Destroy the Godmodder

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Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|!IN-USE!
Doom Unleashed: |III|
Fear the Darkness: |IIIII|!IN-USE!


Uncapped! The Climax: 72 / 150. (+3 from Generic.)
Zero: 14 / 50. (+1 from Battlefury).
Deicide Squad: 14 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 56 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Battlefury, +1 to Generic.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 6/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 6/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 6/16)

Flamethrower ++ Nature = Spark of Life (Level 10: 5/11)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepencies from the linked pastebin; Crys has allowed me to do some mild shuffeling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11

Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11

Grimsby [PG]: 150,000/150,000 HP. Level 5; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 20.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


----+----+----+----

Roxxanne had to start somewhere. The smallest, simplest steps could work best, she hoped. Plus, she needed to ask anyways. Roxxanne's nervousness was palpable, and she wanted to make a real connection before digging inwards-and one that wasn't her... Issues with Shadow Roxxanne.

"Err, sir," Roxxanne started. "Who is this 'Omega' person you were referring to before? I... I don't know who that is. At all. No clue. Would you care to say, or...?"

----+----+----+----

Meanwhile, Grimsby had some new tricks to try, and reached around until he found it. Yes, there it was-a Tommygun. He was only introduced to this weapon recently but he never regretted the meeting. It never let him down.

BIG SCENE: SLEUTH DIPLOMACY

Grimsby keeps it chill. He walks up to the Annihilator with nothing short of the most suave, disarming of stances and movements. The Annihilator is cautious regardless, considering that previously Grimsby slapped it with a bevy of powerful debuffs and attacks, but it has nothing to really fear; it's a giant honking robot. Nothing could hurt, right?

It's probably why Grimsby introducing his brand of diplomatic savvy to the Annihilator caught it off guard so much. Who knew that Grimsby knew so much about reaching compromises and keeping things cool under the pressure of heated tensions? Grimsby held fast in the face of the Annihilator's unwavering resolve and offensive and with a cool hand and a witty tongue kept his social maneuvering precise and beautiful to behold.

And that hail of bullets to the face looked really painful too.

Grimsby blows the smoke off of the barrel of the Tommygun, the Pulchirtude-enhanced firearm managing to knock the Annihilator away enough that it couldn't retaliate, letting Grimsby again get out of sight of the giant death machine.
 
||Charges||
Good heavens, would you look at the time space! 59/100.
Help. 20/50.
40. 40. 19/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 6/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 6/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 4/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 2/6)

||Actions||

Uh, time time time. Az uses the Scythe of Eardrum Death on the Mad City, then uses End Time (25) to force it to experience the collective time of every entity within it's metaphorical (or otherwise) walls.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 1/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel
 
Last edited:
The schedule held! Phew.

A note to all players: The informal ability, up to now, of players being able to choose their own alchemy levels within reason has been rescinded. Please leave leveling to the Game Master henceforth.
ALL ABOARD THE ARTIFACT TRAIN
Tip of the day: piono best auctioner 2017

Crack The Sky: /1/3\
Jormungandr/Destiny's Call: <1/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory. (USED for real this time)
Runes Stored: Heal, Damage (USED), ATK Buffer.
----
Chorus Mortis: (1/4)


+2 to Piono
+1 to W32Coravint

Shield of the Godslayer [WEAPON/ELITE?]: 27/100
Now You're Playing With Power [VULRENABILITY]: 11/50
Spellthief [AG]: 38/50

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (11/26)
I should have done this ages ago.

Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (7/10)
Vote Erelye 2016.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (5/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.


The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (10/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Un:red:ery ToolKit. Does exactly what it says on the tin.


--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>...
----
Entity Actions:
Steel Sentinel attacks the Mad City.
----
Mardek pulls out the Infinity Edge, then applies a field of 1,000 degree heat to its blade, then applies a glowing 1,000 degree Infinity Edge to the Tacks Man. He also points out that despite literally all his damage abilities being popped, the Tacks Man is not yet half-dead.

An aura of Magical Autocorrect surrounds the Tacks Man. His HP is slowly being taken from him. Mardek points Spatium Progressio at him, causing him to glitch into 485 sand blocks, 269 slush blocks, and 694 silt blocks, which all fall into an Extractinator, turning into many various gems, which are taken by Homeworld to be made into another shattered Gem cluster.

Mardek stabs the newly-created Tacks Man cluster repeatedly with Equinox, time-merging the cluster with Denito Surrexit and the Minutemann's Fedora, dealing damage to the last and future iterations of the Tacks Man. Then he does a heavy slash combo with Oblivion's Derailer and the Infinity Edge, repeatedly shattering, reforming, time-merging, shadowcloning, and basically obliterating the Tacks Man.

An application of Spatium Progresso directly to the remains causes the Tacks Man to somehow look like Pyrrha Nikos from RWBY. Mardek pulls out Superosque, then somehow loads Flare into it.

Oh no.

He launches it, and a giant drill made out of greater wind and fire majykks crashes into Pyrrha!Tacks Man, causing the FNDM's tears to wash into the Battlefield, and drown the Tacks Man's remains, which are now multiple tiny Tacks Men, all taking damage if one does.

The Tacks Men are teleported to a room which makes PTSD flashbacks real. And it's conneced to the entire FNDM's minds. Many arrows, string-connected blades, and giant birds, among other things, absolutely destroy the Tacks Men.

Mardek then jumps up, infuses his Damage Rune with the Depowered Zeroth Ball, then performs a Verboten Jam directly into the Tacks Man's face. The Magical Autocorrect aura dissipates, dealing much damage in one huge explosion.

Finally, Mardek uses a rewired Portal to the Deep Dank to shoot a portal beneath the Tacks Man to teleport him directly into the Zillyvoid. He dies horribly from diabetes.
----
My inventory, project and Arena Cue can be found here.

You use the Infinity Edge, dealing 125,000 damage to the Tacks Man, then follow it up with a glowing 50,000 damage assault, for 175,000 damage total! Phew.

+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 16/50
Recall Totality: 32/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (10/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (10/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(3/??)

some stuff i forgot from tazz, probably
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII] Using...
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
I pop a few Gaster Blasters at the Mad City.

You deal 50,000 damage to the Mad City!

collab pls/Possible Elite 13/100 (Alright alright, I think, new plan. I switched from 300 to 100+Collab charge component)

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 46/50
Magic Charge Pendent 46/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 9/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 9/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...


#merrychristmasandahappynewyear

Before Action: That's good boi, keep this up

Action: I look at the paper boys thinking that the madman is messing up with my and our big robot... I decide to set fire on the paper boy and his papers, turning into the paper boy which is on flames then he runs like a little kid, screaming his head off, bashing the other paper boys suddenly, all of them fell in a huge pit. The paper boys are in the pit, on the spikes, being burned on the grounds and they see a huge bomb with a TV in front of it while the top is closed completely (to stop them from escaping). The TV pops up as the super disgruntled commander (One of the seven commanders to exist in this non-canon version of my own universe) of the Project Storm.

Super Disgruntled Project Storm Commander (from the TV): Look kids I've got the message from the dragon queen of my place. Let me show you this from my phone.

Tailclaw (from the phone): Remember you got to do some pay-per related stuff while throwing paper like mad, this will put some paper for your rewards

The paper boys put some paper in the bomb however, it is a trap.

Tailclaw (from the phone): Whoops. I think you put paper in the bomb also it will explode in few seconds. Bye~!

Then the TV shifted to the countdown.

3...
2...
1...

And the bomb turns red before the message that says "Have a nice day" making the bomb explodes, making a humongous explosion, obliterating all the paper boys while the huge mushroom cloud from the pit also, the skeletons of the paper boys came out from the pit, spreading everywhere from the explosion. "Heheheh"

I decide to use my Runepaw's Gauntlet, generating some runes in the process...


Annihilator's Action: ..? i think i have to splat those paper boys.

i decide to strap 4 paper boys on my fist before i punch the mad city before these stupid kids explodes into rainbow juice of mlg on the walls (if all of them are dead, i decide to punch the mad city twice)


+3 to W32Coravint

Support me if you want.

Sword of Git Gud (Known as SoGG) CD: 1/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 (USING) [Level 25] Current Runes: 4/25 Fire, Ice, Light
, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 0/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.


Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

You use Runepaw's Gauntlet, generating... (3) runes! None of them are an MLG rune. You gain... Fire, Damage, and Shadow!

A Paper Boy dies, and another is knocked to half health!

50/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.

Earthheart is a large glowing gem, gleaming with a grey and brown sheen. It feels clean, but rough. Like a gem cut by the shifting and movement of the earth itself.
Earthheart has a combination of charged abilities and limited use abilities, as well as a two on-use abilities with no restrictions. Only one ability of Earthheart can be used every action.
Free Ability: Stoneskin: (Your ally grimaces as a rain of blows heads to wards them, and raise their hand to ward off the strikes, only to stop in fear and wonder as their movement is greatly slowed. To their surprise, they find the strikes bouncing off of their body, almost as if they themselves were made of the hardest granite.) Grant 3 AC to target entity for 1 round, but slightly reduce their attack as well.
Free Ability: Earthen Bulwark: (A shower of destruction careens across the field, and suddenly, at your behest, a portion of the ground itself rises up to take the blow meant for your friend) Summons a 10K hit point "Rocky Wall", that will meatshield for a single entity. The Rocky Wall cannot meatshield for anyone else and cannot attack.
3 round charge: Dust Storm: (You call forth a churning motion just below the surface of the ground, spitting forth a large amount of dust and small particulates of dirt, which the wind picks up and carries into the faces of a number of warriors, disrupting the fight) Gives 2 target enemies and 2 random allies a 20% chance to miss all their actions this round.
4 round charge: Razor Sharp Rock Spires: (unfortunately for your foes, this attack is not horribly misnamed. You call forth the might of the earth, in a similar manner to how you would summon the power of an earthen bulwark, but refining the edge... sharpening it, giving it a bite.) Summon a 20K hit point Spiked Wall that will meatshield a single entity and deal light damage to everything that hits it (including the attack that kills it). It cannot have an attack of its own and cannot meatshield for something different.
10 use only: Sink: (You foe draws their sword, and charges towards you, only to fall flat on their face, discovering that their legs have begun to sink into the rock beneath them at every step.) Inflict "Unsteady" on a foe, slightly reducing their attack damage for 3 rounds.
5 use only: Earthen Avatar: (Your ally finds themselves being bolstered, made stronger, lifted up on a platform of earth and rock and allowing them to storm through lines of fire they would otherwise find too hot to handle) Grant your ally 50K temporary hitpoints, which will take damage before their main health bar, but will lose 10K points every round.
3 use only: Summon Golem: (You send out a call for aid, and the earth answers. A large hulking beast made of bedrock rises out of the ground, ready to fight on your behalf) Summon a 40K hit point Stone Golem with light attack. The golem is capable of meatshielding for two entities at once.
2 use only, 7 round charge: Mountain Fortress: (You send out a great bout of power, and the earth comes alive beneath your feet. Soon you find yourself protected by the walls of small fortress hewn from the bones of the world itself) Summons a 150K Hit point Mountain Fortress, that possesses 2AC and can be used as shelter by up to 3 entities. In order to be "in shelter" the entity in question must use an action moving into the Fortress. If the Fortress is full, no further entities can enter until one that is inside the Fortress uses an action to exit it. All entities that are inside of the Fortress have halved attack power.
Ultimate Ability: Is locked until both Mountain Fortress charges are expended. Will not begin charging until then. 15 round charge. Destroys Earthheart on use: Sanctuary of the Earth's Heart (It is your darkest hour, even the gift of a piece of the Earth's Heart is not enough on its own, you must now give up that gift to assure your survival, and that of your friends. You kneel on the ground and reverently place the large crystal in a small hole that opens up, as if you were planting a seed. You stand up, and power explodes around you. You feel the power of the Earth infusing you and all of your allies. You feel its strength, its longevity. You feel its power. And soon your enemies will too.) Choose one target, this target gains 5 stacks of "Earth's Blessing", Earth's Blessing loses one stack every round, but grants 20% damage reduction for stack that remains. All other entities on your side of the field gain 5 stacks of "Lesser Earth's Blessing", which also loses one stack every round, and grants 1 AC point for every remaining stack.

