Destroy the Godmodder

Status
Not open for further replies.
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (3/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (3/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (10/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (5/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:

30/30 liver dei 2+ from alpha.
I summon a Liver. I consume the liver.

Turns out the Liver was actually a rare brand of Liver known as "reality liver". The power of one of Reality's Many Livers promptly flows into Liber Dei, causing it to instantly become level 25.

Oh, did i forget to mention that Liber Dei being max level means i ascend to Alpha Godmodder?

Whoops.





[ENTITY ORDERS]






[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
4/100
4/50


2+ Consumer
1+ piono
 
collab pls/Possible Elite 15/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 48/50
Magic Charge Pendent 48/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 11/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 11/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...


Before Action: well, the mad city is near getting destroyed into bits, we have to get rid of it as soon as possible

Action: I toss a sharp dagger at the Omnipotent Third Person but the dagger explodes into smaller daggers but turns into 3d bugs that eat it's layer of it's skin but the 3d bugs is just little bombs that these explodes inside it's body making it explode into pieces


Annihilator's Action: ... i decide to kick the tacks man, sending him flying at the omnipotent third person (or hit the omnipotent third person twice).

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2 [Level 25] Current Runes: 7/25 Fire, Ice, Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 1/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
I then sing the Wrathful Name, told to me by plot bending around my little finger. I sing, and think of Mother When. Suddenly Mother When is hit with the same force as what hit The Godmodder, God raining his wrath from the skies.

God ain't happy with you, Ms. Death. Best work hard, or go back to your school.

If Mother When is dead, the Wrathal Name smites Grimsby.


I then smite Mother When.
Effects May Vary [???¿¿¿] [5/10] == [+2 Battlefury]
Sonja Horah [SUMMON] [3/25] =====
The Index + 4 Forms of Kabbalah [LEVELLING SYSTEM] [3/50] ==========
+3 to @TrickleJest.


Placebomancer's Staff [10] / Happy Cube [10]
 
Last edited:
>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (241/300) +4 from Toast (ye)
Hive (21/50)
Shrimpsauce (9/10)

-=Summons
none

-=Actions
The Wastewalkers nom on something PG. But not PG-13, just PG.

I grab a stick. I give the Godmodder a stick. The Godmodder has a stick.
There are 3 different sticks.
English, moddertrucker.

I also put a gallon of buckets on the Godmodder's head.
...
Carefully stacked, I assure you.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 11/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 7/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
Well, people, you knew the schedule. If you haven't gotten a post in by now, you have only yourself and/or your time constraints to blame.
Skeledop, right on time.
Just so you know, joe, when there's gonna be a splitdop, it pretty much always happens right at the same time, with the GM making a direct request to one of the players to do it then and there.

Still accepting +1s to let the AGs try and get me to switch teams. The line for me to switch is for me to get more non-PG +1s than I get PG +1s for, say, three rounds. This past round I got 5 AG +1s and 7 PG+1s so close but no cigar.
I might still change otherwise if you just barely miss it often enough though, there really are too many PGs.
95/300 for the Final Showdown
9/50 for the power of fire
39/50 for Restoration
recursive bullets AND self-duplicating robots 6/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 6/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 4/9 for Elements' Malice

I look at the Annihilator and decide that even if I might be changing to AG soon, that boss has entirely too much firepower.
Time for my one-two kill everything combo.
First, I activate the Kayaws Emeralds. I am surrounded by a golden glow...
Second, I activate the crimson skull, hoping to get it to double super charge me. If that doesn't happen, well, a giant super charge laser beam boosted by being in super mode isn't bad. Annihilator X will get blasted in the face by that if laser happens.

I then take Rapture, and point it at Annihilator X, a massive storm spirals down from the sky and smashes into him, whipping up all sorts of objects, trailer homes, cows, even a few smaller tornados. Somehoiw.
Annihilator X gets smashed with every single one of these.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 8
darkside: 4
Redstone: 3
Tazz: 3
Pricey: 1

You activate the Kayaws Emeralds! Three turns of crits, here you come.

You then activate the Crimson Skull! A red aura swirls around you, the mysterious ethers of chaos coming down on your side and empowering you with another layer of power.

Yeah, this is just tilting the game too far. Spoil rebalance incoming soon.

In any case, you deal 70,000 damage to Annihilator X.

collab pls/Possible Elite 14/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 47/50
Magic Charge Pendent 47/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 10/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 10/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...


an player list pops up.

[AG] Cyanogynist
[AG] Pricey12345
[AG] TMB50
[AG] Jondanger23
[AG] Nomble/Nimbleguy
[AG] ConsumerOfAll
[AG] TrickleJest (Trickle and Jest)
[AG] JOEbob
[AG] Darkside

[N] The Flaming Toast
[N] TwinBuilder/Bill Cipher
[N] W32Coravint/CobaltShade
[N] Sirplop
[N] [Insert generic username]
[N] Redstonetam15
[N] SplitSuns
[N] The_Serpent

[PG] GoldenReady
[PG] Battlefury13/Conderp
[PG] pionoplayer
[PG] Emerald Mann

and countless inactive players including Talist, ebolag.exe, etc.

Before Action: well, the mad city is near getting destroyed into bits, we have to get rid of it as soon as possible

Action: I look at the Mad City because it is going down for salvage and fury.

I take a rocket launcher and fire at the the Mad City before I toss the boulder at the city but the boulder explodes upon impact on the city then the pieces of the boulder turns into stony looking people. They went off killing some people inside the city but when if these gets hit, they explode into deadly debris which hits the city however, a mysterious wizard came around then he generates a really big ball of magic but Runepaw in it's male self again appears but he wanted a light rune to get rid of the city I toss him a light rune, then he powered the ball of magic, turning into light and the magician threw it at the city making the city goes kaboom with blinding light.

And after that, there is colour afterwards before Runepaw and the magician disappears to somewhere.

Annihilator's Action: ... i decide to kick the tacks man, sending him flying at the omnipotent third person (or hit the omnipotent third person twice).

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 0/2 [Level 25] Current Runes: 7/25 Fire, Ice, Light (USING), Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 1/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

The Mad City is destroyed!

Reality quakes for a second as the intrusion of an entirely different plane of reality into the conventional one is abruptly slammed shut. Then everything quakes again for an entirely different reason as the Mad City's abrupt disappearance causes a shift in the ground. A fissure opens up in the earth, slowly widening until it resembles a ravine. Nothing seems to be emerging, nor is the battlefield being seriously impeded, but there's still something off about it.

Power Armor (used to be Generic Summon): 2/25
Starts with 25 HP. Absorbs 50% of damage, absorbs 75% of damage with a chance of 10%. Can restore health with Power Cores (charge 5, restores 5 HP to Power Armor)
The Borg: 2/50

You lie back and successfully do nothing but charge.

