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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
I then go back to the cave and begin to dig a way into it.
-Space Mode Expended-
Suddenly the PA side of the battlefield was sucked into a vacuum. The Mooks (should) need air. The Helicopters (should) cannot fly without air. So they crash down. The Acolyte (should) need air too.
-Energy Bolt Expended-
I hold my Ice Staff up and if it can, it then gain the ability to freeze(Cold (-1 Speed Value)) and damage(+1 BD) an enemy for some.
If it cannot I then expend it for my healing.
+1 Pricey.
(+1d by Revan)
SP Orb 4/25 Energy Bolt 6/6
Health 8/10
Hello everyone! Just to warn you guys, there will not be an update today. My homework schedule has really been hounding me recently. However, if I can catch a break, I'll definitely try to work on an update!
There will not be an update today due to recent homework issues.
Hello everyone! My homework issues (at least that I can see) have recently cleared themselves out. Now I've got my own personal issues to settle out, but those should clear themselves out as well. That being said, onward with the update- even if it is a 1/3-update. It should get finished later in the week!
According to all known laws of aviation, there is no way a drone should be able to fly. Its blades are too small to get its fat little body off the ground.
The drone crashes in a puff of logic.
Revan uses her healing ring on the Tech Master.
HK-47 focuses fire on the Large Archer Ghost if the thing splits, but if not just lowers the Health of the Higher HP Ghost Archer.
Charge
(+ by sunnyau)
Monstrous 19/25 Clockwork 13/25 Armor 5/25
Assist
sunnyau
Amen, my porportions were questionable on the last picture.
Nyarlthotep deals 4 damage to one of the Gunner Drones, rendering it down to RED HEALTH (20%)!
-IC-
I then go back to the cave and begin to dig a way into it.
-Space Mode Expended-
Suddenly the PA side of the battlefield was sucked into a vacuum. The Mooks (should) need air. The Helicopters (should) cannot fly without air. So they crash down. The Acolyte (should) need air too.
-Energy Bolt Expended-
I hold my Ice Staff up and if it can, it then gain the ability to freeze(Cold (-1 Speed Value)) and damage(+1 BD) an enemy for some.
If it cannot I then expend it for my healing.
+1 Pricey.
(+1d by Revan)
SP Orb 4/25 Energy Bolt 6/6
Health 8/10
You return to the Rocky Outcrop!
You just spend the charge to heal yourself for 12 HP.
You are currently in a sidequest and cannot interact with the main questline!
I throw garden gnomes at the weakest gunner drone; who promptly start hitting everything within reach.
Dalek:10/20
Batman:3/25
I help sunnyau
You deal 4 damage to the weak Gunner Drone, which is lethal! The Gunner Drone collapses in a heap! This gives you a +10 Boss Damage bonus for vying for the Spoil of War.
I summon a Snow Golem; who is buffed by the fact it is so near Christmas out of my Staff.
Dalek:11/20
Batman:4/25
I help revan
You summon a Snow Golem! Due to the holiday season, it will actually deal damage, and any targets hit by it are forced to disengage from any melee fights.
====[The Conclusion]====
Well, that's that. You can expect the update to complete by Friday at the latest! Although watch out: any posts made during the update will be rendered null.
Feel free to post, or re-post if you've already posted.
========[End-of-Turn Events]========
The Inferno Tower deals a reduced 1 damage to the Shielder Drone.
The Rabbit of Caerbannog has no targets to attack.
The remaining Mook Gunner Drone fires two high-damage shells at the Anti-Mook Turret! This deals 8 damage to it!
The Mook Shielder Drone blasts the Inferno Tower, dealing 8 damage!
The Mook Hunter Helicopter fires its Rocket Pod at the Red Shirts! This deals 7 damage to one of them and 3 damage to another! The one that suffered 7 damage is Stunned!
Ninjatwist_ equips himself with a Crude Anti-Tank Tube! He fires at the remaining Gunner drone, blasting the thing out of the sky with an 8-damage shot!
The Player Archers both loose arrows at the Shielder Drone, dealing 4 damage in total! This lowers the Shielder Drone to RED HEALTH (20%)!
The Red Shirt deals 1 damage to the Shielder Drone with its Mook Rocket Launcher!
The Anti-Mook Turret launches two shots at the Mook Shielder Drone, dealing 2 damage!
