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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hello everyone, important announcement! I will be going away for the weekend to celebrate Christmas with family. However, since I want to beef up the next post and don't want to abandon you guys when a post would be good, I'm giving you guys a third turn for this post only. You may charge, act, and do what you'd normally do, especially to do some extra damage to the Acolyte or bring down the Hunter Helicopter.
Enjoy the third turn, and wishing you a merry Christmas!
Revan finishes the last Ghost Archer off with the broken bow's string wrapping it around the Ghost's neck and using it as a garrote. She continues assaulting the poor thing's back but now adding on to it with her garrote and her usual array of violence. She cuts in deep to the ethereal neck with the bowstring. While she can't strangle it she can make it suffer which is just as useful, a knee rams into the place where the Ghost Archer's spine would be located. While this is happening, she tightens the insanely sharp bowstring and cuts off the Ghost's head. No gore comes off nor blood drips off the ethereal corpse's severed head. A mist rises off in wisps off the severed stump from the neck and the head. She drops the makeshift garrote and delivers a kick toppling over the vaporizing body which quickly turns into mist as well.
"You've failed in killing me and failed in ruling your kingdom. Give it up."
Declaration: Do so or otherwise be terminated meatbag, please I beg of you to choose the latter.
Statement: It would bring me great pleasure to kill you for the most irritating damage you have dealt to me..
Monstrous 25/25 (EXPENDED)
Nyarly hops off the Ballista, and removes his coat, revealing a white button dress shirt, Nyarlathotep's white dress shirt is discarded as well... more torn off. You realize that he... shouldn't really be referred to as a he, more of an it. Underneath is a mechanical body, a rib cage of steel, gears grinding away tirelessly. No organs, just metal and plastic things which are vaguely reminiscent of organs in the sense of oddly lumpy looking things which prove some purpose of sort. They all prime readying themselves for combat, wires run along the "spine" leading into the masked automaton's head. The Mask of Nyarlathotep known as the Tick Tock Man looks at the Hunter Helicopter, the Porcelain of its mask making a blobby reflection of the current target it will be taking out. It turns its head towards the Acolyte
You and your "friends" were rather irritating during this this assault, I am going to quite enjoy ending it.
And it disappears. And suddenly it's on the Hunter Helicopter crouched on the nose, metal spiderlike legs sprout of its back and shatter the glass windshield with a few blows, at first creating sharp with cobwebs fissures to the windshield simply being shredded by the assailant. It reaches out impaling the pilot with one of its forelimbs in a quick jab sending the leg straight through the chair. It reaches and grabs the co-pilot by the neck with it's normal arms, and lifts the Mook Co-Pilot out of the seat and into the air with its metallic skeleton of a hand. It is entirely wordless as it grabs the Mook's face with its free hand and crushes it. The Mook's head ruptures all over Nyarlathotep. The blood creating a slight sizzle on the heated metal of the body of the Tick Tock Man as it boils away. It then discards the body offhandedly tossing it into the Battlefield below. The Tick Tock Man then stands up and catches one the Helicopter's blades, it bends and crumples at its grip. The Helicopter falls out of the sky and Nyarlathotep is gone again. The Helicopter crashes spinning and tumbling into the Forest uprooting the trees or snapping them like twigs and tossing dirt into the air.
And there Nyarly is, picking up his coat and shirt examining them and putting them back on.
Well, letting you guys have a third turn kind of opened up a can of worms. However, since I don't have much else to worry about, I could likely handle this. However, this update will most likely come in pieces.
Only deals counter attack damage to those that attack it or the Cultists and will continue to attack until the Attacker or the King is dead
If it kills an entity it gives the King a Bloodstained effect which causes the King's next action to minicrit
(Nyarly's Previous Action would probably healing the lowest health entity. Also FantasyWalker has had some troubles with MCF)
Revan grabs the Ghost Archer's bow and flips over behind it and holds it in place with the bow around it's body while kneeing it in the back. She then breaks the Bow in half and stabs the Archer with it.
HK-47 activates his self repair module.
Nyarly uses the Ballista on the vunerable Hunter Helicopter.
Charge
Monstrous 24/25 Clockwork 19/25 Armor 10/25
Assist
Blinky
Bloodstained King summoned!
You deal 4 damage to the remaining Large Ghost Archer and cause it to lose its extra attack!
Nyarlthotep deals 12 damage to the Hunter Helicopter! He also repairs the Inferno Tower for 4 HP.
