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The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Hmm... Damage the Acolyte can gain a +3 bonus?
So I have to resort to slicing and defending.....
Underground Base? This looks familiar(page 37-50)......
Attack priority of the Altar Commons, the Knights:
1.Mook Infantry Fighting Vehicle(This is the priority for Knights but not the Altar Commons and the Defenders)
2.Hammer Mooks
3.Mooks(Any enemy entity, but Acolyte seems only interested in summoning MOOKS LOL) that can independently deal more than 10 damage to the struture
4.Mooks who attack Commons
5.Mooks who attack friendly players/entities
6.Mook Leader
7.Any enemy entities,sorted from the lowest HP.
The defender acts as a meat-shield to the Altar Commons and also counterattack whoever attack the Altar Commons. If such algorithm fails to find any target when the remaining attacking entities(except itself) in the round equals to 0, follow the priority list of the Altar Commons or the Knights
I then slice the Bison with my powerful sword, taking note of where the critical points of the Bison are. I then, exempt from slicing the head of the Bison(Did it even have a head?) , slice the moving parts of the Bison.
Needle of Copyright- Copy a entity with full health. If it is a entity of the opposite team, copy it with 50% health. It fails if a roll of Charge/4 is not achieved on a 6 roll.(i.e. max copy of a 24 charge entity, with a 50% success chance for any entity which used 12 charges to be summoned.) Deals 3 true damage to the entity which is copied. Can be used per 3 turns. 2/17 +1 Revan
Hmm... Runes. - 4/5 +1 Revan
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(Misses attack for the next turn) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 7/? Plx Gm give a number or nerf it, you are welcomed. +1 Revan
Hello everyone! Since no one has posted in three days, I don't think anyone else is going to post on here that much more. So, I'm putting out a 1/3rd update right away so that we can have some progress to go Friday. I'd really like to get up at least one post a week.
Even though the fighting against the Mooks seems formidable, don't give up hope! Mook Melee damage has been reduced to 3 from 2, giving you an edge in this fight. However, the afforementioned nerf does open up to some other Mook subtypes...
Also, it's kind of a shame that the game's population is dropping. If you see any of the old DTG veterans who used to play this, please try to bring them back!
Revan taps the Elevator Call. She then uses the Healing Ring to heal the AI. She nods to HK-47 who notes that he isn't 100% combat optimized.
HK-47 activates his self repair node.
Nyarlathotep greets the incoming Mook Vehicle with armor piercing rounds fired from a rifle that is quite custom. Appears Nyarly is quite the gunsmith and is well equipped as the bullets cut through the armor with no difficulty.
Charges
Flesh and Bone 20/25
The Force 14/25
Active Dodge Capabilities 2/25
Assist
Blinky
Battle AI healed for 4 HP!
You call down the Elevator and prepare to take flight to the Spire.
Self-repair node activated! HK-47 has been healed to full.
Revan and Co. head to up to the Spire. Revan uses Force Evasion, surprises get nasty when the head into new areas.
Nyarly refills the Ballista, refilling the lost arrows used to slay both Mooks and a Piñata. Each of these three sacred arrows is placed with a dillegence and respect for their murderous potential. With the way this battle will turn it is highly likely they will be needed to finish off irritating Mooks.
The Flying Polyps drive a Rocket Lanucher Mook insane. This isn't going to end well for anyone who calls themselves Mooks.
Charges
Flesh and Bone 21/25
The Force 15/25
Active Dodge Capabilities 3/25
Assists
Sunnyau
Force Evasion used! Trouble may have come a little early for you, as a Majoreaper marches forward out of the Elevator carriage.
Nyarlthotep refills the Ballista back to its full capacity.
Underground Base? This looks familiar(page 37-50)......
Attack priority of the Altar Commons, the Knights:
1.Mook Infantry Fighting Vehicle(This is the priority for Knights but not the Altar Commons and the Defenders)
2.Hammer Mooks
3.Mooks(Any enemy entity, but Acolyte seems only interested in summoning MOOKS LOL) that can independently deal more than 10 damage to the struture
4.Mooks who attack Commons
5.Mooks who attack friendly players/entities
6.Mook Leader
7.Any enemy entities,sorted from the lowest HP.
The defender acts as a meat-shield to the Altar Commons and also counterattack whoever attack the Altar Commons. If such algorithm fails to find any target when the remaining attacking entities(except itself) in the round equals to 0, follow the priority list of the Altar Commons or the Knights
I then slice the Bison with my powerful sword, taking note of where the critical points of the Bison are. I then, exempt from slicing the head of the Bison(Did it even have a head?) , slice the moving parts of the Bison.
Needle of Copyright- Copy a entity with full health. If it is a entity of the opposite team, copy it with 50% health. It fails if a roll of Charge/4 is not achieved on a 6 roll.(i.e. max copy of a 24 charge entity, with a 50% success chance for any entity which used 12 charges to be summoned.) Deals 3 true damage to the entity which is copied. Can be used per 3 turns. 2/17 +1 Revan
Hmm... Runes. - 4/5 +1 Revan
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(Misses attack for the next turn) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 7/? Plx Gm give a number or nerf it, you are welcomed. +1 Revan
Eh, an underground base seems generic enough.
Your entity targeting priorities have been reversed, since I think a bunch of dudes with swords attacking an armored box on wheels is a really stupid idea when there are a bunch of infantry around. The Altar Commons will attack the Tank, though, and the Defenders will defeat anyone who attacks the Altar.
You deal 6 damage to the Snow Bison with your sword! You inflict 3-turn Burning on it. Also, I'm going to rework the effect algorithms for it next turn.
I hereby forbid the Needle of Copyright from taking place. Only the Acolyte can turn enemy entities to his side, albeit he hasn't done so in a while.
Also, the Nocture Owl seems like a pretty good summon right now. I could just spray a bunch of bullets at it and get it out of the way...
====[The Conclusion]====
That's it for now. A post can be expected on Friday, since the weekend follows right after.
It comes at a noble sacrifice of my video game time, however, it's completely worth it to bring new posts to you guys. Post whenever you can, and please try to bring old DTG players back in!
====[End-of-Turn Events]====
The Altar Commons, blasts at the Mook Infantry Fighting Vehicle with its laser weapon! It deals 8 damage to it.
The Flying Polyps crowd around the Rocket Launcher Mooks, driving three of them to madness!
The Inferno Tower locks onto the Mook Infantry Fighting Vehicle!
Ninjatwist_ takes aim and fires four shots at the Well-Armored Shotgun Mooks! All of the shots hit, and one of the shots makes it past their armor. This deals 6 damage to his target!
The Player Archers fire at the Lightly Armored Pistol Mooks, dealing 8 damage to one and 4 damage to the other!
The Red Shirts engage the first Squadron of Spear Mooks! They gang up on and all of their attacks strike two members, dealing 8 damage to both.
The Underground Base Droids fire at the second squadron of Spear Mooks, dealing 2 damage to three of them!
The Mooks launch their attacks!
The Well-Armored Shotgun Mooks fire back at Ninjatwist_, going for 2 shots each. They end up dealing 7 damage to Ninjatwist_! Ninjatwist_'s Plot Armor increases to 20%!
The Lightly Armored Hammer Mooks smash at the Templar Knights, killing one of them!
