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The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
(Actually, Ninja, what do you think about my playing style?)
I presume that in the cave is the dungeon+final boss, thus I venture forth in order to get more experience of here. I just have seen a (dead) Bison, and what is going to appear in the remaining sections of this side quest(I guess that I won't see any of Olaf or Elsa[She is getting an exorbitant power per second, tends to 5.12x10^7 {or 51.22M} Joules per second, which is over sufficient to power even 478 of mine's mining starship from zero charge to full charge] in this side quest LOL), that what I need to find out. But before I go forward, I try to hear in the cave what's inside and formulate some ideas of what may be going on.
*ding* I received an item. I then open it and see a brand new Block of heat. Deciding that such block is a ore block, I use my hand crafting table and place the Block of Heat in it. That came out the Infernomite, albeit unrefined. Black in colour, the ingot have red streaks running over it. I then try to do a simple crafting: To place 1 unrefined Infernomite in order to boost the Pyroantistaff and see what comes out.
Everyone, I've got plans for the first half of this week, since one of my friends I don't get to see very often is going to be playing video games with me for the first half. Because of this, I am letting you guys post for an additional 2 days, counting this one, so that stragglers can post. Otherwise, feel free to discuss the game or other things.
Hello everyone. You may wonder what I'm doing updating right now! The story goes that I was going to update Thursday, but my friend who I don't get to see very often said that he can play then, so that would really mess up my update schedule. However, an opening came up tonight, when I realized that I forgot to take home an assignment I was going to do tonight, which is due Friday. Anyhow, this will be a 1/2 update, which I will likely be able to complete on Friday, since Thursday is going to be busy for me to say the least.
(Noted, I was more just trying to give orders to entities I brainwashed. Anyways about the banning Soulbinding/Permanant Items idea, why not have a certain amount of Soulbond/Permanant Items per Player Character?)
Revan heads forward into the Elevator with her party in tow.
HK-47 critprimes himself for combat.
Nyarly fiddles making light adjustments to his Mass Transfer Device. He activates it, as it teleports him back and forth across the room using the uniquness of his own variant of teleport spam. He then teleports in front of the Rocket Launcher Mook and delievers a slap before teleporting over to the Dagger Mook and snatching the Mook's namesake and stabbing him with it.
Charges
(+ by Pricey) Active Dodge Capabilities 15/25 Black King 8/25
Upgrades 2/25
Assist Pricey
That's fine. After thinking more about it, I don't think you're power playing much. Anyways, the brainwashed Mooks are locked in combat.
Also, I've thought about limiting the amount of SP items a player can carry, but that would just limit the amount of Spoils of War that more active players would have. Not saying it wouldn't work...)
You progress up the Elevator to find yourself in the Spire... it is a very tall room at the top of the tower.
HK-47 will do as you say.
Nyarlthotep deals 4 damage to one of the Rocket Launcher Mooks!
I quickly enhance the damage of the Inferno Tower with my Lightning Hat; expending 2 charges.
Killer Rabbit of Caerbannog: 8/25
Baby Zombies:8/20
Lightning Hat charge consumed! Your Inferno Tower gets a quick damage boost of 2 Base Damage! This will stack with the damage bonus it gets when locked onto a target.
(Actually, Ninja, what do you think about my playing style?)
I presume that in the cave is the dungeon+final boss, thus I venture forth in order to get more experience of here. I just have seen a (dead) Bison, and what is going to appear in the remaining sections of this side quest(I guess that I won't see any of Olaf or Elsa[She is getting an exorbitant power per second, tends to 5.12x10^7 {or 51.22M} Joules per second, which is over sufficient to power even 478 of mine's mining starship from zero charge to full charge] in this side quest LOL), that what I need to find out. But before I go forward, I try to hear in the cave what's inside and formulate some ideas of what may be going on.
Your playstyle has definitely been on more of the "play to win" side with using some of the more boring but effective tactics, at least in my view. Until you started up your sidequest...
You'd have enough gear on you to take on any monsters in the cave anyhow... Besides, it's not like this holds some climactic story-important boss in the game.
You place your ear to the wall and listen into silence... at least in hearing range, this seems to be a snow cave where you can hole up.
sunnyau: Please, please can a player please drag the Red Shirts back.
sunnyau: Also drop some healing potion in order to try to save the Red Shirts.
sunnyau: They are useful in the fight. We cannot lose the momentum those guys have given us.
sunnyau: Especially if they have damage blockers and where the Acolyte is massing mooks down us.
sunnyau: Ok?
sunnyau(Highlands) stops beaming (Battlefield) AA Team
/null
They do have the name of Red Shirts, meaning they're supposed to go into the thick of combat to die en-masse (for the Good Guys, that's what separates them from their Mook kin). Although the en-masse part is strangely lacking, so I gave them armor to compensate. Honestly, I'm surprised they've lived this long.