The Baby Zombies cannot find any targets.
The Weeping Angel cannot find any targets.
The Acolyte blasts the Inferno Tower with a missile, dealing 14 damage!
The Shielder Drone is no longer Solidified and can easily be brought down!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires double-taps the Medium Ghost Archer, dealing 6 damage to it!
The Medium Ghosts switch targets and shoot HK-47! This deals 8 damage to him!
The Tech Master fires his Airburst Armgun at the Medium Ghost Archers, killing both! One of them transforms into a Large Ghost Archer!
The Ghost King attacks the Technology Master for 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 13/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 8/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16. (x2) Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Snowy Plateau.
Forward To: The Abandoned Site.
Back To: The Rocky Path.
Items of Interest: Cave!
auyeungyat/sunnyau [AA] HP: 16/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
I don't care. I dig the cave.
Health Charge Expended:
I then restore my health to full and give myself a blood pack equal to the HP remaining in order to save myself from future deadly encounters. Seems that is some story-important boss lurking in there? No other way but straightforward.
+1 Pricey.
(+1d by Pricey, Blinky)
SP Orb 7/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 3/25 Health 10/10
Hello everyone! Sorry for the recent lack of updates. It's just been pretty quiet over here lately... I was wondering if I could just forgo the forum game part and just turn this into a story, but it's just a thought. And not one that's likely to hold the floor very much. Onwards with the update! Due to the reduced post count, this is a full update! Although not to promote weak updates where you guys don't post as much... I'd really prefer it if you guys poted more.
Health Charge Expended:
I then restore my health to full and give myself a blood pack equal to the HP remaining in order to save myself from future deadly encounters. Seems that is some story-important boss lurking in there? No other way but straightforward.
+1 Pricey.
(+1d by Pricey, Blinky)
SP Orb 7/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 3/25 Health 10/10
No story-important boss lies here. At least to the main story.
You dig open the entrance to the snowy cave and prepare to enter!
Just in case, would you prefer a puzzle-oriented cave or a battle-oriented cave?
You gain a Blood Pack! This will halve your reduced HP when used.
Action: I beat the Shield Drone with my anti-shield fists (or the Hunter Heli if it got destroyed).
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 13/25 +1 from sunnyau and Blinky
Cant stop making 25 post charges... 17/25 +1 from sunnyau and Blinky
Random [AA] Player (or 2) 16/25 +1 from sunnyau and Blinky
Super Charge Storage: N/A = 0 Charge Points
You cause the Shielder Drone to malfunction and some parts of it explode! The Shielder Drone is now Wrecked.
========[End-of-Turn Events]========
The Shielder Drone is disabled! The Hunter Helicopter is vulnerable!
The Inferno Tower locks onto the Hunter Helicopter!
The Rabbit of Caerbannog has no targets to attack.
The Mook Hunter Helicopter opens fire on the Inferno Tower before it can build up damage! Its short burst goes wide and misses.
Ninjatwist_ fires his Crude Anti-Tank Tube at the Mook Hunter Helicopter, forcing it to take a Speed Value test on a d10! It fails the check and suffers 8 damage!
The Player Archers chrge up their shots.
One of the Red Shirts breaks out of their stun! The other Red Shirt fires their Mook Rocket Launcher at the Mook Hunter Helicopter, who also is required to take a Speed Value Test! It also fails, taking 5 damage as a result!
The Anti-Mook Turret launches two shots at the Hunter Helicopter, dealing 6 damage!
The Baby Zombies cannot find any targets.
The Snow Golem fires a snowball at the Hunter Helicopter, dealing 4 damage!
The Weeping Angel cannot find any targets.
The Acolyte launches another artillery shell at the Inferno Tower, dealing 14 damage!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires a Power Shot into the Large Ghost Archer, dealing a mini-crit boosted 16 damage!
The Large Ghost Archer attacks Revan and HK-47! Both take 4 damage!
The Tech Master creates an Attack Automaton to assist in the fight!
The Ghost King attacks the Technology Master for 4 damage!
// Man, ArcaneDreamer/Fanta seems offline. I really miss him/her as a player.
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 13/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 57/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
Large Ghost Archer [H] HP: 8/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:Ladder (Grants access to lower parts of the cave).