(+1d by Pricey)
SP Orb 9/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 5/25
Minions 2/10
Ask and you shall recieve! You descend the ladder and come upon a room with an interesting puzzle in it... Hmm, this is going to be tricky, since puzzles are mainly visual-based, and I'll be spending the majority of my artwork working on stuff for the recent update.
Revan finishes the last Ghost Archer off with the broken bow's string wrapping it around the Ghost's neck and using it as a garrote. She continues assaulting the poor thing's back but now adding on to it with her garrote and her usual array of violence. She cuts in deep to the ethereal neck with the bowstring. While she can't strangle it she can make it suffer which is just as useful, a knee rams into the place where the Ghost Archer's spine would be located. While this is happening, she tightens the insanely sharp bowstring and cuts off the Ghost's head. No gore comes off nor blood drips off the ethereal corpse's severed head. A mist rises off in wisps off the severed stump from the neck and the head. She drops the makeshift garrote and delivers a kick toppling over the vaporizing body which quickly turns into mist as well.
"You've failed in killing me and failed in ruling your kingdom. Give it up."
Declaration: Do so or otherwise be terminated meatbag, please I beg of you to choose the latter.
Statement: It would bring me great pleasure to kill you for the most irritating damage you have dealt to me..
Monstrous 25/25 (EXPENDED)
Nyarly hops off the Ballista, and removes his coat, revealing a white button dress shirt, Nyarlathotep's white dress shirt is discarded as well... more torn off. You realize that he... shouldn't really be referred to as a he, more of an it. Underneath is a mechanical body, a rib cage of steel, gears grinding away tirelessly. No organs, just metal and plastic things which are vaguely reminiscent of organs in the sense of oddly lumpy looking things which prove some purpose of sort. They all prime readying themselves for combat, wires run along the "spine" leading into the masked automaton's head. The Mask of Nyarlathotep known as the Tick Tock Man looks at the Hunter Helicopter, the Porcelain of its mask making a blobby reflection of the current target it will be taking out. It turns its head towards the Acolyte
You and your "friends" were rather irritating during this this assault, I am going to quite enjoy ending it.
And it disappears. And suddenly it's on the Hunter Helicopter crouched on the nose, metal spiderlike legs sprout of its back and shatter the glass windshield with a few blows, at first creating sharp with cobwebs fissures to the windshield simply being shredded by the assailant. It reaches out impaling the pilot with one of its forelimbs in a quick jab sending the leg straight through the chair. It reaches and grabs the co-pilot by the neck with it's normal arms, and lifts the Mook Co-Pilot out of the seat and into the air with its metallic skeleton of a hand. It is entirely wordless as it grabs the Mook's face with its free hand and crushes it. The Mook's head ruptures all over Nyarlathotep. The blood creating a slight sizzle on the heated metal of the body of the Tick Tock Man as it boils away. It then discards the body offhandedly tossing it into the Battlefield below. The Tick Tock Man then stands up and catches one the Helicopter's blades, it bends and crumples at its grip. The Helicopter falls out of the sky and Nyarlathotep is gone again. The Helicopter crashes spinning and tumbling into the Forest uprooting the trees or snapping them like twigs and tossing dirt into the air.
And there Nyarly is, picking up his coat and shirt examining them and putting them back on.
Charge Clockwork 21/25 Armor 12/25
Assist
Pricey
You deal 4 damage to the Large Ghost Archer, slaying them!
Yet, the Ghost King retains his resolve! Looks like he's got another trick up his sleeve!
Well, that was quite a flashy attack. You finish off the Hunter Helicopter in style, plowing through both ORANGE HEALTH (40%) and RED HEALTH (40%)! You gain a large modifier to the roll for gaining the Spoil of War.
Hmm.. I then explore the cave. That's what I can do.
+1 Blinky.
(+1d by Pricey)
SP Orb 11/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 7/25
Minions 4/10
This section of the cave has been thoroughly explored! I'll see if I can think of a puzzle for you.
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ fires at the Acolyte with his Combat Pistol, but the Acolyte summons a pane of bulletproof glass to deflect it!
The Player Archers and the Red Shirts retreat back into the Fort
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte is COMPLETELY DEFENSELESS for 3 turns! Use this opportunity to deal some damage!
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 uses his Self-Repair Node, healing 4 HP to himself!
The Attack Automaton's weapons are useless, as the Ghost King is invincible!
The Tech Master heals himself for 2 HP.
