Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hello everyone! In all honesty, I'm kind of tired out from updating this forum game. Don't get me wrong, I know it's fun for you guys, and my plan is to make this something that defines me, but since this is still(!) the first Act, it's taking a while to get the ball rolling. I know I really should update, but I don't want to force myself to do something I that seems like a chore to me. Because of this, I will not be posting today, however, when I get back into the groove (which I'll be trying to do this week), you guys will be getting an update, which will (hopefully!) not be as long as the last. In the mean time, feel free to post your second post or re-post if you posted while the update was in progress (e.g. Zyngard).
Because I'm tired out, there will not be an update today, but there should be one early next week.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
I inspects the tower. #whysomanythings
-Expending Frost Bolt-
I then somehow get a staff. It shoots ice bolts. Maybe refining it will give it better stats?
Acquired Item: A Indifferentable Staff (Ice, +2 Base Damage, Crafting Ingredient, When crafted with another Ingredient, enhance itself with a free +7 charge)
Action: I jump and kick a Gunner Drone with magic.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 22/25
Cant stop making 25 post charges... 2/25
RATIONZ 4 EVERY0N 25/25
I generate the pile of magical dinners near the 3 living redshirts while I summon a pile of dead mooks near a shoggoth. I summon repair kits on the Inferno Tower and I send a drone holding a package full of healing potions for sunnyau.
All of those can heal loads of HP or all of it in 1 go.
Random [AA] Player (or 2) 1/25
Super Charge Storage: N/A = 0 Charge Points
You deal 4 damage to one of the Gunner Drones, dropping it down to ORANGE HEALTH (40%)!
Revan grabs the 2 HP Medium Ghost holding the ethereal being with her hands, it struggles, trying to break free of Revan's grip but is easily contained with some applied pressure. Revan starts to drain the Ghost as if she was a conduit, pouring its energy into a flow redirected into another target. The Medium Archer Ghost's form begins to fade and it starts to drip, falling apart, becoming less and less of itself. Its then simply stops being. She has the energy leap into another Medium Ghost. It's not any sort of healing energy. Its like the ghost equivalent of sticking your finger into an electrical socket. The Archer lets out a shriek of agony.
HK-47 focuses fire on the damaged Medium Ghost.
Nyarly fires the Ballista into the Shielder Drone.
Assist
Pricey
HK-47 will do as you say.
You deal 4 damage to the Medium Ghost, killing it! However, it does morph into a Large Ghost!
Nyarlthotep deals 12 damage to the Shielder Drone!
I summon an Elemental of Wind from my staff which will summon a storm; hopefully crippling the helicopters targeting capabilities.
Weeping Angel:15/15 (Locks onto a random target on the enemy side. When targeted, the enemy unit has to make constant saves in order to keep looking at it (save 11; save 13; save 15 etc). When a save is failed, the unit takes 3 damage. Un-targetable except by the unit it is attacking when the angel attacks.)
Dalek:5/20
I help pricey.
Your summoned storm renders the Drones' and Hunter Helicopter's Crew Shaken! They will have an increased chance to miss!
I then somehow get a staff. It shoots ice bolts. Maybe refining it will give it better stats?
Acquired Item: A Indifferentable Staff (Ice, +2 Base Damage, Crafting Ingredient, When crafted with another Ingredient, enhance itself with a free +7 charge)
(+1d by Pricey)
Space Mode 15/15 HOLD
Energy Bolt 2/6
Health 4/10
Frost Bolt 16/15 Expending
The mining structure is dilapitated and made of aged wood, made brittle by the intense cold.
Your Ice Staff is getting created, but it will not be upgradeable to your degree because of your ridiculous charge boosting.
========[End-of-Turn Events]========
The Inferno Tower deals 2 damage to the Shielder Drone!
The Rabbit of Caerbannog violently disembowels one of the Spear Mooks for 10 damage!
The Mook Gunner Drones fire two shells at the Anti-Mook Turret for 8 damage!
The Mook Shielder Drone blasts the Rabbit of Caerbannog with an explosive shell, but the blast misses due to Crew Shaken!
The Mook Hunter Helicopter launches a flurry of shots at the Red Shirts, dealing 20 damage in total! This is reduced to 8 due to the shakiness of the crew! This does, however, kill one of the Red Shirts!
Ninjatwist_ blasts two bursts at the Powered SMG Mook, hitting it with both and dealing 18 damage! The Powered SMG Mook is shredded by the force of gunfire!
The Player Archers loose two arrows towards the injured Hammer Mook and the Spear Mook, killing both!
