Destroy the Godmodder

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Helios, the Sun God - 9/50 (+1 from Tazz, +3 from Cobalt)



Split looks at the current state of the battlefield and sighs. He says to himself "Well, this has all gone completely gorillaing pear-shaped. There's no other way out of this. I'll have to decapitate myself." Tapping deep into his reserve of clockwork-based energy (any resemblance to the clockwork majjyks is entirely coincidental,) several copies of Split suddenly appear a second apart from each other, tightly gripping their own copies of Broken Anachronism. As if on cue, the original Split and all but one of the copies decapitate themselves, leaving only the bloodied heads behind as their corpses flash away in a gear-shifting red. The final Split remains, having time-traveled in sequence several times in order to create all these copies of his head. "A brilliant plan, I think. Maybe a little overkill, but hey. No kill like that one, eh?"

With a wave of his hand, Split causes the heads to rise, levitating slowly off the ground. He then begins to wave them in the air in a circular motion, eventually creating an impromptu juggling routine with his own heads. This goes on for just a little bit longer than is comfortable for everyone involved. Split, of course, does this with a grin on his face. After he's finished enjoying himself, he decides to put these new heads to use. "After all, five heads are better than one." He places the heads on the ground next to him, with one outstretched in front of him. Suddenly readying himself in a batting position, he swings Broken Anachronism in its standard form at the head, hitting it with the fuller of the blade. The head is sent flying, imbued with red energies from the hit from the sword. Suddenly, the head blinks out of existence.

The head is screaming through every possible timeline at once, carving its way through the multiverse in a journey reminiscent of an arm firmly lodged outside of canon itself. It is propelled faster and faster by the destruction laid in its wake, the pure improbability of its current position (that is to say, everywhen) imbuing it with a sense of absolute chaos. The green glasses on its head begin to spark and crackle with red and yellow lightning, reflecting the current view in its lenses. If Split's green brother possesses glasses with the entirety of space in their eyes, it's only natural for Split's own pair to contain the timeline of reality. After what seems like only a second from Split's perspective, yet was an infinite span of time from the head's, it pops back into one of the two timelines that matters; his own. Hurtling at a blinding rate towards the Mad City, the head's glasses begin to crack, straining from the load put on them from its journey. Once they touch the city proper, they explode with a red-hot intensity, sending lightning crackling all across its territory.

Split whistles a note of approval at the carnage in front of him. "I should've made more of these. Guess everything needs to have a limit, though." Resigning himself to this realization, he promptly smashes the rest of the heads through time with his sword as they explode against the Mad City in a similar manner to the previous head's.



After the attack concludes, Split takes out a smartphone from his pocket. "About time I got this settled, as well." Chuckling to himself, he dials the number 797-936-5082 with purpose. He waits for a response on the other end.
 
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Suddenly, The_Serpent decides to join a DTG game again. Whether this will last is as of yet uncertain.

A clicking sound reverberates across the battlefield eerily for a few moments as a figure lurches across the ground without ever touching its surface. The polished, black-painted, wooden, humanoid construct raises its head, revealing a blank silver mask with no facial features but a small slit where a mouth would be.

The slit curves into the shape of a smile, and the creature emits a piercing noise that bounces around the battlefield, slamming into the Mad City and dealing damage.

Fear Vortex: 1/25
Euphoria Vortex: 1/25
Threadbear: 1/75
+3 to Split
 
((Oh hey, welcome back Serpent! Nice avatar.))




E N T I T I E S :
Helios, the Sun God - 13/50 (+3 from Serpent)
A S S I S T S :
+3 to Serpent.
A L C H E M I E S :
None currently.




As Split lets the dust settle from his previous attack and continues to wait for his call to take place, he suddenly sees an alert pop up on his phone. Playing a small fanfare, it reminds him to have a "HAPPY NEW YEAR!" Split gives the alert a slight grin and thinks nothing of it. When you deal in time like he does, it begins to almost lose meaning. Days begin to blend together, fading into weeks, months, and years with little distinguishing them. Perhaps it's due to his natural affinity to destroy the sense of time? He's not really sure. Either way, it's a killer way to beat boredom. As these thoughts go through Split's head, he feels a peculiar shift of weight on his nose. He takes his glasses off to find that...they're not his glasses anymore. They're a kitschy novelty pair of "2017"-branded glasses. And they look terrible. "Ugh. Whose idea was this??? How do the lenses even work? I mean, in 2005 or 2010 it would've made sense! This is outrageous!"

Split's anger grows so powerful, so ferocious that he begins to slightly levitate off the ground. A red aura flashes throughout his being, the very power of the Red Sun itself coursing through his veins. His face contorting into an expression of pure fury, he holds on to the glasses with a vice grip. Then, he snaps them in two, discarding one of the lenses on the ground. He floats up into the air, channeling all of the Guardian energy present in his being to shift the very frame of his body. His appearance shifts and flickers with red static, tuning through several planes of existence before finally settling on the chronological anomaly of the Sun itself. Its light shines bright and shines deep, cutting through the gaze of anyone unlucky enough to be caught in its grasp.

Now settled on his station, Split holds up the lens of his newly snapped glasses right in front of his body. The red-hot light of the Sun's power is focused directly into the lens of the glasses and is concentrated into a laser beam of pure chaos and destruction. It's like those times when you would hold a magnifying glass up to the Sun on a sunny day and use its beam to fry an ant. Except Split is the Sun, the magnifying glass is a novelty pair of 2017 glasses, and the ant is the Mad City. A hole is carved directly through its foundation from the focused power of Split's attack. Once he's satisfied with his handiwork, he throws the glasses inside his body and out into paradox space before flickering once more back into his normal form. "God, that felt good. Sometimes you just need to let out your rage into an acceptable outlet."




