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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I look at the Acolyte then I put him in the box, but the box is full of spikes after the box, I toss him into the door but the entire place is full of beasts that he needs to kill then he went into the room full of noobs that are so stupid that tries to smack the Acolyte then, he went into another room full of spikes and toxic, he goes into another room that is near endless doors and he went into a room with few of the OP bosses.
After the entire sets of rooms, the acolyte fell on the floor after he goes through the door.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 19/25 +1 from Revan/Nyarly
Cant stop making 25 post charges... 23/25 +1 from Revan/Nyarly
Random [AA] Player (or 2) 22/25 +1 from Revan/Nyarly
Super Charge Storage: N/A = 0 Charge Points
The Acolyte simply levitates out of the first box, preventing the entire chain of attacks from succeeding!
Revan growls in aggravation. these idiots keep on coming. Sense the fact that these odds might get a little hairy she uses Force Repulse sending the crowd flying backwards from her by the Force throwing them all back in a collected wave.
HK-47 obverses that his damages are getting high.
Statement: Well, I suppose that I must first not die to actually kill these bothersome adversaries.
"HK, I've got an idea and I need you to trust me. Just don't heal, I'll do it for you."
Statement: As you wish.
HK-47 fires a Flurry Shot into the Mob of Ghosts with glee.
Nyarly notes the Acolyte's vunerability, it warps the bulletproof glass protecting the Acolyte before striking it. The glass shatters and instead of falling to the ground the glass flings itself at the Acolyte, each shard as if a dagger, quick and furious onlslaught occurs as the Tick Tock Man watches contently.
The Nyarlathotep Cultists start a new charge.
Give War a Chance 1/24 (Buff)
Charge Clockwork 23/25 Armor 13/25
Double Action 1/20
Assist
Pricey
Don't worry, this wave's the last.
You perform Force Repulse, dealing 2 damage to the Small Ghosts and Stumbling them for the turn!
HK-47 will do as you say.
The Acolyte has already de-materialized the bulletproof glass due to him blocking other attacks!
I take the Acolyte to the room where he got hit in the face by a small missile flying at the speed of sound meanwhile, I check that the Acolyte is a incredibly powerful being (That's the AA Association says) meanwhile, I become big before I smash him on the floor but my fist hurts so bad while punching him however, I grab his head, smashing him on the side of the area before I smash him on the floor. That stupid Acolyte...
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 21/25 +1 from Revan/Nyarly
Cant stop making 25 post charges... 25/25 +1 from Revan/Nyarly
Outcomes an SP Orb then I put it on my Scepter of Health Switching.
What's next? 1/25
Random [AA] Player (or 2) 24/25 +1 from Revan/Nyarly
Super Charge Storage: N/A = 0 Charge Points
The Acolyte never got hit anywhere by a small missile, at least not in the past.
Revan pulls out the stopper on the Health Potion and pours it all over the Tech Master and HK-47 healing them both..
Clockwork 25/25
Nyarly teleports into the Fort and heads to the Item Crafting Bench, he sets Nyarly's Cane down along with several gears and gun parts. The Tick Tock Man toils away with his parts and slowly crafts a weapon from the mess its assembled. Eventually, the Cane becomes the Clockwork Sniper Rifle.
The Clockwork Sniper Rifle:
-a standard sniper rifle using clockwork mechanisms and bullets
-it is forged from Nyarly's Cane so the Clockwork Sniper Rifle does have a chance to cause Insanity
Charge
(+ 2 from Pricey and sunnyau) Armor 16/25 Double Action 4/20
Chest 1/25
Assist
sunnyau
Well, since you've divided the healing amongst both entities, I will divide the healing equally. 10 HP restored to the Tech Master and HK-47!
Clockwork Sniper Rifle crafted! It also has a chance to cause enemies to lose the chance to attack should the Sniper Rifle score a kill.
I see. Is anybody up for patch notes? I didn't have time to participate in the Summit.
I can't do anything. I don't know if I am correct or not.
+1 Revan.
(+1d by None)
SP Orb 13/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 9/25
Minions 6/10
You could guess again... Anyways, feel free to read the summary of the Summit at http://termbin.com/w28i. Warning: it's quite long.
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ tosses a fusillade of anvils at the Acolyte, hoping to trap and crush him. While the Acolyte is surrounded by anvils, he performs a super jump out of the Anvil cage, since Anvils are susceptible to gravity!
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte fires a bolt of darkness at Ninjatwist_, dealing 7 damage! Ninjatwist_'s Plot Armor increases!
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Flurry Shot, dealing 6 damage to one of the Small Ghost and 3 damage to two others!
The Attack Automaton attacks one of the injured Ghost Archers, dealing 5 damage to it!
The Tech Master loads his Airburst Armgun!