The Anti-Mook Turret launches its shots at the Shielder Drone, dealing 6 damage!
The Baby Zombies deal 8 damage to the Hammer Mook!
The Hammer Mook smashes the Shoggoth, dealing an additional 2 damage!
The Assault Rifle Mook fails its Fear test and cowers, unable to attack!
The Shoggoth lashes towards the Assault Rifle Mook, dealing 6 damage!
The Nyarlthotep Cultists regenerate 3 health to 1 member.
The Acolyte grabs a Sniper Rifle from one of his fallen Mooks and overcharges it with dark energy. He fires a shot with it into the Shoggoth, dealing 7 damage and ending the beast!
The crew of the Drones and Hunter Helicopter regain their footing!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 double-taps the Medium Ghost, dealing 6 damage!
The Battle AIs deal 4 damage to each Medium Ghost!
The Medium Ghosts fire into the Battle AIs, dealing 4 damage to both! This destroys one!
The Tech Master reloads his Airburst Armgun!
The Ghost King cuts down the final Battle AI with a 4-damage slash!
Revan's second Rage mark procs! She gains a 75% damage increase!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 13/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 99 (Total).
NPCs: 28.
Blinky1001: 10.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 0/20 (x2).
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Medium Ghost Archer [H] HP: 0/16, 6/16, 12/16. Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Tool Chest (Container for Sturdy Shovel)
Wooden Support Structure (???)
auyeungyat/sunnyau [AA] HP: 2/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Now that OldSithRevan has helped me out, I use Throwing Your Sword Always Works again, throwing it at the Shield Drone again
TYSAW: 7/7
Sword Lv. 2: 4/25
The Creator: 5/25 (Entity, from EBF4)
Expletive: Damnit Master, how am I supposed to work under these conditions!
Frustrated Statment: Etheral Meatbags shouldn't continually revive themselves so easily, it makes killing them less enjoyable.
Revan just nods to the Large Archer Ghost before charging in with a soft snarl, she grabs the Large Ghost with one hand and knocks it off balance before throwing it into a wall. A soft thunk is made as the Ghost crashes into the wall, but Revan is already atop the poor creature and slams its face into the wall. The enraged Jedi then takes a step back and lifts it up with Force turning it to face Revan. Revan decides to introduce it to the other wall and with simple gesture throws it into the oppostie wall with a loud clatter.
HK-47 fires a Power Shot into the Large Ghost Archer.
Nyarly flicks a small kintect energy enhancer causing the Shielder Drone to take 50% more damage this turn.
Action: I jump near a weaker Gunner Drone and fire my Life Force Drain Pistol very close.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 2/25
Cant stop making 25 post charges... 6/25
Random [AA] Player (or 2) 5/25
You have missed something... RATIONZ 4 EVERY0N 25/25
I generate the pile of magical dinners near the 2 living redshirts (due to 1 being deceased) while I summon repair kits on the Inferno Tower and my Anti-Mook Turret and I send a drone holding a package full of healing potions for sunnyau.
Revan watching bricks fall out of the wall as the Large Ghost lay dazed in the middle of it. She pushes her fist into its spectral body and pulls the Ghost with the Force into a single point, crushing the thing into a small ball.
Nyarly then takes aim and fires the Ballista again, clearly wanting to hurt the Shielder Drone badily with this one.
Hello gamegoers! Sadly, I will not be posting today due to lack of time and procrastination. However, you guys should be expecting an update pretty soon, since you guys have been posting a lot more.
There will not be a post today, but a post will most likely come tomorrow.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
If the tower leads to something else, I then use my Ice Staff to strengthen the tower by ice before going up, or if it don't I restore health to myself.
+1 Revan.
(The charge upgrade is just a typo, it should be 1 only.)
(+1d by Pricey)
SP Orb 2/25
Energy Bolt 4/6
Health 6/10
Space Mode 15/15 HOLD(Still don't have time to write it out....)[/b]
Now that OldSithRevan has helped me out, I use Throwing Your Sword Always Works again, throwing it at the Shield Drone again
TYSAW: 7/7
Sword Lv. 2: 4/25
The Creator: 5/25 (Entity, from EBF4)
LMSWPM: 2/7
I throw charges at OSR
Got another charge
Your attack deals a reduced 12 damage due to the Curse of RepetitivenessTM! However, this does succeed in reducing the Shielder Drone to ORANGE HEALTH (40%)!
Expletive: Damnit Master, how am I supposed to work under these conditions!