The phone continues to play a dial tone...
 
Fear Vortex: 4/25 (+3 from Split)
Euphoria Vortex: 2/25
Threadbear: 2/75

Tear Gas | | Faceless Mask = Tragic Mask (Level 1) - 1/2.
Laughing Gas | | Faceless Mask = Comedic Mask (Level 1) - 1/2.
Fear Gas | | Faceless Mask = Horror Mask (Level 1) - 1/2.

A rattling, clicking sound emits from the slit of the creature's mask, and it turns toward the Godmodder and raises its hand. A tendril of ghostly energy flows out and wraps itself around the Godmodder's head. Out of it pour visions, seeping into the Godmodder's mind. Images of a dragon, as red as blood and as enormous as a universe. Flashes of a shadow in the very image of the Godmodder. The orchid glow of a robotic serpent who subjugated the Earth. And two glowing white eyes, eyes of the Godmodder himself, and the sound of his scream as he was tortured by Brine.

These visions continue until the Godmodder goes insane or freaks out.

+2 to Split, +1 to Battlefury
 
INTRODUCTION!!!

*Rumble*...

A rift in space-time suddenly appears in the middle of the battlefield. Two gargantuan hands emerge from the rift, holding two suckers by their shirts. Both appear to be strikingly similar, save for a few key differences.

One has spikey black hair. Spikey, yes, but certainly not messy. The rift's light illuminates his eyes, which are a rather strange shade of orange. He wears a frown of envy and jealousy on his face. An orange backpack is on the back of his green shirt, it appears to be full of different weapons and artifacts. The shirt mentioned prior has a shield sign on it, albeit it's cut in half horizontally, such as only the top half of the shield is there.

The other has hair slightly longer and all over the place, left and right. A calming green hue fills his eyes. He appears to be happy for whatever reason. He wears a green pogo on his back, sort of like a sword, along with an orange shirt. The shirt also has a shield sign on it, similar to the one the first person has, save for the fact that it's cut diagonally and only the left part is there.

The gargantuan hands release the two splits and consequently they fall on the ground. The hands retreat into the rift and a harsh, gravelly, raspy voice yells at them.

???: "DØN'T EVER CØME BACK, UNDERSTØØD?! YØU TWØ HAVE CAUSED MØRE THAN ENØUGH TRØUBLE ALREADY!!! NØW SHØØ, SHØØ!!!"

With a large thud the rift snaps back into nothing. The two splits lay on the ground, confused, until one of them springs up and agitatedly stares st the second, full of rage and hatred. The second simply sits there, looking back at the first.

Trickle: "This is the last :red:ing time I'm helping you with anything! Aaargh! I hate you so much!!"
Jest: "..."
Trickle: "What?! You're too scared to say anything?!"
Jest: "..."
Trickle: "Well :red: YOU then!!"

Trickle marches off, kicking everything in his way.

Trickle: ":red: THIS! :red: THAT! :red: EVERYTHING!!!"

Jest lays on the ground, staring at the sun, while Trickle appears to spazz out in rage. After a while of stupidly attempting to punch down anything and everything, Trickle plops down on the ground.

Jest: "Come on, buddy! Cheer up!"
Trickle: "Oh, now the thyme addict is talking."
Jest: "Hey! You know I don't like to be called that! But it's okay! Because you're my buddy!"
Trickle: "I'm not your buddy, Jest! Can't you just understand that I hate you!?"
Jest: "No!"
Trickle: "..."
Trickle: "Alright, you :red:er, you got us into this mess and you're gonna get us out!"

Jest: "But we're gonna have to cooperate then!"
Trickle: Woah! No :red:ing way am I cooperating with you!"
Jest: "Come on, buddy! Pal! Friend!"
Trickle: "You're gonna get us out! I'm just gonna sit here and wait."
Jest: "Please?"
Trickle: "NO!!!"
Jest: "Please?"
Trickle: "No!"
Jest: "Pretty please??"
Trickle: "..."
Trickle: "Sigh..."
Trickle: "Alright..."

Jest: "Yay!"
Trickle: "But it's only a temporary truce, alright!?"
Jest: "Deal!"
Trickle: "We'll have to watch each other's backs."
Jest: "Yes! Sure! But... KNOW THAT IF YOUR FLESH IS SLOWLY RIPPED APART, BONES CRUSHING, BLEEDING OUT, SCREAMING IN AGONY, THERE IS NOTHING I CAN DO."
Trickle: "..."
Jest: "Let's go!"

The splits get up and look around the battlefield.

Trickle: "Hah. The Godmodder is hella low."
Jest: "Let's finish him off!"

Trickle and Jest join [AG].

Trickle: "So... should we start by trying to kill the Godmodder? Nah... that'd be dumb..."
Jest: "How about infusing!"
Trickle: "Good idea..."

Trickle draws one of his favorite weapons from his backpack, the cheap Deudly Magnum knock-off. It's still Deduly and... Magnum-ey, I guess.
Jest takes out his all-time favorite and only weapon, the Insanity Pogo.

Trickle: "Uhm... alright, so what can I infuse it with?"
Trickle: "Fire might be a cool element."

Jest: "Fire is cliché!"
Trickle: "Shut the :red: up, Jest."
Jest: "._."

Trickle uses 1 out of 5 instant infusing points to infuse the Deudly Magnum with the age old element of Fire, thus creating the FEUDLY :red2:NUM. Great name, I know.