2/2550 Astral unlock [changing to 50]
2/11 Shademist [===========]
2/25 M.Armor [=========================]
Portal Gun && Wand == Aperture's Rod (2/4) (Level 3)
Sword || Wand == Pact Blade (2/3) (Level 2)
+3 tricklejest
we can still choose the alchemy names and descriptions right?
for my action, I think I'll change the terrain so it DOES something.
I raise my hand, and it glows, a blue-green ball beginning to form. small sparks and flashes scatter from it, and small waves begin to form, spread and dissipate. the ball moves downward, being absorbed into my skin, and I start to glow. a flash of light, and I vanish, a blue afterimage dissipating in my wake.
in another world, a friend comes to meet me. I request a favor, and he returns to the battlefield with me, floating slightly above the ground. after a few seconds, he lands on the ground, and a transparent image of earth appears around him. the ground for 4 meters around him is vaporized, and he starts floating again, before pointing at the ground. a blue fire appears around him, and a thin blue whirlwind forms, gusts of wind blowing out and pushing small objects away, and he thrusts his hand sideways, causing the tornado to split in 10, which spin in different directions, growing and sucking stuff up, all of which vanish. now, this isn't very 'Terrain' like, is it? the tornados all shrink, wisps of light flowing into me, and I put my hand to the ground.

blue cracks spiderweb outwards, light and smoke rising outwards, and small structures start to form, miniature mountains and valleys, rivers and lakes, all smaller then the average persons head. a form of mist appears, and starts building, glowing blue blocks forming and being placed to create a large building, much bigger then the average mansion, simple in structure. the form dissolves, and i throw a small crystal at the center of the building thing, and a Pulse of energy flys from my hand, causing the crystal to explode, small shards embedding themselves into the ground everywhere.
many small glyphs form around me, and thin chains of green light connect them to each fragment. the fragments grow, and the world is replaced with blue crystal, spikes where the shards fell. a wave of energy is sent out, energizing all the crystals, and sparks start to zap out, a dome of lines and such being formed with pure light. the terrain now shifts at random, confusing people and making entitys more likely to miss or be surprised [so essentially, dodge chances fall and rise randomly]

You attempt to change the terrain, and the ground shifts for a second... but it fails. It feels as though the very world itself is straining against you.

||Charges||
Good heavens, would you look at the time space! 60/100.
Help. 21/50.
40. 40. 20/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 7/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 7/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 5/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 3/6)

||Actions||



Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 1/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel

You idle. You idle. You idle. You pull out a computer and start playing Cookie Clicker, then idle on that. Idleception.

>Exist.
Without warning, I now exist within the constraints of this strange reality.
>Be [AG]
Done.
>Test constraints.
Instantaneously - that is, appening so quickly that the time it takes for this action to occur literally cannot be divided - an anvil appears within the Godmodder's abdominal cavity, which then rips its way out. If the Godmodder does not have an abdominal cavity, then the anvil appears anyway, fusing with the Godmodder's body if need be, still ripping its way out as it falls. If the Godmodder is too resilient to rip in this way, or cannot be fused with the anvil, the anvil displaces everything in the way, causing catastrophic distortion. If the Godmodder cannot be distorted, then the energy equivalent to all the atoms that would normally be contained within an anvil suddenly undergoing nuclear fusion is spontaneously added to a single atom within the Godmodder's body as immense heat. If atoms, or any reasonably analogous thing, do not exist in this world, then instead an anvil impacts the Godmodder's abdominal region at 99.999999999999999999999999999% the speed of light, from a starting position of one pixel away.
>Introduce yourself.
"Hello world! I just started existing, and therefore have no backstory whatsoever. Reality warpers, amirite?

5 enchants to get equipped or something, right?
I always wanted a magic ensemble!
Alchemies:
Glove ++ Psychic = Glove of Mind [Level 10 1/11]
It can be used for manipulation, whether mentally or telekinetically.​
Hooded Cape ++ Magic = Literally a Magic Cape [Level 10 1/11]
It's a cape that gives the wearer magic powers.​
Shirt ++ Void = Shirt of Void [Level 10 1/11]
I'm wearing a shirt that can manipulate existence itself. This wardrobe keeps getting better.​
Pants ++ Space = Spacey Pants [Level 10 1/11]
Are you serious right now? What even? Transporting things... with PANTS!​
Rock ++ Time = Rock of Ages [Level 10 1/11]
It's a rock that controls time. You get what you ask for, I suppose.​

I would like to make these in the future, but since I'm combining alchemeiter functions and trying to up it to eleven here, I figured I should check before trying. Are these legal/within the level cap?
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam 1/?
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.
If this is above the level cap, then start (Alkali metals && together) && Shotgun = Alk-Assaulter [Level ? 1/?]​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level ? 1/?]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle)
"Hah, you died"
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​

Charges:
1/100 Persona
1/50 Heinous
1/50 Countered


Assists:
+3 Piono

The Godmodder leaps backward just before the anvil appears within him, goldenrod energy trailing off him as he moves faster than light itself and simultaneously accelerates his perception to just flat-out impossible levels! As the anvil then decides to execute the contingency plan and hit him at essentially the speed of light, he takes out a strange-looking hammer, winds up, and hits the anvil as though he were playing golf. The anvil instantly stops as some mechanism within the hammer converts all its kinetic energy to mass, growing three sizes larger as it does.

All your infusions (the alchemies with ++ in them) instantly complete themselves due to new players getting five free uses of the Elemental Infuser! Enjoy your new arsenal.

(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam. (Level 10: 1/11.)

ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer (Level 6: 1/7.)

Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == "Hah, you died" (Level 15: 1/16.) (Name suggestion: Follow My Lead)

All of those weapons are within the level cap of 25, meaning they are alchemizable!

Oh, and before I forget... Welcome!

>Gun Reaper: Be Marron.
Tip of the day: RWBY BEST ANIME

Crack The Sky: /2/3\
Jormungandr/Destiny's Call: <2/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: Heal, ATK Buffer.
----
Chorus Mortis: (2/4)


+2 to Piono
+1 to W32Coravint

Shield of the Godslayer [WEAPON/ELITE?]: 28/100
Now You're Playing With Power [VULRENABILITY]: 12/50
Spellthief [AG]: 42/50 (+3 joe)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (12/26)
I should have done this ages ago.

Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (8/10)
Vote Erelye 2016.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (6/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.


The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (11/11) (Done!)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Un:red:ery ToolKit. Does exactly what it says on the tin.


--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>???
Xtrullor has gone off the grid. We can't see his shenanigans.
----
Entity Actions:
Steel Sentinel attacks the Omnipotent Third Person.
----
Mardek boops the Mad City. Leafy pulls out his new T.I.M.E. F.C.U.K. and makes sure that this attack kills the Mad City, and overflows to the Omnipotent Third Person, using its reality warping hax.
----
My inventory, project and Arena Cue can be found here.

You fail to attack the Mad City, since it's dead. You instead deal 15,000 damage to the Omnipotent Third Person through reality-hax.

The Steel Sentinel will do as you say!

Tetrahellatus: 58/450
Senator Shrek: 15/50
Orbital Base Deployment: 1/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (7/17).
I send a massed firebombing run on the Mad City, coupled with various artillery and indirect attacks, in order to finally finish it off. Then, I apply a Hellfire Flamer on the Paper Boys.
The Badass Cyborg Honey Badger is aware that this is his end, and first executes Honey Excretion before charging at Mother When and viciously attacking her with everything He has, since He knows that His end is near, and, as such, He thinks it's best to die in the most awesome possible way.
BCHB: THIS IS HOW A HONEY BADGER DIES!!!!!!!!!!!!!!!!!!!!!!!
Well, you get the idea. Then, He goes after all the other PGs, and sets off a Death Bomb, which will mean that His death will deal massive damage!

You firebomb the hole in the ground where there used to be a city. Happily, you manage to hit the Paper Boys, delaying their papers and bringing one to half health.