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
Only deals counter attack damage to those that attack it or the Cultists and will continue to attack until the Attacker or the King is dead
If it kills an entity it gives the King a Bloodstained effect which causes the King's next action to minicrit
(Nyarly's Previous Action would probably healing the lowest health entity. Also FantasyWalker has had some troubles with MCF)
Revan grabs the Ghost Archer's bow and flips over behind it and holds it in place with the bow around it's body while kneeing it in the back. She then breaks the Bow in half and stabs the Archer with it.
HK-47 activates his self repair module.
Nyarly uses the Ballista on the vunerable Hunter Helicopter.
-IC-
I then go back to the cave and begin to dig a way into it.
-Space Mode Expended-
Suddenly the PA side of the battlefield was sucked into a vacuum. The Mooks (should) need air. The Helicopters (should) cannot fly without air. So they crash down. The Acolyte (should) need air too.
-Energy Bolt Expended-
I hold my Ice Staff up and if it can, it then gain the ability to freeze(Cold (-1 Speed Value)) and damage(+1 BD) an enemy for some.
If it cannot I then expend it for my healing.
+1 Pricey.
(+1d by Revan)
SP Orb 4/25
Energy Bolt 6/6
Health 8/10
My games.
The update is complete!
Feel free to repost anything that was missed. Alright, posting time! Both bosses are wearing down.
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I fire a missile at the weakest Gunner Drone.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 6/25
Cant stop making 25 post charges... 10/25
Random [AA] Player (or 2) 9/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I throw garden gnomes at the weakest gunner drone; who promptly start hitting everything within reach.
Dalek:10/20
Batman:3/25
I help sunnyau
My suggestion: Redstone Power Distance
Revan uses her Colt on the Medium Ghost Archer.
Nyarly activates a hardlight shield on his Cultists which will absorb a single attack directed at them.
Charge
(+ by Pricey)
Monstrous 21/25
Clockwork 15/25
Armor 7/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I bash the weakest Gunner Drone (If both are smished, bash the Shield drone (to deal excatly 1 damage)).
+1 to Blinky/Zyngard/Revan (Nyarly)/[b]sunnyau[/b] (Bold is I give one Assist.)
[b]GLWTC Progress 3/26[/b]
[b]GLWTC! Component D 8/25 +1 from Revan/Nyarly[/b]
[b]Cant stop making 25 post charges... 12/25 +1 from Revan/Nyarly[/b]
[b]Random [AA] Player (or 2) 11/25 +1 from Revan/Nyarly[/b]
Super Charge Storage: N/A = 0 Charge Points[/b]
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I summon a Snow Golem; who is buffed by the fact it is so near Christmas out of my Staff.
Dalek:11/20
Batman:4/25
I help revan
My suggestion: Redstone Power Distance
Hello everyone! Just to warn you guys, there will not be an update today. My homework schedule has really been hounding me recently. However, if I can catch a break, I'll definitely try to work on an update!
There will not be an update today due to recent homework issues.
An alternate timeline emerges.
However, we must first start from the beginning...
Hello everyone! My homework issues (at least that I can see) have recently cleared themselves out. Now I've got my own personal issues to settle out, but those should clear themselves out as well. That being said, onward with the update- even if it is a 1/3-update. It should get finished later in the week!
This was posted before the update debuted, so this is nulled out!
A tip: If you were are specific in your attacks, they are more likely to succeed.
Also, no, no items can be made that store charges.
Amen, my porportions were questionable on the last picture.
Nyarlthotep deals 4 damage to one of the Gunner Drones, rendering it down to RED HEALTH (20%)!
The Tech Master has been healed for 4 HP!
HK-47 will do as you command.
You return to the Rocky Outcrop!
You just spend the charge to heal yourself for 12 HP.
You are currently in a sidequest and cannot interact with the main questline!
You deal an extra 4 damage to the weakest Gunner Drone and lower it into melee range!
You deal 4 damage to the weak Gunner Drone, which is lethal! The Gunner Drone collapses in a heap! This gives you a +10 Boss Damage bonus for vying for the Spoil of War.
Hardlight Shield created! The Cultists will be protected from one attack.
You fire a single shot at the Medium Ghost Archer, which unfortunately goes wide and misses.
You deal 4 damage to the other Gunner Drone to lower it into RED HEALTH (20%)!
You summon a Snow Golem! Due to the holiday season, it will actually deal damage, and any targets hit by it are forced to disengage from any melee fights.
