Destroy the Godmodder

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Tetrahellatus: 60/450
Senator Shrek: 17/50
Orbital Base Deployment: 3/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (9/17).
I keep performing "surgery" (It's more like a meat grinder than anything) on the Tacks Man, and I remove his equivalent to kidneys, lungs, and heart...At least, what I think is the organs I just removed. Then, I rearrange the rest of the organs, and I perform really invasive stomach surgery on him... Finally, I remove some bones...With a chainsaw...Let's say I'm a surgeon who graduated from the Surgeon Simulator 2013 University (Actually, I don't really have a doctorate. Not because I failed, but because of things like this)...
Then, I cut his feet off so he can't run away if he somehow escapes. With this in mind, I go to the crater where the Badass Cyborg Honey Badger self-destructed, and retrieve the remains so I can later create an even stronger version (It will make the original seem pathetic in comparison).
 
Action
>Don
Infusions equipped. I look like an amalgamation of several god tiered sburb players. The Rock of Ages rests in the palm of my Glove of Mind.
>Pass the Time
I offer to play a friendly game of catch with Officer Tock. Actually, they don't have a choice, because the Rock of Ages is already hurtling towards them. I use the Glove of Mind to telekinetically propel it towards Tock at c^d (where c = the speed of light, and d = the multiplicative inverse of the distance between Tock and the Rock of Ages). However, just before impact, my Spacey Pants teleport it away. Tock has no time to be relieved however, as the Rock was in fact only displaced a decimeter forward, past any possible guard they could have prepared. My Literally a Magic Cape acts in the time before impact, weakening Tock to projectile damage through ten multiplicatively stacking 15% debuffs. Racking up yet more debuffs, my Shirt of Void removes all endorphins and analogous substances from Tock's body, removing any pain tolerance Tock might have had to begin with.
>Strike 12
It is indubitably high noon somewhere in the world, but here, for Tock, it is exactly midnight. There is zero time left for them. The Rock of Ages is merciful, however. It extends Tock's last moment by manipulating time such that, Tock perceives less than an instant of death as eons of agony. I have given Tock all the time in the world, but I grant not a moment of peace.
>Reclaim
I free Tock from the confines their time-locked mind. Not that it matters - an eternity of agony tends to render the victim catatonic, let alone capable battle. I snap my gloved fingers. The Rock of Ages, up to now embedded in Tock's limp body, suddenly moves erratically, ripping apart everything it touches. It continues this until there is no longer a body to disassemble before being teleported back to the Glove of Mind. The Shirt of Void removes anything remaining on the Rock, which is - well nothing really. Moving at supersonic speeds tends to dislodge pretty much everything.

Alchemy

(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 3/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 3/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 3/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 2/?]

Charges:
3/100
3/50 Heinous
3/50 Countered

Assists:
+3 Piono
 
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>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (244/300)
Hive (23/50)
Puffins McGee (1/10)

-=Summons
None. Not really surprising.

-=Actions
*poof*

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 12/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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ATTACK!!!
Realizing my mistake, I'm putting a summary at the bottom of the attack section when I have long attacks, whoops, sorry that you had to read all my :red: last time.
Anyway, Trickle and Jest, after a little break, return to the battlefield.

Trickle: "Okay, so what should we now?"
Jest: "Hey! Didn't someone tell us to hit the Godmodder?"
Trickle: "Oh, right, this game has a Godmodder."
Jest: "I can handle him, don''t worry!"

Jest walks up to the Godmodder, nonchalantly.

Jest: "Hey! Scrub-modder! Do you wanna see my high quality rips?"

Alpha giggles as Jest hops closer.

Jest: "Don't be scared! It's alright, pal!"

The Godmodder starts laughing. "Scared". Who the heck is this guy and what is he even doing here?
However, something odd appears to be happening...

Jest: "Are you sure you're not afraid?"

With every step, Alpha's shoulders seem to get heavier, somehow dragging him down, so to speak.
He starts staring at Jest. What is this creature!?

Jest: "Hehehe..."

Alpha is starting to get seriously angry. Angry... annoyed... ngh! Is this a spell?! A curse?! Agh!

Jest: "DON'T BE AFRAID!"

These words echo multiple times over as the Godmodder shuts his eyes.
Trickle has a panic attack and faints, as always.

Jest: ":D"


The Godmodder quickly opens his eyes to find himself in a chamber of sorts. A laboratory.
Wh... what is this!?
Alpha looks around the lab. There seem to be dismantled machines everyone. Goop dripping from broken pipes...
Upon standing up, he notices that it seems to be on lock-down. All windows and doors have been blocked off by metal gates.
Until... Bang. Bang. Bang.
The banging grows louder and louder.
Startled, Alpha yells out into the void, asking who's there.
The windows and doors simultaneously shatter as a shadowy creature slithers out of each one, merging into a huge cluster of blackness.

Alpha, oddly angry at these events, attempts to destroy the cluster, only realizing that it is not actually tangible. Behind him, the cluster subsides and becomes a tall figure with a beard and a tattered cape, looking quite like Alpha himself.
Slowly turning around, Alpha gulps in fear. He knows who it is. It's him. Omega.
Alpha is petrified, can't move. He collapses onto the cold, metallic floor. Sweat dripping down from his forehead.
Omega draws closer and closer with a maniacal grin on his face.
Alpha knows why he's here. He's here to finish off the other split, which is him.

He yells and yells, but alas, nothing can save him.
Omega starts... melting? His grin becomes a horrible frown as he deteriorates into an amalgam of void and horrible oily sludge.
It consumes Alpha, covering him with a coat of oil-like substance. The coating suffocates Alpha, he feels the power draining from him, all of his work, achievements, everything - gone.
And then...

He snaps back into reality. The ground is wet from his sweat, he's shaking.
Alpha starts panting, trying to get more air.
A surge of calmness takes over his body. It's all okay now. Omega isn't here.
Still, it was mentally traumatizing, and if mental damage doesn't count as physical damage, you can get a mental image of Jest pouting... which would more likely be scary than persuasive.

SUMMARY - Jest damages Alpha by making him live through a living nightmare, featuring the one and only void-goop version of Omega.



CHARGES!!!

Terraria_All_Charge2.png




ALCHEMY!!!
Three free insta-infusions left. Oh boy.

Convenient Bush™ && Camouflage Suit = InstaBush™ Suit. [Level: 7]. [2/8].
Look at your clothes. Now back to me. Now back at your clothes. Now back to me. What do you see? An InstaBush™ Suit, of course. Ready to be deployed at any second. Are you wearing it? No, you're not. Look to your right. Now back to me. What do you see? The InstaBush™ Suit protecting me from a nuclear explosion happening only ten meters away. Now, look to your left. And back to me. I'm riding a Convenient Bush-Monster™ wearing an InstaBush™ Suit into the sunset. This is what the InstaBush™ suit does. It's the suit your suit wants to be. (10/10 for Old Spice memes).

(Rick Astley || Darude) && Excalibur = Blade of the RickStorm. [Level: 4]. [2/5].
Never gonna - do do do do do, do do do do do do do - never gonna run around and desert - do do do do... do do do do... do do do do... - make you cry! Never gonna - *do do do intesifies* - tell a lie and hurt you - *beat drops!* do do do do! Do do do do do - You get the idea.

Icesanity Pogo && Carl-Gustaf Bazooka = CHILL THE :red: OUT!!!, a.k.a. CTFO. [Level: 15]. [2/16].
Not much to say here. It's a Carl-Gustaf Bazooka. And Jest's pogo. This isn't gonna end well, is it?

Feudly :red2:num && Flamethrower = Pyromaniac's Delight, a.k.a. PyDel. [Level: 15]. [2/16].
Fight fire with fire! Or, in this case, combine fire with fire. Also works.


+2 to ConsumerOfAll, +1 to JoeBob! (Debt: 5 - Consomme, 5 - Joe)
 

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Uncapped! The Climax: 73 / 150.
Zero: 21 / 50. (+3 from Generic, +3 from Piono)
Deicide Squad: 15 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 59 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+2 To Pionoplayer, +1 to Generic.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 7/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 7/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7/16)

Flamethrower ++ Nature = Spark of Life (Level 10: 11/11) (+5 from Alpha) Done!

NEW: Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level ?: 1/?)

The Hunter's Blade: Technically a replica, but a very faithful one. A blade made of the particles of the primordial existence of Video games and forged by the mightiest of the Time Giants before their fall to a single infant. For its rather cheesy-sounding origin it is nevertheless powerful, easily able to cut through time itself and slay foes before they are even created at its highest echelons of power. Of course, such a power is locked behind a seal sevenfold, ensuring only those of the power of the Time Giants would ever be able to use it. Well, that, or some freak of nature who somehow naturally (as in *truly* naturally, no soulbinding screwballery) capable of so much temporal power as to rival the Time Giants, which the Hunter ultimately was. Aside from this disturbing particular, it is a powerful weapon dealing in temporal magics (with a few side abilities to complement it) and an eternally-honed cutting edge.

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepencies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11

Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11

Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


----+----+----+----

I'm not in the most creative mood right now. All forces dogpile the Forge of Evil before it progresses any further.

Grimsby shoots anything in the way of the Forge of Evil (or hopefully the Forge itself) with a hand-held cannon. Like, a full-size hand-held cannon, with actual full-size cannonballs.

--RP to come later--
 
Charges
Project Omega 27/300
John 23/50
That Chap 19/50

+3 to piono

Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 15/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 8/11
Night and Light (Level 7 Sword) && Heaven's Gate && Crap = Holy gorilla 8/8 Done.
Description: A sword with poop infused into the blade. Why the heck does this exist?
Daggerfall || Lance && Epic Anime Sword && Uncollidability = Unstoppable Stabbings 6/6 Done.
Description: Once you start the impalings, no simple mook will be able to stop you.

NEW ALCHEMIES!
Battleaxe && This is Real Sticky Note = The One True Battleaxe 1/???
Description: All hail the The One True Battleaxe. With this certified axe, you can slice through mooks like a knife through butter.
[Bucket && Magazine] && AK-47 = Bucket Gun 1/???
The ultimate torture item for trolls.

Redstone says to Mother When:

So when are you going to die?

Redstone pulls out the Uber Wrench.

My answer is hopefully now.


Redstone gracefully constructs a Tier 3 Turret, which locks on to Mother When and fires at him/her/it/tem.
 
+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 19/50
Recall Totality: 42/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (13/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (13/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(6/7)
Shop Credit:
Tazz: 60
Tam: 32
Cobalt: 19
Piono: 9
Toast: 13
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
I slap Officer Tock around with the Infinity Gauntlet before planting illicit materials on him. Officer Tock is later arrested for soliciting NSFW drawings from a minor. Nobody is happy with this.
 
Hah, that actually worked! I'm mean, I'm the hero and stuff, but that's actually pretty surprising! This guy's much worse than Malia.

Anyhow, I use my magical hero powers to get the ability to use any name I want, wait did that only take a sentence? Fun. Anyhow, I use my magical autonaming hacks to recite the Thunderous Name. I cough and hack and rev up my voice, before breathing in.

"Get thee behind me, fiend!" I 'say' to the first Awakened Stalker, before an echo pulses into the Awakened Stalker 1. Immediately after shouting, I scream into Eternity the Tempestuous Name, sending the Awakened Stalker 1 in circles. I then cast the Unyielding Name, and trap the Awakened Stalker 1 in a barrier that demons can't easily pass through. Now, the Awakened Stalker 1 is partially trapped due to starting to become a nightmare of some sort, and isn't very happy.

I sing the Heartwarming Name. The Awakened Stalker 1 grows a heart, before it warms up and conflagrates. I sing and sing and sing random song lyrics, before finishing my Name combo tech with the Volatile Name. The Awakened Stalker, still trapped begins to release a lot of energy. You know when a villain's base is about to explode, or a bomb's about to be set off? Like that. Its heart warms and warms and shakes before splattering across the Unyielding Barrier.