Jest: "I guess this means I should do ice!"
Trickle: "Ice is for scrubs..."
Jest: "ARE YOU QUESTIONING MY ETERNITY, MORTAL? HAHAHA... I CAN END YOU IN A SINGLE BLOW. YOU WILL CEASE TO BE, BITS OF YOUR OWN FLESH AND BONES WILL SPILL ON THE GROUND AND I WILL REVEL IN THEM. YOU ARE A SHAME TO THE ENTIRE MULTIVERSE, VERMIN! I AM ASHAMED TO HAVE EVER BEEN PART OF YOU AND I WILL CERTAINLY NEVER BE PART OF YOU AGAIN! DON'T QUESTION MY ETERNITY IF YOU WANT TO BREATHE, UNDERSTOOD?!"
Trickle: "pleasedon'tkillmepleasedon'tkillmepleasedon'tkillme!!!"

Jest infuses the Insanity Pogo with the opposite of Fire, which is Ice, expending 1 out of 4 remaining points and thus birthing the ICESANITY POGO. Very punny, I know.

Armed with their weapons of choice infused with their elements of choice, the splits both have their eyes on the Mad City. And these two certainly won't stop until the creature is over-killed.
Really over-killed.
Like, seriously over-killed.
Sorry if I'm forcing you to read all of this, Crys.
But some things just have to be done.
Hehehehe.




ATTACK!!!

RECOMMENDED TRACK!!!
Warning - I have no taste in music and you could possibly hate this track. I have no idea to be honest.

Trickle and Jest step inside the Mad City.
First off, Trickle grabs a copy of the supplement, Don't Lose Your Mind, and eats it, absorbing it in the process and allowing him to have more control over Nightmares and madness. He loads in special dice ammo into the Feudly :red2:num, corrupts it with some nice nightmare fuel and fire, and sends it right at any structure inside the Mad City. Since the City is bound to be tiny, maybe even the size of a board in a board game, the structure easily topples. It's made of nightmares, isn't it? Well, you know what they say. Fight nightmares with nightmares! ...And fire, if you happen to have infused your weapon with it.

Trickle: "Easy. At this point, we can one :red: this stupid structure in no time!"
Jest: "Hahaha! Time for it to "chill out"! Right, buddy?!"
Trickle: "..."
Jest: "LAUGH AT MY JEST, MORTAL, ELSE I WILL PIERCE A DART BETWIXT YOUR SKULL AND BRAIN AND YOU WILL NEVER SEE THE LIGHT OF DAY AGAIN!"
Trickle: "hah... ha...?"
Jest: "Now that's better, buddy! Let's show this City who's boss!"

Jest takes out his Icesanity Pogo and hops on it, up and down on the structures, freezing them one-by-one. Once most if not all structures are completely frozen solid, Jest hops down on the ground looks at the now frozen City, turns to Trickle and says.

Jest: "Look out, buddy!"

Trickle stands there, confused. But he might want to follow the commands of a thyme addicted maniac. Wait, no he shouldn't! Or should he? Looks like he's entirely too stupid to think this through, so he jumps behind a Convenient Bush™.
Jest jumps up in the air and stomps the ground at full power, smashing the whole frozen City into little bits of ice.
The Convenient Bush™ obviously protects Trickle from any ice shards flying his way. He hops out of the Convenient Bush™, pocketing it for later use. He looks at the now shattered City in astonishment.

Trickle: "It's... it's... beautiful!"

But looks like that isn't enough. Trickle, being the gullible egoist he is, walks up to shards and starts carefully inspecting them. Little did Trickle know that about a hundred different shadowy nightmare tentacles emerged from the core of the City, reassembling it. The tentacles manage to place the shards back piece by piece, rebuilding the entire city up. The City is still frozen, yes, but it's being rebuilt quite quickly, and this is bad news for the splits.

Jest: "NGH... FFFF..."
Jest: "Calm down! Everything's fine! Don't freak out! DON'T FREAK OUT!"

Trickle: "Uhm... I'm not freaking o-"
Jest: "CALM DOWN CALM DOWN CALM DOWN CALM DOWN!!!"
Jest: "CAN'T! CALM! DOOOWN!!!!!"
Jest: "NGHHHHAHAHAAAAHHHAHAHA!!!"

Trickle: "Should I...? Get help or... someth-"
Jest: "THERE IS NOTHING HELPING YOU N- NGHHHAHHHHH!"
Jest: "EVERYTHING WILL P... NNNNGHHHHH!!!!"
Jest: "P-P... PERISH!!!"

Trickle: "Holy :red:, wha-?"
Jest: "I AM ETERNAL!!!"

Maniacally staring at the City, Jest rises up into the air, flashing. He begins to flash a horrible hue of purple all around, glowing like the sun itself. He releases a giant purple-green alternating beam straight at the core, annihilating it completely. Trickle looks in astonishment as Jest destroys every structure in the city. This is a pretty easy task, as it's still frozen over, but still. Instead of breaking into shards, Jest appears to be trying to evaporate the ice. That's it! That's the key! Jest can hardly evaporate it, but Trickle can, armed with his Feudly :red2:num. Before Trickle can act, though, Jest falls back down onto the ground. He stops glowing and appears to start twitching horribly, before he seemingly falls asleep.

Trickle walks up to Jest and taps him. He's not waking up. Odd. Although, he has done this before, when he releases powerful streaks of energy out. He should be waking up any second now. But while he's resting and regenerating his powers...

Trickle: "It's my turn."

Wielding his Feudly :red2:num, Trickle points it at the shattered ice structures. The tentacles appear to keep rebuilding them, although some key pieces are missing now, as Jest has evaporated them. The structures now look even more nightmare-ish, deformed and grotesque, forming horrid and mystifying buildings, akin to gothic architecture. Any second now. Aaaany second now. The tentacles put in the last piece, and then, with a sudden thud, Trickle fires multiple fire-nightmare-dice bullets at the horrible structures, evaporating them fairly quickly. One down. Two down. Three down. Four down. Five down.