The BCHB does not have Double-Action, meaning he can do only one thing! He opts to go for the Kamikaze.

3/50 Astral unlock [changing to 50]
3/11 Shademist [===========]
3/25 M.Armor
Portal Gun && Wand == Aperture's Rod (3/4) (Level 3)
Sword || Wand == Pact Blade (3/3) (Level 2) Done!
iron chestplate && generic energy crystals && power cell(== energy cell chestplate?) 1/? level ?
(while it may seem weak, the ability to absorb vast amounts of energy and release them again can be abused with little though. the sad truth of the world is almost Anything can be abused, after all is said and done, and this alchemy thrives on that.)
I run over to the paper boys with the 'pact blade' drawn, and start cutting them apart, slicing their papers to shreds, and slowly push them back. as I fight, the pact blade begins to burn a dim cyan, almost seeming like the fires real after a few minutes. I point forward, and a blue fireball streams forward, smaller flames around it, and it sails over their heads, hitting the ground behind them and forming a deadly-looking wall of flame. I keep fighting, forcing them backwards toward the wall, which continues to seem stronger as they near it. then, I kick one of them into it, and they fly through, burning to ash in moments. the paperboys try to stop me from smashing them into it, but its no use. one by one, i force them back, and they each die. eventually, there is only one left. he struggles, but its no use. I smash him into it with a magic burst, and turn. the world gains a blue tint for a moment, and the flames around the pact blade, the ashes, and the wall of flames, all become transparent, while the paperboys fade into view, lying where the ashes seemed to be, merely unconscious.
EDIT: doubleposting means 2 posts with nothing between them right?

iron chestplate && generic energy crystals && power cell == Chestplate of Dynamism (Level 5, 1/6.)

You kill a Paper Boy and knock another down to half health!

2 PG points, 7 AG points
Earthheart needs to be put in, and I believe it belongs to Cyan.

102/300 for the Final Showdown
13/50 for the power of fire
40/50 for Restoration
recursive bullets AND self-duplicating robots 7/7 for Neumann's Dream (next up: Neumann's Dream AND Fractal Duplicate Generator)
hellfire rockets AND high-yield antimatter rounds 7/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 5/9 for Elements' Malice

I uh... manipulate the concept of Annihilator X into being the concept of corpses. He becomes one.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 8
darkside: 4
Redstone: 3
Tazz: 3
Pricey: 3
Abeneautmal: 3
Cyan: 2

Annihilator X is now acting like a corpse! This, uh, doesn't really do much, except allowing him to be targeted by undead-affecting spells and such. A flock of ravens come down and feast on him for 50,000 damage!

Fear Vortex: 5/25
Euphoria Vortex: 3/25
Threadbear: 3/75
+3 to Split

Tragic Mask: 2/2. A polished white mask with the face of tragedy on it. Just looking at this mask makes you feel depressed.
Comedic Mask: 2/2. A polished white mask with the face of comedy on it. The sight of this mask fills you with a sense of joy and strength.
Horror Mask: 2/2. A polished white mask with a terrified face on it. This mask conjures up visions of nightmares and things lurking in the shadows.

Tragic Mask && Comedic Mask && Horror Mask == ??? (1/?).

A shadow stretches out from Mentlia (for that is the thing's name) and envelops a Paper Boy. The Paper Boy's emotions start being pulled in various directions, tugged on like a rope - a thin rope in the hands of a twenty-foot giant. A surge of anger envelops the Paper Boy and it suddenly turns on its comrades.

Two Paper Boys get into a scuffle, killing one and knocking the other down to half health!

Tragic Mask && Comedic Mask && Horror Mask == Joker's Mask (Level 5: 1/6)

+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 18/50
Recall Totality: 40/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (12/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (12/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(5/7)

INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
Oh look, the Mad City's almost dead. Unless Piono heals it? Or rather technically not Piono but still Piono, but not Piono Piono, since it's Piono proxying themselves through- you know what nevermind. I think other people have it handled.
You know what's dumb? The Tacks Man's attack is grammatically incorrect. Unless you're saying that "Tacks" is actually his name but I really doubt that's the case. And even then I still feel like it wouldn't have that extra s. The only real reason is that it's a pun off of "taxes", but honestly I don't think it works well.

The Tacks Man breaks down over how terrible their attack name is.

The Tacks Man doesn't actually break down, as Tacks's Due is indeed a pun on Taxes Due/Tax's Due! The extra S was intentional to keep the pronounciation right.

Charges
Project Omega 26/300
John 22/50
That Chap 18/50

+3 to piono

Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 14/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 7/11
Night and Light (Level 7 Sword) && Heaven's Gate && Crap = Holy gorilla 7/8
Daggerfall || Lance && Epic Anime Sword && Uncollidability = Unstoppable Stabbings 5/6

Redstone breaks the 4th wall by throwing a knife at the sky, and thus at the Omnipotent Third Person.

The Omnipotent Third Person takes 15,000 damage from fourth wall breaking!

Fear Vortex: 6/25
Euphoria Vortex: 4/25
Threadbear: 4/75
+3 to Split

Tragic Mask && Comedic Mask && Horror Mask == ??? (2/?)

Mentlia dons the Horror Mask and stares into Officer Tock's eyes for a turn. Horrific images surface in his mind and he finds himself unable to move, paralyzed with fear.

Officer Tock's action will have a chance to fail this turn!

I'd normally go on to explain my life and general character concept as I was interrupted by functions of this medium - however, people aren't nearly as talkative here as they really should be, so as such, I'll save the infodumping for when somebody decides to speak up, and pretend to be something other than a puppet of Non-Fiction! The GM knows who I am, and that's all I need!

Anyhow, whispers from beneath the earth tell me that the GM does not like being forced to deal 10,000 damage to every entity on the field, as that is oh so very annoying, and as such I should remove the Firestorm! Now, if you're a kabbalist, what's the kabbalistic meaning of Firestorm you ask, whilst fire rains down on my head? Genesis 19:24 - god rains down fire on the cities of Sodom and Gomorrah from the heavens above, for overt pride, fullness of bread and idleness.

Now, one may say "Haven't you kabbalisticly proven that the Firestorm is a smiting wave, meant to kill your team, Dylan?" Wrong. God doesn't like idols - look at poor Baal, and look at the Commandments. Now the Godmodder is not the Abrahamic God, unless he can prove to me he is, in which case I shall recite the Mortal Name thrice. He is even less likely to be the UNSONG Abrahamic God, unless he can prove to me that he's also that. Our Godmodder friend is a Golden God, but he is not HE, ALEPH-LAMED, YUF HEY - SPACE SPOKEN OUT LOUD FOR SAFETY - RESH HEY, or the numerous names of Our God following on.

Now, I've heard that a certain formless chaos calls the Psi-Godmodder and godmodders Kabbalah. Note that Kabbalah is not God, Kabbalah is the relationship between God's machine to run the world - Ein Sof or Adam Kadnom, to material reality. Now, I'm not experienced with a godmodding, but! A little birdy tells me that godmodders subvert reality, they hack into what is metaphorically this machine and use it to generate effects upon material reality. You see, not god.

Godmodder even comes from godmode, to assume the mode of god! I have proven that fire is to smite, that god hates impostors and the godmodder is an impostor, all whilst waving my magical Placebomancer's Staff!

I was totally doing that. Now, I wave it once, twice, no, twenty two times more, and with all the facts, mixed with the power of reality that my staff holds, and the power of Narrative and its causality that I find myself holding as a protagonist, before pointing it towards the Godmodder.