I then turn my back, and walk away, preemptively reciting the Sandshaping Name. It's gonna survive with a vengeance, we all know it.


Effects May Vary [SUMMON] [8/10] == [+2 from TrickleJest]
Sonja Horah [SUMMON] [4/25] =====
The Index [LEVELLING SYSTEM] [4/50] ==========
+3 to @TrickleJest.

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == ???
A Scroll Containing the Tetragrammon ++ Souls == ???

Placebomancer's Staff [10] / Happy Cube [10]
 
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5 PG, 14 AG

126/300 for the Final Showdown
18/50 for the power of fire
41/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 2/?
No Kill Like Overkill AND conversion cluster bombs 1/?
Lens of Elemental Fury AND Tome of common status effects = 7/9 for Elements' Malice
+3 to tazz

I just sorta pull up short. Okay, yeah, there's no way the PGs are gonna win the bid.
I take a massive ball of energy by using my ring of conceptual manipulation to manipulate the concept of "the air above piono" into "the massive spirit ball above piono" and if Crystal will let me be on AG properly, throw it at the PGs. If I'm stuck on the AG side I throw it at Annihilator X
(If I'm stuck on the PG side I will double everyone's big progress but tazz and try to speed up the rate at which I drop my special artifacts as an apology.)

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 9
Redstone: 9
Abeneautmal: 9
Pricey: 7
darkside: 5
Cyan: 4
Tazz: 3
battlefury: 2
Goldenready: 2
 
I finish the last syllable of the Sandshaping Name, and activate Effects May Vary.

The second Awakened Stalker is smothered under sand. Simple, as, that!


Effects May Vary [CHARGE ATTACK] [10/10] == COMPLETE! [+2 from Battlefury]
Sonja Horah [SUMMON] [5/25] =====
The Index [LEVELLING SYSTEM] [5/50] ==========
+3 to @Battlefury13/Conderp

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == ???
A Scroll Containing the Tetragrammon ++ Souls == ???

Placebomancer's Staff [10] / Happy Cube [10]
 
Last edited:
collab pls/Possible Elite 17/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 50/50

It gives me the Scythe-blaster of the moon dragon because it has a 3 turn charge of this weapon but it can be used it as a Artifact-styled weapon which you can slice a target for high damage or it can be also used to heal a target for a high amount but it might be balanced because it is not a spoil and I cannot auction that baby due to this...

Magic Charge Pendent 50/50
It gives me a Magic Charge Pendent which is another artifact-styled item with 10 charges (charges every turn) but if I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge but it must be balanced and I wont auction that either...

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 13/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 13/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: And the rest of MAD.


Before Action: ...

Action: I try to use the Pineapple Device because teag ragequitted at Officer Tock (if I cannot do it, I toss a Fire rune at the Tacks Man so he would be feeling the pain)


Annihilator's Action: ... i usually preform illumipunch on mother when before hitting officer tock.

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 7/25 Fire (USING?), Ice, Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 2/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Matlera Hook (lvl 9)
Heart... (III)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils.
------
Charges:
Okay, since I'm going to change it...
Elite: Collab/Pricey: Nihil Novi (1/100)
Charge: Liberium Malicous (1/35)
Entity: Mi-Hetir (1/40)
------
Alchemies:
Fragment of Reality && Move Insanity && (Leaf Blade && Blade of Grass && Dazzling Gleam && Magical Harp) && Tsunami || HM Fly && Angel Wings && Demon Wings == Dazzling Leaf Blade of Flight - aka Malthovinci (1/??) (lvl ??)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
Shipping Insanity && (Sylveron's essence && Serperior essence) && (A little, cute, deadly trick && Libertum Veto) && The Great One && Papyrus ashes && Sans Ashes || Undyne's Spear == Shipper's Greatspear of Veto - aka Venice (1/??) (lvl ??)
Wait, wait, I'm that shipper. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery sudenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Soul-Bounding && Sniping essence && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (1/??) (lvl ??)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------
Actions:
Oh no, I'm back here. But hey!
Well, that was a trap. I abuse mechanics of Pokemon and Terraria to allow me to use moves WHILE being still myself before using Bullet Punch to buff my longsword before STRIKING THE <HISS> OUT FROM Stalker. Bullet... Swing! I stab extremely fast, to the point nobody would notice if I'm here or not. I go into pat and use the Bullet Swing to go into present day stabbing Stalker there, too. And I, the only Ranger, who can use swords and Moves, I slash at Stalker at final, poisoning slash, causing him to vomit, but it well... Wait, <Technical Problems> Here I stand, at Walker's corpse, crushing it.
"You should've been begging for mercy when you had the chance."
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
I'm back once again, but still as [AG], and with rebooted alchemies/charges.
 
Bleh, nuffin' here.

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 11/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (10/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 11/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Empty
...Not really in the alchemizing mood at the moment.

Charges...

Charge 1: Unrestricted

The Beginning of the End(76/150) [ALCHEMY]
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (38/50) [VULNERABILITY]
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (5/25) [ENTITY]
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Action taken, but leaving here for easy copypasting.
Forge: Factory Chief + Shyper
Squads:
-Shysters: Meatshield Factory Chief; takes damage first. Attack Stalker 1 in revenge.
-Shypers: Meatshield the Forge (x2), Factory Chief (x1). All attack Stalker 1.
-Factory Chief: Attack Stalker 1

Actions...

RP to come later.

Erek's Toucannon whispered something to him. "Ah, those ships are nearly repaired, with updated antivirus software, and even better firepower? And the Roger and Decimator are nearly completed? Amazing! Tell 'em to keep up the good work."

Ships? What was he referring to? Those ships that were destroyed very early game due to a virus of all things and a well placed few strikes? Huh. They actually managed to salvage them. But that's something for another day I suppose.

And now, to return to your regularly scheduled spoil rampage. Starring, the Lance of Creation and the ...Locket. Not surprised. I feel like these spoils are making up the brunt of my damage with the added benefit of healing; sort of glad they're getting toned down.

The light aims for the two Awakened Stalkers, and the Tacks Man, with all healing from both spoils going to the Gun Reaper. Simple stuff.

What's not so simple is the fact that Erek's Toucannon was... talking to someone on a radio of sorts? Would explain who's getting the information among the party. Though to be honest, something DOES seem odd about their relationship. Erek has this strange blank expression to him while fighting, while the Toucannon is doing an awful lot of the social stuff, presumably within their circle of contacts. Yet they both seem to have a soul...?

Anyway, a supply drop was apparently ordered, as the crates that came out of the plane were aimed at Erek's general vicinity. The Toucannon was wise, and was on the lookout for those who could try to intercept the crates. Not that the crates had much of value in them anyway. Only a few million tons of exotic metals like DIvinium, Draconium, Voidmetal, Nothinium, star pieces, among other materials ranging from Gemstones like Diamond and Ruby, to fossils and fuels, to hardened magma. The crates were made of simple steel because that stuff's common as dirt, metaphorically speaking.

Erek positioned himself just right to catch the numerous steel crates as they fell to the earth, moving undeniably quick in the process, and stacking the crates in his arms. He then carries the crates to the forge. Slowly. Thanks to the weight and sheer size of the packages, it was quite difficult. But he somehow manages. Toucannon was on lookout on top of the pile, shooting down all who came close.

After making it to the forge, Erek dumps all of the crates into the forge at once, filling it up. Toucannon didn't stay on as it was loading; he immediately flew away.

Turns out the plane was stuck in this session, though. So Toucannon shot the unmanned vehicle down with a well placed Beak Blast. The plane took a direct course for the forge's metal confines. The flames were easily put out, and the plane slowed enough to make a safe entry into the forge's melting chamber while Erek and Toucannon fistbump and the forge's metal reserves fill up.

Spoils & Other Chargeables...
Lance of Creation (III) USING
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III] USING
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.
 
Here we go again.
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (3/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (3/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (10/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (5/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack: I infect Annihilator X with the Plague of Cats. It's entire body promptly begins to turn into plague cats. Which aren't overly invested in a single brand o meme. The idea of actually using orginal memes and not milking one to death causes Annihilator X to double over in agony as the extremely stale and overused MLG energy flees his body. Tragically, the MLG energy is consumed and converted into orginal memes by the Plague Cats, which are all actually nyan cats with various cat meme variations.



Whoops.





[ENTITY ORDERS]






[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
4/100
4/50


2+ Consumer
1+ piono

Annihilator X takes 16,000 damage!

AGs win this round's worth of +1s, 1/3 accomplished
107/300 for the Final Showdown
18/50 for the power of fire
41/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 1/?
hellfire rockets AND high-yield antimatter rounds 8/8 for No Kill Like Overkill (next up No Kill Like Overkill AND conversion clust bomb)
Lens of Elemental Fury AND Tome of common status effects = 6/9 for Elements' Malice
+3 to tazz

I take out the Archangels Blade, my glorious level 30 that has finished recharging now, so I can break things with it properly.
I run up and start hitting Annihilator X with it. Nothing special, just hitting it. Annihilator X becomes extremely surprised by this. So surprised he isn't expecting it when I smash his face in with a massive 4-element blast strong enough to level a mountain.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 9
Redstone: 6
Pricey: 5
darkside: 4
Tazz: 3
Abeneautmal: 3
Cyan: 2
battlefury: 2

Annihilator X takes 70,000 damage!

OOC: Thanks, Crystal! I'm looking forward to this.

Action
Constraints not found.
>Escalate
Taking advantage of the Godmodder's now increased powers of perception, there will now always be an anvil within eyesight; a metallic smell transmitted directly to his brain, whether or not his olfactory nerves are capable of functioning; a similar metallic taste; a cold, smooth texture randomly pressing upon one area of his body, both internal and external, constantly shifting but never gone; a periodic thud, as if immediate vicinity has recently experience the impact of a falling anvil; a constant distortion that results in his kinesthetic sense reporting a pressure equivalent to a super-dense anvil moving his limbs; a similar distortion the causes his vestibular sense to detect him to be off balance in a random direction by approximately the mass of an anvil; and of course, the pain of being hit by an anvil, except that it is constant, but only enough that he has time to feel the pain without being able to adjust to it. If his perception immediately returned to pre-attack level after deflection, this effect adjusts proportionately so that he would still experience it.

Best of all, if at any time he lowers his perception, even specifically to anvils, the original attack repeats at its original speed. Except with as many anvils as there are discrete parts of the godmodder's body - that is down to the atom - and each of those anvils are only capable of physically interacting with the godmodder's body. This cannot be predicted before lowering his perception, because the anvils in the effect distract from the actually dangerous anvils; and cannot be predicted afterward because lowering his perception of anvils makes him unable to perceive these anvils, even if he can still slightly perceive normal anvils. Additionally, using time travel or teleportation to escape this attack will result in anvil materializing at the end point of said time travel, but constructed of solid tritium, and immediately undergo a fusion reaction. The products of that fusion reaction will be unable to interact with anyone but the godmodder.

However, upon even a single particle of the anvils (or the explosion) interacting with the godmodder, they all vanish before damaging him. Instead of being crushed by anvils, he is crushed by suspense.
>...

Alchemy

(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 2/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 2/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 2/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
Note: Whoops, that was supposed to be part of the description. I like the name though.​
New: Preview and begin The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 1/?]
Charges:
2/100 Persona Actually, no. I'm going to wait until something better comes to mind before naming this.
2/50 Heinous
2/50 Countered

Assists:
I toss UNLIMITED POWER 3 +1s to Piono.

The Godmodder actually didn't increase his powers of perception, he merely subjectively increased his perception of time until everything felt incredibly slow, then sped it back up again after he blocked the attack!

The Godmodder just kind of soldiers through the sensations. He doesn't really have a special fear of anvils.

