Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
(I'm not the GM but you should be allowed to join, just make an opening post and let the fun begin.)
Revan's fury temporarily held back allows her to focus for a bit. She pulls out her pistol and fires a few shots into the Medium Archer Ghost. She needs this one to go down quick
Nyarly hums a tune and summons a small anti-aircraft missle turret, he pats it affectionately as it fires several missles which soar into the air and rupture the Shielder Drone's defenses.
Charge Upgrades 25/25
HK-47 now has innate 25% dodge chance, he also gains the ability Evade which brings his Dodge chance up to 50% for two turns and has a cooldown of 3 turns. His blaster also now gains 100% accuracy. I suppose I should upgrade Sniper Shot and make it more useful next time.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/29/2015
Posts:
119
Member Details
fine then i will join i know you dont need to make a char but im making one anyways and ill be editing it quite alot for it to not be op
my character is ccapac apu a pro acolyte hes an crazy shadow player entity who has dark power and turns bigger for each enemy it kills its special is that he becomes fully big for 15 seconds he starts by coming out of a hole in the room the acolyte is in
fine then i will join i know you dont need to make a char but im making one anyways and ill be editing it quite alot for it to not be op
my character is ccapac apu a pro acolyte hes an crazy shadow player entity who has dark powers and turns bigger for each enemy it kills its special is that he becomes fully big for 15 seconds he doesnt have any respawns but can get a respawn from killing a player entity Drains 30% from dark-based attacks he starts by coming out of a hole in the room the acolyte is in
(is that good)
I'm not sure Ninja would accept that, you could probably charge to create that maybe but just check page 1, it has all the rules and stuff.
/null
Rollback Post to RevisionRollBack
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
Throwing Your Sword Always Works, throwing my sword insanely high at the Hunter Helicoptor, using the charge from my sword to activate the Frost part of the sword, freezing the Hunter and hopefully making it fall to the ground
Just wondering, did you come from the TV Tropes Destroy the Godmodder?
I'm not sure what your Sword charge was meant to do, so I'll be using that to give you a +4 Base Damage sword. If you wanted to use it for anything else, feel free to let me know.
Regardless, the Hunter Chopper is currently shielded by the Shielder Drone, who takes the hit from your thrown sword! You deal 20 damage to the Shielder Drone with your charge, which is a pretty large amount.
I order the Inferno Tower to target the Shielder Drone whilst I start firing the Howitzer at the Mook Hunter Helicopter
Weeping Angel:12/15
Dalek:1/20
Oh yeah, the Killer Rabbit! Sorry I forgot, it'll be in next update.
The Inferno Tower will do as you say and lock onto the Shielder Drone.
Speaking of which, the Shielder Drone takes the hit for the Mook Hunter Helicopter! You deal 4 damage to it.
Revan uses the Healing Ring on HK-47 allowing him to survive a bit longer than usual.
HK-47 does another Flurry Shot to the Small Archer Ghosts in an attempt to kill them all.
Nyarly hops on the Ballista and fires a shot into the Mook Shielder Drone, cripple that and the Mook Offesive becomes slim pickings.
The Nyarlathotep Cultists, to fit into their charge based mechanics regenerate 3 HP per turn, but it can be assigned to where the HP goes. So, I can funnel HP into one Cultist or have it divided between all the Cultists, or say a one Cultist gets 2 and one just gets the standard +1.
So to start if off the damaged Cultist gets all 3 HP.
Charge
(+1 by Blinky) Upgrades 24/25 Monstrous 13/25 Clockwork 7/25
Assist
Blinky
You heal HK-47 by 4 HP, saving him from another hit from the Ghost King!
HK-47 will do as you command.
Nyarlthotep deals 12 damage to the Mook Shielder Drone!
The Cultists will be allowed to regenerate health!
(I'm not the GM but you should be allowed to join, just make an opening post and let the fun begin.)
Revan's fury temporarily held back allows her to focus for a bit. She pulls out her pistol and fires a few shots into the Medium Archer Ghost. She needs this one to go down quick
Nyarly hums a tune and summons a small anti-aircraft missle turret, he pats it affectionately as it fires several missles which soar into the air and rupture the Shielder Drone's defenses.
Charge Upgrades 25/25
HK-47 now has innate 25% dodge chance, he also gains the ability Evade which brings his Dodge chance up to 50% for two turns and has a cooldown of 3 turns. His blaster also now gains 100% accuracy. I suppose I should upgrade Sniper Shot and make it more useful next time.
Monstrous 14/25 Clockwork 8/25
Assist
Pricey
You will save your rage until it hits 75%. HK-47 now gains a passive dodge chance! HK-47's first shot will now be 100% accurate.
You double-tap the Medium Ghost, dealing 6 damage to it!
fine then i will join i know you dont need to make a char but im making one anyways and ill be editing it quite alot for it to not be op
my character is ccapac apu a pro acolyte hes an crazy shadow player entity who has dark power and turns bigger for each enemy it kills its special is that he becomes fully big for 15 seconds he starts by coming out of a hole in the room the acolyte is in
(is that good)
Welcome to the forum game!
Umm... no, that's not good. All PC's are created equal. However, I will note down that you're registering as a Pro-Acolyte and your PC will be made after the update.
Also, I'd recommend familiarizing yourself with the links stated in the OP.
Action: I distribute 4 HP to Ninjatwist_ via my Health Switch Staff.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 21/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge
Anti-Mooks and Drones Scheme 25/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge
2 missiles flying straight at the Mook Gunner Drones making big explosions and the rest of the debris fell on the weaker Mooks for some clearage.
Something... 1/25
Something... 25/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge (HOLDING BACK UNTIL NEXT TURN)
Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge (Using up 5 of them) = 5 Charge Points
Only 3 HP has been distributed to Ninjatwist_, as needed.
Both Gunner Drones take 20 damage from your missile attacks! Bosses have a contractual damage reduction from charge attacks. Debris damage will be randomly distributed to the Mook Squadrons below during the update!
====[The Conclusion]====
This is going to be a 1/3-update, so stay tuned for the update to complete later this week.
Although unfortunately, it's unfinished thus far. I've logged down all your changes, but the EOTE is currently out of date. It's highly likely that I'll be able to finish the update tomorrow.
Also, Zyngard, that's a yes.
========[End-of-Turn Events]========
Firstly, the debris that was launched from Pricey12345's missiles rains down on the Mook Party! Each Mook squad will have between 1 and 4 8-damage debris pieces land on them.
The Well-Armored Sword Mook has 4 pieces of debris dropped on them! Needless to say, the Mook is eliminated.
The Powered SMG Mooks have 1 piece of debris dropped on them! One Mook takes 8 damage.
The Spear Mooks have 2 pieces of debris dropped on them! The two Mooks on 8 HP are killed by the falling debris!
The Hammer Mooks have 2 pieces of debris dropped on them! Two Mooks suffer 8 damage!
The Assault Rifle Mooks have 2 pieces of debris dropped on them! The debris kills one of the Mooks and deals 8 damage to another!
The Sniper Rifle Mooks have 4 pieces of debris dropped on them! Both Mooks are eliminated!
The Powered Sword Mook have 4 pieces of debris dropped on them! They are very much eliminated.
The Inferno Tower locks onto the Shielder Drone!
The Mook Gunner Drones fire two single perfectly accurate shots at the Anti-Mook Turret! This deals 8 damage to it!
The Mook Shielder Drone fires an anti-fortification shell at Nyarlthotep's Barrier! This deals 8 damage!
The Mook Hunter Helicopter fires a short burst at the Anti-Mook Turret, dealing 4 damage to it!
Ninjatwist_ explains that he and the other entities will relegate themselves to anti-infantry work. He double-taps the Powered SMG Mooks for 6 damage!
The Player Archers charge up their shots.
The Red Shirts charge the Hammer Mooks with their swords, dealing 4 damage to one and killing 2 others!
The Anti-Mook Turret deals 3 damage to the 2 Powered SMG Mooks, killing one of them!
The Baby Zombies deal 8 damage to the two surviving Spear Mooks!
The Powered SMG Mook fires a short burst, aiming at the Baby Zombies, but they miraculously dodge every single shot!
The Spear Mooks strike back at the Baby Zombies, dealing 2 damage to 2!
The Hammer Mooks assault the Shoggoth, dealing 4 damage to the beast!
The Assault Rifle Mooks give fire support to the Hammer Mooks, dealing another 2 damage!
The Shoggoth continues plowing through the Assault Rifle Mooks, dealing 6 damage to the weakest one! The Shoggoth devours its prey and gains 6 health! The lone Assault Rifle Mook fails their Fear test!
The Nyarlthotep Cultists regenerate 3 health to 1 member.
The Acolyte fires a dark mana bolt at the Shoggoth for 14 damage!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 blasts another Flurry Shot into the Small Ghosts, killing one Small Ghost and dealing 3 damage to another! Fortunately, the Small Ghost does not turn into a Medium Ghost.
The Battle AIs deal 8 damage to the Medium Ghost!
The Small Ghosts fire their arrows at the Battle AIs, dealing 4 damage to one and 2 damage to the other!
The Medium Ghost looses an arrow into the less injured Battle AI, dealing 4 damage to it!
The Tech Master blasts the Small Ghosts with his Airburst Armgun, clearing the entire squad! Two of the slain Small Ghosts become Medium Ghosts!
The Ghost King changes targets and attacks a Battle AI, dealing 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ยถ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor ยง (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ยถ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 13/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ยถ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube ยงยถ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun ยงยถ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
UltraCraftGames [PA] HP: 20/20.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop ยง [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 95 (Total).
NPCs: 25.
Blinky1001: 10.
Nyarlthotep: 24.
Pricey12345: 12.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber ยงยถ (Base Damage: +2, can attack twice)
Beretta 93R Pistol ยงยถ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Evasion Node [Evade: III] (Raises Passive Dodge chance to 50% for 2 turns when used)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 100% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 3 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 4/20, 6/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 0/12 (x4). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 2/16, 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, โ)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Tool Chest (Container for Sturdy Shovel)
Wooden Support Structure (???)
auyeungyat/sunnyau [AA] HP: 2/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Feel free to post, or re-post if you've posted prematurely. The bosses of both active quests have taken a heavy hit! Sorry this update took a few days to complete.
Action: I jump and kick a Gunner Drone with magic.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 22/25
Cant stop making 25 post charges... 2/25
RATIONZ 4 EVERY0N 25/25
I generate the pile of magical dinners near the 3 living redshirts while I summon a pile of dead mooks near a shoggoth. I summon repair kits on the Inferno Tower and I send a drone holding a package full of healing potions for sunnyau.
All of those can heal loads of HP or all of it in 1 go.
Revan grabs the 2 HP Medium Ghost holding the ethereal being with her hands, it struggles, trying to break free of Revan's grip but is easily contained with some applied pressure. Revan starts to drain the Ghost as if she was a conduit, pouring its energy into a flow redirected into another target. The Medium Archer Ghost's form begins to fade and it starts to drip, falling apart, becoming less and less of itself. Its then simply stops being. She has the energy leap into another Medium Ghost. It's not any sort of healing energy. Its like the ghost equivalent of sticking your finger into an electrical socket. The Archer lets out a shriek of agony.
HK-47 focuses fire on the damaged Medium Ghost.
Nyarly fires the Ballista into the Shielder Drone.
Assist
Pricey
Rollback Post to RevisionRollBack
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I summon an Elemental of Wind from my staff which will summon a storm; hopefully crippling the helicopters targeting capabilities.
Weeping Angel:15/15 (Locks onto a random target on the enemy side. When targeted, the enemy unit has to make constant saves in order to keep looking at it (save 11; save 13; save 15 etc). When a save is failed, the unit takes 3 damage. Un-targetable except by the unit it is attacking when the angel attacks.)
uhh question do you accept new players
My avatar is the Lunatic Cultist from Terraria.
(I'm not the GM but you should be allowed to join, just make an opening post and let the fun begin.)
Revan's fury temporarily held back allows her to focus for a bit. She pulls out her pistol and fires a few shots into the Medium Archer Ghost. She needs this one to go down quick
Nyarly hums a tune and summons a small anti-aircraft missle turret, he pats it affectionately as it fires several missles which soar into the air and rupture the Shielder Drone's defenses.
Charge
Upgrades 25/25
HK-47 now has innate 25% dodge chance, he also gains the ability Evade which brings his Dodge chance up to 50% for two turns and has a cooldown of 3 turns. His blaster also now gains 100% accuracy. I suppose I should upgrade Sniper Shot and make it more useful next time.
Monstrous 14/25
Clockwork 8/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
fine then i will join i know you dont need to make a char but im making one anyways and ill be editing it quite alot for it to not be op
my character is ccapac apu a pro acolyte hes an crazy shadow player entity who has dark power and turns bigger for each enemy it kills its special is that he becomes fully big for 15 seconds he starts by coming out of a hole in the room the acolyte is in
(is that good)
My avatar is the Lunatic Cultist from Terraria.
I'm not sure Ninja would accept that, you could probably charge to create that maybe but just check page 1, it has all the rules and stuff.
/null
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
ive spend all my last night reading it
im gunna edit my thing
My avatar is the Lunatic Cultist from Terraria.
Summoning entities is like charges, correct?
/nullpost
yep you need to charge for an entity
My avatar is the Lunatic Cultist from Terraria.
Check the rules if you get stumped.
Action: I distribute 4 HP to Ninjatwist_ via my Health Switch Staff.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 21/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge
Anti-Mooks and Drones Scheme 25/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge
2 missiles flying straight at the Mook Gunner Drones making big explosions and the rest of the debris fell on the weaker Mooks for some clearage.
Something... 1/25
Something... 25/25 +1 from Revan/Nyarly +5 from Eating 5 units of food from the Rusty Fridge (HOLDING BACK UNTIL NEXT TURN)
Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge (Using up 5 of them) = 5 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Just wondering, did you come from the TV Tropes Destroy the Godmodder?
I'm not sure what your Sword charge was meant to do, so I'll be using that to give you a +4 Base Damage sword. If you wanted to use it for anything else, feel free to let me know.
Regardless, the Hunter Chopper is currently shielded by the Shielder Drone, who takes the hit from your thrown sword! You deal 20 damage to the Shielder Drone with your charge, which is a pretty large amount.
Oh yeah, the Killer Rabbit! Sorry I forgot, it'll be in next update.
The Inferno Tower will do as you say and lock onto the Shielder Drone.
Speaking of which, the Shielder Drone takes the hit for the Mook Hunter Helicopter! You deal 4 damage to it.
You heal HK-47 by 4 HP, saving him from another hit from the Ghost King!
HK-47 will do as you command.
Nyarlthotep deals 12 damage to the Mook Shielder Drone!
The Cultists will be allowed to regenerate health!
You gain a Sturdy Shovel! That should be useful to remove the snow blocking the cave earlier.
Your single shot goes wide and misses!
You will save your rage until it hits 75%. HK-47 now gains a passive dodge chance! HK-47's first shot will now be 100% accurate.
You double-tap the Medium Ghost, dealing 6 damage to it!
Nyarlthotep deals 4 damage to the Shielder Drone!
<massive discussion>
Welcome to the forum game!
Umm... no, that's not good. All PC's are created equal. However, I will note down that you're registering as a Pro-Acolyte and your PC will be made after the update.
Also, I'd recommend familiarizing yourself with the links stated in the OP.
Only 3 HP has been distributed to Ninjatwist_, as needed.
Both Gunner Drones take 20 damage from your missile attacks! Bosses have a contractual damage reduction from charge attacks. Debris damage will be randomly distributed to the Mook Squadrons below during the update!
====[The Conclusion]====
This is going to be a 1/3-update, so stay tuned for the update to complete later this week.
An alternate timeline emerges.
However, we must first start from the beginning...
I am quite familiar with TvTropes, but I have not gone into the DTG there. Is it because "Throwing Your Sword Always Works" XD?
/nullpost
The next part of the update is here!
Although unfortunately, it's unfinished thus far. I've logged down all your changes, but the EOTE is currently out of date. It's highly likely that I'll be able to finish the update tomorrow.
Also, Zyngard, that's a yes.
========[End-of-Turn Events]========
Firstly, the debris that was launched from Pricey12345's missiles rains down on the Mook Party! Each Mook squad will have between 1 and 4 8-damage debris pieces land on them.
The Well-Armored Sword Mook has 4 pieces of debris dropped on them! Needless to say, the Mook is eliminated.
The Powered SMG Mooks have 1 piece of debris dropped on them! One Mook takes 8 damage.
The Spear Mooks have 2 pieces of debris dropped on them! The two Mooks on 8 HP are killed by the falling debris!
The Hammer Mooks have 2 pieces of debris dropped on them! Two Mooks suffer 8 damage!
The Assault Rifle Mooks have 2 pieces of debris dropped on them! The debris kills one of the Mooks and deals 8 damage to another!
The Sniper Rifle Mooks have 4 pieces of debris dropped on them! Both Mooks are eliminated!
The Powered Sword Mook have 4 pieces of debris dropped on them! They are very much eliminated.
The Inferno Tower locks onto the Shielder Drone!
The Mook Gunner Drones fire two single perfectly accurate shots at the Anti-Mook Turret! This deals 8 damage to it!
The Mook Shielder Drone fires an anti-fortification shell at Nyarlthotep's Barrier! This deals 8 damage!
The Mook Hunter Helicopter fires a short burst at the Anti-Mook Turret, dealing 4 damage to it!
Ninjatwist_ explains that he and the other entities will relegate themselves to anti-infantry work. He double-taps the Powered SMG Mooks for 6 damage!
The Player Archers charge up their shots.
The Red Shirts charge the Hammer Mooks with their swords, dealing 4 damage to one and killing 2 others!
The Anti-Mook Turret deals 3 damage to the 2 Powered SMG Mooks, killing one of them!
The Baby Zombies deal 8 damage to the two surviving Spear Mooks!
The Powered SMG Mook fires a short burst, aiming at the Baby Zombies, but they miraculously dodge every single shot!
The Spear Mooks strike back at the Baby Zombies, dealing 2 damage to 2!
The Hammer Mooks assault the Shoggoth, dealing 4 damage to the beast!
The Assault Rifle Mooks give fire support to the Hammer Mooks, dealing another 2 damage!
The Shoggoth continues plowing through the Assault Rifle Mooks, dealing 6 damage to the weakest one! The Shoggoth devours its prey and gains 6 health! The lone Assault Rifle Mook fails their Fear test!
The Nyarlthotep Cultists regenerate 3 health to 1 member.
The Acolyte fires a dark mana bolt at the Shoggoth for 14 damage!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 blasts another Flurry Shot into the Small Ghosts, killing one Small Ghost and dealing 3 damage to another! Fortunately, the Small Ghost does not turn into a Medium Ghost.
The Battle AIs deal 8 damage to the Medium Ghost!
The Small Ghosts fire their arrows at the Battle AIs, dealing 4 damage to one and 2 damage to the other!
The Medium Ghost looses an arrow into the less injured Battle AI, dealing 4 damage to it!
The Tech Master blasts the Small Ghosts with his Airburst Armgun, clearing the entire squad! Two of the slain Small Ghosts become Medium Ghosts!
The Ghost King changes targets and attacks a Battle AI, dealing 4 damage!
====[sunnyau's sidequest]====
With the Sturdy Shovel accumulated, you can now return to uncover that snowy cave... but first, you should really heal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 13/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Inventory: Zyngard's Sword (Base Damage: +4)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Anti-Acolytes:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Kill the Mooks! There are a limited number of them on the board now!
Pro-Acolytes:
Defend the Hunter Helicopter's squadron! Its large attack power can blast a hole through the Anti-Acolyte squadron!
Extend the Mooks' lives! There are a limited number of them on the board now!
Destroy the Player Fort's Front Wall and any defenses!
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 95 (Total).
NPCs: 25.
Blinky1001: 10.
Nyarlthotep: 24.
Pricey12345: 12.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 56/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 8/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber ยงยถ (Base Damage: +2, can attack twice)
Beretta 93R Pistol ยงยถ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 18/20, 20/20. (x2). Bloodstained King: IIIIIIIIIIIIIII. Covered by Fortress Walls.
Stats
Contribute a single charge point each to rituals.
Generate a single HP each to regenerate health.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 68/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 8/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 6/10 (x2), 10/10. (x2).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Rabbit of Caerbannog [AA] Hits: 3/3.
Stats
Base Damage: 10
Speed Value: 5
Requires explosive damage to kill.
10% chance to attack allies.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 0/16. (x2)
Powered Sword Mooks [PA] HP: 0/16.
Mook Gunner Drone [PA-boss] HP: 20/40 (x2).
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Mook Shielder Drone [PA-boss] HP: 80/120. Solidify: III. Bodyguarding Mook Hunter Helicopter.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20. 25% Passive Dodge chance.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Unloaded.
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 4/20, 6/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 0/12 (x4). Base Damage: 2. | Speed Value: 3.
Medium Ghost Archer [H] HP: 2/16, 16/16 (x2). Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, โ)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To: The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
i go in the hunter heli and try to protect it (this isnt an attack so no charges)
My avatar is the Lunatic Cultist from Terraria.
I charge charges
TYSAW: 4/7 (+1 from Pricey, I believe)(+1 from OSR)
Sword Lv. 2: 2/25 (+1 from OSR)
The Creator: 2/25 (Entity, from EBF4)
I throw charges at OSR
/placeheld
[b]Charge[/b]
Monstrous 15/25[/b]
Clockwork 9/25[/b]
[b]Armor 1/25[/b]
[b]Assist[/b]
Zygnard
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The update is complete!
Feel free to post, or re-post if you've posted prematurely. The bosses of both active quests have taken a heavy hit! Sorry this update took a few days to complete.
An alternate timeline emerges.
However, we must first start from the beginning...
i protect the dang hunter chopper
My avatar is the Lunatic Cultist from Terraria.
I shoot my Ring of the Frost Lord at the upstart trying to protect the doomed helicopters (Ultra)
Weeping Angel:14/15 +1 pricey
Dalek:3/20 +1 pricey
I help revan
My suggestion: Redstone Power Distance
Action: I jump and kick a Gunner Drone with magic.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 22/25
Cant stop making 25 post charges... 2/25
RATIONZ 4 EVERY0N 25/25
I generate the pile of magical dinners near the 3 living redshirts while I summon a pile of dead mooks near a shoggoth. I summon repair kits on the Inferno Tower and I send a drone holding a package full of healing potions for sunnyau.
All of those can heal loads of HP or all of it in 1 go.
Random [AA] Player (or 2) 1/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Revan grabs the 2 HP Medium Ghost holding the ethereal being with her hands, it struggles, trying to break free of Revan's grip but is easily contained with some applied pressure. Revan starts to drain the Ghost as if she was a conduit, pouring its energy into a flow redirected into another target. The Medium Archer Ghost's form begins to fade and it starts to drip, falling apart, becoming less and less of itself. Its then simply stops being. She has the energy leap into another Medium Ghost. It's not any sort of healing energy. Its like the ghost equivalent of sticking your finger into an electrical socket. The Archer lets out a shriek of agony.
HK-47 focuses fire on the damaged Medium Ghost.
Nyarly fires the Ballista into the Shielder Drone.
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I summon an Elemental of Wind from my staff which will summon a storm; hopefully crippling the helicopters targeting capabilities.
Weeping Angel:15/15 (Locks onto a random target on the enemy side. When targeted, the enemy unit has to make constant saves in order to keep looking at it (save 11; save 13; save 15 etc). When a save is failed, the unit takes 3 damage. Un-targetable except by the unit it is attacking when the angel attacks.)
Dalek:5/20
I help pricey.
My suggestion: Redstone Power Distance