The Lightly Armor Pistol Mooks fire on the Defenders, dealing 12 damage to one of them!
The Powered Machine Gun Mooks opt to split targets, with two of them going for the Knights and another going for the Flying Polyps. The first group deals a total of 22 damage to the Knights, killing 3 of them! The other group manages to kill two of the Flying Polyps in a panic of missed shots.
The first squadron of Spear Mooks fights the Red Shirts back, dealing 3 damage to one and 2 to another!
The second squadron of Spear Mooks engage the Droids in battle, wiping through all of them and dealing 4 damage to the Underground Base!
The Assault Rifle Mooks open fire on the Altar Knights, landing 16 damage on them! They manage to wound 4 of the healthy ones for 3 damage!
The Rocket Launcher Mooks do not succumb to their insanity. They unleash a 20-damage salvo upon and kill a healthy Defender!
The Knights attack the Lightly Armored Hammer Mooks back, dealing 8 damage to all 4!
The Defenders engage the Lightly Armored Pistol Mooks, dealing 11 damage to two of them!
The Underground Base Defense Turrets deal 2 damage to the two remaining healthy second squadron Spear Mooks!
The Mook Infantry Fighting Vehicle lands 2 damage on one of the Altar Knights!
The Acolyte sacrifices 6% of his Dark Magic Meter to give the Altar Commons a piece of his mind. He deals 14 damage to three of the Defenders by destroying their minds with a psychic assault! This makes it much easier for the Mooks to mop them up!
The Altar Commons replaces the 4 Knights it lost in the battle.
The Underground Base whips up a Potion of Speed!
Two Powered Machine Gun Mooks join the existing squad, while four Dagger Mooks emerge onto the field.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
A bulky Majoreaper challenges you to battle, not letting you cross to the Elevator.
====[sunnyau's sidequest]====
The Snow Bison attempts to charge you, as your blade knocked it out of melee range! However, it fails this charge.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
I will rework an algorithm for your effect on chance next turn.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 11 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
TwinBuilder [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism
(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Stone Swords.
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Underground Base [AA] HP: 46/50. Defense Turrets: 10/10 HP. (x2). Droids: 0/2 (x3). Potions: Potion of Speed.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 2 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 2 HP and 2 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 100%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Elevator Caller (Use this to call the Elevator to the Spire)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 16/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 60/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
auyeungyat/sunnyau [AA] HP: 2/20. Part-Shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 Hp to the user when used)
Snow Bison [H] HP: 16/40. Burning (1 damage over time, 2/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I shoot a bolt of fire from the Pyroantistaff into the Bison's body.
Attack priority of the Altar Commons, the Knights:
1.Mook Infantry Fighting Vehicle(This is the priority for Altar Commons but not the Knights and the Defenders)
2.Hammer Mooks
3.Mooks(Any enemy entity, but Acolyte seems only interested in summoning MOOKS LOL) that can independently deal more than 10 damage to the struture
4.Mooks who attack Commons
5.Mooks who attack friendly players/entities
6.Mook Leader
7.Any enemy entities,sorted from the lowest HP.
The defender acts as a meat-shield to the Altar Commons and also counterattack whoever attack the Altar Commons. If such algorithm fails to find any target when the remaining attacking entities(except itself) in the round equals to 0, follow the priority list of the Altar Commons or the Knights
Dispel Magic 3/5
Hmm... Runes. - 5/5
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(Misses attack for the next turn) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 8/8(Gm you said that was ok....)
Revan smiles underneath her Mask, there's only one of them. That's easier on her. She sweeps the Majoreaper off it's feet before grabbing it in a Force Grip mid-fall and slamming it all through the elevator rattling it's cage with heavy thumps denting its interior. She draws it out as it levitates helplessly in the air. She crushes applying pressure against every area of the Majoreaper's body at once. It is quite crunchy.
Nyarly fires an Arrow from the Ballista at an 8 HP Mook of Ninja's choice.
The Flying Polyp left alive drives the Mook Vehicle's crew insane.
Charges
Flesh and Bone 23/25
The Force 17/25
Active Dodge Capabilities 5/25
I'm pretty glad that we could get so many posts done in this time, so we are going to be doing a 1/2-update instead of our normal 1/3-update. However, I've got some homework due, but the good news is that I've got Wednesday off school. So, the update will very likely be complete tomorrow.
I shoot a bolt of fire from the Pyroantistaff into the Bison's body.
Attack priority of the Altar Commons, the Knights:
1.Mook Infantry Fighting Vehicle(This is the priority for Altar Commons but not the Knights and the Defenders)
2.Hammer Mooks
3.Mooks(Any enemy entity, but Acolyte seems only interested in summoning MOOKS LOL) that can independently deal more than 10 damage to the struture
4.Mooks who attack Commons
5.Mooks who attack friendly players/entities
6.Mook Leader
7.Any enemy entities,sorted from the lowest HP.
The defender acts as a meat-shield to the Altar Commons and also counterattack whoever attack the Altar Commons. If such algorithm fails to find any target when the remaining attacking entities(except itself) in the round equals to 0, follow the priority list of the Altar Commons or the Knights
Dispel Magic 3/5
Hmm... Runes. - 5/5
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(Misses attack for the next turn) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 8/8(Gm you said that was ok....)
You deal 4 HP to the Snow Bison while also upgrading its Burning damage!
Revan smiles underneath her Mask, there's only one of them. That's easier on her. She sweeps the Majoreaper off it's feet before grabbing it in a Force Grip mid-fall and slamming it all through the elevator rattling it's cage with heavy thumps denting its interior. She draws it out as it levitates helplessly in the air. She crushes applying pressure against every area of the Majoreaper's body at once. It is quite crunchy.
Nyarly fires an Arrow from the Ballista at an 8 HP Mook of Ninja's choice.
The Flying Polyp left alive drives the Mook Vehicle's crew insane.
Charges
Flesh and Bone 23/25
The Force 17/25
Active Dodge Capabilities 5/25
Assist
Blinky
You deal 4 damage to the Majoreaper!
Nyarlthotep spends one of the Ballista's arrows to impale one of the injured Spear Mooks!
The Flying Polyps will follow though with Nyarlthotep's command.
You become Part-Shielded against the Bison's attacks.
========[End-of-Turn Events]========
The Altar Commons fires its laser cannon at the IFV, dealing 8 damage to it!
The Flying Polyp scatters the mind of the IFV's crew!
The Inferno Tower deals 1 damage to the Mook IFV!
Ninjatwist_ creates a new wall of Cobblestone Cover to hide behind! However, being hastily constructed, the cover only has 10 health!
The Player Archers reload their shots and charge up.
The Red Shirts deal 8 damage to two healthy Spear Mooks!
The Underground Base Droids spawn in!
The Mooks launch their attacks!
The Well-Armored Shotgun Mooks decide to disengage targets. They open fire on the Altar Knights, dealing 4 damage to two healthy instances!
The Lightly Armored Hammer Mooks smash at the Templar Knights, dealing 6 damage to two healthy ones!
The Lightly Armor Pistol Mooks blast at the injured Defender for 8 damage, killing them!
The Powered Machine Gun Mooks split their targets up in 3 ways. Three of them deal 14 damage to a healthy Defender! The other two gun down both the Nocturne Owl and the Flying Polyp in a hail of bullets.