The Small Ghosts score 6 damage on the Attack Automaton, but they miss all but one of their shots on the Technology Master, dealing 2 damage to him!
The Ghost King deals 2 damage to the Technology Master!
====[sunnyau's sidequest]====
You waltz one layer down into the cave, which opens up with a simple riddle while I can get artwork up for visual aids for your next puzzles:
The riddle reads: "I go up and down but stay in the same place. What am I?"
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20. Presumably quit.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 2 turns left until the Acolyte flees!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Next Charge: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Small Ghost Archers [H] HP: 2/12, 4/12, 7/12, 10/12 (x3). Stumbled (40% chance to miss attacks, 0/1) Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
Action: I usually challenge the Acolyte to the duel before I pull out a minigun, firing at him but he dodges however, I rush right into the acolyte slashing him repeatedly but I toss a explosive anvil at the acolyte before I put up the cage of craziness. (If the Acolyte goes out of the cage prematurely or escapes, he gets burned, poisoned, sick, suffocated, etc.) This cage contains anything from ridiculous monsters to a copy of the Acolyte hater which is so overpowered so the Acolyte tries to punch him but was got curb-stomped.
If he's messed up my actions, I will go a bit insane.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 22/25
The SP Orb (You just missed it again) 25/25
Outcomes an SP Orb then I put it on my Sceptre of Health Switching.
What's next? 2/25
Random [AA] Player (or 2) 25/25 (HOLDING BACK FOR 1 ACTION...)
I grab a nearby shield, and use Luckily My Shield Will Protect Me to jump in front of the Acolyte, since the simplicity will confuse and harm him, and reflect his next attack. I use the new empty charge slot to begin charging Grievous Harm with a Bunny, planning on throwing the Killer Rabbit of Caerbannog at something
Action: I usually challenge the Acolyte to the duel before I pull out a minigun, firing at him but he dodges however, I rush right into the acolyte slashing him repeatedly but I toss a explosive anvil at the acolyte before I put up the cage of craziness. (If the Acolyte goes out of the cage prematurely or escapes, he gets burned, poisoned, sick, suffocated, etc.) This cage contains anything from ridiculous monsters to a copy of the Acolyte hater which is so overpowered so the Acolyte tries to punch him but was got curb-stomped.
If he's messed up my actions, I will go a bit insane.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 22/25
The SP Orb (You just missed it again) 25/25
Outcomes an SP Orb then I put it on my Sceptre of Health Switching.
What's next? 2/25
Random [AA] Player (or 2) 25/25 (HOLDING BACK FOR 1 ACTION...)
Super Charge Storage: N/A = 0 Charge Points
The Acolyte accepts your challenge, but produces a revolver and dinks you in the head! You suffer no damage, but this causes the rest of the attack to fail.
I grab a nearby shield, and use Luckily My Shield Will Protect Me to jump in front of the Acolyte, since the simplicity will confuse and harm him, and reflect his next attack. I use the new empty charge slot to begin charging Grievous Harm with a Bunny, planning on throwing the Killer Rabbit of Caerbannog at something
GHwaB: 3/10
+1 by auyeun, +1 to auyeun
You jump in front of the Acolyte with your shield..
I throw the Hammer of Unimagination at the Acoylote
Dalek:15/20
Batman:8/25
The Hammer of Unimagination?! That's the only thing that is certain to damage the Acolyte! Unfortunately, Zyngard body-blocks the hammer throw, knocking him out...
And then his body flies forward and stuns the Acolyte, leaving him open to the next attack! Fortunately, Zyngard also suffers no ill effects!
The Acolyte cannot be healed once he has taken damage. Plus, the Acolyte knows your faction and refuses your aid!
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ takes advantage of the Acolyte's stunned condition to charge him! The Acolyte, in a stunned haze, expects a sword strike and raises a tonfa to block it, but Ninjatwist_ grapples through the Acolyte's block and elbows him in the face! This deals 1 damage to the Acolyte! You can see a little bit of a nosebleed as the Acolyte recovers from his stun... No +5 to anyone.
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte recovers from his stun.
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Since you couldn't finish your placeholder in time, this has been in stasis. No entity has acted.
HK-47 launches a Flurry Shot, dealing 6 damage to one of the Small Ghost and 3 damage to two others!
The Attack Automaton attacks one of the injured Ghost Archers, dealing 5 damage to it!
The Tech Master loads his Airburst Armgun!
The Small Ghosts score 6 damage on the Attack Automaton, but they miss all but one of their shots on the Technology Master, dealing 2 damage to him!
The Ghost King deals 2 damage to the Technology Master!
====[sunnyau's sidequest]====
You waltz one layer down into the cave, which opens up with a simple riddle while I can get artwork up for visual aids for your next puzzles:
The riddle reads: "I go up and down but stay in the same place. What am I?"
