Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Nyarlathotep steps on the Acolyte's robes, causing the Acolyte to trip and fall on his face. This is why long, flowing garments are a bad idea.
Revan grabs hold of the two lethal level Ghost Archers and picks both of them up, the phantasmic soldiers and holds both of them in her hands before smashing them both together killing them both in a single strike.
HK-47 fires a power shot into a Medium Archer Ghost.
Hello everyone! After some bouts of procrastinating, I've run out of time constraints and sadly have had to push the update back. However, there will be an update as soon as I can find the time for it.
Also, I've designed the algorithm at which the BONUS BOSS should emerge. Be prepared!
An update will not come out today, sadly, although one should come out tomorrow.
I have returned to bestow a post upon you! Keep in mind that some parts may sound a little worn out since my computer crashed in the middle of this update. Nevertheless, due to a lack of EOTE, this update will likely be full!
Nyarlathotep steps on the Acolyte's robes, causing the Acolyte to trip and fall on his face. This is why long, flowing garments are a bad idea.
Revan grabs hold of the two lethal level Ghost Archers and picks both of them up, the phantasmic soldiers and holds both of them in her hands before smashing them both together killing them both in a single strike.
HK-47 fires a power shot into a Medium Archer Ghost.
Charge
Armor 19/25 Double Action 7/20
Chest 4/25
Assist
Blinky
You got it. Thanks for the reminder!
The last 2 Small Ghost Archers are finished off! This summons one Medium Ghost Archer.
The Acolyte takes notice of the Dummy since it now can hurt him!
========[End-of-Turn Events]========
Ninjatwist_ fires some shots at the Acolyte with his combat pistol, causing the Acolyte to produce a riot shield to protect him from his and the Dummy's bullets!
The Acolyte hides behind his riot shield in anticipation of more ballistic attacks.
The BONUS BOSS does not emerge yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 Power Shots one of the Medium Ghost Archers, dealing 12 damage to it!
The Attack Automaton finishes off the Ghost Archer that HK-47 targeted!
The active Medium Ghost Archer looses an arrow into HK-47, but he dodges it!
The Tech Master reloads his Airbust Armgun!
The Ghost King smashes the Attack Automaton, once more, dealing 2 damage!
====[sunnyau's sidequest]====
You come across another Button Box. I couldn't come up with a cool graphic, so I hope this works.
[][][][][]
The Gray wire counts as white.
There's an inscription underneath that reads: If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Deal as much damage to the Acolyte as possible!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 20/20. Base Damage: 4. | Speed Value: 3. Applies a random effect to
The Acolyte [AC] HP: 90/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Small Ghost Archers [H] HP: 0/12, (x2). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 0/16, 16/16, 16/16. Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
Important! I will be unable to update this weekend due to a family visit. Please be sure to post in this time! Also, please be mindful that you can post twice, so take advantage of it.
My brother has a fever, so the trip was delayed. You guys really should still post! I've only got 2 so far!
Hello everyone! Sorry for the long delay between updates. Low posting and high homework loads to not make for a good combo (although I have been trying to curb my procrastination). However, since things are largely uneventful, this is going to be a full update! Enjoy the benefits of
Nyarly uses the Workshop to upgrade the Shambler's HP.
Revan cocks her Colt and fires off a volley at the nearest Medium Ghost Archer trying to end the fight quickly.
HK-47 uses a flurry shot
Charge
Cool and New Charge 1/25 Double Action 14/20
Chest 11/25
Assist
Pricey
Shambler HP upgraded by 50%! HK-47 upgrades noted.
You fire 4 shots into the Medium Ghost Archer, but 3 of them hit. 9 damage dealt! HK-47 will do as you say.
The Soul Master emerges onto the field!
========[End-of-Turn Events]========
Ninjatwist_ fires some shots at the Acolyte with his combat pistol, causing the Acolyte to produce a riot shield to protect him from his and the Dummy's bullets!