The Dagger Mooks ambush the Defenders, dealing 16 damage in total to a single Defender, inflicting critical damage!
The first squadron of Spear Mooks deals 1 damage to each of the Red Shirts and their armor!
The second squadron of Spear Mooks supports the battle against the Defenders, dealing 2 damage each to them!
The Assault Rifle Mooks open fire with single accurate shots and burstings, dealing 11 damage in total to the Altar Knights!
The Rocket Launcher Mooks fires rockets at the group of Knights, dealing 5 damage to 4 of them while also landing 2 damage on the entire group! Three Altar Knights are critically wounded!
The Knights split their damage up, with 5 attacking 3 of the offending groups. They deal 20 damage each to the Lightly Armored Hammer Mooks, the Squad 2 Spear Mooks, and the Well-Armored Shotgun Mooks!
The Defenders engage the Dagger Mooks in a retaliation attempt, dealing 5 damage to each member and 10 to an unfortunate Mook!
The Underground Base Defense Turrets deal 2 damage to 2 Squad 2 Spear Mooks!
The Mook Infantry Fighting Vehicle staves off its insanity and uses its machine gun to deal 8 damage to the Defenders, gunning two of them down!
The Acolyte uses 4% of his Dark Magic Power to summon an evil-powered lance, dealing 28 damage to the Inferno Tower!
The Altar Commons has reached its cap of 15 Knights.
Two 3-Mook squads of Sniper Rifle Mooks join in with the crowd.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The Majoreaper hacks at Revan and HK-47, dealing 6 damage to both!
HK-47 launches a Power Shot! However, it scores 2/4 misses, thus failing the shot.
The Battle AIs deal 4 damage to the Majoreaper!
The Tech Master deals 4 damage to the Majoreaper with his Technology
Revan's Mask's rage reaches its first breaking point! Her speed also subsides.
====[sunnyau's sidequest]====
The Snow Bison's charge is deflected by your shielded stance.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
I will rework an algorithm for your effect on chance next turn.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 10 turns left until the BOSS arrives!
Mook Body Count: 35 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 5.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
TwinBuilder [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism
(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 12/16, 13/16, 15/16 (x2). Armor (46, 47, 49, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Underground Base [AA] HP: 46/50. Defense Turrets: 10/10 HP. (x2). Droids: 2/2 (x3). Potions: Potion of Speed.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 2 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 2 HP and 2 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Assault Rifle Mooks [PA] HP: 16/16 Blinded (60% chance to miss attacks, 1/1) (x4), 16/16 (x4).
Sniper Rifle Mooks [PA] HP: 16/16. (x3)
Sniper Rifle Mooks [PA] HP: 16/16. (x3)
Rocket Launcher Mooks [PA] HP: 16/16 (x4).
Mook Infantry Fighting Vehicle [PA-boss] HP: 91/120. Mooks embarked! Insanity (25% chance to attack an ally instead of an enemy, 1/1)
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 95%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Elevator Caller (Use this to call the Elevator to the Spire)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 14/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 16/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 35/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
auyeungyat/sunnyau [AA] HP: 2/20. Part-Shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 HP to the user when used)
Snow Bison [H] HP: 10/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
Feel free to post whenever you wish. Also, if you hang out on the Discord, I should be telling about any recent updates that happen there. Well, meet you whenever the next update happens, or whenever you ask me a question, or I go on the Discord.
Revan roars with Rage enhancing her strength, she barely remembers to holster her pistol as she goes on the offensive. She dashes towards the Majoreaper before delivering a swift jab, pushing the thing back it's robe billowing as she snags a bit of the fabric and pulls it forward into an knee
HK-47 fires a Flurry of bolts from his Blaster.
Nyarlathotep would smile of he could as the clockwork machinery begins to overclock within him, making him even stronger. His cyclopean red eye glows even brighter.
Charges Flesh and Bone 24/25 The Force 18/25 Active Dodge Capabilities 6/25
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I then throw the 5-part Rune onto the immediate ground before the Bison. A hexagon then rises, bounding the Bison. The hexagon then rotates, and rotate as quick as I can see two concentric circles. Then the Bison self-exploded and it is down to shards of meat.
The Altar Commons , etc. attack sequence is the same as the previous turn.
Dispel Magic:Suddenly, an magic mine was charge into the grounds that the Mooks holds. After any mook attacks it automatically unfolds, dealing [2-3] fragmentation damage to some of the mooks.
Dispel Magic 5/5
Luxhearterite 2/25
Block of Heat 2/10
Nyaralathotep notices that it's ready, he tosses an orb of metal which lands squarely upon the Pro-Acolyte side of the field
Flesh and Bone 25/25
The Black Mass Storage loses it's casing revealing the Dark Matter within. The gravity well of the Matter pulls Mooks towards it as their new gravitational center. The first Mook reaches out and nearly touches the Black Mass, the pull on the Mooks simply excedes it's skin capacity blood burst through hand draining the Mook quickly creating a red orb which darkens back into the Dark Matter. It then crushes pulls the Mook closer dragging it into the Matter turning it a red, pulpy mess. The Dirt is pulled around it as well creating a disgusting soup of pulverized flesh, dirt, bone, and various bits of equipment mixed together in abject mixture of suffering. More Mooks are pulled in as the Black Mass grows in size like a cancerous growth upon reality. Each are crushed by the gravity and their bodies are used to pull in even more of their fellows. Stones and ore are swallowed allowing with underground lava and water, Creepers, Zombies, Spiders, and Skeletons. It just eats away at them all, turning them into more mass consuming their bodies like an eternal factory of monstrous portions.
Nyarlathotep watches at the Black Mass runs out of Mooks and other things to swallow. It steadily weakens till there is nothing but an area stripped to the Bedrock with nothing left.
This appears to be a successful test of the Black Mass Device, I'll put these into production later.
Revan calms herself enough to use her Colt.
Charges The Force 19/25 Active Dodge Capabilities 7/25
Hello everyone! Since I don't think anyone else is going to post after 3 days of not posting, so I'm deciding to cut my losses and do a 1/2 update right now. Sadly I have been unable to get anyone to come back, although Consumer says that he should be back once he finishes everything else he needs to do. Or so I've heard... Anyways, this is a 1/2 update, so we're going to have more progress than the normal 1/3 update.
Revan roars with Rage enhancing her strength, she barely remembers to holster her pistol as she goes on the offensive. She dashes towards the Majoreaper before delivering a swift jab, pushing the thing back it's robe billowing as she snags a bit of the fabric and pulls it forward into an knee
HK-47 fires a Flurry of bolts from his Blaster.
Nyarlathotep would smile of he could as the clockwork machinery begins to overclock within him, making him even stronger. His cyclopean red eye glows even brighter.
Charges Flesh and Bone 24/25 The Force 18/25 Active Dodge Capabilities 6/25
Assist
Blinky
Revan's Rage procs! She deals 6 damage to the Majoreaper!
HK-47 will do as you say.
Nyarlthotep's next attack will deal 50% more damage!
I then throw the 5-part Rune onto the immediate ground before the Bison. A hexagon then rises, bounding the Bison. The hexagon then rotates, and rotate as quick as I can see two concentric circles. Then the Bison self-exploded and it is down to shards of meat.
The Altar Commons , etc. attack sequence is the same as the previous turn.