Frustrated Statment: Etheral Meatbags shouldn't continually revive themselves so easily, it makes killing them less enjoyable.
Revan just nods to the Large Archer Ghost before charging in with a soft snarl, she grabs the Large Ghost with one hand and knocks it off balance before throwing it into a wall. A soft thunk is made as the Ghost crashes into the wall, but Revan is already atop the poor creature and slams its face into the wall. The enraged Jedi then takes a step back and lifts it up with Force turning it to face Revan. Revan decides to introduce it to the other wall and with simple gesture throws it into the oppostie wall with a loud clatter.
HK-47 fires a Power Shot into the Large Ghost Archer.
Nyarly flicks a small kintect energy enhancer causing the Shielder Drone to take 50% more damage this turn.
Charge
Monstrous 16/25 Clockwork 10/25 Armor 2/25
Assist
Zygnard
You deal 7 Infernal damage to the healthier Large Ghost Archer!
The Shielder Drone will take 50% more damage from Nyarlthotep's next attack!
*sniff* *none of my units are summoned ever* *sniff* /kappa
I just slice the Hammer Mook up.
Dalek:6/20
Sorry, I probably missed something. Your Weeping Angel will be summoned this turn during the EOTE, and be able to act on its first turn as compensation.
You deal 4 damage to the Hammer Mook, slaying them! This is the 100th Mook Kill, so your kill counts twice.
Action: I jump near a weaker Gunner Drone and fire my Life Force Drain Pistol very close.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 2/25
Cant stop making 25 post charges... 6/25
Random [AA] Player (or 2) 5/25
You have missed something... RATIONZ 4 EVERY0N 25/25
I generate the pile of magical dinners near the 2 living redshirts (due to 1 being deceased) while I summon repair kits on the Inferno Tower and my Anti-Mook Turret and I send a drone holding a package full of healing potions for sunnyau.
Super Charge Storage: N/A = 0 Charge Points
You deal 6 damage to the second Gunner Drone with a single shot!
Sorry for missing that.
While you cannot assist Sunnyau, since he's in a sidequest, but you restore the Red Shirts, and the Anti-Mook Turret to full health! You get the Inferno Tower up to 48 health.
Revan watching bricks fall out of the wall as the Large Ghost lay dazed in the middle of it. She pushes her fist into its spectral body and pulls the Ghost with the Force into a single point, crushing the thing into a small ball.
Nyarly then takes aim and fires the Ballista again, clearly wanting to hurt the Shielder Drone badily with this one.
Charge
Monstrous 17/25 Clockwork 11/25 Armor 3/25
Assist
Pricey
You deal an additional 7 damage to the Large Ghost Archer!
Nyarly fires the Ballista to deal a boosted 18 damage to the Shielder Drone!
If the tower leads to something else, I then use my Ice Staff to strengthen the tower by ice before going up, or if it don't I restore health to myself.
+1 Revan.
(The charge upgrade is just a typo, it should be 1 only.)
(+1d by Pricey)
SP Orb 2/25
Energy Bolt 4/6
Health 6/10
Space Mode 15/15 HOLD(Still don't have time to write it out....)
The tower is merely a symbol of the stark power the players have in this hostile environment (or lack thereof).
You heal yourself for 2 HP.
Also, my above rule for using Stored Charges still applies.
========[End-of-Turn Events]========
The Inferno Tower deals 4 damage to the Shielder Drone!
The Rabbit of Caerbannog slaughters the last Assault Rifle Mook!
The Mook Gunner Drones fire two shells at the Inferno Tower! This deals 4 damage, as one misses due to damage.
The Mook Shielder Drone activates Solidify! It will take only 75% of all damage against it until the next turn ends.
The Mook Hunter Helicopter blasts a 3-round burst at the Baby Zombies, which deals 4 damage to the group!
Ninjatwist_ runs back to the Player Fort to grab something useful against vehicles.
The Player Archers charge their shots.
The Red Shirts scavenge Rocket Launchers from their fallen enemy brethren!
The Anti-Mook Turret launches its shots at the Gunner Drone, dealing 6 damage!
The Baby Zombies cannot find any targets.
The Weeping Angel cannot find any targets.
The Acolyte charges his Dark Magic Meter back to full.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires a Power Shot into the Large Ghost Archer, dealing 12 damage! This dispels the Large Ghost Archer, thankfully not creating a Monstrous Ghost Archer.
The Medium Ghosts shoot the Technology Master, dealing 8 damage in total to him!