Nyarly heeding the advice of sunnyau accelerates the healing process of the worst damaged Red Shirt causing wounds to disapper in seconds.
Charges
(+ by sunnyau) Active Dodge Capabilities 17/25 Black King 10/25
Upgrades 4/25
Assist
sunnyau
You apply Evasive to yourself with Force Speed!
Nyarlthotep heals the most wounded Red Shirt by 2 HP! They're dying a lot because they're fighting the Powered Machine Gun Mooks, who are meant to cause devastating damage to enemy formations. I guess it'd be better than attacking a more crucial target...
*ding* I received an item. I then open it and see a brand new Block of heat. Deciding that such block is a ore block, I use my hand crafting table and place the Block of Heat in it. That came out the Infernomite, albeit unrefined. Black in colour, the ingot have red streaks running over it. I then try to do a simple crafting: To place 1 unrefined Infernomite in order to boost the Pyroantistaff and see what comes out.
You place your ear further and hear the sound of water striking stone... there must be more hidden depths than a simple snow cave.
You create the Infernomite Incinestaff! This is capable of blasting great gouts of flame, but it loses the ability to conduct ice and has a chance of harming you whenever you use it. Thankfully, the chance is low.
Zyngard attacks the lowest health Lightly Armored Hammer Mook
Charges:
Sword: 13/25 +2, now 15/25
Skill: 3/7
As of this moment, the Lightly Armored Hammer Mooks have been eradicated from the field!
========[End-of-Turn Events]========
Since Crusher48 has declared himself not coming back, his Spoil of War, the Headless Horsemann Harmer's Howitzer §¶ from the Horseless Headless Horsemann (which I gave to him because he defeated the original HHH in DTG2) goes to Blinky1001, who would have originally gotten it!
The Inferno Tower deals 7 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ assists the Red Shirts in their assault, hacking at one of the Powered Mahcine Gun Mooks twice with his Shortsaber! This deals 12 damage in total and slays them.
The Player Archers open fire on both of the newly-spawned Powered Axe Mooks, dealing 8 damage to both!
The Red Shirts attack the Powered Machine Gun Mooks for 12 damage, killing one of them!
The Underground Base Droids assemble themselves!
The Brainwashed Mooks act as follows:
The Lightly Armored Pistol Mooks open fire into the Command Squad, dealing 7 damage in total!
The Assault Rifle Mooks deal 17 damage to the Command Squad!
The Mooks Leader barks his orders!
"We need backup against the defectors! Everyone not in a fight, focus on them!"
The Powered Machine Gun Mook shoots into the squad of red Shirts, dealing 2 damage to one of them!
The 2 Axe Mooks charge the Brainwashed Pistol Mooks, dealing 4 damage to both and killing one of them!
The Dagger Mooks sneak up behind the Brainwashed Assault Rifle Mooks, dealing 8 damage in total!
The Spear Mooks charge the Brainwashed Assault Rifle Mooks, dealing 8 damage total!
The first squad of Sniper Rifle Mooks fires at the Brainwashed Assault Rifle Mooks, dealing 6 damage!
The second squad of Sniper Rifle Mooks shoots the Underground Base's healthier defense turret, dealing 4 damage to it!
The Rocket Launcher Mooks open fire on the Underground Base as last turn, dealing 5 damage to each structure!
The Command Squad slashes at the Brainwashed Assault Rifle Mooks, slaying 2 of them with a combined 22 damage over 6 attacks! The Mook Leader strikes the killing blow on one of the defectors himself!
The Knights finish off the last Powered Machine Gun Mook with a flurry of 4-damage strikes!
The Underground Base Defense Turrets shoot at the second squad of Sniper Rifle Mooks for 4 damage to each Mook!
The Mook Infantry Fighting Vehicle opens fire on the Inferno Tower, dealing 8 damage!
The Acolyte continues to charge up his Dark Magic Meter.
A squad of 2 Well-Armored Sword Mooks and 4 Shotgun Mooks enter the field.
The Underground Base is generating a potion!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing! Except for the Brainwashed Mooks, since they're not permanently (or at least willingly) on the Anti-Acolyte side.
Nyarlthotep's Flute does not get to summon stuff yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses the turn to Critprime himself, allowing his first shot to get an automatic crit!
The Battle AIs await what is revealed at the top of the Spire...
The Tech Master charges up his tech.
Inside of the Spire rests a single restful Ghost King, with his head hung in sorrow.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 6 turns left until the BOSS arrives!
Mook Body Count: 57 (Total).
NPCs: 10.
Blinky1001: 6.
