Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Revan focuses upon the Majoreaper's hands and the Force made it clear as if examining its with a full body bio scan, the thing was strong but it had one clear weakness. It needed its hands to use the Scythe. So Revan removed them, simply moving past the Majoreaper's Scythe like it was merely just something she could sidestep, she reached out for its wrists and took hold of them grasping them firmly. She wrested the Scythe away sending it harmlessly skittering out of reach. She started applying pressure on the wrists of the Majoreaper. She had the Force behind her, it was simply wasn't even fair for the thing. The wrists were crushed rendering the hands useless and limp. The Repaer was finished but Revan wasn't. She continued further as cracks in the bone were made. Revan sensing the fissure twisted its wrists. The hands came off with a sharp crack. She wasn't letting this thing come back and try again.
Nyarly opens up his tailcoat's jacket to reveal two Two Damage Throwing Knives before removing them from his jacket and flinging one at the Two HP Spear Mook and the other at the 6 HP Pistol Mook. The Spear Mook ends up with his firmly lodged in his face and decides to die. The Pistol Mook has his in his shoulder and only severed his subscapularis tendon which hurts horribly but livable.
Charges The Force 20/25 Active Dodge Capabilities 8/25
Revan then takes hold of the forelimbs of the Majoreaper and yanks it forward before slamming her durasteel masked head down into the Majoreaper's head. The sheer power of the blow crushes the skull of the Majoreaper sending bone fragments scattering from the collision. The Reaper's bones fall apart, without the driving sprit it simply is just a pile of bones in a robe. The Majoreaper dies leaving Revan to only hold the forearms without hands and the sleeves of the robe. She drops it making a slight clatter of bones.
The dead Majoreaper looks like a fallen Jedi's (or a Sith's) body, the robes inert with a slight resemblance to a fallen figure. She has seen so many of them die cut down by blaster fire, explosions/shrapnel or even worse (like your lightsabers) She... She...didn't- it's just the stress of battle. She needs to calm down. She assumes a meditative position amongst the corpse's fragments and bones. She tries to but she can't. She remains cross-legged and confused.
(How many corpses have you made out of people? Sentient beings, lives bled out even though you can't stand blood, families who never got to say goodbye, thoughts silenced.) She listens helplessly to theses thoughts of something she can't remember...
HK-47 knows his master well, so he simply just uses the Self-Repair Node.
Nyarlathotep teleports over to the Rocket Launcher Mook with 4 HP. He flicks something rather small at the Mook but it doesn't even register to the Mook. Nyarly waves goodbye before teleporting away. The Mook seems positively flattered that Nyarlathotep would just show up to say hi. You know, for an ancient eldritch being of unfathomable power and armed to the brim with weapons, you rarely meet such a polite guy. What a guy. The miniature explosive goes off which Nyarly flicked into the Rockets that the Mook had stored for ammo. The Mook vanishes into a red mist with his fellow Launcher Mooks having splash damage from the denotation.
Charges The Force 21/25 Active Dodge Capabilities 9/25
Hello everyone! It seems a bit lonely right now, especially since you three seem to be the only three people playing. On DTG0, I'll try to convince Crusher48 and Pricey12345 to come back, since they both have very usable inventories. This is going to be a 1/3rd update, mostly since it's a weeknight and I've got some other projects for DTG0 coming up.
Revan focuses upon the Majoreaper's hands and the Force made it clear as if examining its with a full body bio scan, the thing was strong but it had one clear weakness. It needed its hands to use the Scythe. So Revan removed them, simply moving past the Majoreaper's Scythe like it was merely just something she could sidestep, she reached out for its wrists and took hold of them grasping them firmly. She wrested the Scythe away sending it harmlessly skittering out of reach. She started applying pressure on the wrists of the Majoreaper. She had the Force behind her, it was simply wasn't even fair for the thing. The wrists were crushed rendering the hands useless and limp. The Repaer was finished but Revan wasn't. She continued further as cracks in the bone were made. Revan sensing the fissure twisted its wrists. The hands came off with a sharp crack. She wasn't letting this thing come back and try again.
Nyarly opens up his tailcoat's jacket to reveal two Two Damage Throwing Knives before removing them from his jacket and flinging one at the Two HP Spear Mook and the other at the 6 HP Pistol Mook. The Spear Mook ends up with his firmly lodged in his face and decides to die. The Pistol Mook has his in his shoulder and only severed his subscapularis tendon which hurts horribly but livable.
Charges The Force 20/25 Active Dodge Capabilities 8/25
Black King 1/25
Assist
sunnyau
The Majoreaper is now only able to attack once, although it likely won't matter due to you killing it this turn anyhow.
Sadly, Nyarlthotep's knife hits armor, so only 1 damage dealt to the Lightly Armored Pistol Mook! The Spear Mook goes down, though.