The Tech Master slashes at the healthy Large Ghost Archer for 4 damage
The Ghost King attacks the Technology Master for 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 13/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 6/16, 8/16. Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 0/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Tool Chest (Container for Sturdy Shovel)
Wooden Support Structure (???)
auyeungyat/sunnyau [AA] HP: 4/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
According to all known laws of aviation, there is no way a drone should be able to fly. Its blades are too small to get its fat little body off the ground.
The drone crashes in a puff of logic.
Revan uses her healing ring on the Tech Master.
HK-47 focuses fire on the Large Archer Ghost if the thing splits, but if not just lowers the Health of the Higher HP Ghost Archer.
Action: I kick a Hammer Mook in the face.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component C 25/25 +1 from Blinky and Revan/Nyarly
3 Down, 23 to go.
GLWTC! Component D 1/25
Cant stop making 25 post charges... 5/25 +1 from Blinky and Revan/Nyarly
Random [AA] Player (or 2) 4/25 +1 from Blinky and Revan/Nyarly
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hello everyone! In all honesty, I'm kind of tired out from updating this forum game. Don't get me wrong, I know it's fun for you guys, and my plan is to make this something that defines me, but since this is still(!) the first Act, it's taking a while to get the ball rolling. I know I really should update, but I don't want to force myself to do something I that seems like a chore to me. Because of this, I will not be posting today, however, when I get back into the groove (which I'll be trying to do this week), you guys will be getting an update, which will (hopefully!) not be as long as the last. In the mean time, feel free to post your second post or re-post if you posted while the update was in progress (e.g. Zyngard).
Because I'm tired out, there will not be an update today, but there should be one early next week.
An alternate timeline emerges.
However, we must first start from the beginning...
Imma just charge /nullpost
again i repos t that i protect the hunt heli
My avatar is the Lunatic Cultist from Terraria.
-IC-
I inspects the tower. #whysomanythings
-Expending Frost Bolt-
I then somehow get a staff. It shoots ice bolts. Maybe refining it will give it better stats?
Acquired Item: A Indifferentable Staff (Ice, +2 Base Damage, Crafting Ingredient, When crafted with another Ingredient, enhance itself with a free +7 charge)
(+1d by Pricey)
Space Mode 15/15 HOLD
Energy Bolt 2/6
Health 4/10
Frost Bolt 16/15 Expending
My games.
How so? You're going to need more detail in your posts to get far. Like, do you heal it or give it some damage resistance, or what?
He has failed in his action due to lack of detail! However, because of this, you spend no ammo for the Ring.
You deal 4 damage to one of the Gunner Drones, dropping it down to ORANGE HEALTH (40%)!
HK-47 will do as you say.
You deal 4 damage to the Medium Ghost, killing it! However, it does morph into a Large Ghost!
Nyarlthotep deals 12 damage to the Shielder Drone!
Your summoned storm renders the Drones' and Hunter Helicopter's Crew Shaken! They will have an increased chance to miss!
You deal 4 damage to the weaker Hammer Mook!
The mining structure is dilapitated and made of aged wood, made brittle by the intense cold.
Your Ice Staff is getting created, but it will not be upgradeable to your degree because of your ridiculous charge boosting.
========[End-of-Turn Events]========
The Inferno Tower deals 2 damage to the Shielder Drone!
The Rabbit of Caerbannog violently disembowels one of the Spear Mooks for 10 damage!
The Mook Gunner Drones fire two shells at the Anti-Mook Turret for 8 damage!
The Mook Shielder Drone blasts the Rabbit of Caerbannog with an explosive shell, but the blast misses due to Crew Shaken!
The Mook Hunter Helicopter launches a flurry of shots at the Red Shirts, dealing 20 damage in total! This is reduced to 8 due to the shakiness of the crew! This does, however, kill one of the Red Shirts!
Ninjatwist_ blasts two bursts at the Powered SMG Mook, hitting it with both and dealing 18 damage! The Powered SMG Mook is shredded by the force of gunfire!
The Player Archers loose two arrows towards the injured Hammer Mook and the Spear Mook, killing both!
The Anti-Mook Turret launches its shots at the Shielder Drone, dealing 6 damage!
The Baby Zombies deal 8 damage to the Hammer Mook!
The Hammer Mook smashes the Shoggoth, dealing an additional 2 damage!
The Assault Rifle Mook fails its Fear test and cowers, unable to attack!
The Shoggoth lashes towards the Assault Rifle Mook, dealing 6 damage!
The Nyarlthotep Cultists regenerate 3 health to 1 member.