Nyarlthotep: 14.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 1/5)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 8/16, 10/16, 16/16. Armor (41, 43, 43, 48 HP, blocks 30% of incoming damage), wielding Stone Swords.
Underground Base [AA] HP: 42/60. Defense Turrets: 5/20, 7/20 HP. Droids: 4/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 97%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [N-BOSS] HP: ??/?? State: Misery. Doesn't drop a Spoil.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: Cave!
auyeungyat/sunnyau [AA] HP: 12/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 HP to the user when used)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Revan tries to be polite and bows to the King for his sake.
HK-47 remains vigilant and keeps watch upon the King and and kneels as well.
Nyarlathotep appears before the Rocket Launcher Mook and finishes them off by hoisting them into the air by the neck and proceeds to crush what he grips.
Charges Active Dodge Capabilities 18/25 Black King 11/25
You may post whenever you wish. Also, happy Halloween to those who celebrate it! Since it'll be past Halloween once the boss is summoned, it will not be Halloween-themed.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Hmm... if this is a side-side quest, I then will see what it can bring me. I then use the Staff to blow to dirt up, making a free passage for me to enter.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
The Good luck with that charge is a thing which summons a ridiculously powerful (sometimes very complicated) ally to aid the [AA] forces which can take up to 650 charge points however this will take forever without assists and boosters... (Glad there is a Rusty Fridge which boost my charge points when if I use it however I did not take any damage somehow...)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 21/25 +1 from Revan and sunnyau
GLWTC Progress 1/26
GLWTC! Component B 17/25 +1 from Revan and sunnyau
Sceptre of Health Switching (Progress 0/4) Component A 23/25 +1 from Revan and sunnyau
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I continue to blow to dirt up, making a free passage for me to enter.
Map of such sidequest:
--Entry--Rocky Path--Snowy Plateau--???
Snowy Plateau--Cave(???)
+1 Pricey
Luxhearterite 14/25 Pricey
Heating with blocks 2/10 Pricey
Delta-V 14/15 Pricey
Hello everybody! Since this update is happening during the week, this update will be in 2 parts as a 1/2 update. Expect the other half to be done within the week, depending on my homework load, which thankfully has been relatively light as of late.
Revan tries to be polite and bows to the King for his sake.
HK-47 remains vigilant and keeps watch upon the King and and kneels as well.
Nyarlathotep appears before the Rocket Launcher Mook and finishes them off by hoisting them into the air by the neck and proceeds to crush what he grips.
Charges Active Dodge Capabilities 18/25 Black King 11/25
Upgrades 5/25
Assist
Blinky
This was updated from being a placeholder after I finished the update, so this counts as a regular post!
The Ghost King notices you out of the corner of his eye, but continues to look miserable and hang his head in sorrow.
HK-47 does as you command.
Nyarlthotep does 4 damage to the weakest Rocket Launcher Mook, killing them with a satisfying CRUNCH!
Hmm... if this is a side-side quest, I then will see what it can bring me. I then use the Staff to blow to dirt up, making a free passage for me to enter.
Sadly, although your new Incinestaff is capable of quite the gout of heat, there appears to be something that makes the snowy entrance immune to simply blasting it with fire. You'll have to find some way to dig through it...
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
The Good luck with that charge is a thing which summons a ridiculously powerful (sometimes very complicated) ally to aid the [AA] forces which can take up to 650 charge points however this will take forever without assists and boosters... (Glad there is a Rusty Fridge which boost my charge points when if I use it however I did not take any damage somehow...)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 21/25 +1 from Revan and sunnyau
GLWTC Progress 1/26
GLWTC! Component B 17/25 +1 from Revan and sunnyau
Sceptre of Health Switching (Progress 0/4) Component A 23/25 +1 from Revan and sunnyau
Super Charge Storage: N/A = 0 Charge Points
I'm going to put a rule down that you (by that I mean everyone) can only charge up a single segmented charge at a time to prevent the pace of the game from going too slowly.
By "lesser" I'm guessing you mean "Not Armored/Powered", so you deal 4 damage to one of the Spear Mooks!
I continue to blow to dirt up, making a free passage for me to enter.
Map of such sidequest:
--Entry--Rocky Path--Snowy Plateau--???
Snowy Plateau--Cave(???)
+1 Pricey
Luxhearterite 14/25 Pricey
Heating with blocks 2/10 Pricey
Delta-V 14/15 Pricey
As I said before, the snow is pretty much blastproof, so you'll need to find (not make) an item that'll let you dig through it.
Charges Active Dodge Capabilities 19/25 Black King 12/25
Upgrades 6/25
Assist
sunnyau
The Ghost King turns its head towards you and utters a sadness-laden response:
"No corporeal creature can kill my eternal sorrow..."