Revan then takes hold of the forelimbs of the Majoreaper and yanks it forward before slamming her durasteel masked head down into the Majoreaper's head. The sheer power of the blow crushes the skull of the Majoreaper sending bone fragments scattering from the collision. The Reaper's bones fall apart, without the driving sprit it simply is just a pile of bones in a robe. The Majoreaper dies leaving Revan to only hold the forearms without hands and the sleeves of the robe. She drops it making a slight clatter of bones.
The dead Majoreaper looks like a fallen Jedi's (or a Sith's) body, the robes inert with a slight resemblance to a fallen figure. She has seen so many of them die cut down by blaster fire, explosions/shrapnel or even worse (like your lightsabers) She... She...didn't- it's just the stress of battle. She needs to calm down. She assumes a meditative position amongst the corpse's fragments and bones. She tries to but she can't. She remains cross-legged and confused.
(How many corpses have you made out of people? Sentient beings, lives bled out even though you can't stand blood, families who never got to say goodbye, thoughts silenced.) She listens helplessly to theses thoughts of something she can't remember...
HK-47 knows his master well, so he simply just uses the Self-Repair Node.
Nyarlathotep teleports over to the Rocket Launcher Mook with 4 HP. He flicks something rather small at the Mook but it doesn't even register to the Mook. Nyarly waves goodbye before teleporting away. The Mook seems positively flattered that Nyarlathotep would just show up to say hi. You know, for an ancient eldritch being of unfathomable power and armed to the brim with weapons, you rarely meet such a polite guy. What a guy. The miniature explosive goes off which Nyarly flicked into the Rockets that the Mook had stored for ammo. The Mook vanishes into a red mist with his fellow Launcher Mooks having splash damage from the denotation.
Charges The Force 21/25 Active Dodge Capabilities 9/25
Black King 2/25
Assist
Blinky
You deal a 6-damage Finishing Bonus to the Majoreaper, slaying it! Although you begin to reminisce about your victims...
HK-47 will follow your commands.
Nyarly slays the 4-HP Rocket Launcher Mook and inflicts 2 damage to the other Mooks in the Squad as splash!
// From the beginning of the update: All the Mooks dying should help to reduce the bookkeeping I need to do here. Should.
Well, it's Friday, so you guys should have the rest of the weekend for posting! I've got quite a bit of homework to get done, so I'll bust out this update right now. Also, if you've posted already, then you can repost your actions with no penalty. Enjoy!
Also, I realized, holy smokes, we come up if you seach "destroy the godmodder a" into Google. I can't believe I've gotten this far.
I am back again (Sorry for over a month's break, I have finished a Shock Trooper project in another universe)
Action: Placeheld.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 16/25 +1 from Revan
GLWTC Progress 1/26
GLWTC! Component B 12/25 +1 from Revan
Sceptre of Health Switching (Progress 0/4) Component A 18/25 +1 from Revan
Super Charge Storage: N/A = 0 Charge Points
Oh, wow, and just when I thought I had to try and ask you on the other game to join back in!
Also, thank you so much for your collaboration, my glorious project has gotten off the ground! I have art back on Page 12 of the other game of the magnificent entity that you've helped create.
Sadly, this post will be nulled out, but you can repost it once this post is done!
========[End-of-Turn Events]========
The Inferno Tower deals 3 damage to the Mook IFV!
Ninjatwist_ fires two 3-round bursts at the Well-Armored Shotgun Mooks, although one of them hits. It makes it past its armor, dealing 9 damage! The weaker one goes down! This forces the remaining Well-Armored Shotgun to test his morale!
The Player Archers recharge their bows.
The Red Shirts have seen that all the Spear Mooks were eliminated, so they maneuver forth in defense of the Knights! They charge at the Powered Machine Gun Mooks, forcing them to attack them instead! They slay the 4-HP member and deal 4 damage to 3 others!
The Underground Base Droids complete their assembly!
The Mooks Leader barks his orders!
"Hold the line! Their numbers are few! Where are our reinforcements?!"
The Well-Armored Shotgun Mook remains strong-willed and tries to engage Ninjatwist_ up close and personal, firing all 3 shots into his cover, breaking it!
The Lightly Armor Pistol Mooks switch targets, electing to fire at the Underground Base's Defense Turrets! This deals 4 damage to one of them!
The Powered Machine Gun Mooks open fire on the charging Red Shirts! They deal 30 damage in total, but the Red Shirts' armor allows them to survive the intense damage.
The Dagger Mooks change targets to the Inferno Tower, dealing 6 damage!
The second squadron of Spear Mooks has been eliminated!
The Assault Rifle Mooks fire up at the Player Archers! They land 21 shots, 15 of which gets buried in the Wall!
The Sniper Rifle Mook from the first squad joins the Assault Rifle Mooks in firing at the Player Fort! 2 damage dealt to the Walls!
The second squad of Sniper Rifle Mooks fires at the Defense Turrets, dealing 6 damage in total!
