Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Suddenly, on the battlefield a large cloud of pure speed and a metal tube came in. It rested itself well inside the forces of the Mooks and wind starts to blow wind within the tube. the Mooks are then sucked inside the tube and then pushed out to the field and was sucked into the tube again and again and again, making then like tubed balls and was hit to the ground repeatedly, dealing massive damage.
Action: I try to combine my Healing Hammer and my Solar Pistol via a Apprentice's Crafting Table.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky Protection for the Player Fort 25/25
An double barreled turret came up on top of the Walls of the Player Fort which targets at the mooks
Anti-Mook Turret
HP ★★★★☆
ATT ★★★☆☆
SPD ★★★★☆
It will fire at 2 targets for lesser damage however it can focus on a enemy for more damage (3 DMG for 2 targets or 6 DMG for 1 target) and is automatic as well
Hello everyone! As promised, an update is coming out today, although it will be a half of an update. The update should complete tomorrow afternevening.
"But I am not solely made of this crude matter. I am one of many with a great power, and this power is my ally. Show me what causes you such grief."
Nyarlathotep pulls a javelin out of the aether and hurls it at the Dagger Mook, impaling him through it and embedding the rest into the ground.
Charges
(+'d by Pricey) Active Dodge Capabilities 21/25 Black King 14/25
Upgrades 8/25
Assist
Pricey
The Ghost King speaks once more: I have failed to conquer at least the quarter of the realm I was promised in life... my skillful archers were superior to any blade-wielding warrior...
Suddenly, the Ghost King begins to remember his former self, and changes his demeanor to become more hostile...
Nyarlthotep deals a lethal 4 damage to the Dagger Mook, wiping out the squad!
Suddenly, on the battlefield a large cloud of pure speed and a metal tube came in. It rested itself well inside the forces of the Mooks and wind starts to blow wind within the tube. the Mooks are then sucked inside the tube and then pushed out to the field and was sucked into the tube again and again and again, making then like tubed balls and was hit to the ground repeatedly, dealing massive damage.
You go forward and encounter Abandoned Site! This may net you the tools that you need.
Action: I try to combine my Healing Hammer and my Solar Pistol via a Apprentice's Crafting Table.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky Protection for the Player Fort 25/25
An double barreled turret came up on top of the Walls of the Player Fort which targets at the mooks
Anti-Mook Turret
HP ★★★★☆
ATT ★★★☆☆
SPD ★★★★☆
It will fire at 2 targets for lesser damage however it can focus on a enemy for more damage (3 DMG for 2 targets or 6 DMG for 1 target) and is automatic as well
GLWTC Progress 1/26
GLWTC! Component B 21/25
Anti-Mook Scheme 2/25
Something... 1/25
Super Charge Storage: N/A = 0 Charge Points
Your Healing Hammer and Solar Blaster Pistol become the Life Force Drain Pistol! It's not as powerful as if it were crated with two Generation +1 items, but it does the trick. It works by draining the life force from its enemies.
Your Anti-Mook Turret will come into play once I update the EOTE.
You deal 12 damage (due to Dagger surprise attack) to one of the Spear Mooks, slaying it! However, now the other Spear Mooks know you as a threat and will stay on their guard.
Also, I notice you're not really using any of the items that have been given to you. You should really take a peek at your inventory to look at your options.
========[End-of-Turn Events]========
The Inferno Tower deals 9 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ attacks the Spear Mooks twice, dealing 6 damage to both and opening them up to lethal attacks!
The Player Archers fire into the Powered Axe Mooks, killing both of them with two lethal 8-damage shots!
The Red Shirts attack the Well-Armored Sword Mooks, but all of their attacks strike armor! This deals 6 damage regardless.
The Brainwashed Assault Rifle Mooks desperately fire into the Mook Command Squad, dealing 4 damage to the group! This kills 1 of the Powered Sword Mooks!
The Mooks Leader barks his orders!
"Our special weapons arrive soon... crush their resistance!"
The Well-Armored Sword Mooks cut the most injured Red Shirt, dealing 2 damage!
The Spear Mooks poke a single Brainwashed Assault Rifle Mook! This deals 4 damage!
The Shotgun Mooks blast at the knights from close quarters, dealing 18 damage to the entire group! This kills all but one of them!
The first squad of Sniper Rifle Mooks fire at the Red Shirts! This deals 8 damage to the group!
The second squad of Sniper Rifle Mooks has been eliminated!
The Rocket Launcher Mooks crash rockets into the Underground Base Turret, destroying one of them!
The Command Squad finishes off the remaining Brainwashed Assault Rifle Mook with a flurry of blades!
The Knight deals 4 damage to the Shotgun Mook!
The Underground Base Defense Turret fires at the Rocket Launcher Mooks, dealing 4 damage!
The Mook Infantry Fighting Vehicle sprays bullets at the remaining Knight, dealing 5 damage!
The Acolyte continues to charge up his Dark Magic Meter.
4 Spear Mooks and 4 Assault Rifle Mooks emerge from the woods.
The Underground Base summons 4 new Droids!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's aims his blaster, aware of the King's changing state...
The Battle AIs ready their weapons.
The Ghost King changes its phase to Testing! It will deal moderate damage and will absorb damage dealt. He lets out an otherworldly howl and charges the party!
The Tech Master readies for battle!
====[sunnyau's sidequest]====
The Yeti Silverback is the only threat identified.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 4 turns left until the BOSS arrives!
Mook Body Count: 66 (Total).
NPCs: 13.
Blinky1001: 8.
Nyarlthotep: 17.
Pricey12345: 4.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 10/16, 12/16. Armor (42, 42, 43 HP, blocks 30% of incoming damage), wielding Stone Swords.
Underground Base [AA] HP: 43/60. Defense Turrets: 0/20, 8/20 HP. Droids: 4/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 99%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [H-BOSS] Damage Taken: 0. State: Testing. Doesn't drop a Spoil.
Stats
Base Damage: 4
Speed Value: 3
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Three (2) Unidentified.
auyeungyat/sunnyau [AA] HP: 12/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Revan cocks her pistol and fires several shots into the Ghost King in an attempt to see how corporal the Ghost King is.
HK-47 uses his power shot.
Nyarly clenches his fist and decides that he is revoking the 2 HP Rocket Launcher Mooks right to live. He then takes his clenched fist and rams it into the Mook's chest. His fist ends up in the other side of the Mook's torso.
Charges.
(+'d by Blinky and Sunnyau) Active Dodge Capabilities 25/25
HK-47 gains 50% evasion.
Declaration: Evasive maneuvers protocols have been restored.
Query: Soon to be defeated King, did your archers ever have to hit moving targets.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I then try to scan more items, not alerting the Yeti to my presence.
- Delta-V activates-
Suddenly, on the battlefield a large cloud of pure speed and a metal tube came in. It rested itself well inside the forces of the Mooks and wind starts to blow wind within the tube. the Mooks are then sucked inside the tube and then pushed out to the field and was sucked into the tube again and again and again, making then like tubed balls and was hit to the ground repeatedly, dealing massive damage.
+1 Revan
Luxhearterite 20/25 Zyn
Heating with blocks 8/10 Zyn
The battlefield's tide turns even more interesting... Feel free to post. Although I will have to manage the posts made before this in a different manner... It's 4 turns until the BOSS arrives, so that should heat things up!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I then see, as my charge is ready,
-- Heating with blocks activates--
I then received 6 more ingots of Infernomite, and I store them in my backpack readily. But I feel a need to kill the Yeti. So, when I saw him try to eat food, I prekill the food and put an ingot of Infernomite in it, just using the blood from the killed to "help" the Yeti find the food. The Yeti seems very pleased to find a killed thing that seems to be killed by his friends, and gulp it down. There the Infernomite burned its body from the inside and made him cannot fight . I then flame the Yeti down with my Incinestaff.
+1 Revan
Luxhearterite 22/25 Zyn Heating with blocks 10/10 Zyn
Revan directs the Force stemming it into a concussive blast which slams into the Ghost King throwing him back into his throne.
Nyarly hands the Mook with the lowest HP some poems by Lord Dunsay. They being polite decide to read one. They giggle a little, before laughing hard. They keep on laughing as they reach for their weapon. The laughter only stops after they make it stop
Charge
(+ x2 sunnyau)
Black King 22/25
Upgrades 14/25
Monstrous 3/25
Assist
sunnyau
Rollback Post to RevisionRollBack
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
I attack the lowest health Well-Armored Sword Mook. +2 to sword
17/25 (I'm pretty sure that's where I'm at)
+1 to auyeungyat
Action: I throw a invisible punch at the weakest sniper rifle mook's face.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky Protection for the Player Fort 24/25
GLWTC Progress 1/26
GLWTC! Component B 20/25
Sceptre of Health Switching Component A 25/25
This septre can use up my HP for Attacks and healing but up to 10 HP so I dont want to die quickly.
Something... 1/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I then, as seeming cannot blow the snow up, continue forward.
+1 Zyn
Luxhearterite 16/25 Pricey
Heating with blocks 4/10 Pricey
Delta-V 15/15 Pricey
- Delta-V -
Suddenly, on the battlefield a large cloud of pure speed and a metal tube came in. It rested itself well inside the forces of the Mooks and wind starts to blow wind within the tube. the Mooks are then sucked inside the tube and then pushed out to the field and was sucked into the tube again and again and again, making then like tubed balls and was hit to the ground repeatedly, dealing massive damage.
My games.
I grab the poison potion from the Underground Base and chuck it at the highest health (total) group of Mooks.
Killer Rabbit of Caerbannog: 13/25 +1 sunnyau
Baby Zombies:13/20 +1 sunnyau
My suggestion: Redstone Power Distance
Action: I try to combine my Healing Hammer and my Solar Pistol via a Apprentice's Crafting Table.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky Protection for the Player Fort 25/25
An double barreled turret came up on top of the Walls of the Player Fort which targets at the mooks
Anti-Mook Turret
HP ★★★★☆
ATT ★★★☆☆
SPD ★★★★☆
It will fire at 2 targets for lesser damage however it can focus on a enemy for more damage (3 DMG for 2 targets or 6 DMG for 1 target) and is automatic as well
GLWTC Progress 1/26
GLWTC! Component B 21/25
Anti-Mook Scheme 2/25
Something... 1/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
(Ninjatwist, would asking everyone if they want to switch forums be a good idea?)
Revan prepares herself for anything.
HK-47 prepares to autofire on anything resembling a threat.
Nyarly chuckles with glee summoning a Shoggoth via the Flute
Charges.
(+'d by Pricey)
Active Dodge Capabilities 23/25
Black King 16/25
Upgrades 10/25
Assist
Blinky (I'll + you Pricey every turn)
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hello everyone! I am going to wait another day for any stragglers to post. Although the post count definitely is going strong...
Stay tuned for an update in the near future. Get your last posts in right away.
Sure! Most likely I'll ask the question at the end of the coming Act. We're more than halfway through it.
An alternate timeline emerges.
However, we must first start from the beginning...
I see if anything is present there.
+1 Revan
Luxhearterite 18/25 Pricey
Heating with blocks 6/10 Pricey
The difference in entropy 2/20 Pricey
My games.
I slice a low health Mook up with my dagger.
Killer Rabbit of Caerbannog: 16/25 +Revan
Baby Zombies:16/20 +Revan
Weeping Angel:2/15 +Revan
I help revan
My suggestion: Redstone Power Distance
Hello everyone! As promised, an update is coming out today, although it will be a half of an update. The update should complete tomorrow afternevening.
The Ghost King speaks once more:
I have failed to conquer at least the quarter of the realm I was promised in life... my skillful archers were superior to any blade-wielding warrior...
Suddenly, the Ghost King begins to remember his former self, and changes his demeanor to become more hostile...
Nyarlthotep deals a lethal 4 damage to the Dagger Mook, wiping out the squad!
You deal 2 damage to the Well-Armored Sword Mook due to the Mook's armor. However, you do open it up to lethal damage with your strike!
You dish out a lethal 4 damage, flooring the unfortunate Sniper Rifle Mook!
You go forward and encounter Abandoned Site! This may net you the tools that you need.
You throw the Poison Potion at the Shotgun Mooks, resulting in them all being Poisoned for 2 turns!
Your Healing Hammer and Solar Blaster Pistol become the Life Force Drain Pistol! It's not as powerful as if it were crated with two Generation +1 items, but it does the trick. It works by draining the life force from its enemies.
Your Anti-Mook Turret will come into play once I update the EOTE.
Your turn is spent preparing yourself for the sudden hostility of the Ghost King!
Shoggoth summoned!
You scan the area and identify a threat! A ferocious lone Yeti Silverback appears before you.
You deal 12 damage (due to Dagger surprise attack) to one of the Spear Mooks, slaying it! However, now the other Spear Mooks know you as a threat and will stay on their guard.
Also, I notice you're not really using any of the items that have been given to you. You should really take a peek at your inventory to look at your options.
========[End-of-Turn Events]========
The Inferno Tower deals 9 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ attacks the Spear Mooks twice, dealing 6 damage to both and opening them up to lethal attacks!
The Player Archers fire into the Powered Axe Mooks, killing both of them with two lethal 8-damage shots!
The Red Shirts attack the Well-Armored Sword Mooks, but all of their attacks strike armor! This deals 6 damage regardless.
The Brainwashed Assault Rifle Mooks desperately fire into the Mook Command Squad, dealing 4 damage to the group! This kills 1 of the Powered Sword Mooks!
The Mooks Leader barks his orders!
"Our special weapons arrive soon... crush their resistance!"
The Well-Armored Sword Mooks cut the most injured Red Shirt, dealing 2 damage!
The Spear Mooks poke a single Brainwashed Assault Rifle Mook! This deals 4 damage!
The Shotgun Mooks blast at the knights from close quarters, dealing 18 damage to the entire group! This kills all but one of them!
The first squad of Sniper Rifle Mooks fire at the Red Shirts! This deals 8 damage to the group!
The second squad of Sniper Rifle Mooks has been eliminated!
The Rocket Launcher Mooks crash rockets into the Underground Base Turret, destroying one of them!
The Command Squad finishes off the remaining Brainwashed Assault Rifle Mook with a flurry of blades!
The Knight deals 4 damage to the Shotgun Mook!
The Underground Base Defense Turret fires at the Rocket Launcher Mooks, dealing 4 damage!
The Mook Infantry Fighting Vehicle sprays bullets at the remaining Knight, dealing 5 damage!
The Acolyte continues to charge up his Dark Magic Meter.
4 Spear Mooks and 4 Assault Rifle Mooks emerge from the woods.
The Underground Base summons 4 new Droids!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's aims his blaster, aware of the King's changing state...
The Battle AIs ready their weapons.
The Ghost King changes its phase to Testing! It will deal moderate damage and will absorb damage dealt. He lets out an otherworldly howl and charges the party!
The Tech Master readies for battle!
====[sunnyau's sidequest]====
The Yeti Silverback is the only threat identified.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 4 turns left until the BOSS arrives!
Mook Body Count: 66 (Total).
NPCs: 13.
Blinky1001: 8.
Nyarlthotep: 17.
Pricey12345: 4.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 7/16, 10/16, 12/16. Armor (42, 42, 43 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Anti-Mook Turret [AA] HP: 80/80.
Stats
Base Damage: 3
Speed Value: 3
Attacks twice. Can stack on the same target.
Brainwashed Assault Rifle Mooks [PA] HP: 0/16 (x2)
Templar Knights [AA] HP: 0/12 (x2), 4/12.
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 43/60. Defense Turrets: 0/20, 8/20 HP. Droids: 4/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Shoggoth [AA] HP: 30/30.
Stats
Base Damage: 6
Speed Value: 1
Recovers 6 HP on a kill.
Has a 50% chance to give Fear (40% chance to refuse to attack) to enemy squads on a kill.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 4/16, 6/16.
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 0/16.
Rocket Launcher Mooks [PA] HP: 2/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 0/16, 4/16 (x3), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 14/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [H-BOSS] Damage Taken: 0. State: Testing. Doesn't drop a Spoil.
Stats
Base Damage: 4
Speed Value: 3
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: The Abandoned Site.
Back To:The Snowy Plateau.
Items of Interest: Three (2) Unidentified.
Stats
Base Damage: 5
Speed Value: 2
Uses Club-based attacks.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Revan cocks her pistol and fires several shots into the Ghost King in an attempt to see how corporal the Ghost King is.
HK-47 uses his power shot.
Nyarly clenches his fist and decides that he is revoking the 2 HP Rocket Launcher Mooks right to live. He then takes his clenched fist and rams it into the Mook's chest. His fist ends up in the other side of the Mook's torso.
Charges.
(+'d by Blinky and Sunnyau)
Active Dodge Capabilities 25/25
HK-47 gains 50% evasion.
Declaration: Evasive maneuvers protocols have been restored.
Query: Soon to be defeated King, did your archers ever have to hit moving targets.
Black King 19/25
Upgrades 11/25
Assist
Sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I Shotgun the Shotgun Mooks
Killer Rabbit of Caerbannog: 18/25
Baby Zombies:18/20
Weeping Angel:4/15
+1 from pricey
+1 to pricey
My suggestion: Redstone Power Distance
I then try to scan more items, not alerting the Yeti to my presence.
- Delta-V activates-
Suddenly, on the battlefield a large cloud of pure speed and a metal tube came in. It rested itself well inside the forces of the Mooks and wind starts to blow wind within the tube. the Mooks are then sucked inside the tube and then pushed out to the field and was sucked into the tube again and again and again, making then like tubed balls and was hit to the ground repeatedly, dealing massive damage.
+1 Revan
Luxhearterite 20/25 Zyn
Heating with blocks 8/10 Zyn
The difference in entropy 4/20 Zyn
My games.
I join and throw the entirety of Ka-Doink's attacks at the Acolyte.
Suggestion: Add the Alchemiter.
*the cheat noises*
The update is complete!
The battlefield's tide turns even more interesting... Feel free to post. Although I will have to manage the posts made before this in a different manner... It's 4 turns until the BOSS arrives, so that should heat things up!
An alternate timeline emerges.
However, we must first start from the beginning...
Action: I swing my Septre of Health Switching to expend 10 HP to repair Nyarlthotep's Barrier.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
GLWTC Progress 1/26
GLWTC! Component B 22/25
Anti-Mook Scheme 3/25
Something... 2/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I then see, as my charge is ready,
-- Heating with blocks activates--
I then received 6 more ingots of Infernomite, and I store them in my backpack readily. But I feel a need to kill the Yeti. So, when I saw him try to eat food, I prekill the food and put an ingot of Infernomite in it, just using the blood from the killed to "help" the Yeti find the food. The Yeti seems very pleased to find a killed thing that seems to be killed by his friends, and gulp it down. There the Infernomite burned its body from the inside and made him cannot fight . I then flame the Yeti down with my Incinestaff.
+1 Revan
Luxhearterite 22/25 Zyn
Heating with blocks 10/10 Zyn
The difference in entropy 6/20 Zyn
My games.
Revan directs the Force stemming it into a concussive blast which slams into the Ghost King throwing him back into his throne.
Nyarly hands the Mook with the lowest HP some poems by Lord Dunsay. They being polite decide to read one. They giggle a little, before laughing hard. They keep on laughing as they reach for their weapon. The laughter only stops after they make it stop
Charge
(+ x2 sunnyau)
Black King 22/25
Upgrades 14/25
Monstrous 3/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I summon a random three Elementals out of my Staff.
Killer Rabbit of Caerbannog: 19/25
Baby Zombies:19/20
Weeping Angel:5/15
+1 to revan
My suggestion: Redstone Power Distance
Action: I rush to the Rusty Fridge and eat up 3 food units healing 9 HP.
+1 to Blinky/Zyngard/Revanchist/sunnyau (Bold is I give one Assist.)
GLWTC Progress 2/26
GLWTC! Component B 25/25 +1 from Revan and Blinky
GLWTC! Component C 1/25
Anti-Mook Scheme 6/25 +1 from Revan and Blinky
Something... 5/25 +1 from Revan and Blinky
Super Charge Storage: +3 from Eating 3 units of food from the Rusty Fridge = 3 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.