Nyarly's Flute cannot summon anything yet, although I will give a signal about when it can. Given its increase in summon chance with time, it should summon something this turn.
Action: I blast some mooks with my Powered Solar Blaster.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 23/25 +1 from sunnyau
GLWTC Progress 1/26
GLWTC! Component B 19/25 +1 from and sunnyau
Sceptre of Health Switching (Progress 1/4) Component A 25/25 +1 from sunnyau
SoHS Component B 1/25
Super Charge Storage: N/A = 0 Charge Points
Because of that brand new rule I mentioned, your Sceptre of Health Switching is now complete.
You fire into the crowd of Spear Mooks, dealing 24(!) damage in total! I'm nerfing that so that it doesn't get superpowers, but it's still going to be effective.
========[End-of-Turn Events]========
The Inferno Tower deals 8 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ begins a battle with the Spear Mooks, dealing 12 damage in total! This kills one and deals 6 damage to another!
The Player Archers stay back and charge their shots.
The Red Shirts engage the Well-Armored Sword Mooks in close combat, dealing 8+2 damage in total!
The Underground Base Droids assault the second squad of Sniper Rifle Mooks, dealing 12 damage to the group!
The Brainwashed Mooks act as follows:
The lone Lightly Armored Pistol Mook shoots at the Dagger Mooks, dealing 3 damage!
The Assault Rifle Mooks sprays at the Command Squad, dealing 2 damage to each Powered Sword Mook!
The Mooks Leader barks his orders!
"Slay the defecting traitors! Their forces are failing!"
The Well-Armored Sword Mooks slash back at the Red Shirts, dealing 1 damage to two of them!
The 2 Axe Mooks cleave through the armor of the remaining Brainwashed Lightly Armored Pistol Mook, slaying them with an 8-damage dual strike!
The lone Dagger Mook stabs at the Brainwashed Assault Rifle Mooks, dealing 4 damage to one of them!
The Spear Mooks stay in combat with the Brainwashed Assault Rifle Mooks, dealing 4 damage to two healthy members!
The Shotgun Mooks spray at the Knights from afar, trying to goad them into melee combat. This deals 1 or more damage to each Knight!
The first squad of Sniper Rifle Mooks gives fire support to the Command Squad, dealing 4 damage!
The second squad of Sniper Rifle Mooks blast at the newly-spawned Droids, killing 2 of them!
The Rocket Launcher Mooks blasts at the Inferno Tower support structures, causing it to suffer a massive structural loss! This deals 15 damage to it!
The Command Squad hacks at the Brainwashed Assault Rifle Mooks, slaying two of them with 8 damage each and crippling one of them with another 4 damage! This gives the Mook Leader the opportunity to finish the wounded Mook off himself!
The Knights charge at the Shotgun Mooks in a risky endeavor, dealing 4 damage to each Mook!
The Underground Base Defense Turrets open fire on the Second Sniper Rifle Mook squad, killing one and leaving the other on critical health!
The Mook Infantry Fighting Vehicle gives fire support to the Sniper Rifle Mooks, spraying down the last Droid!
The Acolyte continues to charge up his Dark Magic Meter.
No backup arrives from the Forest, creating a lull in the Mook onslaught.
The Underground Base generates a Potion of Poison!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing!
The Aura of Healing fades out.
Nyarlthotep's Flute gets to summon something!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's respectfully bows towards the Ghost King.
The Battle AIs stay away from the Ghost King.
The Ghost King remains in despair about his eternal sorrow.
The Tech Master stays clear of the Ghost King.
====[sunnyau's sidequest]====
Well, the quest now turns to the search for a digging item.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 5 turns left until the BOSS arrives!
Mook Body Count: 60 (Total).
NPCs: 11.
Blinky1001: 7.
Nyarlthotep: 15.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +2, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +4 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 0/5)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 9/16, 10/16, 16/16. Armor (43, 42, 47 HP, blocks 30% of incoming damage), wielding Stone Swords.
Underground Base [AA] HP: 43/60. Defense Turrets: 6/20, 8/20 HP. Droids: 0/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 98%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Elevator Caller (Use this to call the elevator to the Atrium)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [N-BOSS] HP: ??/?? State: Misery. Doesn't drop a Spoil.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: Cave!
auyeungyat/sunnyau [AA] HP: 12/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 HP to the user when used)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Before anyone asks why I'm including Revan's posts, the reasoning is that I usually complete Sidequest End of Turn Events before the main one, mainly because there's less bookkeeping, so they can post without running over any lost info. Feel free to post right away!
(Actually, Ninja, what do you think about my playing style?)
I presume that in the cave is the dungeon+final boss, thus I venture forth in order to get more experience of here. I just have seen a (dead) Bison, and what is going to appear in the remaining sections of this side quest(I guess that I won't see any of Olaf or Elsa[She is getting an exorbitant power per second, tends to 5.12x10^7 {or 51.22M} Joules per second, which is over sufficient to power even 478 of mine's mining starship from zero charge to full charge] in this side quest LOL), that what I need to find out. But before I go forward, I try to hear in the cave what's inside and formulate some ideas of what may be going on.
Map of such sidequest:
--Entry--Rocky Path--Snowy Plateau--???
Snowy Plateau--Cave(???)
+1 Revan
Luxhearterite 8/25 Revan
Block of Heat 8/10 Revan
Delta-V 8/15 Revan
My games.
sunnyau(Highlands) beaming (Battlefield) AA Team
sunnyau: Some of the Red shirts are dying.
sunnyau: Please, please can a player please drag the Red Shirts back.
sunnyau: Also drop some healing potion in order to try to save the Red Shirts.
sunnyau: They are useful in the fight. We cannot lose the momentum those guys have given us.
sunnyau: Especially if they have damage blockers and where the Acolyte is massing mooks down us.
sunnyau: Ok?
sunnyau(Highlands) stops beaming (Battlefield) AA Team
/null
My games.
Revan applies Force Speed.
Nyarly heeding the advice of sunnyau accelerates the healing process of the worst damaged Red Shirt causing wounds to disapper in seconds.
Charges
(+ by sunnyau)
Active Dodge Capabilities 17/25
Black King 10/25
Upgrades 4/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I then continue to listen.
Map of such sidequest:
--Entry--Rocky Path--Snowy Plateau--???
Snowy Plateau--Cave(???)
+1 Revan
Luxhearterite 10/25 Revan
Block of Heat 10/10 Revan
Delta-V 10/15 Revan
Block of Heat:
*ding* I received an item. I then open it and see a brand new Block of heat. Deciding that such block is a ore block, I use my hand crafting table and place the Block of Heat in it. That came out the Infernomite, albeit unrefined. Black in colour, the ingot have red streaks running over it. I then try to do a simple crafting: To place 1 unrefined Infernomite in order to boost the Pyroantistaff and see what comes out.
My games.
I throw a splash potion of healing at the Red Shirts.
Killer Rabbit of Caerbannog: 9/25
Baby Zombies:9/20
My suggestion: Redstone Power Distance
Everyone, I've got plans for the first half of this week, since one of my friends I don't get to see very often is going to be playing video games with me for the first half. Because of this, I am letting you guys post for an additional 2 days, counting this one, so that stragglers can post. Otherwise, feel free to discuss the game or other things.
Be sure to post if you have not already.
An alternate timeline emerges.
However, we must first start from the beginning...
Zyngard attacks the lowest health Lightly Armored Hammer Mook
Charges:
Sword: 13/25 +2, now 15/25
Skill: 3/7
Hello everyone. You may wonder what I'm doing updating right now! The story goes that I was going to update Thursday, but my friend who I don't get to see very often said that he can play then, so that would really mess up my update schedule. However, an opening came up tonight, when I realized that I forgot to take home an assignment I was going to do tonight, which is due Friday. Anyhow, this will be a 1/2 update, which I will likely be able to complete on Friday, since Thursday is going to be busy for me to say the least.
That's fine. After thinking more about it, I don't think you're power playing much. Anyways, the brainwashed Mooks are locked in combat.
Also, I've thought about limiting the amount of SP items a player can carry, but that would just limit the amount of Spoils of War that more active players would have. Not saying it wouldn't work...)
You progress up the Elevator to find yourself in the Spire... it is a very tall room at the top of the tower.
HK-47 will do as you say.
Nyarlthotep deals 4 damage to one of the Rocket Launcher Mooks!
Lightning Hat charge consumed! Your Inferno Tower gets a quick damage boost of 2 Base Damage! This will stack with the damage bonus it gets when locked onto a target.
Your playstyle has definitely been on more of the "play to win" side with using some of the more boring but effective tactics, at least in my view. Until you started up your sidequest...
You'd have enough gear on you to take on any monsters in the cave anyhow... Besides, it's not like this holds some climactic story-important boss in the game.
You place your ear to the wall and listen into silence... at least in hearing range, this seems to be a snow cave where you can hole up.
They do have the name of Red Shirts, meaning they're supposed to go into the thick of combat to die en-masse (for the Good Guys, that's what separates them from their Mook kin). Although the en-masse part is strangely lacking, so I gave them armor to compensate. Honestly, I'm surprised they've lived this long.
You apply Evasive to yourself with Force Speed!
Nyarlthotep heals the most wounded Red Shirt by 2 HP! They're dying a lot because they're fighting the Powered Machine Gun Mooks, who are meant to cause devastating damage to enemy formations. I guess it'd be better than attacking a more crucial target...
