ice yet again condenses and launches itself towards blinky. Reaching blinky,I fling the ball upwards and use magic to open blinkys mouth while the ball comes down and blinky swallows it. There is nothing until I move my hands in opposite directions. The ice explodes and pierces straight through blinky cutting and slicing. This is of course accomplished while I am on the battlements.
I keep preparing the dissolution of the shield into enchantments forthen putting them into a sword 11/25(bestow 10 random enchantments to the sword)
Then I keep creating project delta(Entity able to deal damage and who dislikes being killed and so will retreat when on low health(he can never come back after that))10/17
Creating a high tier sword 8/20.
Then I help engie_ninja and I help TSFHISEPIC.
It makes him finish his airship.
After all that I ask TSFHISEPIC if he knows how many actions a player can do per turn.
And then there is actions you can have one action(like one attack) or split it in multiple less powerful actions.
I will fire three more arrows one after the other at TSFHISEPIC's feet. When they hit, they will explode and blow apart the battlements.
If Legolas tries to catch them, they will explode in his face!
Evil Potions: 8/20
Good Potions: 7/24
My suggestion: Redstone Power Distance
Yeah I know.
I really should help you with charges shouldn't I. /null
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I change out the Spear-Proof modification on the Generic Tank for a Self-Destruct Bomb modification, which will cause the tank to explode for high damage when it is destroyed. I then brag about this to the mooks, making them unwilling to attack the tank because they suddenly realize that they could blow up if they attack the tank.
10/20 Bowser's Airship
I take a 50 meter hammer, and pound on the entire room where the Support Monolith is.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Fixed.
An alternate timeline emerges.
However, we must first start from the beginning...
I deploy 2 dozen cardboard tanks around the battlefield. The whole stack gives attackers a 5% chance per cardboard tank to attack a cardboard tank (and destroy it) instead of attacking something that actually matters.
Cardboard Tanks: 1/1 HP x24
Mr Yes: 8/25 (+1 from Nulitor)
Mr No: 8/25 (+1 from Nulitor)
I decide to use this particular round to instead focus on healing up my comrades.
GODDAMN IT
STUPID GENDERFLIP VIRUS
As you travel along the riverside, you find a glass bottle! You decide to keep some of the Stalker Secretion, just in case...
You find a Bottle of Stalker Secretion!
As you travel, the river gets drier and gentler and the landscape degrades into a savannah... Evening seems to be falling.
Okay, sure. You throw the Teleporter into the Foyer!
You scurry off quickly and make a mad dash into the Royal Suite! You observe a sleeping quarters with a closet and nightstand.
Search the cabinets?
Blinky1001 has his counters! Nevertheless, you retreat into the Strategy Room!
You heal yourself by 2 HP!
You counter the move successfully, but Nullitor has his own!
Legolas is so surprised he is impaled on the arrow! Nevertheless, attack countered!
You give Nullitor the Health Potion!
Actually, that's a given.
You deal 4 damage to the Walls, which make up the Battlements! EPIC has retreated into the strategy room!
Should I unleash the Mook Airship now?
Your bragging about this to the Mooks changes their course of thinking! After all, being Mooks, they are expendable...
You deal 4 damage to the Support Monolith, and some of the Shotgun Mooks come out into the foyer from where your attacks are!
You summon 4 Cardboard Tanks instead!
You repair the Metal Atronach by 2 HP!
========[End of Turn Events]========
The Tank deals 4 damage to the Walls! The Cardboard Tanks deal 4 damage to one of the Spear Mooks! Piercer also deals 4 damage to a Spear Mook!
2 of the Spear Mooks kill off the Cardboard Tanks! The other 2 attack the Tank and it self-destructs in a shower of huge metal shrapnel and flames! 3 of the Spear Mooks are caught in the blast! 2 of them are horribly riddled with shrapnel and do not survive the explosion!