Trickle: "Hey, this is pretty easy! Haha! I'm on fire!"
Trickle: "..."
Trickle: "God damn it!"


Ten down! Twenty down! This is so easy! Almost... too easy? Is this yet another ruse? A mirage? An illusion? Is this simply a deception created by the insane shadows of the Mad City? Has this all been for naught...? Spontaneously, the tentacles emerge yet again, this time ignoring any chunks that are left, not that they are plentiful, but still. Instead, the shadowy limbs of a creature down below slither on the ground of the ruins of the Mad City, groping upon any remaining structure, slowly extending, until the core rises up and reveals a shadowy eldritch abomination behind it. This is who runs the City. The City itself was a mere decoy, shielding the true villain.

Trickle: "HOLY :red:!"
Trickle: "JEST! JEST! WAKE UP!!"


Trickle runs over to Jest and violently shakes him left and right, slapping him a few times, too.

Trickle: "WAKE UP!!!"

Mumbling to himself, Jest slowly rises from his comatose state. Vision blurry. Can't make up the tentacle monster. A few more blinks and he can finally see what was causing all the ruckus.

Jest: "..."
Jest: "Let's go."


Jest runs straight at the chimera-like abomination, Trickle being hot on his trail. Jest hastily deploys the Icesanity Pogo yet again, Trickle draws the :red2:num. They look at the monster, nod to each other, and get ready for the attack. Jest hops on the pogo and right on the monster, one tentacle, two tentacles... The monster struggles and appears to try and squash Jest. The maniac, however, is too speedy for such strikes. In time, Jest freezes over half of its body, the monster slams any remaining tentacles on him. Jest, however, easily evades the attack, and the monster instead squashes its own frozen limb, shattering it. It lets out an untimely roar, causing chunks of the deformed structures to plummet down on the chimera. The monster effortlessly grows another limb and shakes off the debris, while Jest keeps freezing it over and over again.

Time for phase two of the plan. Trickle takes out the :red2:num and shoots the frozen beast, thus not only melting the ice, but evaporating it via the extreme heat of the :red2:num. This time, the monster cannot regrow its limbs in time. It's far too difficult what with it being literally evaporated. The abomination squirms and shrieks under the magnificent attack of the splits. It yells louder and louder, until it realizes that it's doomed and there's nowhere to go. It raises any remaining tentacles and latches onto the chunks of the structures, adding them on as extra limbs. However, this doesn't seem to do much, as the structures run out anyways. With a mighty effort, the splits, the halves, even though they seemingly despise each other, manage to pull an amazing feat of cooperation and team effort. The frozen limbs and the frozen chunks of the monster are all evaporated in time. There is nothing. Null. Zilch. Nada. The monster of the Mad City is gone. The City is left in ruins. For what else could be done? Such damage has already been delivered to the City. It seems as if that's the ending point. Nothing else.

The splits look at each other in astonishment.

Trickle: "..."
Trickle: "You're pretty powerful, you know."

Jest: "Thanks, budd-"
Trickle: "Just... please don't call me "buddy", alright?!"
Jest: "Sorry, pal!"
Trickle: "Sigh..."
Trickle: "I guess that'll do instead."
Trickle: "I guess that will do..."


The splits emerge from the City, unharmed, although the same cannot be said for the City, now laying debris perpetually. They dramatically walk into the sunset. The City is destroyed; and if not destroyed it must have taken a hefty amount of damage. Such is the power of cooperation.




CHARGES!!!


[Sorry for not spoilering them, Crys, but images don't work in spoilers D:]


Terraria_All_Charge1.png






ALCHEMY!!!
Three free insta-infusions left. Oh boy.

Convenient Bush™ && Camouflage Suit = InstaBush™ Suit. [Level: 5]. [1/6].
Look at your clothes. Now back to me. Now back at your clothes. Now back to me. What do you see? An InstaBush™ Suit, of course. Ready to be deployed at any second. Are you wearing it? No, you're not. Look to your right. Now back to me. What do you see? The InstaBush™ Suit protecting me from a nuclear explosion happening only ten meters away. Now, look to your left. And back to me. I'm riding a Convenient Bush-Monster™ wearing an InstaBush™ Suit into the sunset. This is what the InstaBush™ suit does. It's the suit your suit wants to be. (10/10 for Old Spice memes).

(Rick Astley || Darude) && Excalibur = Blade of the RickStorm. [Level: 8]. [1/9].
Never gonna - do do do do do, do do do do do do do - never gonna run around and desert - do do do do... do do do do... do do do do... - make you cry! Never gonna - *do do do intesifies* - tell a lie and hurt you - *beat drops!* do do do do! Do do do do do - You get the idea.

Icesanity Pogo && Carl-Gustaf Bazooka = CHILL THE :red: OUT!!!, a.k.a. CTFO. [Level: 16]. [1/17].
Not much to say here. It's a Carl-Gustaf Bazooka. And Jest's pogo. This isn't gonna end well, is it?

Feudly :red2:num && Flamethrower = Pyromaniac's Delight, a.k.a. PyDel. [Level: 16]. [1/17].
Fight fire with fire! Or, in this case, combine fire with fire. Also works.


+3 to Split!
 
I have been told you can do that if you don't make them Level 25 or something all the time, but who knows...?

*shrug emoticon*

/null
 
The update is, at long last, complete! My life has gotten less hectic, and I currently plan to skeledop on Tuesday, hopefully finishdopping a week from today.