This can be nerfed/buffed as Crystal desires. Talk to me about it over Discord if you're not certain how to do it.

87/300 for the Final Showdown
2/50 for the power of fire
36/50 for Restoration
recursive bullets AND self-duplicating robots 4/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 4/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 2/???
+3 to sirplop (because I realize at this point I can finally +1 people other than tazz and still get the next one. So I'm going to apply things more intermittently. First thing I'm gonna do is repay sirplop for the massive amounts of +1s he fed me for so long.)

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 7
darkside: 3
Tazz: 1
Pricey: 1

Currently waiting to see how things progress so I just stab all the ninja things on the AG team to death with Rapture

You kill both Ninjas!

I'll look at Earthheart more closely later.

I join. +3 cyanogenist
1/25 L. blade [=========================]
1/11 Shademist [===========]
1/25 M.Armor [=========================]
I alchemise portal gun && wand 1/??
and sword || wand, 1/??
anti godmodder, obviously.

Portal Gun && Wand == Aperture's Rod (1/4) (Level 3)

Sword || Wand == Pact Blade (1/3) (Level 2)

You successfully stand around and do nothing of substance.

I'm going to join Pro Godmodder, because why not.
I prepare myself.
Generic Summon: 1/25
The Borg: 1/50

Portal Gun || Physics Gun (Half Life) 1/??

The Godmodder welcomes you to the PG side!

Portal Gun || Physics Gun (Half Life) == Valve Gun (Level 5, 1/6.)

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (235/300) +1 from Toast
Hive (19/50) + 3 from Piono - Thank ya kindly
Shrimpsauce (7/10)

-=Summons
none

-=Actions
The Wastewalkers paw around at some of the rubble of the Mad City, and 30 of them charge back in, and the remainder gnaw on the Awakened Stalker 2. Tasty.

I take 3 -no, 4 steps back, and leap over the Godmodder, doing a double backflip. I plant a daisy on his head while doing this. HE LOOKS SO CYUTE. Anyways, the daisy starts singing 'Daisy Bell', and braiding his hair.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 9/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 5/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Cyanogynist

The Godmodder pawns off the daisy to a player named Daisy, who absolutely loves it and walks away singing along.

(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (2/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (2/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (9/26 Level 25 Alpha)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (4/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:


I smash the Gun Reaper's face in with Liber Dei.


[ENTITY ORDERS]
.






[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
4/100
4/50
27/30 l
iver


2+ Consumer
1+ Tazz

The Gun Reaper takes 10,000 damage!

Helios, the Sun God - 9/50 (+1 from Tazz, +3 from Cobalt)



Split looks at the current state of the battlefield and sighs. He says to himself "Well, this has all gone completely gorillaing pear-shaped. There's no other way out of this. I'll have to decapitate myself." Tapping deep into his reserve of clockwork-based energy (any resemblance to the clockwork majjyks is entirely coincidental,) several copies of Split suddenly appear a second apart from each other, tightly gripping their own copies of Broken Anachronism. As if on cue, the original Split and all but one of the copies decapitate themselves, leaving only the bloodied heads behind as their corpses flash away in a gear-shifting red. The final Split remains, having time-traveled in sequence several times in order to create all these copies of his head. "A brilliant plan, I think. Maybe a little overkill, but hey. No kill like that one, eh?"

With a wave of his hand, Split causes the heads to rise, levitating slowly off the ground. He then begins to wave them in the air in a circular motion, eventually creating an impromptu juggling routine with his own heads. This goes on for just a little bit longer than is comfortable for everyone involved. Split, of course, does this with a grin on his face. After he's finished enjoying himself, he decides to put these new heads to use. "After all, five heads are better than one." He places the heads on the ground next to him, with one outstretched in front of him. Suddenly readying himself in a batting position, he swings Broken Anachronism in its standard form at the head, hitting it with the fuller of the blade. The head is sent flying, imbued with red energies from the hit from the sword. Suddenly, the head blinks out of existence.

The head is screaming through every possible timeline at once, carving its way through the multiverse in a journey reminiscent of an arm firmly lodged outside of canon itself. It is propelled faster and faster by the destruction laid in its wake, the pure improbability of its current position (that is to say, everywhen) imbuing it with a sense of absolute chaos. The green glasses on its head begin to spark and crackle with red and yellow lightning, reflecting the current view in its lenses. If Split's green brother possesses glasses with the entirety of space in their eyes, it's only natural for Split's own pair to contain the timeline of reality. After what seems like only a second from Split's perspective, yet was an infinite span of time from the head's, it pops back into one of the two timelines that matters; his own. Hurtling at a blinding rate towards the Mad City, the head's glasses begin to crack, straining from the load put on them from its journey. Once they touch the city proper, they explode with a red-hot intensity, sending lightning crackling all across its territory.

Split whistles a note of approval at the carnage in front of him. "I should've made more of these. Guess everything needs to have a limit, though." Resigning himself to this realization, he promptly smashes the rest of the heads through time with his sword as they explode against the Mad City in a similar manner to the previous head's.



After the attack concludes, Split takes out a smartphone from his pocket. "About time I got this settled, as well." Chuckling to himself, he dials the number 797-936-5082 with purpose. He waits for a response on the other end.

35,000 damage to the Mad City!

Your phone rings several times, then a voice picks up. "Hello! If you're hearing this message, your call has been temporarily rerouted due to metachronistic flux. Please wait, and your call will reach its destination when the interference has ceased. In the meantime, please enjoy the music."

A song that seems unaccountably familiar begins to play.

Suddenly, The_Serpent decides to join a DTG game again. Whether this will last is as of yet uncertain.

A clicking sound reverberates across the battlefield eerily for a few moments as a figure lurches across the ground without ever touching its surface. The polished, black-painted, wooden, humanoid construct raises its head, revealing a blank silver mask with no facial features but a small slit where a mouth would be.

The slit curves into the shape of a smile, and the creature emits a piercing noise that bounces around the battlefield, slamming into the Mad City and dealing damage.

Fear Vortex: 1/25
Euphoria Vortex: 1/25
Threadbear: 1/75
+3 to Split

Welcome back, Serpent! You deal 19,000 damage to the Mad City.

((Oh hey, welcome back Serpent! Nice avatar.))




E N T I T I E S :
Helios, the Sun God - 13/50 (+3 from Serpent)
A S S I S T S :
+3 to Serpent.
A L C H E M I E S :
None currently.




As Split lets the dust settle from his previous attack and continues to wait for his call to take place, he suddenly sees an alert pop up on his phone. Playing a small fanfare, it reminds him to have a "HAPPY NEW YEAR!" Split gives the alert a slight grin and thinks nothing of it. When you deal in time like he does, it begins to almost lose meaning. Days begin to blend together, fading into weeks, months, and years with little distinguishing them. Perhaps it's due to his natural affinity to destroy the sense of time? He's not really sure. Either way, it's a killer way to beat boredom. As these thoughts go through Split's head, he feels a peculiar shift of weight on his nose. He takes his glasses off to find that...they're not his glasses anymore. They're a kitschy novelty pair of "2017"-branded glasses. And they look terrible. "Ugh. Whose idea was this??? How do the lenses even work? I mean, in 2005 or 2010 it would've made sense! This is outrageous!"

Split's anger grows so powerful, so ferocious that he begins to slightly levitate off the ground. A red aura flashes throughout his being, the very power of the Red Sun itself coursing through his veins. His face contorting into an expression of pure fury, he holds on to the glasses with a vice grip. Then, he snaps them in two, discarding one of the lenses on the ground. He floats up into the air, channeling all of the Guardian energy present in his being to shift the very frame of his body. His appearance shifts and flickers with red static, tuning through several planes of existence before finally settling on the chronological anomaly of the Sun itself. Its light shines bright and shines deep, cutting through the gaze of anyone unlucky enough to be caught in its grasp.

Now settled on his station, Split holds up the lens of his newly snapped glasses right in front of his body. The red-hot light of the Sun's power is focused directly into the lens of the glasses and is concentrated into a laser beam of pure chaos and destruction. It's like those times when you would hold a magnifying glass up to the Sun on a sunny day and use its beam to fry an ant. Except Split is the Sun, the magnifying glass is a novelty pair of 2017 glasses, and the ant is the Mad City. A hole is carved directly through its foundation from the focused power of Split's attack. Once he's satisfied with his handiwork, he throws the glasses inside his body and out into paradox space before flickering once more back into his normal form. "God, that felt good. Sometimes you just need to let out your rage into an acceptable outlet."




The phone continues to play a dial tone...

You deal another 30,000 damage to the Mad City!

The music cuts off, and the voice from the other end of the line speaks again. "The metachronistic flux has been given the proper amount of time to clear, and your call may now proceed. We thank you for your nonexistent patience. (Now, to formatting!)" The phone hangs up, then automatically calls once more.

The phone rings once, then twice, then three times. Yet, nothing occurs. A sense of disappointment threatens to engulf upon your very being, until the ringing returns, in a sense. Ear-rending screeching of the highest pitch, rather. Your particular skill-set determines that precisely two thousand eight hundred five rings occur in the span of about three seconds. Finally, it picks up. For a moment or two more, all is silent. Then, a familiar voice resonates forth.

Hah. What a pleasure.

Suddenly, inexplicably, a ghastly thin hand accentuated by a violet gauntlet emerges from the screen of your phone, and shakes your hand, receding back into the depths of your digital technology soon thereafter. The being on the other end of the line clears their throat.

They say the third time’s the charm. I wholeheartedly disagree, but that is indeed a proverb of no little prestige. But, I digress. Split, Kalare Vanarus Erelye. Again.

You distinctly feel the phone in your hand fluctuating between values of extreme heat and frigid cold as the man on the other end of the line continues.

I would ask whether or not you fully comprehend why you’re here in the first place, but that would be nonsense. On one level, you arrived to join a fight. On the next, you desire armaments, whether you know it or not. But, let’s see here.

You hear the crisp sound of paper rustling and unfolding.

Ah, yes. You desire, and I quote, “the Last Block, quills to scratch it, a MEGA fragment that i can use for gits and shiggles, the Frozen Flame, and the Meteor Blade," no? And, when I say no, I mean confirm your purchase legally, as this moment has played within my mind no less than twelve hundred times prior to your dialing my number.

Welcome back, godmodder traitor.

You successfully make a game-relevant post consisting of nothing but reacting to someone else! In the future, I might suggest nulling this.

Fear Vortex: 4/25 (+3 from Split)
Euphoria Vortex: 2/25
Threadbear: 2/75

Tear Gas | | Faceless Mask = Tragic Mask (Level 1) - 1/2.
Laughing Gas | | Faceless Mask = Comedic Mask (Level 1) - 1/2.
Fear Gas | | Faceless Mask = Horror Mask (Level 1) - 1/2.

A rattling, clicking sound emits from the slit of the creature's mask, and it turns toward the Godmodder and raises its hand. A tendril of ghostly energy flows out and wraps itself around the Godmodder's head. Out of it pour visions, seeping into the Godmodder's mind. Images of a dragon, as red as blood and as enormous as a universe. Flashes of a shadow in the very image of the Godmodder. The orchid glow of a robotic serpent who subjugated the Earth. And two glowing white eyes, eyes of the Godmodder himself, and the sound of his scream as he was tortured by Brine.

These visions continue until the Godmodder goes insane or freaks out.

+2 to Split, +1 to Battlefury

The Godmodder grins.

ALPHA: I was trapped inside the mind of that maniac while he actually did and saw all those things, you know. Except for the Shadow, I was actually there for that. None of that really scares me. It's been, and gone, and it won't happen again. Not until the end of time, at least. Hah.

He nonetheless looks quite perturbed. He quickly grabs the tendril of energy around his head and ignites it in a cobalt conflagration before tossing it back at you.

INTRODUCTION!!!

*Rumble*...

A rift in space-time suddenly appears in the middle of the battlefield. Two gargantuan hands emerge from the rift, holding two suckers by their shirts. Both appear to be strikingly similar, save for a few key differences.

One has spikey black hair. Spikey, yes, but certainly not messy. The rift's light illuminates his eyes, which are a rather strange shade of orange. He wears a frown of envy and jealousy on his face. An orange backpack is on the back of his green shirt, it appears to be full of different weapons and artifacts. The shirt mentioned prior has a shield sign on it, albeit it's cut in half horizontally, such as only the top half of the shield is there.

The other has hair slightly longer and all over the place, left and right. A calming green hue fills his eyes. He appears to be happy for whatever reason. He wears a green pogo on his back, sort of like a sword, along with an orange shirt. The shirt also has a shield sign on it, similar to the one the first person has, save for the fact that it's cut diagonally and only the left part is there.

The gargantuan hands release the two splits and consequently they fall on the ground. The hands retreat into the rift and a harsh, gravelly, raspy voice yells at them.

???: "DØN'T EVER CØME BACK, UNDERSTØØD?! YØU TWØ HAVE CAUSED MØRE THAN ENØUGH TRØUBLE ALREADY!!! NØW SHØØ, SHØØ!!!"

With a large thud the rift snaps back into nothing. The two splits lay on the ground, confused, until one of them springs up and agitatedly stares st the second, full of rage and hatred. The second simply sits there, looking back at the first.

Trickle: "This is the last :red:ing time I'm helping you with anything! Aaargh! I hate you so much!!"
Jest: "..."
Trickle: "What?! You're too scared to say anything?!"
Jest: "..."
Trickle: "Well :red: YOU then!!"

Trickle marches off, kicking everything in his way.

Trickle: ":red: THIS! :red: THAT! :red: EVERYTHING!!!"

Jest lays on the ground, staring at the sun, while Trickle appears to spazz out in rage. After a while of stupidly attempting to punch down anything and everything, Trickle plops down on the ground.

Jest: "Come on, buddy! Cheer up!"
Trickle: "Oh, now the thyme addict is talking."
Jest: "Hey! You know I don't like to be called that! But it's okay! Because you're my buddy!"
Trickle: "I'm not your buddy, Jest! Can't you just understand that I hate you!?"
Jest: "No!"
Trickle: "..."
Trickle: "Alright, you :red:er, you got us into this mess and you're gonna get us out!"

Jest: "But we're gonna have to cooperate then!"
Trickle: Woah! No :red:ing way am I cooperating with you!"
Jest: "Come on, buddy! Pal! Friend!"
Trickle: "You're gonna get us out! I'm just gonna sit here and wait."
Jest: "Please?"
Trickle: "NO!!!"
Jest: "Please?"
Trickle: "No!"
Jest: "Pretty please??"
Trickle: "..."
Trickle: "Sigh..."
Trickle: "Alright..."

Jest: "Yay!"
Trickle: "But it's only a temporary truce, alright!?"
Jest: "Deal!"
Trickle: "We'll have to watch each other's backs."
Jest: "Yes! Sure! But... KNOW THAT IF YOUR FLESH IS SLOWLY RIPPED APART, BONES CRUSHING, BLEEDING OUT, SCREAMING IN AGONY, THERE IS NOTHING I CAN DO."
Trickle: "..."
Jest: "Let's go!"

The splits get up and look around the battlefield.

Trickle: "Hah. The Godmodder is hella low."
Jest: "Let's finish him off!"

Trickle and Jest join [AG].

Trickle: "So... should we start by trying to kill the Godmodder? Nah... that'd be dumb..."
Jest: "How about infusing!"
Trickle: "Good idea..."

Trickle draws one of his favorite weapons from his backpack, the cheap Deudly Magnum knock-off. It's still Deduly and... Magnum-ey, I guess.
Jest takes out his all-time favorite and only weapon, the Insanity Pogo.

Trickle: "Uhm... alright, so what can I infuse it with?"
Trickle: "Fire might be a cool element."

Jest: "Fire is cliché!"
Trickle: "Shut the :red: up, Jest."
Jest: "._."

Trickle uses 1 out of 5 instant infusing points to infuse the Deudly Magnum with the age old element of Fire, thus creating the FEUDLY :red2:NUM. Great name, I know.

Jest: "I guess this means I should do ice!"
Trickle: "Ice is for scrubs..."
Jest: "ARE YOU QUESTIONING MY ETERNITY, MORTAL? HAHAHA... I CAN END YOU IN A SINGLE BLOW. YOU WILL CEASE TO BE, BITS OF YOUR OWN FLESH AND BONES WILL SPILL ON THE GROUND AND I WILL REVEL IN THEM. YOU ARE A SHAME TO THE ENTIRE MULTIVERSE, VERMIN! I AM ASHAMED TO HAVE EVER BEEN PART OF YOU AND I WILL CERTAINLY NEVER BE PART OF YOU AGAIN! DON'T QUESTION MY ETERNITY IF YOU WANT TO BREATHE, UNDERSTOOD?!"
Trickle: "pleasedon'tkillmepleasedon'tkillmepleasedon'tkillme!!!"

Jest infuses the Insanity Pogo with the opposite of Fire, which is Ice, expending 1 out of 4 remaining points and thus birthing the ICESANITY POGO. Very punny, I know.

Armed with their weapons of choice infused with their elements of choice, the splits both have their eyes on the Mad City. And these two certainly won't stop until the creature is over-killed.
Really over-killed.
Like, seriously over-killed.
Sorry if I'm forcing you to read all of this, Crys.
But some things just have to be done.
Hehehehe.




ATTACK!!!

RECOMMENDED TRACK!!!
Warning - I have no taste in music and you could possibly hate this track. I have no idea to be honest.

Trickle and Jest step inside the Mad City.
First off, Trickle grabs a copy of the supplement, Don't Lose Your Mind, and eats it, absorbing it in the process and allowing him to have more control over Nightmares and madness. He loads in special dice ammo into the Feudly :red2:num, corrupts it with some nice nightmare fuel and fire, and sends it right at any structure inside the Mad City. Since the City is bound to be tiny, maybe even the size of a board in a board game, the structure easily topples. It's made of nightmares, isn't it? Well, you know what they say. Fight nightmares with nightmares! ...And fire, if you happen to have infused your weapon with it.

Trickle: "Easy. At this point, we can one :red: this stupid structure in no time!"
Jest: "Hahaha! Time for it to "chill out"! Right, buddy?!"
Trickle: "..."
Jest: "LAUGH AT MY JEST, MORTAL, ELSE I WILL PIERCE A DART BETWIXT YOUR SKULL AND BRAIN AND YOU WILL NEVER SEE THE LIGHT OF DAY AGAIN!"
Trickle: "hah... ha...?"
Jest: "Now that's better, buddy! Let's show this City who's boss!"

Jest takes out his Icesanity Pogo and hops on it, up and down on the structures, freezing them one-by-one. Once most if not all structures are completely frozen solid, Jest hops down on the ground looks at the now frozen City, turns to Trickle and says.

Jest: "Look out, buddy!"

Trickle stands there, confused. But he might want to follow the commands of a thyme addicted maniac. Wait, no he shouldn't! Or should he? Looks like he's entirely too stupid to think this through, so he jumps behind a Convenient Bush™.
Jest jumps up in the air and stomps the ground at full power, smashing the whole frozen City into little bits of ice.
The Convenient Bush™ obviously protects Trickle from any ice shards flying his way. He hops out of the Convenient Bush™, pocketing it for later use. He looks at the now shattered City in astonishment.

Trickle: "It's... it's... beautiful!"

But looks like that isn't enough. Trickle, being the gullible egoist he is, walks up to shards and starts carefully inspecting them. Little did Trickle know that about a hundred different shadowy nightmare tentacles emerged from the core of the City, reassembling it. The tentacles manage to place the shards back piece by piece, rebuilding the entire city up. The City is still frozen, yes, but it's being rebuilt quite quickly, and this is bad news for the splits.

Jest: "NGH... FFFF..."
Jest: "Calm down! Everything's fine! Don't freak out! DON'T FREAK OUT!"

Trickle: "Uhm... I'm not freaking o-"
Jest: "CALM DOWN CALM DOWN CALM DOWN CALM DOWN!!!"
Jest: "CAN'T! CALM! DOOOWN!!!!!"
Jest: "NGHHHHAHAHAAAAHHHAHAHA!!!"

Trickle: "Should I...? Get help or... someth-"
Jest: "THERE IS NOTHING HELPING YOU N- NGHHHAHHHHH!"
Jest: "EVERYTHING WILL P... NNNNGHHHHH!!!!"
Jest: "P-P... PERISH!!!"

Trickle: "Holy :red:, wha-?"
Jest: "I AM ETERNAL!!!"

Maniacally staring at the City, Jest rises up into the air, flashing. He begins to flash a horrible hue of purple all around, glowing like the sun itself. He releases a giant purple-green alternating beam straight at the core, annihilating it completely. Trickle looks in astonishment as Jest destroys every structure in the city. This is a pretty easy task, as it's still frozen over, but still. Instead of breaking into shards, Jest appears to be trying to evaporate the ice. That's it! That's the key! Jest can hardly evaporate it, but Trickle can, armed with his Feudly :red2:num. Before Trickle can act, though, Jest falls back down onto the ground. He stops glowing and appears to start twitching horribly, before he seemingly falls asleep.

Trickle walks up to Jest and taps him. He's not waking up. Odd. Although, he has done this before, when he releases powerful streaks of energy out. He should be waking up any second now. But while he's resting and regenerating his powers...

Trickle: "It's my turn."

Wielding his Feudly :red2:num, Trickle points it at the shattered ice structures. The tentacles appear to keep rebuilding them, although some key pieces are missing now, as Jest has evaporated them. The structures now look even more nightmare-ish, deformed and grotesque, forming horrid and mystifying buildings, akin to gothic architecture. Any second now. Aaaany second now. The tentacles put in the last piece, and then, with a sudden thud, Trickle fires multiple fire-nightmare-dice bullets at the horrible structures, evaporating them fairly quickly. One down. Two down. Three down. Four down. Five down.

Trickle: "Hey, this is pretty easy! Haha! I'm on fire!"
Trickle: "..."
Trickle: "God damn it!"


Ten down! Twenty down! This is so easy! Almost... too easy? Is this yet another ruse? A mirage? An illusion? Is this simply a deception created by the insane shadows of the Mad City? Has this all been for naught...? Spontaneously, the tentacles emerge yet again, this time ignoring any chunks that are left, not that they are plentiful, but still. Instead, the shadowy limbs of a creature down below slither on the ground of the ruins of the Mad City, groping upon any remaining structure, slowly extending, until the core rises up and reveals a shadowy eldritch abomination behind it. This is who runs the City. The City itself was a mere decoy, shielding the true villain.

Trickle: "HOLY :red:!"
Trickle: "JEST! JEST! WAKE UP!!"


Trickle runs over to Jest and violently shakes him left and right, slapping him a few times, too.

Trickle: "WAKE UP!!!"

Mumbling to himself, Jest slowly rises from his comatose state. Vision blurry. Can't make up the tentacle monster. A few more blinks and he can finally see what was causing all the ruckus.

Jest: "..."
Jest: "Let's go."


Jest runs straight at the chimera-like abomination, Trickle being hot on his trail. Jest hastily deploys the Icesanity Pogo yet again, Trickle draws the :red2:num. They look at the monster, nod to each other, and get ready for the attack. Jest hops on the pogo and right on the monster, one tentacle, two tentacles... The monster struggles and appears to try and squash Jest. The maniac, however, is too speedy for such strikes. In time, Jest freezes over half of its body, the monster slams any remaining tentacles on him. Jest, however, easily evades the attack, and the monster instead squashes its own frozen limb, shattering it. It lets out an untimely roar, causing chunks of the deformed structures to plummet down on the chimera. The monster effortlessly grows another limb and shakes off the debris, while Jest keeps freezing it over and over again.

Time for phase two of the plan. Trickle takes out the :red2:num and shoots the frozen beast, thus not only melting the ice, but evaporating it via the extreme heat of the :red2:num. This time, the monster cannot regrow its limbs in time. It's far too difficult what with it being literally evaporated. The abomination squirms and shrieks under the magnificent attack of the splits. It yells louder and louder, until it realizes that it's doomed and there's nowhere to go. It raises any remaining tentacles and latches onto the chunks of the structures, adding them on as extra limbs. However, this doesn't seem to do much, as the structures run out anyways. With a mighty effort, the splits, the halves, even though they seemingly despise each other, manage to pull an amazing feat of cooperation and team effort. The frozen limbs and the frozen chunks of the monster are all evaporated in time. There is nothing. Null. Zilch. Nada. The monster of the Mad City is gone. The City is left in ruins. For what else could be done? Such damage has already been delivered to the City. It seems as if that's the ending point. Nothing else.

The splits look at each other in astonishment.

Trickle: "..."
Trickle: "You're pretty powerful, you know."

Jest: "Thanks, budd-"
Trickle: "Just... please don't call me "buddy", alright?!"
Jest: "Sorry, pal!"
Trickle: "Sigh..."
Trickle: "I guess that'll do instead."
Trickle: "I guess that will do..."


The splits emerge from the City, unharmed, although the same cannot be said for the City, now laying debris perpetually. They dramatically walk into the sunset. The City is destroyed; and if not destroyed it must have taken a hefty amount of damage. Such is the power of cooperation.




CHARGES!!!


[Sorry for not spoilering them, Crys, but images don't work in spoilers D:]


Terraria_All_Charge1.png






ALCHEMY!!!
Three free insta-infusions left. Oh boy.

Convenient Bush™ && Camouflage Suit = InstaBush™ Suit. [Level: 5]. [1/6].
Look at your clothes. Now back to me. Now back at your clothes. Now back to me. What do you see? An InstaBush™ Suit, of course. Ready to be deployed at any second. Are you wearing it? No, you're not. Look to your right. Now back to me. What do you see? The InstaBush™ Suit protecting me from a nuclear explosion happening only ten meters away. Now, look to your left. And back to me. I'm riding a Convenient Bush-Monster™ wearing an InstaBush™ Suit into the sunset. This is what the InstaBush™ suit does. It's the suit your suit wants to be. (10/10 for Old Spice memes).

(Rick Astley || Darude) && Excalibur = Blade of the RickStorm. [Level: 8]. [1/9].
Never gonna - do do do do do, do do do do do do do - never gonna run around and desert - do do do do... do do do do... do do do do... - make you cry! Never gonna - *do do do intesifies* - tell a lie and hurt you - *beat drops!* do do do do! Do do do do do - You get the idea.

Icesanity Pogo && Carl-Gustaf Bazooka = CHILL THE :red: OUT!!!, a.k.a. CTFO. [Level: 16]. [1/17].
Not much to say here. It's a Carl-Gustaf Bazooka. And Jest's pogo. This isn't gonna end well, is it?

Feudly :red2:num && Flamethrower = Pyromaniac's Delight, a.k.a. PyDel. [Level: 16]. [1/17].
Fight fire with fire! Or, in this case, combine fire with fire. Also works.


+3 to Split!


Convenient Bush™ && Camouflage Suit = InstaBush™ Suit. [Level: 7]. [1/8]

(Rick Astley || Darude) && Excalibur = Blade of the RickStorm. [Level: 4]. [1/5]

Icesanity Pogo && Carl-Gustaf Bazooka = CHILL THE :red: OUT!!!, a.k.a. CTFO. [Level: 15]. [1/16].

Feudly :red2:num && Flamethrower = Pyromaniac's Delight, a.k.a. PyDel. [Level: 15]. [1/16].

You deal 45,000 damage to the Mad City!

I replace all of the Paper Boys' papers with primed bombs.

Mega-Piranha: 1/75

You successfully blow up a Paper Boy and stop the dissemination of quite a few papers!

Alchemies
Slot 1

(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 8/13) (+3 from Pricey)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them.
Slot 2
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 8/13) (+3 from Pricey)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 13/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 3/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ on the other, and can be used to invert the properties of an object.

Item Charges
Smooth Granite Pebble [III] (3/3)
Sword of Destruction [III] (2/3)
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (2/10)


Charges
Project Factory (9/100) (+1 from Cyanogynist)
Project Colorwheel (12/50)

Half-Life 3 (2/33)
+3 Cyanogynist

Project Factory Bid
❶ Cyanogynist (9)
❷ teag2 (6)
❷ Pricey12345 (6)

Feel free to bid when editing your posts. I will edit them into this post.

Action
I use a shotgun on Mother When. Said shotgun is actually the nuke of uncreativity, thereby reducing her powers to that of a potato. I then kill her with a knife, because apparently she's a literal potato now. What.

Mother When reconstitutes from french fries, having taken 20,000 damage!

Alright, here's the deal folks, there's too many PG players, but at the same time... I need to get my 300 charge dropped so I can switch gears on my RP. So tell you what, if you guys can get enough +1s heading my way, I will switch back to AG and start breaking the pro-godmodder forces for you all.
90/300 for the Final Showdown
4/50 for the power of fire
38/50 for Restoration
recursive bullets AND self-duplicating robots 5/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 5/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 3/9 for Elements' Malice
+3 to tazz

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 7
darkside: 3
Tazz: 1
Pricey: 1

Similarly to my last post, I don't want to be going to bombastic on the AGs, so I just stabbinate drillbits until they die with Unlimatum. Yes, I stab them with my super gun. DONT QUESTION ME

The single Drillbit is blown into pieces! From a stabbing. Yes, that happened.

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (236/300)
Hive (20/50)
Shrimpsauce (8/10)

-=Summons
none

-=Actions
Turns out the Daisy was actually a poisonous lotus plant (I dunno how you confused the two), and puffs a deadly spore cloud in the Godmodder's face. And then into his ear, because it can. And then, for good measure, it spews them into his pants, because the Godmodder needs spore pants. It then plays Spore, but only the creature stage. It then inflicts the tribal stage onto the Godmodder. (I'm so sorry)

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 10/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 6/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Cyanogynist

As the daisy is no longer with the Godmodder, it opts not to kill the random player it's with! The Godmodder plays the Tribal Stage of Spore anyway, then beats it easily by conquering everything using overpowered weapons that he hacked in himself.

||Charges||
Good heavens, would you look at the time space! 58/100.
Help. 9/50.
40. 40. 18/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 5/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 5/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 3/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 1/6)

||Actions||

Az picks up the Transistor, leaping into the air as she does so. At the jumps peak, she hits Turn(), freezing reality in place. From her mid-air vantage point, she casts a Help() augmented Project(), then Void() augumented Cull() thrice on the Mad City. She finishes this part of the combo with Collapse(), targeting it in the general direction of said city.

Az executes the Turn(). A wireframe-bound Az appears next to her, before the two of them go to town on the city, a flurry of explosive strikes decimating buildings this way and that. She finishes with Collapse(). A teal fissure materialises through the ground, then tears it apart. Reality is ripped and rent, and-

Elsewhere in the multiverse, exactly 501 hot-dogs prepared for the VOLMYARN HOTDOG EATING COMPETITION vanished. The contestants, who had whipped themselves into a bloodthirsty rage for the purposes of the contest, were forced to fight over the remaining 502nd hot-dog. Naturally, these hot-dogs were not normal hot-dogs. Due to the nature of this alien race, they could only be made of a highly reactive and unstable substance. This substance would positively interact with their physiology, calming them. Why this is ever relevant is beyond me.

-a wave of improbability slips through the gaps. 501 discoloured hot-dogs, and one incredibly confused adjudicator suddenly appear. Each of them explode in turn, pulling down structures with them, before nuclear decaying for a surprisingly similar effect.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 1/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel

The Mad City takes 30,000 damage!

I am Dylan Alvarez. I'm a protagonist who knows it and abuses it, because that's how the world works. This world is all Fictional, of course, and you need to be able to apply



Effects May Vary [1/10] ==
The Index [1/25] =====
Sonja Horah [1/50] ==========


Boojumwood Staff ++ Reality == ???



I rejoin as [AG].
/placeholder

Boojumwood Staff ++ Reality == Placebomancer's Staff

Placebomancer's Staff: A staff which boasts truly incredible abilities to manipulate reality, if its wielder makes efforts to convince others around him that he carries the ability to manipulate reality. Chanting dog latin gibberish and waving the staff, for example. Otherwise, it is little more than a simple stick with minor reality manipulation abilities.

Welcome, Dylan! Always good to see another narrative causality-aware character around.

@pionoplayer Comin' right up!

Forging...

Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 9/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (8/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 9/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Empty
...Not really in the alchemizing mood at the moment.

Charges...

Charge 1: Unrestricted

The Beginning of the End(73/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (32/50) (+1 Toast)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (3/25)
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

It's dead, man.
Decided to go with Crystal's suggestion.
The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Forge: Spawn in two Shypers.
Squads:
-Shysters: Protect all non-Shyper entities (one on both the Ninjas and Drill Bits)
-Drill Bits: Attack Primary Target
-Ninjas: Attack Primary Target
-Shypers: Hold The Line (I.e. keep defending the forge)

PRIMARY target: Paper Boys
SECONDARY target: The Mad City

Other Stuff...

It's been moved to the post with my inventory, but I'll keep the queue here.

ARENA QUEUE
-Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Zack seems completely unaware that Vasill slipped out from under him, and presses the attack by fuelling up the Forge.

A monolithic drill begins to delve deep into the bowels of the Underworld, digging up tons of useless stone, dirt, and mud on the way down, but getting a ton of ores such as Silver, Platinum, some spotty patches of Crimtane, for some reason meteorite (whoops, must have drilled straight through someone's old meteor farm), Chlorophyte (uh I'm just digging through all the farms now aren't I), Thorium, Palladium, Mythril, Titanium, and even a few Core Fragments for whatever reason because apparently those exist in this server? It's... unexplained.

The drill manages to hit the Underworld, and begins cleaving through all the hellstone, hellstone brick, obsidian, obsidian brick, ash, lava, and a whole bunch of other materials I didn't even know existed down there. In a stroke of pure luck, the drill killed a voodoo demon and had the doll fall into lava. There just so happened to be a Guide house a few blocks away from the drill, and the guide just... dies a horrible death before summoning the Wall of Flesh, which the drill easily tears through, picking up all the resulting loot.

Without any real explanation, the drill decides to dig upward, like, really fast. A powerful rocket thrust made it so that the drill would pierce through the earth in no time flat, eventually smashing up against a sky island (which it tears through near instantly, collecting the loot), and far into space; above what was the world boundary. But nope, either it broke through that too or it was destroyed when turning the world 3D.

Either way though, it lands on the Moon, and digs up some Luminite, and some Crystal Erchius Fuel as well as one or two Erchius Crystals! Also can't forget moonstone; that's also a thing.

It's storage capacity full, it blasts back to the surface of the world (dropping off all the useless stone, dirt, mud, and ash) and lands. The drill proceeds to melt down all of the metals at once in order to create some weird alloy. WHile it wasn't as strong as something like Divinium by any means, it's crackling with some sort of living energy.

The drill excretes the alloy into the Forge's capacity; every last drop of it; and dismantles itself so that Zack could funnel the bits into the Forge to be melted down as well. Since the Forge has a huge capacity, it likely didn't even fill up a quarter of the Forge's full capacity.

Strangely enough, a few people saw Vasill head into the room where Paranoid was, supposedly. And he was let in and hasn't come out yet. Some presume that he was killed soon after he ventured in. At least, that's what the rumours are saying, and, let's be honest, nobody trusts rumours anymore. He's more than guaranteed to just be in there for a meeting.

Meanwhile, Al and Lucifer were still waiting for Roxxanne to hopefully show up, cautiously aware of who was around them.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.

You add 100 metal to the Forge's capacity!

Charges
Project Omega 25/300
John 21/50
That Chap 17/50

+3 to piono

Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 13/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 8/11
Night and Light (Level 7 Sword) && Heaven's Gate && Crap = Holy gorilla 6/8
Daggerfall || Lance && Epic Anime Sword && Uncollidability = Unstoppable Stabbings 4/6

Redstone goes and beats up 2 Newspaper Boys with iPads, yelling This is the 21st Century!

You deal 10,000 damage to one Paper Boy!

@TrickleJest Sadly, it's pretty much the sole domain of GMs for alchemy level decision.

@pionoplayer @Battlefury13/Conderp @ConsumerOfAll : OK, we need to bring down the Annihilator fast. Focus fire on it.

@DarkSide: I'm going to have a response to your posts... It may be edited in though. Or next turn.

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|!USING!
Rebalance: |III|!USING!
Doom Unleashed: |III|!USING!
Fear the Darkness: |IIIII|!USING!


Uncapped! The Climax: 68/150. (+2 from Alpha, +3 from Generic)
Zero: 12/50. (+1 from Battlefury).
Deicide Squad: 13/50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 53 (+3 from Generic)
Battlefury: 40
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Emerald, +1 to Generic.

NEW: (Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 5/16) (+3 from Piono)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 5/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 5/16)

Flamethrower ++ Nature = Spark of Life (Level 10: 4/11)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepencies from the linked pastebin; Crys has allowed me to do some mild shuffeling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13

  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11

Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13

  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11

Grimsby [PG]: 150,000/150,000 HP. Level 5; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13

  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 20.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Crys, you can skip the last section. That's just flavor to DarkSide.

The Awakened Stalkers will asskick the Badass Cyborg Honey Badger. If I can, the Knife dude will gain some Madness-no more than 2.

----+----+----+----

Whee, out-of-sequence responses. I'm just going to have Roxxanne chronologically respond later to some of this as the sequencing of events is kind of weird. Roxxanne gets pulled aside by Alpha, then Zack's talk to Alpha, and then an intermediate period wherein Alpha responds, then Roxxanne, and then Zack to Roxxanne. That's a really complicated series of events.

Roxxanne's response to Alpha was twofold. Roxxanne, internally, need not question Alpha's decision. She'd be saying quite similar in the reverse scenario, though she shuddered at the idea that Alpha might just know her worst secrets, the way he went. She needs to refresh her memory on TvTropes and see what else he could divine. She hadn't actually seen the site in a while... Her memory was getting foggy. Her response was a curt nod, not even remotely intimidated.

IF Shadow Roxxanne was any bit intelligent, this would be the last she heard of her trying to take over for a long while. A while she could use to figure out how to beat her.

More to the point, however, who was this Omega he referred to? Roxxanne was not in fact Omniscient! She never heard of no Omega beforehand. She hadn't heard of Alpha as a godmodder either-she didn't know many godmodders, though, either way.

As for her silent response to Alpha talking to Zack, it really only fueled Roxxanne's passion to help. Alpha, at his core, seemed to be a bit too ambitious and had powers that encouraged bad things-heaven knows Roxxanne has powers that encourage really bad things, and many of them. But at his core, he seemed rational, logical, and... While maybe not entirely unwilling to start a fight... Perphaps he could be reasoned with? Talked out of things? Maybe she could make him the kind of conqueror that everyone can enjoy. Really, the response makes sense; there was just this sudden flood of arguably-aligned Pro-Godmodders, and everyone seemed to hate him for an ill-defined reason. She hasn't seen anyone ragequit, though. Or rationally ragequit. Like, just looking at an ton of firepower should not cause a man to ragequit. Roxxanne chalked that up to the benefit of the doubt... And really. While there are worse things he's doing, a simple ragequit of players playing a game-she knew that much-rather than things more like the Entities, who were truly dying, that's a lot less mean, especially comparatively.

She needed a minute to think about responding to any of this.

----+----+----+----

Grimsby, meanwhile, decided to have a firm spotlight on events while Roxxanne was just sitting to the sidelines again, contemplating. Like. Seriously. It was high time things got done and he actually be the one to do them. He quickly makes an entrance onto the scene by flashing the Medusa's Head right into the face of the Gun Reaper. The Gun Reaper is turned to Stone by the barrage of lasers, which is projectile enough to not further incite the Jammed that would invariably follow a melee strike. Grimsby isn't sure of a kill, but it'll be out of their hair for a moment.

He then turns to the Badass Cyborg Honey Badger. He then turns back to the Awakened Stalkers, sighing and stretching out his hand. They needed a power boost or nothing would get done, though it was risky-then again, the odds were that they'd die anyways, and if they did turn they would be nothing more than more, weaker fodder for their side... In a roundabout fashion. He touched the Knife-wielding Stalker in the back of his head, and channeled his Aspect. Rage. Rage wasn't precisely it-though frothing madness was indeed within the portfolio. Rage was negative thoughts. Wanting to inflict harm, yes, but also any form of losing one's mind. And of course, Seeing it wasn't his only option. He thoroughly enjoyed the ability to negate the Whispers of the Unfathomable merely by channeling it into his powers; of course, applying them to someone else was a simple task he usually did in tiny amounts to confuse and mentally cripple his foes, temporarily. This would not be as temporary.

Grimsby focused, a purple aura seeping off of his hand and around the head of the Knife Stalker. The Knife Stalker immediately starts screaming. Nope. That was not something pleasant to see, not at all. Grimsby lets go quickly, but the mental damage is done. The Knife Stalker is forcefully trying to recollect himself, but even now his copatriot knows that something came undone there.

Grimsby then looks at his... Primary issue. The Annihilator. Ugh. A rampant case of Gameplay and Story segregation appears as Grimsby pulls out the deadly swords three, and pointed them all at the Annihilator. Three sharp beams of their respective elements pierced the face of the monstrosity. The first beam released a series of five orbs, which infused themselves into the Annihilator without hesitation, crippling as much of it as it could. The second beam did nothing immediately, but rather called down a powerful meteor storm upon the accursed AG boss, slamming it with all matter of elementally-infused meteorites that suddenly enjoyed crashing in. The third beam, however, was the most dangerous of all, as this one acted directly, cloaking the whole mech in darkness and tearing into the very essence that anchored it to Fiction, all the while leaving behind a chilling sense of Darkness.

The Annihilator, to retaliate, looks to where the three lasers were, after the cloak of Darkness is lifted enough to see... And he's gone.

Grimsby politely taps the Annihilator on the back, before teleporting away. The sensors should indicate the tap, and to be frank, he didn't want to be there any longer.

The Annihilator turns, and beholds a dumb, nearly dead mage with a raspy voice screaming about souls and firing a blast of energy only barely stronger than most Unsung. Strong enough to hurt, but seriously, this 'Thalnos' dude was not going to be a problem to squish like a bug. The Annihilator's foot rises, and...

"BY FIRE BE PURGED!!!" A massive portal of fiery hatred appears directly underneath the Annihilator, and out comes a hand of magma, which catches the Annihilator's foot. Slowly, but surely, a massive fiery Titan of Elemental Energies appears- Ragnaros, the Firelord! Very famous in many a circle. His great strength casually allows him to flip over the massive Annihilator. His other hand, to the misery of the giant robot, contains the mighty hammer Sulfuras, and the Annihilator's name was practically written all over it. "DIE, INSECT!" bellows Ragnaros, as he smashes Sulfuras right into the head of the titanous mech, while his now-free other hand spawns nothing short of the most ferocious fireballs that any non-Descendant had ever seen (unless you count the sun, but that's cheating), casually tossing them right into the Annihilator with the speed of a machinegun.

Most would crumple under this extraordinary assault, but the Annihilator knew just how to handle this; with an MLG no-scoped 420 headshot. He quickly switches to his signature A.W.P, taking aim, and... "Souls, more souls," says Thalnos (again) as his next forgettable energy blast becomes not-so forgettable, managing to hit the camera of the Annihilator, the camera of course being its closest eye-equivalent. The Annihilator doesn't grasp the new lack of eye in pain or anything, but still, that was annoying.

"You dare challenge the daughter of Deathwing?" says another newcomer, a huuuuuuge Black Dragon. And I mean it, she's about half the size of the Annihilator X, and if that wasn't enough, she's coming in with enough of her whelps to form a small army. Onyxia-the Black Dragon-has just gotten through some intense deep breathing exercises, and is now ready to put it to use. The Annihilator is confident that he can handle all those Whelps, as in an intelligent move he actually has a machinegun. He shifts gears to pull it out and OH GOD THEY'RE ALREADY ON HIM AUGH! As a whole group they almost put in as much work as Onyxia herself, breathing enough fiery bolts to put a real dent all over the Annihilator-before Onyxia just gets all in his face and starts really going ape.

"Souls, more souls," Thalnos quips as he fires another annoying magic projectile at the Annihilator, which is kind of lost between Ragnaros, Onyxia, and the Whelps. Seeing no other options, the Annihilator pulls out its last resort! Shadow Clone jutsu! Yes, the Annihilator was in part build by someone from the Narutoverse! Absolutely insane. In any case, suddenly there were seven of the Annihilator, and the six that weren't being hoarded pulled out the miniguns.

The slaughter was quick, but brief. Onyxia and her Whelps lay dead in seconds. Ragnaros was forced to abscond. The seven Annihilators stand triumphant, with only one tiny mage left to deal with, as they switch back to their signature A.W.Ps. What could one tiny mage do?

Thalnos pulls out a card labeled 'Flamestrike.' The Annihilators are erased in cleansing fire, and the last remains standing, hurt but not dead. He reaches out to Thalnos...And stops.

One plus Eight plus One plus Eight plus Six plus Five. Add it all up, and what does that equal? Thirty.

The Annihilator explodes in a sudden relaization that he lost a really really inaccurate game of Hearthstone.

Grimsby has no idea how to play this game, does he. Hearthstone, I mean. Like, was he spamming pre-nerf Charge? And did he use Astral Communion on his second turn to get those topdecks? Really, it doesn't translate well, but shut up, it's a cool attack and it's not everyday that Bloodmage Thalnos enables lethal.

----+----+----+----

((This is mostly me responding to DarkSide from last turn, so please be understanding. Unless you have something to say, Crys, you can skip this.))

Meanwhile, before DarkSide could come to meet Paranoid, he attmepts to run into the Arena. This which is kind of impeded by Zetta suddenly turning a corner just at the entrance of the arena, wearing the Indomitable Will. Needless to say, the sheer hardness of the armor and the impressive power Zetta himself commands is more than enough to be relatively nonplussed about being tackled by DarkSide. "Oh. Hello there, Donnie Darko," Zetta says, in full Motor Mouth mode, as he retracts the Indomitable Will. Regardless of what Vasill has to say as a response, Zetta continues-in fact, so brazenly such that he'd talk right over what DarkSide says without even remote abandon, no matter how high his voice is raised, without even raising it himself. As if he was talking to no-one and nothing. "Just testing out the new armor. The quintuplet lost, but they were very close, quite a show they put on, but I think they underestimated me to begin with and that lost them the match later on. In any case the funeral is present and ongoing, presided by Reverend Hooper. He's gone through a lot, don't mock him. For the purposes of the funeral, the Anti-Violence field has been temporarily enabled in the Arena as of five minutes ago, so please, cast aside any thought of ill will against me that you likely have, unless you just want to be tossed out and miss it all, that would be unfortunate. Before you go in, only two coffins are there, that's because three were preemptively cremated during the battle, they landed in some of the fire, see. Squishie got turned into a Pikachu, too, his defensive properties were rather annoying later in the fight, but I managed to land a piercing laser that transformed him and gutted him before his armor could adjust. Justin's the only other dude that didn't get burnt to a crisp, his ice doused him. The Funeral is on me, by the way. Now, before anything else, let us be perfectly clear on a subject of no compromise."

Zetta, secure in the Anti-Violence field's prohibitation of anything remotely resembling the thought of harm to anything, even himself, pulls out a paper. It's DarkSide's letter to Roxxanne, which the former had tossed in the battlefield to the PG side. But... Didn't that have failsafes?

"You don't need to know how I know of this letter, or its contents. Now, Roxxanne is a helpful person and in a position to remove my number one crippling disability, my lack of soul, and as such I am going to make sure she remains in my good graces until at least the time wherein I may take the soul from the Ancient Soulring. Anything, anything, that could even remotely harm our relationship until that point, would make me a bit more, well, primal, shall we say, and I am in effect a Transcendent One of Hate, so you can understand that such actions are not to be tolerated. Don't worry-I'll relay the real message. Mister Zilch's cavalier attitude to my actions was more than anticipated, and less than welcome. I'll make sure that Roxxanne knows all of Zilch's weaknesses, including stamina. The old Frezia weakness... Heh. Your suspicions against Zilch will be relayed. As for me, well..."

The letter incinerates in Zetta's hand, burning in an Orchid flare.

"... I personally do not really care too much about your whole kerfuffle against your maybe-author avatar, except to make sure I do not make too many enemies against me. As such, if the need presides I will be more than happy to make up for your fallen comrades by making sure the one ultimately responsible for this whole mess pays his due for his involvement. After all, you don't blame guns for murder, you blame the one who pulled the trigger. In exchange for this loose allegiance, any further potentially libelous or slanderous subjects regarding me between you and Roxxanne shall be kept to a minimum. I'm not asking, though. I'm stating what I would appreciate, and I will not be happy if I am deprived, if you understand. Oh, and tell Roxxanne that I'll be out for a long while, expect me again when I complete phase six of the Eclipse Project. She'll need books on Mindscape research and Shadows, too, if you could lend a mild hand in that endeavor that she is doubtlessly now struggling with."

Zetta doesn't wait for DarkSide's response, nor even bother to care for it. The deal has been stated, and the knowledge of what would happen next made as blatant as it got. If he bothers to teleport after to get dramatic, Zetta just suddenly starts teleport spamming around Athereia until DarkSide leaves-disrupting teleportation was not very well appreciated, leaving DarkSide to his thoughts.

Zetta really didn't care for DarkSide right now, and to be frank, even sensing his vast improvement in power, hasn't bothered to start.

160,000 damage to Annihilator X total, including the use of the Medusa Head! He fails to dodge. As he is immune to statuses, I opt not to expend Rebalance for you.

(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (3/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (3/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (10/26 Level 25 Alpha)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (5/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:


A ninja is promptly hit by howitzer shells full of Hydrogen-cyan gas. He horribly dies five minutes later.


[ENTITY ORDERS]
.






[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
5/100
5/50
28/30 l
iver


2+ Consumer
1+ Tazz

Sorry, the Ninjas are all dead!

+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 17/50
Recall Totality: 36/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (11/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (11/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(4/7)

some stuff i forgot from tazz, probably
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII] Using...
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
You know, I've honestly been kind of daunted by the sheer breadth of text that people are outputting these days. And I don't particularly have any real ideas as to what I want to do, anyways. It's kind of left me a bit dissuaded? But hey, I'm finally a goat. Bαααααααααααααααα.

I lick the Mad City, then backflip and stop licking it, flinging it through the air.

The Mad City is somehow flung through the air through the incredible physics-breaking power of Goat. It lands exactly where it was, but takes 20,000 damage in the process. You get an achievement from it: 'Lick An Entire City'.


Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|!IN-USE!
Doom Unleashed: |III|
Fear the Darkness: |IIIII|!IN-USE!


Uncapped! The Climax: 72 / 150. (+3 from Generic.)
Zero: 14 / 50. (+1 from Battlefury).
Deicide Squad: 14 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 56 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Battlefury, +1 to Generic.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 6/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 6/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 6/16)

Flamethrower ++ Nature = Spark of Life (Level 10: 5/11)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepencies from the linked pastebin; Crys has allowed me to do some mild shuffeling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 5; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 20.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


----+----+----+----

Roxxanne had to start somewhere. The smallest, simplest steps could work best, she hoped. Plus, she needed to ask anyways. Roxxanne's nervousness was palpable, and she wanted to make a real connection before digging inwards-and one that wasn't her... Issues with Shadow Roxxanne.

"Err, sir," Roxxanne started. "Who is this 'Omega' person you were referring to before? I... I don't know who that is. At all. No clue. Would you care to say, or...?"

----+----+----+----

Meanwhile, Grimsby had some new tricks to try, and reached around until he found it. Yes, there it was-a Tommygun. He was only introduced to this weapon recently but he never regretted the meeting. It never let him down.

BIG SCENE: SLEUTH DIPLOMACY

Grimsby keeps it chill. He walks up to the Annihilator with nothing short of the most suave, disarming of stances and movements. The Annihilator is cautious regardless, considering that previously Grimsby slapped it with a bevy of powerful debuffs and attacks, but it has nothing to really fear; it's a giant honking robot. Nothing could hurt, right?

It's probably why Grimsby introducing his brand of diplomatic savvy to the Annihilator caught it off guard so much. Who knew that Grimsby knew so much about reaching compromises and keeping things cool under the pressure of heated tensions? Grimsby held fast in the face of the Annihilator's unwavering resolve and offensive and with a cool hand and a witty tongue kept his social maneuvering precise and beautiful to behold.

And that hail of bullets to the face looked really painful too.

Grimsby blows the smoke off of the barrel of the Tommygun, the Pulchirtude-enhanced firearm managing to knock the Annihilator away enough that it couldn't retaliate, letting Grimsby again get out of sight of the giant death machine.

ALPHA: Omega? Him? Oh, he's only my idiotic split. Or I'm his, or really we're both splits of the original Omega Plus, Richard, but who's counting?
ALPHA: Split personalities, that is. Ones who both got bodies thanks to a shadow and a pair of shatters. Gold and blue. Clashes of living color. ...In any case. We killed each other once each, I got my Minecraftian body, he got his flesh body and a new avatar, and we both went off on our own separate paths.
ALPHA: ...You do know what splits are, right?


The Annihilator takes 24,000 damage!

||Charges||
Good heavens, would you look at the time space! 59/100.
Help. 20/50.
40. 40. 19/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 6/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 6/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 4/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 2/6)

||Actions||

Uh, time time time. Az uses the Scythe of Eardrum Death on the Mad City, then uses End Time to force it to experience the collective time of every entity within it's metaphorical (or otherwise) walls.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 1/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel
You deal 125,000 damage to the Mad City, expending the Scythe of Eardrum Death!




[PRETURN]
Charges increment and regen happens.
Weather ticks down.

[AG]
The Badass Cyborg Honey Badger was not ordered! He decides to claw up Mother When for 70,000 damage, then takes 24,000 damage from XBONIC Plague, which is halved to 12,000.
The Gun Reaper activates Dust to Dust! It pulls out gun cartridges loaded with bullets, then proceeds to reveal its scythe as being a fairly transparent expy of Crescent Rose. The cartridges are Dust cartridges, and the Gun Reaper exploits this fact to dance around the Paper Boys in a chillingly inhuman blaze of death, scything through them in a wave of bullets and blades and taking the chance to interrupt their paper distribution while it's at it. Two Paper Boys die, and their papers are hit with another distribution snag!
The Steel Sentinel assaults the Mad City for 10,000 damage!
The Annihilator X kills four Paper Boys and then hits the Mad City for 80,000 damage! Those papers are majorly disrupted now...
The Forge of Evil summons two Shypers, and all entities defend the Forge!

[N]
The Wastewalkers absolutely ravage the Mad City, bringing it down to a meager 5,000 HP. The remainder assault Awakened Stalker 2 for 26,000 damage. They then summon another 15 of themselves.
Yung Venuz was, once again, not ordered! He just kinda... floats there.

[PG]
The Mad City is fairly whipped into a frenzy, its inhabitants knowing instinctively how close they have come to complete dissolution. A disembodied voice slides out of the Mad City, constantly describing everything around it in a litany of third person narration -- and everything it describes slowly warps and becomes tainted. Meet the Omnipotent Third Person.
Officer Tock attacks the Gun Reaper, locking clock hand against gun-scythe in an epic battle that ends with the Gun Reaper having taken 40,000 damage!
The Tacks Man opts to forego stealing anything this turn and instead attacks the Wastewalkers, killing four!
Mother When calls in some Ladies in Hating and directs them to assault the BCHB for 25,000 damage!
The Paper Boys' papers have been distributed enough -- an attack on the Annihilator X happens, for 36,000 damage! They start printing an attack on the Gun Reaper for next turn.
The Omnipotent Third Person's narration needs a turn to start up.
Awakened Stalker 1 tosses their Knife around and cuts into the Badass Cyborg Honey Badger for 30,000 damage! They fail to snap.
Awakened Stalker 2 follows up by carving a cut into their teddy bear, and a fissure opens up in the ground beneath the Badass Cyborg Honey Badger, swallowing it for 5,000 damage!

[GM]
The Godmodder +2's all PG players, then forms his arm into a hammer and knocks the 'can only be damaged by players' part right off the Steel Sentinel! The discarded text embeds itself into the Annihilator X for 100,000 damage and scatters among the Wastewalkers, killing two! He then offhandedly backhands Yung Venuz for 17,000 damage.

[TURNEND]
Spoils increment, effects tick down.

The Itinerary:
[AG]: Destroy the Mad City, it's vulnerable!
[AG]: Protect the Annihilator X Ver. 1, it's your chance to get back the advantage!
[AG]: Regain the entity advantage!
[AG]: Destroy the Godmodder!


[N]: Do what you will.

[PG]: Protect the Mad City, it's spawning entities!
[PG]: Destroy the Annihilator X Ver. 1, it's the biggest AG threat!
[PG]: Solidify your advantage!
[PG]: Defend the Godmodder!



WEATHER: Firestorm. Causes 10,000 HP in damage per turn. 2 turns remain.

TERRAIN: Refined Plain. No effect.

Earthheart [A] Dust Storm: 1/3. Razor Sharp Rock Spires: 1/4. Sink: 10/10 uses. Earthen Avatar: 5/5 uses. Summon Golem: 3/3 uses. Mountain Fortress: 1/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.

Badass Cyborg Honey Badger [AG] HP: 3,000/375,000. Immune to all status effects, positive and negative. Takes half damage from attacks. Honey Excretion: 5/5. Mega-Slash: 8/10. Eruptive Beam: 8/10. The Bite: 8/15. Get rekt 420: 8/25. XBONIC PLAGUE: IIII
Gun Reaper [AG] HP: 143,500/300,000. Dust To Dust: 0/3. Enemies Like Grass: 5/5. On A Pale Horse He Rides: 5/7.
Steel Sentinel [AG] HP: 7/10. Only takes 1 damage at a time! Reassemble: 6/6.
Annihilator X Ver. 1 [AG BOSS] HP: 1,266,000/1,600,000. IllumiPunch: 2/3. Rocket Barrage V.2: 2/5. I have got some kids for ya: 2/7. Noscope420DX: 2/10. Montage Parody: 2/15. Get Rekt scrubz: 2/20. Dank Memes are over…: 2/42. Double-Action. 20% dodge chance and damage reduction. Immune to statuses, weather, and terrain.
The Forge of Evil [AG] 182,000/200,000 HP +2,000 per turn. Cannot attack. Metal: 200/500 +25 per turn. Bounce: 1/3. A Dead Slab of Meat: 1/3. Leech: 1/3.
Shyster: 40,000/40,000 HP. (x2.) Bodyguarding the Forge.
Shyper: 80,000/80,000 HP + 5,000 per turn. (x2.) Bodyguarding the Forge.

Artificial Guardian [N] HP: 0/95,000. Dead.
Wastewalkers [N] HP: 10,000/10,000. (x65.) Passively summon an additional 10 Wastewalkers every turn, plus 1 Wastewalker per 10 alive! Passive: Whenever an entity dies, for every 100,000 HP they had, another Wastewalker is spawned.
Yung Venuz [N] HP: 325,000/420,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4.

Roxxanne [PG] HP: 70,000/150,000. Inactive.
Zetta [PG] HP: 150,000/150,000. Inactive.
Grimsby [PG]: 54,250/150,000. Active.
The Mad City [PG] HP: 5,000/750,000. Spawns Nightmares every turn, and also buffs or heals existing Nightmares from time to time. Cannot attack.
Officer Tock [PG] HP: 355,000/400,000. White Rabbit: 2/3. Clock Out: 2/4. Thirteenth Hour: 2/5.
The Tacks Man [PG] HP: 220,000/450,000. Tacks's Due: 2/3. Itemized Deduction: 2/5. Eminent Domain: 2/7. Takes no damage from attacks at or below 10,000 damage.
Mother When [PG] HP: 385,000/500,000. Down to Size: 2/3. School's Out: 2/5. Graduation Day: 2/7.
Paper Boys [PG] HP: 20,000/20,000. (x6.) Giving out newspapers describing an attack on the Gun Reaper.
Omnipotent Third Person [PG] HP: 300,000/300,000. Cannot attack.
Awakened Stalker 1 [PG] HP: 125,000/150,000. Knife. Madness: 2/6! Discipline: 2/2.
Awakened Stalker 2 [PG] HP: 99,000/150,000. Teddy. Madness: 0/6. Discipline: 2/2.


Godmodder [GM]: HP: 28/100. Project Genesis: II



Kayaws Emeralds: Owned by pionoplayer. Cooldown: 4/4.
Pineapple Device: Owned by teag2. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. Cooldown: 1/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 6/12.
Crystallized Ki: Owned by GoldenReady. Cooldown: 2/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 3/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 1/4.
Coral Riff Guitar: Owned by GoldenReady. Cooldown: 2/4.
Lance of Creation: Owned by DarkSide. Cooldown: 2/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 3/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 2/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 1/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 3/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 5/10.
Blah’s Power Core: Owned by insert_generic_username. Cooldown: 6/8.
TerraWeather PDA: Owned by Battlefury13/Conderp. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
 
Last edited:
Just so you know, joe, when there's gonna be a splitdop, it pretty much always happens right at the same time, with the GM making a direct request to one of the players to do it then and there.

Still accepting +1s to let the AGs try and get me to switch teams. The line for me to switch is for me to get more non-PG +1s than I get PG +1s for, say, three rounds. This past round I got 5 AG +1s and 7 PG+1s so close but no cigar.
I might still change otherwise if you just barely miss it often enough though, there really are too many PGs.
95/300 for the Final Showdown
9/50 for the power of fire
39/50 for Restoration
recursive bullets AND self-duplicating robots 6/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 6/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 4/9 for Elements' Malice

I look at the Annihilator and decide that even if I might be changing to AG soon, that boss has entirely too much firepower.
Time for my one-two kill everything combo.
First, I activate the Kayaws Emeralds. I am surrounded by a golden glow...
Second, I activate the crimson skull, hoping to get it to double super charge me. If that doesn't happen, well, a giant super charge laser beam boosted by being in super mode isn't bad. Annihilator X will get blasted in the face by that if laser happens.

I then take Rapture, and point it at Annihilator X, a massive storm spirals down from the sky and smashes into him, whipping up all sorts of objects, trailer homes, cows, even a few smaller tornados. Somehoiw.
Annihilator X gets smashed with every single one of these.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 8
darkside: 4
Redstone: 3
Tazz: 3
Pricey: 1
 
Last edited:
collab pls/Possible Elite 14/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 47/50
Magic Charge Pendent 47/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 10/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 10/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...


an player list pops up.

[AG] Cyanogynist
[AG] Pricey12345
[AG] TMB50
[AG] Jondanger23
[AG] Nomble/Nimbleguy
[AG] ConsumerOfAll
[AG] TrickleJest (Trickle and Jest)
[AG] JOEbob
[AG] Darkside

[N] The Flaming Toast
[N] TwinBuilder/Bill Cipher
[N] W32Coravint/CobaltShade
[N] Sirplop
[N] [Insert generic username]
[N] Redstonetam15
[N] SplitSuns
[N] The_Serpent

[PG] GoldenReady
[PG] Battlefury13/Conderp
[PG] pionoplayer
[PG] Emerald Mann

and countless inactive players including Talist, ebolag.exe, etc.

Before Action: well, the mad city is near getting destroyed into bits, we have to get rid of it as soon as possible

Action: I look at the Mad City because it is going down for salvage and fury.

I take a rocket launcher and fire at the the Mad City before I toss the boulder at the city but the boulder explodes upon impact on the city then the pieces of the boulder turns into stony looking people. They went off killing some people inside the city but when if these gets hit, they explode into deadly debris which hits the city however, a mysterious wizard came around then he generates a really big ball of magic but Runepaw in it's male self again appears but he wanted a light rune to get rid of the city I toss him a light rune, then he powered the ball of magic, turning into light and the magician threw it at the city making the city goes kaboom with blinding light.

And after that, there is colour afterwards before Runepaw and the magician disappears to somewhere.

Annihilator's Action: ... i decide to kick the tacks man, sending him flying at the omnipotent third person (or hit the omnipotent third person twice).

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 0/2 [Level 25] Current Runes: 7/25 Fire, Ice, Light (USING), Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 1/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
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Power Armor (used to be Generic Summon): 2/25
Starts with 25 HP. Absorbs 50% of damage, absorbs 75% of damage with a chance of 10%. Can restore health with Power Cores (charge 5, restores 5 HP to Power Armor)
The Borg: 2/50
 
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2/2550 Astral unlock [changing to 50]
2/11 Shademist [===========]
2/25 M.Armor [=========================]
Portal Gun && Wand == Aperture's Rod (2/4) (Level 3)
Sword || Wand == Pact Blade (2/3) (Level 2)
+3 tricklejest
we can still choose the alchemy names and descriptions right?
for my action, I think I'll change the terrain so it DOES something.
I raise my hand, and it glows, a blue-green ball beginning to form. small sparks and flashes scatter from it, and small waves begin to form, spread and dissipate. the ball moves downward, being absorbed into my skin, and I start to glow. a flash of light, and I vanish, a blue afterimage dissipating in my wake.
in another world, a friend comes to meet me. I request a favor, and he returns to the battlefield with me, floating slightly above the ground. after a few seconds, he lands on the ground, and a transparent image of earth appears around him. the ground for 4 meters around him is vaporized, and he starts floating again, before pointing at the ground. a blue fire appears around him, and a thin blue whirlwind forms, gusts of wind blowing out and pushing small objects away, and he thrusts his hand sideways, causing the tornado to split in 10, which spin in different directions, growing and sucking stuff up, all of which vanish. now, this isn't very 'Terrain' like, is it? the tornados all shrink, wisps of light flowing into me, and I put my hand to the ground.

blue cracks spiderweb outwards, light and smoke rising outwards, and small structures start to form, miniature mountains and valleys, rivers and lakes, all smaller then the average persons head. a form of mist appears, and starts building, glowing blue blocks forming and being placed to create a large building, much bigger then the average mansion, simple in structure. the form dissolves, and i throw a small crystal at the center of the building thing, and a Pulse of energy flys from my hand, causing the crystal to explode, small shards embedding themselves into the ground everywhere.
many small glyphs form around me, and thin chains of green light connect them to each fragment. the fragments grow, and the world is replaced with blue crystal, spikes where the shards fell. a wave of energy is sent out, energizing all the crystals, and sparks start to zap out, a dome of lines and such being formed with pure light. the terrain now shifts at random, confusing people and making entitys more likely to miss or be surprised [so essentially, dodge chances fall and rise randomly]
 
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||Charges||
Good heavens, would you look at the time space! 60/100.
Help. 21/50.
40. 40. 20/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 7/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 7/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 5/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 3/6)

||Actions||



Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 1/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel
 
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>Exist.
Without warning, I now exist within the constraints of this strange reality.
>Be [AG]
Done.
>Test constraints.
Instantaneously - that is, appening so quickly that the time it takes for this action to occur literally cannot be divided - an anvil appears within the Godmodder's abdominal cavity, which then rips its way out. If the Godmodder does not have an abdominal cavity, then the anvil appears anyway, fusing with the Godmodder's body if need be, still ripping its way out as it falls. If the Godmodder is too resilient to rip in this way, or cannot be fused with the anvil, the anvil displaces everything in the way, causing catastrophic distortion. If the Godmodder cannot be distorted, then the energy equivalent to all the atoms that would normally be contained within an anvil suddenly undergoing nuclear fusion is spontaneously added to a single atom within the Godmodder's body as immense heat. If atoms, or any reasonably analogous thing, do not exist in this world, then instead an anvil impacts the Godmodder's abdominal region at 99.999999999999999999999999999% the speed of light, from a starting position of one pixel away.
>Introduce yourself.
"Hello world! I just started existing, and therefore have no backstory whatsoever. Reality warpers, amirite?