The Acolyte hides behind his riot shield in anticipation of more ballistic attacks.
The BONUS BOSS does not emerge yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 performs a Flurry Shot on both the Small Ghost Archers, dealing 6 damage to both!
The Attack Automaton finishes off the Medium Ghost Archer on 1 HP.
The active Medium Ghost Archer shoots at the Attack Automaton, dealing 4 damage to it!
The Tech Master comes up with a new Technology in the Techno-Shield! The Techno-Shield allows him to block some attacks from entities and will force any melee attackers to disengage when used.
The Ghost King cleaves into the Attack Automaton, dealing the lethal 2 damage needed to fell it! The Attack Automaton smashes to the ground, metal flying everywhere.
====[sunnyau's sidequest]====
You come across another Button Box. I couldn't come up with a cool graphic, so I hope this works.
[][][][][]
The Gray wire counts as white.
There's an inscription underneath that reads: If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 18/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Clockwork Sniper Rifle (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns, has a 50% chance to remove the enemy squad's chance to attack on a kill)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop S [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
Itinerary Objectives:
Deal as much damage to the Acolyte as possible!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 30/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to
The Acolyte [AC] HP: 89/100. Dark Magic Meter: 100%. Kills: 20.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 16/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rage or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/24. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed, bearer regenerates 1 HP per turn)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 4, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into a group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest: Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Ice Staff (Inflicts Cold (-1 Speed Value) to targets)
Luxhearterite Ingots (Crafting Ingredient?) (x3)
Frozen Memory Orb (Crafting Ingredient?)
Sturdy Shovel (Useful for clearing obstructions)
Blood Pack (Reduces missing health by half on use)
I get rid of the Mad Dummy's friends and give him knives. Who needs friends, when you've got knives? I also take the Acolytes shield and throw it at the Killer Weasel
Creator: 20/25
Sword Lv. 2: 17/25
GHwaB: 7/10
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I summon a Shark; which chomps on the Acolytes arm
Dalek:23/20 (Reserve)
Batman:16/25
My suggestion: Redstone Power Distance
[Don't forget to summon the Shambler]
Nyarlathotep steps on the Acolyte's robes, causing the Acolyte to trip and fall on his face. This is why long, flowing garments are a bad idea.
Revan grabs hold of the two lethal level Ghost Archers and picks both of them up, the phantasmic soldiers and holds both of them in her hands before smashing them both together killing them both in a single strike.
HK-47 fires a power shot into a Medium Archer Ghost.
Charge
Armor 19/25
Double Action 7/20
Chest 4/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I usually shank the acolyte with a bone on my hand which is really hard to see.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component D 25/25
What's next? 5/25
???: 3/25
I have something from the reserves (25 post charges worth of it also you missed it.)
Outcomes an SP Orb then I put it on my Scepter of health switching.
Reserved Charges: Random AA Player or 2 (25 CP worth)
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
It should be the third button.
I can't charge. Too tired. The correct charge number will be calculated later.
My games.
Hey guys, I need some more posts to make this a good update.
Please use your second post so that this update has more content.
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I make a dummy then I make it taunt the Acolyte while I dont exist hopefully distracting him.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 4/26
GLWTC! Component E 1/25
What's next? 6/25
???: 4/25
Reserved Charges: Random AA Player or 2 (25 CP worth)
MCF is not the best type of forum to play this game... (After this bonus boss, we have to move it to TCF)
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Nyarly chugs some Bahama Sunrise.
Revan heals the Tech Master with her ring.
Charge
(+ by Pricey and the Sunrise)
Armor 25/25
HK-47 now has 24 HP and 1 Regen
Double Action 14/20
Chest 11/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I arm the dummy with a rifle.
Dalek:23/20 (Reserve)
[/b]
Batman:18/25 +1 sunnyau
I help sunnyau
My suggestion: Redstone Power Distance
Hello everyone! After some bouts of procrastinating, I've run out of time constraints and sadly have had to push the update back. However, there will be an update as soon as I can find the time for it.