God's wrath shines through, and in the name of the Lord, I pluck the Firestorm from the sky, before smiting the Godmodder using it. A little birdy also tells me that he will likely use his Narrative, reality and power over all forms of Kabbalah to deflect this.

Eh. I tried. Godmodders, if my spies and little birdies are correct, are tricky buggers.



I smite the Godmodder.
If Enemies Like Grass is an offensive move, I request the Gun Reaper to use it on the Tacks Man.
Effects May Vary [???¿¿¿] [2/10] ==
Sonja Horah [SUMMON] [2/25] =====
The Index [LEVELLING SYSTEM] [2/50] ==========
+3 to @TrickleJest.

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == ???
A Scroll Containing the Tetragrammon ++ Souls == ???
(please be something that allows me to commit suicide and heal)


Placebomancer's Staff [10] / Happy Cube [10]

The Godmodder attempts to deflect using Kabbalah-manipulation of his own, but is overwhelmed by a wave of smiting fire and takes 1 damage!

The Firestorm, being consumed to fuel this damage, just kind of disappears.

||Charges||
Good heavens, would you look at the time space! 61/100.
Help. 22/50.
40. 40. 21/40.

(+18 in bank (yey) from Sirplop (+11), DarkSide (+5) and Pricey (+2))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||

Hat && Dishwasher && Pillow && Lava Lamp = I Just Found This Lying Around (Level 10 - 8/11)

Cowl ++ Grief = Hood of Lamentation (Level 10 - 8/11)

Glass Eye ++ Gravity = Rolling Eye (Level 10 - 6/11)

Transistor && Trace: Wave Tennegan && Selections: Awareness, Debate = Load() (Function) (Level 5 - 4/6)

||Actions||



Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.ph...r-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 4/4
From the Grave: 4/4
Extended Life: 2/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 3/5
Conga Drums: 3/3
Current Function()s: 10
Traces: 9
Level: 45
Function()s:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: Az
Collapse() - Trace: Ita
Jaunt() - Trace: Preston Moyle
Void() - Trace: Asher Kendrel

Your game of Cookie Clicker spontaneously develops sapience and starts playing Team Fortress 2. It joins an idle server, and just kind of stands around. Idleception twofold.

(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (3/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (3/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (10/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (5/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:

30/30 liver dei 2+ from alpha.
I summon a Liver. I consume the liver.

Turns out the Liver was actually a rare brand of Liver known as "reality liver". The power of one of Reality's Many Livers promptly flows into Liber Dei, causing it to instantly become level 25.

Oh, did i forget to mention that Liber Dei being max level means i ascend to Alpha Godmodder?

Whoops.





[ENTITY ORDERS]






[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
4/100
4/50


2+ Consumer
1+ piono

3/3.

Welp, guess I actually have to figure out how being an Alpha Godmodder works now. Coming soon...

collab pls/Possible Elite 15/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 48/50
Magic Charge Pendent 48/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 11/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 11/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...


Before Action: well, the mad city is near getting destroyed into bits, we have to get rid of it as soon as possible

Action: I toss a sharp dagger at the Omnipotent Third Person but the dagger explodes into smaller daggers but turns into 3d bugs that eat it's layer of it's skin but the 3d bugs is just little bombs that these explodes inside it's body making it explode into pieces


Annihilator's Action: ... i decide to kick the tacks man, sending him flying at the omnipotent third person (or hit the omnipotent third person twice).

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2 [Level 25] Current Runes: 7/25 Fire, Ice, Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 1/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

The Omnipotent Third Person is intangible and must be attacked in manners non-physical!

The Annihilator X Ver. 1 will do as you say!

I then sing the Wrathful Name, told to me by plot bending around my little finger. I sing, and think of Mother When. Suddenly Mother When is hit with the same force as what hit The Godmodder, God raining his wrath from the skies.

God ain't happy with you, Ms. Death. Best work hard, or go back to your school.

If Mother When is dead, the Wrathal Name smites Grimsby.


I then smite Mother When.
Effects May Vary [???¿¿¿] [5/10] == [+2 Battlefury]
Sonja Horah [SUMMON] [3/25] =====
The Index + 4 Forms of Kabbalah [LEVELLING SYSTEM] [3/50] ==========
+3 to @TrickleJest.


Placebomancer's Staff [10] / Happy Cube [10]

Mother When takes 20,000 damage!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (241/300) +4 from Toast (ye)
Hive (21/50)
Shrimpsauce (9/10)

-=Summons
none

-=Actions
The Wastewalkers nom on something PG. But not PG-13, just PG.

I grab a stick. I give the Godmodder a stick. The Godmodder has a stick.
There are 3 different sticks.
English, moddertrucker.

I also put a gallon of buckets on the Godmodder's head.
...
Carefully stacked, I assure you.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 11/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 7/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

The Wastewalkers will do as you say!

The Godmodder may be a stick in the mud, but he doesn't see what you gain by sticking to this plan of attack. Especially since you didn't actually attack at all.




[PRETURN]
The Weather and Terrain sublimate entirely, leaving nothing behind. They were boss mechanics as far as Terraria's concerned, and those mechanics have served their purpose. The TerraWeather PDA will be able to inflict field effects instead of weather and terrain now.
Charges increment, regen happens.

[AG]
The Badass Cyborg Honey Badger overloads his internal reactor (because what self-respecting cyborg isn't powered by an internal reactor?) and runs straight into Mother When, exploding and dealing 100,000 damage, killing himself in the process!
The Gun Reaper activates Enemies Like Grass! It raises its scythe above its head, abandoning its favored guns as an argent aura envelops both it and the scythe. Afterimages of white trail behind it as it envelops the Paper Boys and the Tacks Man in a storm of slashes which would water the earth with blood if either of its targets had any. All Paper Boys die, and the Tacks Man takes 90,000 damage!
The Steel Sentinel somehow cuts the Omnipotent Third Person for 10,000 damage!
Annihilator X punches the Tacks Man for 80,000 damage, before revealing a hidden cannon and blasting the Omnipotent Third Person with a beam of concentrated dank for another 80,000 damage!
The Forge of Evil summons nothing, due to not being ordered. Its spawned entities opt to assault Officer Tock for 30,000 total damage.

[N]
The Artificial Guardian is still dead.
The Wastewalkers pile onto Officer Tock and Mother When, dealing 35,000 damage to Tock and 30,000 damage to When. They then summon 16 more of themselves.
Yung Venuz decides to meditate on gunz and mony, since he wasn't ordered for maybe three turns now. He reaches Gunlightenment, critting his next action (whenever it is).

[PG]
Officer Tock activates White Rabbit! He immediately goes into a frenzy due to missing an important appointment from being stuck fighting on the Battlefield, (with much muttering of "I'm late! I'm late!") and decides the best way to get off the Battlefield quickly is by killing everything that might stop him. With that in mind, he goes crazy on Annihilator X, dealing 64,000 damage total!
The Tacks Man activates Tacks's Due! He looks around the Battlefield and decides what to steal, before his focus goes onto the Steel Sentinel. He pulls one of his pin-like fingers off and throws it, pinning the Steel Sentinel to the ground and allowing Tacks to steal its passive of 'takes 1 damage from all attacks'! Happily, his version gets nerfed to only 'takes 10,000 damage from all attacks', but that's still enough to prolong his life a little longer. The Steel Sentinel is left bereft, although it'll still be taking damage on its scale compared to the rest of DTG.
Mother When activates Down to Size! Her yardstick begins to take on a fell type of power as she walks up to the Gun Reaper and measures it. Naturally, it doesn't measure up, and that means it gets cut down to size. Nobody can really tell what that actually entails, but the Gun Reaper is left with 80,000 HP less and a newfound terror of Mother When.
The Omnipotent Third Person moves through the Wastewalkers, endlessly describing what it sees around itself. Everything around it becomes a little off.
The Awakened Stalkers team up to kill one of the Shysters bodyguarding the Forge and knock the other down to a mere 10,000 HP.