+3 tricklejest
4/50 Astral unlock
4/11 Shademist [===========]
4/25 M.Armor
Portal Gun && Wand == Aperture's Rod (4/4) (Level 3) Done!
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 2/6.)
perception ++ energy crystal = perception crystal(level 10)
this crystal contains the oft-confusing power of perception. the strangest thing is it works exactly like the user thinks it does, even if several people are using it and have different opinions.
Sickle ++ Time = Times sickle Level 10
It slows time. though time travel is relatively difficult in combat, this sickle is incredibly versatile
Katana ++Perception ++ Blood = Sleeping Blade of Dualty Level 10 (that counts as one enchant right?)
this katana has powers over perception and blood, drawing on both at will.
when both are used at once, the consequences could be disastrous, but if your stuck between a rock and a hard place, it might be worth it. or if your a descendant Its power seems to be restricted somehow?

so the world doesn’t want to change?
too bad.
perception energy spins, drawn from the crystal, empowering me. I place the crystal in a slot on my armor that I totally wear, and draw the Sleeping Blade of Dualty. beams of light arc off the blade, spinning and brightening as I settle into a practised stance. in the blink of an eye, I stab the blade into the ground, and a wall of flesh surrounds me, energy drawn from the blade, while I prepare over 37 unique runes with the crystal.
after a few long moments, I open my eyes and the flesh wall unfolds like a flower blossom. I swing the blade, and a wave of blue-red light flys out, soaring across the land and removing any 1.5+ meter terrain. 3 copys of me appear, and each appear facing a different direction. all 4 of me swing downwards and dark red waves fly in each direction, north, south, east, and west. an instant later, they all turn 45 degrees and unleash another wave, and repeat the process in an instant , over 30 times, making an expanding sphere with a hole in the top. 3 of the clones draw the sickle, and after a moment, vanish in a flash of golden light. the remaining me twitches his hand, and the red residue the waves leave behind jerks slightly. he raises his hand over his head fully, and the residue floats into the sky, forming a thin disc that begins to spin. the spinning increases in speed, and the many waves of red light finish going all around the world, arriving again and being absorbed into my body. the disk thickens, lengthening and growing, and falls to the ground. a purple mist rises from the ground, obscuring the land. the mist seems like it should fall, but it doesn’t. I get to work,building spires and pits into the land while the mist stubbornly refuses to fall. some time later, I finish, and with a twitch of my eyes the mist falls to the ground, and the rest of the world becomes visible. there’s a large temple around the battlefield, with several smaller temples around the larger ones edge. the small temples material alternates between cyan and red, with the corner ones and the ones at the direct north, south, west and east being red and the rest being cyan.
scattered around are several crystalline spires of the 2 colours, and in the middle is a large purple spire, about 19 meters tall and 4 meters wide.
around the purple spire is a shrine made entirely of white marble, the walls of which glow a faint cyan, and the floor and ceiling blood-red. from all the corner shrines and crystal spires all around are glistening lines of light, which are visible because a faint mist is still floating around, though much thinner. a web of light connects all the buildings, all the cyan crystals in one and a red ones in another. the purple crystal glows slightly, and a decent amount of purple mist coagulates in the temple, forming a humanoid shape. after an silent conversation which does no need repeating, the figure raises its hand and 2 shorter figures appear next to it, one of them a mess of blood, muscles, and other body parts, while the other is cloaked in mist.
they proceed to finish up the shrine, and move on to the rest of the temples.

EDIT: oh, so theres no terrain any more. LOVELY. Just LOVELY.
since my entire post is now worthless, I draw in all the energy I just used and use it as a blanket strike on the PG's.

Aperture's Rod: A long white wand with three protruding prongs at its point, not unlike those attached to the Aperture Science Handheld Portal Device. Upon use, it can place two linked portals on any surface, with anything that goes through one coming out the other. It is also quite proficient in transportation-based magics.

Perception ++ Energy Crystal = ERROR: IMPROPER SYNTAX
The syntax for the Elemental Infuser is (item ++ element).

Katana ++ Perception ++ Blood = ERROR: IMPROPER SYNTAX
The syntax for the Elemental Infuser is (item ++ element).

You deal 2,000 damage to the entire PG side! ...Except for the Tacks Man, who takes 10,000 due to his newly-acquired passive.

+1 to Darkside, I_G_U, and Sirplop.

Placeholder, just to be edgy.

Your placeholdering has reached a new level of absolute power.

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (243/300) +1 from Toast
Hive (22/50)
Shrimpsauce (10/10) - COMPLETE

-=Summons
The ground beneath the battlefield shifts and buckles, and exploding out of the ground comes a grotesque rocky monstrosity... ROCK LOBSTER!!!

90,000/90,000 HP
Rock Lobster only takes 1/4 damage from any attack due to his sweet rocky exterior.

Also, the Artificial Guardian reassembles itself. Tick tock tick tock, who we gonna stab? No time like the present, homie.

-=Actions
Rock Lobster and the Artificial Guardian run off and poke at The Tacks Man.

Boooooo. The Wastewalkers pull out NERF Guns, and assault the Godmodder relentlessly. The darts are weighted with depleted uranium. The NERF Guns are technically railguns, but they're totally NERF guns.

I said the word 'NERF' three times, not including that one just now.
There were three sticks that I talked about last round.
Three sticks can be used to make a triangle.
There was a gallon of buckets on the Godmodder's head.
The buckets are made of pure steel, so that's about 66.66 pounds of steel.
I control 60 Wastewalkers.
The above statements of this 'paragraph' add up to 6.
That's 6 sixes.
I just summoned 2 entities.
6/2 = 3.
A triangle has 3 sides.
I make a triangle.
The sticks were made into a triangle.
That's 2 triangles.
There are 5 posts between mine and the round post.
This post's number is 4091.
4091 is 5 away from 4096.
5+5+2 = 12
2^12 = 4096
The line above this line contains 9 characters, not including spaces.
There are 3 equals signs in this spiel.
9/3 is 3
There are now 3 triangles.
I Triforce the Godmodder into godmoddernati oblivion.

There. I attacked.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 11/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 8/8 - COMPLETE

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Lemme just rebalance that Rock Lobster for you. 50,000 HP seems about right for him, given he's got one incredibly good passive.

The Artificial Guardian reassembles itself. Your entities will do as you say.

Try as he might, the Godmodder cannot refute the loominarty -- wait. Waaaaait. You didn't illuminati confirmed. That was a Triforce. Yeah, that's worth one damage. Which is what the Godmodder just took from the sheer shock of seeing that kind of proof be used to prove anything other than illuminati. I'm shocked as well, honestly.

Power Armor: 3/25
The Borg: 3/50
I continue doing nothing but charging, asking the Godmodder if anything needs done. Outside of the extermination of the AG side

ALPHA: Uh. Nothing comes to mind? That fissure looks worrying, but I think it'll resolve itself soon enough. Just kick the AGs' entities for a loop, get some practice in.

As though the mention of the fissure activated something within it, a faint 'hhhhhh...' comes drifting from it. Whatever's going to happen, it's happening soon.

WE JUST HAD A RAVINE TEN UPDOPS AGO
DON'T DO THIS TO ME
Tip of the day: Tapfrek.

Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <3/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: Heal, ATK Buffer.
----
Chorus Mortis: (3/4)


+2 to Piono
+1 to W32Coravint

Shield of the Godslayer [WEAPON/ELITE?]: 23/100
Now You're Playing With Power [VULRENABILITY]: 13/50
Spellthief [AG]: 43/50

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (13/26)
I should have done this ages ago.

Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (9/10)
Vote Erelye 2016.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (7/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.

Katar ++ Void = The Blank (Level 10) (1/11)
gorilla you guessed it.


--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>Where's Xtrullor?
His last recorded location was at that Tesseract thing. Looks like he disabled all his exploration probes: Event Horizon, Supernova, Birth of The Sun, Cry, they're all down. There's a new one near the Tesseract station called Jnana. What a dumb name.
----
Entity Actions:
Steel Sentinel attacks the secomd Awakened Stalker.
Yung Venuz uses Highest Point on Venus.

----
The Earthheart uses Summon Golem. Annihilator X V1 and The Forge of Evil are meatshielded by the resulting Golem.

Mardek and Leafy examine the fissure.
----
My inventory, project and Arena Cue can be found here.

You successfully activate Summon Golem!

As Mardek and Leafy examine the fissure, they hear a faint honk from inside it. A banana comes flying out and nearly smacks one of them on the head, before turning right around and flying back in. There's something inside, at the very bottom. They can hear it moving around.

After speaking with Tazz about... things, which had delayed this post for the entire previous dop, now I post this.
No this is not a placeholder.

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 10/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (9/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 10/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Empty
...Not really in the alchemizing mood at the moment.

Charges...

Charge 1: Unrestricted

The Beginning of the End(75/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (37/50) (+3 Toast)(Thanks for your continued help!)(+1 Sirplop)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (4/25)
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Forge: Factory Chief + Shyper
Squads:
-Shysters: Meatshield Factory Chief; takes damage first. Attack Stalker 1 in revenge.
-Shypers: Meatshield the Forge (x2), Factory Chief (x1). All attack Stalker 1.
-Factory Chief: Attack Stalker 1

Actions...

((I had a slight case of Deja Vu when looking over this. Probably nothing; it happens often.))

Before getting his hopes crushed by Zetta's appearance, Vasill receives his own message; a telepathic message, but a message nonetheless, smartly coded in an unseen language. For whatever reason, he could understand it fluently. It was from Paranoid, his split.

Vasill was undoubtedly confused, as he really thought that the ones fighting really were the real thing. But the damage was already done; once a Darkone in his position completely erases the two stars, there's no going back. He knew that not only did it increase his power, but also Paranoid's power and the power of all other Darkone. But while normally Vasill would be skeptical, he, and likely Paranoid as well, knew that Zetta was the single most cold-blooded person in Aetheria from what they've experienced. And he wouldn't be willing to listen to the likes of Vasill. Thus, following Paranoid's word, he actively avoids the Arena while heading to Paranoid.
---
At the entrance to the arena, some sort of DarkSide(?) materializes, out of the sight of Zetta for now. When it fully materialized, it began marching towards the entrance looking exactly like some version of Vasill. Thus, Zetta walks out from the side of the entryway, wearing Indomitable Will like he owned it originally. Though then again, it didn't come as much of a surprise; it was noticeably easy to put on, take off, and use in general. Zetta spoke up; "Oh. Hello there, Donnie Darko-" but almost immediately after, he was greeted with an equally unignorable voice. This wasn't Vasill he was talking to, turns out. He was talking to the one and only Paranoid. Thus, the shell speaks right as Zetta finishes; "Ah, cut it. I already know. Don't waste breath, pal." This likely came as a shock to Zetta, how he knew in advance; Paranoid honestly didn't care too much about if his voice, even now, was being overshadowed by Zetta's. His red, glowing, cracked eye features (I guess you could call them now) becoming apparent instantly, staring straight at Zetta. "For the record, I wasn't planning on taking you on in this timeline. In fact, our conversation with Roxxanne was not going to involve you in any derogatory way," Paranoid explains. Unbeknownst to Zetta, however, a thin, long, teal beam of completely harmless light had run down his backside instantly, perfectly forming around Zetta's backside. Uh, a strange detail, but ok. "Tell you what. Let's make a deal that will be favourable to the both of us, but unfavourable if one of us fails. First things first, we will not spill any information regarding this deal to ANYONE outside of our own parties. Now, the conditions. You or one of your third parties relay the exact message on the note (you may exclude the 'where Zetta was/is' part of the note if you wish, seems you'll be there already), in the tone it was meant to be read in to Roxxanne, and not making any derogatory statements of your own towards me until a certain point in this timeline... then myself, Vasill, Al and Lucifer, during the conversation with Roxxanne, and for some time after until that same point in the timeline, will not make a single derogatory statement towards you or whoever else you are affiliated with, to Roxxanne. You fail on your end, and Vasill, Mecha, and I will come for your head, essence, and body, respectively, following you towards the ends of the multiverse and all the timelines if need be. I fail, and you may ruin the lives of the real quintuplet, of which you just faced their clones that happened to have their real weapons." ...Uh, wait... what...? I thought Zetta himself killed the real things, in front of my very eyes no less. "If you honestly haven't picked up on it until now, then here's some proof. They didn't speak to each other or to you, yet they were perfectly coordinated. And yet, they never put up much of a fight in comparison to someone like current-day Vasill. If that hasn't convinced you yet..." He tosses a blackened orb and Hard Light Projector to Zetta. Paranoid prompts him to view what was inside.

...

An image of a massive Demonite Brick structure comes into view. Two of the quintuplet were working on the structure; Rin and Justin; and the other three were fighting - presumably for sport or practice - along with a fourth; DarkSide himself? But... how? Can he create clones of himself to send to other worlds? And even still, this doesn't seem like the recent past that he's showing; it's his very distant past, most likely, explaining why there's many more players there as well. The timeline seems to have been modified recently, too. The world was 2D as well, unaffected by Alpha. And everyone was communicating like normal human beings, instead of the wordless synchronization that Paranoid pulled off as the center of control. This would be a sound closure to the quintet's miniarc.

...

"It will be true that you will be travelling to a normal, 2D Terraria world, but your powers are far greater than they are without their alchemies. You will be brought back whenever you feel like." Just when you thought the specifics were done, he continues. "Alternatively, in addition to the previous offers, for the contribution of myself and yourself, you can give me the note directly so I may delete anything that suggests anything of ill towards you so I may deliver it to Roxxanne like it was meant to be, and then I will also obtain the books you asked for for Roxxanne. The penalties for failure are still the same." He extends both of his hands. A red '1' appears above his right hand, and a red '2' above the left, both signifying the choices that Paranoid had put in front of Zetta. "Either one of these two deals, or it's an all-out slugfest from here. And you won't have as easy of a time as you may think if you refuse both." He awaits Zetta's response, now that Paranoid was inserted into the equation. Depending on whether or not he accepts one deal or the other (or none at all), you may figure out something that Paranoid has been doing all this time. Teleportation out will be received as a refusal of both.
---
Now, this time, for real now, Vasill has entered Paranoid's chambers, preparing for the meeting. Paranoid was there as well, and also set up some things.
---
One may have noticed that I didn't mention Zack in this... turns out, he's already dealt with this turn, and won't be back for a while.

Zack was busy setting his sights on his next target; which he decided upon being Mother When; when he began to feel more light-headed than usual... even more so thanks to Roxxanne's previous attack. He felt... even weaker than after then. His awareness has went down drastically, as he could not find whoever was sapping his stamina after taking a swing with Ved Vozahnil behind him. In his mind, whoever was doing this was a dirty coward and deserved to die a slow, painful death, without knowing just how justified his/her actions were. Though, in his haste to swing behind him again, he left his back wide open. Unfortunately, whoever was sapping him decided to show himself, and soon after, kicking him straight in the back and into the air about 20 meters up. Zack looked much too exhausted to respond properly.

The person in question was not too interesting on his own; blue eyes, scar on his face, had a sort of anime feel to him. The red samurai armor and him being about the same build as a certain neutral Darkone. A Toucannon began flying overhead as soon as he appeared, however. It seems to be charging a Beak Blast, and aiming for Zack... and Mother When.

Toucannon's blast smashed right into Zack, sending him straight into Mother When at around Mach 3. Either that Toucannon had an impossibly high Attack stat, Zack was so weak that knockback against him increased tremendously, or both at once. Nevertheless, Zack hit Mother When hard, and the impact probably hurt Zack more. Then again, Ved Vozahnil ended up stuck in Mother When, so it's hard to be sure. Attempting to yank it out just resulted in more pain. Either way, Zack pong'd off Mother When, where the man then drop-kicked him straight into the part of Mother When with Ved stuck in her/it at a greater speed than even the Toucannon; Mach 4. Again, Zack pong'd off Mother When. Toucannon had another Beak Blast charged up by then, and forcibly rammed into Zack (causing a burn on him) while the man, who had quickly recovered from his kick, stomped on Zack, sending him diagonally downwards towards - yet again - Mother When and the Ved stuck in her. Upon bounding up, Toucannon fired off the next blast, straight towards Zack, and again, directly towards Mother When. The combined power sent Zack careening through the air at literally Mach 7 towards Mother When. And this time, instead of being pong'd off of her, he flew off diagonally upwards. The Ved Vozahnil stuck in Mother When's chest was shot clean through her, then disappearing to it's new owner; this man; as if the blade had a mind of it's own. The other two blades also appeared at their new owner's position, as he grabs all 3. Meanwhile, Zack was busy flying abnormally close to the Fourth Wa-

*SMASH*

-ll. Tsk. Of course.
"aaaagh.... all the regrets..."
Honestly. What's with this? Pah, nevermind, I'll just drag you off to bed myself.
"pls dont kill"

Anyway, the man and his Toucannon, obviously worn out by the attack, stare off into the distance where they punted Zack, and the man sort of mumbles to himself. "...I wonder... was all of this just a means to an end? Was Zack just a pawn in his own scheme? Hm... too early to say, to be frank." After his little encounter, he just walks to Roxxanne for a little talk. "I could hear the argument from the Aetherian portal. Don't worry too much about Zack, he's more or less someone who is legitimately just confused; so confused that he turned just the teensiest bit insane. But don't worry too much about that; your actions were completely justified." His Toucannon roosts on his shoulder. The man starts petting it's head. "I'm Erek, by the way. This here's my Toucannon." It lets out a joyful cry. There were no Pokeballs on his person, notably, meaning that this Toucannon was befriended via some other method. They seem to trust each other deeply nevertheless. "You may have noticed how easily I took down Zack when I wore him down. That's a fatal flaw with his otherwise immense strength, agility, et cetera. He has awful stamina. I used this to my advantage and absorbed it." He looks on at the raging battle. "Zack's likely not going to be gone for long. By hitting him through the Fourth Wall I gave him access to a bed and good food, which means he'll recover quickly, and hopefully become more reasonable thanks to being rejuvenated. If he gets on your nerves again, use this weakness of his to your advantage, and punt him into the Fourth Wall." He turns back to Roxxanne, and smiles. Assuming Roxxanne didn't already give him her name, he asks; "I didn't actually catch your name. Care to share?" Whatever aura Roxxanne had at the time, Erek seemed unaffected somehow. Toucannon too. Nevertheless, Toucannon started whispering(?) someting into Erek's ear. "While I would love to fight alongside you, seems your morals feel sound, something's... pulling me to the opposing side, unfortunately. I really do want to fight alongside you, though. Perhaps my powerful Knight's Code is pulling me there to protect the weaker side? Who knows. Though I suppose that means I'll be on your side whenever your side becomes severely weakened enough. So that's a plus side to that." Erek begins to walk back to his own side. "May we meet on the same side of the field eventually." As he walks back to his side, he almost seems depressed with the outcome he was forced into.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.

Mother When takes 40,000 damage.

I temporarily give control of YV to Split.

You temporarily grant control of YV to Split, to be regiven when you manage to rejoin!

Alchemies
Slot 1

(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 10/13) (+1 from Pricey)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them.
Slot 2
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 10/13) (+1 from Cyan)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 15/26) (+1 from Pricey12345)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 4/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ on the other, and can be used to invert the properties of an object.

Item Charges
Smooth Granite Pebble [III] (3/3)
Sword of Destruction [III] (2/3)
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (2/10)


Charges
Project Factory (11/100) (+1 from Cyanogynist)
Project Colorwheel (12/50)

Half-Life 3 (2/33)
+3 Cyanogynist

Project Factory Bid
❶ Cyanogynist (9)
❷ teag2 (6)
❷ Pricey12345 (6)

Feel free to bid when editing your posts. I will edit them into this post.

Action
I summon a wave of nothing to sweep over the area, killing nothing.

You successfully do nothing. I, uh, don't know what you *wanted* to accomplish there.

Fear Vortex: 7/25
Euphoria Vortex: 7/25
Threadbear: 5/75
+3 to Battlefury

Tragic Mask && Comedic Mask && Horror Mask == Joker's Mask (3/6)

Mentlia's eyeless gaze stares into the eyes / sensory orifices of a Wastewalker, permeating its deranged soul. The Wastewalker finds itself compelled by a force much more powerful than itself. It turns and leaps into the fissure. Someone has to find out what's down there.

You successfully compel a Wastewalker down into the fissure. It doesn't return. The honking returns again, louder, and there are sounds of something being torn apart down there.

collab pls/Possible Elite 16/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 49/50
Magic Charge Pendent 49/50

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 12/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 12/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: And the rest of MAD.


Before Action: well, the city is gone but 2 annoying meatshields are here (One is the Tacks Man due to 10k damage if he gets hit and the Omipotent Third Person is slightly more annoying even reality breaking effects might work on it)

Action: I usually hit the Tacks Man but the Tacks Man got another punch in the face instead. He exploded into bits afterwards


Annihilator's Action: ... i usually preform illumipunch on mother when before hitting officer tock.

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 7/25 Fire, Ice, Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 2/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Annihilator X will do as you say!

You deal 10,000 damage to the Tacks Man!

Tetrahellatus: 59/450
Senator Shrek: 16/50
Orbital Base Deployment: 2/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (8/17).
I proceed to try to get rid of the Tacks Man by rendering him unsconcious with chloroform, kidnapping him, tying him to a bed, and practicing my knowledge of the anatomy of the inhabitants of the Mad City...By which I mean "I open him up, mess with his organs, and generally be a mad biologist". Anyways, he shouldn't worry, as I'm not harming him. cI'm just dissecting him to death...Actually, yes, he should be frightened, as I'm harming him, and in a specially horrible way, considering that he's awake and feels the pain of all the surgery.

You deal 10,000 damage to the Tacks Man!

6/50 Astral unlock +1 from tricklejest
5/11 Shademist [===========]
5/25 M.Armor
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 3/6.)
I stab grimsby with the sleeping blade of duality, and force its bones to grow, shattering its skin and dealing a bunch of damage.

As you do not possess the Sleeping Blade of Duality, your attack fails!

Tetrahellatus: 60/450
Senator Shrek: 17/50
Orbital Base Deployment: 3/40

Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (9/17).
I keep performing "surgery" (It's more like a meat grinder than anything) on the Tacks Man, and I remove his equivalent to kidneys, lungs, and heart...At least, what I think is the organs I just removed. Then, I rearrange the rest of the organs, and I perform really invasive stomach surgery on him... Finally, I remove some bones...With a chainsaw...Let's say I'm a surgeon who graduated from the Surgeon Simulator 2013 University (Actually, I don't really have a doctorate. Not because I failed, but because of things like this)...
Then, I cut his feet off so he can't run away if he somehow escapes. With this in mind, I go to the crater where the Badass Cyborg Honey Badger self-destructed, and retrieve the remains so I can later create an even stronger version (It will make the original seem pathetic in comparison).

You deal another 10,000 damage to Tacks! Also, be aware that the Curse of Repetitiveness precludes you from resummoning the BCHB, and that entities that obviously draw from the same concept will be weakened.

Action
>Don
Infusions equipped. I look like an amalgamation of several god tiered sburb players. The Rock of Ages rests in the palm of my Glove of Mind.
>Pass the Time
I offer to play a friendly game of catch with Officer Tock. Actually, they don't have a choice, because the Rock of Ages is already hurtling towards them. I use the Glove of Mind to telekinetically propel it towards Tock at c^d (where c = the speed of light, and d = the multiplicative inverse of the distance between Tock and the Rock of Ages). However, just before impact, my Spacey Pants teleport it away. Tock has no time to be relieved however, as the Rock was in fact only displaced a decimeter forward, past any possible guard they could have prepared. My Literally a Magic Cape acts in the time before impact, weakening Tock to projectile damage through ten multiplicatively stacking 15% debuffs. Racking up yet more debuffs, my Shirt of Void removes all endorphins and analogous substances from Tock's body, removing any pain tolerance Tock might have had to begin with.
>Strike 12
It is indubitably high noon somewhere in the world, but here, for Tock, it is exactly midnight. There is zero time left for them. The Rock of Ages is merciful, however. It extends Tock's last moment by manipulating time such that, Tock perceives less than an instant of death as eons of agony. I have given Tock all the time in the world, but I grant not a moment of peace.
>Reclaim
I free Tock from the confines their time-locked mind. Not that it matters - an eternity of agony tends to render the victim catatonic, let alone capable battle. I snap my gloved fingers. The Rock of Ages, up to now embedded in Tock's limp body, suddenly moves erratically, ripping apart everything it touches. It continues this until there is no longer a body to disassemble before being teleported back to the Glove of Mind. The Shirt of Void removes anything remaining on the Rock, which is - well nothing really. Moving at supersonic speeds tends to dislodge pretty much everything.

Alchemy

(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 3/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 3/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 3/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 2/?]

Charges:
3/100
3/50 Heinous
3/50 Countered

Assists:
+3 Piono

Okay, that's some good stuff.

You deal 38,000 damage to Officer Tock.

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (244/300)
Hive (23/50)
Puffins McGee (1/10)

-=Summons
None. Not really surprising.

-=Actions
*poof*

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 12/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Uh.
Ho hum?

ATTACK!!!
Realizing my mistake, I'm putting a summary at the bottom of the attack section when I have long attacks, whoops, sorry that you had to read all my :red: last time.
Anyway, Trickle and Jest, after a little break, return to the battlefield.

Trickle: "Okay, so what should we now?"
Jest: "Hey! Didn't someone tell us to hit the Godmodder?"
Trickle: "Oh, right, this game has a Godmodder."
Jest: "I can handle him, don''t worry!"

Jest walks up to the Godmodder, nonchalantly.

Jest: "Hey! Scrub-modder! Do you wanna see my high quality rips?"

Alpha giggles as Jest hops closer.

Jest: "Don't be scared! It's alright, pal!"

The Godmodder starts laughing. "Scared". Who the heck is this guy and what is he even doing here?
However, something odd appears to be happening...

Jest: "Are you sure you're not afraid?"

With every step, Alpha's shoulders seem to get heavier, somehow dragging him down, so to speak.
He starts staring at Jest. What is this creature!?

Jest: "Hehehe..."

Alpha is starting to get seriously angry. Angry... annoyed... ngh! Is this a spell?! A curse?! Agh!

Jest: "DON'T BE AFRAID!"

These words echo multiple times over as the Godmodder shuts his eyes.
Trickle has a panic attack and faints, as always.

Jest: ":D"


The Godmodder quickly opens his eyes to find himself in a chamber of sorts. A laboratory.
Wh... what is this!?
Alpha looks around the lab. There seem to be dismantled machines everyone. Goop dripping from broken pipes...
Upon standing up, he notices that it seems to be on lock-down. All windows and doors have been blocked off by metal gates.
Until... Bang. Bang. Bang.
The banging grows louder and louder.
Startled, Alpha yells out into the void, asking who's there.
The windows and doors simultaneously shatter as a shadowy creature slithers out of each one, merging into a huge cluster of blackness.

Alpha, oddly angry at these events, attempts to destroy the cluster, only realizing that it is not actually tangible. Behind him, the cluster subsides and becomes a tall figure with a beard and a tattered cape, looking quite like Alpha himself.
Slowly turning around, Alpha gulps in fear. He knows who it is. It's him. Omega.
Alpha is petrified, can't move. He collapses onto the cold, metallic floor. Sweat dripping down from his forehead.
Omega draws closer and closer with a maniacal grin on his face.
Alpha knows why he's here. He's here to finish off the other split, which is him.

He yells and yells, but alas, nothing can save him.
Omega starts... melting? His grin becomes a horrible frown as he deteriorates into an amalgam of void and horrible oily sludge.
It consumes Alpha, covering him with a coat of oil-like substance. The coating suffocates Alpha, he feels the power draining from him, all of his work, achievements, everything - gone.
And then...

He snaps back into reality. The ground is wet from his sweat, he's shaking.
Alpha starts panting, trying to get more air.
A surge of calmness takes over his body. It's all okay now. Omega isn't here.
Still, it was mentally traumatizing, and if mental damage doesn't count as physical damage, you can get a mental image of Jest pouting... which would more likely be scary than persuasive.

SUMMARY - Jest damages Alpha by making him live through a living nightmare, featuring the one and only void-goop version of Omega.



CHARGES!!!

Terraria_All_Charge2.png




ALCHEMY!!!
Three free insta-infusions left. Oh boy.

Convenient Bush™ && Camouflage Suit = InstaBush™ Suit. [Level: 7]. [2/8].
Look at your clothes. Now back to me. Now back at your clothes. Now back to me. What do you see? An InstaBush™ Suit, of course. Ready to be deployed at any second. Are you wearing it? No, you're not. Look to your right. Now back to me. What do you see? The InstaBush™ Suit protecting me from a nuclear explosion happening only ten meters away. Now, look to your left. And back to me. I'm riding a Convenient Bush-Monster™ wearing an InstaBush™ Suit into the sunset. This is what the InstaBush™ suit does. It's the suit your suit wants to be. (10/10 for Old Spice memes).

(Rick Astley || Darude) && Excalibur = Blade of the RickStorm. [Level: 4]. [2/5].
Never gonna - do do do do do, do do do do do do do - never gonna run around and desert - do do do do... do do do do... do do do do... - make you cry! Never gonna - *do do do intesifies* - tell a lie and hurt you - *beat drops!* do do do do! Do do do do do - You get the idea.

Icesanity Pogo && Carl-Gustaf Bazooka = CHILL THE :red: OUT!!!, a.k.a. CTFO. [Level: 15]. [2/16].
Not much to say here. It's a Carl-Gustaf Bazooka. And Jest's pogo. This isn't gonna end well, is it?

Feudly :red2:num && Flamethrower = Pyromaniac's Delight, a.k.a. PyDel. [Level: 15]. [2/16].
Fight fire with fire! Or, in this case, combine fire with fire. Also works.


+2 to ConsumerOfAll, +1 to JoeBob! (Debt: 5 - Consomme, 5 - Joe)

Alpha looks... incredibly shaken. He only managed to power through that by reassuring himself that Omega's working on his own things, but there's a definite split issues thing there that could be exploited. Mental damage has ensued, but no Godmodder damage, as of yet.

(Jeez, only a few dops ago I was wondering about how I could speed up Godmodder damage, and now there's attacks left and right.)


Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Uncapped! The Climax: 73 / 150.
Zero: 21 / 50. (+3 from Generic, +3 from Piono)
Deicide Squad: 15 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 59 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+2 To Pionoplayer, +1 to Generic.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 7/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 7/16)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7/16)

Flamethrower ++ Nature = Spark of Life (Level 10: 11/11) (+5 from Alpha) Done!

NEW: Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level ?: 1/?)

The Hunter's Blade: Technically a replica, but a very faithful one. A blade made of the particles of the primordial existence of Video games and forged by the mightiest of the Time Giants before their fall to a single infant. For its rather cheesy-sounding origin it is nevertheless powerful, easily able to cut through time itself and slay foes before they are even created at its highest echelons of power. Of course, such a power is locked behind a seal sevenfold, ensuring only those of the power of the Time Giants would ever be able to use it. Well, that, or some freak of nature who somehow naturally (as in *truly* naturally, no soulbinding screwballery) capable of so much temporal power as to rival the Time Giants, which the Hunter ultimately was. Aside from this disturbing particular, it is a powerful weapon dealing in temporal magics (with a few side abilities to complement it) and an eternally-honed cutting edge.

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepencies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


----+----+----+----

I'm not in the most creative mood right now. All forces dogpile the Forge of Evil before it progresses any further.

Grimsby shoots anything in the way of the Forge of Evil (or hopefully the Forge itself) with a hand-held cannon. Like, a full-size hand-held cannon, with actual full-size cannonballs.

--RP to come later--

The Hunter's Blade: Level 15.

The Earthen Golem takes 15,000 damage.

Charges
Project Omega 27/300
John 23/50
That Chap 19/50

+3 to piono

Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 15/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 8/11
Night and Light (Level 7 Sword) && Heaven's Gate && Crap = Holy gorilla 8/8 Done.
Description: A sword with poop infused into the blade. Why the heck does this exist?
Daggerfall || Lance && Epic Anime Sword && Uncollidability = Unstoppable Stabbings 6/6 Done.
Description: Once you start the impalings, no simple mook will be able to stop you.

NEW ALCHEMIES!
Battleaxe && This is Real Sticky Note = The One True Battleaxe 1/???
Description: All hail the The One True Battleaxe. With this certified axe, you can slice through mooks like a knife through butter.
[Bucket && Magazine] && AK-47 = Bucket Gun 1/???
The ultimate torture item for trolls.

Redstone says to Mother When:

So when are you going to die?

Redstone pulls out the Uber Wrench.

My answer is hopefully now.


Redstone gracefully constructs a Tier 3 Turret, which locks on to Mother When and fires at him/her/it/tem.

You use the Uber Wrench, targeting Mother When! 125,000 damage unceremoniously results.

+3 Tazz to Toast
6'-{'3}-8'-7'-7'-8'-{11'}-'3-{'3} 6'-'8-'5-'8-4'-11'-1'-{'5} 19/50
Recall Totality: 42/80
(T)Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (13/26, Level 25)
(T)Brine && Orchid Fire && Galactic Glove = Abyss (13/26, Level 25)
Laser Light Cannon && Blunderbuss = Rose's Gun(6/7)

INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
I slap Officer Tock around with the Infinity Gauntlet before planting illicit materials on him. Officer Tock is later arrested for soliciting NSFW drawings from a minor. Nobody is happy with this.

Officer Tock takes 35,000 damage!

Hah, that actually worked! I'm mean, I'm the hero and stuff, but that's actually pretty surprising! This guy's much worse than Malia.

Anyhow, I use my magical hero powers to get the ability to use any name I want, wait did that only take a sentence? Fun. Anyhow, I use my magical autonaming hacks to recite the Thunderous Name. I cough and hack and rev up my voice, before breathing in.

"Get thee behind me, fiend!" I 'say' to the first Awakened Stalker, before an echo pulses into the Awakened Stalker 1. Immediately after shouting, I scream into Eternity the Tempestuous Name, sending the Awakened Stalker 1 in circles. I then cast the Unyielding Name, and trap the Awakened Stalker 1 in a barrier that demons can't easily pass through. Now, the Awakened Stalker 1 is partially trapped due to starting to become a nightmare of some sort, and isn't very happy.

I sing the Heartwarming Name. The Awakened Stalker 1 grows a heart, before it warms up and conflagrates. I sing and sing and sing random song lyrics, before finishing my Name combo tech with the Volatile Name. The Awakened Stalker, still trapped begins to release a lot of energy. You know when a villain's base is about to explode, or a bomb's about to be set off? Like that. Its heart warms and warms and shakes before splattering across the Unyielding Barrier.

I then turn my back, and walk away, preemptively reciting the Sandshaping Name. It's gonna survive with a vengeance, we all know it.


Effects May Vary [SUMMON] [8/10] == [+2 from TrickleJest]
Sonja Horah [SUMMON] [4/25] =====
The Index [LEVELLING SYSTEM] [4/50] ==========
+3 to @TrickleJest.

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == ???
A Scroll Containing the Tetragrammon ++ Souls == ???

Placebomancer's Staff [10] / Happy Cube [10]

Awakened Stalker 1 takes 30,000 damage!

5 PG, 14 AG

126/300 for the Final Showdown
18/50 for the power of fire
41/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 2/?
No Kill Like Overkill AND conversion cluster bombs 1/?
Lens of Elemental Fury AND Tome of common status effects = 7/9 for Elements' Malice
+3 to tazz

I just sorta pull up short. Okay, yeah, there's no way the PGs are gonna win the bid.
I take a massive ball of energy by using my ring of conceptual manipulation to manipulate the concept of "the air above piono" into "the massive spirit ball above piono" and if Crystal will let me be on AG properly, throw it at the PGs. If I'm stuck on the AG side I throw it at Annihilator X
(If I'm stuck on the PG side I will double everyone's big progress but tazz and try to speed up the rate at which I drop my special artifacts as an apology.)

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 9
Redstone: 9
Abeneautmal: 9
Pricey: 7
darkside: 5
Cyan: 4
Tazz: 3
battlefury: 2
Goldenready: 2

You swap over to AG successfully and hit the Tacks Man with the Spirit Bomb, killing him dead, dead, dead.

I finish the last syllable of the Sandshaping Name, and activate Effects May Vary.

The second Awakened Stalker is smothered under sand. Simple, as, that!


Effects May Vary [CHARGE ATTACK] [10/10] == COMPLETE! [+2 from Battlefury]
Sonja Horah [SUMMON] [5/25] =====
The Index [LEVELLING SYSTEM] [5/50] ==========
+3 to @Battlefury13/Conderp

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == ???
A Scroll Containing the Tetragrammon ++ Souls == ???

Placebomancer's Staff [10] / Happy Cube [10]

The second Awakened Stalker is now dead. Simple, as, that!

A Scroll with a Depiction of Ein Sof / Adam Kadnom / The Tree of Life ++ Reality == Celestial Language (Level 10)

Celestial Language: A scroll depicting a diagram of the ten Sephirot, through which reality is said to have been created in certain religious denominations. Whatever its providence, it proves to be more than efficacious in this case, as detailed study of the diagram and meditation on one of the aspects unlocks powerful reality manipulation abilities related to that Sephirah. Alternatively, generalized meditation on the entire diagram grants the holder generalized, but less powerful, reality manipulation. The artifact also, at all times, allows its wielder to manipulate reality through certain uses of kabbalistic translations and conjunctions. Although incredibly strong if done right, this ability has the drawback of requiring mental effort to discover the correspondences used.

A Scroll Containing the Tetragrammon ++ Souls == Essential Name (Level 10)

Essential Name: This scroll, inscribed with a Name of God, allows the holder to access a small fraction of divine power in the form of the ability to manipulate souls. Creation, destruction, alteration, and even reconstruction are all under the user's purview, albeit with effort required to use it. Study of the language inscribed on the scroll and discovery of further Names through this research may well unlock further power in time.

collab pls/Possible Elite 17/100

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 50/50

It gives me the Scythe-blaster of the moon dragon because it has a 3 turn charge of this weapon but it can be used it as a Artifact-styled weapon which you can slice a target for high damage or it can be also used to heal a target for a high amount but it might be balanced because it is not a spoil and I cannot auction that baby due to this...

Magic Charge Pendent 50/50
It gives me a Magic Charge Pendent which is another artifact-styled item with 10 charges (charges every turn) but if I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge but it must be balanced and I wont auction that either...

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 13/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 13/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: And the rest of MAD.


Before Action: ...

Action: I try to use the Pineapple Device because teag ragequitted at Officer Tock (if I cannot do it, I toss a Fire rune at the Tacks Man so he would be feeling the pain)


Annihilator's Action: ... i usually preform illumipunch on mother when before hitting officer tock.

+2 to piono, +1 to W32Coravint

Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 7/25 Fire (USING?), Ice, Ice, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 2/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

You can't use the Pineapple Device, you don't own it!
Officer Tock is dead!

You gain the 'Scythe-blaster of the moon dragon' and the 'Magic Charge Pendent'. That is, if you're using those charges, which I'm pretty sure you are. They'll be balanced through damage.

Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Matlera Hook (lvl 9)
Heart... (III)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils.
------
Charges:
Okay, since I'm going to change it...
Elite: Collab/Pricey: Nihil Novi (1/100)
Charge: Liberium Malicous (1/35)
Entity: Mi-Hetir (1/40)
------
Alchemies:
Fragment of Reality && Move Insanity && (Leaf Blade && Blade of Grass && Dazzling Gleam && Magical Harp) && Tsunami || HM Fly && Angel Wings && Demon Wings == Dazzling Leaf Blade of Flight - aka Malthovinci (1/??) (lvl ??)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
Shipping Insanity && (Sylveron's essence && Serperior essence) && (A little, cute, deadly trick && Libertum Veto) && The Great One && Papyrus ashes && Sans Ashes || Undyne's Spear == Shipper's Greatspear of Veto - aka Venice (1/??) (lvl ??)
Wait, wait, I'm that shipper. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery sudenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Soul-Bounding && Sniping essence && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (1/??) (lvl ??)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------
Actions:
Oh no, I'm back here. But hey!
Well, that was a trap. I abuse mechanics of Pokemon and Terraria to allow me to use moves WHILE being still myself before using Bullet Punch to buff my longsword before STRIKING THE <HISS> OUT FROM Stalker. Bullet... Swing! I stab extremely fast, to the point nobody would notice if I'm here or not. I go into pat and use the Bullet Swing to go into present day stabbing Stalker there, too. And I, the only Ranger, who can use swords and Moves, I slash at Stalker at final, poisoning slash, causing him to vomit, but it well... Wait, <Technical Problems> Here I stand, at Walker's corpse, crushing it.
"You should've been begging for mercy when you had the chance."
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
I'm back once again, but still as [AG], and with rebooted alchemies/charges.

I... can't tell who you're targeting with that action. I literally can't.

I'll just assume you're targeting one of the Awakened Stalkers, because the word Stalker appears in your attack a lot. 20,000 damage to the remaining living one.

Fragment of Reality && Move Insanity && (Leaf Blade && Blade of Grass && Dazzling Gleam && Magical Harp) && Tsunami || HM Fly && Angel Wings && Demon Wings == ERROR: EXCESSIVE CONCEPT COMBINATION, CANNOT ALCHEMIZE WITH NON-ITEMS

Shipping Insanity && (Sylveron's essence && Serperior essence) && (A little, cute, deadly trick && Libertum Veto) && The Great One && Papyrus ashes && Sans Ashes || Undyne's Spear == Perfectly Unique Object (Level 0) ERROR: EXCESSIVE CONCEPT COMBINATION, CANNOT ALCHEMIZE WITH NON-ITEMS

Soul-Bounding && Sniping essence && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == ERROR: CANNOT ALCHEMIZE WITH NON-ITEMS

Uh. You can't alchemize with things that aren't, you know, items. And I find adding too many different things to the Alchemiter sort of confuses it. Like combining a sword, wings, and a harp all in the same item. Something to think about in the future.

Bleh, nuffin' here.

Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 11/21)

What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.

Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.

What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.

Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (10/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.

Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 11/24)

I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.

Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.

Don't f*** with this weapon.

Slot 4: Empty
...Not really in the alchemizing mood at the moment.

Charges...

Charge 1: Unrestricted

The Beginning of the End(76/150) [ALCHEMY]
Eh, screw Hush. He can wait.
This will help me more in the long run.

Charge 2: 50-point cap

Legends from the Second Dimension (38/50) [VULNERABILITY]
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Charge 3: 50-point cap (Self-allocated 25-point cap)

CATCHPHRASE! (5/25) [ENTITY]
Local Man puts up his shield.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: xxx/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.

Abilities:
-Bounce: III, causes medium-high damage to the opponent. Actual damage depends on the # of Shysters (Tier 1) and Shypers (Tier 2)
-A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Actual damage depends on the # of Drill Bits (Tier 1) and DB 2.0s (Tier 2).
-Leech: III, Attack the foe for normal damage, and turn that damage into healing for all forge entities and the forge itself, split evenly. Actual damage depends on the # of Ninjas and Factory Chiefs (they both do the same damage).

Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, ignores meatshields. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Action taken, but leaving here for easy copypasting.
Forge: Factory Chief + Shyper
Squads:
-Shysters: Meatshield Factory Chief; takes damage first. Attack Stalker 1 in revenge.
-Shypers: Meatshield the Forge (x2), Factory Chief (x1). All attack Stalker 1.
-Factory Chief: Attack Stalker 1

Actions...

RP to come later.

Erek's Toucannon whispered something to him. "Ah, those ships are nearly repaired, with updated antivirus software, and even better firepower? And the Roger and Decimator are nearly completed? Amazing! Tell 'em to keep up the good work."

Ships? What was he referring to? Those ships that were destroyed very early game due to a virus of all things and a well placed few strikes? Huh. They actually managed to salvage them. But that's something for another day I suppose.

And now, to return to your regularly scheduled spoil rampage. Starring, the Lance of Creation and the ...Locket. Not surprised. I feel like these spoils are making up the brunt of my damage with the added benefit of healing; sort of glad they're getting toned down.

The light aims for the two Awakened Stalkers, and the Tacks Man, with all healing from both spoils going to the Gun Reaper. Simple stuff.

What's not so simple is the fact that Erek's Toucannon was... talking to someone on a radio of sorts? Would explain who's getting the information among the party. Though to be honest, something DOES seem odd about their relationship. Erek has this strange blank expression to him while fighting, while the Toucannon is doing an awful lot of the social stuff, presumably within their circle of contacts. Yet they both seem to have a soul...?

Anyway, a supply drop was apparently ordered, as the crates that came out of the plane were aimed at Erek's general vicinity. The Toucannon was wise, and was on the lookout for those who could try to intercept the crates. Not that the crates had much of value in them anyway. Only a few million tons of exotic metals like DIvinium, Draconium, Voidmetal, Nothinium, star pieces, among other materials ranging from Gemstones like Diamond and Ruby, to fossils and fuels, to hardened magma. The crates were made of simple steel because that stuff's common as dirt, metaphorically speaking.

Erek positioned himself just right to catch the numerous steel crates as they fell to the earth, moving undeniably quick in the process, and stacking the crates in his arms. He then carries the crates to the forge. Slowly. Thanks to the weight and sheer size of the packages, it was quite difficult. But he somehow manages. Toucannon was on lookout on top of the pile, shooting down all who came close.

After making it to the forge, Erek dumps all of the crates into the forge at once, filling it up. Toucannon didn't stay on as it was loading; he immediately flew away.

Turns out the plane was stuck in this session, though. So Toucannon shot the unmanned vehicle down with a well placed Beak Blast. The plane took a direct course for the forge's metal confines. The flames were easily put out, and the plane slowed enough to make a safe entry into the forge's melting chamber while Erek and Toucannon fistbump and the forge's metal reserves fill up.

Spoils & Other Chargeables...
Lance of Creation (III) USING
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III] USING
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
Toast (+1)
Cyan (+1)
Piono (+1)

My Arena shenanigans and my Inventory can be found HERE.

You use the Lance of Creation and the ...Locket, healing 75,000 total HP to the Gun Reaper and dealing 25,000 damage to the two still-alive entities you targeted!

You then fill up the Forge's metal reserves by 100!





[PRETURN]
Charges increment. Regen happens.

[AG]
The Gun Reaper activates On A Pale Horse He Rides! It raises its scythe above its head, an aura of deathly white enveloping it and growing into a pillar of light that reaches to space. When the spots have cleared out of everyone's eyes, the Gun Reaper is seated on a flickering pale horse made out of pure energy and its scythe has transformed from a bullet-firing Crescent Rose expy into something more suited to an incarnation of Death. It appears to have tapped into the power of Death itself and powered itself up in the process! Its abilities have changed, it's fully healed, and it's much more powerful as well.
The Steel Sentinel attacks the remaining Awakened Stalker for 10,000 damage.
Annihilator X executes an Illumipunch on Mother When, killing her, before attacking Officer Tock for 80,000 damage!
The Forge of Evil summons a Factory Chief and a Shyper, and then all the Forge entities attack Awakened Stalker 1, killing it.
The Earthen Golem, unordered, attacks Officer Tock for 10,000 damage.

[N]
The Artificial Guardian, lacking a Tacks to smack, deals 15,000 damage to Officer Tock as his attack.
The Wastewalkers' action this turn has been taken up by being used in a Godmodder attack! Made it much more likely to damage the Godmodder, though, which it did.
YV wasn't ordered this turn!
The Rock Lobster deals 20,000 damage to Officer Tock, as Tacks is dead.

[PG]
Officer Tock executes Clock Out! His clock-face face begins to spin faster and faster as hidden mechanisms within him overclock! He becomes merely a blur as he speeds through the field, his clock-hand club becoming stained with blood and other, more unsavory fluids as he flits between entities. When his rampage is over, the Steel Sentinel has taken 3 damage, the Shyster and Earthen Golem guarding the Forge have died, Yung Venuz has taken 25,000 damage, and a Wastewalker has died.
The Omnipotent Third Person describes how five Wastewalkers suddenly decide to become PG! As they've already been warped by its proximity, they actually do so.

[GM]

Alpha +5's all PG players, then strides forward, his crystalline arm reshaping itself into a massive blade--

A rumbling comes from the Fissure.

The Godmodder stops.

The rumbling is replaced by the sound of something massive dragging itself upwards. Rocks crumble as the thing stops for a second, and a 'hhhhhh...' is heard from the fissure, followed by a massive honk. The sound of climbing resumes, and soon enough something hauls itself over the edge of the fissure. It... It is an abomination. It can't even be meaningfully described, but I'm going to try.

Imagine, if you will, a clown. Not the insane Dark Carnival kind, nor the unkillable horn-honking troll kind. A Terraria clown, the abomination that throws bombs and rolls around on a ball. Now imagine what looks like 1,000 of them, all fused together in a massive, roughly centauroid glob of flesh, clown faces and torsos, twitching arms, and legs. Add in wiring running throughout its flesh, connecting together Command Blocks from Minecraft with unique-to-Terraria mechanisms. Notably, the thing's back seems to be absolutely covered with Bomb Statues, smiles crudely painted on every one, and each with an attendant clown upper body popping up from the flesh below. Now add a palpable aura of Godmodding power that feels almost exactly the same as Alpha's own power. And, finally, add a 'face' on the more clown-like head of the thing made of thousands of fused-together clown faces, eyes twitching everywhere and mouths opening and closing, the only 'mouth' more of a Glasgow Grin slashed into the face with strands of flesh connecting top and bottom. The clown-like torso on the four-limbed body looks eerily like Bobble the Clown.

The thing turns towards the entire battlefield, every last player, entity, and even the Godmodder itself shocked into complete and utter silence. The wet squelching as its fused-together flesh moves causes a random nearby non-Descendant player to afk to vomit. It speaks, every last clown face dotted around its body vocalizing in unison rather than its main 'face' talking.

???: hhhhhh...
???: HHHHHH...
???: hhhhhh...
???: HHHHHHATE...
???: we... HHHHHHATE...
???: everythhhhhhing...

???: GODMODDER... alphhhhhha....
???: WE... HHHHHHATE... YOU...
???: you did thhhhhhis to us...
???: HHHHHHATE...
???: hhhhhhate...
???: HHHHHHATE!


A pulse runs through the wiring on the Thing, every last Bomb Statue on the back of its quadrupedal section activating and creating a bomb. Each statue's clown grabs the bomb, pulling back and lobbing at the exact same time, an absolute volley of smile-painted bombs flying through the air, straight at the Godmodder. He snaps out of whatever had him entranced and extends his arm into a massive tennis racquet, deflecting each bomb in turn.

ALPHA: What a turn of events. Experiment #1 is still alive, still kicking, and still hating me with just as much fervor as the day it was created. I suppose it was inevitable that one of the underground labs would be breached eventually. I suppose I can turn this to my advantage, though.
ALPHA: Now, the normal syntax here would be something like, 'You are my own creation! I command you to stop!' Which never works. Luckily, I installed a failsafe control switch, so I can just use that instead.


Alpha flies through a forest of grabbing arms and tossed bombs to hit an innocuous red button on the underside of Experiment #1. The button recedes into the flesh as a spark of electricity goes through the mass of the thing. It slumps for a second, eyes all across its body closing, before it re-stiffens and looks to Alpha, almost inquiringly. Alpha points to the AGs. The clown chorus begins again.

Experiment #1: hhhhhhate...
Experiment #1: HHHHHHATE...
Experiment #1: we... hhhhhhate...
Experiment #1: HHHHHHATE... YOU!





THE LOWDOWN:

HHHHHHATE

Yes, that is all I can get from the Update Terminal. It looks like whatever abilities Experiment #1 has, Interface Screw is one of them. Suffice to say, it looks like it'll be able to act a lot from having all the arms, and hate will more than likely factor in somewhere. Good luck.




Some of the bombs Alpha deflected away land on the Pale Rider and the Wastewalkers, dealing 50,000 damage to each.

[TURNEND]
Spoils increment, effects tick down.

The Itinerary:
>
AGs: Protect the Annihilator X Ver. 1, it's your chance to get back the advantage!
> AGs: Destroy Experiment #1, it may not be a boss but it's still a Godmodder-made elite!
> AGs: Fight for entity advantage!
> AGs: Destroy the Godmodder!

> Ns: Do what you will.

> PGs: Destroy the Annihilator X Ver. 1, it's the biggest AG threat!
> PGs: Protect Experiment #1, it'll be burning down the AG side!
> PGs: Fight for entity advantage!
> PGs: Defend the Godmodder!






[A] Earthheart: Dust Storm: 3/3. Razor Sharp Rock Spires: 3/4. Sink: 10/10 uses. Earthen Avatar: 5/5 uses. Summon Golem: 2/3 uses. Mountain Fortress: 3/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.

The Pale Rider: [AG] HP: 350,000/400,000. The Harvest: 2/3. Death Comes: 1/5. Incarnation of Azrael: 0/7.
Steel Sentinel: [AG] HP: 4/10. Takes scratch damage per attack. Reassemble: 6/6.
Annihilator X Ver. 1: [AG BOSS] HP: 996,000/1,600,000. IllumiPunch: 0/3. Rocket Barrage V.2: 4/5. I have got some kids for ya: 4/7. Noscope420DX: 4/10. Montage Parody: 4/15. Get Rekt scrubz: 4/20. Dank Memes are over…: 4/42. Double-Action. 20% dodge chance and damage reduction. Immune to statuses and field effects.
The Forge of Evil: [AG] HP: 186,000/200,000. 2,000 regen per turn. Cannot attack. Metal: 325/500 +25 per turn. Bounce: 3/3. A Dead Slab of Meat: 3/3. Leech: 3/3.
Shyper: 80,000/80,000 HP + 5,000 per turn. (x3.) Two bodyguarding the Forge, one the Factory Chief.
Factory Chief: 40,000/40,000 HP. Can heal the Forge, poisons for two turns on attack.

Artificial Guardian: [N] HP: 95,000/95,000.
Wastewalkers: [N] HP: 10,000/10,000. (x48.) Warped.
Yung Venuz: [N] HP: 300,000/420,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4. Next action critted!
Rock Lobster: [N] HP: 50,000/50,000. Takes 1/4th damage from all attacks.

Roxxanne: [PG] HP: 68,000/150,000. Inactive.
Zetta: [PG] HP: 148,000/150,000. Inactive.
Grimsby: [PG] HP: 52,250/150,000. Active.
Officer Tock: [PG] HP: 90,000/400,000. White Rabbit: 1/3. Clock Out: 0/4. Thirteenth Hour: 4/5.
Omnipotent Third Person: [PG] HP: 153,000/300,000. Cannot attack.
Wastewalkers: [PG] HP: 10,000/10,000. (x5) Warped.
Experiment #1: [PG] HP: 1,250,000/1,250,000. HHHHHHATES YOU. Death Dance: 0/2. Spawning: 0/2. Madcap Frenzy: 0/3. Spreading Madness: 0/3. No Escape: 0/4. ALL IS HATE: HHHHHH.

Godmodder: [GM] HP: 26/100.



Kayaws Emeralds: Owned by pionoplayer. Cooldown: 0/4. LOCKED, IN USE... (1 turn remain2)
Pineapple Device: Owned by teag2. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 1/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 0/4. LOCKED, IN USE... (1 turn remains)
Corrupt Tooth: Owned by eboLag.exe. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. Cooldown: 3/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 8/12.
Crystallized Ki: Owned by GoldenReady. Cooldown: 4/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 3/4.
Coral Riff Guitar: Owned by GoldenReady. Cooldown: 4/4.
Lance of Creation: Owned by DarkSide. Cooldown: 1/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 5/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 1/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 5/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 7/10.
Blah’s Power Core: Owned by insert_generic_username. Cooldown: 8/8.
TerraWeather PDA: Owned by Battlefury13/Conderp. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
 
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First, I request for Crystal to give my two new ammo types names and levels.

129/300 for the Final Showdown
20/50 for the power of fire
42/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 3/?
No Kill Like Overkill AND conversion cluster bombs 2/?
Lens of Elemental Fury AND Tome of common status effects = 8/9 for Elements' Malice
+1 to redstone darkside and pricey

I decide that the most efficient use of my time isn't dealing with Experiment #1 quite yet, and that I want Officer Tock and the OTP (TOPKEK) off of the field first.
So I whip Rapture and do a ballet pirouette, sending a wave of fire and ice around me that I send straight into Officer Tock. This freezes and contracts his mechanisms, only for them to get superheated, causing cracks to ripple up through his structure, making him even more vulnerable when I walk up and SUPER FORM KIIIIIIIIIIIIIIIIICK him in the face.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 9
Redstone: 9
Abeneautmal: 9
Pricey: 9
darkside: 6
Cyan: 4
Tazz: 3
battlefury: 2
Goldenready: 2
 
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Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)

Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Matlera Hook (lvl 9)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils. (IDK what happened so I still took Heart as my own Spoil, it wasn't my at time being)
------
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (2/100)
Charge: Liberium Malicous (2/35)
Entity: Mi-Hetir (2/40)
------
Alchemies:
Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dazzling Leaf Blade of Flight - aka Malthovinci (??/??) (lvl ??) (Awaiting for acceptance)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
(Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == Shipper's Greatspear of Veto - aka Venice (??/??) (lvl ??) (Awaiting for acceptance)
Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (??/??) (lvl ??) (Awaiting for acceptance)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!

I need to watch out for these :p

Move Insanity, Dazzling gleam, Shipping Insanity, Soul-Bonding

Hiiiiiiiiiiiiiiiiiiiiiiiiiss, I've forgotten of that I shouldn't confuse/use non items on alchemizer, also to clarify my attacks... I haven't been here for long time. also, I'm trying to substitute most of them, Crystal, sorry for confusions.
------
Actions:
Let's see. I have a Drain Rifle. I have a Longsword. Time for decisive action, which may or not damage Godmodder.

I use 'manipulation' of my own to recreate the battle of Pokemon. But it was just spirits, and when Magnezone had yet to attack, something disrupted the air, causing every spirit to desummon. Ultimata Drain Rifle bullet. It hits Godmodder roundly on finger, leaving bloody trail.

I summon the spirits again. Now, it was sequence when the group fought skeletons on the ghastly ship. But when Dark bolt almost 'hit' Godmodder, I sliced his knee with Longsword.

I summon the spirits once again. This time... is familiar. The fight against unknown fusion. I decided to leave it as it is, and grab Two-Handed axe, and start playing rock remix of Polish Anthem with Megalovania, before whacking Godmodder with one, strong end.

Then I teleport Godmodder right into hits. Like - when bandit Axeman swung his axe at nomad, I put him in front of him. Then I put him in house, which was collapsing, because somebody was careless. Then - I put him in front of Litten, making him get pounced instead by a lot of Luxrays. Then - I throw Godmodder in front of Sylveon to tank a hit from Magnezone. Then I throw him mercilessly at Salandits to poison him and burn him instead of Serperior, then into torture machine, making Charizard torture Godmodder instead, messing heavily with plot of timeline nobody except those who know me does know.

For some reason, I also slam Godmodder into many fusion and UB attacks, as well as into Fusion itself. But then I realized I did massive redo of the Universe. The last thing was - kicking Godmodder in between of Dragonite and a boy with gun so 'assassin' which was that boy shot Godmodder instead.