5 enchants to get equipped or something, right?
I always wanted a magic ensemble!
Alchemies:
Glove ++ Psychic = Glove of Mind [Level 10 1/11]
It can be used for manipulation, whether mentally or telekinetically.​
Hooded Cape ++ Magic = Literally a Magic Cape [Level 10 1/11]
It's a cape that gives the wearer magic powers.​
Shirt ++ Void = Shirt of Void [Level 10 1/11]
I'm wearing a shirt that can manipulate existence itself. This wardrobe keeps getting better.​
Pants ++ Space = Spacey Pants [Level 10 1/11]
Are you serious right now? What even? Transporting things... with PANTS!​
Rock ++ Time = Rock of Ages [Level 10 1/11]
It's a rock that controls time. You get what you ask for, I suppose.​

I would like to make these in the future, but since I'm combining alchemeiter functions and trying to up it to eleven here, I figured I should check before trying. Are these legal/within the level cap?
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam 1/?
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.
If this is above the level cap, then start (Alkali metals && together) && Shotgun = Alk-Assaulter [Level ? 1/?]​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level ? 1/?]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle)
"Hah, you died"
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​

Charges:
1/100 Persona
1/50 Heinous
1/50 Countered


Assists:
+3 Piono
 
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Update complete!

As next week is my school midterms, there will be no update until Tuesday the 24th so I can focus on preparation and studying. The schedule will resume then.
 
>Gun Reaper: Be Marron.
Tip of the day: RWBY BEST ANIME

Crack The Sky: /2/3\
Jormungandr/Destiny's Call: <2/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: Heal, ATK Buffer.
----
Chorus Mortis: (2/4)


+2 to Piono
+1 to W32Coravint

Shield of the Godslayer [WEAPON/ELITE?]: 28/100
Now You're Playing With Power [VULRENABILITY]: 12/50
Spellthief [AG]: 42/50 (+3 joe)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (12/26)
I should have done this ages ago.

Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (8/10)
Vote Erelye 2016.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (6/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.


The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (11/11) (Done!)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Un:red:ery ToolKit. Does exactly what it says on the tin.


--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>???
Xtrullor has gone off the grid. We can't see his shenanigans.
----
Entity Actions:
Steel Sentinel attacks the Omnipotent Third Person.
----
Mardek boops the Mad City. Leafy pulls out his new T.I.M.E. F.C.U.K. and makes sure that this attack kills the Mad City, and overflows to the Omnipotent Third Person, using its reality warping hax.
----
My inventory, project and Arena Cue can be found here.
 
Tetrahellatus: 58/450
Senator Shrek: 15/50
Orbital Base Deployment: 1/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (7/17).
I send a massed firebombing run on the Mad City, coupled with various artillery and indirect attacks, in order to finally finish it off. Then, I apply a Hellfire Flamer on the Paper Boys.
The Badass Cyborg Honey Badger is aware that this is his end, and first executes Honey Excretion before charging at Mother When and viciously attacking her with everything He has, since He knows that His end is near, and, as such, He thinks it's best to die in the most awesome possible way.
BCHB: THIS IS HOW A HONEY BADGER DIES!!!!!!!!!!!!!!!!!!!!!!!
Well, you get the idea. Then, He goes after all the other PGs, and sets off a Death Bomb, which will mean that His death will deal massive damage!
 
3/50 Astral unlock [changing to 50]
3/11 Shademist [===========]
3/25 M.Armor
Portal Gun && Wand == Aperture's Rod (3/4) (Level 3)
Sword || Wand == Pact Blade (3/3) (Level 2) Done!
iron chestplate && generic energy crystals && power cell(== energy cell chestplate?) 1/? level ?
(while it may seem weak, the ability to absorb vast amounts of energy and release them again can be abused with little though. the sad truth of the world is almost Anything can be abused, after all is said and done, and this alchemy thrives on that.)
I run over to the paper boys with the 'pact blade' drawn, and start cutting them apart, slicing their papers to shreds, and slowly push them back. as I fight, the pact blade begins to burn a dim cyan, almost seeming like the fires real after a few minutes. I point forward, and a blue fireball streams forward, smaller flames around it, and it sails over their heads, hitting the ground behind them and forming a deadly-looking wall of flame. I keep fighting, forcing them backwards toward the wall, which continues to seem stronger as they near it. then, I kick one of them into it, and they fly through, burning to ash in moments. the paperboys try to stop me from smashing them into it, but its no use. one by one, i force them back, and they each die. eventually, there is only one left. he struggles, but its no use. I smash him into it with a magic burst, and turn. the world gains a blue tint for a moment, and the flames around the pact blade, the ashes, and the wall of flames, all become transparent, while the paperboys fade into view, lying where the ashes seemed to be, merely unconscious.
EDIT: doubleposting means 2 posts with nothing between them right?
 
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2 PG points, 7 AG points
Earthheart needs to be put in, and I believe it belongs to Cyan.

102/300 for the Final Showdown
13/50 for the power of fire
40/50 for Restoration
recursive bullets AND self-duplicating robots 7/7 for Neumann's Dream (next up: Neumann's Dream AND Fractal Duplicate Generator)
hellfire rockets AND high-yield antimatter rounds 7/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 5/9 for Elements' Malice

I uh... manipulate the concept of Annihilator X into being the concept of corpses. He becomes one.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 8
darkside: 4
Redstone: 3
Tazz: 3
Pricey: 3
Abeneautmal: 3
Cyan: 2
 
Fear Vortex: 5/25
Euphoria Vortex: 3/25
Threadbear: 3/75
+3 to Split

Tragic Mask: 2/2. A polished white mask with the face of tragedy on it. Just looking at this mask makes you feel depressed.
Comedic Mask: 2/2. A polished white mask with the face of comedy on it. The sight of this mask fills you with a sense of joy and strength.
Horror Mask: 2/2. A polished white mask with a terrified face on it. This mask conjures up visions of nightmares and things lurking in the shadows.

Tragic Mask && Comedic Mask && Horror Mask == ??? (1/?).

A shadow stretches out from Mentlia (for that is the thing's name) and envelops a Paper Boy. The Paper Boy's emotions start being pulled in various directions, tugged on like a rope - a thin rope in the hands of a twenty-foot giant. A surge of anger envelops the Paper Boy and it suddenly turns on its comrades.
 
+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 18/50
Recall Totality: 40/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (12/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (12/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(5/7)
Shop Credit:
Tazz: 59
Tam: 32
Cobalt: 19
Piono: 9
Toast: 13
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
Oh look, the Mad City's almost dead. Unless Piono heals it? Or rather technically not Piono but still Piono, but not Piono Piono, since it's Piono proxying themselves through- you know what nevermind. I think other people have it handled.
You know what's dumb? The Tacks Man's attack is grammatically incorrect. Unless you're saying that "Tacks" is actually his name but I really doubt that's the case. And even then I still feel like it wouldn't have that extra s. The only real reason is that it's a pun off of "taxes", but honestly I don't think it works well.

The Tacks Man breaks down over how terrible their attack name is.
 
Charges
Project Omega 26/300
John 22/50
That Chap 18/50

+3 to piono

Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 14/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 7/11
Night and Light (Level 7 Sword) && Heaven's Gate && Crap = Holy gorilla 7/8
Daggerfall || Lance && Epic Anime Sword && Uncollidability = Unstoppable Stabbings 5/6

Redstone breaks the 4th wall by throwing a knife at the sky, and thus at the Omnipotent Third Person.
 
Fear Vortex: 6/25
Euphoria Vortex: 4/25
Threadbear: 4/75
+3 to Split

Tragic Mask && Comedic Mask && Horror Mask == ??? (2/?)

Mentlia dons the Horror Mask and stares into Officer Tock's eyes for a turn. Horrific images surface in his mind and he finds himself unable to move, paralyzed with fear.
 
I'd normally go on to explain my life and general character concept as I was interrupted by functions of this medium - however, people aren't nearly as talkative here as they really should be, so as such, I'll save the infodumping for when somebody decides to speak up, and pretend to be something other than a puppet of Non-Fiction! The GM knows who I am, and that's all I need!

Anyhow, whispers from beneath the earth tell me that the GM does not like being forced to deal 10,000 damage to every entity on the field, as that is oh so very annoying, and as such I should remove the Firestorm! Now, if you're a kabbalist, what's the kabbalistic meaning of Firestorm you ask, whilst fire rains down on my head? Genesis 19:24 - god rains down fire on the cities of Sodom and Gomorrah from the heavens above, for overt pride, fullness of bread and idleness.

Now, one may say "Haven't you kabbalisticly proven that the Firestorm is a smiting wave, meant to kill your team, Dylan?" Wrong. God doesn't like idols - look at poor Baal, and look at the Commandments. Now the Godmodder is not the Abrahamic God, unless he can prove to me he is, in which case I shall recite the Mortal Name thrice. He is even less likely to be the UNSONG Abrahamic God, unless he can prove to me that he's also that. Our Godmodder friend is a Golden God, but he is not HE, ALEPH-LAMED, YUF HEY - SPACE SPOKEN OUT LOUD FOR SAFETY - RESH HEY, or the numerous names of Our God following on.

Now, I've heard that a certain formless chaos calls the Psi-Godmodder and godmodders Kabbalah. Note that Kabbalah is not God, Kabbalah is the relationship between God's machine to run the world - Ein Sof or Adam Kadnom, to material reality. Now, I'm not experienced with a godmodding, but! A little birdy tells me that godmodders subvert reality, they hack into what is metaphorically this machine and use it to generate effects upon material reality. You see, not god.

Godmodder even comes from godmode, to assume the mode of god! I have proven that fire is to smite, that god hates impostors and the godmodder is an impostor, all whilst waving my magical Placebomancer's Staff!

I was totally doing that. Now, I wave it once, twice, no, twenty two times more, and with all the facts, mixed with the power of reality that my staff holds, and the power of Narrative and its causality that I find myself holding as a protagonist, before pointing it towards the Godmodder.

God's wrath shines through, and in the name of the Lord, I pluck the Firestorm from the sky, before smiting the Godmodder using it. A little birdy also tells me that he will likely use his Narrative, reality and power over all forms of Kabbalah to deflect this.

Eh. I tried. Godmodders, if my spies and little birdies are correct, are tricky buggers.



I smite the Godmodder.
If Enemies Like Grass is an offensive move, I request the Gun Reaper to use it on the Tacks Man.
Effects May Vary [???¿¿¿] [2/10] ==
Sonja Horah [SUMMON] [2/25] =====
The Index [LEVELLING SYSTEM] [2/50] ==========
+3 to @TrickleJest.

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == ???
A Scroll Containing the Tetragrammon ++ Souls == ???
(please be something that allows me to commit suicide and heal)


Placebomancer's Staff [10] / Happy Cube [10]
 
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||Charges||
Good heavens, would you look at the time space! 61/100.
Help. 22/50.
40. 40. 21/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 8/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 8/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 6/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 4/6)

||Actions||



Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 4/4
From the Grave: 4/4
Extended Life: 2/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 3/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel
 
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