The Rocket Launcher Mooks open fire at the Inferno Tower, dealing 15 damage to it!
The Command Squad senses no imminent threats to the Mook Leader.
The Knights assist the Red Shirts in assault, dealing 8 damage to two Powered Machine Gun Mooks!
The Underground Base Defense Turrets deal 1 and 2 damage each to both Lightly Armored Pistol Mooks!
The Mook Infantry Fighting Vehicle fires a long burst at the Underground Base's support structures, dealing 6 damage with 3 hits!
The Acolyte enters a meditative trance! He will regenerate his Dark Magic Meter at double rate while he does this!
The incoming units still are silent, but not for long.
The Well-Armored Mooks' armor returns to normal function!
Both the Defense Turrets and the Droids have been hit with the buffing stick, doubling their HP and Base Damage values! The Underground Base's HP has also been increased by 10.
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses his Self-Repair Node, restoring 4 HP to himself.
The Battle AIs hang back.
The Tech Master hangs back waiting for his technologies to be useful.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 8 turns left until the BOSS arrives!
Mook Body Count: 51 (Total).
NPCs: 7.
Blinky1001: 6.
Nyarlthotep: 13.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
TwinBuilder [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 4/5)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 18/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 6/16, 7/16, 9/16, 16/16. Armor (44, 44, 46, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Templar Knights [AA] HP: 9/12 (x4).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 51/60. Defense Turrets: 15/20, 17/20 HP. Droids: 4/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 96%. Kills: 19. Acolyte Effect: Meditation (Double Dark Magic Meter regeneration rate)
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Elevator Caller (Use this to call the Elevator to the Spire)
Stairs (Use this to descend to the Depth)
OldSithRevan/The Revanchist [N] HP: 14/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 18/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 0/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 2/20. Part-Shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 HP to the user when used)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Revan reaches out to heal both AI's with the Force driving, her artificial allies begin to mend and fix themselves under Revan's control. It's like puppetering except far more useful.
She then uses the Elevator.
Nyarly uses his Portable Workshop to soulbind itself to him.
Monstrous Game 25/25
Nyarlathotep creates a small almost unnoticeable shift as he moves positions. In that moment he begins to transmit a certain signal which appears to be highly effective on certain Mooks.
(brainwashes one healthy Mook per squad as well as the Mook Leader)
The Mooks then preform a quick maneuver by attacking their brother Mooks while the Mook Leader shouts confusing orders.
Charges
(+ by Pricey Active Dodge Capabilities 13/25
Black King 6/25
Thankfully, Pricey12345's return managed to breathe enough life into this thread for me to get into updating it regularly again without waiting for a 6th post! Let's hope that it stays this way, since Pricey still has an inventory at his disposal. Also, Consumer said he might come back as soon as he's done with what he needs to get done, so it looks like things are looking up this time around! The fight is also getting quite interesting, with heavy casualties on both sides.
Revan reaches out to heal both AI's with the Force driving, her artificial allies begin to mend and fix themselves under Revan's control. It's like puppetering except far more useful.
She then uses the Elevator.
Nyarly uses his Portable Workshop to soulbind itself to him.
Monstrous Game 25/25
Nyarlathotep creates a small almost unnoticeable shift as he moves positions. In that moment he begins to transmit a certain signal which appears to be highly effective on certain Mooks.
(brainwashes one healthy Mook per squad as well as the Mook Leader)
The Mooks then preform a quick maneuver by attacking their brother Mooks while the Mook Leader shouts confusing orders.
Charges
(+ by Pricey Active Dodge Capabilities 13/25
Black King 6/25
Assist Pricey
You restore 2 HP to both Battle AIs!
Portable Workshop soulbound! I should really make a rule against modifying your items with Soulbound or Permanent. Maybe in the next Act?
The Lightly Armored Pistol Mooks have been brainwashed to the Anti-Acolyte side! The Command Squad will be tested for becoming brainwashed as well, but don't expect it to work since they're, well, the Command Squad, and plus, only the Acolyte's supposed to bewitch entities to his side.
Well, the Command Squad hasn't been brainwashed, but the giant group of Assault Rifle Mooks get brainwashed in their place.
Also, to prevent this from being too powerful, your brainwashed Mooks will have a 25% chance each turn (not including this one) to return to the enemy side.
Also, just to warn you, you might be power playing a bit, but I'm not certain.
I take advantage of the Acolytes trance to drop a grand piano on his head.
Killer Rabbit of Caerbannog: 7/25
Baby Zombies:7/20
The Acolyte, in his meditative trance, senses the piano dropping and swiftly teleports out of the way! However, this interrupts his trance, so he will have his Meditation broken and he will not be able to act or generate any Dark Magic this turn!
========[End-of-Turn Events]========
The Inferno Tower deals 4 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ charges at the Well-Armored Shotgun Mook with his saber, both hits striking armor. He deals 4 damage in total to the Shotgun Mook!