[GM]
The Godmodder +3's all PG players, then grins and saunters towards the Wastewalkers.

ALPHA: You know, these guys have been alive and multiplying for a while now.
ALPHA: Most entities don't last this long, and I think I've finally figured out why. Summoning more of themselves every turn.
ALPHA: That works out to at least 100,000 more HP per turn, mainly more. I'd call that overpowered, and I'm the Godmodder, so what I say goes. In other words...
ALPHA: OH, OP SCALE...!


A holographic representation of the OP Scale appears above the Wastewalkers as the Gomdodder unleashes Project Genesis. The OP Scale deems the Wastewalkers' summoning more of themselves to be too overpowered to happen any longer and rolls over, cobalt lightnings lashing out and draining the life out of them and into the land around, flushing it with all sorts of life while rendering the Wastewalkers completely unable to make any more of themselves. As the land around is now practically a jungle, the Wastewalkers are no longer walking in a waste at all, a fact which the Godmodder semantically exploits to scythe through their ranks like an avenger, killing 21 and bringing them down to 60 members.

[TURNEND]
Spoils charge.

The Itinerary:
>
AGs: Protect the Annihilator X Ver. 1, it's your chance to get back the advantage!
> AGs: Regain the entity advantage!
> AGs: Destroy the Godmodder!

> Ns: Do what you will.

> PGs: Destroy the Annihilator X Ver. 1, it's the biggest AG threat!
> PGs: Solidify your advantage!
> PGs: Defend the Godmodder!






[???] Fissure: What's with this..?

[A] Earthheart: Dust Storm: 2/3. Razor Sharp Rock Spires: 2/4. Sink: 10/10 uses. Earthen Avatar: 5/5 uses. Summon Golem: 3/3 uses. Mountain Fortress: 2/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.

Gun Reaper: [AG] HP: 63,500/300,000. Dust To Dust: 1/3. Enemies Like Grass: 0/5. On A Pale Horse He Rides: 6/7.
Steel Sentinel: [AG] HP: 7/10. Takes scratch damage per attack. Reassemble: 6/6.
Annihilator X Ver. 1: [AG BOSS] HP: 1,082,000/1,600,000. IllumiPunch: 3/3. Rocket Barrage V.2: 3/5. I have got some kids for ya: 3/7. Noscope420DX: 3/10. Montage Parody: 3/15. Get Rekt scrubz: 3/20. Dank Memes are over…: 3/42. Double-Action. 20% dodge chance and damage reduction. Immune to statuses and field effects.
The Forge of Evil: [AG] HP: 184,000/200,000. 2,000 regen per turn. Cannot attack. Metal: 225/500 +25 per turn. Bounce: 2/3. A Dead Slab of Meat: 2/3. Leech: 2/3.
Shyster: 10,000/40,000 HP. (x1.) Bodyguarding the Forge.
Shyper: 80,000/80,000 HP + 5,000 per turn. (x2.) Bodyguarding the Forge.

Artificial Guardian: [N] HP: 0/95,000. Dead.
Wastewalkers: [N] HP: 10,000/10,000. (x60.) Warped.
Yung Venuz: [N] HP: 325,000/420,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4. Next action critted!

Roxxanne: [PG] HP: 70,000/150,000. Inactive.
Zetta: [PG] HP: 150,000/150,000. Inactive.
Grimsby: [PG] HP: 54,250/150,000. Active.
Officer Tock: [PG] HP: 290,000/400,000. White Rabbit: 0/3. Clock Out: 3/4. Thirteenth Hour: 3/5.
The Tacks Man: [PG] HP: 50,000/450,000. Tacks's Due: 0/3. Itemized Deduction: 3/5. Eminent Domain: 3/7. Takes exactly 10,000 damage from all attacks!
Mother When: [PG] HP: 235,000/500,000. Down to Size: 0/3. School's Out: 3/5. Graduation Day: 3/7.
Omnipotent Third Person: [PG] HP: 180,000/300,000. Cannot attack.
Awakened Stalker 1: [PG] HP: 125,000/150,000. Knife. Madness: 2/6! Discipline: 2/2.
Awakened Stalker 2: [PG] HP: 99,000/150,000. Teddy. Madness: 0/6. Discipline: 2/2.


Godmodder: [GM] HP: 27/100.



Kayaws Emeralds: Owned by pionoplayer. Cooldown: 0/4. LOCKED, IN USE... (2 turns remain)
Pineapple Device: Owned by teag2. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 0/4. LOCKED, IN USE... (2 turns remain)
Corrupt Tooth: Owned by eboLag.exe. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. Cooldown: 2/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 7/12.
Crystallized Ki: Owned by GoldenReady. Cooldown: 3/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 4/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 2/4.
Coral Riff Guitar: Owned by GoldenReady. Cooldown: 3/4.
Lance of Creation: Owned by DarkSide. Cooldown: 3/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 4/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 3/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 4/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 6/10.
Blah’s Power Core: Owned by insert_generic_username. Cooldown: 7/8.
TerraWeather PDA: Owned by Battlefury13/Conderp. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
 
Last edited:
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (3/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (3/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (10/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (5/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack: I infect Annihilator X with the Plague of Cats. It's entire body promptly begins to turn into plague cats. Which aren't overly invested in a single brand o meme. The idea of actually using orginal memes and not milking one to death causes Annihilator X to double over in agony as the extremely stale and overused MLG energy flees his body. Tragically, the MLG energy is consumed and converted into orginal memes by the Plague Cats, which are all actually nyan cats with various cat meme variations.



Whoops.





[ENTITY ORDERS]






[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
4/100
4/50


2+ Consumer
1+ piono
 
Last edited:
AGs win this round's worth of +1s, 1/3 accomplished
107/300 for the Final Showdown
18/50 for the power of fire
41/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 1/?
hellfire rockets AND high-yield antimatter rounds 8/8 for No Kill Like Overkill (next up No Kill Like Overkill AND conversion clust bomb)
Lens of Elemental Fury AND Tome of common status effects = 6/9 for Elements' Malice
+3 to tazz

I take out the Archangels Blade, my glorious level 30 that has finished recharging now, so I can break things with it properly.
I run up and start hitting Annihilator X with it. Nothing special, just hitting it. Annihilator X becomes extremely surprised by this. So surprised he isn't expecting it when I smash his face in with a massive 4-element blast strong enough to level a mountain.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 9
Redstone: 6
Pricey: 5
darkside: 4
Tazz: 3
Abeneautmal: 3
Cyan: 2
battlefury: 2
 
Last edited:
OOC: Thanks, Crystal! I'm looking forward to this.