I hope this will be the beginning of a loose schedule, with the update beginning on Tuesday, being worked on throughout the week, and finishing on Friday or, in extremity, Saturday.
 
Alchemies
Slot 1

(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 8/13) (+3 from Pricey)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them.
Slot 2
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 8/13) (+3 from Pricey)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 13/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 3/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ on the other, and can be used to invert the properties of an object.

Item Charges
Smooth Granite Pebble [III] (3/3)
Sword of Destruction [III] (2/3)
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (2/10)


Charges
Project Factory (9/100) (+1 from Cyanogynist)
Project Colorwheel (12/50)

Half-Life 3 (2/33)
+3 Cyanogynist

Project Factory Bid
❶ Cyanogynist (9)
❷ teag2 (6)
❷ Pricey12345 (6)

Feel free to bid when editing your posts. I will edit them into this post.

Action
I use a shotgun on Mother When. Said shotgun is actually the nuke of uncreativity, thereby reducing her powers to that of a potato. I then kill her with a knife, because apparently she's a literal potato now. What.
 
Alright, here's the deal folks, there's too many PG players, but at the same time... I need to get my 300 charge dropped so I can switch gears on my RP. So tell you what, if you guys can get enough +1s heading my way, I will switch back to AG and start breaking the pro-godmodder forces for you all.
90/300 for the Final Showdown
4/50 for the power of fire
38/50 for Restoration
recursive bullets AND self-duplicating robots 5/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 5/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 3/9 for Elements' Malice
+3 to tazz

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 7
darkside: 3
Tazz: 1
Pricey: 1

Similarly to my last post, I don't want to be going to bombastic on the AGs, so I just stabbinate drillbits until they die with Unlimatum. Yes, I stab them with my super gun. DONT QUESTION ME
 
>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (236/300)
Hive (20/50)
Shrimpsauce (8/10)

-=Summons
none

-=Actions
Turns out the Daisy was actually a poisonous lotus plant (I dunno how you confused the two), and puffs a deadly spore cloud in the Godmodder's face. And then into his ear, because it can. And then, for good measure, it spews them into his pants, because the Godmodder needs spore pants. It then plays Spore, but only the creature stage. It then inflicts the tribal stage onto the Godmodder. (I'm so sorry)

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 10/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 6/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Cyanogynist
 
||Charges||
Good heavens, would you look at the time space! 58/100.
Help. 9/50.
40. 40. 18/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 5/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 5/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 3/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 1/6)

||Actions||

Az picks up the Transistor, leaping into the air as she does so. At the jumps peak, she hits Turn(), freezing reality in place. From her mid-air vantage point, she casts a Help() augmented Project(), then Void() augumented Cull() thrice on the Mad City. She finishes this part of the combo with Collapse(), targeting it in the general direction of said city.

Az executes the Turn(). A wireframe-bound Az appears next to her, before the two of them go to town on the city, a flurry of explosive strikes decimating buildings this way and that. She finishes with Collapse(). A teal fissure materialises through the ground, then tears it apart. Reality is ripped and rent, and-

Elsewhere in the multiverse, exactly 501 hot-dogs prepared for the VOLMYARN HOTDOG EATING COMPETITION vanished. The contestants, who had whipped themselves into a bloodthirsty rage for the purposes of the contest, were forced to fight over the remaining 502nd hot-dog. Naturally, these hot-dogs were not normal hot-dogs. Due to the nature of this alien race, they could only be made of a highly reactive and unstable substance. This substance would positively interact with their physiology, calming them. Why this is ever relevant is beyond me.

-a wave of improbability slips through the gaps. 501 discoloured hot-dogs, and one incredibly confused adjudicator suddenly appear. Each of them explode in turn, pulling down structures with them, before nuclear decaying for a surprisingly similar effect.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 1/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel
 
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I am Dylan Alvarez. I'm a protagonist who knows it and abuses it, because that's how the world works. This world is all Fictional, of course, and you need to be able to apply



Effects May Vary [1/10] ==
The Index [1/25] =====
Sonja Horah [1/50] ==========


Boojumwood Staff ++ Reality == ???



I rejoin as [AG].
/placeholder
 
@pionoplayer Comin' right up!

Forging...

Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 9/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (8/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 9/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Empty
...Not really in the alchemizing mood at the moment.

Charges...

Charge 1: Unrestricted

The Beginning of the End(73/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (32/50) (+1 Toast)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (3/25)
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

It's dead, man.
Decided to go with Crystal's suggestion.
The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Forge: Spawn in two Shypers.
Squads:
-Shysters: Protect all non-Shyper entities (one on both the Ninjas and Drill Bits)
-Drill Bits: Attack Primary Target
-Ninjas: Attack Primary Target
-Shypers: Hold The Line (I.e. keep defending the forge)

PRIMARY target: Paper Boys
SECONDARY target: The Mad City

Other Stuff...

It's been moved to the post with my inventory, but I'll keep the queue here.

ARENA QUEUE
-Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Zack seems completely unaware that Vasill slipped out from under him, and presses the attack by fuelling up the Forge.

A monolithic drill begins to delve deep into the bowels of the Underworld, digging up tons of useless stone, dirt, and mud on the way down, but getting a ton of ores such as Silver, Platinum, some spotty patches of Crimtane, for some reason meteorite (whoops, must have drilled straight through someone's old meteor farm), Chlorophyte (uh I'm just digging through all the farms now aren't I), Thorium, Palladium, Mythril, Titanium, and even a few Core Fragments for whatever reason because apparently those exist in this server? It's... unexplained.