The Acolyte grabs a Sniper Rifle from one of his fallen Mooks and overcharges it with dark energy. He fires a shot with it into the Shoggoth, dealing 7 damage and ending the beast!
The crew of the Drones and Hunter Helicopter regain their footing!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 double-taps the Medium Ghost, dealing 6 damage!
The Battle AIs deal 4 damage to each Medium Ghost!
The Medium Ghosts fire into the Battle AIs, dealing 4 damage to both! This destroys one!
The Tech Master reloads his Airburst Armgun!
The Ghost King cuts down the final Battle AI with a 4-damage slash!
Revan's second Rage mark procs! She gains a 75% damage increase!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 99 (Total).
NPCs: 28.
Blinky1001: 10.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-BOSS-ALL]: Crew Shaken (40% miss chance, 0/1)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 7/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 0/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 60/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 0/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 6/10 (x2), 10/10. (x2).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Mook Shielder Drone [PA-boss] HP: 60/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 0/20 (x2).
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Medium Ghost Archer [H] HP: 0/16, 6/16, 12/16. Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Now that OldSithRevan has helped me out, I use Throwing Your Sword Always Works again, throwing it at the Shield Drone again
TYSAW: 7/7
Sword Lv. 2: 4/25
The Creator: 5/25 (Entity, from EBF4)
LMSWPM: 2/7
I throw charges at OSR
Got another charge
i protect the heli by givingf it more damage resistance
My avatar is the Lunatic Cultist from Terraria.
Expletive: Damnit Master, how am I supposed to work under these conditions!
Frustrated Statment: Etheral Meatbags shouldn't continually revive themselves so easily, it makes killing them less enjoyable.
Revan just nods to the Large Archer Ghost before charging in with a soft snarl, she grabs the Large Ghost with one hand and knocks it off balance before throwing it into a wall. A soft thunk is made as the Ghost crashes into the wall, but Revan is already atop the poor creature and slams its face into the wall. The enraged Jedi then takes a step back and lifts it up with Force turning it to face Revan. Revan decides to introduce it to the other wall and with simple gesture throws it into the oppostie wall with a loud clatter.
HK-47 fires a Power Shot into the Large Ghost Archer.
Nyarly flicks a small kintect energy enhancer causing the Shielder Drone to take 50% more damage this turn.
Charge
Monstrous 16/25
Clockwork 10/25
Armor 2/25
Assist
Zygnard
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
*sniff* *none of my units are summoned ever* *sniff* /kappa
I just slice the Hammer Mook up.
Dalek:6/20
My suggestion: Redstone Power Distance
Action: I jump near a weaker Gunner Drone and fire my Life Force Drain Pistol very close.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 2/25
Cant stop making 25 post charges... 6/25
Random [AA] Player (or 2) 5/25
You have missed something... RATIONZ 4 EVERY0N 25/25
I generate the pile of magical dinners near the 2 living redshirts (due to 1 being deceased) while I summon repair kits on the Inferno Tower and my Anti-Mook Turret and I send a drone holding a package full of healing potions for sunnyau.
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
-IC-
I further scan the Tower if it leads to where.
+1 Zyn.
(The charge upgrade is just a typo, it should be 1 only.)
(+1d by Pricey)
SP Orb 1/25
Energy Bolt 3/6
Health 5/10
Space Mode 15/15 HOLD(Still don't have time to write it out....)
My games.
I eliminate the last Mook (or the Mook on the lowest health) THROUGH THE POWER OF
GRAYSKULLa hammer+1 pricey
Dalek:9/20
Batman:2/25
I help pricey.
My suggestion: Redstone Power Distance
Revan watching bricks fall out of the wall as the Large Ghost lay dazed in the middle of it. She pushes her fist into its spectral body and pulls the Ghost with the Force into a single point, crushing the thing into a small ball.
Nyarly then takes aim and fires the Ballista again, clearly wanting to hurt the Shielder Drone badily with this one.
Charge
Monstrous 17/25
Clockwork 11/25
Armor 3/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I toss a big rock at the weakest Gunner Drone.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 5/25 +1 from Blinky and Revan/Nyarly
Cant stop making 25 post charges... 9/25 +1 from Blinky and Revan/Nyarly
Random [AA] Player (or 2) 8/25 +1 from Blinky and Revan/Nyarly
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hello gamegoers! Sadly, I will not be posting today due to lack of time and procrastination. However, you guys should be expecting an update pretty soon, since you guys have been posting a lot more.