Action
Constraints not found.
>Escalate
Taking advantage of the Godmodder's now increased powers of perception, there will now always be an anvil within eyesight; a metallic smell transmitted directly to his brain, whether or not his olfactory nerves are capable of functioning; a similar metallic taste; a cold, smooth texture randomly pressing upon one area of his body, both internal and external, constantly shifting but never gone; a periodic thud, as if immediate vicinity has recently experience the impact of a falling anvil; a constant distortion that results in his kinesthetic sense reporting a pressure equivalent to a super-dense anvil moving his limbs; a similar distortion the causes his vestibular sense to detect him to be off balance in a random direction by approximately the mass of an anvil; and of course, the pain of being hit by an anvil, except that it is constant, but only enough that he has time to feel the pain without being able to adjust to it. If his perception immediately returned to pre-attack level after deflection, this effect adjusts proportionately so that he would still experience it.

Best of all, if at any time he lowers his perception, even specifically to anvils, the original attack repeats at its original speed. Except with as many anvils as there are discrete parts of the godmodder's body - that is down to the atom - and each of those anvils are only capable of physically interacting with the godmodder's body. This cannot be predicted before lowering his perception, because the anvils in the effect distract from the actually dangerous anvils; and cannot be predicted afterward because lowering his perception of anvils makes him unable to perceive these anvils, even if he can still slightly perceive normal anvils. Additionally, using time travel or teleportation to escape this attack will result in anvil materializing at the end point of said time travel, but constructed of solid tritium, and immediately undergo a fusion reaction. The products of that fusion reaction will be unable to interact with anyone but the godmodder.

However, upon even a single particle of the anvils (or the explosion) interacting with the godmodder, they all vanish before damaging him. Instead of being crushed by anvils, he is crushed by suspense.
>...

Alchemy

(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 2/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 2/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 2/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
Note: Whoops, that was supposed to be part of the description. I like the name though.​
New: Preview and begin The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 1/?]
Charges:
2/100 Persona Actually, no. I'm going to wait until something better comes to mind before naming this.
2/50 Heinous
2/50 Countered

Assists:
I toss UNLIMITED POWER 3 +1s to Piono.
 
Last edited:
+3 tricklejest
4/50 Astral unlock
4/11 Shademist [===========]
4/25 M.Armor
Portal Gun && Wand == Aperture's Rod (4/4) (Level 3) Done!
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 2/6.)
perception ++ energy crystal = perception crystal(level 10)
this crystal contains the oft-confusing power of perception. the strangest thing is it works exactly like the user thinks it does, even if several people are using it and have different opinions.
Sickle ++ Time = Times sickle Level 10
It slows time. though time travel is relatively difficult in combat, this sickle is incredibly versatile
Katana ++Perception ++ Blood = Sleeping Blade of Dualty Level 10 (that counts as one enchant right?)
this katana has powers over perception and blood, drawing on both at will.
when both are used at once, the consequences could be disastrous, but if your stuck between a rock and a hard place, it might be worth it. or if your a descendant Its power seems to be restricted somehow?

so the world doesn’t want to change?
too bad.
perception energy spins, drawn from the crystal, empowering me. I place the crystal in a slot on my armor that I totally wear, and draw the Sleeping Blade of Dualty. beams of light arc off the blade, spinning and brightening as I settle into a practised stance. in the blink of an eye, I stab the blade into the ground, and a wall of flesh surrounds me, energy drawn from the blade, while I prepare over 37 unique runes with the crystal.
after a few long moments, I open my eyes and the flesh wall unfolds like a flower blossom. I swing the blade, and a wave of blue-red light flys out, soaring across the land and removing any 1.5+ meter terrain. 3 copys of me appear, and each appear facing a different direction. all 4 of me swing downwards and dark red waves fly in each direction, north, south, east, and west. an instant later, they all turn 45 degrees and unleash another wave, and repeat the process in an instant , over 30 times, making an expanding sphere with a hole in the top. 3 of the clones draw the sickle, and after a moment, vanish in a flash of golden light. the remaining me twitches his hand, and the red residue the waves leave behind jerks slightly. he raises his hand over his head fully, and the residue floats into the sky, forming a thin disc that begins to spin. the spinning increases in speed, and the many waves of red light finish going all around the world, arriving again and being absorbed into my body. the disk thickens, lengthening and growing, and falls to the ground. a purple mist rises from the ground, obscuring the land. the mist seems like it should fall, but it doesn’t. I get to work,building spires and pits into the land while the mist stubbornly refuses to fall. some time later, I finish, and with a twitch of my eyes the mist falls to the ground, and the rest of the world becomes visible. there’s a large temple around the battlefield, with several smaller temples around the larger ones edge. the small temples material alternates between cyan and red, with the corner ones and the ones at the direct north, south, west and east being red and the rest being cyan.
scattered around are several crystalline spires of the 2 colours, and in the middle is a large purple spire, about 19 meters tall and 4 meters wide.
around the purple spire is a shrine made entirely of white marble, the walls of which glow a faint cyan, and the floor and ceiling blood-red. from all the corner shrines and crystal spires all around are glistening lines of light, which are visible because a faint mist is still floating around, though much thinner. a web of light connects all the buildings, all the cyan crystals in one and a red ones in another. the purple crystal glows slightly, and a decent amount of purple mist coagulates in the temple, forming a humanoid shape. after an silent conversation which does no need repeating, the figure raises its hand and 2 shorter figures appear next to it, one of them a mess of blood, muscles, and other body parts, while the other is cloaked in mist.
they proceed to finish up the shrine, and move on to the rest of the temples.

EDIT: oh, so theres no terrain any more. LOVELY. Just LOVELY.
since my entire post is now worthless, I draw in all the energy I just used and use it as a blanket strike on the PG's.
 
Last edited:
>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (243/300) +1 from Toast
Hive (22/50)
Shrimpsauce (10/10) - COMPLETE

-=Summons
The ground beneath the battlefield shifts and buckles, and exploding out of the ground comes a grotesque rocky monstrosity... ROCK LOBSTER!!!

90,000/90,000 HP
Rock Lobster only takes 1/4 damage from any attack due to his sweet rocky exterior.

Also, the Artificial Guardian reassembles itself. Tick tock tick tock, who we gonna stab? No time like the present, homie.

-=Actions
Rock Lobster and the Artificial Guardian run off and poke at The Tacks Man.

Boooooo. The Wastewalkers pull out NERF Guns, and assault the Godmodder relentlessly. The darts are weighted with depleted uranium. The NERF Guns are technically railguns, but they're totally NERF guns.

I said the word 'NERF' three times, not including that one just now.
There were three sticks that I talked about last round.
Three sticks can be used to make a triangle.
There was a gallon of buckets on the Godmodder's head.
The buckets are made of pure steel, so that's about 66.66 pounds of steel.
I control 60 Wastewalkers.
The above statements of this 'paragraph' add up to 6.
That's 6 sixes.
I just summoned 2 entities.
6/2 = 3.
A triangle has 3 sides.
I make a triangle.
The sticks were made into a triangle.
That's 2 triangles.
There are 5 posts between mine and the round post.
This post's number is 4091.
4091 is 5 away from 4096.
5+5+2 = 12
2^12 = 4096
The line above this line contains 9 characters, not including spaces.
There are 3 equals signs in this spiel.
9/3 is 3
There are now 3 triangles.
I Triforce the Godmodder into godmoddernati oblivion.