The drill manages to hit the Underworld, and begins cleaving through all the hellstone, hellstone brick, obsidian, obsidian brick, ash, lava, and a whole bunch of other materials I didn't even know existed down there. In a stroke of pure luck, the drill killed a voodoo demon and had the doll fall into lava. There just so happened to be a Guide house a few blocks away from the drill, and the guide just... dies a horrible death before summoning the Wall of Flesh, which the drill easily tears through, picking up all the resulting loot.

Without any real explanation, the drill decides to dig upward, like, really fast. A powerful rocket thrust made it so that the drill would pierce through the earth in no time flat, eventually smashing up against a sky island (which it tears through near instantly, collecting the loot), and far into space; above what was the world boundary. But nope, either it broke through that too or it was destroyed when turning the world 3D.

Either way though, it lands on the Moon, and digs up some Luminite, and some Crystal Erchius Fuel as well as one or two Erchius Crystals! Also can't forget moonstone; that's also a thing.

It's storage capacity full, it blasts back to the surface of the world (dropping off all the useless stone, dirt, mud, and ash) and lands. The drill proceeds to melt down all of the metals at once in order to create some weird alloy. WHile it wasn't as strong as something like Divinium by any means, it's crackling with some sort of living energy.

The drill excretes the alloy into the Forge's capacity; every last drop of it; and dismantles itself so that Zack could funnel the bits into the Forge to be melted down as well. Since the Forge has a huge capacity, it likely didn't even fill up a quarter of the Forge's full capacity.

Strangely enough, a few people saw Vasill head into the room where Paranoid was, supposedly. And he was let in and hasn't come out yet. Some presume that he was killed soon after he ventured in. At least, that's what the rumours are saying, and, let's be honest, nobody trusts rumours anymore. He's more than guaranteed to just be in there for a meeting.

Meanwhile, Al and Lucifer were still waiting for Roxxanne to hopefully show up, cautiously aware of who was around them.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.
 
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Charges
Project Omega 25/300
John 21/50
That Chap 17/50

+3 to piono

Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 13/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 8/11
Night and Light (Level 7 Sword) && Heaven's Gate && Crap = Holy gorilla 6/8
Daggerfall || Lance && Epic Anime Sword && Uncollidability = Unstoppable Stabbings 4/6

Redstone goes and beats up 2 Newspaper Boys with iPads, yelling This is the 21st Century!
 
@TrickleJest Sadly, it's pretty much the sole domain of GMs for alchemy level decision.

@pionoplayer @Battlefury13/Conderp @ConsumerOfAll : OK, we need to bring down the Annihilator fast. Focus fire on it.

@DarkSide: I'm going to have a response to your posts... It may be edited in though. Or next turn.

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|!USING!
Rebalance: |III|!USING!
Doom Unleashed: |III|!USING!
Fear the Darkness: |IIIII|!USING!


Uncapped! The Climax: 68/150. (+2 from Alpha, +3 from Generic)
Zero: 12/50. (+1 from Battlefury).
Deicide Squad: 13/50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 53 (+3 from Generic)
Battlefury: 40
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Emerald, +1 to Generic.

NEW: (Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 5/16) (+3 from Piono)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 5/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 5/16)

Flamethrower ++ Nature = Spark of Life (Level 10: 4/11)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepencies from the linked pastebin; Crys has allowed me to do some mild shuffeling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13

  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11

Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13

  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11

Grimsby [PG]: 150,000/150,000 HP. Level 5; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13

  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 20.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Crys, you can skip the last section. That's just flavor to DarkSide.

The Awakened Stalkers will asskick the Badass Cyborg Honey Badger. If I can, the Knife dude will gain some Madness-no more than 2.

----+----+----+----

Whee, out-of-sequence responses. I'm just going to have Roxxanne chronologically respond later to some of this as the sequencing of events is kind of weird. Roxxanne gets pulled aside by Alpha, then Zack's talk to Alpha, and then an intermediate period wherein Alpha responds, then Roxxanne, and then Zack to Roxxanne. That's a really complicated series of events.

Roxxanne's response to Alpha was twofold. Roxxanne, internally, need not question Alpha's decision. She'd be saying quite similar in the reverse scenario, though she shuddered at the idea that Alpha might just know her worst secrets, the way he went. She needs to refresh her memory on TvTropes and see what else he could divine. She hadn't actually seen the site in a while... Her memory was getting foggy. Her response was a curt nod, not even remotely intimidated.

IF Shadow Roxxanne was any bit intelligent, this would be the last she heard of her trying to take over for a long while. A while she could use to figure out how to beat her.

More to the point, however, who was this Omega he referred to? Roxxanne was not in fact Omniscient! She never heard of no Omega beforehand. She hadn't heard of Alpha as a godmodder either-she didn't know many godmodders, though, either way.

As for her silent response to Alpha talking to Zack, it really only fueled Roxxanne's passion to help. Alpha, at his core, seemed to be a bit too ambitious and had powers that encouraged bad things-heaven knows Roxxanne has powers that encourage really bad things, and many of them. But at his core, he seemed rational, logical, and... While maybe not entirely unwilling to start a fight... Perphaps he could be reasoned with? Talked out of things? Maybe she could make him the kind of conqueror that everyone can enjoy. Really, the response makes sense; there was just this sudden flood of arguably-aligned Pro-Godmodders, and everyone seemed to hate him for an ill-defined reason. She hasn't seen anyone ragequit, though. Or rationally ragequit. Like, just looking at an ton of firepower should not cause a man to ragequit. Roxxanne chalked that up to the benefit of the doubt... And really. While there are worse things he's doing, a simple ragequit of players playing a game-she knew that much-rather than things more like the Entities, who were truly dying, that's a lot less mean, especially comparatively.

She needed a minute to think about responding to any of this.