The Ghost King lets out a scream and summons another batch of six Small Ghost Archers! MISERY LOVES COMPANY!
However, he appears to have lost a lot of his energy in the process, since his Base Damage is halved.
====[sunnyau's sidequest]====
You waltz one layer down into the cave, which opens up with a simple riddle while I can get artwork up for visual aids for your next puzzles:
The riddle reads: "I go up and down but stay in the same place. What am I?"
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20. Presumably quit.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Red Shirt [AA] HP: 9/16, 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 8/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Small Ghost Archers [H] HP: 12/12 (x6). Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
I grab a nearby shield, and use Luckily My Shield Will Protect Me to jump in front of the Hunter Helicoptors next attack and block it, if it's still alive. If it isn't alive, I throw the shield at the Acolyte, since the simplicity will confuse and harm him. I use the new empty charge slot to begin charging Grievous Harm with a Bunny, planning on throwing the Killer Rabbit of Caerbannog at something
The Acolyte is 100% vulnerable from having the Hunter Chopper taken down, so use this opportunity to deal damage. I know what the Spoil of War is, but it will be distributed at the end of the episode!
Also, a move to the Terraria forums or otherwise will likely take place sometime next year, likely at the end of the Episode. I'd make an account on the Terraria forums preemptively.
I'll also be working on artwork for the rest of the year, since the new Episode is coming up. As such, updates will be postponed until the new year begins (and hopefully this will go smoother than the last!). Although that doesn't mean that you guys should stop posting!
I look at the Acolyte then I put him in the box, but the box is full of spikes after the box, I toss him into the door but the entire place is full of beasts that he needs to kill then he went into the room full of noobs that are so stupid that tries to smack the Acolyte then, he went into another room full of spikes and toxic, he goes into another room that is near endless doors and he went into a room with few of the OP bosses.
After the entire sets of rooms, the acolyte fell on the floor after he goes through the door.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 19/25 +1 from Revan/Nyarly
Cant stop making 25 post charges... 23/25 +1 from Revan/Nyarly
Random [AA] Player (or 2) 22/25 +1 from Revan/Nyarly
Revan growls in aggravation. these idiots keep on coming. Sense the fact that these odds might get a little hairy she uses Force Repulse sending the crowd flying backwards from her by the Force throwing them all back in a collected wave.
HK-47 obverses that his damages are getting high.
Statement: Well, I suppose that I must first not die to actually kill these bothersome adversaries.
"HK, I've got an idea and I need you to trust me. Just don't heal, I'll do it for you."
Statement: As you wish.
HK-47 fires a Flurry Shot into the Mob of Ghosts with glee.
Nyarly notes the Acolyte's vunerability, it warps the bulletproof glass protecting the Acolyte before striking it. The glass shatters and instead of falling to the ground the glass flings itself at the Acolyte, each shard as if a dagger, quick and furious onlslaught occurs as the Tick Tock Man watches contently.
I take the Acolyte to the room where he got hit in the face by a small missile flying at the speed of sound meanwhile, I check that the Acolyte is a incredibly powerful being (That's the AA Association says) meanwhile, I become big before I smash him on the floor but my fist hurts so bad while punching him however, I grab his head, smashing him on the side of the area before I smash him on the floor. That stupid Acolyte...
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 21/25 +1 from Revan/Nyarly
Cant stop making 25 post charges... 25/25 +1 from Revan/Nyarly
Outcomes an SP Orb then I put it on my Scepter of Health Switching.
What's next? 1/25
Random [AA] Player (or 2) 24/25 +1 from Revan/Nyarly
Revan pulls out the stopper on the Health Potion and pours it all over the Tech Master and HK-47 healing them both..
Clockwork 25/25
Nyarly teleports into the Fort and heads to the Item Crafting Bench, he sets Nyarly's Cane down along with several gears and gun parts. The Tick Tock Man toils away with his parts and slowly crafts a weapon from the mess its assembled. Eventually, the Cane becomes the Clockwork Sniper Rifle.
The Clockwork Sniper Rifle:
-a standard sniper rifle using clockwork mechanisms and bullets
-it is forged from Nyarly's Cane so the Clockwork Sniper Rifle does have a chance to cause Insanity
Charge
(+ 2 from Pricey and sunnyau) Armor 16/25 Double Action 4/20
Hello everyone! Sorry updates this year have been slow, mostly because I'm waiting for more posts. Although considering this is as many posts as I should get, an update should be coming out tomorrow (the first of the year!). Also, when a part-update comes out, please be sure to wait the extra day to get your posts in.