There. I attacked.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 11/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 8/8 - COMPLETE

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
Last edited:
Power Armor: 3/25
The Borg: 3/50
I continue doing nothing but charging, asking the Godmodder if anything needs done. Outside of the extermination of the AG side
 
WE JUST HAD A RAVINE TEN UPDOPS AGO
DON'T DO THIS TO ME
Tip of the day: Tapfrek.

Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <3/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: Heal, ATK Buffer.
----
Chorus Mortis: (3/4)


+2 to Piono
+1 to W32Coravint

Shield of the Godslayer [WEAPON/ELITE?]: 23/100
Now You're Playing With Power [VULRENABILITY]: 13/50
Spellthief [AG]: 43/50

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (13/26)
I should have done this ages ago.

Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (9/10)
Vote Erelye 2016.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (7/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.

Katar ++ Void = The Blank (Level 10) (1/11)
gorilla you guessed it.


--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>Where's Xtrullor?
His last recorded location was at that Tesseract thing. Looks like he disabled all his exploration probes: Event Horizon, Supernova, Birth of The Sun, Cry, they're all down. There's a new one near the Tesseract station called Jnana. What a dumb name.
----
Entity Actions:
Steel Sentinel attacks the secomd Awakened Stalker.
Yung Venuz uses Highest Point on Venus.

----
The Earthheart uses Summon Golem. Annihilator X V1 and The Forge of Evil are meatshielded by the resulting Golem.

Mardek and Leafy examine the fissure.
----
My inventory, project and Arena Cue can be found here.
 
Last edited:
After speaking with Tazz about... things, which had delayed this post for the entire previous dop, now I post this.
No this is not a placeholder.

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 10/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (9/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 10/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Empty
...Not really in the alchemizing mood at the moment.

Charges...

Charge 1: Unrestricted

The Beginning of the End(75/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (37/50) (+3 Toast)(Thanks for your continued help!)(+1 Sirplop)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (4/25)
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Forge: Factory Chief + Shyper
Squads:
-Shysters: Meatshield Factory Chief; takes damage first. Attack Stalker 1 in revenge.
-Shypers: Meatshield the Forge (x2), Factory Chief (x1). All attack Stalker 1.
-Factory Chief: Attack Stalker 1

Actions...

((I had a slight case of Deja Vu when looking over this. Probably nothing; it happens often.))

Before getting his hopes crushed by Zetta's appearance, Vasill receives his own message; a telepathic message, but a message nonetheless, smartly coded in an unseen language. For whatever reason, he could understand it fluently. It was from Paranoid, his split.

Vasill was undoubtedly confused, as he really thought that the ones fighting really were the real thing. But the damage was already done; once a Darkone in his position completely erases the two stars, there's no going back. He knew that not only did it increase his power, but also Paranoid's power and the power of all other Darkone. But while normally Vasill would be skeptical, he, and likely Paranoid as well, knew that Zetta was the single most cold-blooded person in Aetheria from what they've experienced. And he wouldn't be willing to listen to the likes of Vasill. Thus, following Paranoid's word, he actively avoids the Arena while heading to Paranoid.
---
At the entrance to the arena, some sort of DarkSide(?) materializes, out of the sight of Zetta for now. When it fully materialized, it began marching towards the entrance looking exactly like some version of Vasill. Thus, Zetta walks out from the side of the entryway, wearing Indomitable Will like he owned it originally. Though then again, it didn't come as much of a surprise; it was noticeably easy to put on, take off, and use in general. Zetta spoke up; "Oh. Hello there, Donnie Darko-" but almost immediately after, he was greeted with an equally unignorable voice. This wasn't Vasill he was talking to, turns out. He was talking to the one and only Paranoid. Thus, the shell speaks right as Zetta finishes; "Ah, cut it. I already know. Don't waste breath, pal." This likely came as a shock to Zetta, how he knew in advance; Paranoid honestly didn't care too much about if his voice, even now, was being overshadowed by Zetta's. His red, glowing, cracked eye features (I guess you could call them now) becoming apparent instantly, staring straight at Zetta. "For the record, I wasn't planning on taking you on in this timeline. In fact, our conversation with Roxxanne was not going to involve you in any derogatory way," Paranoid explains. Unbeknownst to Zetta, however, a thin, long, teal beam of completely harmless light had run down his backside instantly, perfectly forming around Zetta's backside. Uh, a strange detail, but ok. "Tell you what. Let's make a deal that will be favourable to the both of us, but unfavourable if one of us fails. First things first, we will not spill any information regarding this deal to ANYONE outside of our own parties. Now, the conditions. You or one of your third parties relay the exact message on the note (you may exclude the 'where Zetta was/is' part of the note if you wish, seems you'll be there already), in the tone it was meant to be read in to Roxxanne, and not making any derogatory statements of your own towards me until a certain point in this timeline... then myself, Vasill, Al and Lucifer, during the conversation with Roxxanne, and for some time after until that same point in the timeline, will not make a single derogatory statement towards you or whoever else you are affiliated with, to Roxxanne. You fail on your end, and Vasill, Mecha, and I will come for your head, essence, and body, respectively, following you towards the ends of the multiverse and all the timelines if need be. I fail, and you may ruin the lives of the real quintuplet, of which you just faced their clones that happened to have their real weapons." ...Uh, wait... what...? I thought Zetta himself killed the real things, in front of my very eyes no less. "If you honestly haven't picked up on it until now, then here's some proof. They didn't speak to each other or to you, yet they were perfectly coordinated. And yet, they never put up much of a fight in comparison to someone like current-day Vasill. If that hasn't convinced you yet..." He tosses a blackened orb and Hard Light Projector to Zetta. Paranoid prompts him to view what was inside.

...

An image of a massive Demonite Brick structure comes into view. Two of the quintuplet were working on the structure; Rin and Justin; and the other three were fighting - presumably for sport or practice - along with a fourth; DarkSide himself? But... how? Can he create clones of himself to send to other worlds? And even still, this doesn't seem like the recent past that he's showing; it's his very distant past, most likely, explaining why there's many more players there as well. The timeline seems to have been modified recently, too. The world was 2D as well, unaffected by Alpha. And everyone was communicating like normal human beings, instead of the wordless synchronization that Paranoid pulled off as the center of control. This would be a sound closure to the quintet's miniarc.

...

"It will be true that you will be travelling to a normal, 2D Terraria world, but your powers are far greater than they are without their alchemies. You will be brought back whenever you feel like." Just when you thought the specifics were done, he continues. "Alternatively, in addition to the previous offers, for the contribution of myself and yourself, you can give me the note directly so I may delete anything that suggests anything of ill towards you so I may deliver it to Roxxanne like it was meant to be, and then I will also obtain the books you asked for for Roxxanne. The penalties for failure are still the same." He extends both of his hands. A red '1' appears above his right hand, and a red '2' above the left, both signifying the choices that Paranoid had put in front of Zetta. "Either one of these two deals, or it's an all-out slugfest from here. And you won't have as easy of a time as you may think if you refuse both." He awaits Zetta's response, now that Paranoid was inserted into the equation. Depending on whether or not he accepts one deal or the other (or none at all), you may figure out something that Paranoid has been doing all this time. Teleportation out will be received as a refusal of both.
---
Now, this time, for real now, Vasill has entered Paranoid's chambers, preparing for the meeting. Paranoid was there as well, and also set up some things.
---
One may have noticed that I didn't mention Zack in this... turns out, he's already dealt with this turn, and won't be back for a while.