----+----+----+----

Grimsby, meanwhile, decided to have a firm spotlight on events while Roxxanne was just sitting to the sidelines again, contemplating. Like. Seriously. It was high time things got done and he actually be the one to do them. He quickly makes an entrance onto the scene by flashing the Medusa's Head right into the face of the Gun Reaper. The Gun Reaper is turned to Stone by the barrage of lasers, which is projectile enough to not further incite the Jammed that would invariably follow a melee strike. Grimsby isn't sure of a kill, but it'll be out of their hair for a moment.

He then turns to the Badass Cyborg Honey Badger. He then turns back to the Awakened Stalkers, sighing and stretching out his hand. They needed a power boost or nothing would get done, though it was risky-then again, the odds were that they'd die anyways, and if they did turn they would be nothing more than more, weaker fodder for their side... In a roundabout fashion. He touched the Knife-wielding Stalker in the back of his head, and channeled his Aspect. Rage. Rage wasn't precisely it-though frothing madness was indeed within the portfolio. Rage was negative thoughts. Wanting to inflict harm, yes, but also any form of losing one's mind. And of course, Seeing it wasn't his only option. He thoroughly enjoyed the ability to negate the Whispers of the Unfathomable merely by channeling it into his powers; of course, applying them to someone else was a simple task he usually did in tiny amounts to confuse and mentally cripple his foes, temporarily. This would not be as temporary.

Grimsby focused, a purple aura seeping off of his hand and around the head of the Knife Stalker. The Knife Stalker immediately starts screaming. Nope. That was not something pleasant to see, not at all. Grimsby lets go quickly, but the mental damage is done. The Knife Stalker is forcefully trying to recollect himself, but even now his copatriot knows that something came undone there.

Grimsby then looks at his... Primary issue. The Annihilator. Ugh. A rampant case of Gameplay and Story segregation appears as Grimsby pulls out the deadly swords three, and pointed them all at the Annihilator. Three sharp beams of their respective elements pierced the face of the monstrosity. The first beam released a series of five orbs, which infused themselves into the Annihilator without hesitation, crippling as much of it as it could. The second beam did nothing immediately, but rather called down a powerful meteor storm upon the accursed AG boss, slamming it with all matter of elementally-infused meteorites that suddenly enjoyed crashing in. The third beam, however, was the most dangerous of all, as this one acted directly, cloaking the whole mech in darkness and tearing into the very essence that anchored it to Fiction, all the while leaving behind a chilling sense of Darkness.

The Annihilator, to retaliate, looks to where the three lasers were, after the cloak of Darkness is lifted enough to see... And he's gone.

Grimsby politely taps the Annihilator on the back, before teleporting away. The sensors should indicate the tap, and to be frank, he didn't want to be there any longer.

The Annihilator turns, and beholds a dumb, nearly dead mage with a raspy voice screaming about souls and firing a blast of energy only barely stronger than most Unsung. Strong enough to hurt, but seriously, this 'Thalnos' dude was not going to be a problem to squish like a bug. The Annihilator's foot rises, and...

"BY FIRE BE PURGED!!!" A massive portal of fiery hatred appears directly underneath the Annihilator, and out comes a hand of magma, which catches the Annihilator's foot. Slowly, but surely, a massive fiery Titan of Elemental Energies appears- Ragnaros, the Firelord! Very famous in many a circle. His great strength casually allows him to flip over the massive Annihilator. His other hand, to the misery of the giant robot, contains the mighty hammer Sulfuras, and the Annihilator's name was practically written all over it. "DIE, INSECT!" bellows Ragnaros, as he smashes Sulfuras right into the head of the titanous mech, while his now-free other hand spawns nothing short of the most ferocious fireballs that any non-Descendant had ever seen (unless you count the sun, but that's cheating), casually tossing them right into the Annihilator with the speed of a machinegun.

Most would crumple under this extraordinary assault, but the Annihilator knew just how to handle this; with an MLG no-scoped 420 headshot. He quickly switches to his signature A.W.P, taking aim, and... "Souls, more souls," says Thalnos (again) as his next forgettable energy blast becomes not-so forgettable, managing to hit the camera of the Annihilator, the camera of course being its closest eye-equivalent. The Annihilator doesn't grasp the new lack of eye in pain or anything, but still, that was annoying.

"You dare challenge the daughter of Deathwing?" says another newcomer, a huuuuuuge Black Dragon. And I mean it, she's about half the size of the Annihilator X, and if that wasn't enough, she's coming in with enough of her whelps to form a small army. Onyxia-the Black Dragon-has just gotten through some intense deep breathing exercises, and is now ready to put it to use. The Annihilator is confident that he can handle all those Whelps, as in an intelligent move he actually has a machinegun. He shifts gears to pull it out and OH GOD THEY'RE ALREADY ON HIM AUGH! As a whole group they almost put in as much work as Onyxia herself, breathing enough fiery bolts to put a real dent all over the Annihilator-before Onyxia just gets all in his face and starts really going ape.

"Souls, more souls," Thalnos quips as he fires another annoying magic projectile at the Annihilator, which is kind of lost between Ragnaros, Onyxia, and the Whelps. Seeing no other options, the Annihilator pulls out its last resort! Shadow Clone jutsu! Yes, the Annihilator was in part build by someone from the Narutoverse! Absolutely insane. In any case, suddenly there were seven of the Annihilator, and the six that weren't being hoarded pulled out the miniguns.

The slaughter was quick, but brief. Onyxia and her Whelps lay dead in seconds. Ragnaros was forced to abscond. The seven Annihilators stand triumphant, with only one tiny mage left to deal with, as they switch back to their signature A.W.Ps. What could one tiny mage do?