====[The Conclusion]====
Well, that's that. You can expect the update to complete by Friday at the latest! Although watch out: any posts made during the update will be rendered null.
An alternate timeline emerges.
However, we must first start from the beginning...
I somehow randomly grow wings and rush at the shield drone, stabbing it in the vital circuits... repeatedly
Creator: 7/25
LMSWPM: 2/7
Sword Lv 2: 4/25
The second part of the update has arrived!
Feel free to post, or re-post if you've already posted.
========[End-of-Turn Events]========
The Inferno Tower deals a reduced 1 damage to the Shielder Drone.
The Rabbit of Caerbannog has no targets to attack.
The remaining Mook Gunner Drone fires two high-damage shells at the Anti-Mook Turret! This deals 8 damage to it!
The Mook Shielder Drone blasts the Inferno Tower, dealing 8 damage!
The Mook Hunter Helicopter fires its Rocket Pod at the Red Shirts! This deals 7 damage to one of them and 3 damage to another! The one that suffered 7 damage is Stunned!
Ninjatwist_ equips himself with a Crude Anti-Tank Tube! He fires at the remaining Gunner drone, blasting the thing out of the sky with an 8-damage shot!
The Player Archers both loose arrows at the Shielder Drone, dealing 4 damage in total! This lowers the Shielder Drone to RED HEALTH (20%)!
The Red Shirt deals 1 damage to the Shielder Drone with its Mook Rocket Launcher!
The Anti-Mook Turret launches two shots at the Mook Shielder Drone, dealing 2 damage!
The Baby Zombies cannot find any targets.
The Weeping Angel cannot find any targets.
The Acolyte blasts the Inferno Tower with a missile, dealing 14 damage!
The Shielder Drone is no longer Solidified and can easily be brought down!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires double-taps the Medium Ghost Archer, dealing 6 damage to it!
The Medium Ghosts switch targets and shoot HK-47! This deals 8 damage to him!
The Tech Master fires his Airburst Armgun at the Medium Ghost Archers, killing both! One of them transforms into a Large Ghost Archer!
The Ghost King attacks the Technology Master for 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 6/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 9/16 Stunned (Misses attacks, 1/1), 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 22/80. Locked on Shielder Drone!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Mook Gunner Drone [PA-boss] HP: 0/40 (x2).
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II. Resistance (25% damage mitigation, 1/1)
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 8/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Medium Ghost Archer [H] HP: 0/16. (x2) Base Damage: 4. | Speed Value: 3.
Large Ghost Archer [H] HP: 24/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Snowy Plateau.
Forward To: The Abandoned Site.
Back To: The Rocky Path.
Items of Interest: Cave!
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I somehow randomly grow wings and rush at the shield drone, stabbing it in the vital circuits... repeatedly (+1 from pricey)
Creator: 8/25
LMSWPM: 3/7
Sword Lv 2: 5/25
Revan gives HK-47 a minicrit
HK-47 uses a power shot on the Large Ghost Archer
Charge
(+ by Blinky)
Monstrous 23/25
Clockwork 17/25
Armor 9/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I bash Shield Drone to the ground.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 10/25 +1 from sunnyau
Cant stop making 25 post charges... 14/25 +1 from sunnyau
Random [AA] Player (or 2) 13/25 +1 from sunnyau
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
-IC-
I don't care. I dig the cave.
Health Charge Expended:
I then restore my health to full and give myself a blood pack equal to the HP remaining in order to save myself from future deadly encounters. Seems that is some story-important boss lurking in there? No other way but straightforward.
+1 Pricey.
(+1d by Pricey, Blinky)
SP Orb 7/25
Quick Fix for Ice Staff(Is 25 a "quick" fix? lolol) 3/25
Health 10/10
My games.
I summon an earthquake; shattering the Shield Drone whilst it lies helpless on the ground.
+1 from pricey
Dalek:13/20
Batman:6/25
I help pricey
My suggestion: Redstone Power Distance
Action: I beat the Shield Drone with my anti-shield fists (or the Hunter Heli if it got destroyed).
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 3/26
GLWTC! Component D 13/25 +1 from sunnyau and Blinky
Cant stop making 25 post charges... 17/25 +1 from sunnyau and Blinky
Random [AA] Player (or 2) 16/25 +1 from sunnyau and Blinky
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
You deal 4 damage to the Shielder Drone!