Also, I've designed the algorithm at which the BONUS BOSS should emerge. Be prepared!
An update will not come out today, sadly, although one should come out tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
I HAVE RETURNED!
I have returned to bestow a post upon you! Keep in mind that some parts may sound a little worn out since my computer crashed in the middle of this update. Nevertheless, due to a lack of EOTE, this update will likely be full!
The species of the Shark is ambiguous, so the shark fails to breach, since it's not a Mako Shark! The Acolyte's arm is unharmed.
You got it. Thanks for the reminder!
The last 2 Small Ghost Archers are finished off! This summons one Medium Ghost Archer.
HK-47 will do as you say.
I've never seen you shank the Acolyte with a bone in this game before, so it's not usual! Thus, the attack fails!
Scepter of Health Switching becomes SP.
Third button pressed! You are allowed to pass to the next button box.
The Acolyte knows that the Dummy is incapable of hurting him and is not distracted.
Well, if you want your opinion logged down, feel free to vote. I'm definitely seeing a move to TCF in our near future.
Bahama Sunrise drank! 4 HP has been added to Nyarlthotep as Overheal!
The Acolyte takes notice of the Dummy since it now can hurt him!
========[End-of-Turn Events]========
Ninjatwist_ fires some shots at the Acolyte with his combat pistol, causing the Acolyte to produce a riot shield to protect him from his and the Dummy's bullets!
The Acolyte hides behind his riot shield in anticipation of more ballistic attacks.
The BONUS BOSS does not emerge yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 Power Shots one of the Medium Ghost Archers, dealing 12 damage to it!
The Attack Automaton finishes off the Ghost Archer that HK-47 targeted!
The active Medium Ghost Archer looses an arrow into HK-47, but he dodges it!
The Tech Master reloads his Airbust Armgun!
The Ghost King smashes the Attack Automaton, once more, dealing 2 damage!
====[sunnyau's sidequest]====
You come across another Button Box. I couldn't come up with a cool graphic, so I hope this works.
[][][][][]
The Gray wire counts as white.
There's an inscription underneath that reads:
If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Deal as much damage to the Acolyte as possible!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 20/20. Base Damage: 4. | Speed Value: 3. Applies a random effect to
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 18/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 26/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 6/16. Base Damage: 5. | Speed Value: 4.
Small Ghost Archers [H] HP: 0/12, (x2). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 0/16, 16/16, 16/16. Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Welp, since I spent a turn accidentally doing nothing, I guess I should post.
Creator: 18/25
Sword Lv 2: 15/25
GHwaB: 6/10
I find the Dummy's cousin, the Mad Dummy, and point him at the Acolyte, saying that he insulted the Dummy
I help *rolls die* Blinky
The update is complete and has been for the past 3 days, you can post now.
An alternate timeline emerges.
However, we must first start from the beginning...
I attack the Acolyte with the full force of my greatest enemy... PROCCRASTINATION!
Dalek:23/20 (Reserve)
Batman:19/25
I help zyngard.
My suggestion: Redstone Power Distance
Important! I will be unable to update this weekend due to a family visit. Please be sure to post in this time!Also, please be mindful that you can post twice, so take advantage of it.My brother has a fever, so the trip was delayed. You guys really should still post! I've only got 2 so far!
An alternate timeline emerges.
However, we must first start from the beginning...
Creator: 19/25
Sword Lv 2: 16/25
GHwaB: 6/10
I find the Killer Rabbit from wherever and throw it at the Acolyte, along with a convenient Killer Weasel from the same place as the rabbit
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 5/26 +1 from Revan/Nyarly
GLWTC! Component E 3/25 +1 from Revan/Nyarly
What's next? 8/25 +1 from Revan/Nyarly
???: 5/25 +1 from Revan/Nyarly
Random AA Player or 2 (Out of the reserve, 25 CP worth)
I place down a flag so it might gonna attract a AA Player.