Dispel Magic:Suddenly, an magic mine was charge into the grounds that the Mooks holds. After any mook attacks it automatically unfolds, dealing [2-3] fragmentation damage to some of the mooks.
Dispel Magic 5/5
Luxhearterite 2/25
Block of Heat 2/10
Nyaralathotep notices that it's ready, he tosses an orb of metal which lands squarely upon the Pro-Acolyte side of the field
Flesh and Bone 25/25
The Black Mass Storage loses it's casing revealing the Dark Matter within. The gravity well of the Matter pulls Mooks towards it as their new gravitational center. The first Mook reaches out and nearly touches the Black Mass, the pull on the Mooks simply excedes it's skin capacity blood burst through hand draining the Mook quickly creating a red orb which darkens back into the Dark Matter. It then crushes pulls the Mook closer dragging it into the Matter turning it a red, pulpy mess. The Dirt is pulled around it as well creating a disgusting soup of pulverized flesh, dirt, bone, and various bits of equipment mixed together in abject mixture of suffering. More Mooks are pulled in as the Black Mass grows in size like a cancerous growth upon reality. Each are crushed by the gravity and their bodies are used to pull in even more of their fellows. Stones and ore are swallowed allowing with underground lava and water, Creepers, Zombies, Spiders, and Skeletons. It just eats away at them all, turning them into more mass consuming their bodies like an eternal factory of monstrous portions.
Nyarlathotep watches at the Black Mass runs out of Mooks and other things to swallow. It steadily weakens till there is nothing but an area stripped to the Bedrock with nothing left.
This appears to be a successful test of the Black Mass Device, I'll put these into production later.
Revan calms herself enough to use her Colt.
Charges The Force 19/25 Active Dodge Capabilities 7/25
Assist
Sunnyau
You fire once at the Majoreaper, dealing 3 damage!
Well, that's a bit gruesome... Nyarlthotep deals 150 damage in total to the Mooks, divided among 11 Squads, plus the Mook Infantry Fighting Vehicle counting as two, so in all, 12 damage to each Squad!
Nyarly slays a large amount of Mooks, spreading damage from the most injured up. He definitely made quite an impact on the battlefield, to say the least! 7 Mooks have just been slain and are added to the Mook Body Count.
I unleash a metal eating virus that goes ham on the Mooks armour (Well-Armoured Shotgunners being the main target)
Killer Rabbit of Caerbannog: 5/25
Aura of Healing:5/5 (Slowly heals the entire AA side 1HP/round for 5 rounds)
Baby Zombies:4/20
The Well-Armored Shotgun Mooks' armor is now half effective and half as likely to block shots for the turn!
Aura of Healing generated!
========[End-of-Turn Events]========
The Altar Commons concentrates fire on the Mook IFV, dealing 8 damage to it!
The Inferno Tower deals 2 damage to the Mook IFV!
Ninjatwist_ fires 4 shots from his Pistol at the Well-Armored Shotgun Mooks, but only a single one hits. His plot relevance seems to not help out his shooting! Nevertheless, he deals 3 damage to the unlucky Mook, slaying them!
The Player Archers fire two shots into the at the uninjured Spear Mook from the first squadron, skewering him with a 16-damage double shot!
The Red Shirts deal 8 damage to the remaining Spear Mook, both killing him and eliminating his squad!
The Underground Base Droids deal 2 damage to three healthy Sniper Rifle Mooks from the second squad!
The Mooks launch their attacks!
The Well-Armored Shotgun Mooks both fire 2 shots each at Ninjatwist_'s cover, dealng 4 damage to it!
The Lightly Armored Hammer Mooks have been eliminated!
The Lightly Armor Pistol Mooks open fire on the Defenders, dealing 3 total damage, slaying one and dealing 1 damage to another!
The Powered Machine Gun Mooks all open fire on the Templar Knights, launching 15 total shots and slaying all 5 of the 6-HP instances!
The Dagger Mooks retaliate against the Defenders, killing one and reducing the other to 1 HP!
The first squadron of Spear Mooks has been eliminated!
The second squadron of Spear Mooks switch targets to the Knights! They slay three of them and deal 5 damage to another!
The Assault Rifle Mooks decide to play it tactical. One of them finishes off the remaining Defender, eliminating the unit. The other deals 13 damage in total to the Knights, slaying 3 of them!
The first squad of Sniper Rifle Mooks fires on the Altar Commons, dealing 10 damage to it!
The second squad of Sniper Rifle Mooks engage the Droids from the Underground base, destroying all three!
The Rocket Launcher Mooks fire rockets at the Altar Commons, dealing 20 damage to it!
The Knights deal 16 damage in total to the second squadron of Spear Mooks!
The Defenders have all been eliminated!
The Underground Base Defense Turrets deal 2 damage each to two of the Squad 2 Sniper Rifle Mooks!
The Mook Infantry Fighting Vehicle unloads its cargo, revealing the Command Squad of 1 Mook Leader and 5 Powered Sword Mooks!
The Acolyte uses 2% of his Dark Magic Meter to blast dark energies throughout the Altar Commons for 14 damage,\! This causes the Altar Commons to be hit in a vital spot and explode, destroying the boss!
The Altar Commons has been eliminated!
The incoming units quiet down.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The Majoreaper hacks at both Battle AIs, dealing 6 damage to both!
HK-47's hasty flurry of shots deals 12 damage to the Majoreaper!
The Battle AIs deal 4 damage to the Majoreaper each!
The Tech Master hangs back waiting for his technologies to be useful.
Revan's Mask's rage subsides.
====[sunnyau's sidequest]====
The Snow Bison's charge is deflected by your shielded stance.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
I will rework an algorithm for your effect on chance next turn.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 9 turns left until the BOSS arrives!
Mook Body Count: 45 (Total).
NPCs: 5.
Blinky1001: 3.
Nyarlthotep: 12.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
TwinBuilder [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII----] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Pogo Hammer [Uses: IIIII] (50% chance to Stun on hit, 50% chance to stun the user on a failure)
Bahama Sunrise [Unused] (Recovers 20% of the target's Max HP and immediately fills Special Action Cooldowns, or gives +5 to any charge the user is charging)
Suspicious Party Drink [Unused] (Can be used on any entity to double the duration of any effects placed on it, restoring effect times to full)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 5/5)
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 12/16, 13/16, 15/16 (x2). Armor (46, 47, 49, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Underground Base [AA] HP: 46/50. Defense Turrets: 10/10 HP. (x2). Droids: 2/2. (x3). Potions: Potion of Speed, Potion of Fire Resistance.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 2 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 2 HP and 2 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
The Acolyte [AC] HP: 92/100. Dark Magic Meter: 94%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Elevator Caller (Use this to call the Elevator to the Spire)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII---] (Tanks 25% of damage for its user, builds 1 Rage per turn or upon scoring a Brutality bonus, bestows its user with Rage (Deals 50% more damage, 1/1) for 4 Rages or Infernal (Deals 75% more damage, 1/1) for 7 rage, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 14/20.
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 6/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
auyeungyat/sunnyau [AA] HP: 2/20. Part-Shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Invigorating Health Potion (Restores 10 HP to the user when used)
Snow Bison [H] HP: 0/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
Hmm... Damage the Acolyte can gain a +3 bonus?