Then I slam him back into current timeline and then... emptiness... Madness... chaos... All these elements... Coming into me... I redo it again, 50% faster, then 125% faster, then 300% faster.

...

I know my path, but again. Did he deserve it? YES! He's bloody traitor, I'm lighty defender.

DR;TL: Thartler attacks Alpha by Faking scenes, attacking with weapons, playing song, attacking and slamming him into all the dangers, then repeating that with increased speed over and over.
------
RP:
I saw three... wait, four figures. They said something, I didn't knew yet.
"[...] He..died though, fighting this stupid fusion thing controlled by a godmodder."
"...A godmodder?"
"That's what i think, anyways. A godmodder is someone who controls overpowered characters."
"...Controlled?"
"Hold up.....we're not being controlled, are we?"
Something tipped it's head towards the sky, "....Hm. Probably not."
"I don't like the idea of being controlled.
Which reminds me of that stupid battle with the godmodder's abomination..."
Wait... Did the Godmodder CONTROL the fusion? Oh noes. I need to react fast. "It was your fault, Godmodder, wasn't it? Controlling your minions in another worlds... To kill more?" But wait. Doesn't the Godmodder only godmod Terraria? Hmm, I was mistaken, but still, there was chance that THAT godmodder could have influence in all of that.
"Whatever you did... I won't forgive you. You betrayed me. By terrorizing everyone. I won't forgive you."
---
After whacking, I talk to the warrior. "Phew, that took much energy from me. Hope it worked." The warrior was Pricey. "Anything need to be destroyed/annihilated?"
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
Nobody except those, who know me accurately know their names...
They did end... wait, you don't know them...
Oh, but still, a good chunk of shenanigans.
 
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>...
Did I say anvils? Apologies, those were actually tubas all along! The sensations increase exponentially. Eventually the Godmodder can sense nothing but anvils. Even ESP is blocked now, for you see,

IT'S ANVILS ALL THE WAY DOWN

>Stop
Yeah, counter-godmodding back and forth like this is going to get old fast, and it's pretty apparent that this is simpl- OH MY GOD LOOK AT THAT
The godmodder obviously doesn't look away. Or does he? I'll leave it up to Schrodinger.
In any case, Every false sensation suddenly becomes real - in the way that anvils materialize and pour out of every orifice the Godmodder has. They enter reality relative to the Godmodder's current position, so any move to dodge is already accounted for. Also, the reference point (Godmodder) is set in coordinates in all possible dimensions and follows him through timelines.
Just kidding, while you were reading this post and coming up with ways for the Godmodder to get out of it, the anvils were already here.
This time he can't accelerate his perception - not only is it already flooded with anvils that are indistinguishable from real anvils, but the anvils have no set speed. This time, they scale to always be faster than him.
This time, he can't just deal with it, because the danger is real.
This time, there is no branch of causation that allows a way out taking an unexpected choice; the anvils do not wait for his response, they have already attacked.

>No, stop with the anvils.
Okay, I'm done. I'll hammer out something new for next time.
>...

Alchemy
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 4/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 4/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"​
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 4/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
Should have emphasized this more, NEW (also preview please):
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = ? [Level ? 3/?]

Charges:
4/100
4/50 Heinous
4/50 Countered

Assists:
+2 Piono, +1 Trickle
 
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7/50 Astral unlock
6/11 Shademist [===========]
6/25 M.Armor
+3 tricklejest
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 4/6.)
energy crystal ++ perception = perception crystal(level 10)
this crystal contains the oft-confusing power of perception. the strangest thing is it works exactly like the user thinks it does, even if several people are using it and have different opinions.
I grab the crystal and draw power from it, wreathing my arm with it, and blink directly to experiment #`, punching them and causing a wave of blue flame to spread across the experiment, setting off several of its bombs while their still in the hand of their wielder. I dodge a few bombs and jump back, floating in the air. they keep throwing their bombs where I was, because I'm using perception powers to alter their perception.
I thrust my hand sideways and a good deal of cyan hands appear in the air. I then alter its perception to see a ton of flys floating where my magic hands are, so they throw bombs at them. my magical perception hands then catch the bombs and throw them back, causing them to explode into experiment #1's face.
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (249/300) +3 from Compensation
Hive (27/50) +3 from Compensation
Puffins McGee (5/10) +3 from Compensation

-=Summons
"Nope, sorry. Nothing." - Skyrim Courier, 2011

-=Actions
The Artificial Guardian runs up to Experiment 1 and gives it a good stab in the bum.
The Wastewalkers run up to the Wastewalkers, and begin some hot Wastewalker on Wastewalker action. AKA kill all the PG ones. They can't be rated PG. Not even PG-13. They must be rated R.
And ROCK LOBSTER barrels his way into the OTP. Kinda like a big bowling ball.

I take one good, hard look at the newest monstrosity the Godmodder has conjured up, and give a sigh. All those Hs, man. You need to work on your pronunciation, because every time you say anything, all I get is *internal screaming*. So, I give it a quick lesson in proper speech in 1700s England, before becoming Kenshiro and doing what Kenshiro does best.

-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 13/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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@DarkSide: Crystalcat has said that such information regarding the 5 (that they weren't the real 5) is quite frankly an asspull. Nothing you have said to Crystal-nothing-has indicated that the 5 in the arena weren't the actual 5, thus the actual 5 should rightfully be actually dead. Lying to the GM is in very poor sport and to be frank, he's in a position to outright retcon you on that. However, neither of us have any intent to act upon this, save for me to recommend-*heavily* recommend-that you rescind that particular piece of information from your post, or in some other manner rectify it. It would be foolish if you didn't. Very foolish, both OOC and IC. After all, if the five aren't dead, then... Well, you have an alternative price to pay for your forfeit in the Arena.

I really don't want to be a maniac supervillain here but you're kind of cheating me out of the use of a 50 here, which is very rude.


Disregard the above, it's been cleared up.

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Uncapped! The Climax: 74 / 150.
Zero: 27 / 50. (+5 from Alpha)
Deicide Squad: 16 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 66
DarkSide: 58
The Flaming Toast: 59 (+3 from Generic)
Battlefury: 41
Consumer: 30


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 To Pionoplayer, +1 to Battlefury, +1 to Generic.
+3 from Generic, +3 from Piono, +5 from Alpha

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 8/16)

Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 14/16) (+3 from Piono) (+3 from Generic)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7= 8/16)

NEW: Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level ?: 2/?)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • -Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


----+----+----+----

Roxxanne is too busy talking to Alpha to hear whatever this samurai person with the Toucannon is saying! Grimsby, however, catches the word perfectly.

"...So you're one of those types who fight for challenge? Pitiful, really. Fighting can be fun, but inevitably it turns stale after a while, or gets too serious to be treated with any real sense of fun. Unless you're also insane, but I don't get that feeling off of you. No, very controlled and calm. I like that, trust me. I'm just warning you that the feeling you feel, it won't last forever."

"Name is Grimsby. Now, excuse me, I need to concentrate a bit here on something ridiculous..."

At which point, Grimsby stops to dive into a hole in the ground. Inspection would reveal it to be a thin Hellevator, with only a rope to ensure climing back to the surface... And no real idea whether or not the rope really goes all the way down. This last bit proves irrelevant, however, when Grimsby leaps out of this very hole not seconds later, holding within his hands a glob of lava shaped into a perfect, meter-sized cube. Yes, his hands. It appears that it does not burn him. What's this 'Convection' that you guys keep talking about, anyways?

Grimsby sighs, closes his eyes, and firmly grasps the edges of the cube, as if the lava was really a solid block. After a few seconds of this, he lets go, as the cube starts to hover up. It starts bubbling upon its surface, quickly turning into a vigorous pseudo-boil, as the whole thing begins to bulge outwards. Soon, something emerges-more lava, but lava in a shape, the shape of a large feline, a massive lion with a mane of flames. Only the head, though.

The flame lion somehow manages to roar despite lacking internal organs to do so, makes a motion as if to prepare to pounce, and at once rushes forwards in a magmatic blast, rushing right over to the Annihilator and ramming into it, coating the Annihilator in lava.

But that's just the beginning. Soon, the corners start to bulge, almost starting to create more magma lions... Before, quite abruptly, the corners of the thing basically explode outwards, Grimsby ducking to avoid four of the lava streams. The cube of lava is now generating not just magma-lions, but a whole mass of magma-lions who are taking the time and consideration to immediately ram onto the Annihilator.

Grimsby doesn't stand idly by while this happens, either. He quickly takes out a Chicago Typewriter, and performs a bout of vigorous typewriting. A rather fancy but cruel message soon forms itself, and Grimsby adjusts his message to make a critical point about the Annihilator's position, designed to have immediate, explosive impact. The massive robot was already struggling with the magma-lions just before, but the salvo of bullets and the fierce grenade from the Tommygun's underslung grenade launcher caused it to nearly topple over from force alone, and certainly forced it to kneel.

Grimsby saw his opening and put on a nasty burst of speed, not helped by the fact that he was at the time wearing Faith, which had extraordinarily mobile boots akin to the Guardian Soles. The speed was enough to reach the Annihilator and climb upon it, deftly dodging the assault of Magma-Lions ramming/gnawing/clawing the machine, before reaching the rough neck of the machine. Grimsby reached his left arm back, and at once rushed it forwards, penetrating the machine. The quick-eyed could see it turn into a disformed, disfigured wolf arm far larger than it had any right to be, and to also see that the sheer increase in size caused almost as much damage as the puncutre itself, but the transformation was short lived. Grimsby backflipped off of the machine, now managing to shake off the offending Magma wolves and safely return to the ground.

"... Hrm. So that's how you do it."


----+----+----+----

Roxxanne didn't know who Omega was, but Richard was a name she recognized. "Oh, that guy! Uh, I didn't know he had a split. Yeah, I know what splits are, no need for a lecture... Uh, sir? When did this Split happen? Err, my knowledge of the godmodding wars in general is actually kind of stale. I know they *happened* but, well, you know, future. And probably not the *same* future either. Stupid future-past travel thingy."

"Could you tell me about that, sir? If it's not too much?"

----+----+----+----

Zetta raises a finger to Paranoid's attempt at interrupting him as he tried to. "HELLO THERE, DONNIE DARKO! YOU ARE TERRIBLY LATE!" Zetta said, the sheer face he made so ridiculously strained to keep some modicrum of cheer it was unbelievably silencing.

Cute, all in all. But it didn't matter. Zetta had business with Paranoid. Paranoid should have known that.

"I have but a single question for you, before you even bother opening that jaw of yours further or attempt to put in 'unseen' beams of light behind me or anything else. Cute how you think you can really slip that one by me, 'unnoticed' is not in the dictionary of a Descendant. But anyways: It is the question I politely asked of you back when I first interviewed a wall, a question that you certainly heard. It is the question that you should have arranged an answer for a long time ago. It's the question that could have saved at least one iteration of your friends-yes they didn't die blah blah but you know what else, they also *did* die for good, Metachronistic Variables, such pains-and it's the question that really would have made every last inch of this whole :red:ing process so much easier had you simply just answered beforehand. It is the question I will get an answer for, if not now then later, and if not later then over every last corpse you can magically generate for me."

"Why? Just, why? What the hell were you doing that was so important that you saw fit to neglect everything else, up to and including your friend's lives?"


Zetta's tone carried something else. Something primal. Something different. Something... Predatory.

"Really, just, answer that, and all shall be well. I will have no further business with you, aside from precisely what is ultimately needed, of which I may mildly concede of you if you are willing to answer me in kind. You will have no further business with me beyond the note, and all shall be well, and all shall be well, and all manner of thing shall be well; you can get on with murdering Zack as you see fit and I will get on with getting my well-deserved soul as I see fit and we shall not bother the other further anymore. Do not, and I shall be forced to open with the unconventional fourth, unspoken option, and considering option number three is our joint attempt to murder the other, I sincerely believe you should just answer. Really. It would genuinely suck for you if you didn't, and you will have only yourself and a lack of foresight to blame."
 
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