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I add a killer murder of crows!
Dalek:23/20 (Reserve)
Batman:20/25
My suggestion: Redstone Power Distance
((HK-47 now has 24 HP and 1 Regen due to charge))
Nyarly uses the Workshop to upgrade the Shambler's HP.
Revan cocks her Colt and fires off a volley at the nearest Medium Ghost Archer trying to end the fight quickly.
HK-47 uses a flurry shot
Charge
Cool and New Charge 1/25
Double Action 14/20
Chest 11/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The Acolyte is protected from the Mad Dummy's bullet-based attacks by his ballistic shield!
....You deal 1 damage to the Acolyte!
Somehow. +5 to each of your charges! The Dalek will not benefit from this.
The Killer Weasel and the Killer Rabbit immediately fight each other, spraying carnage everywhere. The Acolyte is unharmed by the fighting!
You heal yourself for 2 HP.
The murder of crows is uninterested in the fight and takes off in search of food.
Shambler HP upgraded by 50%! HK-47 upgrades noted.
You fire 4 shots into the Medium Ghost Archer, but 3 of them hit. 9 damage dealt! HK-47 will do as you say.
The Soul Master emerges onto the field!
========[End-of-Turn Events]========
Ninjatwist_ fires some shots at the Acolyte with his combat pistol, causing the Acolyte to produce a riot shield to protect him from his and the Dummy's bullets!
The Acolyte hides behind his riot shield in anticipation of more ballistic attacks.
The BONUS BOSS does not emerge yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 performs a Flurry Shot on both the Small Ghost Archers, dealing 6 damage to both!
The Attack Automaton finishes off the Medium Ghost Archer on 1 HP.
The active Medium Ghost Archer shoots at the Attack Automaton, dealing 4 damage to it!
The Tech Master comes up with a new Technology in the Techno-Shield! The Techno-Shield allows him to block some attacks from entities and will force any melee attackers to disengage when used.
The Ghost King cleaves into the Attack Automaton, dealing the lethal 2 damage needed to fell it! The Attack Automaton smashes to the ground, metal flying everywhere.
====[sunnyau's sidequest]====
You come across another Button Box. I couldn't come up with a cool graphic, so I hope this works.
[][][][][]
The Gray wire counts as white.
There's an inscription underneath that reads:
If none of the buttons be red, press the second to get ahead.
if a white button be found, the last wire will give you ground.
If more than one blue button there be, the final blue button is the key.
If none of the above be seen, then the last button should be screened.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 18/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 24/20.
Inventory:
Bahama Sunrise [Used] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)Itinerary Objectives:
Deal as much damage to the Acolyte as possible!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dimensional Shambler [AA] HP: 30/30. Base Damage: 4. | Speed Value: 3. Applies a random effect to
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 18/24. 25% Passive Dodge chance.
Inventory:
Technology Master [N] HP: 26/40. [Progress: IIIII]. Airburst Armgun: Loaded! Techno-Shield: Inactive.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Attack Automaton [N] HP: 0/16. Base Damage: 5. | Speed Value: 4.
Medium Ghost Archer [H] HP: 0/16, 10/16. Base Damage: 4. | Speed Value: 3.
Soul Master [H] HP: 40/40. Base Damage: 2. | Speed Value: 3. Attacks twice.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 2
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Cave Entrance.
Forward To: ???
Back To: The Snowy Plateau.
Items of Interest:
Riddlebound Seal (Contains a riddle up at the EOTE, can be solved to pass)
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I get rid of the Mad Dummy's friends and give him knives. Who needs friends, when you've got knives? I also take the Acolytes shield and throw it at the Killer Weasel
Creator: 20/25
Sword Lv. 2: 17/25
GHwaB: 7/10