So I have to resort to slicing and defending.....
Underground Base? This looks familiar(page 37-50)......
Attack priority of the Altar Commons, the Knights:
1.Mook Infantry Fighting Vehicle(This is the priority for Knights but not the Altar Commons and the Defenders)
2.Hammer Mooks
3.Mooks(Any enemy entity, but Acolyte seems only interested in summoning MOOKS LOL) that can independently deal more than 10 damage to the struture
4.Mooks who attack Commons
5.Mooks who attack friendly players/entities
6.Mook Leader
7.Any enemy entities,sorted from the lowest HP.
The defender acts as a meat-shield to the Altar Commons and also counterattack whoever attack the Altar Commons. If such algorithm fails to find any target when the remaining attacking entities(except itself) in the round equals to 0, follow the priority list of the Altar Commons or the Knights
I then slice the Bison with my powerful sword, taking note of where the critical points of the Bison are. I then, exempt from slicing the head of the Bison(Did it even have a head?) , slice the moving parts of the Bison.
Needle of Copyright- Copy a entity with full health. If it is a entity of the opposite team, copy it with 50% health. It fails if a roll of Charge/4 is not achieved on a 6 roll.(i.e. max copy of a 24 charge entity, with a 50% success chance for any entity which used 12 charges to be summoned.) Deals 3 true damage to the entity which is copied. Can be used per 3 turns. 2/17 +1 Revan
Hmm... Runes. - 4/5 +1 Revan
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(Misses attack for the next turn) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 7/? Plx Gm give a number or nerf it, you are welcomed. +1 Revan
My games.
Hello everyone! Since no one has posted in three days, I don't think anyone else is going to post on here that much more. So, I'm putting out a 1/3rd update right away so that we can have some progress to go Friday. I'd really like to get up at least one post a week.
Even though the fighting against the Mooks seems formidable, don't give up hope! Mook Melee damage has been reduced to 3 from 2, giving you an edge in this fight. However, the afforementioned nerf does open up to some other Mook subtypes...
Also, it's kind of a shame that the game's population is dropping. If you see any of the old DTG veterans who used to play this, please try to bring them back!
Battle AI healed for 4 HP!
You call down the Elevator and prepare to take flight to the Spire.
Self-repair node activated! HK-47 has been healed to full.
Nyarlthotep deals 4 damage to the Mook IFV!
You deal 4 damage to one of the Lightly Armored Hammer Mooks!
Force Evasion used! Trouble may have come a little early for you, as a Majoreaper marches forward out of the Elevator carriage.
Nyarlthotep refills the Ballista back to its full capacity.
The Polyps will do as Nyarlthotep commands.
Unfortunately, the Bundle of Fireworks only activate when acquiring a new item, albeit automatically.
The Inferno Tower will do as you say.
Eh, an underground base seems generic enough.
Your entity targeting priorities have been reversed, since I think a bunch of dudes with swords attacking an armored box on wheels is a really stupid idea when there are a bunch of infantry around. The Altar Commons will attack the Tank, though, and the Defenders will defeat anyone who attacks the Altar.
You deal 6 damage to the Snow Bison with your sword! You inflict 3-turn Burning on it. Also, I'm going to rework the effect algorithms for it next turn.
I hereby forbid the Needle of Copyright from taking place. Only the Acolyte can turn enemy entities to his side, albeit he hasn't done so in a while.
Also, the Nocture Owl seems like a pretty good summon right now. I could just spray a bunch of bullets at it and get it out of the way...
====[The Conclusion]====
That's it for now. A post can be expected on Friday, since the weekend follows right after.
An alternate timeline emerges.
However, we must first start from the beginning...
The second half of the update is here!
It comes at a noble sacrifice of my video game time, however, it's completely worth it to bring new posts to you guys. Post whenever you can, and please try to bring old DTG players back in!
====[End-of-Turn Events]====
The Altar Commons, blasts at the Mook Infantry Fighting Vehicle with its laser weapon! It deals 8 damage to it.
The Flying Polyps crowd around the Rocket Launcher Mooks, driving three of them to madness!
The Inferno Tower locks onto the Mook Infantry Fighting Vehicle!
Ninjatwist_ takes aim and fires four shots at the Well-Armored Shotgun Mooks! All of the shots hit, and one of the shots makes it past their armor. This deals 6 damage to his target!
The Player Archers fire at the Lightly Armored Pistol Mooks, dealing 8 damage to one and 4 damage to the other!
The Red Shirts engage the first Squadron of Spear Mooks! They gang up on and all of their attacks strike two members, dealing 8 damage to both.
The Underground Base Droids fire at the second squadron of Spear Mooks, dealing 2 damage to three of them!
The Mooks launch their attacks!
The Well-Armored Shotgun Mooks fire back at Ninjatwist_, going for 2 shots each. They end up dealing 7 damage to Ninjatwist_! Ninjatwist_'s Plot Armor increases to 20%!
The Lightly Armored Hammer Mooks smash at the Templar Knights, killing one of them!
The Lightly Armor Pistol Mooks fire on the Defenders, dealing 12 damage to one of them!
The Powered Machine Gun Mooks opt to split targets, with two of them going for the Knights and another going for the Flying Polyps. The first group deals a total of 22 damage to the Knights, killing 3 of them! The other group manages to kill two of the Flying Polyps in a panic of missed shots.
The first squadron of Spear Mooks fights the Red Shirts back, dealing 3 damage to one and 2 to another!
The second squadron of Spear Mooks engage the Droids in battle, wiping through all of them and dealing 4 damage to the Underground Base!
The Assault Rifle Mooks open fire on the Altar Knights, landing 16 damage on them! They manage to wound 4 of the healthy ones for 3 damage!
The Rocket Launcher Mooks do not succumb to their insanity. They unleash a 20-damage salvo upon and kill a healthy Defender!
The Knights attack the Lightly Armored Hammer Mooks back, dealing 8 damage to all 4!
The Defenders engage the Lightly Armored Pistol Mooks, dealing 11 damage to two of them!
The Underground Base Defense Turrets deal 2 damage to the two remaining healthy second squadron Spear Mooks!
The Mook Infantry Fighting Vehicle lands 2 damage on one of the Altar Knights!
The Acolyte sacrifices 6% of his Dark Magic Meter to give the Altar Commons a piece of his mind. He deals 14 damage to three of the Defenders by destroying their minds with a psychic assault! This makes it much easier for the Mooks to mop them up!
The Altar Commons replaces the 4 Knights it lost in the battle.
The Underground Base whips up a Potion of Speed!
Two Powered Machine Gun Mooks join the existing squad, while four Dagger Mooks emerge onto the field.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
A bulky Majoreaper challenges you to battle, not letting you cross to the Elevator.
====[sunnyau's sidequest]====
The Snow Bison attempts to charge you, as your blade knocked it out of melee range! However, it fails this charge.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
I will rework an algorithm for your effect on chance next turn.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 11 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
(Can be charged up to deal up to 4 more damage)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.
Defenders [AA] HP: 0/20, 6/20 (x3) 8/20, 20/20. (x2)
Templar Knights [AA] HP: 0/12 (x4), 3/12, 8/12 (x2), 9/12 (x4), 12/12 (x8)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Underground Base [AA] HP: 46/50. Defense Turrets: 10/10 HP. (x2). Droids: 0/2 (x3). Potions: Potion of Speed.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 2 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 2 HP and 2 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 80/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Flying Polyps [AA] HP: 0/2 (x2), 2/2.