IMPORTANT! Due to the recent politics of the Summit (ask DTG players on other games for info), I will be conducting some entity/charging changes for balancing reasons. Please remember to adjust accordingly, but any charges in progress will be unaffected.
I also have something planned for April Fools, which hopefully won't be as sadistic as last year's April Fool's joke.
I stop being afk
"Oh, well great. I was just standing there the whole time. Well, at least i had time to think of something to do."
I proceed to walk away from the battlefeild to go on an adventure.
My favorite color is pink
GENERATION 9005: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Battletag: poni64 #1861 PC
feel free to add me.
Action: I fire my Drain Pistol at the Hunter Heli up very-close.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 15/25 +1 from Zyn
Cant stop making 25 post charges... 19/25 +1 from Zyn
Random [AA] Player (or 2) 18/25 +1 from Zyn
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I prefer a puzzle-oriented one.
-IC-
Hmm.. I then explore the cave.
+1 Zyn.
(+1d by Pricey)
SP Orb 9/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 5/25
Minions 2/10
My games.
Hello everyone, important announcement! I will be going away for the weekend to celebrate Christmas with family. However, since I want to beef up the next post and don't want to abandon you guys when a post would be good, I'm giving you guys a third turn for this post only. You may charge, act, and do what you'd normally do, especially to do some extra damage to the Acolyte or bring down the Hunter Helicopter.
Enjoy the third turn, and wishing you a merry Christmas!
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I strike the Hunter Heli with my fist of air.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 16/25
Cant stop making 25 post charges... 20/25
Random [AA] Player (or 2) 19/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Once I've finished looting, I charge mah stuff
LMSWPM: 5/7
Creator: 10/25
Sword Lv. 2: 7/25
Action: I decide to burn down the Hunter Helicopter in a instant (If it's got wreaked, I heal myself).
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 17/25
Cant stop making 25 post charges... 21/25
Random [AA] Player (or 2) 20/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Revan finishes the last Ghost Archer off with the broken bow's string wrapping it around the Ghost's neck and using it as a garrote. She continues assaulting the poor thing's back but now adding on to it with her garrote and her usual array of violence. She cuts in deep to the ethereal neck with the bowstring. While she can't strangle it she can make it suffer which is just as useful, a knee rams into the place where the Ghost Archer's spine would be located. While this is happening, she tightens the insanely sharp bowstring and cuts off the Ghost's head. No gore comes off nor blood drips off the ethereal corpse's severed head. A mist rises off in wisps off the severed stump from the neck and the head. She drops the makeshift garrote and delivers a kick toppling over the vaporizing body which quickly turns into mist as well.
"You've failed in killing me and failed in ruling your kingdom. Give it up."
Declaration: Do so or otherwise be terminated meatbag, please I beg of you to choose the latter.
Statement: It would bring me great pleasure to kill you for the most irritating damage you have dealt to me..
Monstrous 25/25 (EXPENDED)
Nyarly hops off the Ballista, and removes his coat, revealing a white button dress shirt, Nyarlathotep's white dress shirt is discarded as well... more torn off. You realize that he... shouldn't really be referred to as a he, more of an it. Underneath is a mechanical body, a rib cage of steel, gears grinding away tirelessly. No organs, just metal and plastic things which are vaguely reminiscent of organs in the sense of oddly lumpy looking things which prove some purpose of sort. They all prime readying themselves for combat, wires run along the "spine" leading into the masked automaton's head. The Mask of Nyarlathotep known as the Tick Tock Man looks at the Hunter Helicopter, the Porcelain of its mask making a blobby reflection of the current target it will be taking out. It turns its head towards the Acolyte
You and your "friends" were rather irritating during this this assault, I am going to quite enjoy ending it.
And it disappears. And suddenly it's on the Hunter Helicopter crouched on the nose, metal spiderlike legs sprout of its back and shatter the glass windshield with a few blows, at first creating sharp with cobwebs fissures to the windshield simply being shredded by the assailant. It reaches out impaling the pilot with one of its forelimbs in a quick jab sending the leg straight through the chair. It reaches and grabs the co-pilot by the neck with it's normal arms, and lifts the Mook Co-Pilot out of the seat and into the air with its metallic skeleton of a hand. It is entirely wordless as it grabs the Mook's face with its free hand and crushes it. The Mook's head ruptures all over Nyarlathotep. The blood creating a slight sizzle on the heated metal of the body of the Tick Tock Man as it boils away. It then discards the body offhandedly tossing it into the Battlefield below. The Tick Tock Man then stands up and catches one the Helicopter's blades, it bends and crumples at its grip. The Helicopter falls out of the sky and Nyarlathotep is gone again. The Helicopter crashes spinning and tumbling into the Forest uprooting the trees or snapping them like twigs and tossing dirt into the air.