Thalnos pulls out a card labeled 'Flamestrike.' The Annihilators are erased in cleansing fire, and the last remains standing, hurt but not dead. He reaches out to Thalnos...And stops.

One plus Eight plus One plus Eight plus Six plus Five. Add it all up, and what does that equal? Thirty.

The Annihilator explodes in a sudden relaization that he lost a really really inaccurate game of Hearthstone.

Grimsby has no idea how to play this game, does he. Hearthstone, I mean. Like, was he spamming pre-nerf Charge? And did he use Astral Communion on his second turn to get those topdecks? Really, it doesn't translate well, but shut up, it's a cool attack and it's not everyday that Bloodmage Thalnos enables lethal.

----+----+----+----

((This is mostly me responding to DarkSide from last turn, so please be understanding. Unless you have something to say, Crys, you can skip this.))

Meanwhile, before DarkSide could come to meet Paranoid, he attmepts to run into the Arena. This which is kind of impeded by Zetta suddenly turning a corner just at the entrance of the arena, wearing the Indomitable Will. Needless to say, the sheer hardness of the armor and the impressive power Zetta himself commands is more than enough to be relatively nonplussed about being tackled by DarkSide. "Oh. Hello there, Donnie Darko," Zetta says, in full Motor Mouth mode, as he retracts the Indomitable Will. Regardless of what Vasill has to say as a response, Zetta continues-in fact, so brazenly such that he'd talk right over what DarkSide says without even remote abandon, no matter how high his voice is raised, without even raising it himself. As if he was talking to no-one and nothing. "Just testing out the new armor. The quintuplet lost, but they were very close, quite a show they put on, but I think they underestimated me to begin with and that lost them the match later on. In any case the funeral is present and ongoing, presided by Reverend Hooper. He's gone through a lot, don't mock him. For the purposes of the funeral, the Anti-Violence field has been temporarily enabled in the Arena as of five minutes ago, so please, cast aside any thought of ill will against me that you likely have, unless you just want to be tossed out and miss it all, that would be unfortunate. Before you go in, only two coffins are there, that's because three were preemptively cremated during the battle, they landed in some of the fire, see. Squishie got turned into a Pikachu, too, his defensive properties were rather annoying later in the fight, but I managed to land a piercing laser that transformed him and gutted him before his armor could adjust. Justin's the only other dude that didn't get burnt to a crisp, his ice doused him. The Funeral is on me, by the way. Now, before anything else, let us be perfectly clear on a subject of no compromise."

Zetta, secure in the Anti-Violence field's prohibitation of anything remotely resembling the thought of harm to anything, even himself, pulls out a paper. It's DarkSide's letter to Roxxanne, which the former had tossed in the battlefield to the PG side. But... Didn't that have failsafes?

"You don't need to know how I know of this letter, or its contents. Now, Roxxanne is a helpful person and in a position to remove my number one crippling disability, my lack of soul, and as such I am going to make sure she remains in my good graces until at least the time wherein I may take the soul from the Ancient Soulring. Anything, anything, that could even remotely harm our relationship until that point, would make me a bit more, well, primal, shall we say, and I am in effect a Transcendent One of Hate, so you can understand that such actions are not to be tolerated. Don't worry-I'll relay the real message. Mister Zilch's cavalier attitude to my actions was more than anticipated, and less than welcome. I'll make sure that Roxxanne knows all of Zilch's weaknesses, including stamina. The old Frezia weakness... Heh. Your suspicions against Zilch will be relayed. As for me, well..."

The letter incinerates in Zetta's hand, burning in an Orchid flare.

"... I personally do not really care too much about your whole kerfuffle against your maybe-author avatar, except to make sure I do not make too many enemies against me. As such, if the need presides I will be more than happy to make up for your fallen comrades by making sure the one ultimately responsible for this whole mess pays his due for his involvement. After all, you don't blame guns for murder, you blame the one who pulled the trigger. In exchange for this loose allegiance, any further potentially libelous or slanderous subjects regarding me between you and Roxxanne shall be kept to a minimum. I'm not asking, though. I'm stating what I would appreciate, and I will not be happy if I am deprived, if you understand. Oh, and tell Roxxanne that I'll be out for a long while, expect me again when I complete phase six of the Eclipse Project. She'll need books on Mindscape research and Shadows, too, if you could lend a mild hand in that endeavor that she is doubtlessly now struggling with."

Zetta doesn't wait for DarkSide's response, nor even bother to care for it. The deal has been stated, and the knowledge of what would happen next made as blatant as it got. If he bothers to teleport after to get dramatic, Zetta just suddenly starts teleport spamming around Athereia until DarkSide leaves-disrupting teleportation was not very well appreciated, leaving DarkSide to his thoughts.

Zetta really didn't care for DarkSide right now, and to be frank, even sensing his vast improvement in power, hasn't bothered to start.
 
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(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (3/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (3/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (10/26 Level 25 Alpha)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (5/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:


A ninja is promptly hit by howitzer shells full of Hydrogen-cyan gas. He horribly dies five minutes later.


[ENTITY ORDERS]
.






[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
5/100
5/50
28/30 l
iver


2+ Consumer
1+ Tazz
 
+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 17/50
Recall Totality: 36/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (11/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (11/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(4/7)
Shop Credit:
Tazz: 59
Tam: 32
Cobalt: 19
Piono: 9
Toast: 13
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII] Using...
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
You know, I've honestly been kind of daunted by the sheer breadth of text that people are outputting these days. And I don't particularly have any real ideas as to what I want to do, anyways. It's kind of left me a bit dissuaded? But hey, I'm finally a goat. Bαααααααααααααααα.

I lick the Mad City, then backflip and stop licking it, flinging it through the air.
 
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