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20. Presumably quit.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 1turns left until the Acolyte flees!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Next Charge: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 91/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Small Ghost Archers [H] HP: 2/12, 4/12, 7/12, 10/12 (x3). Stumbled (40% chance to miss attacks, 0/1) Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Stairs. Else I cannot think of any more further down. Currently.
-Minion charge expended-
I need myself a companion. When I meet another battle. But now it is not the time for them to appear. Thus, I expend my charge to get myself a Summoning Rune (One time use, when thrown and hit to the ground, create a 5 Ice BD 15 HP Snowman. Also ice spikes will shoot at every direction when thrown and hit to the ground.)
+1 Blinky.
(+1d by Zyn, Pricey)
SP Orb 18/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 14/25
Stairs. Else I cannot think of any more further down. Currently.
-Minion charge expended-
I need myself a companion. When I meet another battle. But now it is not the time for them to appear. Thus, I expend my charge to get myself a Summoning Rune (One time use, when thrown and hit to the ground, create a 5 Ice BD 15 HP Snowman. Also ice spikes will shoot at every direction when thrown and hit to the ground.)
+1 Blinky.
(+1d by Zyn, Pricey)
SP Orb 18/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 14/25
Minions 10/10
You guessed correctly! The seal fades away and allows you to pass. You proceed to the next puzzle.
Nyarly plays the Flute of the Servitors and summons a Dimensonal Shambler.
Revan knocks off the second lowest HP Archer Ghost by picking up a missed arrow and returning it back to sender.
Charge
Armor 18/25 Double Action 6/20
Chest 3/25
Assist
Blinky
Shambler summoned for the next round! You'll lose all your entities between events/episodes, so I'll keep it in reserve.
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ attempts to pour water on the Acolyte's head to take advantage of the Acolyte's drowsy state, but the splashes of water wake the Acolyte up and alert him to the attack, thus giving him time to hold his breath!
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte repulses Ninjatwist_ away and takes in the losing nature of the events.
THE ACOLYTE: Oh, hell, this is a bad situation.
The Acolyte then retreats and speeds towards a nearby bay!
CONGRATULATIONS! You have finished the gameplay part of Episode 4: Counter! I'll be creating a story post soon, likely on the weekend.
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Flurry Shot at the Small Ghost Archers, dealing 9 damage to one and 3 damage to another!
The Attack Automaton attacks the healthiest Ghost Archer, dealing 5 damage to it!
The Small Ghosts fire their arrows at the Tech Master, dealing 6 damage!
The Tech Master fires his Airburst Armgun at the crowd of Small Ghost Archers, dealing 6 damage to the group! This kills one and lowers the others' health to lethal levels! One Medium Ghost archer spawns from this.
The Ghost King smashes the Attack Automaton, dealing 2 damage!
====[sunnyau's sidequest]====
You come across the next puzzle, a button box! You will have to press the correct button to continue.
There's an inscription underneath that reads: If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20. Presumably quit.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the Acolyte flees!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Next Charge: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Dimensional Shambler [AA] HP: 20/20. In reserve for the next Episode!
Stats
Base Damage: 4
Speed Value: 3
Applies a random effect upon striking an entity.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 90/100. Dark Magic Meter: 100%. Kills: 20. Fled!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Small Ghost Archers [H] HP: 0/12, (x4) 1/12 (x2). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
The story post should come out tomorrow. I've finished up my art for the scene and you guys will get to catch up on the Persecles Subplot (which should hopefully entwine with the main plot soon)! A gameplay post should follow soon after, but I'm unsure how soon after.
Prepare for the BONUS BOSS, players! This boss will drop a very flashy Spoil of War, but special rules will apply to the fight, and it should be more difficult than a mundane (by comparison) BOSS BATTLE. Be prepared!
Big item changes will be coming up at the end of the Act due to unforseen consequences.. Please note that all of your items (save for the Spoils of War) will be deleted at the end of the first Act, so use any consumables you have as soon as possible! You'll likely need to, anyways.
Speaking of balance changes, due to the politics of the Summit, I have decided that high-level entities have become too spammed-out and have received some balance changes, alongside charges. These changes will be logged in the OP as soon as possible. Existing charges will not be modified.
The maximum number of charges open has been decreased from 3 to 2.
Therefore, +Assists have gone down from a +3 to a +2, and still apply to the assisted's charges.
Entities have received a flat +10 HP buff to increase the efficiency of smaller entities. Base Damage and Speed Values remain unchanged.
All players now have a Charge Overload Meter. This will go up as you charge anything, increasing with the intensity of the charge. Upon reaching the maximum of the Charge Overload Meter, no more of your charges can go through until it is empty. However, this will go down quickly as long as you do not have any charges open. Completing existing charges will increase this meter.