And there Nyarly is, picking up his coat and shirt examining them and putting them back on.
Charge
Clockwork 21/25
Armor 12/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
-IC-
Hmm.. I then explore the cave. That's what I can do.
+1 Blinky.
(+1d by Pricey)
SP Orb 11/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 7/25
Minions 4/10
My games.
Well, letting you guys have a third turn kind of opened up a can of worms. However, since I don't have much else to worry about, I could likely handle this. However, this update will most likely come in pieces.
Bloodstained King summoned!
You deal 4 damage to the remaining Large Ghost Archer and cause it to lose its extra attack!
Nyarlthotep deals 12 damage to the Hunter Helicopter! He also repairs the Inferno Tower for 4 HP.
Thanks for the explanation on how Fanta's doing.
You cannot loot from a boss until I say so. That's called a Spoil of War.
Well, where to? Choose your own adventure- where do you go? You decide.
Also, if you're going to play this game, I need you to either be on or off (not both). I really can't handle inconsistent players.
Your shot hits, dealing 6 damage to the Hunter Helicopter! You restore 3 HP to yourself.
Ask and you shall recieve! You descend the ladder and come upon a room with an interesting puzzle in it... Hmm, this is going to be tricky, since puzzles are mainly visual-based, and I'll be spending the majority of my artwork working on stuff for the recent update.
You deal another 4 damage to the Hunter Helicopter!
You charge your charges.
You deal 2 damage to the Hunter Helicopter and inflict Burning (1 damage over time) for 2 turns!
You deal 4 damage to the Large Ghost Archer, slaying them!
Yet, the Ghost King retains his resolve! Looks like he's got another trick up his sleeve!
Well, that was quite a flashy attack. You finish off the Hunter Helicopter in style, plowing through both ORANGE HEALTH (40%) and RED HEALTH (40%)! You gain a large modifier to the roll for gaining the Spoil of War.
This section of the cave has been thoroughly explored! I'll see if I can think of a puzzle for you.
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ fires at the Acolyte with his Combat Pistol, but the Acolyte summons a pane of bulletproof glass to deflect it!
The Player Archers and the Red Shirts retreat back into the Fort
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte is COMPLETELY DEFENSELESS for 3 turns! Use this opportunity to deal some damage!
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 uses his Self-Repair Node, healing 4 HP to himself!
The Attack Automaton's weapons are useless, as the Ghost King is invincible!
The Tech Master heals himself for 2 HP.
The Ghost King lets out a scream and summons another batch of six Small Ghost Archers!
MISERY LOVES COMPANY!
However, he appears to have lost a lot of his energy in the process, since his Base Damage is halved.
====[sunnyau's sidequest]====
You waltz one layer down into the cave, which opens up with a simple riddle while I can get artwork up for visual aids for your next puzzles:
The riddle reads: "I go up and down but stay in the same place. What am I?"
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 5/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 9/16, 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 8/20. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 26/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 16/16. Base Damage: 5. | Speed Value: 4.
Small Ghost Archers [H] HP: 12/12 (x6). Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
LMSWPM: 7/7
Creator: 13/25
Sword Lv 2: 10/25.
I grab a nearby shield, and use Luckily My Shield Will Protect Me to jump in front of the Hunter Helicoptors next attack and block it, if it's still alive. If it isn't alive, I throw the shield at the Acolyte, since the simplicity will confuse and harm him. I use the new empty charge slot to begin charging Grievous Harm with a Bunny, planning on throwing the Killer Rabbit of Caerbannog at something
GHwaB: 1/10
+1 to Blinky, +1 from Pricey
[The Face appears. Please keep it happy.]
Please click on my dragon. I need help as a parent.
The update is complete!
The Acolyte is 100% vulnerable from having the Hunter Chopper taken down, so use this opportunity to deal damage. I know what the Spoil of War is, but it will be distributed at the end of the episode!
Also, a move to the Terraria forums or otherwise will likely take place sometime next year, likely at the end of the Episode. I'd make an account on the Terraria forums preemptively.