The Player Archers shoot their bows at two Rocket Launcher Mooks, dealing 8 damage to both!
The Red Shirts slay two of the Powered Machine Gun Mooks with 16 total damage!
The Underground Base Droids attack the Well-Armored Shotgun Mook for 6 damage, slaying him!
The Brainwashed Mooks act as follows:
The Lightly Armored Pistol Mooks fire off a volley of shots, but only a single shot hits. 1 damage dealt to one of the Powered Sword Mooks in the Command Squad!
The Assault Rifle Mooks deal 18 damage to the Command Squad, dealing 6 damage to 3 Mooks!
The Mooks Leader barks his orders!
"Keep fighting! Things may look grim, but reinforcements are on their way! Command Squad, charge the defectors!"
The Well-Armored Shotgun Mook has been killed!
The Powered Machine Gun Mooks fire at the Red Shirts, dealing 18 damage total! This kills one of them and puts another on critical health!
The Dagger Mooks change targets to the Inferno Tower, dealing 6 damage!
The first squad of Sniper Rifle Mooks fires at the Underground Base Droids, killing one!
The second squad of Sniper Rifle Mooks fires at the rest of the Droids, wiping the rest of the Squad!
The Rocket Launcher Mooks fire at the Underground Base, dealing 5 damage to each of the Defense Turrets and 5 damage to the Underground Base's support structures!
The Command Squad charges the brainwashed Assault Rifle Mooks! They deal 8 damage to 2 and 4 damage to another! The Mook Leader pitches in on the last one with his own melee weapon, dealing 2 extra damage!
The Knights assist the Red Shirts in assault, dealing 8 damage to two Powered Machine Gun Mooks!
The Underground Base Defense Turrets deal 1 and 2 damage each to both Lightly Armored Pistol Mooks!
The Mook Infantry Fighting Vehicle gives the charging Command Squad supporting fire, dealing 6 damage to another Assault Rifle Mook!
The Acolyte has just been broken out of his trance.
A fresh squad of 4 Spear Mooks and a duo of 2 Powered Axe Mooks enter the field.
The Underground Base generates a Potion of Strength!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing! Except for the Brainwashed Mooks, since they're not permanently (or at least willingly) on the Anti-Acolyte side.
Nyarlthotep's Flute does not get to summon stuff yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses his Self-Repair Node, restoring 4 HP to himself.
The Battle AIs hang back.
The Tech Master unleashes a repair node using his technology, healing enough to restore the entire group to full health! He senses a great challenge up ahead.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 7 turns left until the BOSS arrives!
Mook Body Count: 55 (Total).
NPCs: 9.
Blinky1001: 6.
Nyarlthotep: 14.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
TwinBuilder [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop § [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 3/5)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 19/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 0/16, 4/16, 8/16, 16/16. Armor (41, 43, 43, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Lightly Armored Brainwashed Pistol Mooks [AA] HP: 4/16, 10/16. Has a 25% chance per turn to return to their original side.
Brainwashed Assault Rifle Mooks [PA] HP: 0/16, 8/16 (x2), 10/16 (x2), 16/16 (x3). Has a 25% chance per turn to return to their original side.
Templar Knights [AA] HP: 9/12 (x4).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 46/60. Defense Turrets: 11/20, 13/20 HP. Droids: 0/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 96%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Elevator Caller (Use this to call the Elevator to the Spire)
Stairs (Use this to descend to the Depth)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 20/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 12/20. Part-Shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 HP to the user when used)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
(Noted, I was more just trying to give orders to entities I brainwashed. Anyways about the banning Soulbinding/Permanant Items idea, why not have a certain amount of Soulbond/Permanant Items per Player Character?)
Revan heads forward into the Elevator with her party in tow.
HK-47 critprimes himself for combat.
Nyarly fiddles making light adjustments to his Mass Transfer Device. He activates it, as it teleports him back and forth across the room using the uniquness of his own variant of teleport spam. He then teleports in front of the Rocket Launcher Mook and delievers a slap before teleporting over to the Dagger Mook and snatching the Mook's namesake and stabbing him with it.
Charges
(+ by Pricey) Active Dodge Capabilities 15/25 Black King 8/25
Revan focuses upon the Majoreaper's hands and the Force made it clear as if examining its with a full body bio scan, the thing was strong but it had one clear weakness. It needed its hands to use the Scythe. So Revan removed them, simply moving past the Majoreaper's Scythe like it was merely just something she could sidestep, she reached out for its wrists and took hold of them grasping them firmly. She wrested the Scythe away sending it harmlessly skittering out of reach. She started applying pressure on the wrists of the Majoreaper. She had the Force behind her, it was simply wasn't even fair for the thing. The wrists were crushed rendering the hands useless and limp. The Repaer was finished but Revan wasn't. She continued further as cracks in the bone were made. Revan sensing the fissure twisted its wrists. The hands came off with a sharp crack. She wasn't letting this thing come back and try again.
Nyarly opens up his tailcoat's jacket to reveal two Two Damage Throwing Knives before removing them from his jacket and flinging one at the Two HP Spear Mook and the other at the 6 HP Pistol Mook. The Spear Mook ends up with his firmly lodged in his face and decides to die. The Pistol Mook has his in his shoulder and only severed his subscapularis tendon which hurts horribly but livable.
Charges
The Force 20/25
Active Dodge Capabilities 8/25
Black King 1/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I use my Staff to obliterate the two Sniper and Spear Mooks with 4 HP each (using one charge per Mook)
Killer Rabbit of Caerbannog: 6/25
Baby Zombies:6/20
My suggestion: Redstone Power Distance
Revan then takes hold of the forelimbs of the Majoreaper and yanks it forward before slamming her durasteel masked head down into the Majoreaper's head. The sheer power of the blow crushes the skull of the Majoreaper sending bone fragments scattering from the collision. The Reaper's bones fall apart, without the driving sprit it simply is just a pile of bones in a robe. The Majoreaper dies leaving Revan to only hold the forearms without hands and the sleeves of the robe. She drops it making a slight clatter of bones.
The dead Majoreaper looks like a fallen Jedi's (or a Sith's) body, the robes inert with a slight resemblance to a fallen figure. She has seen so many of them die cut down by blaster fire, explosions/shrapnel or even worse (like your lightsabers) She... She...didn't- it's just the stress of battle. She needs to calm down. She assumes a meditative position amongst the corpse's fragments and bones. She tries to but she can't. She remains cross-legged and confused.
(How many corpses have you made out of people? Sentient beings, lives bled out even though you can't stand blood, families who never got to say goodbye, thoughts silenced.) She listens helplessly to theses thoughts of something she can't remember...
HK-47 knows his master well, so he simply just uses the Self-Repair Node.
Nyarlathotep teleports over to the Rocket Launcher Mook with 4 HP. He flicks something rather small at the Mook but it doesn't even register to the Mook. Nyarly waves goodbye before teleporting away. The Mook seems positively flattered that Nyarlathotep would just show up to say hi. You know, for an ancient eldritch being of unfathomable power and armed to the brim with weapons, you rarely meet such a polite guy. What a guy. The miniature explosive goes off which Nyarly flicked into the Rockets that the Mook had stored for ammo. The Mook vanishes into a red mist with his fellow Launcher Mooks having splash damage from the denotation.
Charges
The Force 21/25
Active Dodge Capabilities 9/25
Black King 2/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I then pick up the Stone Sword up the ground.
+1 Blinky
Luxhearterite 2/25 Revan
Block of Heat 2/10 Revan
Delta-V 2/15 Revan
My games.
Killer Rabbit of Caerbannog: 6/25 +1 sunnyau; +1 revan
Baby Zombies:6/20 +1 sunnyau; +1 revan
Berserk: 3/20 +1 sunnyau +1 revan
I help revanMy suggestion: Redstone Power Distance
I then pick up the Cave Detector up the ground.
+1 Revan
Luxhearterite 4/25 Revan
Block of Heat 4/10 Revan
Delta-V 4/15 Revan
My games.
Hello everyone! It seems a bit lonely right now, especially since you three seem to be the only three people playing. On DTG0, I'll try to convince Crusher48 and Pricey12345 to come back, since they both have very usable inventories. This is going to be a 1/3rd update, mostly since it's a weeknight and I've got some other projects for DTG0 coming up.
The Majoreaper is now only able to attack once, although it likely won't matter due to you killing it this turn anyhow.
Sadly, Nyarlthotep's knife hits armor, so only 1 damage dealt to the Lightly Armored Pistol Mook! The Spear Mook goes down, though.
You emit 16 damage from your Staff, killing all 3 Mooks targeted! The other Spear Mook was killed by Nyarly.
You deal a 6-damage Finishing Bonus to the Majoreaper, slaying it! Although you begin to reminisce about your victims...
HK-47 will follow your commands.
Nyarly slays the 4-HP Rocket Launcher Mook and inflicts 2 damage to the other Mooks in the Squad as splash!
Empowered Stone Sword picked up!
One of the Sniper Rifle Mooks from Squad 1 will be unable to attack this turn!
Cave Detector grabbed!
====[The Conclusion]====
Well, that's it for now, but tomorrow's Friday, so you can expect this update to continue then.
An alternate timeline emerges.
However, we must first start from the beginning...
/placeheld
Charges
The Force 23/25 (x2 + by Blinky and sunnyau)
Active Dodge Capabilities 11/25
Black King 4/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Action: Placeheld.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 16/25 +1 from Revan
GLWTC Progress 1/26
GLWTC! Component B 12/25 +1 from Revan
Sceptre of Health Switching (Progress 0/4) Component A 18/25 +1 from Revan
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
The second part of the update is here!
// From the beginning of the update: All the Mooks dying should help to reduce the bookkeeping I need to do here. Should.
Well, it's Friday, so you guys should have the rest of the weekend for posting! I've got quite a bit of homework to get done, so I'll bust out this update right now. Also, if you've posted already, then you can repost your actions with no penalty. Enjoy!
Also, I realized, holy smokes, we come up if you seach "destroy the godmodder a" into Google. I can't believe I've gotten this far.
Oh, wow, and just when I thought I had to try and ask you on the other game to join back in!
Also, thank you so much for your collaboration, my glorious project has gotten off the ground! I have art back on Page 12 of the other game of the magnificent entity that you've helped create.
Sadly, this post will be nulled out, but you can repost it once this post is done!
========[End-of-Turn Events]========
The Inferno Tower deals 3 damage to the Mook IFV!
Ninjatwist_ fires two 3-round bursts at the Well-Armored Shotgun Mooks, although one of them hits. It makes it past its armor, dealing 9 damage! The weaker one goes down! This forces the remaining Well-Armored Shotgun to test his morale!
The Player Archers recharge their bows.
The Red Shirts have seen that all the Spear Mooks were eliminated, so they maneuver forth in defense of the Knights! They charge at the Powered Machine Gun Mooks, forcing them to attack them instead! They slay the 4-HP member and deal 4 damage to 3 others!
The Underground Base Droids complete their assembly!
The Mooks Leader barks his orders!
"Hold the line! Their numbers are few! Where are our reinforcements?!"
The Well-Armored Shotgun Mook remains strong-willed and tries to engage Ninjatwist_ up close and personal, firing all 3 shots into his cover, breaking it!
The Lightly Armor Pistol Mooks switch targets, electing to fire at the Underground Base's Defense Turrets! This deals 4 damage to one of them!
The Powered Machine Gun Mooks open fire on the charging Red Shirts! They deal 30 damage in total, but the Red Shirts' armor allows them to survive the intense damage.
The Dagger Mooks change targets to the Inferno Tower, dealing 6 damage!
The second squadron of Spear Mooks has been eliminated!
The Assault Rifle Mooks fire up at the Player Archers! They land 21 shots, 15 of which gets buried in the Wall!
The Sniper Rifle Mook from the first squad joins the Assault Rifle Mooks in firing at the Player Fort! 2 damage dealt to the Walls!
The second squad of Sniper Rifle Mooks fires at the Defense Turrets, dealing 6 damage in total!
The Rocket Launcher Mooks open fire at the Inferno Tower, dealing 15 damage to it!
The Command Squad senses no imminent threats to the Mook Leader.
The Knights assist the Red Shirts in assault, dealing 8 damage to two Powered Machine Gun Mooks!
The Underground Base Defense Turrets deal 1 and 2 damage each to both Lightly Armored Pistol Mooks!
The Mook Infantry Fighting Vehicle fires a long burst at the Underground Base's support structures, dealing 6 damage with 3 hits!
The Acolyte enters a meditative trance! He will regenerate his Dark Magic Meter at double rate while he does this!
The incoming units still are silent, but not for long.
The Well-Armored Mooks' armor returns to normal function!
Both the Defense Turrets and the Droids have been hit with the buffing stick, doubling their HP and Base Damage values! The Underground Base's HP has also been increased by 10.
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses his Self-Repair Node, restoring 4 HP to himself.
The Battle AIs hang back.
The Tech Master hangs back waiting for his technologies to be useful.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 8 turns left until the BOSS arrives!
Mook Body Count: 51 (Total).
NPCs: 7.
Blinky1001: 6.
Nyarlthotep: 13.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 4/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 11/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 18/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 6/16, 7/16, 9/16, 16/16. Armor (44, 44, 46, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Templar Knights [AA] HP: 9/12 (x4).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 51/60. Defense Turrets: 15/20, 17/20 HP. Droids: 4/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 61/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Shotgun Mooks [PA] HP: 0/16, 10/16. Armor Broken (Armor 50% as effective and 50% as likely to block attacks, 0/1)
Powered Machine Gun Mooks [PA] HP: 0/16, 8/16 (x2) 12/16 (x3).
Dagger Mooks [PA] HP: 5/16, 11/16. (x2)
Spear Mooks [PA] HP: 0/16 (x2).
Assault Rifle Mooks [PA] HP: 4/16, 16/16 (x7).
Sniper Rifle Mooks [PA] HP: 0/16, 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 0/16, 14/16. (x2)
Rocket Launcher Mooks [PA] HP: 0/16, 14/16 (x3).
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 16/16. (x5)
Mook Infantry Fighting Vehicle [PA-boss] HP: 54/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 18/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 0/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Revan uses her healing ring to restore her health still troubled with her mental outburst.