The ability to charge meta-charges (charges that involve more than one charge to complete, such as Anti-Acolyte Bosses) alone has been removed, thus, Anti-Acolyte Bosses will require coordination between one or more players to complete, similarly to the system in 0rigins. This affects existing meta-charges. Meta-charges also take up a charge out of the 2 available.
The Shield Module §¶ from the Shielder Drone will be distributed as a Spoil of War to Nyarlthotep at the end of the next gameplay section! I can release my algorithm for determining the Spoil of War if you wish to see how Nyarly got the Spoil, even though they're a surrogate player.
Well, that's that. Catch up with you guys tomorrow.
Hello everyone! A story post has been bestowed upon ye by the Productivity Gods! A gameplay post should come out soon, but not Monday, since I'll generally be busy by then. This one will have significantly less pictures in it, mostly because there just plain isn't much content and this story post will be sort. So, with enough beating around the bush, I issue a Story Post!
<STORY POST>
The Acolyte has fled to a nearby bay where he hopes to rest up before getting chased once more. However, you will provide not much respite! You say goodbye to the fellow players at the Player Fort and proceed to head on your way, ready to track down the Acolyte. However, before you go, Ninjatwist_ has some chat ready.
Hey, everyone?
I really liked the teamwork we pulled off together holding that push off.
I'm coming along for the ride and I'll pitch in to try and help.
Come hell and high water, I'll be there at your cause to beat the Acolyte!
Unless I die, but that's not part of the plan.
With that, Ninjatwist_ follows your group of Anti-Acolytes ready to give chase. To the bay!
</EPISODE 4>
<EPISODE 5>
<title="Diversion">
Meanwhile, some distance away...
Well, this is it. My forces and I have made landfall. Here is where we will find answers to the habits of the mysterious demons who have fallen from the stars. I should relax, the air still smells of the sea here. Not that the land is any less familiar to me.
I plant my trident in the ground some distance away and signal to my troops to come forward.
My troops emerge in an column and rise from the water, taking in the unusual sights and sounds of the land. Some troops seem uneased, but they should be comforted once they know that this mission will be short. I intend not to take unnecessary risks with my men, but I will get down to the bottom of this, and hopefully end any threat the demons may pose. Hunting on land is not as exciting as stalking the monstrosities of the deep, but land-monsters are considerably more numerous, allowing me to hunt with ease.
Well, now that I'm back on dry land, I'll have a use for this trustworthy device again.
The narrative then switches to the bay.
The Acolyte, already considerably wounded and with his nose still bleeding, pulls out his laptop with urgency and quickly contacts crucifixionTerminated [CT] again.
Show Pesterlog
== godlyAdept [GA] began pestering crucifixionTerminated [CT] at ██:██:██ ==
GA: So, I threw in all my chips and went in for one last assault against that playerbase.
CT: did it work?
GA: I'm on the run and I've recently been hit. You do the math.
CT: well, that didn't work out too well.
GA: Damn it, we should have just sent in more tanks!
CT: mooks are pretty good at that, but we just had to test out some of the new drone technologies. GA: Yeah, it's both our faults.
CT: well, to make it up to you, i'm setting up a plan that's gotta work.
CT: plus, if we pull it off, we'll definitely get an advantage over anyone who's chasing you.
CT: i've discussed it with someone else and they've given it an a-ok.
CT: all you have to do is stall for time.
GA: Stall for time?! How the hell am I going to do that?!
CT: i don't know, deus ex machina? just find something and keep the players in hot pursuit.
GA: I'll try my best, but what is this plan exactly?
Suddenly, an eager voice cries out from the surrounding land.
"There he is! Let's smash him!"
Show Pesterlog
GA: I've been spotted. I'll have to chat later.
== godlyAdept [GA] ceased pestering crucifixionTerminated [CT] at ██:██:██ ==
The Acolyte quickly tucks away his laptop and hastily readies for battle. You have prepared for this moment, the Acolyte has not. Now that his Mook support is disabled, and his Dark Magic Meter flow is low, the Acolyte is at a crippling disadvantage when faced with your team with Ninjatwist_ in tow.
This next fight should be easy.
</STORY POST>
Stay tuned, for a gameplay post will follow on Tuesday! Most likely.
Well it has, so everyone can feel free to get back to playing the game.
Just as a note: Sidequests have not acted twice and have remained in stasis.
Speaking of sidequests, all sidequests must inevitably loop back to the main game somehow and the creation of new sidequests have been abolished. This has yet to be documented in the OP. I have just written this down in the OP and players can still make short sidequests to find an additional experience. However, existing sidequests may continue.
========[End-of-Turn Events]========
The Acolyte has been caught off-guard at the Bay Area! Deal as much damage to him as possible!
Although watch out, the BONUS BOSS should appear any turn now!