I'll also be working on artwork for the rest of the year, since the new Episode is coming up. As such, updates will be postponed until the new year begins (and hopefully this will go smoother than the last!). Although that doesn't mean that you guys should stop posting!
Wishing everyone a happy new year!
An alternate timeline emerges.
However, we must first start from the beginning...
Action: It's time to strike the Acolyte...
I look at the Acolyte then I put him in the box, but the box is full of spikes after the box, I toss him into the door but the entire place is full of beasts that he needs to kill then he went into the room full of noobs that are so stupid that tries to smack the Acolyte then, he went into another room full of spikes and toxic, he goes into another room that is near endless doors and he went into a room with few of the OP bosses.
After the entire sets of rooms, the acolyte fell on the floor after he goes through the door.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 19/25 +1 from Revan/Nyarly
Cant stop making 25 post charges... 23/25 +1 from Revan/Nyarly
Random [AA] Player (or 2) 22/25 +1 from Revan/Nyarly
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I'm back! I announce my arrival with a meteor aimed at the Acolyte.
Dalek:14/20
Batman:7/25
+1 pricey
My suggestion: Redstone Power Distance
Revan growls in aggravation. these idiots keep on coming. Sense the fact that these odds might get a little hairy she uses Force Repulse sending the crowd flying backwards from her by the Force throwing them all back in a collected wave.
HK-47 obverses that his damages are getting high.
Statement: Well, I suppose that I must first not die to actually kill these bothersome adversaries.
"HK, I've got an idea and I need you to trust me. Just don't heal, I'll do it for you."
Statement: As you wish.
HK-47 fires a Flurry Shot into the Mob of Ghosts with glee.
Nyarly notes the Acolyte's vunerability, it warps the bulletproof glass protecting the Acolyte before striking it. The glass shatters and instead of falling to the ground the glass flings itself at the Acolyte, each shard as if a dagger, quick and furious onlslaught occurs as the Tick Tock Man watches contently.
The Nyarlathotep Cultists start a new charge.
Give War a Chance 1/24 (Buff)
Charge
Clockwork 23/25
Armor 13/25
Double Action 1/20
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: Let's try that again. Round 2 Acolyte.
I take the Acolyte to the room where he got hit in the face by a small missile flying at the speed of sound meanwhile, I check that the Acolyte is a incredibly powerful being (That's the AA Association says) meanwhile, I become big before I smash him on the floor but my fist hurts so bad while punching him however, I grab his head, smashing him on the side of the area before I smash him on the floor. That stupid Acolyte...
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 21/25 +1 from Revan/Nyarly
Cant stop making 25 post charges... 25/25 +1 from Revan/Nyarly
Outcomes an SP Orb then I put it on my Scepter of Health Switching.
What's next? 1/25
Random [AA] Player (or 2) 24/25 +1 from Revan/Nyarly
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I guess the word thermometer.
#heywillitbringdeathtotheacolyte
Doing 100 damage in three turns although is not a trivial task, it is possible. I guess the 1 hp per attack still holds, is it?
+1 Revan.
(+1d by None)
SP Orb 12/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 8/25
Minions 5/10
My games.
Revan pulls out the stopper on the Health Potion and pours it all over the Tech Master and HK-47 healing them both..
Clockwork 25/25
Nyarly teleports into the Fort and heads to the Item Crafting Bench, he sets Nyarly's Cane down along with several gears and gun parts. The Tick Tock Man toils away with his parts and slowly crafts a weapon from the mess its assembled. Eventually, the Cane becomes the Clockwork Sniper Rifle.
The Clockwork Sniper Rifle:
-a standard sniper rifle using clockwork mechanisms and bullets
-it is forged from Nyarly's Cane so the Clockwork Sniper Rifle does have a chance to cause Insanity
Charge
(+ 2 from Pricey and sunnyau)
Armor 16/25
Double Action 4/20
Chest 1/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hello everyone! Sorry updates this year have been slow, mostly because I'm waiting for more posts. Although considering this is as many posts as I should get, an update should be coming out tomorrow (the first of the year!). Also, when a part-update comes out, please be sure to wait the extra day to get your posts in.
IMPORTANT! Due to the recent politics of the Summit (ask DTG players on other games for info), I will be conducting some entity/charging changes for balancing reasons. Please remember to adjust accordingly, but any charges in progress will be unaffected.
I also have something planned for April Fools, which hopefully won't be as sadistic as last year's April Fool's joke.
An update should come out tomorrow!
An alternate timeline emerges.
However, we must first start from the beginning...