Stats
Base Damage: 0
Speed Value: 5
Inflicts one-turn Insanity to victims.
Has an 80% chance to dodge incoming attacks.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Shotgun Mooks [PA] HP: 6/16, 12/16. (x3)
Lightly Armored Hammer Mooks [PA] HP: 4/16, 8/16. (x3)
Lightly Armored Pistol Mooks [PA] HP: 5/16 (x2), 8/6, 12/16.
Powered Machine Gun Mooks [PA] HP: 16/16. (x6)
Dagger Mooks [PA] HP: 16/16. (x4)
Spear Mooks [PA] HP: 8/16 (x2), 16/16. (x3)
Spear Mooks [PA] HP: 14/16 (x5)
Assault Rifle Mooks [PA] HP: 16/16. (x8)
Rocket Launcher Mooks [PA] HP: 16/16 Insanity (25% chance to attack an ally instead of an enemy, 1/1) (x3), 16/16.
Mook Infantry Fighting Vehicle [PA-boss] HP: 104/120. Mooks embarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 16/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 60/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 16/40. Burning (1 damage over time, 2/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
(Ninja, try asking on DTG's Discord https://discord.gg/US8B53S most veterans hang about there like yours truly)
Revan cocks her Pistol and fires several shots into the Bulky Majoreaper.
HK uses his Power Shot. Huh, this is going to be painful.
Nyarly glares at the weakest Hammer Mook. It dies from embarrassment.
Charges
Flesh and Bone 22/25
The Force 16/25
Active Dodge Capabilities 4/25
Assists
Sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I fire a rocket launcher at the Mook Tank Thing.
Killer Rabbit of Caerbannog: 3/25
Aura of Healing:3/5
Baby Zombies:3/20
My suggestion: Redstone Power Distance
I shoot a bolt of fire from the Pyroantistaff into the Bison's body.
Attack priority of the Altar Commons, the Knights:
1.Mook Infantry Fighting Vehicle(This is the priority for Altar Commons but not the Knights and the Defenders)
2.Hammer Mooks
3.Mooks(Any enemy entity, but Acolyte seems only interested in summoning MOOKS LOL) that can independently deal more than 10 damage to the struture
4.Mooks who attack Commons
5.Mooks who attack friendly players/entities
6.Mook Leader
7.Any enemy entities,sorted from the lowest HP.
The defender acts as a meat-shield to the Altar Commons and also counterattack whoever attack the Altar Commons. If such algorithm fails to find any target when the remaining attacking entities(except itself) in the round equals to 0, follow the priority list of the Altar Commons or the Knights
Dispel Magic 3/5
Hmm... Runes. - 5/5
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(Misses attack for the next turn) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 8/8(Gm you said that was ok....)
My games.
I fire a smoke grenade at a group of ranged Mooks, the more of them, the better
Killer Rabbit of Caerbannog: 4/25
Aura of Healing:4/5
Baby Zombies:4/20
My suggestion: Redstone Power Distance
Revan smiles underneath her Mask, there's only one of them. That's easier on her. She sweeps the Majoreaper off it's feet before grabbing it in a Force Grip mid-fall and slamming it all through the elevator rattling it's cage with heavy thumps denting its interior. She draws it out as it levitates helplessly in the air. She crushes applying pressure against every area of the Majoreaper's body at once. It is quite crunchy.
Nyarly fires an Arrow from the Ballista at an 8 HP Mook of Ninja's choice.
The Flying Polyp left alive drives the Mook Vehicle's crew insane.
Charges
Flesh and Bone 23/25
The Force 17/25
Active Dodge Capabilities 5/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I continue attacking the weakest one, and charge a skill, also charging my sword to about 13/25 (I think that's where I left off).
Charges
Skill 1/7
Sword Level 1 13/25
I shield myself from the Bison.
Dispel Magic 4/5
Luxhearterite 1/25
Block of Heat 1/10
My games.
I'm pretty glad that we could get so many posts done in this time, so we are going to be doing a 1/2-update instead of our normal 1/3-update. However, I've got some homework due, but the good news is that I've got Wednesday off school. So, the update will very likely be complete tomorrow.
I've considered that before. Thanks for the info and link!
Three shots from the pistol hit, dealing 9 damage to the Majoreaper!
HK-47 will use a Power Shot as you say.
Nyarly's attack pierces the armor of the 4-HP Hammer Mook, causing it to fall from being glared at. +1 to the Mook Body Count!
You deal 4 damage to the Mook Infantry Fighting Vehicle!
You deal 4 HP to the Snow Bison while also upgrading its Burning damage!
Nocturne Owl added!
Also, what is your Runes charge supposed to do?
You throw a smoke grenade at the squad of Assault Rifle Mooks! 4 of them end up Blinded!
You deal 4 damage to the Majoreaper!
Nyarlthotep spends one of the Ballista's arrows to impale one of the injured Spear Mooks!
The Flying Polyps will follow though with Nyarlthotep's command.
What's a one? Your attack is rendered null by the Law of Ambiguous Targets! Please specify your targets more if your attacks wish to go through.
You become Part-Shielded against the Bison's attacks.
========[End-of-Turn Events]========
The Altar Commons fires its laser cannon at the IFV, dealing 8 damage to it!
The Flying Polyp scatters the mind of the IFV's crew!
The Inferno Tower deals 1 damage to the Mook IFV!
Ninjatwist_ creates a new wall of Cobblestone Cover to hide behind! However, being hastily constructed, the cover only has 10 health!
The Player Archers reload their shots and charge up.
The Red Shirts deal 8 damage to two healthy Spear Mooks!
The Underground Base Droids spawn in!
The Mooks launch their attacks!
The Well-Armored Shotgun Mooks decide to disengage targets. They open fire on the Altar Knights, dealing 4 damage to two healthy instances!
The Lightly Armored Hammer Mooks smash at the Templar Knights, dealing 6 damage to two healthy ones!
The Lightly Armor Pistol Mooks blast at the injured Defender for 8 damage, killing them!
The Powered Machine Gun Mooks split their targets up in 3 ways. Three of them deal 14 damage to a healthy Defender! The other two gun down both the Nocturne Owl and the Flying Polyp in a hail of bullets.
The Dagger Mooks ambush the Defenders, dealing 16 damage in total to a single Defender, inflicting critical damage!
The first squadron of Spear Mooks deals 1 damage to each of the Red Shirts and their armor!
The second squadron of Spear Mooks supports the battle against the Defenders, dealing 2 damage each to them!
The Assault Rifle Mooks open fire with single accurate shots and burstings, dealing 11 damage in total to the Altar Knights!
The Rocket Launcher Mooks fires rockets at the group of Knights, dealing 5 damage to 4 of them while also landing 2 damage on the entire group! Three Altar Knights are critically wounded!
The Knights split their damage up, with 5 attacking 3 of the offending groups. They deal 20 damage each to the Lightly Armored Hammer Mooks, the Squad 2 Spear Mooks, and the Well-Armored Shotgun Mooks!
The Defenders engage the Dagger Mooks in a retaliation attempt, dealing 5 damage to each member and 10 to an unfortunate Mook!