The Shield Module §¶ has been gifted to Nyarlthotep as a Spoil of War!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Flurry Shot at the Small Ghost Archers, dealing 9 damage to one and 3 damage to another!
The Attack Automaton attacks the healthiest Ghost Archer, dealing 5 damage to it!
The Small Ghosts fire their arrows at the Tech Master, dealing 6 damage!
The Tech Master fires his Airburst Armgun at the crowd of Small Ghost Archers, dealing 6 damage to the group! This kills one and lowers the others' health to lethal levels! One Medium Ghost archer spawns from this.
The Ghost King smashes the Attack Automaton, dealing 2 damage!
====[sunnyau's sidequest]====
You come across the next puzzle, a button box! You will have to press the correct button to continue.
There's an inscription underneath that reads: If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20. Presumably quit.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Deal as much damage to the Acolyte as possible!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
The Acolyte [AC] HP: 90/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Small Ghost Archers [H] HP: 0/12, (x4) 1/12 (x2). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
I see. Is anybody up for patch notes? I didn't have time to participate in the Summit.
I can't do anything. I don't know if I am correct or not.
+1 Revan.
(+1d by None)
SP Orb 13/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 9/25
Minions 6/10
My games.
Hello everyone, it's update time! This update is probably going to be full because the main quest's EOTB being largely uneventful.
Also, my entity changes will likely arrive in Episode 5.
The Acolyte simply levitates out of the first box, preventing the entire chain of attacks from succeeding!
Welcome back! I'm glad to hear of your activity, since you're probably one of the most active and established players around.
The Acolyte builds himself an Obsidian blast shield to block the danger of the meteor's impact!
Don't worry, this wave's the last.
You perform Force Repulse, dealing 2 damage to the Small Ghosts and Stumbling them for the turn!
HK-47 will do as you say.
The Acolyte has already de-materialized the bulletproof glass due to him blocking other attacks!
The Acolyte never got hit anywhere by a small missile, at least not in the past.
Well, once you consider that the Acolyte can block attacks, it becomes
Good guess, but wrong! The Seal stays in place.
Well, since you've divided the healing amongst both entities, I will divide the healing equally. 10 HP restored to the Tech Master and HK-47!
Clockwork Sniper Rifle crafted! It also has a chance to cause enemies to lose the chance to attack should the Sniper Rifle score a kill.
You could guess again... Anyways, feel free to read the summary of the Summit at http://termbin.com/w28i. Warning: it's quite long.
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ tosses a fusillade of anvils at the Acolyte, hoping to trap and crush him. While the Acolyte is surrounded by anvils, he performs a super jump out of the Anvil cage, since Anvils are susceptible to gravity!
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte fires a bolt of darkness at Ninjatwist_, dealing 7 damage! Ninjatwist_'s Plot Armor increases!
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Flurry Shot, dealing 6 damage to one of the Small Ghost and 3 damage to two others!
The Attack Automaton attacks one of the injured Ghost Archers, dealing 5 damage to it!
The Tech Master loads his Airburst Armgun!
The Small Ghosts score 6 damage on the Attack Automaton, but they miss all but one of their shots on the Technology Master, dealing 2 damage to him!
The Ghost King deals 2 damage to the Technology Master!
====[sunnyau's sidequest]====
You waltz one layer down into the cave, which opens up with a simple riddle while I can get artwork up for visual aids for your next puzzles:
The riddle reads: "I go up and down but stay in the same place. What am I?"
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 2 turns left until the Acolyte flees!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 5/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Next Charge: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 32/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 10/16. Base Damage: 5. | Speed Value: 4.
Small Ghost Archers [H] HP: 2/12, 4/12, 7/12, 10/12 (x3). Stumbled (40% chance to miss attacks, 0/1) Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I usually challenge the Acolyte to the duel before I pull out a minigun, firing at him but he dodges however, I rush right into the acolyte slashing him repeatedly but I toss a explosive anvil at the acolyte before I put up the cage of craziness. (If the Acolyte goes out of the cage prematurely or escapes, he gets burned, poisoned, sick, suffocated, etc.) This cage contains anything from ridiculous monsters to a copy of the Acolyte hater which is so overpowered so the Acolyte tries to punch him but was got curb-stomped.
If he's messed up my actions, I will go a bit insane.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 22/25
The SP Orb (You just missed it again) 25/25
Outcomes an SP Orb then I put it on my Sceptre of Health Switching.
What's next? 2/25
Random [AA] Player (or 2) 25/25 (HOLDING BACK FOR 1 ACTION...)
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I guess emotions.
+1 Zyn.
(+1d by Revan)
SP Orb 15/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 11/25
Minions 8/10
My games.
LMSWPM: 7/7
Creator: 15/25
Sword Lv 2: 12/25.