One of the Rocket Launcher Mooks deals 5 damage to Pit while the other takes aim! Its accuracy will be perfect the next attack!
The Enderdodge Token regenerates its power!
The Metal Atronach guns down the most injured zombie! The Metal Scorpion viciously pins the last one down, which allows Ross8815 to take aim for a fatal shot! The Zombies have been killed off! The Medic says that that was doctor-assisted homicide in celebration!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 18/20. In Foyer.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 10/20.
Walls HP: 42/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 32/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte. (Unlooted)
Foyer: Houses FBSN, 2 Shotgun Mooks, and Teleporter Exit. (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 38/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 48/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I keep preparing the dissolution of the shield into enchantments
forthen putting them into a sword 12/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))11/17
Creating a high tier sword 9/20.
Then I help engie_ninja and I help TSFHISEPIC.
The mook airship is now at 21 charges or TSFHISEPIC starts charging something else.
I drink the potion and if it is not an action I heal further TSFHISEPIC.
Now that the tank is gone, I set my sights on rushing into the castle using the teleporter. Unfortunately, there are some annoying shotgun mooks nearby. I pull a Shield out of a 1.9 pocket dimension. The Shield has 20/20 HP, has a 25% chance to passively block attacks, and if I deliberately block it has a 100% chance to block attacks (this is tested for after the enderdodge thing). Blocked attacks deal 75% damage to the shield and 25% damage to me.
Yes. Unleash the Airship.
The Dark 2/30
The Dark will be a mech that attacks with dark magic.
I send a tornado of earth at Blinky.
I also help nulitor.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
What's in the Box: 9/20
Okay, this is kinda obvious, but that rocket hurt. A lot.
It's a really good thing I decided to bring this in.
Dark Pit takes out one of those "Elixir of the Gods" thingies and takes a sip from it to recover health. But seriously, how does that thing work? Is it just coffee?
Probably. And yes, I will check his cabinets, clutching my Umbra Scepter just in case of a trap.
I take control of the tornado of earth and send it right back at EPIC; along with three more.
I also begin building an invisible assassin droid with arms that can turn into machine guns or blades, completely under my control.
Droid:1/16
Evil Potions: 9/20
Good Potions: 8/24
My suggestion: Redstone Power Distance
I keep preparing the dissolution of the shield into enchantments for then putting them into a sword 13/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can never come back after that))13/17(+1 from epic)
Creating a high tier sword 10/20.
Then I help engie_ninja and I help TSFHISEPIC.
After that I further heal TSFHISEPIC by using necromancy for creating undead improvements.
11/20 Bowser's Airship
The shotgun mooks come out into the foyer, AND I SAID! Shotgun!
A car comes through the wall and barrels over the mooks.
Reference to popular web series count: 5
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I hold down the block button with my Shield.
I take the teleporter, shoot the shotgun mook with my Widowmaker, and begin setting up a mini-sentry. 1/3
20/25
It's High Noon
Mr Yes: 10/25 (+1 from Nulitor)
Mr No: 10/25 (+1 from Nulitor)
"We're not really in optimal carrying on condition."
With that, I decide now's a good time to heal up, trying to learn from the medic how healing works.
GODDAMN IT
STUPID GENDERFLIP VIRUS
The dark 4/30
I wave my hand up and suddenly out of the ground comes a hurricane. The hurricane slowly gains more mass while getting smaller. The hurricane is now a small ball of water. Pulling it towards myself I take it and keep it floating above my hand. I thrust my hand towards the earth tornados and it slowly floats towards it. The water forms a wall and freezes. The tornados bounce of and the ice yet again condenses and launches itself towards blinky. Reaching blinky,I fling the ball upwards and use magic to open blinkys mouth while the ball comes down and blinky swallows it. There is nothing until I move my hands in opposite directions. The ice explodes and pierces straight through blinky cutting and slicing. This is of course accomplished while I am on the battlements.
I help nulitor
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind