Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Well, Donald Trump has managed, through a fluke of the Electoral College, to become the next United States President! The politics of the world are becoming even more delicate of a high-wire balancing act of hysteria and tension than they already are... In the mean time, I'm putting out a 1/3-update so that you guys can all calm your nerves! I've got Veterans/Armistice Day off, so the update should be complete by then.
NOTE: If you wish to discuss the election more, feel free to take it to the #political_panic channel on DTG's Discord. I'd recommend checking it out anyhow so that you can discuss stuff with the rest of the Destroy the Godmodder community!
Revan cocks her pistol and fires several shots into the Ghost King in an attempt to see how corporal the Ghost King is.
HK-47 uses his power shot.
Nyarly clenches his fist and decides that he is revoking the 2 HP Rocket Launcher Mooks right to live. He then takes his clenched fist and rams it into the Mook's chest. His fist ends up in the other side of the Mook's torso.
Charges.
(+'d by Blinky and Sunnyau) Active Dodge Capabilities 25/25
HK-47 gains 50% evasion.
Declaration: Evasive maneuvers protocols have been restored.
Query: Soon to be defeated King, did your archers ever have to hit moving targets.
Black King 19/25
Upgrades 11/25
Assist
Sunnyau
Your shots deal 6 damage to the Ghost King!
HK-47 aims his Power Shot and does your bidding!
Nyarlthotep deals 4 damage to the unfortunate Rocket Launcher Mook, slaying them instantly!
I then try to scan more items, not alerting the Yeti to my presence.
- Delta-V activates-
Suddenly, on the battlefield a large cloud of pure speed and a metal tube came in. It rested itself well inside the forces of the Mooks and wind starts to blow wind within the tube. the Mooks are then sucked inside the tube and then pushed out to the field and was sucked into the tube again and again and again, making then like tubed balls and was hit to the ground repeatedly, dealing massive damage.
+1 Revan
Luxhearterite 20/25 Zyn
Heating with blocks 8/10 Zyn
The difference in entropy 4/20 Zyn
Your damage is split so finely among the Mooks that it deals no damage! Try targeting a single squad for maximum effect.
You manage to analyze a Tool Chest among the rubble! This is likely the pickaxe you're looking for.
Quote from undefined »
I join and throw the entirety of Ka-Doink's attacks at the Acolyte.
Suggestion: Add the Alchemiter.
There are five things wrong with this post:
First of all, who the hell do you think you are, coming in all of a sudden and doing an attack right off the bat?
Secondly, Ka Doink was a great forum gamer, who sadly never got to join this game.
Thirdly, spoiler alert, the Alchemiter will arrive later.
Fourth, you haven't even made a PC to do things with.
Finally, your post is nulled due to the fact that the post was incomplete!
Action: I swing my Septre of Health Switching to expend 10 HP to repair Nyarlthotep's Barrier.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
GLWTC Progress 1/26
GLWTC! Component B 22/25
Anti-Mook Scheme 3/25
Something... 2/25
Super Charge Storage: N/A = 0 Charge Points
Oh, wait I forgot to add in your Scepter of Health Switching! Sorry, it'll be added, but it can only switch up to 10 health between yourself and your entities, and only you can only deposit health to friendly entities.
You deal 10 damage to yourself to repair Nyarly's Barrier!
I then received 6 more ingots of Infernomite, and I store them in my backpack readily. But I feel a need to kill the Yeti. So, when I saw him try to eat food, I prekill the food and put an ingot of Infernomite in it, just using the blood from the killed to "help" the Yeti find the food. The Yeti seems very pleased to find a killed thing that seems to be killed by his friends, and gulp it down. There the Infernomite burned its body from the inside and made him cannot fight . I then flame the Yeti down with my Incinestaff.
+1 Revan
Luxhearterite 22/25 Zyn Heating with blocks 10/10 Zyn
The difference in entropy 6/20 Zyn
Because you were caught Power Playing (assuming that the Yeti has food and then assuming he'd eat it), your charge attack is nullified!
Revan directs the Force stemming it into a concussive blast which slams into the Ghost King throwing him back into his throne.
Nyarly hands the Mook with the lowest HP some poems by Lord Dunsay. They being polite decide to read one. They giggle a little, before laughing hard. They keep on laughing as they reach for their weapon. The laughter only stops after they make it stop
Charge
(+ x2 sunnyau)
Black King 22/25
Upgrades 14/25
Monstrous 3/25
Assist
sunnyau
You deal 4 damage to the Ghost King!
Nyarlthotep deals 4 damage to one of the Spear Mooks from the first team, slaying them instantly!
Feel free to post right away, or repost, in the case of Zyngard. Also, I HIGHLY recommend that you join our Discord channel, a link is provided in the links section of the OP. Also, I really need to get started on artwork for the update soon.
========[End-of-Turn Events]========
The Inferno Tower deals 10 damage to the Mook Infantry Fighting Vehicle! It can now easily get destroyed by a single attack!
Ninjatwist_ finishes off the lone Spear Mook with a single 6-damage strike! The Mook Body Count has now hit 70!
The Player Archers string some more bow shots.
The Red Shirts poke at the Well-Armored Sword Mooks and expertly find weak points in their armor! This deals 12 damage and tears through the entire group!
The Anti-Mook Turret blasts at the duo of Sniper Rifle Mooks for 3 damage each!
The Underground Base Droids attack the Shotgun Mooks for 4 damage each
The Mooks Leader removes his Command Squad from combat and barks his orders!
"Our casualties increase! Backup is on the way, choose your battles carefully! Get rid of that Underground Base before it becomes even more of a pest!"
The Spear Mooks charge the Underground Base Droids, killing 2 of them!
The Assault Rifle Mooks open fire on the Underground Base Turret, dealing 9 damage to it! The Underground Base Turret is wrecked!
The Shotgun Mooks execute the remaining Knight! No matter what their numbers are and with the minimum amount of damage (8), the last Knight is pretty dead.
The Sniper Rifle Mooks blast at the remaining Underground Base droid, finishing it off!
The Rocket Launcher Mook fires a rocket at the Underground Base's support structure, dealing 5 damage to it!
The Command Squad has exited combat for now!
The Mook Infantry Fighting Vehicle double-taps the Underground Base for 4 damage!
The Shoggoth comes in to assist the Underground Base Turret's defense! The Shoggoth attacks the Spear Mook Squad, dealing 6 damage! If you concentrate enough attacks onto that squad so the Shoggoth can finish it off, they have a very strong chance to roll their Fear test!
The Acolyte's Dark Magic Meter is up to full!
The Shotgun Mooks take Poison damage!
4 Hammer Mooks and 2 Powered Submachine Gun Mooks emerge from the woods.
The Underground Base brings up a Potion of Resilience!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's blasts a Critprimed Power Shot at the Ghost King, dealing a devastating 24 damage!
The Battle AIs deal 8 damage to the Ghost King!
The Ghost King charges Revan with his sword, but Revan smoothly dodges the attack!
The Tech Master deals 4 damage to the Ghost King using the Technology Blade!
The Ghost King will be Testing for 1 more turn!
====[sunnyau's sidequest]====
The Yeti Silverback is the only threat identified.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 3 turns left until the BOSS arrives!
Mook Body Count: 72 (Total).
NPCs: 16.
Blinky1001: 8.
Nyarlthotep: 19.
Pricey12345: 4.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 19/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 10/16, 12/16. Armor (42, 42, 43 HP, blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Underground Base [AA] HP: 34/60. Defense Turrets: 0/20, Droids: 0/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison, Potion of Resilience.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [H-BOSS] Damage Taken: 46. State: Testing. Doesn't drop a Spoil.
Stats
Base Damage: 4
Speed Value: 3
Testing: Absorbs all damage taken to test the players' strength.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: One (1) Unidentified.
Tool Chest (Contains a useful item!)
auyeungyat/sunnyau [AA] HP: 12/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Revan pulls the stone bricks from the walls which forunately don't cause any major structural damage and begins hurling them at the Ghost King. They come from all sides and are like a bullet hell of stone filled pain. It pummels the Ghost King knocking him into one stone after another. Then the barrage stops as she then lifts the Ghost King and the stone bricks into the air before sending all of the stones at once into the Ghost King crushing him underneath a stone orb.
HK-47 silently fires his shots at the Ghost King.
Nyarly hops upon the Balistia and fires one shot into the 10 HP Spear Mook. Shoggoth, dinner is served.
Revan fires her Colt into the Ghost King as the brass casings fall upon the floor from the expened clip.
Nyarly oneshots the Mook Infantry Fighting Vehicle with anti-vehicle rocket missile. (Gets rid of Vehicles or your money back) The M.I.F.V explodes into a shower of flame and shrapnel, sending pieces large and small scattering from its once whole form.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
//I can't join the Discord channel.
I then, as seen that there is such a large house and a plain, in which a Yeti is on, and decided that the wind don't and shouldn't fear me, run out of my place and use my Sword to slice the Yeti in half before backing out.
-Luxhearterite charge activates-
On getting lots of information about railways in Minecraft, the knowledge, ported into the DTGA verse, has took the form of Luxhearterite for this charge. I take 5 ingots of it, felling the pure speed, the designs and the heat. On closer inspection there are shakings within it, probably representing the chaos or the trains running? Anyway I receive these 5 ingots and store them well.
+1 Blinky
(+2ed by Revan)
Space Mode 3/15
Frost Bolt 6/15
The difference in entropy 12/20
Hello everyone! Sorry I took a bit long to update. I had a sore throat this weekend! To compensate, I'm loading up a 1/2-update for you guys. In some ways I guess it's easier than a 1/3-update, and in some ways a 1/3-update is easier.
Revan pulls the stone bricks from the walls which forunately don't cause any major structural damage and begins hurling them at the Ghost King. They come from all sides and are like a bullet hell of stone filled pain. It pummels the Ghost King knocking him into one stone after another. Then the barrage stops as she then lifts the Ghost King and the stone bricks into the air before sending all of the stones at once into the Ghost King crushing him underneath a stone orb.
HK-47 silently fires his shots at the Ghost King.
Nyarly hops upon the Balistia and fires one shot into the 10 HP Spear Mook. Shoggoth, dinner is served.
Charge
Black King 23/25 Upgrades 15/25
Monstrous 4/25
Assist
sunnyau
You deal 4 damage to the Ghost King!
HK-47 will do as you say.
Nyarlthotep deals 8 damage to the injured Spear Mook, inviting them into more than lethal range for the Shoggoth!
Revan fires her Colt into the Ghost King as the brass casings fall upon the floor from the expened clip.
Nyarly oneshots the Mook Infantry Fighting Vehicle with anti-vehicle rocket missile. (Gets rid of Vehicles or your money back) The M.I.F.V explodes into a shower of flame and shrapnel, sending pieces large and small scattering from its once whole form.
This was pathetic.
Charge
(+1 Blinky)
Black King 25/25 (HELD) Upgrades 17/25
Monstrous 6/25
Assist
Blinky
You fire a single bullet into the Ghost King, dealing 3 damage!
Your rocket launch deals 4 damage to the Mook Infantry Fighting Vehicle! The Mook IFV crawls to a halt and catches fire! Said vehicle is Wrecked.
I then, as seen that there is such a large house and a plain, in which a Yeti is on, and decided that the wind don't and shouldn't fear me, run out of my place and use my Sword to slice the Yeti in half before backing out.
-Luxhearterite charge activates-
On getting lots of information about railways in Minecraft, the knowledge, ported into the DTGA verse, has took the form of Luxhearterite for this charge. I take 5 ingots of it, felling the pure speed, the designs and the heat. On closer inspection there are shakings within it, probably representing the chaos or the trains running? Anyway I receive these 5 ingots and store them well.
+1 Blinky
(+2ed by Revan)
Space Mode 3/15
Frost Bolt 6/15
The difference in entropy 12/20
I've sent you a PM for an instant invite to our #DTG Discord channel.
You deal 6 damage to the Yeti Silverback, but you can't back out of the attack anytime soon!
Luxhearterite Ingots obtained, but I'm not sure what they'll be used for.
Action: I shoot the stronger Shotgun Mook on it's face with my Life-force Drain Pistol.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 4/25
Anti-Mook Scheme 9/25
Something... 8/25
Super Charge Storage: +3 from Eating 3 units of food from the Rusty Fridge = 3 Charge Points
You fire one shot into the Shotgun Mook, dealing 9 damage with a Weakened vulnerability! That's well over half its health, so you drop the Mook with a single shot.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ charges the Shotgun Mooks, taking advantage of the Weakened condition to slay the two 6-HP Mooks with his Shortsaber!
The Player Archers take aim with their bows and loose arrows at the Rocket Launcher Mook, skewering it with 16 damage!
The Red Shirts charge the Spear Mooks, dealing 4 damage to each healthy Mook!
The Anti-Mook Turret opens fire on the Assault Rifle Mooks, dealing 3 damage to 2 Mooks!
The Lesser Elementals assist the Red Shirts against the Spear Mooks, dealing 2 damage to each Mook!
The Mooks Leader relays information to his troops!
"Take care of that Underground Base before anything else, then concentrate on that hideous beast!"
The Spear Mooks counterattack the Red Shirts, dealing 3 damage to 2 of them!
The Assault Rifle Mooks open fire on the Underground Base, dealing 6 damage!
The Shotgun Mook deals deals 4 damage to Ninjatwist_, increasing his Plot Armor!
The Sniper Rifle Mooks deal 3 damage to the Underground Base!
The Command Squad has exited combat for now!
The Shoggoth charges and devours the most injured Spear Mook! His squad witnesses to this gruesome melee and immediately gains Fear!
The Acolyte's summons an orb of evil energy with his Dark Magic Meter and deals 7 damage to the Underground Base!
4 Hammer Mooks and 2 Powered Submachine Gun Mooks emerge from the woods.
The Underground Base assembles some more Droids!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires all 4 shots into the Ghost King, dealing 4 damage!
The Battle AIs deal 8 damage to the Ghost King!
The Tech Master deals 4 damage to the Ghost King using the Technology Blade!
The Ghost King shouts out and gains an Ethereal Shield, rendering him impervious to attack! On the bright side, this drops his Speed Value to 1.
There's a MOB of you!
The Ghost King then calls forth 6 Small Ghost Archers from his afterlife retinue. You will have to defeat these to progress!
====[sunnyau's sidequest]====
The Yeti Silverback swings its club at you! This deals 5 damage to you, but thankfully does not stun.
Your High-Powered Laser Gunblade has been reworked to be more clear on its effects, as well as having Cooldown removed.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 2 turns left until the BOSS arrives!
Mook Body Count: 77 (Total).
NPCs: 19.
Blinky1001: 8.
Nyarlthotep: 20.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 19/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching (Can switch health between the user and their entities, and also deposit health into friendly entities)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 75% chance to cause Fear (50% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 7/16, 9/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Underground Base [AA] HP: 18/60. Defense Turrets: 0/20, Droids: 4/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison, Potion of Resilience.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 20/20. (x6). Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Tool Chest (Contains a useful item!)
Wooden Support Structure (???)
auyeungyat/sunnyau [AA] HP: 7/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Luxhearterite Ingots (Crafting Ingredient?)
Yeti Silverback [H] HP: 26/32. Burning (1 damage over time, 3/3)
Revan grants HK-47 a crit by optimizing his system.
Suprised Query: Master, what exactly are you doing? As much as this is overdue, do you think that this is appropriate at a time like this?
Revan sighs and closes the acess panel, "Just stop complaining and focus on the Archers."
HK-47 uses Power Shot on a Ghost Archer.
Black King 25/25 (EXPENDED)
A Trio of Nyarlathotep Cultists have been summoned to the Battlefield.
Nyarlathotep Cultists:
They have about twenty HP each
They all have a single charge for a ritual
Rituals allow the Cultists to summon things, give entites buffs/debuffs, or deal damage
The Charges are similar to Player Charges but will be specifed beforehand to show what they can do (IE: Black Hand 1/6Attack or Eternal 1/15 Entity)
The Cultists are within the Base as to prevent them from getting autonuked by the furious assault
Each of them contribute a single charge point every turn they are alive and the charge will autoused the next turn upon completion as the ritual will be described in my post as to what it did and then will have another charge already going automatically
They begin their life on the Battlefield with Baby's First Ritual 1/3
Nyarly then smiles at his victory over the Mook Vehicle by killing a 4 HP Power Sword Mook by popping the cork on some champagne and sending the cork through the head of a Mook
Revan collects the energy within herself and begins to make herself the center, she rises up and expells the energy into a single concussive blast. TL:DR Force Repluse used.
Nyarly then takes up the dead Power Sword Mook's blade and kills another Power Sword Mook with it.
Hello everyone! I've got an important announcement to make. My weekend is pretty booked, since I both have a hike and, since my parents are impulsive buyers of movie tickets, I'll be shanghai'd to two movies at once this weekend, which introduces a train wreck in my planning. As such, you should not expect an update anytime soon, since I'll be working on homework and going around everywhere! However, while this may not give enough time for a good update, I will try to get some artwork for the next update done in the future.
There will be no updates for about half a week due to scheduling issues on my part.
However, I did realize one wish I had came true, even if it's only one... back on my considerably older forum game, Brothers in Harms (Please don't try going back to it, it's been dead for well over a year!), I lamented that my forum game didn't last as long as it could have. This one has lasted well over a year, and it's still going well! I'm pretty proud that I've made a forum game with some sense of longevity in it. And who knows... once this game draws to a close, I might set up a revival for Brothers in Harms. Although I don't imagine the ending of this game happening anytime soon.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
-IC-
My mind then goes blank- What should I do? I then realised the emotional trauma done by something is inside me, and shouted "All calls!" to bring myself back to the reality, where my direct senses tell me to send a frost bolt towards the Yeti. But my senses tell me that my Incinestaff has changed to a Fire-mode staff and I then, insensitively use the Incinestaff to create a wave of fire directly under the Yeti, smiting it.
Maybe I don't like fire the most?
+1 Revan
(+1ed by Revan)
Space Mode 5/15
Frost Bolt 8/15
The difference in entropy 14/20
Well, Donald Trump has managed, through a fluke of the Electoral College, to become the next United States President! The politics of the world are becoming even more delicate of a high-wire balancing act of hysteria and tension than they already are... In the mean time, I'm putting out a 1/3-update so that you guys can all calm your nerves! I've got Veterans/Armistice Day off, so the update should be complete by then.
NOTE: If you wish to discuss the election more, feel free to take it to the #political_panic channel on DTG's Discord. I'd recommend checking it out anyhow so that you can discuss stuff with the rest of the Destroy the Godmodder community!
Your shots deal 6 damage to the Ghost King!
HK-47 aims his Power Shot and does your bidding!
Nyarlthotep deals 4 damage to the unfortunate Rocket Launcher Mook, slaying them instantly!
You blast them with 2 shots from range, dealing 4 damage!
Your damage is split so finely among the Mooks that it deals no damage! Try targeting a single squad for maximum effect.
You manage to analyze a Tool Chest among the rubble! This is likely the pickaxe you're looking for.
There are five things wrong with this post:
First of all, who the hell do you think you are, coming in all of a sudden and doing an attack right off the bat?
Secondly, Ka Doink was a great forum gamer, who sadly never got to join this game.
Thirdly, spoiler alert, the Alchemiter will arrive later.
Fourth, you haven't even made a PC to do things with.
Finally, your post is nulled due to the fact that the post was incomplete!
Oh, wait I forgot to add in your Scepter of Health Switching! Sorry, it'll be added, but it can only switch up to 10 health between yourself and your entities, and only you can only deposit health to friendly entities.
You deal 10 damage to yourself to repair Nyarly's Barrier!
Because you were caught Power Playing (assuming that the Yeti has food and then assuming he'd eat it), your charge attack is nullified!
You deal 4 damage to the Ghost King!
Nyarlthotep deals 4 damage to one of the Spear Mooks from the first team, slaying them instantly!
Three Elementals will be summoned!
9 HP restored! 3 Food has been taken from the Fridge.
====[The Conclusion]====
Well, I reckon that's that. The update is incredibly likely to continue on Friday,
An alternate timeline emerges.
However, we must first start from the beginning...
I scan the battlefield for any loot I could grab, and charge
Sword 19/25
The second part of the update is here!
Feel free to post right away, or repost, in the case of Zyngard. Also, I HIGHLY recommend that you join our Discord channel, a link is provided in the links section of the OP. Also, I really need to get started on artwork for the update soon.
========[End-of-Turn Events]========
The Inferno Tower deals 10 damage to the Mook Infantry Fighting Vehicle! It can now easily get destroyed by a single attack!
Ninjatwist_ finishes off the lone Spear Mook with a single 6-damage strike! The Mook Body Count has now hit 70!
The Player Archers string some more bow shots.
The Red Shirts poke at the Well-Armored Sword Mooks and expertly find weak points in their armor! This deals 12 damage and tears through the entire group!
The Anti-Mook Turret blasts at the duo of Sniper Rifle Mooks for 3 damage each!
The Underground Base Droids attack the Shotgun Mooks for 4 damage each
The Mooks Leader removes his Command Squad from combat and barks his orders!
"Our casualties increase! Backup is on the way, choose your battles carefully! Get rid of that Underground Base before it becomes even more of a pest!"
The Spear Mooks charge the Underground Base Droids, killing 2 of them!
The Assault Rifle Mooks open fire on the Underground Base Turret, dealing 9 damage to it! The Underground Base Turret is wrecked!
The Shotgun Mooks execute the remaining Knight! No matter what their numbers are and with the minimum amount of damage (8), the last Knight is pretty dead.
The Sniper Rifle Mooks blast at the remaining Underground Base droid, finishing it off!
The Rocket Launcher Mook fires a rocket at the Underground Base's support structure, dealing 5 damage to it!
The Command Squad has exited combat for now!
The Mook Infantry Fighting Vehicle double-taps the Underground Base for 4 damage!
The Shoggoth comes in to assist the Underground Base Turret's defense! The Shoggoth attacks the Spear Mook Squad, dealing 6 damage! If you concentrate enough attacks onto that squad so the Shoggoth can finish it off, they have a very strong chance to roll their Fear test!
The Acolyte's Dark Magic Meter is up to full!
The Shotgun Mooks take Poison damage!
4 Hammer Mooks and 2 Powered Submachine Gun Mooks emerge from the woods.
The Underground Base brings up a Potion of Resilience!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's blasts a Critprimed Power Shot at the Ghost King, dealing a devastating 24 damage!
The Battle AIs deal 8 damage to the Ghost King!
The Ghost King charges Revan with his sword, but Revan smoothly dodges the attack!
The Tech Master deals 4 damage to the Ghost King using the Technology Blade!
The Ghost King will be Testing for 1 more turn!
====[sunnyau's sidequest]====
The Yeti Silverback is the only threat identified.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 3 turns left until the BOSS arrives!
Mook Body Count: 72 (Total).
NPCs: 16.
Blinky1001: 8.
Nyarlthotep: 19.
Pricey12345: 4.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 19/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 7/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 10/16, 12/16. Armor (42, 42, 43 HP, blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Templar Knights [AA] HP: 0/12. Base Damage: 4. | Speed Value: 2.
Underground Base [AA] HP: 34/60. Defense Turrets: 0/20, Droids: 0/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison, Potion of Resilience.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 30/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Lesser Elementals [AA] HP: 4/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 0/16 (x2)
Sniper Rifle Mooks [PA] HP: 13/16. (x2)
Rocket Launcher Mooks [PA] HP: 0/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 4/16 (x3), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 4/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [H-BOSS] Damage Taken: 46. State: Testing. Doesn't drop a Spoil.
Stats
Base Damage: 4
Speed Value: 3
Testing: Absorbs all damage taken to test the players' strength.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: One (1) Unidentified.
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I scan the battlefield for any loot I could grab, and charge
Sword 19/25
Here, have some charges Auyeun, all my extra charges to Auyeun
OOC: And reposted. I joined the Discord btw. Also, could I make a separate character using a different account?
Revan pulls the stone bricks from the walls which forunately don't cause any major structural damage and begins hurling them at the Ghost King. They come from all sides and are like a bullet hell of stone filled pain. It pummels the Ghost King knocking him into one stone after another. Then the barrage stops as she then lifts the Ghost King and the stone bricks into the air before sending all of the stones at once into the Ghost King crushing him underneath a stone orb.
HK-47 silently fires his shots at the Ghost King.
Nyarly hops upon the Balistia and fires one shot into the 10 HP Spear Mook. Shoggoth, dinner is served.
Charge
Black King 23/25
Upgrades 15/25
Monstrous 4/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I then scan the remaining item.
+1 Pricey
(+2ed by Revan)
Luxhearterite 25/25 Holding
Frost Bolt 3/15
The difference in entropy 9/20
My games.
Revan fires her Colt into the Ghost King as the brass casings fall upon the floor from the expened clip.
Nyarly oneshots the Mook Infantry Fighting Vehicle with anti-vehicle rocket missile. (Gets rid of Vehicles or your money back) The M.I.F.V explodes into a shower of flame and shrapnel, sending pieces large and small scattering from its once whole form.
This was pathetic.
Charge
(+1 Blinky)
Black King 25/25 (HELD)
Upgrades 17/25
Monstrous 6/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: I weaken one of the stronger Shotgun Mooks with something.
At least, Power Playing is bad and is also godmodding.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 3/25 +1 from sunnyau
Anti-Mook Scheme 8/25 +1 from sunnyau
Something... 7/25 +1 from sunnyau
Super Charge Storage: +3 from Eating 3 units of food from the Rusty Fridge = 3 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
//I can't join the Discord channel.
I then, as seen that there is such a large house and a plain, in which a Yeti is on, and decided that the wind don't and shouldn't fear me, run out of my place and use my Sword to slice the Yeti in half before backing out.
-Luxhearterite charge activates-
On getting lots of information about railways in Minecraft, the knowledge, ported into the DTGA verse, has took the form of Luxhearterite for this charge. I take 5 ingots of it, felling the pure speed, the designs and the heat. On closer inspection there are shakings within it, probably representing the chaos or the trains running? Anyway I receive these 5 ingots and store them well.
+1 Blinky
(+2ed by Revan)
Space Mode 3/15
Frost Bolt 6/15
The difference in entropy 12/20
My games.
Action: I shoot the stronger Shotgun Mook on it's face with my Life-force Drain Pistol.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 4/25
Anti-Mook Scheme 9/25
Something... 8/25
Super Charge Storage: +3 from Eating 3 units of food from the Rusty Fridge = 3 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hello everyone! Sorry I took a bit long to update. I had a sore throat this weekend! To compensate, I'm loading up a 1/2-update for you guys. In some ways I guess it's easier than a 1/3-update, and in some ways a 1/3-update is easier.
No items have dropped on the ground as of now.
Also, it's great that you've joined the Discord! However, I will have to turn down your request to use an alt account.
You deal 4 damage to the Ghost King!
HK-47 will do as you say.
Nyarlthotep deals 8 damage to the injured Spear Mook, inviting them into more than lethal range for the Shoggoth!
The remaining item turns out to be some long-since abandoned wooden structure... maybe to support a mining operation in the area?
You fire a single bullet into the Ghost King, dealing 3 damage!
Your rocket launch deals 4 damage to the Mook Infantry Fighting Vehicle! The Mook IFV crawls to a halt and catches fire! Said vehicle is Wrecked.
The Shotgun Mooks become Weakened and will take 50% more damage for the turn!
I've sent you a PM for an instant invite to our #DTG Discord channel.
You deal 6 damage to the Yeti Silverback, but you can't back out of the attack anytime soon!
Luxhearterite Ingots obtained, but I'm not sure what they'll be used for.
You fire one shot into the Shotgun Mook, dealing 9 damage with a Weakened vulnerability! That's well over half its health, so you drop the Mook with a single shot.
========[End-of-Turn Events]========
The Inferno Tower prepares to lock onto a target, seeing no high value targets in play.
Ninjatwist_ charges the Shotgun Mooks, taking advantage of the Weakened condition to slay the two 6-HP Mooks with his Shortsaber!
The Player Archers take aim with their bows and loose arrows at the Rocket Launcher Mook, skewering it with 16 damage!
The Red Shirts charge the Spear Mooks, dealing 4 damage to each healthy Mook!
The Anti-Mook Turret opens fire on the Assault Rifle Mooks, dealing 3 damage to 2 Mooks!
The Lesser Elementals assist the Red Shirts against the Spear Mooks, dealing 2 damage to each Mook!
The Mooks Leader relays information to his troops!
"Take care of that Underground Base before anything else, then concentrate on that hideous beast!"
The Spear Mooks counterattack the Red Shirts, dealing 3 damage to 2 of them!
The Assault Rifle Mooks open fire on the Underground Base, dealing 6 damage!
The Shotgun Mook deals deals 4 damage to Ninjatwist_, increasing his Plot Armor!
The Sniper Rifle Mooks deal 3 damage to the Underground Base!
The Command Squad has exited combat for now!
The Shoggoth charges and devours the most injured Spear Mook! His squad witnesses to this gruesome melee and immediately gains Fear!
The Acolyte's summons an orb of evil energy with his Dark Magic Meter and deals 7 damage to the Underground Base!
4 Hammer Mooks and 2 Powered Submachine Gun Mooks emerge from the woods.
The Underground Base assembles some more Droids!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47 fires all 4 shots into the Ghost King, dealing 4 damage!
The Battle AIs deal 8 damage to the Ghost King!
The Tech Master deals 4 damage to the Ghost King using the Technology Blade!
The Ghost King shouts out and gains an Ethereal Shield, rendering him impervious to attack! On the bright side, this drops his Speed Value to 1.
There's a MOB of you!
The Ghost King then calls forth 6 Small Ghost Archers from his afterlife retinue. You will have to defeat these to progress!
====[sunnyau's sidequest]====
The Yeti Silverback swings its club at you! This deals 5 damage to you, but thankfully does not stun.
Your High-Powered Laser Gunblade has been reworked to be more clear on its effects, as well as having Cooldown removed.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 2 turns left until the BOSS arrives!
Mook Body Count: 77 (Total).
NPCs: 19.
Blinky1001: 8.
Nyarlthotep: 20.
Pricey12345: 5.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 19/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 64/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 9/12.
Rusty Fridge: 7/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 7/16, 9/16. Armor (Blocks 30% of incoming damage), wielding Stone Swords. Base Damage: 2. | Speed Value: 3.
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Underground Base [AA] HP: 18/60. Defense Turrets: 0/20, Droids: 4/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison, Potion of Resilience.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 30/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 75% chance to give Fear (50% chance to refuse to attack) to enemy squads on a kill.
Lesser Elementals [AA] HP: 4/4. (x3). Base Damage: 2. | Speed Value: 3.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Sniper Rifle Mooks [PA] HP: 13/16. (x2)
Rocket Launcher Mooks [PA] HP: 0/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 4/16 (x3), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 0/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Small Ghost Archer [H] HP: 20/20. (x6). Base Damage: 2. | Speed Value: 3.
Ghost King [H-BOSS] HP: ??? State: Assault. Invulnerable (Takes no damage from attacks, immune to negative status buffs, ∞)
Stats
Base Damage: 4
Speed Value: 1
Assault: Deals damage normally. Invulnerable in this state until all Ghost Archers are killed.
Does not drop a Spoil of War.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Zero (0) Unidentified.
Yeti Silverback [H] HP: 26/32. Burning (1 damage over time, 3/3)
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Revan grants HK-47 a crit by optimizing his system.
Suprised Query: Master, what exactly are you doing? As much as this is overdue, do you think that this is appropriate at a time like this?
Revan sighs and closes the acess panel, "Just stop complaining and focus on the Archers."
HK-47 uses Power Shot on a Ghost Archer.
Black King 25/25 (EXPENDED)
A Trio of Nyarlathotep Cultists have been summoned to the Battlefield.
Nyarlathotep Cultists:
They begin their life on the Battlefield with Baby's First Ritual 1/3
Nyarly then smiles at his victory over the Mook Vehicle by killing a 4 HP Power Sword Mook by popping the cork on some champagne and sending the cork through the head of a Mook
Charge
Upgrades 18/25
Monstrous 7/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
/!\ NOTICE! This is last turn's EOTE and is not up to date. Please wait until this is up to date before posting.
.....
/null
My games.
The update is complete!
I've taken note of that! The Mook IFV has been Wrecked.
It has! You can post right away. The BOSS BATTLE is coming up shortly, while I have no artwork prepared as of this moment!
An alternate timeline emerges.
However, we must first start from the beginning...
(Meh, that's fine. I was just wondering)
I charge myself
Sword: 23/25 (+1 from pricey)(another +1 from Pricey from a different post?)
I give my spare charges to Pricey
Revan collects the energy within herself and begins to make herself the center, she rises up and expells the energy into a single concussive blast. TL:DR Force Repluse used.
Nyarly then takes up the dead Power Sword Mook's blade and kills another Power Sword Mook with it.
Charge
Upgrades 18/25
Monstrous 7/25
Clockwork 1/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hello everyone! I've got an important announcement to make. My weekend is pretty booked, since I both have a hike and, since my parents are impulsive buyers of movie tickets, I'll be shanghai'd to two movies at once this weekend, which introduces a train wreck in my planning. As such, you should not expect an update anytime soon, since I'll be working on homework and going around everywhere! However, while this may not give enough time for a good update, I will try to get some artwork for the next update done in the future.
There will be no updates for about half a week due to scheduling issues on my part.
However, I did realize one wish I had came true, even if it's only one... back on my considerably older forum game, Brothers in Harms (Please don't try going back to it, it's been dead for well over a year!), I lamented that my forum game didn't last as long as it could have. This one has lasted well over a year, and it's still going well! I'm pretty proud that I've made a forum game with some sense of longevity in it. And who knows... once this game draws to a close, I might set up a revival for Brothers in Harms. Although I don't imagine the ending of this game happening anytime soon.
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I expend 8 HP to heal the Underground Base via my Scepter of Health Switching.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component C 7/25 +1 from Zyngard and Revan
Anti-Mook Scheme 12/25 +1 from Zyngard and Revan
Something... 11/25 +1 from Zyngard and Revan
Super Charge Storage: +3 from Eating 3 units of food from the Rusty Fridge = 3 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I activate my Cloak of the Hierophants and attempt to sneak up on the Command Squad; stabbing the Mook Leader in the back with a pair of daggers
Killer Rabbit of Caerbannog: 23/25
Baby Zombies: 23/20 (Four 5HP; 2BD units with a 50% dodge chance for any attack. Not fun)
Weeping Angel:9/15
+1 pricey; +1 sunnyau; +1 Revan
I help pricey.
My suggestion: Redstone Power Distance
-IC-
My mind then goes blank- What should I do? I then realised the emotional trauma done by something is inside me, and shouted "All calls!" to bring myself back to the reality, where my direct senses tell me to send a frost bolt towards the Yeti. But my senses tell me that my Incinestaff has changed to a Fire-mode staff and I then, insensitively use the Incinestaff to create a wave of fire directly under the Yeti, smiting it.
Maybe I don't like fire the most?
+1 Revan
(+1ed by Revan)
Space Mode 5/15
Frost Bolt 8/15
The difference in entropy 14/20
My games.