You place your ear further and hear the sound of water striking stone... there must be more hidden depths than a simple snow cave.
You create the Infernomite Incinestaff! This is capable of blasting great gouts of flame, but it loses the ability to conduct ice and has a chance of harming you whenever you use it. Thankfully, the chance is low.
All of the Red Shirts have 1 Health Point restored to them!
As of this moment, the Lightly Armored Hammer Mooks have been eradicated from the field!
========[End-of-Turn Events]========
Since Crusher48 has declared himself not coming back, his Spoil of War, the Headless Horsemann Harmer's Howitzer §¶ from the Horseless Headless Horsemann (which I gave to him because he defeated the original HHH in DTG2) goes to Blinky1001, who would have originally gotten it!
The Inferno Tower deals 7 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ assists the Red Shirts in their assault, hacking at one of the Powered Mahcine Gun Mooks twice with his Shortsaber! This deals 12 damage in total and slays them.
The Player Archers open fire on both of the newly-spawned Powered Axe Mooks, dealing 8 damage to both!
The Red Shirts attack the Powered Machine Gun Mooks for 12 damage, killing one of them!
The Underground Base Droids assemble themselves!
The Brainwashed Mooks act as follows:
The Lightly Armored Pistol Mooks open fire into the Command Squad, dealing 7 damage in total!
The Assault Rifle Mooks deal 17 damage to the Command Squad!
The Mooks Leader barks his orders!
"We need backup against the defectors! Everyone not in a fight, focus on them!"
The Powered Machine Gun Mook shoots into the squad of red Shirts, dealing 2 damage to one of them!
The 2 Axe Mooks charge the Brainwashed Pistol Mooks, dealing 4 damage to both and killing one of them!
The Dagger Mooks sneak up behind the Brainwashed Assault Rifle Mooks, dealing 8 damage in total!
The Spear Mooks charge the Brainwashed Assault Rifle Mooks, dealing 8 damage total!
The first squad of Sniper Rifle Mooks fires at the Brainwashed Assault Rifle Mooks, dealing 6 damage!
The second squad of Sniper Rifle Mooks shoots the Underground Base's healthier defense turret, dealing 4 damage to it!
The Rocket Launcher Mooks open fire on the Underground Base as last turn, dealing 5 damage to each structure!
The Command Squad slashes at the Brainwashed Assault Rifle Mooks, slaying 2 of them with a combined 22 damage over 6 attacks! The Mook Leader strikes the killing blow on one of the defectors himself!
The Knights finish off the last Powered Machine Gun Mook with a flurry of 4-damage strikes!
The Underground Base Defense Turrets shoot at the second squad of Sniper Rifle Mooks for 4 damage to each Mook!
The Mook Infantry Fighting Vehicle opens fire on the Inferno Tower, dealing 8 damage!
The Acolyte continues to charge up his Dark Magic Meter.
A squad of 2 Well-Armored Sword Mooks and 4 Shotgun Mooks enter the field.
The Underground Base is generating a potion!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing! Except for the Brainwashed Mooks, since they're not permanently (or at least willingly) on the Anti-Acolyte side.
Nyarlthotep's Flute does not get to summon stuff yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses the turn to Critprime himself, allowing his first shot to get an automatic crit!
The Battle AIs await what is revealed at the top of the Spire...
The Tech Master charges up his tech.
Inside of the Spire rests a single restful Ghost King, with his head hung in sorrow.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 6 turns left until the BOSS arrives!
Mook Body Count: 57 (Total).
NPCs: 10.
Blinky1001: 6.
Nyarlthotep: 14.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 1/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 8/16, 10/16, 16/16. Armor (41, 43, 43, 48 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Lightly Armored Brainwashed Pistol Mooks [AA] HP: 0/16, 6/16.
Brainwashed Assault Rifle Mooks [PA] HP: 0/12 (x2), 6/16 (x3), 12/16 (x2).
Templar Knights [AA] HP: 9/12 (x4).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 42/60. Defense Turrets: 5/20, 7/20 HP. Droids: 4/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 55/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 16/16. (x2)
Powered Machine Gun Mooks [PA] HP: 0/16 (x3).
Powered Axe Mooks [PA] HP: 8/16. (x2)
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 10/16. (x2)
Rocket Launcher Mooks [PA] HP: 2/16, 6/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 6/16 (x4), 13/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 31/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [N-BOSS] HP: ??/?? State: Misery. Doesn't drop a Spoil.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: Cave!
Invigorating Health Potion (Restores 10 HP to the user when used)====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Revan tries to be polite and bows to the King for his sake.
HK-47 remains vigilant and keeps watch upon the King and and kneels as well.