The Underground Base Defense Turrets deal 2 damage to 2 Squad 2 Spear Mooks!
The Mook Infantry Fighting Vehicle staves off its insanity and uses its machine gun to deal 8 damage to the Defenders, gunning two of them down!
The Acolyte uses 4% of his Dark Magic Power to summon an evil-powered lance, dealing 28 damage to the Inferno Tower!
The Altar Commons has reached its cap of 15 Knights.
Two 3-Mook squads of Sniper Rifle Mooks join in with the crowd.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The Majoreaper hacks at Revan and HK-47, dealing 6 damage to both!
HK-47 launches a Power Shot! However, it scores 2/4 misses, thus failing the shot.
The Battle AIs deal 4 damage to the Majoreaper!
The Tech Master deals 4 damage to the Majoreaper with his Technology
Revan's Mask's rage reaches its first breaking point! Her speed also subsides.
====[sunnyau's sidequest]====
The Snow Bison's charge is deflected by your shielded stance.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
I will rework an algorithm for your effect on chance next turn.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 10 turns left until the BOSS arrives!
Mook Body Count: 35 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 5.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism
(Can be charged up to deal up to 4 more damage)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 11/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 12/16, 13/16, 15/16 (x2). Armor (46, 47, 49, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.
Defenders [AA] HP: 0/20 (x3), 2/20, 4/20 (x2).
Templar Knights [AA] HP: 1/12 (x3), 5/12 (x3), 6/12 (x5), 8/12 (x5).
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Underground Base [AA] HP: 46/50. Defense Turrets: 10/10 HP. (x2). Droids: 2/2 (x3). Potions: Potion of Speed.
Potion Factory: Not Ready.
Droid Factory: Assembled!
Bacta Tank Housing: None.
Services
Defensive Turrets have 2 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 2 HP and 2 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 80/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Flying Polyps [AA] HP: 0/2.
Stats
Base Damage: 0
Speed Value: 5
Inflicts one-turn Insanity to victims.
Has an 80% chance to dodge incoming attacks.
Nocturne Owl [AA]: Killed!
Stats
Base Damage: 1
Speed Value: 5
Causes victims to miss attacks.
Has a 50% chance to dodge any attack.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Shotgun Mooks [PA] HP: 6/16, 8/16 (x2), 10/16.
Lightly Armored Hammer Mooks [PA] HP: 0/16, 2/16, 6/16.
Lightly Armored Pistol Mooks [PA] HP: 5/16 (x2), 8/16, 12/16.
Powered Machine Gun Mooks [PA] HP: 16/16. (x6)
Dagger Mooks [PA] HP: 6/16, 11/16. (x3)
Spear Mooks [PA] HP: 0/16, 8/16 (x3), 16/16.
Spear Mooks [PA] HP: 8/16 (x2), 10/16 (x3)
Assault Rifle Mooks [PA] HP: 16/16 Blinded (60% chance to miss attacks, 1/1) (x4), 16/16 (x4).
Sniper Rifle Mooks [PA] HP: 16/16. (x3)
Sniper Rifle Mooks [PA] HP: 16/16. (x3)
Rocket Launcher Mooks [PA] HP: 16/16 (x4).
Mook Infantry Fighting Vehicle [PA-boss] HP: 91/120. Mooks embarked! Insanity (25% chance to attack an ally instead of an enemy, 1/1)
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 14/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 16/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 35/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 10/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
The update is complete!
Feel free to post whenever you wish. Also, if you hang out on the Discord, I should be telling about any recent updates that happen there. Well, meet you whenever the next update happens, or whenever you ask me a question, or I go on the Discord.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan roars with Rage enhancing her strength, she barely remembers to holster her pistol as she goes on the offensive. She dashes towards the Majoreaper before delivering a swift jab, pushing the thing back it's robe billowing as she snags a bit of the fabric and pulls it forward into an knee
HK-47 fires a Flurry of bolts from his Blaster.
Nyarlathotep would smile of he could as the clockwork machinery begins to overclock within him, making him even stronger. His cyclopean red eye glows even brighter.
Charges
Flesh and Bone 24/25
The Force 18/25
Active Dodge Capabilities 6/25
Assist
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I then throw the 5-part Rune onto the immediate ground before the Bison. A hexagon then rises, bounding the Bison. The hexagon then rotates, and rotate as quick as I can see two concentric circles. Then the Bison self-exploded and it is down to shards of meat.
The Altar Commons , etc. attack sequence is the same as the previous turn.
Dispel Magic:Suddenly, an magic mine was charge into the grounds that the Mooks holds. After any mook attacks it automatically unfolds, dealing [2-3] fragmentation damage to some of the mooks.
Dispel Magic 5/5
Luxhearterite 2/25
Block of Heat 2/10
My games.
I attack the lowest health Lightly Armored Hammer Mook, charging my skill
CHARGES
Skill: 3/7
Frost-Flame Sword Level 1: 13/25
Nyaralathotep notices that it's ready, he tosses an orb of metal which lands squarely upon the Pro-Acolyte side of the field
Flesh and Bone 25/25
The Black Mass Storage loses it's casing revealing the Dark Matter within. The gravity well of the Matter pulls Mooks towards it as their new gravitational center. The first Mook reaches out and nearly touches the Black Mass, the pull on the Mooks simply excedes it's skin capacity blood burst through hand draining the Mook quickly creating a red orb which darkens back into the Dark Matter. It then crushes pulls the Mook closer dragging it into the Matter turning it a red, pulpy mess. The Dirt is pulled around it as well creating a disgusting soup of pulverized flesh, dirt, bone, and various bits of equipment mixed together in abject mixture of suffering. More Mooks are pulled in as the Black Mass grows in size like a cancerous growth upon reality. Each are crushed by the gravity and their bodies are used to pull in even more of their fellows. Stones and ore are swallowed allowing with underground lava and water, Creepers, Zombies, Spiders, and Skeletons. It just eats away at them all, turning them into more mass consuming their bodies like an eternal factory of monstrous portions.
Nyarlathotep watches at the Black Mass runs out of Mooks and other things to swallow. It steadily weakens till there is nothing but an area stripped to the Bedrock with nothing left.
This appears to be a successful test of the Black Mass Device, I'll put these into production later.
Revan calms herself enough to use her Colt.
Charges
The Force 19/25
Active Dodge Capabilities 7/25
Assist
Sunnyau
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I unleash a metal eating virus that goes ham on the Mooks armour (Well-Armoured Shotgunners being the main target)
Killer Rabbit of Caerbannog: 5/25
Aura of Healing:5/5
(Slowly heals the entire AA side 1HP/round for 5 rounds)
Baby Zombies:4/20
My suggestion: Redstone Power Distance
Hello everyone! Since I don't think anyone else is going to post after 3 days of not posting, so I'm deciding to cut my losses and do a 1/2 update right now. Sadly I have been unable to get anyone to come back, although Consumer says that he should be back once he finishes everything else he needs to do. Or so I've heard... Anyways, this is a 1/2 update, so we're going to have more progress than the normal 1/3 update.
Revan's Rage procs! She deals 6 damage to the Majoreaper!
HK-47 will do as you say.
Nyarlthotep's next attack will deal 50% more damage!
You kill the Bison with your charged attack!
The Magic Mime appears on the battlefield!
You deal 2 damage to the offending Mook, slaying them!
You fire once at the Majoreaper, dealing 3 damage!
Well, that's a bit gruesome... Nyarlthotep deals 150 damage in total to the Mooks, divided among 11 Squads, plus the Mook Infantry Fighting Vehicle counting as two, so in all, 12 damage to each Squad!
Nyarly slays a large amount of Mooks, spreading damage from the most injured up. He definitely made quite an impact on the battlefield, to say the least! 7 Mooks have just been slain and are added to the Mook Body Count.
The Well-Armored Shotgun Mooks' armor is now half effective and half as likely to block shots for the turn!
Aura of Healing generated!
========[End-of-Turn Events]========
The Altar Commons concentrates fire on the Mook IFV, dealing 8 damage to it!
The Inferno Tower deals 2 damage to the Mook IFV!
Ninjatwist_ fires 4 shots from his Pistol at the Well-Armored Shotgun Mooks, but only a single one hits. His plot relevance seems to not help out his shooting! Nevertheless, he deals 3 damage to the unlucky Mook, slaying them!
The Player Archers fire two shots into the at the uninjured Spear Mook from the first squadron, skewering him with a 16-damage double shot!
The Red Shirts deal 8 damage to the remaining Spear Mook, both killing him and eliminating his squad!
The Underground Base Droids deal 2 damage to three healthy Sniper Rifle Mooks from the second squad!
The Mooks launch their attacks!
The Well-Armored Shotgun Mooks both fire 2 shots each at Ninjatwist_'s cover, dealng 4 damage to it!
The Lightly Armored Hammer Mooks have been eliminated!
The Lightly Armor Pistol Mooks open fire on the Defenders, dealing 3 total damage, slaying one and dealing 1 damage to another!
The Powered Machine Gun Mooks all open fire on the Templar Knights, launching 15 total shots and slaying all 5 of the 6-HP instances!
The Dagger Mooks retaliate against the Defenders, killing one and reducing the other to 1 HP!
The first squadron of Spear Mooks has been eliminated!
The second squadron of Spear Mooks switch targets to the Knights! They slay three of them and deal 5 damage to another!
The Assault Rifle Mooks decide to play it tactical. One of them finishes off the remaining Defender, eliminating the unit. The other deals 13 damage in total to the Knights, slaying 3 of them!
The first squad of Sniper Rifle Mooks fires on the Altar Commons, dealing 10 damage to it!
The second squad of Sniper Rifle Mooks engage the Droids from the Underground base, destroying all three!
The Rocket Launcher Mooks fire rockets at the Altar Commons, dealing 20 damage to it!
The Knights deal 16 damage in total to the second squadron of Spear Mooks!
The Defenders have all been eliminated!
The Underground Base Defense Turrets deal 2 damage each to two of the Squad 2 Sniper Rifle Mooks!
The Mook Infantry Fighting Vehicle unloads its cargo, revealing the Command Squad of 1 Mook Leader and 5 Powered Sword Mooks!
The Acolyte uses 2% of his Dark Magic Meter to blast dark energies throughout the Altar Commons for 14 damage,\! This causes the Altar Commons to be hit in a vital spot and explode, destroying the boss!
The Altar Commons has been eliminated!
The incoming units quiet down.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The Majoreaper hacks at both Battle AIs, dealing 6 damage to both!
HK-47's hasty flurry of shots deals 12 damage to the Majoreaper!
The Battle AIs deal 4 damage to the Majoreaper each!
The Tech Master hangs back waiting for his technologies to be useful.
Revan's Mask's rage subsides.
====[sunnyau's sidequest]====
The Snow Bison's charge is deflected by your shielded stance.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
I will rework an algorithm for your effect on chance next turn.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 9 turns left until the BOSS arrives!
Mook Body Count: 45 (Total).
NPCs: 5.
Blinky1001: 3.
Nyarlthotep: 12.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13. (Sidequest, does not count towards getting a Spoil of War)
Zyngard: 1.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)Depowered Last Prism(Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [AA] HP: 20/20.
Mikoto Misaka 10032 [AA] HP: 20/20.
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted.
[AA-ALL]: Regeneration (1 HP restored per turn, 5/5)
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 11/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 12/16, 13/16, 15/16 (x2). Armor (46, 47, 49, 49 HP, blocks 30% of incoming damage), wielding Stone Swords.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 0/200. Support: IIIII.
Defenders [AA] HP: 0/20 (x2), 1/20.
Templar Knights [AA] HP: 0/15 (x11), 8/12 (x4).
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
Underground Base [AA] HP: 46/50. Defense Turrets: 10/10 HP. (x2). Droids: 2/2. (x3). Potions: Potion of Speed, Potion of Fire Resistance.
Potion Factory: Ready!
Droid Factory: Not Assembled.
Bacta Tank Housing: None.
Services
Defensive Turrets have 2 Base Damage.
Potion Factory creates a random potion every other turn.
Droid Factory creates 3 Droids with 2 HP and 2 Base Damage every other turn.
Bacta Tanks heal entities placed inside them for 4 HP/turn, but they cannot act.
Inferno Tower [AA] HP: 80/80. Locked on Mook Infantry Fighting Vehicle!
Stats
Base Damage: 1
Speed Value: 4
Base Damage increases with turns of sustained damage.
Burns through any damage reducing effects and attacks block healing as they are trained on enemies.
Takes 1 turn to warm up and lock onto a target.
Magic Mime [AA] Hits: 3/3. Attackers deal 2 damage to an enemy.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Mooks:
Well-Armored Shotgun Mooks [PA] HP: 0/16 (x2), 8/16, 10/16. Armor Broken (Armor 50% as effective and 50% as likely to block attacks, 1/1)
Powered Machine Gun Mooks [PA] HP: 4/16, 16/16. (x5)
Dagger Mooks [PA] HP: 0/16, 5/16, 11/16. (x2)
Spear Mooks [PA] HP: 0/16 (x3).
Spear Mooks [PA] HP: 0/16 (x2), 2/16, 6/16.
Assault Rifle Mooks [PA] HP: 4/16, 16/16 (x7).
Sniper Rifle Mooks [PA] HP: 4/16, 16/16. (x2)
Sniper Rifle Mooks [PA] HP: 4/16, 14/16. (x2)
Rocket Launcher Mooks [PA] HP: 4/16, 16/16 (x3).
Command Squad:
Mook Leader [PA] HP: 16/16.
Powered Sword Mooks [PA] HP: 16/16. (x5)
Mook Infantry Fighting Vehicle [PA-boss] HP: 57/120. Mooks disembarked!
Stats
Base Damage: 4
Speed Value: 2
Uses Machine Gun-based attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Atrium.
Up To: The Spire.
Down To: The Depth.
Back To: The The Tower Outcrop.
Left To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 14/20.
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 10/20, 14/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Majoreaper [H] HP: 6/60.
Stats
Base Damage: 6
Speed Value: 4
Guaranteed to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 0/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
I loot the corpse (Just because), then attack another Lightly Armored Hammer Mook
Charges
Frost-Flame Sword: 15/25
Skill: Still 3/7
The update is complete!
Sorry I didn't put the warning there up first. Your posts from now on will be valid! Feel free to post right away or whenever the moment strikes you.
An alternate timeline emerges.
However, we must first start from the beginning...