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The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
My mind then races, and is busing finding the best hit-to-effects to me, as I still cannot choose well. I cannot use the Infernomite Incinestaff, and for TNT Charge-I cannot afford to use this power-up, where it cannot perform a 25+ attack(10+6x3). No. Empowered Stone Sword. Max 6 to hit damage. No Status Effects. No. I will reserve this for later crafting. And the Power Sword. This seems the best bet.
As I seemingly was damaged every time but not 50% of the time, I see if I need to equip my Power Armor for it to function.
I then decide on the mode I'd be using- I can knock the Yeti out of the range using Sword Mode and inflict 6 damage with it, which should be better than that of the Shield mode. Not considering Sniper Rifle mode, as it is not hiding and not a sponge for other mobs. But the Yeti may be able to pass the Speed Test, which results in extra pain for me.
I then decided using the High-Powered Shielder's Laser Gunblade with the Sword mode, which I powers and start to sprint. When I see the Yeti, I jumped up, sword swinging, and swiped on it Yeti, hard. The Yeti was pushed off into a distance. I then was gasping for breath. Something is wrong with me.
An icicle has frozen my heart. When I jumped up.
+1 Pricey
(+1ed by Revan)
Space Mode 7/15
Frost Bolt 10/15
The difference in entropy 16/20
Hello everyone! I am back! Also, because of the upcoming holidays (at least in America), expect me to release lots of content, whether it's artwork or updates. Anyways, this update is going to be a 1/3-update to ease me back into the schedule.
And yes, I did get some artwork done over my break. Even if it's just a background for a more ambitious project.
Revan grants HK-47 a crit by optimizing his system.
Suprised Query: Master, what exactly are you doing? As much as this is overdue, do you think that this is appropriate at a time like this?
Revan sighs and closes the acess panel, "Just stop complaining and focus on the Archers."
HK-47 uses Power Shot on a Ghost Archer.
Black King 25/25 (EXPENDED)
A Trio of Nyarlathotep Cultists have been summoned to the Battlefield.
Nyarlathotep Cultists:
They have about twenty HP each
They all have a single charge for a ritual
Rituals allow the Cultists to summon things, give entites buffs/debuffs, or deal damage
The Charges are similar to Player Charges but will be specifed beforehand to show what they can do (IE: Black Hand 1/6Attack or Eternal 1/15 Entity)
The Cultists are within the Base as to prevent them from getting autonuked by the furious assault
Each of them contribute a single charge point every turn they are alive and the charge will autoused the next turn upon completion as the ritual will be described in my post as to what it did and then will have another charge already going automatically
They begin their life on the Battlefield with Baby's First Ritual 1/3
Nyarly then smiles at his victory over the Mook Vehicle by killing a 4 HP Power Sword Mook by popping the cork on some champagne and sending the cork through the head of a Mook
Charge
Upgrades 18/25
Monstrous 7/25
Assist
Pricey
You Critprime HK-47's next attack!
Nyarlthotep deals 4 damage to one of the Command Squad, killing a Powered Sword Mook!
Nyarlthotep Cultists engaged! Although watch out, the Underground Base is going down pretty soon.
Revan collects the energy within herself and begins to make herself the center, she rises up and expells the energy into a single concussive blast. TL:DR Force Repluse used.
Nyarly then takes up the dead Power Sword Mook's blade and kills another Power Sword Mook with it.
Charge
Upgrades 18/25
Monstrous 7/25
Clockwork 1/25
Assist
sunnyau
You use Force Repulse, dealing 2 damage to every Ghost Archer on the field!
Nyarlthotep deals 4 more damage and kills yet another Powered Sword Mook in the Command Squad!
I activate my Cloak of the Hierophants and attempt to sneak up on the Command Squad; stabbing the Mook Leader in the back with a pair of daggers
Killer Rabbit of Caerbannog: 23/25
Baby Zombies: 23/20 (Four 5HP; 2BD units with a 50% dodge chance for any attack. Not fun)
Weeping Angel:9/15
+1 pricey; +1 sunnyau; +1 Revan
I help pricey.
A Powered Sword Mook absorbs the brunt of the attack instead! Regardless, I think that's lethal damage, so Sword Mook slain. The Mook Body Count must be well above 80 by now!
My mind then goes blank- What should I do? I then realised the emotional trauma done by something is inside me, and shouted "All calls!" to bring myself back to the reality, where my direct senses tell me to send a frost bolt towards the Yeti. But my senses tell me that my Incinestaff has changed to a Fire-mode staff and I then, insensitively use the Incinestaff to create a wave of fire directly under the Yeti, smiting it.
Maybe I don't like fire the most?
+1 Revan
(+1ed by Revan)
Space Mode 5/15
Frost Bolt 8/15
The difference in entropy 14/20
You deal 6 damage to Yeti Silverback! This increases its Burning damage by 1 and its Burning duration will not go down for the turn!
My mind then races, and is busing finding the best hit-to-effects to me, as I still cannot choose well. I cannot use the Infernomite Incinestaff, and for TNT Charge-I cannot afford to use this power-up, where it cannot perform a 25+ attack(10+6x3). No. Empowered Stone Sword. Max 6 to hit damage. No Status Effects. No. I will reserve this for later crafting. And the Power Sword. This seems the best bet.
As I seemingly was damaged every time but not 50% of the time, I see if I need to equip my Power Armor for it to function.
I then decide on the mode I'd be using- I can knock the Yeti out of the range using Sword Mode and inflict 6 damage with it, which should be better than that of the Shield mode. Not considering Sniper Rifle mode, as it is not hiding and not a sponge for other mobs. But the Yeti may be able to pass the Speed Test, which results in extra pain for me.
I then decided using the High-Powered Shielder's Laser Gunblade with the Sword mode, which I powers and start to sprint. When I see the Yeti, I jumped up, sword swinging, and swiped on it Yeti, hard. The Yeti was pushed off into a distance. I then was gasping for breath. Something is wrong with me.
An icicle has frozen my heart. When I jumped up.
+1 Pricey
(+1ed by Revan)
Space Mode 7/15
Frost Bolt 10/15
The difference in entropy 16/20
You deal 6 more damage to the Yeti Silverback!
====[The Conclusion]====
Coming back to this game has made me realize how game-breaking these things have become! I'll be sure to do a revamp of items once we get into Act 2, because clearly not having any rules on it has let you guys abuse the system.
A finish to the update should be coming up pretty soon, though, due to Thanksgiving.
The dry spell for updates has passed. So, you guys can post some more! Thursday I'll finish up that art project I was working on.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ disengages from the Shotgun Mook, whips out his pistol and fires 3 shots at an Assault Rifle Mook, dealing 9 damage!
The Player Archers charge their shots.
The Red Shirts attack the Spear Mooks, capitalizing on their Fear state! They deal 4 damage to each!
The Anti-Mook Turret deals 2 damage to the two Sniper Rifle Mooks!
The Lesser Elementals assist the Red Shirts against the Spear Mooks, dealing 2 damage to each Mook!
The Underground Base Droids deal 4 damage to 3 Assault Rifle Mooks!
The Mooks Leader witnesses the death of his retinue and flees to the back line with his single Powered Sword Mook! Regardless, he is more vulnerable than he was with his Command Squad.
The Powered SMG Mooks spray down the Red Shirts, dealing 12 damage in total!
The Spear Mooks manage to counterattack, despite their fear! They attack the Elementals, dealing 2 damage to each!
The Hammer Mooks deal 16 damage to the Underground Base!
The Assault Rifle Mooks fire on the Underground Base in hopes of collapsing it! They deal 8 damage to the structure, collapsing it! Since no one bothered to pick up the Potions and they were a waste of bookkeeping, they are destroyed as well!
The Shotgun Mook comes to the defense of the Spear Mooks! He fires a single shot into the Shoggoth, which deals 2 damage!
The Sniper Rifle Mooks open fire on the Shoggoth, dealing 10 damage!
The Powered Sword Mook is focused on bodyguarding the Mook Leader.
The Shoggoth retaliates towards the Shotgun Mook and deals 6 damage, consuming him and restoring 6 health!
The Acolyte uses a small amount of his Dark Magic Meter to cast a dark wave over his forces, making them immune to psychological status effects for next turn!
2 Well-Armored Sword Mooks and a second squad of 4 Spear Mooks emerge from the woods.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Critprimed Power Shot at one of the Small Ghosts, which sadly fails to hit!
The Battle AIs deal 4 damage to two Small Ghosts!
The Small Ghosts fire arrows, but they are stumbled, so only half of them hit. They deal 6 damage to a single Battle AI!
The Tech Master finishes a new Technology! He equips himself an Airburst Armgun, which allows him to deal some strong ranged area attacks.
The Ghost King charges HK-47 and deals 4 damage to him with his sword!
Revan's first Rage checkpoint procs!
The Small Ghosts have had about 40% of their max HP removed.
====[sunnyau's sidequest]====
The Yeti Silverback performs a Speed Value test to catch up to you after your Sword hit! It passes the test, and smashes through your Electro-Armor, dealing the full 5 damage! Your HP is now down to 2!
The Yeti Silverback takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 1 turn left until the BOSS arrives!
Mook Body Count: 80 (Total).
NPCs: 19.
Blinky1001: 9.
Nyarlthotep: 22.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ยถ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor ยง (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ยถ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 15/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ยถ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube ยงยถ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun ยงยถ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat ยงยถ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop ยง [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 1/1)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber ยงยถ (Base Damage: +2, can attack twice)
Beretta 93R Pistol ยงยถ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Underground Base [AA] HP: 0/60. Droids: 4/4 (x3).
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Nyarlthotep Cultists [AA] HP: 20/20. (x3). Baby's First Ritual: III. Contribute a single charge point each to rituals.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 16/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 6/12 (x2), 10/12 (x4). Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 1/1)
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, โ)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Tool Chest (Contains a useful item!)
Wooden Support Structure (???)
auyeungyat/sunnyau [AA] HP: 2/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Luxhearterite Ingots (Crafting Ingredient?)
Yeti Silverback [H] HP: 12/32. Burning (2 damage over time, 3/3)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
Dragging my cold body around, I see my need to do something to solve the hole up. But I had to kill this monster quick. So I power my sword again, and slice it mercilessly. I don't have time.
+1 Zyn
(+1d by Revan)
Space Mode 9/15
Frost Bolt 12/15
The difference in entropy 18/20
Revan holds a low health Small Ghost with the Force leaps towards it while dragging the Ghost towards her with the Force meeting each other in the middle. She delivers several quick blows in succession with the Small Ghost trapped in her grip.
Nyarly teleports the Nyarlathotep Cultists behind the Fortress's Walls protecting them from the horrible onslaught of the Mook Assault.
The Cultists finish Baby's First Ritual. The Occult Energy gathers around the weakest Mook on the Battlefield. It's blood red and gathers in a pool around the Mook. The Mook rapidly sinks within the Pool screaming for help but is silenced as the Energy consumed them whole.
Next Charge for the Cultists: Bloodstained King 1/15 Entity
Charge
(+1 by sunnyau) Upgrades 20/25
Monstrous 9/25
Clockwork 3/25
Revan waves her hand at one of the Small Ghost Archer and forces it to disperse. It vaporizes and fades into a fine mist. She roars in rage trying to calm herself down. The Mist is then blown away in the ensuing outburst.
HK-47 fires a flurry shot into the Mob of Archer Ghosts.
Nyarly then sighs saddened by the fact the Spear Moons aren't quivering in fear. He quickly teleports over to a 4 HP Spear Mook. Let's see how a Mook can take true terror. Nyarlathotep grabs the Mook and teleports away into the Forest. Nothing can be heard nor seen from within the trees,the distance is too great and the Forest is too thick. The time is long and it stretches out into infinity. Nyarly emerges from the Forest, he walks minus the Mook. He appears to be adjusting the porcelain mask, locking it back into place. The red eye glares as he walks back onto the Battlefield, as soon as he nearly reaches the Mook Commander he teleports back into the Fort. This should teach them a bit of respect.
Charge
(+1 by Pricey) Upgrades 22/25
Monstrous 11/25
Clockwork 5/25
Assist
Pricey
Rollback Post to RevisionRollBack
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I smash the Pogo Hammer down on the Acolyte's head!
Killer Rabbit of Caerbannog: 25/25 (Unkillable except by the Holy Hand Grenade of Antioch; 10BD and a 10% chance to target AA units every time it attacks)
Hello everyone! I would be posting an update today, but I've decided that I will put out artwork for the upcoming BOSS BATTLE!. So, the update will, sadly, have to wait. Should I finish the artwork (which I likely will), the update will be tomorrow.
The artwork I did yesterday was for the Persecles Subplot, which should be joining up with the main plot soon, given time!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
I then sense that I can end the Yeti with a fireblast from the Staff. I then do that promptly.
-Activating Charge: The Difference in Entropy-
I then drag my battle-scared body around, being heart-froze in the battle. Suddenly, a blue orb came into the field of existence. Am I dreaming? Or is it real? I then capture it and sense my frozen heart melting. Is it true? I guess it is a crafting ingredient. Needed more inspection, but I need to do so back in the base.
Items acquired: A Frozen Memory Orb(Crafting Ingredient)
+1 Zyn
(+1d by Revan)
Space Mode 11/15
Frost Bolt 14/15 The difference in entropy 20/20
Dragging my cold body around, I see my need to do something to solve the hole up. But I had to kill this monster quick. So I power my sword again, and slice it mercilessly. I don't have time.
+1 Zyn
(+1d by Revan)
Space Mode 9/15
Frost Bolt 12/15
The difference in entropy 18/20
You deal 6 damage to the Yeti Silverback and force it to take a Speed Value test!
Revan holds a low health Small Ghost with the Force leaps towards it while dragging the Ghost towards her with the Force meeting each other in the middle. She delivers several quick blows in succession with the Small Ghost trapped in her grip.
Nyarly teleports the Nyarlathotep Cultists behind the Fortress's Walls protecting them from the horrible onslaught of the Mook Assault.
The Cultists finish Baby's First Ritual. The Occult Energy gathers around the weakest Mook on the Battlefield. It's blood red and gathers in a pool around the Mook. The Mook rapidly sinks within the Pool screaming for help but is silenced as the Energy consumed them whole.
Next Charge for the Cultists: Bloodstained King 1/15 Entity
Charge
(+1 by sunnyau) Upgrades 20/25
Monstrous 9/25
Clockwork 3/25
Assist
sunnyau
Revan deals 4 damage to the Small Ghost!
The Cultists will now be placed closer to the Walls and will now be covered by them! They will also do as Nyarlthotep commands.
Oh yeah, if you imagined the Cultists with some self-defense capability, feel free to let me know.
The Cultists' next charge is Bloodstained King.
I'm guessing you're withholding that rage chip until you hit 75% more damage.
I tell the Red Shirts to jump in the Bacta Tanks. I then summon a massive lightning elemental out of my hat... right next to the Mook Leader!!
Killer Rabbit of Caerbannog: 24/25
Weeping Angel:10/15
The Underground Base has been destroyed, so the Bacta Tanks have gone with it.
Your attack hits successfully! The Mook Leader flash-fries due to your lightning strike. The Powered Sword Mook in the Command Squad, with no one around to protect, is now a regular old Powered Sword Mook from here onward!
Revan waves her hand at one of the Small Ghost Archer and forces it to disperse. It vaporizes and fades into a fine mist. She roars in rage trying to calm herself down. The Mist is then blown away in the ensuing outburst.
HK-47 fires a flurry shot into the Mob of Archer Ghosts.
Nyarly then sighs saddened by the fact the Spear Moons aren't quivering in fear. He quickly teleports over to a 4 HP Spear Mook. Let's see how a Mook can take true terror. Nyarlathotep grabs the Mook and teleports away into the Forest. Nothing can be heard nor seen from within the trees,the distance is too great and the Forest is too thick. The time is long and it stretches out into infinity. Nyarly emerges from the Forest, he walks minus the Mook. He appears to be adjusting the porcelain mask, locking it back into place. The red eye glares as he walks back onto the Battlefield, as soon as he nearly reaches the Mook Commander he teleports back into the Fort. This should teach them a bit of respect.
Charge
(+1 by Pricey) Upgrades 22/25
Monstrous 11/25
Clockwork 5/25
Assist
Pricey
You deal 4 damage to the Small Ghost Archer, causing it to disperse!
Nyarlthotep instantly kills a single Spear Mook from the first squad!
I smash the Pogo Hammer down on the Acolyte's head!
Killer Rabbit of Caerbannog: 25/25 (Unkillable except by the Holy Hand Grenade of Antioch; 10BD and a 10% chance to target AA units every time it attacks)
Weeping Angel:11/15
I help revan
The Acolyte produces a cake and AUTO-PASTRIES your attack with the Pogo Hammer! Because the attack did not succeed, no durability is spent.
I then sense that I can end the Yeti with a fireblast from the Staff. I then do that promptly.
-Activating Charge: The Difference in Entropy-
I then drag my battle-scared body around, being heart-froze in the battle. Suddenly, a blue orb came into the field of existence. Am I dreaming? Or is it real? I then capture it and sense my frozen heart melting. Is it true? I guess it is a crafting ingredient. Needed more inspection, but I need to do so back in the base.
Items acquired: A Frozen Memory Orb(Crafting Ingredient)
+1 Zyn
(+1d by Revan)
Space Mode 11/15
Frost Bolt 14/15 The difference in entropy 20/20
You deal 6 damage to the Yeti Silverback, burning them to a cinder! Thankfully, too, its retaliation would have been severe otherwise.
You gain your Frozen Memory Orb as a crafting ingredient.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ blasts the Assault Rifle Mooks, dealing 6 damage to the most injured! The Assault Rifle Mook is slain.
The Player Archers skewer two of the Spear Mooks from the second squad, dealing 8 damage!
The Red Shirts deal the 4-damage finishing blows to the Spear Mooks from the first squad! The entire squad is eliminated.
The Anti-Mook Turret deals 3 damage to 2 Spear Mooks from the second squad!
The Lesser Elementals target the Well-Armored Sword Mooks, dealing 5 damage to one of them!
The Underground Base Droids target the other Well-Armored Sword Mook, dealing 10 damage!
The Baby Zombies deal 4 damage each to the Hammer Mooks!
The Powered SMG Mooks blast down the Underground Base Droids, dealing 13 damage in total! This wipes out the group.
The Spear Mooks chase down the Lesser Elementals and finish them off with 2-damage pokes.
The Hammer Mooks smash the Baby Zombies, dealing 2 damage to 2 of them!
The Assault Rifle Mooks open fire on the Cultists, dealing 9 damage to them! The cover provided by the Walls reduces this to 5 damage.
The Sniper Rifle Mooks continue to suppress the Shoggoth, dealing 4 damage to the abomination!
The Powered Sword Mook charges the Shoggoth, dealing a further 4 damage to it!
The Shoggoth charges the Assault Rifle Mooks and engulfs the most wounded one for 6 damage! The Shoggoth eagerly consumes the Mook, but unfortunately, the Assault Rifle Mooks are Fearless (for now).
The Nyarlthotep Cultists unleash Baby's First Ritual, creating a portal that deals 12 damage to the Well-Armored Sword Mook! The Mook is devoured by the portal.
The Acolyte snaps his fingers and signals the arrival of this Episode's BOSS BATTLE!
Four menacing aircraft emerge from the woods and hover their way towards the party!
One of the healthiest Red Shirts glances upon the incoming squadron.
The Mooks have decided to put forth the last of their reinforcements, although certainly not the least. At the head of the squadron lies a Hunter Helicopter, armed with weapons. To protect the fragile helicopter from harm, a Shielder Drone appears in the lead to take point. At the flanks, two Gunner Drones provide fire support, ready to punch a hole through the Anti-Acolyte battle line. However, this is the last of the Mook assault- no more reinforcements will arrive from the Woods.
You will have to crush these machines to end the Mooks' offensive.
Thus begins the BOSS BATTLE!
The Mooks are no longer Fearless.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 opens up with a Flurry Shot, dealing 9 damage to one of the Small Ghosts and 3 damage to another!
The Battle AIs deal 4 damage to of the healthiest Small Ghosts!
The Small Ghosts fire their arrows at the Battle AIs, dealing 6 damage to one and 4 damage to the other!
The Tech Master slashes at the 1HP Small Ghost with his Technology Blade, slaying them! They turn into a Medium Ghost, who will become active next turn.
The Ghost King attacks HK-47 again for 4 damage!
====[sunnyau's sidequest]====
The Yeti Silverback is now a smoldering carcass. You have won the battle, and you may claim your prize.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 85 (Total).
NPCs: 22.
Blinky1001: 10.
Nyarlthotep: 23.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer ยงยถ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ยถ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor ยง (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ยถ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 16/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ยถ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube ยงยถ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun ยงยถ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat ยงยถ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop ยง [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 0/1)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber ยงยถ (Base Damage: +2, can attack twice)
Beretta 93R Pistol ยงยถ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 15/20, 20/20. (x2). Baby's First Ritual: III. Contribute a single charge point each to rituals. Covered by Fortress Walls.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 12/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 0/12 (x2), 6/12 (x3), 7/12. Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 0/1)
Medium Ghost Archer [H] HP: 16/16. Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, โ)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Tool Chest (Contains a useful item!)
Wooden Support Structure (???)
auyeungyat/sunnyau [AA] HP: 2/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Luxhearterite Ingots (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Yeti Silverback [H] HP: 0/32. Burning (2 damage over time, 3/3)
Throwing Your Sword Always Works, throwing my sword insanely high at the Hunter Helicoptor, using the charge from my sword to activate the Frost part of the sword, freezing the Hunter and hopefully making it fall to the ground
Revan uses the Healing Ring on HK-47 allowing him to survive a bit longer than usual.
HK-47 does another Flurry Shot to the Small Archer Ghosts in an attempt to kill them all.
Nyarly hops on the Ballista and fires a shot into the Mook Shielder Drone, cripple that and the Mook Offesive becomes slim pickings.
The Nyarlathotep Cultists, to fit into their charge based mechanics regenerate 3 HP per turn, but it can be assigned to where the HP goes. So, I can funnel HP into one Cultist or have it divided between all the Cultists, or say a one Cultist gets 2 and one just gets the standard +1.
So to start if off the damaged Cultist gets all 3 HP.
Charge
(+1 by Blinky) Upgrades 24/25 Monstrous 13/25 Clockwork 7/25
Action: I eat 3 more units of food from the Rusty Fridge healing myself to full HP
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 9/25 +1 from Blinky
Anti-Mook Scheme 14/25 +1 from Blinky
Something... 13/25 +1 from Blinky
Super Charge Storage: +6 from Eating 6 units of food from the Rusty Fridge = 6 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
-IC-
My mind then races, and is busing finding the best hit-to-effects to me, as I still cannot choose well. I cannot use the Infernomite Incinestaff, and for TNT Charge-I cannot afford to use this power-up, where it cannot perform a 25+ attack(10+6x3). No. Empowered Stone Sword. Max 6 to hit damage. No Status Effects. No. I will reserve this for later crafting. And the Power Sword. This seems the best bet.
As I seemingly was damaged every time but not 50% of the time, I see if I need to equip my Power Armor for it to function.
I then decide on the mode I'd be using- I can knock the Yeti out of the range using Sword Mode and inflict 6 damage with it, which should be better than that of the Shield mode. Not considering Sniper Rifle mode, as it is not hiding and not a sponge for other mobs. But the Yeti may be able to pass the Speed Test, which results in extra pain for me.
I then decided using the High-Powered Shielder's Laser Gunblade with the Sword mode, which I powers and start to sprint. When I see the Yeti, I jumped up, sword swinging, and swiped on it Yeti, hard. The Yeti was pushed off into a distance. I then was gasping for breath. Something is wrong with me.
An icicle has frozen my heart. When I jumped up.
+1 Pricey
(+1ed by Revan)
Space Mode 7/15
Frost Bolt 10/15
The difference in entropy 16/20
My games.
Hello everyone! I am back! Also, because of the upcoming holidays (at least in America), expect me to release lots of content, whether it's artwork or updates. Anyways, this update is going to be a 1/3-update to ease me back into the schedule.
And yes, I did get some artwork done over my break. Even if it's just a background for a more ambitious project.
You Critprime HK-47's next attack!
Nyarlthotep deals 4 damage to one of the Command Squad, killing a Powered Sword Mook!
Nyarlthotep Cultists engaged! Although watch out, the Underground Base is going down pretty soon.
You charge your charges.
You use Force Repulse, dealing 2 damage to every Ghost Archer on the field!
Nyarlthotep deals 4 more damage and kills yet another Powered Sword Mook in the Command Squad!
Because the Underground Base is currently under heavy fire, you only swap 4 HP between you two!
A Powered Sword Mook absorbs the brunt of the attack instead! Regardless, I think that's lethal damage, so Sword Mook slain. The Mook Body Count must be well above 80 by now!
Baby zombies will be summoned.
You deal 6 damage to Yeti Silverback! This increases its Burning damage by 1 and its Burning duration will not go down for the turn!
You only require 2 units of food to heal yourself back to full due to the reduced healing.
You deal 6 more damage to the Yeti Silverback!
====[The Conclusion]====
Coming back to this game has made me realize how game-breaking these things have become! I'll be sure to do a revamp of items once we get into Act 2, because clearly not having any rules on it has let you guys abuse the system.
A finish to the update should be coming up pretty soon, though, due to Thanksgiving.
An alternate timeline emerges.
However, we must first start from the beginning...
The second part of the update has arrived!
The dry spell for updates has passed. So, you guys can post some more! Thursday I'll finish up that art project I was working on.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ disengages from the Shotgun Mook, whips out his pistol and fires 3 shots at an Assault Rifle Mook, dealing 9 damage!
The Player Archers charge their shots.
The Red Shirts attack the Spear Mooks, capitalizing on their Fear state! They deal 4 damage to each!
The Anti-Mook Turret deals 2 damage to the two Sniper Rifle Mooks!
The Lesser Elementals assist the Red Shirts against the Spear Mooks, dealing 2 damage to each Mook!
The Underground Base Droids deal 4 damage to 3 Assault Rifle Mooks!
The Mooks Leader witnesses the death of his retinue and flees to the back line with his single Powered Sword Mook! Regardless, he is more vulnerable than he was with his Command Squad.
The Powered SMG Mooks spray down the Red Shirts, dealing 12 damage in total!
The Spear Mooks manage to counterattack, despite their fear! They attack the Elementals, dealing 2 damage to each!
The Hammer Mooks deal 16 damage to the Underground Base!
The Assault Rifle Mooks fire on the Underground Base in hopes of collapsing it! They deal 8 damage to the structure, collapsing it! Since no one bothered to pick up the Potions and they were a waste of bookkeeping, they are destroyed as well!
The Shotgun Mook comes to the defense of the Spear Mooks! He fires a single shot into the Shoggoth, which deals 2 damage!
The Sniper Rifle Mooks open fire on the Shoggoth, dealing 10 damage!
The Powered Sword Mook is focused on bodyguarding the Mook Leader.
The Shoggoth retaliates towards the Shotgun Mook and deals 6 damage, consuming him and restoring 6 health!
The Acolyte uses a small amount of his Dark Magic Meter to cast a dark wave over his forces, making them immune to psychological status effects for next turn!
2 Well-Armored Sword Mooks and a second squad of 4 Spear Mooks emerge from the woods.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 launches a Critprimed Power Shot at one of the Small Ghosts, which sadly fails to hit!
The Battle AIs deal 4 damage to two Small Ghosts!
The Small Ghosts fire arrows, but they are stumbled, so only half of them hit. They deal 6 damage to a single Battle AI!
The Tech Master finishes a new Technology! He equips himself an Airburst Armgun, which allows him to deal some strong ranged area attacks.
The Ghost King charges HK-47 and deals 4 damage to him with his sword!
Revan's first Rage checkpoint procs!
The Small Ghosts have had about 40% of their max HP removed.
====[sunnyau's sidequest]====
The Yeti Silverback performs a Speed Value test to catch up to you after your Sword hit! It passes the test, and smashes through your Electro-Armor, dealing the full 5 damage! Your HP is now down to 2!
The Yeti Silverback takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 1 turn left until the BOSS arrives!
Mook Body Count: 80 (Total).
NPCs: 19.
Blinky1001: 9.
Nyarlthotep: 22.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 15/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 1/1)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 9/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber ยงยถ (Base Damage: +2, can attack twice)
Beretta 93R Pistol ยงยถ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Underground Base [AA] HP: 0/60. Droids: 4/4 (x3).
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Nyarlthotep Cultists [AA] HP: 20/20. (x3). Baby's First Ritual: III. Contribute a single charge point each to rituals.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 24/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 10/10. (x4).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Lesser Elementals [AA] HP: 2/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 10/16. (x2)
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 0/16 (x3), 11/16.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 16/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 6/12 (x2), 10/12 (x4). Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 1/1)
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, โ)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Yeti Silverback [H] HP: 12/32. Burning (2 damage over time, 3/3)
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I call dibs on the next weapon in the looting table, and charge charges
Sword: 25/25 Level up!
I throw my spare charges at Blinky
(ability 6/7 from auyeun)
-IC-
Dragging my cold body around, I see my need to do something to solve the hole up. But I had to kill this monster quick. So I power my sword again, and slice it mercilessly. I don't have time.
+1 Zyn
(+1d by Revan)
Space Mode 9/15
Frost Bolt 12/15
The difference in entropy 18/20
My games.
Revan holds a low health Small Ghost with the Force leaps towards it while dragging the Ghost towards her with the Force meeting each other in the middle. She delivers several quick blows in succession with the Small Ghost trapped in her grip.
Nyarly teleports the Nyarlathotep Cultists behind the Fortress's Walls protecting them from the horrible onslaught of the Mook Assault.
The Cultists finish Baby's First Ritual. The Occult Energy gathers around the weakest Mook on the Battlefield. It's blood red and gathers in a pool around the Mook. The Mook rapidly sinks within the Pool screaming for help but is silenced as the Energy consumed them whole.
Next Charge for the Cultists: Bloodstained King 1/15 Entity
Charge
(+1 by sunnyau)
Upgrades 20/25
Monstrous 9/25
Clockwork 3/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I send roughly 4 HP to Ninjatwist_ (This guy is important) via my Health switching Staff.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 11/25 +1 from sunnyau
Anti-Mook Scheme 16/25 +1 from sunnyau
Something... 15/25 +1 from sunnyau
Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge = 5 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I tell the Red Shirts to jump in the Bacta Tanks. I then summon a massive lightning elemental out of my hat... right next to the Mook Leader!!
Killer Rabbit of Caerbannog: 24/25
Weeping Angel:10/15
My suggestion: Redstone Power Distance
Action: I punch a 9 HP A.R. mook and write a note saying This is for Shoggoth then I put a large pin on the note and I stab the A.R. mook.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 12/25
Anti-Mook Scheme 17/25
Something... 16/25
Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge = 5 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Revan waves her hand at one of the Small Ghost Archer and forces it to disperse. It vaporizes and fades into a fine mist. She roars in rage trying to calm herself down. The Mist is then blown away in the ensuing outburst.
HK-47 fires a flurry shot into the Mob of Archer Ghosts.
Nyarly then sighs saddened by the fact the Spear Moons aren't quivering in fear. He quickly teleports over to a 4 HP Spear Mook. Let's see how a Mook can take true terror. Nyarlathotep grabs the Mook and teleports away into the Forest. Nothing can be heard nor seen from within the trees,the distance is too great and the Forest is too thick. The time is long and it stretches out into infinity. Nyarly emerges from the Forest, he walks minus the Mook. He appears to be adjusting the porcelain mask, locking it back into place. The red eye glares as he walks back onto the Battlefield, as soon as he nearly reaches the Mook Commander he teleports back into the Fort. This should teach them a bit of respect.
Charge
(+1 by Pricey)
Upgrades 22/25
Monstrous 11/25
Clockwork 5/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I smash the Pogo Hammer down on the Acolyte's head!
Killer Rabbit of Caerbannog: 25/25 (Unkillable except by the Holy Hand Grenade of Antioch; 10BD and a 10% chance to target AA units every time it attacks)
Weeping Angel:11/15
I help revan
My suggestion: Redstone Power Distance
Hello everyone! I would be posting an update today, but I've decided that I will put out artwork for the upcoming BOSS BATTLE!. So, the update will, sadly, have to wait. Should I finish the artwork (which I likely will), the update will be tomorrow.
The artwork I did yesterday was for the Persecles Subplot, which should be joining up with the main plot soon, given time!
Feel free to post if you haven't already.
An alternate timeline emerges.
However, we must first start from the beginning...
-IC-
I then sense that I can end the Yeti with a fireblast from the Staff. I then do that promptly.
-Activating Charge: The Difference in Entropy-
I then drag my battle-scared body around, being heart-froze in the battle. Suddenly, a blue orb came into the field of existence. Am I dreaming? Or is it real? I then capture it and sense my frozen heart melting. Is it true? I guess it is a crafting ingredient. Needed more inspection, but I need to do so back in the base.
Items acquired: A Frozen Memory Orb(Crafting Ingredient)
+1 Zyn
(+1d by Revan)
Space Mode 11/15
Frost Bolt 14/15
The difference in entropy 20/20
My games.
Hello everyone! As planned, an update is going out today. Most importantly, it is shipping with a BOSS BATTLE! Enjoy this recent update.
There are no preemptive dibs.
Your Sword charges up to full! You may use it on what you wish, such as a sword that does more damage (as indicated by your charge, I guess?)
You deal 6 damage to the Yeti Silverback and force it to take a Speed Value test!
Revan deals 4 damage to the Small Ghost!
The Cultists will now be placed closer to the Walls and will now be covered by them! They will also do as Nyarlthotep commands.
Oh yeah, if you imagined the Cultists with some self-defense capability, feel free to let me know.
The Cultists' next charge is Bloodstained King.
I'm guessing you're withholding that rage chip until you hit 75% more damage.
4 HP exchanged! This thins Ninjatwist_'s Plot Armor.
The Underground Base has been destroyed, so the Bacta Tanks have gone with it.
Your attack hits successfully! The Mook Leader flash-fries due to your lightning strike. The Powered Sword Mook in the Command Squad, with no one around to protect, is now a regular old Powered Sword Mook from here onward!
You deal 4 damage to one of the wounded Assault Rifle Mooks!
You deal 4 damage to the Small Ghost Archer, causing it to disperse!
Nyarlthotep instantly kills a single Spear Mook from the first squad!
The Acolyte produces a cake and AUTO-PASTRIES your attack with the Pogo Hammer! Because the attack did not succeed, no durability is spent.
You deal 6 damage to the Yeti Silverback, burning them to a cinder! Thankfully, too, its retaliation would have been severe otherwise.
You gain your Frozen Memory Orb as a crafting ingredient.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ blasts the Assault Rifle Mooks, dealing 6 damage to the most injured! The Assault Rifle Mook is slain.
The Player Archers skewer two of the Spear Mooks from the second squad, dealing 8 damage!
The Red Shirts deal the 4-damage finishing blows to the Spear Mooks from the first squad! The entire squad is eliminated.
The Anti-Mook Turret deals 3 damage to 2 Spear Mooks from the second squad!
The Lesser Elementals target the Well-Armored Sword Mooks, dealing 5 damage to one of them!
The Underground Base Droids target the other Well-Armored Sword Mook, dealing 10 damage!
The Baby Zombies deal 4 damage each to the Hammer Mooks!
The Powered SMG Mooks blast down the Underground Base Droids, dealing 13 damage in total! This wipes out the group.
The Spear Mooks chase down the Lesser Elementals and finish them off with 2-damage pokes.
The Hammer Mooks smash the Baby Zombies, dealing 2 damage to 2 of them!
The Assault Rifle Mooks open fire on the Cultists, dealing 9 damage to them! The cover provided by the Walls reduces this to 5 damage.
The Sniper Rifle Mooks continue to suppress the Shoggoth, dealing 4 damage to the abomination!
The Powered Sword Mook charges the Shoggoth, dealing a further 4 damage to it!
The Shoggoth charges the Assault Rifle Mooks and engulfs the most wounded one for 6 damage! The Shoggoth eagerly consumes the Mook, but unfortunately, the Assault Rifle Mooks are Fearless (for now).
The Nyarlthotep Cultists unleash Baby's First Ritual, creating a portal that deals 12 damage to the Well-Armored Sword Mook! The Mook is devoured by the portal.
The Acolyte snaps his fingers and signals the arrival of this Episode's BOSS BATTLE!
Four menacing aircraft emerge from the woods and hover their way towards the party!
One of the healthiest Red Shirts glances upon the incoming squadron.
The Mooks have decided to put forth the last of their reinforcements, although certainly not the least. At the head of the squadron lies a Hunter Helicopter, armed with weapons. To protect the fragile helicopter from harm, a Shielder Drone appears in the lead to take point. At the flanks, two Gunner Drones provide fire support, ready to punch a hole through the Anti-Acolyte battle line. However, this is the last of the Mook assault- no more reinforcements will arrive from the Woods.
You will have to crush these machines to end the Mooks' offensive.
Thus begins the BOSS BATTLE!
The Mooks are no longer Fearless.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 opens up with a Flurry Shot, dealing 9 damage to one of the Small Ghosts and 3 damage to another!
The Battle AIs deal 4 damage to of the healthiest Small Ghosts!
The Small Ghosts fire their arrows at the Battle AIs, dealing 6 damage to one and 4 damage to the other!
The Tech Master slashes at the 1HP Small Ghost with his Technology Blade, slaying them! They turn into a Medium Ghost, who will become active next turn.
The Ghost King attacks HK-47 again for 4 damage!
====[sunnyau's sidequest]====
The Yeti Silverback is now a smoldering carcass. You have won the battle, and you may claim your prize.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 0 turns left until the BOSS arrives!
Mook Body Count: 85 (Total).
NPCs: 22.
Blinky1001: 10.
Nyarlthotep: 23.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 16/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Defeat the Hunter Helicopter's squadron!
Destroy the Shielder Drone! It's bodyguarding the Hunter Helicopter!
Destroy the Gunner Drones! They can pump out a lot of damage together!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[PA-ALL]: Fearless (Immune to psychologically-based debuffs such as Fear, 0/1)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 9/12.
Rusty Fridge: 5/10 [IIIIIIIIII] Food.
Services
Shortsaber ยงยถ (Base Damage: +2, can attack twice)
Beretta 93R Pistol ยงยถ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Nyarlthotep Cultists [AA] HP: 15/20, 20/20. (x2). Baby's First Ritual: III. Contribute a single charge point each to rituals. Covered by Fortress Walls.
Red Shirt [AA] HP: 4/16, 4/16, 6/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 22/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Baby Zombies [AA] HP: 8/10 (x2), 10/10. (x2).
Stats
Base Damage: 4
Speed Value: 3
50% chance to dodge any attack.
Lesser Elementals [AA] HP: 0/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 10/16. (x2)
Command Squad:
Mook Leader [PA] HP: 0/16.
Powered Sword Mooks [PA] HP: 11/16.
Mook Gunner Drone [PA-boss] HP: 40/40 (x2).
Stats
Base Damage: 4
Speed Value: 5
Uses Sniper Rifle-based attacks.
Mook Shielder Drone [PA-boss] HP: 120/120. Solidify: IIII. Bodyguarding Mook Hunter Helicopter.
Stats
Base Damage: 8
Speed Value: 4
Solidify gives Shielded (75% damage mitigation) to the user for 1 turn.
Mook Hunter Helicopter [PA-BOSS] HP: 80/80. Rocket Pod: II.
Stats
Base Damage: 8
Speed Value: 4
Uses Submachine Gun-based attacks.
Rocket Pod uses a 4 Base Damage Rocket Launcher-based attack, which Stuns on a direct hit for 1 turn.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 12/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII]. Airburst Armgun: Loaded!
Stats
Base Damage: 4 (Technology Blade)
Speed Value: 2
Airburst Armgun allows him to deal 6 damage to up to 3 enemy entities, but it must be loaded manually.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 0/12 (x2), 6/12 (x3), 7/12. Base Damage: 2. | Speed Value: 3. Stumbled (40% miss chance, 0/1)
Medium Ghost Archer [H] HP: 16/16. Base Damage: 4. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, โ)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Yeti Silverback [H] HP: 0/32. Burning (2 damage over time, 3/3)
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I charge the skill to 7/7 and activate
Throwing Your Sword Always Works, throwing my sword insanely high at the Hunter Helicoptor, using the charge from my sword to activate the Frost part of the sword, freezing the Hunter and hopefully making it fall to the ground
This was a great time to summon a rabbit.....
I order the Inferno Tower to target the Shielder Drone whilst I start firing the Howitzer at the Mook Hunter Helicopter
Weeping Angel:12/15
Dalek:1/20
My suggestion: Redstone Power Distance
Revan uses the Healing Ring on HK-47 allowing him to survive a bit longer than usual.
HK-47 does another Flurry Shot to the Small Archer Ghosts in an attempt to kill them all.
Nyarly hops on the Ballista and fires a shot into the Mook Shielder Drone, cripple that and the Mook Offesive becomes slim pickings.
The Nyarlathotep Cultists, to fit into their charge based mechanics regenerate 3 HP per turn, but it can be assigned to where the HP goes. So, I can funnel HP into one Cultist or have it divided between all the Cultists, or say a one Cultist gets 2 and one just gets the standard +1.
So to start if off the damaged Cultist gets all 3 HP.
Charge
(+1 by Blinky)
Upgrades 24/25
Monstrous 13/25
Clockwork 7/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
-IC-
I open the chest. #notime.
(+1d by Pricey)
Space Mode 13/15
Frost Bolt 16/15 HELD
Health 2/10
My games.
Action: I shoot one of the Mook Gunner Drones with my Life Force Drain Pistol.
+1 to Blinky/Zyngard/Revan (Nyarly)/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 14/25 +1 from Revan/Nyarly
Anti-Mook Scheme 19/25 +1 from Revan/Nyarly
Something... 18/25 +1 from Revan/Nyarly
Super Charge Storage: +5 from Eating 5 units of food from the Rusty Fridge = 5 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.