There will not be a post today, but a post will most likely come tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
-IC-
If the tower leads to something else, I then use my Ice Staff to strengthen the tower by ice before going up, or if it don't I restore health to myself.
+1 Revan.
(The charge upgrade is just a typo, it should be 1 only.)
(+1d by Pricey)
SP Orb 2/25
Energy Bolt 4/6
Health 6/10
Space Mode 15/15 HOLD(Still don't have time to write it out....)[/b]
My games.
Your attack deals a reduced 12 damage due to the Curse of RepetitivenessTM! However, this does succeed in reducing the Shielder Drone to ORANGE HEALTH (40%)!
Well, it would be useless on the Helicopter, but you do so anyway. The Hunter Helicopter gains a 25% damage resistance to any attacks made against it!
You deal 7 Infernal damage to the healthier Large Ghost Archer!
The Shielder Drone will take 50% more damage from Nyarlthotep's next attack!
HK-47 will do as you say.
Sorry, I probably missed something. Your Weeping Angel will be summoned this turn during the EOTE, and be able to act on its first turn as compensation.
You deal 4 damage to the Hammer Mook, slaying them! This is the 100th Mook Kill, so your kill counts twice.
You deal 6 damage to the second Gunner Drone with a single shot!
Sorry for missing that.
While you cannot assist Sunnyau, since he's in a sidequest, but you restore the Red Shirts, and the Anti-Mook Turret to full health! You get the Inferno Tower up to 48 health.
As for your held charge, you can't hold it just there. It has to take up another active charge slot, so you'll have to discard one of your charges.
It's not a tower, it's a support structure. There's nothing on it except that it's decorative as of now.
You deal 4 damage to the remaining Assault Rifle Mook, knocking them down to lethal damage!
You deal an additional 7 damage to the Large Ghost Archer!
Nyarly fires the Ballista to deal a boosted 18 damage to the Shielder Drone!
You deal an additional 4 damage to the Gunner Drone! It's not quite at red health just yet.
The tower is merely a symbol of the stark power the players have in this hostile environment (or lack thereof).
You heal yourself for 2 HP.
Also, my above rule for using Stored Charges still applies.
========[End-of-Turn Events]========
The Inferno Tower deals 4 damage to the Shielder Drone!
The Rabbit of Caerbannog slaughters the last Assault Rifle Mook!
The Mook Gunner Drones fire two shells at the Inferno Tower! This deals 4 damage, as one misses due to damage.
The Mook Shielder Drone activates Solidify! It will take only 75% of all damage against it until the next turn ends.
The Mook Hunter Helicopter blasts a 3-round burst at the Baby Zombies, which deals 4 damage to the group!
Ninjatwist_ runs back to the Player Fort to grab something useful against vehicles.
The Player Archers charge their shots.
The Red Shirts scavenge Rocket Launchers from their fallen enemy brethren!
The Anti-Mook Turret launches its shots at the Gunner Drone, dealing 6 damage!
The Baby Zombies cannot find any targets.
The Weeping Angel cannot find any targets.
The Acolyte charges his Dark Magic Meter back to full.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires a Power Shot into the Large Ghost Archer, dealing 12 damage! This dispels the Large Ghost Archer, thankfully not creating a Monstrous Ghost Archer.
The Medium Ghosts shoot the Technology Master, dealing 8 damage in total to him!
The Tech Master slashes at the healthy Large Ghost Archer for 4 damage
The Ghost King attacks the Technology Master for 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 6/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 16/16, 16/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 44/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Mook Gunner Drone [PA-boss] HP: 10/40, 10/40.
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II. Resistance (25% damage mitigation, 1/1)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 6/16, 8/16. Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 0/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I flip a coin
Coin Flip: 1/1 If heads, continue going for the helis, if tails, Alchemite diamond sword || grenade for a charge out of 25
Creator: 7/25
LMSWPM: 2/7
Sword Lv 2: 4/25
OOc: can I create something to store charges?
Also OOC: I like how literally no one voted "no" for the bonus bosses
Nyarlathotep decides to quote the Bee Movie.
According to all known laws of aviation, there is no way a drone should be able to fly. Its blades are too small to get its fat little body off the ground.
The drone crashes in a puff of logic.
Revan uses her healing ring on the Tech Master.
HK-47 focuses fire on the Large Archer Ghost if the thing splits, but if not just lowers the Health of the Higher HP Ghost Archer.
Charge
(+ by sunnyau)
Monstrous 19/25
Clockwork 13/25
Armor 5/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.