HK-47's next shot will perform a Mini-Crit! HK-47 will do as you say.
Also, I see this is likely incomplete, so I'll let you post something while I'm updating this to complete Nyarly's action and the Bloodstained King.
You deal 4 damage to the Shielder Drone!
No story-important boss lies here. At least to the main story.
You dig open the entrance to the snowy cave and prepare to enter!
Just in case, would you prefer a puzzle-oriented cave or a battle-oriented cave?
You gain a Blood Pack! This will halve your reduced HP when used.
You deal a bonus 6 damage Teamwork Bonus to the Shielder Drone!
You cause the Shielder Drone to malfunction and some parts of it explode! The Shielder Drone is now Wrecked.
========[End-of-Turn Events]========
The Shielder Drone is disabled! The Hunter Helicopter is vulnerable!
The Inferno Tower locks onto the Hunter Helicopter!
The Rabbit of Caerbannog has no targets to attack.
The Mook Hunter Helicopter opens fire on the Inferno Tower before it can build up damage! Its short burst goes wide and misses.
Ninjatwist_ fires his Crude Anti-Tank Tube at the Mook Hunter Helicopter, forcing it to take a Speed Value test on a d10! It fails the check and suffers 8 damage!
The Player Archers chrge up their shots.
One of the Red Shirts breaks out of their stun! The other Red Shirt fires their Mook Rocket Launcher at the Mook Hunter Helicopter, who also is required to take a Speed Value Test! It also fails, taking 5 damage as a result!
The Anti-Mook Turret launches two shots at the Hunter Helicopter, dealing 6 damage!
The Baby Zombies cannot find any targets.
The Snow Golem fires a snowball at the Hunter Helicopter, dealing 4 damage!
The Weeping Angel cannot find any targets.
The Acolyte launches another artillery shell at the Inferno Tower, dealing 14 damage!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires a Power Shot into the Large Ghost Archer, dealing a mini-crit boosted 16 damage!
The Large Ghost Archer attacks Revan and HK-47! Both take 4 damage!
The Tech Master creates an Attack Automaton to assist in the fight!
The Ghost King attacks the Technology Master for 4 damage!
// Man, ArcaneDreamer/Fanta seems offline. I really miss him/her as a player.
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Focus fire on the Hunter Helicopter to bring it down!
Deal damage to the Acolyte while you still can!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Weaken the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 101 (Total).
NPCs: 28.
Blinky1001: 13.
Nyarlthotep: 24.
Pricey12345: 13.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 6/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Crude Anti-Tank Tube (Base Damage: 3, Rocket Launcher, no splash damage)
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 20/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 9/16 Stunned (Misses attacks, 0/1), 13/16. Armor (Blocks 30% of incoming damage), wielding Mook Rocket Launchers. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 72/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 6/80. Locked on Hunter Helicopter!
Stats
Base Damage: 2
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Baby Zombies [AA] HP: 6/10 (x3), 10/10.
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
Weeping Angel [AA] Hits: 3/3.
Stats
Base Damage: 5
Speed Value: 1
The target must make a Speed Value test in order to not get hit.
May only be attacked in retaliation.
Snow Golem [AA] HP: 16/16. Base Damage: 4. | Speed Value: 3. Forces melee attackers to disengage.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 57/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 4/20. 25% Passive Dodge chance. Mini-Crit! (Deals 1.35x more damage, 0/1)
Inventory:
Technology Master [N] HP: 24/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 16/16. Base Damage: 5. | Speed Value: 4.
Large Ghost Archer [H] HP: 8/24. Base Damage: 4 | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:Ladder (Grants access to lower parts of the cave).
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
The Bloodstained King
(Nyarly's Previous Action would probably healing the lowest health entity. Also FantasyWalker has had some troubles with MCF)
Revan grabs the Ghost Archer's bow and flips over behind it and holds it in place with the bow around it's body while kneeing it in the back. She then breaks the Bow in half and stabs the Archer with it.
HK-47 activates his self repair module.
Nyarly uses the Ballista on the vunerable Hunter Helicopter.
Charge
Monstrous 24/25
Clockwork 19/25
Armor 10/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I inspect the wreckage of the Shielder Drone and check if there's anything to loot
Creator: 9/25
LMSWPM: 4/7
Sword Lv. 2: 6/25
I assist Pricey