(You know it's true.)
HK-47 fully heals himself with the Repair Node.
Nyarly grabs an assault rifle and fires it at the 4 HP Assault Rifle Mook riddling it with bullets.
Charges
The Force 23/25 (x2 + by Blinky and sunnyau)
Active Dodge Capabilities 11/25
Black King 4/25
Assist
sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
RePOST.
Action: I fire the Ballista at the Mook Infantry Fighting Vehicle.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 16/25 +1 from Revan
GLWTC Progress 1/26
GLWTC! Component B 12/25 +1 from Revan
Sceptre of Health Switching (Progress 0/4) Component A 18/25 +1 from Revan
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I drink the Potion and rest for a while to heal up a bit more.
+1 Blinky
Luxhearterite 5/25
Block of Heat 5/10
Delta-V 5/15
My games.
Revan reaches out to heal both AI's with the Force driving, her artificial allies begin to mend and fix themselves under Revan's control. It's like puppetering except far more useful.
She then uses the Elevator.
Nyarly uses his Portable Workshop to soulbind itself to him.
Monstrous Game 25/25
Nyarlathotep creates a small almost unnoticeable shift as he moves positions. In that moment he begins to transmit a certain signal which appears to be highly effective on certain Mooks.
(brainwashes one healthy Mook per squad as well as the Mook Leader)
The Mooks then preform a quick maneuver by attacking their brother Mooks while the Mook Leader shouts confusing orders.
Charges
(+ by Pricey
Active Dodge Capabilities 13/25
Black King 6/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I think this game needs more posts to make a update so I might do another
Action: I fire my Powered Solar Blaster at a weaker mook.
+1 to Blinky/Zyngard/Revanchist/sunnyau/mcibs (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 18/25 +1 from Revan
GLWTC Progress 1/26
GLWTC! Component B 14/25 +1 from Revan
Sceptre of Health Switching (Progress 0/4) Component A 20/25 +1 from Revan
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I scan the remaining item.
+1 Pricey
Luxhearterite 6/25
Block of Heat 6/10
Delta-V 6/15
My games.
I take advantage of the Acolytes trance to drop a grand piano on his head.
Killer Rabbit of Caerbannog: 7/25
Baby Zombies:7/20
My suggestion: Redstone Power Distance
Thankfully, Pricey12345's return managed to breathe enough life into this thread for me to get into updating it regularly again without waiting for a 6th post! Let's hope that it stays this way, since Pricey still has an inventory at his disposal. Also, Consumer said he might come back as soon as he's done with what he needs to get done, so it looks like things are looking up this time around! The fight is also getting quite interesting, with heavy casualties on both sides.
You restore 4 HP to yourself with the Healing Ring!
HK-47 will do as you say.
Nyarly's assault rifle hits twice, which is enough to kill the hapless Assault Rifle Mook!
You deal 12 damage to the Mook Infantry Fighting Vehicle!
Also, by the way, what does Good Luck With That Charge do? In case I'd veto it, I don't want you to waste your charges on something I'd veto.
Invigorating Health Potion consumed! You restore 10 HP to yourself.
You restore 2 HP to both Battle AIs!
Portable Workshop soulbound! I should really make a rule against modifying your items with Soulbound or Permanent. Maybe in the next Act?
The Lightly Armored Pistol Mooks have been brainwashed to the Anti-Acolyte side! The Command Squad will be tested for becoming brainwashed as well, but don't expect it to work since they're, well, the Command Squad, and plus, only the Acolyte's supposed to bewitch entities to his side.
Well, the Command Squad hasn't been brainwashed, but the giant group of Assault Rifle Mooks get brainwashed in their place.
Also, to prevent this from being too powerful, your brainwashed Mooks will have a 25% chance each turn (not including this one) to return to the enemy side.
Also, just to warn you, you might be power playing a bit, but I'm not certain.
Your predictions are correct.
You fire 3 shots into the Dagger Mooks, dealing 6 damage to all of them! You slay one of the Dagger Mooks.
Turns out, the remaining item is a cave! Although you don't have any digging implements... do you want to venture forth so you could find one?
The Acolyte, in his meditative trance, senses the piano dropping and swiftly teleports out of the way! However, this interrupts his trance, so he will have his Meditation broken and he will not be able to act or generate any Dark Magic this turn!
========[End-of-Turn Events]========
The Inferno Tower deals 4 damage to the Mook Infantry Fighting Vehicle!
Ninjatwist_ charges at the Well-Armored Shotgun Mook with his saber, both hits striking armor. He deals 4 damage in total to the Shotgun Mook!
The Player Archers shoot their bows at two Rocket Launcher Mooks, dealing 8 damage to both!
The Red Shirts slay two of the Powered Machine Gun Mooks with 16 total damage!
The Underground Base Droids attack the Well-Armored Shotgun Mook for 6 damage, slaying him!
The Brainwashed Mooks act as follows:
The Lightly Armored Pistol Mooks fire off a volley of shots, but only a single shot hits. 1 damage dealt to one of the Powered Sword Mooks in the Command Squad!
The Assault Rifle Mooks deal 18 damage to the Command Squad, dealing 6 damage to 3 Mooks!
The Mooks Leader barks his orders!
"Keep fighting! Things may look grim, but reinforcements are on their way! Command Squad, charge the defectors!"
The Well-Armored Shotgun Mook has been killed!
The Powered Machine Gun Mooks fire at the Red Shirts, dealing 18 damage total! This kills one of them and puts another on critical health!
The Dagger Mooks change targets to the Inferno Tower, dealing 6 damage!
The first squad of Sniper Rifle Mooks fires at the Underground Base Droids, killing one!
The second squad of Sniper Rifle Mooks fires at the rest of the Droids, wiping the rest of the Squad!
The Rocket Launcher Mooks fire at the Underground Base, dealing 5 damage to each of the Defense Turrets and 5 damage to the Underground Base's support structures!
The Command Squad charges the brainwashed Assault Rifle Mooks! They deal 8 damage to 2 and 4 damage to another! The Mook Leader pitches in on the last one with his own melee weapon, dealing 2 extra damage!
The Knights assist the Red Shirts in assault, dealing 8 damage to two Powered Machine Gun Mooks!
The Underground Base Defense Turrets deal 1 and 2 damage each to both Lightly Armored Pistol Mooks!
The Mook Infantry Fighting Vehicle gives the charging Command Squad supporting fire, dealing 6 damage to another Assault Rifle Mook!
The Acolyte has just been broken out of his trance.
A fresh squad of 4 Spear Mooks and a duo of 2 Powered Axe Mooks enter the field.
The Underground Base generates a Potion of Strength!
Every Anti-Acolyte unit benefits from Blinky1001's Aura of Healing! Except for the Brainwashed Mooks, since they're not permanently (or at least willingly) on the Anti-Acolyte side.
Nyarlthotep's Flute does not get to summon stuff yet.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
HK-47's uses his Self-Repair Node, restoring 4 HP to himself.
The Battle AIs hang back.
The Tech Master unleashes a repair node using his technology, healing enough to restore the entire group to full health! He senses a great challenge up ahead.
====[sunnyau's sidequest]====
There is an item as of yet unidentified in the zone...
I will rework an algorithm for your effect on chance soon, but no promises.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 7 turns left until the BOSS arrives!
Mook Body Count: 55 (Total).
NPCs: 9.
Blinky1001: 6.
Nyarlthotep: 14.
Pricey12345: 3.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 3/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 54/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 19/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 0/16, 4/16, 8/16, 16/16. Armor (41, 43, 43, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Lightly Armored Brainwashed Pistol Mooks [AA] HP: 4/16, 10/16. Has a 25% chance per turn to return to their original side.
Brainwashed Assault Rifle Mooks [PA] HP: 0/16, 8/16 (x2), 10/16 (x2), 16/16 (x3). Has a 25% chance per turn to return to their original side.
Templar Knights [AA] HP: 9/12 (x4).
Stats
Base Damage: 4
Speed Value: 2
Underground Base [AA] HP: 46/60. Defense Turrets: 11/20, 13/20 HP. Droids: 0/4. (x3). Potions: Potion of Speed, Potion of Fire Resistance, Potion of Strength.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 4 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 4 HP and 4 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 62/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Shotgun Mooks [PA] HP: 0/16.
Powered Machine Gun Mooks [PA] HP: 0/16 (x2) 12/16 (x3).
Powered Axe Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 14/16. (x2)
Rocket Launcher Mooks [PA] HP: 6/16 (x2), 14/16.
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 10/16 (x3), 15/16, 16/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 38/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Invigorating Health Potion (Restores 10 HP to the user when used)====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
(Noted, I was more just trying to give orders to entities I brainwashed. Anyways about the banning Soulbinding/Permanant Items idea, why not have a certain amount of Soulbond/Permanant Items per Player Character?)
Revan heads forward into the Elevator with her party in tow.
HK-47 critprimes himself for combat.
Nyarly fiddles making light adjustments to his Mass Transfer Device. He activates it, as it teleports him back and forth across the room using the uniquness of his own variant of teleport spam. He then teleports in front of the Rocket Launcher Mook and delievers a slap before teleporting over to the Dagger Mook and snatching the Mook's namesake and stabbing him with it.
Charges
(+ by Pricey)
Active Dodge Capabilities 15/25
Black King 8/25
Upgrades 2/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I quickly enhance the damage of the Inferno Tower with my Lightning Hat; expending 2 charges.
Killer Rabbit of Caerbannog: 8/25
Baby Zombies:8/20
My suggestion: Redstone Power Distance