I grab a nearby shield, and use Luckily My Shield Will Protect Me to jump in front of the Acolyte, since the simplicity will confuse and harm him, and reflect his next attack. I use the new empty charge slot to begin charging Grievous Harm with a Bunny, planning on throwing the Killer Rabbit of Caerbannog at something
GHwaB: 3/10
+1 by auyeun, +1 to auyeun
I throw the Hammer of Unimagination at the Acoylote
Dalek:15/20
Batman:8/25
My suggestion: Redstone Power Distance
/placeheld
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I heal Ninjatwist (because I dont have enough ideas).
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 23/25
What's next? 3/25
Random [AA] Player (or 2) 25/25
I place a flag to call up a random player of the AA faction.
???: 1/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I attempt to heal the Acolyte... with POISON
Dalek:16/20
Batman:9/25
My suggestion: Redstone Power Distance
The Acolyte accepts your challenge, but produces a revolver and dinks you in the head! You suffer no damage, but this causes the rest of the attack to fail.
Close, but no cigar. The Seal says put!
You jump in front of the Acolyte with your shield..
The Hammer of Unimagination?! That's the only thing that is certain to damage the Acolyte! Unfortunately, Zyngard body-blocks the hammer throw, knocking him out...
And then his body flies forward and stuns the Acolyte, leaving him open to the next attack! Fortunately, Zyngard also suffers no ill effects!
Ninjatwist_ has been healed for 4 HP! His Plot Armor thins.
The Acolyte cannot be healed once he has taken damage. Plus, the Acolyte knows your faction and refuses your aid!
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ takes advantage of the Acolyte's stunned condition to charge him! The Acolyte, in a stunned haze, expects a sword strike and raises a tonfa to block it, but Ninjatwist_ grapples through the Acolyte's block and elbows him in the face! This deals 1 damage to the Acolyte! You can see a little bit of a nosebleed as the Acolyte recovers from his stun... No +5 to anyone.
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte recovers from his stun.
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
Since you couldn't finish your placeholder in time, this has been in stasis. No entity has acted.
HK-47 launches a Flurry Shot, dealing 6 damage to one of the Small Ghost and 3 damage to two others!
The Attack Automaton attacks one of the injured Ghost Archers, dealing 5 damage to it!
The Tech Master loads his Airburst Armgun!
The Small Ghosts score 6 damage on the Attack Automaton, but they miss all but one of their shots on the Technology Master, dealing 2 damage to him!
The Ghost King deals 2 damage to the Technology Master!
====[sunnyau's sidequest]====
You waltz one layer down into the cave, which opens up with a simple riddle while I can get artwork up for visual aids for your next puzzles:
The riddle reads: "I go up and down but stay in the same place. What am I?"
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 1 turns left until the Acolyte flees!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 5/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Next Charge: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 32/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 10/16. Base Damage: 5. | Speed Value: 4.
Small Ghost Archers [H] HP: 2/12, 4/12, 7/12, 10/12 (x3). Stumbled (40% chance to miss attacks, 0/1) Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
"...I just got used as a weapon. Oh well"
Creator: 16/25
Sword Lv. 2: 13/25
GHwaB: 4/10
Stairs. Else I cannot think of any more further down. Currently.
-Minion charge expended-
I need myself a companion. When I meet another battle. But now it is not the time for them to appear. Thus, I expend my charge to get myself a Summoning Rune (One time use, when thrown and hit to the ground, create a 5 Ice BD 15 HP Snowman. Also ice spikes will shoot at every direction when thrown and hit to the ground.)
+1 Blinky.
(+1d by Zyn, Pricey)
SP Orb 18/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 14/25
Minions 10/10
My games.
The Tick Tock Man pulls his arm back and decks the Acolyte in the face with a strong punch.
It appears that the fist is mightier than the pen and the sword. Huh.
Revan leaps and deals a simple strike to the lowest HP Archer Ghost killing it instantly.
HK-47 flurry shots the Archer Ghosts.
Charge
(+ 2 from Pricey and sunnyau)
Armor 17/25
Double Action 5/20
Chest 2/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I begin counting sheep.
One two three four five six... my; this is a mighty tall pile of sheep on top of the Acolyte's head!
Dalek:17/20
Batman:10/25
My suggestion: Redstone Power Distance
Action: I think the Revolver slapped me now another revolver slapped the acolyte and blasts itself in his mouth (Trying to think some ideas...).
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 24/25
What's next? 4/25
???: 2/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Nyarly plays the Flute of the Servitors and summons a Dimensonal Shambler.
Revan knocks off the second lowest HP Archer Ghost by picking up a missed arrow and returning it back to sender.
Charge
Armor 18/25
Double Action 6/20
Chest 3/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
You could have still acted, since there was no harm done to you. Talking is a free action, so you just charge your charges!
You guessed correctly! The seal fades away and allows you to pass. You proceed to the next puzzle.
The Acolyte catches the punch and sidesteps Nyarlthotep, sending him spiraling forwards!
You deal 4 damage to the weakest Archer Ghost, dispeling it! This turns it into a Medium Archer Ghost that will act next turn.
HK-47 will do as you command!
Your counting of sheep makes the Acolyte drowsy, thus making him unable to block your attacks.
+5 to both your charges! Although I'd suggest keeping them in reserve.
The no-damage revolver actually fired a shot, but since it was not a slap, this causes the rest of the attack to fail.
Shambler summoned for the next round! You'll lose all your entities between events/episodes, so I'll keep it in reserve.
========[End-of-Turn Events]========
The Inferno Tower and the Rabbit of Caerbannoeg have no targets.
Ninjatwist_ attempts to pour water on the Acolyte's head to take advantage of the Acolyte's drowsy state, but the splashes of water wake the Acolyte up and alert him to the attack, thus giving him time to hold his breath!
The Anti-Mook Turret has no targets in sight.
The Baby Zombies cannot find any targets.
The Snow Golem cannot find any targets.
The Weeping Angel cannot find any targets.
The Bloodstained King remains to bodyguard the Cultists.
The Acolyte repulses Ninjatwist_ away and takes in the losing nature of the events.
THE ACOLYTE: Oh, hell, this is a bad situation.
The Acolyte then retreats and speeds towards a nearby bay!
CONGRATULATIONS! You have finished the gameplay part of Episode 4: Counter! I'll be creating a story post soon, likely on the weekend.
Also, the Spoil of War will be distributed at the end of the Episode!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Flurry Shot at the Small Ghost Archers, dealing 9 damage to one and 3 damage to another!
The Attack Automaton attacks the healthiest Ghost Archer, dealing 5 damage to it!
The Small Ghosts fire their arrows at the Tech Master, dealing 6 damage!
The Tech Master fires his Airburst Armgun at the crowd of Small Ghost Archers, dealing 6 damage to the group! This kills one and lowers the others' health to lethal levels! One Medium Ghost archer spawns from this.
The Ghost King smashes the Attack Automaton, dealing 2 damage!
====[sunnyau's sidequest]====
You come across the next puzzle, a button box! You will have to press the correct button to continue.
There's an inscription underneath that reads:
If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the Acolyte flees!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 5/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Next Charge: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Dimensional Shambler [AA] HP: 20/20. In reserve for the next Episode!
Stats
Base Damage: 4
Speed Value: 3
Applies a random effect upon striking an entity.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 10/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Bloodstained King [AA] HP: 80/80.
Stats
Base Damage: 6
Speed Value: 1
Bodyguards Cultists.
Does not attack directly.
Upon a kill, gains Mini-Crit! for the next attack.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Hunter Helicopter [PA-BOSS] HP: 00/80. Rocket Pod: II. Burning (1 damage over time, 2/2)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 26/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 8/16. Base Damage: 5. | Speed Value: 4.
Small Ghost Archers [H] HP: 0/12, (x4) 1/12 (x2). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
/!\ NUMEROUS ANNOUNCEMENTS! /!\
The story post should come out tomorrow. I've finished up my art for the scene and you guys will get to catch up on the Persecles Subplot (which should hopefully entwine with the main plot soon)! A gameplay post should follow soon after, but I'm unsure how soon after.
Prepare for the BONUS BOSS, players! This boss will drop a very flashy Spoil of War, but special rules will apply to the fight, and it should be more difficult than a mundane (by comparison) BOSS BATTLE. Be prepared!
Big item changes will be coming up at the end of the Act due to unforseen consequences.. Please note that all of your items (save for the Spoils of War) will be deleted at the end of the first Act, so use any consumables you have as soon as possible! You'll likely need to, anyways.
Speaking of balance changes, due to the politics of the Summit, I have decided that high-level entities have become too spammed-out and have received some balance changes, alongside charges. These changes will be logged in the OP as soon as possible. Existing charges will not be modified.
The Shield Module §¶ from the Shielder Drone will be distributed as a Spoil of War to Nyarlthotep at the end of the next gameplay section! I can release my algorithm for determining the Spoil of War if you wish to see how Nyarly got the Spoil, even though they're a surrogate player.
Well, that's that. Catch up with you guys tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
Hello everyone! A story post has been bestowed upon ye by the Productivity Gods! A gameplay post should come out soon, but not Monday, since I'll generally be busy by then. This one will have significantly less pictures in it, mostly because there just plain isn't much content and this story post will be sort. So, with enough beating around the bush, I issue a Story Post!
<STORY POST>
The Acolyte has fled to a nearby bay where he hopes to rest up before getting chased once more. However, you will provide not much respite! You say goodbye to the fellow players at the Player Fort and proceed to head on your way, ready to track down the Acolyte. However, before you go, Ninjatwist_ has some chat ready.
Hey, everyone?
I really liked the teamwork we pulled off together holding that push off.
I'm coming along for the ride and I'll pitch in to try and help.
Come hell and high water, I'll be there at your cause to beat the Acolyte!
Unless I die, but that's not part of the plan.
With that, Ninjatwist_ follows your group of Anti-Acolytes ready to give chase. To the bay!
</EPISODE 4>
<EPISODE 5>
<title="Diversion">
Well, this is it. My forces and I have made landfall. Here is where we will find answers to the habits of the mysterious demons who have fallen from the stars. I should relax, the air still smells of the sea here. Not that the land is any less familiar to me.
I plant my trident in the ground some distance away and signal to my troops to come forward.
My troops emerge in an column and rise from the water, taking in the unusual sights and sounds of the land. Some troops seem uneased, but they should be comforted once they know that this mission will be short. I intend not to take unnecessary risks with my men, but I will get down to the bottom of this, and hopefully end any threat the demons may pose. Hunting on land is not as exciting as stalking the monstrosities of the deep, but land-monsters are considerably more numerous, allowing me to hunt with ease.
Well, now that I'm back on dry land, I'll have a use for this trustworthy device again.
The narrative then switches to the bay.
The Acolyte, already considerably wounded and with his nose still bleeding, pulls out his laptop with urgency and quickly contacts crucifixionTerminated [CT] again.
Show Pesterlog
== godlyAdept [GA] began pestering crucifixionTerminated [CT] at ██:██:██ ==
GA: So, I threw in all my chips and went in for one last assault against that playerbase.
CT: did it work?
GA: I'm on the run and I've recently been hit. You do the math.
CT: well, that didn't work out too well.
GA: Damn it, we should have just sent in more tanks!
CT: mooks are pretty good at that, but we just had to test out some of the new drone technologies.
GA: Yeah, it's both our faults.
CT: well, to make it up to you, i'm setting up a plan that's gotta work.
CT: plus, if we pull it off, we'll definitely get an advantage over anyone who's chasing you.
CT: i've discussed it with someone else and they've given it an a-ok.
CT: all you have to do is stall for time.
GA: Stall for time?! How the hell am I going to do that?!
CT: i don't know, deus ex machina? just find something and keep the players in hot pursuit.
GA: I'll try my best, but what is this plan exactly?
Suddenly, an eager voice cries out from the surrounding land.
"There he is! Let's smash him!"
Show Pesterlog
GA: I've been spotted. I'll have to chat later.
== godlyAdept [GA] ceased pestering crucifixionTerminated [CT] at ██:██:██ ==
The Acolyte quickly tucks away his laptop and hastily readies for battle. You have prepared for this moment, the Acolyte has not. Now that his Mook support is disabled, and his Dark Magic Meter flow is low, the Acolyte is at a crippling disadvantage when faced with your team with Ninjatwist_ in tow.
This next fight should be easy.
</STORY POST>
Stay tuned, for a gameplay post will follow on Tuesday! Most likely.
An alternate timeline emerges.
However, we must first start from the beginning...
The gameplay post has arrived!
Well it has, so everyone can feel free to get back to playing the game.
Just as a note: Sidequests have not acted twice and have remained in stasis.
Speaking of sidequests, all sidequests must inevitably loop back to the main game somehow
and the creation of new sidequests have been abolished. This has yet to be documented in the OP.I have just written this down in the OP and players can still make short sidequests to find an additional experience. However, existing sidequests may continue.========[End-of-Turn Events]========
The Acolyte has been caught off-guard at the Bay Area! Deal as much damage to him as possible!
Although watch out, the BONUS BOSS should appear any turn now!
The Shield Module §¶ has been gifted to Nyarlthotep as a Spoil of War!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Flurry Shot at the Small Ghost Archers, dealing 9 damage to one and 3 damage to another!
The Attack Automaton attacks the healthiest Ghost Archer, dealing 5 damage to it!
The Small Ghosts fire their arrows at the Tech Master, dealing 6 damage!
The Tech Master fires his Airburst Armgun at the crowd of Small Ghost Archers, dealing 6 damage to the group! This kills one and lowers the others' health to lethal levels! One Medium Ghost archer spawns from this.
The Ghost King smashes the Attack Automaton, dealing 2 damage!
====[sunnyau's sidequest]====
You come across the next puzzle, a button box! You will have to press the correct button to continue.
There's an inscription underneath that reads:
If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Long since idle.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Deal as much damage to the Acolyte as possible!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 18/20. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 26/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 8/16. Base Damage: 5. | Speed Value: 4.
Small Ghost Archers [H] HP: 0/12, (x4) 1/12 (x2). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...