Nyarlathotep appears before the Rocket Launcher Mook and finishes them off by hoisting them into the air by the neck and proceeds to crush what he grips.
Charges
Active Dodge Capabilities 18/25
Black King 11/25
Upgrades 5/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The update is now complete!
You may post whenever you wish. Also, happy Halloween to those who celebrate it! Since it'll be past Halloween once the boss is summoned, it will not be Halloween-themed.
An alternate timeline emerges.
However, we must first start from the beginning...
Hmm... if this is a side-side quest, I then will see what it can bring me. I then use the Staff to blow to dirt up, making a free passage for me to enter.
Map of such sidequest:
--Entry--Rocky Path--Snowy Plateau--???
Snowy Plateau--Cave(???)
+1 Blinky
Luxhearterite 12/25 Pricey
Heating with blocks 2/10 Pricey
Delta-V 12/15 Pricey
My games.
I test my fancy new shotgun against the Sword Mooks
Killer Rabbit of Caerbannog: 10/25
Baby Zombies:10/20
My suggestion: Redstone Power Distance
Action: I beat up one of the lesser mooks.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
The Good luck with that charge is a thing which summons a ridiculously powerful (sometimes very complicated) ally to aid the [AA] forces which can take up to 650 charge points however this will take forever without assists and boosters... (Glad there is a Rusty Fridge which boost my charge points when if I use it however I did not take any damage somehow...)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 21/25 +1 from Revan and sunnyau
GLWTC Progress 1/26
GLWTC! Component B 17/25 +1 from Revan and sunnyau
Sceptre of Health Switching (Progress 0/4) Component A 23/25 +1 from Revan and sunnyau
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I continue to blow to dirt up, making a free passage for me to enter.
Map of such sidequest:
--Entry--Rocky Path--Snowy Plateau--???
Snowy Plateau--Cave(???)
+1 Pricey
Luxhearterite 14/25 Pricey
Heating with blocks 2/10 Pricey
Delta-V 14/15 Pricey
My games.
Revan, still kneeling, offers her salutations
"Greetings noble Monarch, what displeases you?"
Nyarly uses his Flute to summon a Shoggoth.
Charges
Active Dodge Capabilities 19/25
Black King 12/25
Upgrades 6/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I demolish the weakest Mook on the board with EXPLOSIVES!
Killer Rabbit of Caerbannog: 10/25
Baby Zombies:10/20
My suggestion: Redstone Power Distance
Action: I blast some mooks with my Powered Solar Blaster.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 23/25 +1 from sunnyau
GLWTC Progress 1/26
GLWTC! Component B 19/25 +1 from and sunnyau
Sceptre of Health Switching (Progress 1/4) Component A 25/25 +1 from sunnyau
SoHS Component B 1/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hello everybody! Since this update is happening during the week, this update will be in 2 parts as a 1/2 update. Expect the other half to be done within the week, depending on my homework load, which thankfully has been relatively light as of late.
This was updated from being a placeholder after I finished the update, so this counts as a regular post!
The Ghost King notices you out of the corner of his eye, but continues to look miserable and hang his head in sorrow.
HK-47 does as you command.
Nyarlthotep does 4 damage to the weakest Rocket Launcher Mook, killing them with a satisfying CRUNCH!
Sadly, although your new Incinestaff is capable of quite the gout of heat, there appears to be something that makes the snowy entrance immune to simply blasting it with fire. You'll have to find some way to dig through it...
I find Shotguns incredibly easy to book-keep, since there's no additional miss chance to calculate.
You fire 3 shots into the Sword Mooks, dealing 2 damage to both! One of them had their armor block the shots meant for them.
I'm going to put a rule down that you (by that I mean everyone) can only charge up a single segmented charge at a time to prevent the pace of the game from going too slowly.
By "lesser" I'm guessing you mean "Not Armored/Powered", so you deal 4 damage to one of the Spear Mooks!
As I said before, the snow is pretty much blastproof, so you'll need to find (not make) an item that'll let you dig through it.
The Ghost King turns its head towards you and utters a sadness-laden response:
"No corporeal creature can kill my eternal sorrow..."
Nyarly's Flute cannot summon anything yet, although I will give a signal about when it can. Given its increase in summon chance with time, it should summon something this turn.
You deal 2 damage to both Dagger Mooks, opening both up to a lethal attack!
Because of that brand new rule I mentioned, your Sceptre of Health Switching is now complete.
You fire into the crowd of Spear Mooks, dealing 24(!) damage in total! I'm nerfing that so that it doesn't get superpowers, but it's still going to be effective.
========[End-of-Turn Events]========
The Inferno Tower deals 8 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ begins a battle with the Spear Mooks, dealing 12 damage in total! This kills one and deals 6 damage to another!
The Player Archers stay back and charge their shots.
The Red Shirts engage the Well-Armored Sword Mooks in close combat, dealing 8+2 damage in total!
The Underground Base Droids assault the second squad of Sniper Rifle Mooks, dealing 12 damage to the group!
The Brainwashed Mooks act as follows:
The lone Lightly Armored Pistol Mook shoots at the Dagger Mooks, dealing 3 damage!
The Assault Rifle Mooks sprays at the Command Squad, dealing 2 damage to each Powered Sword Mook!
The Mooks Leader barks his orders!
"Slay the defecting traitors! Their forces are failing!"
The Well-Armored Sword Mooks slash back at the Red Shirts, dealing 1 damage to two of them!
The 2 Axe Mooks cleave through the armor of the remaining Brainwashed Lightly Armored Pistol Mook, slaying them with an 8-damage dual strike!
The lone Dagger Mook stabs at the Brainwashed Assault Rifle Mooks, dealing 4 damage to one of them!
The Spear Mooks stay in combat with the Brainwashed Assault Rifle Mooks, dealing 4 damage to two healthy members!
The Shotgun Mooks spray at the Knights from afar, trying to goad them into melee combat. This deals 1 or more damage to each Knight!
The first squad of Sniper Rifle Mooks gives fire support to the Command Squad, dealing 4 damage!
The second squad of Sniper Rifle Mooks blast at the newly-spawned Droids, killing 2 of them!
The Rocket Launcher Mooks blasts at the Inferno Tower support structures, causing it to suffer a massive structural loss! This deals 15 damage to it!
The Command Squad hacks at the Brainwashed Assault Rifle Mooks, slaying two of them with 8 damage each and crippling one of them with another 4 damage! This gives the Mook Leader the opportunity to finish the wounded Mook off himself!
The Knights charge at the Shotgun Mooks in a risky endeavor, dealing 4 damage to each Mook!
The Underground Base Defense Turrets open fire on the Second Sniper Rifle Mook squad, killing one and leaving the other on critical health!
The Mook Infantry Fighting Vehicle gives fire support to the Sniper Rifle Mooks, spraying down the last Droid!
The Acolyte continues to charge up his Dark Magic Meter.
No backup arrives from the Forest, creating a lull in the Mook onslaught.
The Underground Base generates a Potion of Poison!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing!
The Aura of Healing fades out.
Nyarlthotep's Flute gets to summon something!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's respectfully bows towards the Ghost King.
The Battle AIs stay away from the Ghost King.
The Ghost King remains in despair about his eternal sorrow.
The Tech Master stays clear of the Ghost King.
====[sunnyau's sidequest]====
Well, the quest now turns to the search for a digging item.
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 5 turns left until the BOSS arrives!
Mook Body Count: 60 (Total).
NPCs: 11.
Blinky1001: 7.
Nyarlthotep: 15.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 14. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 0/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 9/16, 10/16, 16/16. Armor (43, 42, 47 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Lightly Armored Brainwashed Pistol Mooks [AA] HP: 0/16.
Brainwashed Assault Rifle Mooks [PA] HP: 0/16 (x3), 4/16, 6/16.
Templar Knights [AA] HP: 8/12, 9/12 (x3).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 43/60. Defense Turrets: 6/20, 8/20 HP. Droids: 0/4 (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength, Potion of Poison.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 41/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Sword Mooks [PA] HP: 6/16, 12/16.
Powered Axe Mooks [PA] HP: 8/16. (x2)
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 0/16, 2/16.
Rocket Launcher Mooks [PA] HP: 0/16, 6/16, 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 4/16 (x4), 11/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 23/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Spire.
Up To: The Spire.
Down To: The Atrium.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn and the following turn if no attacks were received.
Inventory:
HK-47 [N] HP: 20/20. Critprimed.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Ghost King [N-BOSS] HP: ??/?? State: Misery. Doesn't drop a Spoil.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: Cave!
Invigorating Health Potion (Restores 10 HP to the user when used)====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Revan speaks,
"But I am not solely made of this crude matter. I am one of many with a great power, and this power is my ally. Show me what causes you such grief."
Nyarlathotep pulls a javelin out of the aether and hurls it at the Dagger Mook, impaling him through it and embedding the rest into the ground.
Charges
(+'d by Pricey)
Active Dodge Capabilities 21/25
Black King 14/25
Upgrades 8/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The update is complete!
Before anyone asks why I'm including Revan's posts, the reasoning is that I usually complete Sidequest End of Turn Events before the main one, mainly because there's less bookkeeping, so they can post without running over any lost info. Feel free to post right away!
An alternate timeline emerges.
However, we must first start from the beginning...