Zack was busy setting his sights on his next target; which he decided upon being Mother When; when he began to feel more light-headed than usual... even more so thanks to Roxxanne's previous attack. He felt... even weaker than after then. His awareness has went down drastically, as he could not find whoever was sapping his stamina after taking a swing with Ved Vozahnil behind him. In his mind, whoever was doing this was a dirty coward and deserved to die a slow, painful death, without knowing just how justified his/her actions were. Though, in his haste to swing behind him again, he left his back wide open. Unfortunately, whoever was sapping him decided to show himself, and soon after, kicking him straight in the back and into the air about 20 meters up. Zack looked much too exhausted to respond properly.

The person in question was not too interesting on his own; blue eyes, scar on his face, had a sort of anime feel to him. The red samurai armor and him being about the same build as a certain neutral Darkone. A Toucannon began flying overhead as soon as he appeared, however. It seems to be charging a Beak Blast, and aiming for Zack... and Mother When.

Toucannon's blast smashed right into Zack, sending him straight into Mother When at around Mach 3. Either that Toucannon had an impossibly high Attack stat, Zack was so weak that knockback against him increased tremendously, or both at once. Nevertheless, Zack hit Mother When hard, and the impact probably hurt Zack more. Then again, Ved Vozahnil ended up stuck in Mother When, so it's hard to be sure. Attempting to yank it out just resulted in more pain. Either way, Zack pong'd off Mother When, where the man then drop-kicked him straight into the part of Mother When with Ved stuck in her/it at a greater speed than even the Toucannon; Mach 4. Again, Zack pong'd off Mother When. Toucannon had another Beak Blast charged up by then, and forcibly rammed into Zack (causing a burn on him) while the man, who had quickly recovered from his kick, stomped on Zack, sending him diagonally downwards towards - yet again - Mother When and the Ved stuck in her. Upon bounding up, Toucannon fired off the next blast, straight towards Zack, and again, directly towards Mother When. The combined power sent Zack careening through the air at literally Mach 7 towards Mother When. And this time, instead of being pong'd off of her, he flew off diagonally upwards. The Ved Vozahnil stuck in Mother When's chest was shot clean through her, then disappearing to it's new owner; this man; as if the blade had a mind of it's own. The other two blades also appeared at their new owner's position, as he grabs all 3. Meanwhile, Zack was busy flying abnormally close to the Fourth Wa-

*SMASH*

-ll. Tsk. Of course.
"aaaagh.... all the regrets..."
Honestly. What's with this? Pah, nevermind, I'll just drag you off to bed myself.
"pls dont kill"

Anyway, the man and his Toucannon, obviously worn out by the attack, stare off into the distance where they punted Zack, and the man sort of mumbles to himself. "...I wonder... was all of this just a means to an end? Was Zack just a pawn in his own scheme? Hm... too early to say, to be frank." After his little encounter, he just walks to Roxxanne for a little talk. "I could hear the argument from the Aetherian portal. Don't worry too much about Zack, he's more or less someone who is legitimately just confused; so confused that he turned just the teensiest bit insane. But don't worry too much about that; your actions were completely justified." His Toucannon roosts on his shoulder. The man starts petting it's head. "I'm Erek, by the way. This here's my Toucannon." It lets out a joyful cry. There were no Pokeballs on his person, notably, meaning that this Toucannon was befriended via some other method. They seem to trust each other deeply nevertheless. "You may have noticed how easily I took down Zack when I wore him down. That's a fatal flaw with his otherwise immense strength, agility, et cetera. He has awful stamina. I used this to my advantage and absorbed it." He looks on at the raging battle. "Zack's likely not going to be gone for long. By hitting him through the Fourth Wall I gave him access to a bed and good food, which means he'll recover quickly, and hopefully become more reasonable thanks to being rejuvenated. If he gets on your nerves again, use this weakness of his to your advantage, and punt him into the Fourth Wall." He turns back to Roxxanne, and smiles. Assuming Roxxanne didn't already give him her name, he asks; "I didn't actually catch your name. Care to share?" Whatever aura Roxxanne had at the time, Erek seemed unaffected somehow. Toucannon too. Nevertheless, Toucannon started whispering(?) someting into Erek's ear. "While I would love to fight alongside you, seems your morals feel sound, something's... pulling me to the opposing side, unfortunately. I really do want to fight alongside you, though. Perhaps my powerful Knight's Code is pulling me there to protect the weaker side? Who knows. Though I suppose that means I'll be on your side whenever your side becomes severely weakened enough. So that's a plus side to that." Erek begins to walk back to his own side. "May we meet on the same side of the field eventually." As he walks back to his side, he almost seems depressed with the outcome he was forced into.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.
 
Last edited:
Alchemies
Slot 1

(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 10/13) (+1 from Pricey)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them.
Slot 2
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 10/13) (+1 from Cyan)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 15/26) (+1 from Pricey12345)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 4/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ on the other, and can be used to invert the properties of an object.

Item Charges
Smooth Granite Pebble [III] (3/3)
Sword of Destruction [III] (2/3)
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (2/10)


Charges
Project Factory (11/100) (+1 from Cyanogynist)
Project Colorwheel (12/50)

Half-Life 3 (2/33)
+3 Cyanogynist

Project Factory Bid
❶ Cyanogynist (9)
❷ teag2 (6)
❷ Pricey12345 (6)

Feel free to bid when editing your posts. I will edit them into this post.

Action
I summon a wave of nothing to sweep over the area, killing nothing.
 
Fear Vortex: 7/25
Euphoria Vortex: 7/25
Threadbear: 5/75
+3 to Battlefury

Tragic Mask && Comedic Mask && Horror Mask == Joker's Mask (3/6)

Mentlia's eyeless gaze stares into the eyes / sensory orifices of a Wastewalker, permeating its deranged soul. The Wastewalker finds itself compelled by a force much more powerful than itself. It turns and leaps into the fissure. Someone has to find out what's down there.
 
collab pls/Possible Elite 16/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 49/50
Magic Charge Pendent 49/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 12/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 12/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: And the rest of MAD.


Before Action: well, the city is gone but 2 annoying meatshields are here (One is the Tacks Man due to 10k damage if he gets hit and the Omipotent Third Person is slightly more annoying even reality breaking effects might work on it)

Action: I usually hit the Tacks Man but the Tacks Man got another punch in the face instead. He exploded into bits afterwards


Annihilator's Action: ... i usually preform illumipunch on mother when before hitting officer tock.

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 7/25 Fire, Ice, Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 2/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
Last edited:
Tetrahellatus: 59/450
Senator Shrek: 16/50
Orbital Base Deployment: 2/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (8/17).
I proceed to try to get rid of the Tacks Man by rendering him unsconcious with chloroform, kidnapping him, tying him to a bed, and practicing my knowledge of the anatomy of the inhabitants of the Mad City...By which I mean "I open him up, mess with his organs, and generally be a mad biologist". Anyways, he shouldn't worry, as I'm not harming him. cI'm just dissecting him to death...Actually, yes, he should be frightened, as I'm harming him, and in a specially horrible way, considering that he's awake and feels the pain of all the surgery.
 
6/50 Astral unlock +1 from tricklejest
5/11 Shademist [===========]
5/25 M.Armor
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 3/6.)
I stab grimsby with the sleeping blade of duality, and force its bones to grow, shattering its skin and dealing a bunch of damage.
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom