Tetrahellatus: 57/450
Senator Shrek: 14/50
Anti-Plague: 6/6 (If this is allowed. Otherwise, the charge is lost)
(If Anti-Plague's change isn't accepted): Orbital Base Deployment: 1/20
Baby && Friday= The Musical Horror (16/16)
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (7/17).
The Badass Cyborg Honey Badger is purged of the XBONIC PLAGUE.
The Badass Cyborg Honey Badger proceeds to Devour the remaining Hyperion Stalkers in order to regain health (Obviously, this damages them), and uses a long-delay teleporter before setting off an automated device that will create a black hole in the event of His death.
I proceed to send a few Creeper (As in the blue mean ooze, not the exploding bushes) Spores at the Mad Tower so that nasty goo damages some buildings and is generally annoying and difficult to clean up. Obviously, they're specifically sent to the bureaucratic buildings and energy sources.
The Musical Horror is played, causing PG Entities to suffer from 1 out of several effects:
1-They instantly die out of sheer pain caused by the horrible song (They want to stop their suffering). (Lowest chance)
2-They're stunned for a random amount of turns because of the song-induced trauma.
3-They slit their own wrists, taking random damage.
4-They get enraged, buffing their damage but taking more damage.
5-They go insane and attack all other entities.
6-Nothing.
Establishing Project Storm II 12/300
Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 45/50
Magic Charge Pendent 45/50
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 8/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 8/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...
Before Action: I think the Mad City is still powerful but needs to be smashed down
Action: I look at the Mad City.
"Another day, another destruction."
I pull out a rocket launcher which shoots a cluster of weak rockets at the Mad City but then i heard something...
Smoke Weed Everyday
The Green Guy materialised from the dank memes and montage parodies
The Green Guy: Even myself was grayish due to the presence of the mad city, but can you give me that Sword of Git Gud please?
"I thought I was keeping that for later but oh well..."
I send the Sword of Git Gud to the green guy.
The Green Guy: Thanks. It's time to blow that building down.
He turns the Sword of Git Gud into the Blaster of Git Gud then he shoots a explosive dank meme filled and colourful bullet at the mad city (OH, OH, OH OH MY GOD! OOOH! OOOH!). He shoots a missile full of dank memes at the city of mad and he stabs the city with the Sword of Git Gud while running at the speed of sound (*insert sanic theme here*).
The Green Guy: I send you the Sword of Git Gud back to you so do your best.
The Green Guy dematerialised himself that I cannot see him
yadyrevE deeW ekomS
I turn big then I punch the Mad City while shoving buildings down while I was squashing these people of the Mad City until I generate a big boulder and throw it at the Mad City.
Annihilator's Action: ... i think i have to blow these little scrubz up.
he shoots nihilumbra and the cute puppy in the faces (or 2 shots on the cute puppy if nihilumbra was destroyed).
+3 to W32Coravint
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 (USING) [Level 25] Charge: THE MINI RECKONING 3/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 0/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
84/300 for the Final Showdown
50/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies. There's no one in the bid with 15 points or more, but Cyan is close, so if he supplies me with two charge points by the time I make my next post the Earthheart will go to him.
35/50 for Restoration
recursive bullets AND self-duplicating robots 3/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 3/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 1/???
+3 to tazz (not certain whether he reminded me because he's a greedy SOB (B means bumble) or because he genuinely cares about my effort)
Now, I think it's about time to do some other miscellaneous breaking of things.
To that end, Pionbot takes out the Archangel's Blade, the level 30 alchemy IGU so graciously provided me a copy of.
He dashes forwards towards the wastewalkers, sword spinning violently, and as he charges forwards, a massive horizontal whirlwind forms behind him, pulling everything along in his wake.
He smashes through the group, dealing little damage aside from one or two unlucky walkers that get in the way and are shredded.
The whirlwind picks up a huge chunk of the group, and Pionobot comes to an abrupt stop, turning around with a mad gleam in his eye. He stamps his foot down and as the wastewalkers fly towards him in the massive blast of wind, an enormous chunk of rock launches them into the air. Those further towards the back smash into the pillar and splat like bugs.
Piono stands his ground as the winds batter him for a few minutes, then looks up in the air at the remaining wastewalkers caught up in his attack.
He takes the sword and raises it up to his shoulder like a rifle, and begins firing enormous gouts of flame up into the air, picking off each and every remaining wastewalker that is up there. After hitting each one exactly once, he turns around and walks away, leaving them to fall to their deaths.
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Cyanogynist: 13 (potential winner)
Sirplop: 7
darkside: 3
Pricey: 1
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (1/??)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.
Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (1/??)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (3/16 Level 15)
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
Actual attack:
I inform a bunch of people who hate the Comic Sans font that Annihilator X speaks in comic sans. They proceed to spend the next hour or so spraying Serif all over the Annihilator X, who, being a being of the Sans family, finds the Serif Spray quite agonizing. Especially considering how sharp the Serifs are. A bunch of fonts, all of them more popular than Comic Sans, proceed to spend the next hour laughing at Annihilator X's predicament.
I follow this up by rushing at Annihilator X at an insane speed, utilizing Clock In Clock Out to obtain great speeds, before BONKing him on the head. The following fight is filled with more batman sound effects than anyone can stand, including the Annihilator X, who is begging for the sound effects to stop. Grinning wickedly, i use Liber Dei to imbue him with comic book sound effects, causing him to be in constant agony due to being unable to stop hearing them. Five seconds later, he, in a fit of rage, proceeds to rip off his ears, and generally make a gruesome mess of his own body, in an attempt to stop the sound effects.
I, being the "kind" person i am, decide to grant him "mercy". By drowning him in Concentrated Avaritine, before dropping him into a sealed containment chamber with extremely hot air, which, naturally, ends in the vaporization of said Concentrated Avaritine. He is thus transmuted to a higher plane, and by higher plane, we mean he is now a gold statue.
He is then melted down, cooled, and then cut into gold ingots via highly precise instruments of cutting, and is eventually refined into coin. In another land, he is used as coinage for century's. Eventually, the coins become worn, beaten up, broken down, and finally, they are decommissioned. Thus, he is melted once more into gold. Somehow, he ends up back on the battlefield, only for a noob sniper to headshot him with the Machina. He is then exposed to the stupidity and arrogance of said noob.
He promptly ragequits. Unfortunately, doing so activates the automated salt farm that is in place for ragequitters, and he promptly is used as a salt farm for the rest of his life.
[ENTITY ORDERS]
.
[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)
[ABYSS]
.....
Orders:
inventory:
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.
The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.
Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.
"It's done! It's done at last! Now, I can make my spaceship, colon three!"
NEW: (Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level ?: 1/?)
Nequilita: A set of playing cards. The backs are printed in purple, with magical runes and a spiderweb-like pattern highlighted in black, and the cards have their information-their type and number-all jammed into the corners, while the center is bordered with a thin Amethyst line and filled mostly by a white blank space. If the card comes into contact with magic, however, it will siphon off a small part of the magical powers and store it in the deck. The card that takes the power can already be filled-it only matters that there are blank cards to be siphoned from. If all cards are filled, it will simply deflect the marginal magical power. Multiple cards can be filled with the same power if it is potent enough. There are two uses for the spells, once 'caught'-one can quickly expend equivalent energy to the regular spell and have the cards cast the result, or one can opt for a longer, arcane ritual to permanently take the power of the spell. In addition to this, the cards themselves are extraordinary magical catalysts and can be manipulated into a variety of shapes from their simple base forms, to say nothing of creating magical hard-light from these shapes-creating a veritable arsenal of weaponry without warning. The end result is a versatile weapon for a mage of any sort. Thou art invulnerable; thou art infinite in potential; and thou art capable of doing all things; all, so long as you will it so.
(note: Dreamcatcher && Magetear = The Mage's Dream. Not entirely sure what this does on its lonesome.)
Erelye, in an unexpected twist, did *not* make this weapon or its description.
Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 4/16)
Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!
Roxxanne had zero reason to trust Bill and even less to trust Erelye. This apprentice fellow was both boring and didn't know where Zetta was or what he was doing... He mentioned the Arena, though, and something about a 'private' match. So he was unavailable, which left her best shot out of the question. In addition, the more Roxxanne thought about it, the worse the whole newfangled situation with her Shadow self got... And the worse it appeared to be on the whole, as well.
A few minutes ago, trying to just catch a breather and make sure she was contacting absolutely anyone that could have competence in the subject, she had opted to just go back to her nice little private place, and regroup with her theoretically loyal Sue-Thralls. It was safe and isolated, at least, and the Thralls were unquestionably loyal to her.
Roxxanne calmly opened up a portal and strolled into the entrance, taking in the nice (for her) scent of cherries and the comforting feel of the air, like a warm blanket was hugging her everywhere. The reality for others, though, was basically a red fog that only Roxxanne and her thralls could actually see through, it was so utterly quenched with the scent now. Roxxanne needed the calmness of mind to research her options thoroughly. She beckoned a Thrall forwards to her, just to make sure everything was in order.
Roxxanne needed to blink a few times when the Thrall turned forwards. While visibly a different being, the Thrall had decided to inexplicably gain Blood-red sclera and golden irises. They nevertheless responded as usual, with an extreme loyalty.
"...Since when did your eyes turn golden like that?" Roxxanne asked.
"Since you taught me what I ought to live for, my Goddess-Queen," She responded. "We all have them. We always did. It was always in us... But the glory, it never came out until you came. Would you like anything?"
Perhaps it was paranoia, but Roxxanne's first response was "Nope," followed by swiftly leaving.
Roxxanne attempted to find her comrades in regards to the new situation. Her sisters and Nihilo could always offer a helping hand for weirdness stuff like this, she thought. However, she couldn't find them at the entrance to the Ruins-and that, as is typical, was sealed off. Dumb thing. Roxxanne knew it was picky about when and where it would open, but usually it just stayed open and didn't close. The thing had a mind of its own, it seemed, but this felt unnatural for it. But she couldn't really decipher what that meant.
Roxxanne was about to head to Aetheria when she hear's Zack's speech. On the whole, this was very ill-timed.
"I mean no disrespect, Alpha, but... " He began, cementing this as meaning every disrespect in the world. Please. Roxxanne knew that might as well have just ended in 'you suck.' Might as well just stick around and listen if he was about to blab the plan.
"You do realize that the players on your side are only truly in it for the charges you're giving, correct?" Roxxanne twitched. No, she was on his side because he didn't support slavery, corrupt Guardians, and that Bear. Roxxanne hated that bear! Roxxanne also supported Zetta. That was probably more applicable to him than not, but Zetta was Roxxanne's friend, so that's why she was here.
"If the charges begin flowing to the AG side as well, wouldn't these people just follow their true end goals and leave, never to rejoin unless something drastic happens?" That much was true; if everyone got money no matter what stance you were on, why bother taking a side and just going off to do whatever? Clearly, those who did were fighting for something more and greater. Roxxanne had a friendship with Zetta to treasure and a faction of slavers to kill, for instance.
"As you would expect from a previous Narrator such as myself, I see many little details that most in this world don't notice. You have likely noticed these as well. Charge incrementation being one of them. Small pulses of energy burst out, and then are allocated to do specific things for the player in question. The players that are 'joining' you now merely want to absorb all that extra charge for their own purposes." 'Their own purposes,' in her case, being stopping rampant slavers and the Guardians? Ugh. The First Guardians corrupted the very idea of being a 'Guardian' to anything. Even when they were benevolent-a surprisingly low percentage on the whole-the Guardians did not just seem to be inept, but indeed seemed handpicked by the Narrative to fail, deliberately, unable to grasp the true extremes of their powers for one reason or another. An even smaller percentage were doomed to fail anyways due to outside sources, but it all lead back to the Narrative as being faulty. Little was to be gathered, but the myriad tales about them as a whole did not spin a pretty picture. Then again, easy to see: they were being empowered by the Narrative. The Narrative presents itself merely as the lesser of two evils; there's only so much truth to that statement, when planets and innocents are obliterated just because things went slightly off the rails, merely to be reset and done again until every dust particle was in place.
"While that probably wasn't the reason for some joining your side *coughzettacough*, many others just want to get their stuff done faster." Zetta admitted that the two had a business arrangement. Roxxanne didn't know about the other two. But Roxxanne could have been friends with Zetta, her savior, without being involved in the war. Hell, that would have made things easier. Less debt to pay back that way. Roxxanne was a fighter, though, and if she wasn't fighting, what was she doing, really?
"So they turn to you in hopes of getting their alchemies done faster, their summons on the field, you know all the stuff. Remember, however; don't expect many of your alliances to last too long if everyone, including your enemies, begin to gain extra charge suddenly." Wow, that couldn't possibly be taken as an underhanded threat. What would Zack be planning now, hrm? More summons of multi-universal criminals? Theft of power? No, Alpha was too strong for that, far too powerful to be stolen from. She could probably look forwards to a gimmick revolving around supplies and energy in the future, one she'd nuke to the ground the instant it arose, assuming Alpha didn't do it first. Alpha was...
...Alpha was...
Roxxanne didn't know how or why this war started. Alpha said it was to keep himself sharp, basically. Or, Zack said that was the given reason. Why in hell would such a person need to be waging war eternally, such that it was practice? Everything died... But everything, even the Unsung, re-spawned. It was a nightmare. What kind of person could ever get accustomed to this, to the point where it was the regular and every day? A chill ran down Roxxanne's spine. Her. She did. He did. They all did. And Alpha definitely did. She didn't even think it was unnatural until she stopped to really think about it. But what happened before? Roxxanne didn't know. Did Alpha have a choice? Suddenly, she was interested in this person that, until beforehand, she only thought as a bastion of relative good in a world filled with 'heroes' who thought they were heroes...'Heroes,' like how she was before. But, was Alpha really the good guy, either? He definitely wasn't shying away from the carnage, and his powers were fueled by the rage and despair of others. But then again, once upon a time, she didn't shy away from carnage either. Maybe it was a facade? Like her? If you're gonna keep sane in this world, keep sight of who you are... You're gonna have to appreciate some dead baby comedy. That's what she said, once. She felt she clawed back a bit of her inner good back from the vile emptiness that had once totally consumed it, because she couldn't appreciate that kind of joke anymore.
"If you didn't trust your 'allies' to begin with, then power to ya. It feels better to be a lone wolf in a fight, especially if you would be confident in winning, hm?" Roxxanne's fists tightened. Such a smug statement, and to the guy that was so heavily wounded already, already the less-supported side-and this came from a teenager (not even a man) while he was invincible! Roxxanne knew Alpha would take more attacks and more pain, as well. Alpha couldn't heal-that was the one power he didn't have. Which meant, he would feel the pain. Until he won, he would feel that likely searing pain, the pain of behind held up by an ever deteriorating body and power, a pain that was likely mind-fraying... Why would he resort to this, just starting a war for nothing but practice knowing it would hurt this bad? Maybe he was just overconfident? No, Alpha looked no stranger to being where he was right now. Roxxanne's mind was starting to race a little. The Narrative was fundamentally corrupted. So was the Conflict. Both of them lived, seemingly, only to eternally rage at one another, merely taking opposite sides for the sake of tearing down the other. But they hated the godmodders, jointly. It didn't matter if they were the highest heroes or the lowest villains (even if more often than not it was the latter). Their powers fed off of negative emotions and tore into reality! A corrupted reality they wanted to preserve. They preserved it because they entrenched themselves in it; a logical defense to prevent their deaths. They hated everything that could threaten them. The godmodders were holes in the plan. They were threats. They could tear it down...And maybe, once it was broken, rebuild it? The godmodders were all dead by her time. Not one remained, only recollections. Their full powers were enigma. Maybe they were the solution to the most glaring problem the whole time?
"In fact, look at what Opportunity was. I hated that thing so much and wanted it gone (so thanks for that by the way). So much so that it was taking the spotlight from you, the main antagonist, the end goal, the Godmodder." Roxxanne was annoyed now. Roxxanne was testing out her powers over theft after her impossible heist and using it in a productive manner. Zack was full of it. Know-nothing know it all. Roxxanne knew he knew nothing. He made up facts out of thin air. He was no narrator. He was lying. A liar. Trying to demoralize him into giving up. Roxxanne could only barely register that the rest of it may have had some point to it-it was very easy to call the guy insulting you the antagonist. That was precisely how it worked; antagonists go against the protagonists. But did that make him the villain? All Roxxanne could really gather of Alpha's personality was that his ego was sun-sized, but an inflated ego isn't the only thing that makes villains-if it even did at all. And with that said, who's to say Zack was the hero? Roxxanne didn't think he was a hero, if even the meanest kind.
"Doesn't that... confuse you as to why that city was summoned? Don't you think... they want to bring you down from that position from the inside out? To weaken you through not having any real target practice and rusting you out?" To leave them, the slavers, the false heroes, the liars, the strongest in the land? To let the Guardians win? To let the Narrative win? Roxxanne still didn't know what was happening in this war, or who Alpha even was. She had to think this over. Roxxanne knew Alpha was not a good person, or not a truly good person. People do not start wars to stay sharp. He warped Opportunity as a way of grabbing attention, after all. But the kind of person who believes that is the logical conclusion, the kind that has the world against them, the kind that looks too used to pain that should have rightfully been crippling, the kind that are always called the villains by others justified or not, the kind that are never given the chance for forgiveness... The kind that, in other words, could only ever be an abomination, the kind that only turn to such nightmarish acts in the name of self-preservation... Roxxanne was like that once. Roxxanne in that moment could feel nothing but the most sincere pang of sympathy for Alpha. But then facts reassured her that Zack had a point. Alpha did tear down Opportunity, filled mostly with semi-innocent workers and robots, and turned it into a nightmarish fragment of the world of the subconscious-mentally scarring several, destroying others... And leaving a surprisingly high amount completely untouched. And they were actually no longer suffering from Roxxannes' gradual Sueren Song, so that actually improved the majority of their situations in some way, surprisingly. No way in hell was he totally innocent either though-he killed remorselessly. But they were also remorseless killers. Everyone was. But no, no. She couldn't just abandon him for one bad act. Or even a thousand.
Roxxanne was bad, once. Very bad. Roxxanne was so bad that she didn't know when it would end. At first, it was reasonable. She just made mistakes, stupid mistakes, very stupid mistakes; she sought forgiveness for a deed that was intended only as good but soured. She was shunned, despised, hated, reviled, loathed for it at every turn, and thus Roxxanne proceeded to make more mistakes. Soon it stopped being that she made mistakes; soon it became her matter of life and death, soon the prejudice had turned into the verdict, and soon any and every twisted act she thought of all became justified as the name of survival for a soul that felt deserved it, soon she felt that there was nowhere lower to go so no number of atrocities could ever condemn her further, and as it became increasingly harder to stop her, as it became such that there soon were no longer heroes to oppose her, that the bodies just kept piling up, at some point just after that, she always thought it would end. And it did; it ended, all the carnage and hate and conflict and rage against her ended... Briefly. Then it would start again, as new heroes-now truly heroes-came up to fight a grievous injustice upon the land, and so again did she slaughter for her own pathetic life, and so it continued for a very long time, a vicious cycle, until finally she died. Her death came from ironically attempting to preserve the lives of those she was fighting against for once, as they were allies who were deceived to strike her, but ultimately their abilities were superior to hers at last, and they struck her down. Even then she was not done; and barely escaping her true obliteration by luck alone, fled as a fading spirit from that place, searching desperately for the way out-and she found it, and thus she was reborn as something else, even then committing one final atrocity.
Roxxanne was thus reborn, and thus lived, now thinking that at long, long last she had actually and finally obtained the freedom from persecution and the 'clean escape' that she had always wanted since the very beginning. Then her old self came back to haunt her, if her new self wasn't doing that job. Roxxanne was convinced she hadn't been reborn, merely thrust directly into hell for sins immeasurable, doomed to ineffectively fight for her survival again and again, and even after that period had passed, it seemed that every day only a new horror about her new situation cropped forth; her then-disgusting form of power, the nightmarish truth behind those penguin-suited souls, the extraordinary prejudice levied at her being, her own freakish true form, the dolls and their mind-warping properties (though only now did she grasp the full implication of that), the return of her executors, her past identity being exposed, the sheer volume of people who even after her brutal death and severe depowering had still wished her nothing but the worst, the revelation behind one of her closer friends and how he would die for certain, the sheer existence of this war, with all the nightmares of old laid out before her, her sudden snap back to sanity after mentally enslaving multiple citizens in a state of Sue-and-Trickster addled madness, and now the fact that there was a threat buried in her subconscious that she could barely reason with, and that left unchecked would likely do something awful that would tarnish her very being forever. And yet all of it paled in comparison to the thing that made her realize just how warped and twisted she had become. When someone finally decided to simply sit down and talk to her about the crimes she had committed before. He came off merely as talking of and about the people he was fighting, implying they were the faux-nihilist cultists out for her blood. He then went on to state a particularly vile member that he had encountered, and began listing off their crimes, a list of sins that grew ever more massive every second, and hate rose in her heart at every mention of every increasingly sick and twisted deed, realizing that this person's few good intentions were totally corrupted, warped and twisted, and while their circumstances were cruel, their actions were crueler manyfold, finally ending in the simple statement that even after supposedly pinning them and killing them, they escaped via possessing someone, meaning they went away scott-free, and that he didn't believe they would ever find them again, they were so well hidden. Roxxanne, in a rage, demanded to know who this person was, so frightening but ten times that so revolting. He said one word: 'You.' Roxxanne asked what he meant, but all he did then was just stare at her, and Roxxanne suddenly found herself justifying the atrocities that she had been previously cursing as unforgivable individually, and then suddenly her own hypocrisy hit her like a freight train, and she found herself silent, unable to move, unable to reconcile herself but unable to act at all. She couldn't emphasize with them. She couldn't emphasize with herself. She could feel nothing. She registered nothing but the most absolute hollow feeling in her chest, a feeling she had felt for a long time but never quite understood to be the void that had destroyed her thoroughly long ago, and even now kept to her. Then, he got up to approach her, and Roxxanne fell backwards in panic, even still more hypocritical, still trying to resist the death she thought she had coming. It was only when the man had wrapped his arms around her in a simple hug that she finally cried, realizing how utterly wrong she was from the very beginning, and she had sworn absolute loyalty to him at once, loyalty to the man who had made her realize that she was wrong from the start and kept her from doing worse. That man was the Knight, and Roxxanne's entire reason for existence was to live up to his expectation that she could better herself and make herself a force for good. And now here she was, looking at herself from the opposite end.
Her mind was racing a mile a minute. Her heart was beating hard. It was almost certain to anyone looking at her that she was going to do something drastic and stupid. Roxxanne didn't even hear what Zack was saying for a few seconds, her sudden revelation was all-consuming in thought and purpose. In that moment, she saw within Alpha everything she was-and in that moment she realized that, if she could be redeemed by some odd ends, then he could too, right?
"....Perhaps when they ditch you for greener pastures, I can finally become the anti-hero I've always dreamt of being. Perhaps then, I'll be on your side."
Roxxanne caught that much. Roxxanne needed to let the rage out. Roxxanne, even after all this time, still couldn't help but hate the people who blamed and hated. Even though she knew he was invincible, that he would never die and would shrug it off like it never happened, Roxxanne also knew that he was her enemy to begin with as far as the faction lines were concerned, was about to declare his true allegiance after months of half-assed obfuscation, and was about to as a result make a massive mistake. Did he want to be an anti-hero? Wish granted, but there was something he was missing, and Roxxanne knew what, and how to fix it.
Zack's back was turned. No matter how good you were, there was a disadvantage to that.
"But, until then..."
Roxxanne knew exactly which weapon would work the best here. She applied a few anti-magic barriers to herself just in case, and to make sure this would work, she calmly activated the Crystalized Ki in her off hand, draining from her own life 80,000 HP, just to make sure. She reached for the single most appropriate weapon, gripped it tight, and in a swift motion brought it to bear against Zack in a diagonal overhead swing, just as he turned around.
In the manner of Descendants, Zack probably was just ready to parry with a sword made of whatever-ium just as he turned, or something else. Doubly since that the obvious attack was obvious, especially with the Ki a-burning. However, there were four things that made escaping the full force of her blow much less likely. One: Roxxanne's weapon was not likely composed of a metal harder than Zack's sword was made of, whatever it was that he pulled out, which meant it would just go right through it, assuming it was even remotely effective. If it was, then the sheer size combined with Roxxanne's strength left Zack weaker anyways, but stronger than Roxxanne's weapon, allowing it to pass through and continue being a kinetic threat-and mostly similar logic applied to almost anything else. Two: Zack couldn't quickly counter even if he did successfully parry, as Roxxanne's weapon was much larger, so large that there was no way he could get an opening to strike as Roxxanne was much further away even if he could parry it away. Three: Roxxanne's weapon was inherently unstable, such that if it made a strong-enough impact (and we mean a really strong one, to be fair), it would almost certainly explode, mostly as a result of the Ki surrounding it-which would easily blow back a majority of Zack's weapons. Four: Roxxanne's weapon was the Shellshock Tank. If it didn't get destroyed by Zack's weapon of choice, it definitely got destroyed by simply hitting anything at mach 9 while surrounded in a Ki field primed to explode, all protected by anti-magical barriers juuuuuuuuuuust tough enough that his own plans to, say, pull out plan ruining spheres of hate would be themselves ruined (to say nothing of Roxxanne herself stopping it with her own alchemies). End reuslt: The Shellshock Tank most likely exploding, and either way sheer force sending Zack backwards with knockback.
"I'm sorry. I heard you wanted to be an anti-hero. I don't know why you would want to settle for teetering on the edge of the abyss, ready to fall in at a moment's notice and become all that you should be standing against, rather than safely staying away, but OK! Either way, you're forgetting something very important in being a hero, Zack," Roxxanne said, as some kind of red magical circle appeared behind her, thus far unfamiliar with everyone that wasn't her or her close allies-so no precedents. Roxxanne began to approach Zack, fists curled. "The very first step in heroism, the step you must take before becoming any kind of hero, is to understand a single concept that, in your current state, you have no hope to conceive of whatsoever."
"The first step is to understand pain."
Zack was probably ready for anything Roxxanne was ready to toss at her after several tussles against DarkSide in the arena-or at least, in his mind he was. Roxxanne's slow walk towards him, with her glitchy little aura of illusion going on to encourage the idea that she was making more, would likely only confirm those suspicions.
It probably made the abrupt stop worse. "Let's be clear... As you are right now? You're nothing more than an invulnerable douche. Everything that everyone claims Alpha is. And that kind of makes it all ring a bit hollow, don'tcha think? I'm not saying he's a saint, screw that noise, but I'm saying you're in no condition to call him out on it, no matter what he's done. Not yet." Roxxanne says, as green chains come to life around her arms.
At that point the Annihilator X hits the field, in a surprisingly big way. The summoning was understated for its power, but the massive mechanical monstrosity's leg suddenly coming in between the duo was obvious as daylight. At this, which kind of mildly foiled her immediate plans (involving as much flair as it did pain), Roxxanne loses all composure. That and it's just a massive Anti-Godmodder boss to deal with that was far more important. "AGH! Come on! I was about to... Augh! Oh, fine! Bluh! I guess the only thing I could do was settle for less anyways, or just challenge you to a brawl, but I've had enough of the arena for a while now-and this thing is more important right now! Bluh! Just, think about what I said, OK? OK!"
Roxxanne juts kind of marches back to the Pro-Zero side of the field, taking respite only in her singular statement that probably held enough weight to make Zack shut up. If Zack was even remotely right, and wasn't just pulling things out of his hindquarters to slam Alpha down with, then Alpha needed to know there was at least one person that wasn't fighting for the money or the supplies he offered. Meanwhile, as the majority of my post was a drama bomb, it goes off on the Shellshock Tank, because the bombs were coming from inside the house, the house being the Shellshock Tank. IT was actually a drama-bomb the whole time, and its explosion knocks the Anti-Godmodder field asunder in a stunner. Eyewitnesses claimed you could see the blast from outer space.
Well done, Tazz. Ya made Zack into a villain. And, honestly, I'm sorta grateful for that.
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 8/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (7/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 8/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: Empty
...Not really in the alchemizing mood at the moment.
Charges...
Charge 1: Unrestricted
The Beginning of the End(72/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
Legends from the Second Dimension (30/50) (+1 Toast)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Charge 3: 50-point cap (Self-allocated 25-point cap)
CATCHPHRASE! (2/25)
Local Man puts up his shield.
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: 250/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.
Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Bounce: III, causes medium-high damage to the opponent. Costs 50 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Leech: III, deals massive damage to the target and returns half of it as life for all Forge entities. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack, otherwise the same as Shyster. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, otherwise the same as Drill Bit. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge. Otherwise the same as Ninja. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Entity action taken.
Also for crystal, a note; it doesn't create all those mooks. They are the initial army the Forge has.
SST WEAPON: Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Forfeit, Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
Actions...
At the tail-end of his little speech, Zack almost certainly expected some sort of backlash at him. And he was correct to think that, as Roxxanne was swinging the Shellshock Tank at him while hopped up on Ki. Though, something weird was up with this war machine. Instead of flipping rear-end up like a normal tank held by its gun, said gun was actually loosely hinged to it. And for some reason also goes below the tracks and above the turret, even hitting 180 degree angles and rotating around its axis. Though, no external forces were at play; it was entirely a design factor that really doesn't make sense. Yep, this is a weird as hell tank. One would assume that Roxxanne thought it was a normal old tank. Well, she would have thought wrong, and possibly didn't notice the sudden shift in weight as she was swinging.
More than likely though, Roxxanne, indeed, does notice the shift in weight and adjusts her swing accordingly, making it head on a crash course straight towards Zack (which I'm almost guaranteeing will be the case), and yet, he doesn't actually pull a sword out. This is where his true strength began to show through.
Instead of using one of his blades, his bow, or any weapon at all for that matter, he instead merely catches the damned thing with his bare hands. As it crashes down onto him from a diagonal, he keeps himself parallel to the part that's rushing towards him, quickly slowing it down to a vertical velocity of about 0 m/s, and gradually slowing its cataclysmic horizontal velocity down to a not-as-cataclysmic halt (which, by Roxxanne's standards, was a LOT of force), making sure to bend his knees, keep his feet on the ground for as long as possible, and keeping himself parallel to the applied force, while he himself applying enough force upward and downward as well as against Roxxanne's force to prevent him from being spun like a certain turtle by a certain plumber, slowing the tank down. He's likely spun around a few times before not only stopping the tank, but also digging a pretty deep circular trench. It's triply astonishing, considering his thin, somewhat bony, natural-seeming build being able to stop a tank being swung by a ki-powered teenage archsue trickster daemon at Mach 9. Despite all this, he doesn't manage to stop a rather substantial dent in the tank from where it hit his hands, but he does prevent it from exploding, even if just barely. If Roxxanne would stop abruptly to try and launch him, however, he hangs on by the tracks, and upon stopping, literally tears the tank away from Roxxanne with raw force.
As was said before, most of his power was mostly unexplored.
Zack then takes the tank, and throws it behind him with astonishing strength, it landing on its tracks, obviously. Roxxanne, obviously, lets go as to not get flung along with it. You feel that the bigger the weapon used against him, the more likely it will fail to do anything to him.
Though he doesn't notice the drama bomb. Even post-explosion. Perhaps it's because of how desensitized to the stuff he has become.
In either case, however, you see Vasill writing something on a piece of paper. It's uncertain what, but it takes the same amount of time as the small conflict went on.
As Roxxanne was speaking, Zack's face was... completely emotionless. Cold. As if his heart was made of stone, his soul locked away in that encasement. And he's looking at Roxxanne with this... unnerving death glare. As if he was hiding something greater.
"The very first step in heroism, the step you must take before becoming any kind of hero, is to understand a single concept that, in your current state, you have no hope to conceive of whatsoever."
"The first step is to understand pain."
Oddly, Zack was unsettlingly calm after this. As if he doesn't really care enough. "...Ok."
It was enough to catch anyone off-guard. You'd expect him to say more, but nope. Just an 'Ok.' from him. It even scares me a little bit.
Vasill looks up, and examines Zack. From the looks of things, he's asking "why the hell am I following this guy around again?" to himself. And for good reason. Clearly, Zack's gone insane, and Vasill doesn't really want to be a part of it. He's not even sure if Zack is redeemable at this point, or even feels pain. I mean, he handled a tank going at Mach 9 like it was nothing, without using magic nonetheless, and didn't even shake his hands off from a potential burn. He does seem somewhat worn out from the ordeal, however.
Looks like Zack's living long enough to become a villain himself. And he's not realizing it.
Speaking of, as Roxxanne was slowly walking towards him, he remained unfazed. Completely. Unfazed. The glitchy aura around Roxxanne also didn't faze him. Nor the red ring of magic behind her.
She stops abruptly. Zack doesn't even flinch, remaining a cold, emotionless being, locked into a death stare.
"Let's be clear... As you are right now? You're nothing more than an invulnerable douche. Everything that everyone claims Alpha is. And that kind of makes it all ring a bit hollow, don'tcha think? I'm not saying he's a saint, but I'm saying you're in no condition to call him out on it, no matter what he's done. Not yet."
Zack... actually didn't seem fazed by this massive insult at all. Is he desensitized to insults as well? The green chains also didn't even make him flinch. "So... when are you planning to attack?"
Ouch.
And then the Annihilator X hit the field, the monstrous mecha's foot stomping between the two, separating them. This snapped Zack out of his death stare instantly, shocking him quite intensely, and angering him slightly as the fight was broken up. Roxxanne spoke up again.
"AGH! Come on! I was about to... Augh! Oh, fine! Bluh! I guess the only thing I could do was settle for less anyways, or just challenge you to a brawl, but I've had enough of the arena for a while now-and this thing is more important right now! Bluh! Just, think about what I said, OK? OK!"
"...Okay, fine, I'll think about it."
And then, almost immediately after, he completely forgets about it. It didn't even sound genuine, now that I think about it.
And, like Roxxanne, he walks back to his side of the field, and in his case, disappointed.
The Arena fight was done. Team DarkSide had lost. Zetta managed to take them out successfully.
Sadly for him, the fight wasn't as private as he thought; literally all of my characters (or at the very least, Paranoid) knew about the match, and most watched it unfold, thus allowing for evidence to be gathered against Zetta. Namely, the note he initially wrote copied down perfectly if it was gone, a recording of the courier's message of a clear trap set by Zetta for Paranoid (which failed, sorta?), and a recording of the entire arena match filmed by someone who snuck into the arena. It wasn't looking good for Zetta at this point in time.
---
Vasill was sweating throughout the conflict between Roxxanne and Zack, but he managed to stay out of sight of Zack while writing the message. I bet you can guess who it's for.
He folds it into a neat little paper airplane, and throws it towards the PG side. Straight toward Roxxanne. Perhaps she's more reasonable than he first thought, especially after this...
The note lands close to Roxxanne as she walks back. Being a master of stealth that she is, she definitely picked up on it. And, assuming she hadn't obliterated it due to being on edge, likely picks it up and reads it. It's a somewhat messy handwriting, but it's most certainly legible. A lot better than Zack's handwriting amirite
"To: Roxxanne Orochi Rembrandt. If this is not you, either send this to her or this message will be destroyed. If this is you, don't worry; it's merely a safety precaution. Having had a few battles with you has allowed me to do this kind of message.
You probably already know who sent this, what with the mention of battles with you and such, and probably noticing me hide from Zack to write this thing, so I'm going to cut to the chase. I doubt that Zack can be reasoned with anymore, as you could likely tell. He wants me to stick around for whatever reason, but I just know that there's something else going on. And thus, I just passively followed, without knowing or wanting to be around the guy anymore. He's simply become inhumane in the span of a few seconds, leading me to simply know that what he was doing before was a ruse and this is his true self. I'm starting to doubt that my split is truly the villain here.
Listen. You know that I'm not the person I used to be; split off from my infinitely more powerful self. In fact, he's likely infinitely more reasonable than Zack as well, despite his current alias being 'Paranoid'. He might also know a little bit more about the past whereabouts of Zetta. You seemed to be looking for your friends from my perspective, hence why I know. I also haven't heard back from my 5 friends recently, and I'm starting to get worried. Might know something about that too.
If you care to find out about what Zetta was doing, I would talk to him. Knows all the going-ons in the Arena. Though, true to his name, he's normally on-edge a lot of the time, so it would be wise to search for his emissary, known simply as his codename, 'Lucifer'. He's got black plate armor; red, glowing visor; and a bloodstained rake for a weapon. Should be fairly easy to spot. Especially with the aforementioned rake sheathed on his back. He should be in Aetheria right now. I would go there ASAP, and don't attract any attention to yourself. God knows who's lurking around there. Turns out you're pretty infamous around those parts.
I'll be heading there soon myself; as of me writing this message, I'm letting Lucifer know that he should expect you relatively soon as you are reading this. I have business to take care of in Aetheria as well, as I have already mentioned earlier in this message.
Though, if you really must face Zack, wear him out before you strike. You will have a much easier time landing more fatal hits, even with massive weapons like that tank. While he has incredible power in all areas, his stamina's a piece of gorilla. He's also not exactly a descendant, so he's totally reliant on the respawn rules of Terraria, and the Arena. Just so ya know.
I suppose I shall likely see you later. Let me know if you need anything. Or not; you seem to have many of your bases covered.
-Your friend, Vasill."
In the distance, you can see absolutely no malicious intent in Vasill's mannerisms at all. He turns his head towards Roxxanne, and nods confidently. He can be seen sneaking towards the Aetherian Portal while Zack was distracted with his focused attacking (or maybe he was busy being mad at the giant Annihilator X that just appeared I dunno), eventually slipping past and entering the portal. Zack didn't notice anything, thankfully.
---
So Vasill was at the entrance to the infamous voidcity, slowly walking towards the Arena. But before he could get past everything, someone decided it would be a good idea to bump into him. He looked like the type of guy who had just seen something nobody should have seen. Ever. They both topple over after smacking into each other's faces. "Ow, jeez, watch where you're going! That could ha- huh? You look like you've seen a ghost. Something wrong?"
The man gets up, as well as Vasill. They were around the same height, hence why they smacked into each other's faces. The man was about the same build as Vasill, maybe a little brawnier. His armor was a light red, with a massive scar running down his face. His eyes were your average blue eyes, maybe a little brighter. Otherwise, there were no defining features, besides the scar. "Urgh... do you really want to know...?"
Vasill was actually worried about it. "Yes. I can handle it."
The man sighs. "...Okay. You see, when me and my friend went to the arena for a private match, we found these bodies that we had never seen before. We also noticed that the respawn machine was set to off a while ago! It was ugly!"
Vasill's eyes widen. ". . . How many bodies were there?" "Five. One female, four male. The female was extremely pale and had a black and purple scythe, and the rest were more human-looking and different weapons! One had an icy-looking staff, and another, a blue-hued katana!"
His eyes widen even further. ". . . . . .What. . . what about the other two?" "He had no weapon, but he had leather clothing and a Quote's hat duplicate on him. The other had skin as thick as a battleship's citadel armor. And now you look like you've seen a ghost."
Aaand Vasill's SO PALE right now. And extremely shaky. ". . . . . . . . . . . . . . .D-do you have a-any idea what m-may have k-killed them?"
The man was staring to get shaky as well now, clearly not wanting to talk about it. Especially with Vasill asking these questions so nervously. But he does anyway. "A... a few bite marks were on them, a few orchid flames were here and there, an-""That's all I needed to know. Thank you. And sorry about that bump. Take some pain-killers and you should be alright for a bit. See a doctor, too." "...Okay. This made me feel a bit better. Thanks."
And thus, the man rushes out of the way again. A few seconds pass, and... something changed in Vasill. Something drastic. Something... just... plain... snapped inside him. Where his pupils once were, there were now cracks running down the center of his eyes, glowing a piercing red. And holy hell was he pale, and absolutely livid! Clearly something wasn't right. As whatever it was snapped, the loud sound of a pot breaking could be heard around the area, originating clearly from Vasill. A mechanical version of it then was heard from the arena. And then, an extremely loud one from the Arena, spanning the entire city in a matter of seconds. A series of similar, smaller sounds could be heard around the city as well.
---
Somewhere in space:
Two stars; a white dwarf, and a black dwarf; were orbiting each other, as they have been doing for centuries. However, on this day, with each passing second, they grew closer and closer, pulling at each other stronger and stronger as they grew closer. The pull eventually got so powerful that, on the second Vasill's eyes cracked, by some amazing coincidence (by which I mean it really wasn't), they smashed together, annihilating each other in a spectacle of crushing darkness, and brilliant light, eventually condensing into a small speck of matter by comparison. A red giant, thus, gets sucked into the mix, and annihilates the small speck. This is when the mechanical pot-breaking sound from the arena happened. Right on time, too, as said red giant went supernova soon after, scattering the remaining dust from the two stars around the solar system. At this point, the ridiculously loud, city-spanning pot-breaking sound happened.
There was clearly something special about the two stars. They were named Kindra and Shad. They are said to be what keeps each and every Darkone's powers sealed. With both of them gone, and scattered across space, all the Darkone became much more powerful, now capable of doing different ability-related stuff that previously they could not do. Before, they were only average. Now, they grow stronger. And we all know what that means...
---
Vasill began to look around for something. Or, someONE. Orchid flames... there was only one person, if you could even call him that, that fits the bill that may have met the 5 beforehand so that he could slaughter them without his knowing. And that person...
...was Zetta. The snake unintentionally painted a giant, red target on the back of his head. Assuming Roxxanne hadn't followed him in there, he thus takes off, superman style, towards the Arena.
If Roxxanne did follow him here (which I don't doubt for a second), and was behind him regardless of whether she heard the conversation or not, he simply says, somewhat shakily, and without turning; ". . .I've heard things that I should not have. But I cannot tell you, as I do not have evidence to back up my claims. Just find Lucifer, and with him, head to Paranoid. That is all." And then he does the take-off mentioned above.
---
Al and Lucifer, post-contact with Vasill, hear the sounds of 3 pots breaking. First, a less intense one. Looking around for a broken pot, they find none. Then, a mechanical pot-breaking sound is heard. "...Oh no..."
And then, a third pot breaking sound, this time so loud it was likely throughout the entire city that they could hear it. "...God dammit. One of them heard about the arena match and it's end. One of the weaker-willed ones." "I think it was Vasill." "...There was another private match today, wasn't there? Zetta forgot to clean up it seems." "Well, that will end poorly for him, that's for sure, now that just got real." "Aye. I also don't think Zack got a buff, as he's not a Darkone." "Perhaps it's for the best." "Well, what good is standing around when we should be looking into the situation? Let's get out there!"
They both exit to look around, hoping that nothing bad will happen to the city.
Oh look, I changed the order of actions and RP this turn. Go figure.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Toast (+2)
Cyan (+1)
My Arena shenanigans and my Inventory can be found HERE.
Ok, no update yet. Sorry. But, on the bright side, here's an update on why there's no update yet.
Life is just being hard on me senior year. Applying to colleges and maintaining grades at enough of a level to get into good colleges (especially with a term paper coming due) leaves me little time to dop without it taking a week by itself. Better to have no dop and let people edit posts and keep posting than have an unfinished dop and leave people in suspense about what to do.
Again, apologies. Life is a thing, and it is taking up tons of time. I wish I didn't need to sleep, but evolution has failed humanity.
EDIT -- DEC 8: Something is cresting the horizon, far away... An update approaches, Monday at the latest. Get the last edits and posts in before then.
I take out a golden Drax, and leap towards Alpha. I then proceed to drill his face in at least a thousand times. I then take out a ridiculously large tuba, and play a single note on it. The earth begins to quake, and a massive crack appears in the middle of the Battlefield, swallowing a few Wastewalkers. Out of the crack comes a massive onyx piano, ridden by gigantic skeletons wielding golden trumpets the size of small aircraft carrier. They begin playing a tremendous trumpet piece, rocketing the massive piano towards Alpha. It collides, creating a massive purple explosion and sends flames all over the field. The skeletons clamber out of the crater, and smack Alpha with their trumpets a million times. They then explode into a shower of bones, raining down over the Mad City.
The sky begins to crack. Lightning strikes a tower near the edge of the field. Meteors begin to rain from the sky. A small blur can be seen in the distance.
An hour passes.
Lightning strikes around the field. More meteors appear and disappear. The blur in the distance gets larger.
Another hour passes.
Lightning begins to center on a small platform floating in the air. Thousands of meteors begin to blot out the sun. The blur gets even larger and closer.
Yet another hour passes.
Lightning has formed a target on the small platform. All the meteors suddenly cease to exist. As for the blur...
>PROJECT NEEDLENOSE: COMBAT OPERANDI: CRACK THE SKY
The blur slams into the target. Thousands of meteors follow behind it, turning the platform into a fine dust. It suddenly reforms, and slams directly into Alpha. A large crater forms, and the blur flies into it and sucker punches Alpha in the stomach. It proceeds to speed off into the atmosphere.
The music stops.
A dark silence falls over the battlefield. The clouds part. A massive black ship with a gigantic green alpha symbol on it appears from the clouds. Panels open all over the front. A storm of missiles fires out towards the battlefield. They all home in onto Alpha. They suddenly stop. The ship then explodes, sending rubble all over the field.
I then stop this madness, because this is getting a bit out of hand.
"Such pointless flair. Oh well, I don't particularly need that."
I pull out a gun.
"I'm just gonna kill you the old fashioned way."
I pull the trigger.
Thousands of rubber ducks shoot out, pull out knives, and stab Alpha repeatedly.
Try as he might to godmod, Alpha is engulfed in a cloud of smoke from all those attacks, and when he walks out he's taken another 1 damage. Man, is he losing his touch?
Wow, I should really pick up the slack on being in this game, all I've announced is that I was late and never made any moves!
For my first action of the game, I toss a Psych-Out grenade at the Mk. Psi Drone army, damaging some of their sensors and devastating them if they are psychic, taking the Psi as a hint. If they are not psychic, I throw a Krak grenade at the Mk. Psi Drone Army as well, causing heavy localized damage!
I'll read more on how many actions I can take and what the charge cap is later. Is it 50? If not, please let me know.
Crack The Sky: /|||\ Jormungandr/Destiny's Call: <|||||> The Queener: _|||||_ The Infinity Edge: {||||} Runes Stored: None.
---- Chorus Mortis: (||||)
+1 to Piono
+2 to W32Coravint
Shield of the Godslayer [WEAPON]: 22/100
Now You're Playing With Power [VULRENABILITY]: 6/50
Spellthief [AG]: 32/50
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (9/26) I should have done this ages ago.
Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (5/10)
Vote Erelye 2016.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (3/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (8/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Unery ToolKit. Does exactly what it says on the tin.
--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
>XTRULLORQUEST: Continue. For real this time.
The books that stand out in thebookshelves are the Thaumonomicon, the Lexica Botania, and a special one named "The Materials of the Multiverse, Volume I."
>Xtrullor: Pick it up.
You open the book, then immediately flip to Suetonium.
There's a material next to it called "Sparkletime."
>Check it out!
Sparkletime: A precious metal, similar to diamond, that is rarely found on Robloxia. It is used to create very sparkly items, like fedoras and hoverboards. Items made with this metal are usually very expensive. Not to be confused with Sparkletech, which is stabilized Suetonium.
>Flip to Ichorium.
Looks like the KAMI section of the book's not accessible yet! You're going to have to complete the Thaumonomicon. And that means completing the Research Notes. Cue war flashbacks.
>Scan for fuel sources in the vicinity.
The nearest one's 420 light years away. Fuel's critically low.
>Take the Warp.
You're crazy enough to harambe around with thaumic forces, but you're not THAT crazy!
>DO IT! JUST DO IT! NOTHING IS IMPOSSIBLE!
Whatever you say, Shia LaBeouf. "NOW LEAVING DEEP SPACE STATION. NEXT ST(/)P, INSANITY."
Xtrullor is now in the Warp.
"Sanity is a dump stat." - Engie
---- Entity Actions:
Steel Sentinel, Spookeeper, and Zombie^2 Goku wait for the dop. Thanks, Toast.
---- ":salt: :salt: :salt: :salt: /:salt:\ :salt: :salt: :salt: :salt:" "YOU. YOU JUST MADE ME WASTE MY QUEENER! YOU FRIGGIN' MORON!"
Salt levels unstable.
"U WOT M8? INHALE MY gorilla, ENRAGEMENT CHILD."
My first charge will be rather small, only at 15 points.
Arrival of the Concheror: 1/15
I call in support from a Thunderfire Cannon to blast at the Mk. Psi Drone Army with a powerful airburst shell! This deals moderate damage to a larger number of drones than my attack with the Krak Grenades did.
The Godmodder failed to realise that by placing himself into the role of 'he' in that sentence, 'he' would also be teleported to Lumbridge (also known as Lumby, by level 99 wizzys). Once there, a terrible sight awaits him...
On an unrelated note, and if you've played old school Runescape, y'know the 'Men' who hang around the teleport sigil in Lumbridge? Well, they exist. They kinda hang around, and are mercilessly killed by players for their bones, so that the murderers may increase their prayer skill by burying them. How ironic. They also dropped a few other things, such as gold, and occassionally some items.
Now, this level 99 wizzy had been practising his Magic skill on these folks for a while. He had gone all the way from level 1 to level 99 by killing them. In case it wasn't obvious, that's a lot of dead Men. It's an incredibly inefficient way to farm experience, but at least there's no chance of dying.
0.
Null.
Nada.
No chance.
This meant that this particular wizzy could use botting software to do it allfor him: all in one session. Fortunately, this information will never become relevant whatsoever, so feel free to discard it.
An yet another unrelated note, there was a band of Men gathering in the church. They collectively abused respawning systems, meaning that many Men could exist in one place. While the Level 99 wizzy, tyranical slayer of Men and Women everywhere, was out turning the Godmodders bones to bananas, the Men (and some Women too) created a plan. They pooled all of their money, items, herbs and what have you. After all of them had done that, they abused respawns a bit more, allowing them to summon some more comrades. These too pooled their drops. By repeating this, they were effectively provided an enourmous amount of wealth across the Grand Exchange. In the blink of an eye, they were able to buy the alliegence of every hostile creature in all of Gielnor, with gold to spare after teleporting them to the Mens location. With their plan in motion, the lot of them occupy the spaces surrounding around the Lumbridge teleport sigil, since Runescape allows multiple entities to share a space. But none of this information applies to you, or anyone else for that matter! Why on earth would I need to tell you any of this?!
The Godmodder's teleport finishes, and he is deposited in front of Lumbridge Castle. Immediately after, he is deposited in the graveyard, having been mauled by just about every creature in all of Runescape. Including, but not limited to, all of them. The avengees bury his bones. The Prayer Level of everyone involved jumps to 99.
The Godmodder leaps up into the air as soon as the teleport finishes. Using his incredible skills of being godlike at every game ever, he goes into serious-mode and pulls out a Staff of Sliske, casting a wave of runeless Fire Surges all around him before following with a burst of Ice Barrages, instantly killing all the cannon fodder. From there, he proceeds to draw a Zaros Godsword and ruthlessly eviscerate all the bosses that don't require a special method to defeat, before pulling the Maul of Omens out of nowhere, killing Vorago, and defeating the other bosses using similar cheats or shortcuts.
Fossilised Bone && Space Age Technology && Magic Tome of the Holy and Fallen && Twin Clawed Gauntlets && Envy of Life =(Level ?)2/? Fanged Mask && Beast's Metal Armor && Soul of Berserker && Primal Core && Envy of Sentience=(Level ?)2/?
Power of the Dopplegänger && Nothing Sacrificed, Nothing Gained && True Strike && Envy of Power=(Level ?)2/?
I strike at the Anti-Godmodder's entities with their failures of those they failed to save, and those that were lost in this cause. Making it into a physical force, hurting them.
Whispers of the Long Dead(2/50)
The Fate of All Civilizations(2/50)
EMBODIMENT OF IMMORTALITY(2/250)
Deck of Cards ~~~ Loom == Scarf of Fortune (Level 0)
Scarf of Fortune: A scarf that seems to be made of fabric replicas of all 52 cards in a standard deck sewn together. A bit long, but perfect for a gambler.
XCOMMAND#DELETEFILESAVE
I delete file save.
COMMANDJAVAH
I hack into the Java and reroute script into godmodders IP address.
Personal GODMODDER info gained.
ZYXAGARBOTS.COM
I use Herb Convertor to convert Bots into malware virus's.
RUNNING DIAGNOSTICS
Bots loaded.
Robots loaded.
Hacks loaded.
Reroute misslle strike cordinates of HAMMER missle stirke.
LOADING
FIRING
Tracing heat signature of Godmodder.
Bleep.
12 Dozen missles fired filled with incendary plasma frag grenades that in turn our filled with suicide cat bombers.
Second Strike Online!
Orbital Laser Strike/Dubstep Speakers/Hyper Voice=Sub Orbital Sound Strike
Booting Up!
Sub Orbital Sound Strike/Wild Exploud/Beats Earbuds=Earshatter Soundboom
Earshatter Soundboom/ Modding for Gods= Godmodding Sounds
Extremely loud sheep sounds play from the godmodders computer tha can't be stopped due to godmodding modding! HTML moddified to lag his computer! CSS changed to display french fries on his computer!
Spawn Entity: MissingNo on his computer! Computer files are destoryed and permanantly stored in MissingNo file! Game removed from Godmodders computer!
He is unable to reconnect to game and his character is frozen!
Third Strike Ready
File Hack!
I hack into his player sprite and change it into a toad! Massive decrease in health and damage for godmodder! Armour on him is removed!
Piskel sprite edit makes him have a metal gag so he can't give voice commands!
Godmodder Toad Character is imported into Undertale!
I erase the Undertale world in the Genocide Route!
Fourth Strike Online!
Undertale app is removed and ported over into this youtube video!
The annoying sounds mask the sound of me sneaking up behind him with my new creation!
ALCHEMY
Doge/Dank Memes/Pepe=Meme Extreme Meme!
I play it in his ears until his ears bleed! The godmodder toad then goes half deaf!
I edit the coding of the game to become admin and block his hacking exstensions!
The godmodder toad is confused!
Fifth Strike Online!
I make his game file/sprite/godmodder all link together! His game sprite and the godmodder himself are linked due to my powers! I teleport the godmodder into the toad sprite! He is knocked out by the rancid smell of the toad's insides that the godmodder is residing in! I make the toad real! The stomach acids of the toad dissolve the actual godmodder, then dissolve the sprite becuase I snuck in Bloon Dissolver Fluid! Godmodder dissolved and unable to respawn because I am the admin now and I ban his IP adress!
6th Strike Online!
The dissolved toad/godmodder/sprite is teleported back in time into the 1600's. There are no computers back then! Godmodder can't godmod! Boi!
This was also used in 0rigins, and as such the Curse of Repetitiveness nerfs it so hard it actually comes back around and slaps you in the face for the 'No.' factor. Yes, a physical representation of your own attack just slapped you in the face. Don't question it.
I won't even get into the myriad of problems with your attack, as someone pointed them all out quite thoroughly a long time ago.
I see that thing before it was being sent to 0rigins and ruined it. I don't think it may going to work right...
I/We are activating Project Earthdank 200/200! +3 from Crystal
Be Prepared, Big robot inbound...
I saw a pink fluffy dragon named Tailclaw came to me saying
Tailclaw: I haven't see you in a while my master, we made this robot just for annilihating anything on sight.
Disgruntled Project Storm Commander: At any rate, We made that ing thing just to blow anything up in a moment.
And then, a giant robotic humanoid with a cross on his eye, a suit that the P.E.K.K.A wears, a simlar hair-style of Goku, a Deal with it Glasses on his eyes, a massive rocket-missile launcher, an high-quality sniper and anything he uses.
This guy is the Annhiliator X Ver.1.
Annihilator X: hi
Disgruntled Project Storm Commander: Who the did you say "hi"? You are a tiny head bastard you are... Annihilator X: ...
Annihilator X Ver.1[AG BOSS] This beast is created by the Storm corporation and Dr. Glitera that is sent out to destroy the PGs
HP: 1,600,000
ATT: 80,000 per attack (Estimated 160,000 damage for 2 attacks)
Attacks Twice
Abilities:
IllumiPunch: Punches a enemy with a power of the Illuminati for high damage with a cooldown of 3.
Rocket Barrage V.2: Fires a stream of rockets at 3 enemies for high damage with a cooldown of 5.
I have got some kids for ya: Summons a random [AG] ([AZ] in 0rigins) that it died in this game and in 0rigins with a cooldown of 7.
Noscope420DX: Noscopes a non-boss enemy for a condition of insteunt deaf... from the power of MLG Cooldown: 10
Montage Parody: Fill up the screen full of MLG montages dealing loads of damage to 5 enemies and gaining random bad status effects with a cooldown of 15.
Get Rekt scrubz: Deal ridicilous damage to 3 enemies while covering them with bullets and hitmarkers with a cooldown of 20
Dank Memes are over... He turns himself into a MLG nuclear bomb that self destructs near 2 non-boss enemies for the conditions of insteunt deaf... (If there is no enemies, Deal roughly 1.5 million damage to a boss) while the explosion deals ridicilous damage to ANYTHING (including the [AG]s which takes very high damage) and the spoil came out instantly after the explosion. This has a cooldown of 42
Passives: Can't stop danking all day: Immune to status weather and terrain effects.
Happy Feet: 20% dodge rate
Damage ant for fools: He only takes 80% damage from attacks
Rage time: He rages when he goes below 50% HP which boosts his damage by 50% and he makes attacks and passives stronger
Spoil: The Illumicore: This is created by the Illuminati that fires a green Illuminati laser that deals lots of damage to a enemy. With a cooldown of 7 turns
Trivia: he has the green coloured text and can speak in lowercase letters and in comic sans ms.
His action: Annihilator X: ... i think i have to blow these little scrubz up.
He shoots Nihilumbra and the Cute Puppy in the faces.
Establishing Project Storm II 11/300 (Out of delay for real this time... also, it got a +3 from Crystal)
Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 44/50 +3 from Crystal
Magic Charge Pendent 44/50 +3 from Crystal
Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 26/26! (Can Burn Stuff Up with this Badass Flameblaster)
This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3.
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 7/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 7/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...
Before Action: My text has gone gray due to the presence of the Mad City
Action: Due to that abomination that took me a while, I burn the Drone Army with the BSU Blaster.
I might even try to borrow the Pineapple Device due to teag rage quitting
+1 to Darkside
+1 to Cyan
+1 to Toast
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 1/2 [Level 25] Charge: THE MINI RECKONING 3/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Ice.
Storm Firey Bullet Blaster CD: 1/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
...Well.
Your singlehanded summoning of a boss has made me kind of rethink the boss system. For one, spoils are now getting really common, and I'd kind of like them to stop getting such a glut.
So. All players. Changes.
Elites exist now, and they are all entities above 50 points of charge that are not bosses. Bosses now require 200 or above points of charge, and the contribution of at least two players, except in the case of PG players. Pricey, your boss is going ahead, just because it would be kind of ish to change the rules on you at this stage.
Annihilator X Ver.1 summoned! It will do as you say.
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (232/300) +3 from Comp, +2 from Toast
Hive (17/50) +3 from Comp
Shrimpsauce (5/10) +3 from Comp
-=Summons
None.
-=Actions
It's a swaaaaaaarm!
All 80 Wastewalkers funnel themselves through the Mad City, tearing things up as they go! Whoop!
I run to the Godmodder and tickle his feet with a flute. No, wait, it's a feather. Or is it? COULD IT BE? It's a plastic dinosaur. BUT! You know what? Plastic is made from oil. Oil is made from dead dinosaurs. Plastic Dinosaurs are made from Real Dinosaurs. A real dinosaur takes a chomp out of the godmodder's Rhehuzzuwahgawd. Don't know what that is? Well, he doesn't have it now, so you'll never know! NYEHEHEHEH
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 7/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Reshape: Warded Glassplate (Lvl. 15 - 8/8) - COMPLETED
Artificial Guardian Reconstruction: 3/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
The Godmodder points out that the plastic dinosaur is most likely incredibly inaccurate to what real dinosaurs looked like, then summons a real dinosaur for an epic dinosaur battle that sadly happens entirely off screen. By the end of it, both dinosaurs are kind of panting on the ground and the Godmodder is nowhere to be seen.
-=Summons
The Twig of Fate falls down, whole, onto the battlefield. Where did it come from? Where did it go? Where did it come from, Godmodder Joe?
In anycase, the storm clouds recede into the distance.
-=Actions
I stumble over to the Godmodder again, and give him an inquisitive look.
He feels inquisified.
That is all.
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 8/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 4/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!
Well, lucky me. Nihilumbra is mine now? Cool.
The Awakened Stalkers and Nihilumbra will strike at the Gun Reaper.
----+----+----+----
While Zetta was preoccupied with... A Number of things, his apprentice had much to learn. His first order of business, however, was to learn to actually use his powers in a practical environment-and that meant work. And Zetta's line of work was limited to one definition: Killing Anti-Godmodder punks.
The Apprentice, statistically, is the exact same as Zetta, so don't even bother recording the change. He's not even worth a dialouge scene with, say, Grimsby. Proving his use immediately, he jams out on the Coral Riff Guitar, summoning a legion of tentacles to protect the low-HP Nihilumbra for the moment.
You use the Coral Riff Guitar, summoning tentacles to protect Nihilumbra!
All that insanity deals a total of 44,000 damage to the BCHB! Considering it takes half damage, that's extremely impressive.
After that attack and all is over, Alpha walks up to you, battle raging all around.
ALPHA: Roxxanne Orochi Rembrandt. Can we talk?
Alpha pulls you aside.
ALPHA: What happened just then. That wasn't you. ALPHA: I'm a Greater God of the Trope Pantheon, and that comes with certain benefits. I can sense tropes like you can smell, say, chocolate or vanilla. That doll you made just now stank of several pretty bad ones. ALPHA: Enemy Within. Shadow Archetype. Assimilation Plot. Put Them All Out Of My Misery. ALPHA: Whatever you have in there, it's some part of you, it's seriously messed up, and it wants to absorb everything to fix something about itself or you. ALPHA: Given how you're already The Assimilator and another vibe I got from that thing was an insanely strong All Your Powers Combined, it probably could do it. Which is something I won't stand for. ALPHA: Omega would probably love that. He always was the more… blunt one. He destroyed. Well, destroys. I plan. I conquer. ALPHA: To get to the point, whatever you have in there, if it gets out, it could threaten my conquest of the multiverse. Which is something I won't allow. ALPHA: If it gets enough control to even twitch your finger, I'm coming for it. ALPHA: And trust me, death, as a word, doesn't even encompass what I could do. ALPHA: Omega was a blunt instrument. His favorite weapon described him, really. He planned and he schemed, but at the end of the day it all came down to 'Hit it very hard.' Just like his hammers. If he couldn't beat something, he hit it harder, even down to the Eclipse where he just decided to break the universe in half because he couldn't handle losing. ALPHA: I'm the methodical one. Omega used hammers. I use whatever I need. I've spent the last however much time between wars stockpiling weapons and going around gathering things, doing things. Gathering people, too, for what it's been worth so far.
Alpha pulls out a rodlike technological contraption that pulses with blue flame and psychic power. Words sear themselves into your brain at its mere sight: The Leucotome. The rod disappears back into hammerspace.
ALPHA: I hoped I'd never have to use that when I made it, but better to have and not need than need and not have. If I'd only had that back in the Trials… In any case, the message here, when you get down to it, is simple. Get whatever split personality problem you have under control, or it'll be shown no mercy when it's wearing your skin like a cheap suit.
Point. Line. Triangle. Square. Pentagon. Hexagon. Interpunct. Octothorpe. Pilcrow. Asterism. Ampersand. Backslash. Obelus. Caret. Dagger. Lozenge. Interrobang. Electric Guitar. Redstone Dust. Katana. Tiger Claw. Hyperion. Pal. Tilde. Asterisk. Solidus. Dual Square. Delta Figure. Broken Bow. Spirograph. Redeyes. Schemer's Mark. Boomstick. Rod of Fuel. Severed Arm. Demon Door. Crown of Fire. Red Glasses. Green Glasses. SUPER HEXAGON.
"...are you trying to kill him faster?"
Tip of the day: Aim for 60 seconds.
Crack The Sky: /|||\ YEP. Jormungandr/Destiny's Call: <|||||> YEP. The Queener: In the Armory. The Infinity Edge: In the Armory. YEP. Runes Stored: None.
---- Chorus Mortis: (||||) YEP.
+1 to Piono
+2 to W32Coravint
+3 Crystal. Shield of the Godslayer [WEAPON]: 26/100
Now You're Playing With Power [VULRENABILITY]: 10/50
Spellthief [AG]: 37/50 (+1 Pricey)
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (10/26) I should have done this ages ago.
Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (6/10)
Vote Erelye 2016.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (4/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (9/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Unery ToolKit. Does exactly what it says on the tin.
--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
>Xtrullor: Who are you?
You'll learn soon enough.
>Xtrullor: Go to the portal that leads to fuel for your voidship.
I'm assuming that the ship takes RF. The nearest free TE Tesseract is around 100 kilometers away. Think you can make it with low fuel?
>:encourage:
The ship's onboard MSPal plays the Shia LaBeouf video. You get encouraged, and try to fly into the portal at max speed. You barely make it, and crash-land into the hangar that holds the Tesseract. Why do they put their power source out in the open, anyway? That's dumb. Then again, the Zeroth War was. And it led to much progress.
Also, congratulations! You made it out of the Warp without going batgorilla crazy.
>Read the label on the Tesseract.
It says "Charging Tesseract - for public to restore RF." It looks like someone's already got to it. Well, time to wait. You can finish those research notes while you wait.
>Why are you going to Aetheria, anyway? "ENTER THE W(/)RLD-SHAPING WAR. RID THE SUE (/)F GLITTER. REC(/)NSTRUCT THE F(/)RCES. DESTR(/)Y THE G(/)DM(/)DDER."
>Okay then.
---- Entity Actions: ALREADY TAKEN.
----
Meanwhile, Joel is on a distant planet, sheltering a race of bicycle people in his ship, sending probes to Russian Bootleg Earth, and building an amusement part with hundreds of people, as if that wouldn't end in disaster. And it all started from a job at Malwarebytes. Somehow.
----
Around 1 to 3 runes generate then fall off the Fully-Charged Runepaw Gauntlet.
The Battlefield is currently being rampaged by a rapidly multiplying giant made out of buneary dolls. It's a scene straight out of Cyriak's videos.
A hexagonal figure falls into the Battlefield, near the Tacks Man. It pulses many colors for a second, and then fades to black again. Pulse, fade. Pulse, fade. A voice calls out from the hexagon.
"SUPER HEXAGON."
The Battlefield shakes. A flurry of projectiles appears around the hexagon, closing in.
It was git gud or git rekt for the Tacks Man. A variety of walls smack into the Tacks Man. He seems to be running into the walls on PURPOSE. He then trips on a rock, then gets run over by hexagonal wheels.
After 60 seconds, the Hexagon shatters, sending the Tacks Man into an unknown dimension. In it, he sees six walls closing in on him. There is no exit. He gets squeezed into metaphysical paste.
"TRUE MUSIC GAME HELL."
He gets teleported into the Geometry Dash level "The Red World." He gets a note that he has to complete the level in Normal Mode or he takes huge damage. He tries to do it, but as we all know, Red World is impossible, and Tacks Man explodes.
His guts go into UKSRT8. He gets instantly infected with the virus mentioned in it, and dies. Again. Tacks Man gets teleported into an Osu! game with Bodil40. Bodil gets ready to record him and Tacks Man playing the infamous Pokemon Go song by Misha, but forgets to do it. Four times.
Tacks Man gets terminal cancer from the song, and dies before Bodil remembers to hit Record. It seems like he sees a light, but nope. That's just the lasers from Crack the Sky frying his face.
Mardek swings at Tacks Man with Destiny's Call, sending a sword beam of its energies at him, and then with the Infinity Edge, nuking him with pure physical damage. Leafy then boops Tacks Man's nose with Chorus Mortis, dresses him up as a Mexican, then sends in a Shade of Trump, which then crushes Tacks Man with a small loan of a 1,000,000^1,000,000 dollars. The Shade of Trump then dissipates.
----
My inventory, project and Arena Cue can be found here.
Alchemies
Slot 1
(Fluorite Octet && 3D Printed 12x12 Rubik's Cube = Fluorite Dodecad) && (7 GRAND DAD cart && Snow halation μ's poster && Every SiIvaGunner rip on a USB && High Quality Ripping Software = Essence of High Quality Rips) = SiIva's Dodecad (Level 12, 4/13) (+2 from Cyan)
A set of twelve dodecahedral dice. The sevens on the dice seem to stand out, although nobody can quite figure out what exactly it is that is off about them. Slot 2
RNG Manipulation Energies && Right Glove = Random Number Glove (Level 12, 4/13) (+2 from Cyan)
A glove that is able to control the rolls of dice. However, this reduces their power to the average power regardless of what is rolled - all ones deals the same damage as a straight run of the highest number possible on the dice. Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 12/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence... Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 2/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ₓ on the other, and can be used to invert the properties of an object.
Project Factory Bid ❶ Cyanogynist (8) ❷ teag2 (6)
Feel free to bid when editing your posts. I will edit them into this post.
Action
I use memetic property reassignment to change the properties of the Gun Reaper to that of a cis straight white male.
I then do the same to Mother When, but change her into an SJW instead. She notices that the Gun Reaper is a cis straight white male.
Redstone throws an ugly dog at the Cute Puppy, conflicting with the ugly dog's ugly aura. This results in a violent cute-ugly reaction, which is nuclear.
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
I make sure my stomach is resistant to heat and that I'm in a place that's relatively secured against Alpha, then chug Fomes Dei.
You ascend. Some metaphysical part of the game itself begins to strain... it feels like only one more person will be allowed Alpha Godmodder status for now while I work out how to actually handle this.
83/300 for the Final Showdown
49/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
34/50 for Restoration
recursive bullets AND self-duplicating robots 2/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 2/8 for No Kill Like Overkill
Laser lens AND elemental prism 7/7 for Lens of Elemental Fury complete!
+3 to goldenready
I socket the Lens of Elemental Fury into Unlimatum
Pionobot begins to twitch, and spark. It's programming is... conflicting.
It's listed as having base loyalty to Alpha only in case of catastrophic shutdown... but at the same time...
It's personality core is starting to get REALLY pissed off...
It's time to break things.
I am officially PG.
This won't interfere with bids, Anyone who wins a bid above a certain threshhold of points will be the recipient of the charge, even if they're AG.
It's mind seems weak to certain influences...
High ranking people in the bid below can now send me commands.
Actually, anyone can, but high ranking bidders will get more precedence.
Whoever exerts the most influence over Pionobot over a given period of time will get my loyalty!
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Cyanogynist: 13
Sirplop: 7
Pricey: 1
darkside: 3
Lens of Elemental Fury: A laser lens coruscating with the power of the elements, all eleven thousand of them. When a laser passes through it, it takes on the properties and powers of one of those elements at more or less random. More common elements will be more common from the lens, with the so-called 'main 25' having greater precedence.
...Looks like it's finally happening, the Arenadop is.
Small concern (or maybe somewhat large I dunno), but it almost feels like the pacing of the game is... really slow. Maybe that's just the long updop times taking their toll and my patience beginning to dwindle (I've forgot what one of my charges was set to do, dammit), but this may actually be a small - or maybe large - problem.
I feel like changing up some of my charges yet again to just get some things... just... OUT. The lack of smaller mooks is actually becoming a detriment to the game. I plan to fix that. In fact, I'll cut corners and immediately change my Mechanical Smith charge. I'll most likely allocate a slot to quick charges from then on, because I'm running out of breathing room with my characters. I can't keep RPing forever, dammit!
Also, I'll be officially heading away from Neutral to going AG. The duo in battle as of now follow a Knight's Code of sorts; protect the weak against the strong. However, they tend to bend the rules of this code a bit, and has more or less become less of a moral code and more of a rule of thumb for them, thus granting extreme relative freedom.
I'd advise some of you to do the same and head to AG if you're getting bored of the Neutral life. Unless you want to support the PGs, in which case, that's fine too.
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 7/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (6/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 7/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: FAIL
Levis Ignis && Ocean Ravager && The Water Chopper && Arctoae && The Artiquator && Imagine Dragon && Leveled Out && Balance && The Metal && Uncertain Truth = Blitz Blade (Lv. 70, 2/--) "I hate you. -P. D."
Hey. Shut up.
((How'd I know that was not going to work? Ah, well. Experience. Prevents me from doing other stuff like this again.))
---
...Not really in the alchemizing mood at the moment.
Charges...
Charge 1: Unrestricted
The Beginning of the End(71/150) (+3 GM)
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
The Forge of Evil (30/30) (+3 GM) (DONE, CORNERS CUT)
The world needs more weapons. LIVING weapons.
---
Legends from the Second Dimension (28/50) (+5 various)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Charge 3: 50-point cap (Self-allocated 25-point cap)
CATCHPHRASE! (1/25)
Local Man puts up his shield.
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
The battle is beginning to grind to a halt; slowing down until it would stop, dead. This needs to be remedied, and fast.
Thankfully for the AGs, along with a new ally as explained away in the Actions area, they gain a nice new entity.
Vasill takes out a phone. Where he got it from was beyond me, but it seemed to materialize into his hand like he was keeping it somewhere. He dials a number...
--- "Yeah, hello? Smithy?" "What? Can't you hear that I'm busy?" "I need one of those forges of yours. An automated one." "You mean the ones used to create these living weapons?" "Indeed, those are the ones." "Most certainly! You and your comrade Zack have a fine taste in weaponry, letting me look at your blade and bow. More than happy to lend a hand!" "Brilliant. Thanks. If we need another favor, I'll be sure to call." "Knock 'em dead, boy!"
---
He hangs up.
A loud rumbling could be heard on the AG side of the field, with the earth breaking up at a certain area as an automated forge rises from it. "Now let's see how well this works out." With metal already in it, it already begins with a few mooks... a Drill Bit, two Shysters, and two Ninjas come with the forge.
It's been too long; now, the Forge of Evil rises!
The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: 250/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.
Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Bounce: III, causes medium-high damage to the opponent. Costs 50 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Leech: III, deals massive damage to the target and returns half of it as life for all Forge entities. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack, otherwise the same as Shyster. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, otherwise the same as Drill Bit. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge. Otherwise the same as Ninja. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Changing may likely be needed.
The Shellshock Tank moves to bodyguard the Forge.
SST WEAPON: Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Justin, Harryson, Dany, Squishie, and Lin Rin vs. HAVOC Zetta
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
Actions...
Everyone continues to watch the Arena fight from wherever they are. Vasill and Zack have portable television headsets for some reason, so...
Oh yeah, and they're all bored, because literally NOTHING IS HAPPENING!
Well, at least 'Splodimus is doing something productive, with his concoction-making and all while watching the TV.
Mecha DarkSide knows because he had a wireless receiver from a TV inside him, as well as psionic abilities. Somehow.
And Paranoid? That guy doesn't need explaining. He just knows what's happening, and what's about to happen.
Al and Lucifer managed to pick up a TV to watch the fight elsewhere, but where? Who knows. Probably rented a house or something.
And the rest are in the fight, waiting for the arenadop.
However, they have all received confirmation that it will all be resuming shortly.
Though, in some other Terraria worlds that were not all 3D and infinite, bosses were just flat-out disappearing in a flash of light, ending battles prematurely. Even the Moon Lord wasn't safe from this. Something was just not right. Notably, however, only one of each boss was reported to have gone missing, whatever was causing it having done its job.
"gorillaing... FINALLY. I was tired of that damn city being invulnerable."
Thank god. I thought that would never end.
The thing is, though...
...
Gods, I can't comprehend how powerful the PG faction is at this moment in time.
It's clear something has to change.
The PGs have enough power already. And I'm tired of the one-sidedness of everything.
Then, Zack has a thought run through his head. And he decides to share it with Alpha. Not before calming down a bit first, though, with 'Opportunity' becoming vulnerable and all.
"I mean no disrespect, Alpha, but...
"You do realize that the players on your side are only truly in it for the charges you're giving, correct? If the charges begin flowing to the AG side as well, wouldn't these people just follow their true end goals and leave, never to rejoin unless something drastic happens? As you would expect from a previous Narrator such as myself, I see many little details that most in this world don't notice. You have likely noticed these as well. Charge incrementation being one of them. Small pulses of energy burst out, and then are allocated to do specific things for the player in question. The players that are 'joining' you now merely want to absorb all that extra charge for their own purposes. While that probably wasn't the reason for some joining your side *coughzettacough*, many others just want to get their stuff done faster. So they turn to you in hopes of getting their alchemies done faster, their summons on the field, you know all the stuff. Remember, however; don't expect many of your alliances to last too long if everyone, including your enemies, begin to gain extra charge suddenly.
"If you didn't trust your 'allies' to begin with, then power to ya. It feels better to be a lone wolf in a fight, especially if you would be confident in winning, hm? In fact, look at what Opportunity was. I hated that thing so much and wanted it gone (so thanks for that by the way). So much so that it was taking the spotlight from you, the main antagonist, the end goal, the Godmodder. Doesn't that... confuse you as to why that city was summoned? Don't you think... they want to bring you down from that position from the inside out? To weaken you through not having any real target practice and rusting you out? Perhaps the people you work with really are out for their own goals, desiring nothing more than their own deeds. They don't bow to your every whim. They don't respect you. So you should not respect them.
(This part only happens if Alpha initially doesn't believe Zack) "Even if you fail to believe me, think about these facts for a while." (/endpart)
Zack actually frowns a bit.
"Listen. Just because I'm about to do this in particular doesn't mean I don't respect you. In fact, I love your will to fight, even if for all the wrong reasons. It's the people you work with that I desire to go against. Shocked? It doesn't matter. Perhaps when they ditch you for greener pastures, I can finally become the anti-hero I've always dreamt of being. Perhaps then, I'll be on your side."
He turns and walks to the AG side. After walking to the AG side, he turns his head slightly back towards Alpha.
"But, until then..."
Vasill also makes it to the AG side, and very lazily turns towards Alpha while wielding Ved, while Zack does a more dramatic turnaround, a cape appearing out of nowhere for this moment alone.
"EN GARDE!"
While Zack is AG now, you doubt he'll stay that way if something else happens.
---
First, let's get this out of the way...
LANCE OF CREATION: EXPENDED
The entire crowd realizes the imfamous white cross with wings by now, as I've used it so many times. It's a pretty good spoil for its charge time, I must say.
The targets this time? Nihilumbra, the remaining non-awakened Hyperion Stalkers, and the Drone Army are all hit with damage, while all the healing goes to the Gun Reaper. I also throw about a million hellfire shotgun crates near the Gun Reaper. All filled to the brim with hellfire shotguns.
...LOCKET: EXPENDED
And, yet again, heals from our favorite healing agent, the ...Locket. Target? The Gun Reaper. The Honey Badger can help itself.
So after RIPping the Terror World Feeder, everything went mostly quiet, except for the Mad City doing its thing and a bunch of spoils going off and whatever Tazz's post goes on about.
Almost... too quiet.
As if there were fewer moving rocks in the world.
Also, oddly enough, Nihilumbra was sort of just... gone. No trace. At all.
No sign of Zack either. Vasill's just kind of... stood there, looking off into the distance, doing absolutely nothing. Sometimes I wonder how he hasn't triggered the AFK detectors yet...
~
Meanwhile, Zack was with Nihilumbra, in a sort of pocket dimension. It was heavily modified with Zack in mind, and it was melodramatic and unnerving in every sense of the word. Multitudes of medieval weaponry line the walls, from blade to bow, and even a few spell tomes in a bookshelf. Most of the weapons were melee, with everything from longswords, maces, and axes, to spears, poles, and daggers. Everything was also bloodstained slightly, but were otherwise polished and sharpened to perfection. There's even a pair of nunchucks in here!
"Welcome to my world. Where everything is out to kill you."
Suddenly, all of the weapons begin moving; levitating, even; eventually gaining full control over their own selves.
"Heh. Normally, they'd come after me once I come back here, which is why I usually don't come back here often. So, ta-ta!"
Zack vanishes, but Nihilumbra still remains. So the myriad of weapons only had one target.
First, a dagger flies into the face-analogue of Nihilumbra, effortlessly digging into it. The axe cuts off one of its arm-like structures, while a broadsword jams itself right up the other, through the hand, though the arm, the blade sticking out of the shoulder. The mace smacks itself into the side, breaking the crystal/rock and wedging itself into it.
The spear goes through both of its ankle-analogues, either outright shattering them or merely going through them, in which case it pulls itself back, making the beast 'trip'. As the spear was doing this, a naginata jams itself straight into the creature's stomach-analogue, while the axe does the same for its back.
Nihilumbra falls on its side. Whether or not it's the side with the mace in it is meaningless, as a cutlass cleaved into the side that did not hold the mace as the beast was falling. Thus, a monolithic warhammer appears out of the ceiling, preparing to crush the unfortunate crystal golem under it. However, a flurry of arrows appear from all sides as this weapon charges itself up, leaving it like a pincushion. That's not to mention the Spellbooks doing stuff. A Demon Scythe casually cleaves into Nihilumbra, a Cursed Flame smacks it in the head, Razorblade Typhoon getting water in all the cracks, and Blizzard freezing it, causing massive fracturing. The Nunchucks stylishly lay a beatdown on Nihilumbra, not only smashing the ground below to launch it up enough to hit it from the bottom, but moving ludicrously fast for a weapon with no apparent wielder, smacking it from below, then above, then on either side, then above, again, bottom, side, etc, etc, in one massive combo, while doing some fancy twirls and flicks between hits. This combo actually brings it up to the massive, room-covering warhammer above, from which the nunchucks charge up, and smack the target into the hammer, not even making a dent in it.
This, sadly for the crystal golem, caused the hammer to very quickly plummet its head down onto the floor below. Thankfully, the weapons lodged in Nihilumbra or were otherwise below the hammer dislodged and flew up through the small openings between the hammer. Unfortunately, the hammer was already almost all the way down to the ground, ready to crush Nihilumbra under its sheer weight.
Upon contact with the floor, multitudes of multicolored crystals were flung around the area, covering it in a very pretty rainbow glitter-like coating. Unfortunately, this completely destroyed the floor, and everything below it, as it parts from the pocket dimension.
~
A giant warhammer appears above the field, from somewhere, somehow. Below its head, it carries an already battered Nihilumbra. What was strange was, despite air resistance undoubtedly being a thing, it's increasing speed, even though physics should say otherwise for a free-falling object. And it hasn't shifted balance at all, either. Something was clearly controlling the damn thing as it falls towards the ground at nearly mach speed. It wasn't a dinky little head, either. Freaking massive, the thing was. About the size of a large room in a house, falling towards the earth. "Three..."
The hammer picks up speed. "Two..."
It begins burning up the hydrogen in the air as it plummets, burning Nihilumbra as well. "One..."
And thus, it catches on fire as it approaches land. "SMASH!"
On this second, the hammer crashes down onto a random patch of grassland, blowing up itself, the land around it, and Nihilumbra in the process, leaving a massive broken crater, the plates of the ground sticking up from the other bits of debris, including metal shards, rainbow dust with a mostly red distinction, and flying dirt and grass. Nihilumbra was likely no more, unless it survived by some miracle. The warhammer was no more, likely either completely destroyed or obliterated beyond repair.
((Also don't blame me if I got Nihilumbra's stuff wrong, I'm just going off the top of my head here))
Spoils & Other Chargeables...
Lance of Creation (III) USING
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III] USING
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
@crystalcat Think you could confirm the rest of my charges? Also, does death count for the debuff time on Rebalance?
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Toast (+2)
Cyan (+1)
My Arena shenanigans and my Inventory can be found HERE.
I just now realize how gargantuan this post is. Sorry in advance, Crystal. Feel free to snip it when doptime comes.
Forge of Evil... only changes are that the Shyster costs 25 metal so it can summon one entity a turn on its natural regen alone, and that the upgraded summon versions are the only ones that have charges. Mooks don't get charges, sorry. Although... idea. You could just have the Forge have the charge and expend it (not taking up its action) to give any entities that you have as having that charge right now the ability to use it. Except for the Gunyolk, of course. Tell me what you think.
Alpha grins at you. ALPHA: Honestly, I know a lot of my so-called 'allies' have their own designs. And, you know, I'm actually not liking having so many of them. They're weakening me, in a way. The things they themselves do mean that if I unleash my full power, you'll all just give up, and this is meant to keep my skills sharp. Any real Godmodder needs to just make some people ragequit once in a while, no other agenda needed. ALPHA: You do raise some good points, though. Less people on my side might actually, in a roundabout way, be better.
You activate the Lance of Creation and the ...Locket, dealing 25,000 damage to your three targets and healing the Gun Reaper for a total of 75,000 HP! Nihilumbra gets meatshielded, one Drone dies and the Hyperion Stalkers just vanish in a blast of holy power, leaving behind scorches.
Nihilumbra's meatshielding Tentacles also take the blow for it from your second attack, killing one and dealing 20,000 damage to another!
Tetrahellatus: 57/450
Senator Shrek: 14/50
Anti-Plague: 6/6 (If this is allowed. Otherwise, the charge is lost)
(If Anti-Plague's change isn't accepted): Orbital Base Deployment: 1/20
Baby && Friday= The Musical Horror (16/16)
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (7/17).
The Badass Cyborg Honey Badger is purged of the XBONIC PLAGUE.
The Badass Cyborg Honey Badger proceeds to Devour the remaining Hyperion Stalkers in order to regain health (Obviously, this damages them), and uses a long-delay teleporter before setting off an automated device that will create a black hole in the event of His death.
I proceed to send a few Creeper (As in the blue mean ooze, not the exploding bushes) Spores at the Mad Tower so that nasty goo damages some buildings and is generally annoying and difficult to clean up. Obviously, they're specifically sent to the bureaucratic buildings and energy sources.
The Musical Horror is played, causing PG Entities to suffer from 1 out of several effects:
1-They instantly die out of sheer pain caused by the horrible song (They want to stop their suffering). (Lowest chance)
2-They're stunned for a random amount of turns because of the song-induced trauma.
3-They slit their own wrists, taking random damage.
4-They get enraged, buffing their damage but taking more damage.
5-They go insane and attack all other entities.
6-Nothing.
I just kind of rolled a paradox-roll-equivalent to see how well you did with the Musical Horror. It was 815 out of a possible 10,000. All PG entities gain minicrits for this turn from the sheer rage induced by that song, and are incredibly pissed at you! However, they'll also take minicrits until the EOTB ends.
Establishing Project Storm II 12/300
Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 45/50
Magic Charge Pendent 45/50
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 8/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 8/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...
Before Action: I think the Mad City is still powerful but needs to be smashed down
Action: I look at the Mad City.
"Another day, another destruction."
I pull out a rocket launcher which shoots a cluster of weak rockets at the Mad City but then i heard something...
Smoke Weed Everyday
The Green Guy materialised from the dank memes and montage parodies
The Green Guy: Even myself was grayish due to the presence of the mad city, but can you give me that Sword of Git Gud please?
"I thought I was keeping that for later but oh well..."
I send the Sword of Git Gud to the green guy.
The Green Guy: Thanks. It's time to blow that building down.
He turns the Sword of Git Gud into the Blaster of Git Gud then he shoots a explosive dank meme filled and colourful bullet at the mad city (OH, OH, OH OH MY GOD! OOOH! OOOH!). He shoots a missile full of dank memes at the city of mad and he stabs the city with the Sword of Git Gud while running at the speed of sound (*insert sanic theme here*).
The Green Guy: I send you the Sword of Git Gud back to you so do your best.
The Green Guy dematerialised himself that I cannot see him
yadyrevE deeW ekomS
I turn big then I punch the Mad City while shoving buildings down while I was squashing these people of the Mad City until I generate a big boulder and throw it at the Mad City.
Annihilator's Action: ... i think i have to blow these little scrubz up.
he shoots nihilumbra and the cute puppy in the faces (or 2 shots on the cute puppy if nihilumbra was destroyed).
+3 to W32Coravint
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 2/2 (USING) [Level 25] Charge: THE MINI RECKONING 3/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 4/25 Fire, Ice, Light, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 0/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
You just kind of... stand there. A random Terraria player runs up and asks if you're okay. They then ragequit due to noticing the massive battle raging all around them. Alpha rubs his hands together and chuckles to himself.
84/300 for the Final Showdown
50/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies. There's no one in the bid with 15 points or more, but Cyan is close, so if he supplies me with two charge points by the time I make my next post the Earthheart will go to him.
35/50 for Restoration
recursive bullets AND self-duplicating robots 3/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 3/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 1/???
+3 to tazz (not certain whether he reminded me because he's a greedy SOB (B means bumble) or because he genuinely cares about my effort)
Now, I think it's about time to do some other miscellaneous breaking of things.
To that end, Pionbot takes out the Archangel's Blade, the level 30 alchemy IGU so graciously provided me a copy of.
He dashes forwards towards the wastewalkers, sword spinning violently, and as he charges forwards, a massive horizontal whirlwind forms behind him, pulling everything along in his wake.
He smashes through the group, dealing little damage aside from one or two unlucky walkers that get in the way and are shredded.
The whirlwind picks up a huge chunk of the group, and Pionobot comes to an abrupt stop, turning around with a mad gleam in his eye. He stamps his foot down and as the wastewalkers fly towards him in the massive blast of wind, an enormous chunk of rock launches them into the air. Those further towards the back smash into the pillar and splat like bugs.
Piono stands his ground as the winds batter him for a few minutes, then looks up in the air at the remaining wastewalkers caught up in his attack.
He takes the sword and raises it up to his shoulder like a rifle, and begins firing enormous gouts of flame up into the air, picking off each and every remaining wastewalker that is up there. After hitting each one exactly once, he turns around and walks away, leaving them to fall to their deaths.
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Cyanogynist: 13 (potential winner)
Sirplop: 7
darkside: 3
Pricey: 1
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (1/??)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.
Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (1/??)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (3/16 Level 15)
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
Actual attack:
I inform a bunch of people who hate the Comic Sans font that Annihilator X speaks in comic sans. They proceed to spend the next hour or so spraying Serif all over the Annihilator X, who, being a being of the Sans family, finds the Serif Spray quite agonizing. Especially considering how sharp the Serifs are. A bunch of fonts, all of them more popular than Comic Sans, proceed to spend the next hour laughing at Annihilator X's predicament.
I follow this up by rushing at Annihilator X at an insane speed, utilizing Clock In Clock Out to obtain great speeds, before BONKing him on the head. The following fight is filled with more batman sound effects than anyone can stand, including the Annihilator X, who is begging for the sound effects to stop. Grinning wickedly, i use Liber Dei to imbue him with comic book sound effects, causing him to be in constant agony due to being unable to stop hearing them. Five seconds later, he, in a fit of rage, proceeds to rip off his ears, and generally make a gruesome mess of his own body, in an attempt to stop the sound effects.
I, being the "kind" person i am, decide to grant him "mercy". By drowning him in Concentrated Avaritine, before dropping him into a sealed containment chamber with extremely hot air, which, naturally, ends in the vaporization of said Concentrated Avaritine. He is thus transmuted to a higher plane, and by higher plane, we mean he is now a gold statue.
He is then melted down, cooled, and then cut into gold ingots via highly precise instruments of cutting, and is eventually refined into coin. In another land, he is used as coinage for century's. Eventually, the coins become worn, beaten up, broken down, and finally, they are decommissioned. Thus, he is melted once more into gold. Somehow, he ends up back on the battlefield, only for a noob sniper to headshot him with the Machina. He is then exposed to the stupidity and arrogance of said noob.
He promptly ragequits. Unfortunately, doing so activates the automated salt farm that is in place for ragequitters, and he promptly is used as a salt farm for the rest of his life.
[ENTITY ORDERS]
.
[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)
[ABYSS]
.....
Orders:
inventory:
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.
The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.
Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.
"It's done! It's done at last! Now, I can make my spaceship, colon three!"
NEW: (Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level ?: 1/?)
Nequilita: A set of playing cards. The backs are printed in purple, with magical runes and a spiderweb-like pattern highlighted in black, and the cards have their information-their type and number-all jammed into the corners, while the center is bordered with a thin Amethyst line and filled mostly by a white blank space. If the card comes into contact with magic, however, it will siphon off a small part of the magical powers and store it in the deck. The card that takes the power can already be filled-it only matters that there are blank cards to be siphoned from. If all cards are filled, it will simply deflect the marginal magical power. Multiple cards can be filled with the same power if it is potent enough. There are two uses for the spells, once 'caught'-one can quickly expend equivalent energy to the regular spell and have the cards cast the result, or one can opt for a longer, arcane ritual to permanently take the power of the spell. In addition to this, the cards themselves are extraordinary magical catalysts and can be manipulated into a variety of shapes from their simple base forms, to say nothing of creating magical hard-light from these shapes-creating a veritable arsenal of weaponry without warning. The end result is a versatile weapon for a mage of any sort. Thou art invulnerable; thou art infinite in potential; and thou art capable of doing all things; all, so long as you will it so.
(note: Dreamcatcher && Magetear = The Mage's Dream. Not entirely sure what this does on its lonesome.)
Erelye, in an unexpected twist, did *not* make this weapon or its description.
Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 4/16)
Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!
Roxxanne had zero reason to trust Bill and even less to trust Erelye. This apprentice fellow was both boring and didn't know where Zetta was or what he was doing... He mentioned the Arena, though, and something about a 'private' match. So he was unavailable, which left her best shot out of the question. In addition, the more Roxxanne thought about it, the worse the whole newfangled situation with her Shadow self got... And the worse it appeared to be on the whole, as well.
A few minutes ago, trying to just catch a breather and make sure she was contacting absolutely anyone that could have competence in the subject, she had opted to just go back to her nice little private place, and regroup with her theoretically loyal Sue-Thralls. It was safe and isolated, at least, and the Thralls were unquestionably loyal to her.
Roxxanne calmly opened up a portal and strolled into the entrance, taking in the nice (for her) scent of cherries and the comforting feel of the air, like a warm blanket was hugging her everywhere. The reality for others, though, was basically a red fog that only Roxxanne and her thralls could actually see through, it was so utterly quenched with the scent now. Roxxanne needed the calmness of mind to research her options thoroughly. She beckoned a Thrall forwards to her, just to make sure everything was in order.
Roxxanne needed to blink a few times when the Thrall turned forwards. While visibly a different being, the Thrall had decided to inexplicably gain Blood-red sclera and golden irises. They nevertheless responded as usual, with an extreme loyalty.
"...Since when did your eyes turn golden like that?" Roxxanne asked.
"Since you taught me what I ought to live for, my Goddess-Queen," She responded. "We all have them. We always did. It was always in us... But the glory, it never came out until you came. Would you like anything?"
Perhaps it was paranoia, but Roxxanne's first response was "Nope," followed by swiftly leaving.
Roxxanne attempted to find her comrades in regards to the new situation. Her sisters and Nihilo could always offer a helping hand for weirdness stuff like this, she thought. However, she couldn't find them at the entrance to the Ruins-and that, as is typical, was sealed off. Dumb thing. Roxxanne knew it was picky about when and where it would open, but usually it just stayed open and didn't close. The thing had a mind of its own, it seemed, but this felt unnatural for it. But she couldn't really decipher what that meant.
Roxxanne was about to head to Aetheria when she hear's Zack's speech. On the whole, this was very ill-timed.
"I mean no disrespect, Alpha, but... " He began, cementing this as meaning every disrespect in the world. Please. Roxxanne knew that might as well have just ended in 'you suck.' Might as well just stick around and listen if he was about to blab the plan.
"You do realize that the players on your side are only truly in it for the charges you're giving, correct?" Roxxanne twitched. No, she was on his side because he didn't support slavery, corrupt Guardians, and that Bear. Roxxanne hated that bear! Roxxanne also supported Zetta. That was probably more applicable to him than not, but Zetta was Roxxanne's friend, so that's why she was here.
"If the charges begin flowing to the AG side as well, wouldn't these people just follow their true end goals and leave, never to rejoin unless something drastic happens?" That much was true; if everyone got money no matter what stance you were on, why bother taking a side and just going off to do whatever? Clearly, those who did were fighting for something more and greater. Roxxanne had a friendship with Zetta to treasure and a faction of slavers to kill, for instance.
"As you would expect from a previous Narrator such as myself, I see many little details that most in this world don't notice. You have likely noticed these as well. Charge incrementation being one of them. Small pulses of energy burst out, and then are allocated to do specific things for the player in question. The players that are 'joining' you now merely want to absorb all that extra charge for their own purposes." 'Their own purposes,' in her case, being stopping rampant slavers and the Guardians? Ugh. The First Guardians corrupted the very idea of being a 'Guardian' to anything. Even when they were benevolent-a surprisingly low percentage on the whole-the Guardians did not just seem to be inept, but indeed seemed handpicked by the Narrative to fail, deliberately, unable to grasp the true extremes of their powers for one reason or another. An even smaller percentage were doomed to fail anyways due to outside sources, but it all lead back to the Narrative as being faulty. Little was to be gathered, but the myriad tales about them as a whole did not spin a pretty picture. Then again, easy to see: they were being empowered by the Narrative. The Narrative presents itself merely as the lesser of two evils; there's only so much truth to that statement, when planets and innocents are obliterated just because things went slightly off the rails, merely to be reset and done again until every dust particle was in place.
"While that probably wasn't the reason for some joining your side *coughzettacough*, many others just want to get their stuff done faster." Zetta admitted that the two had a business arrangement. Roxxanne didn't know about the other two. But Roxxanne could have been friends with Zetta, her savior, without being involved in the war. Hell, that would have made things easier. Less debt to pay back that way. Roxxanne was a fighter, though, and if she wasn't fighting, what was she doing, really?
"So they turn to you in hopes of getting their alchemies done faster, their summons on the field, you know all the stuff. Remember, however; don't expect many of your alliances to last too long if everyone, including your enemies, begin to gain extra charge suddenly." Wow, that couldn't possibly be taken as an underhanded threat. What would Zack be planning now, hrm? More summons of multi-universal criminals? Theft of power? No, Alpha was too strong for that, far too powerful to be stolen from. She could probably look forwards to a gimmick revolving around supplies and energy in the future, one she'd nuke to the ground the instant it arose, assuming Alpha didn't do it first. Alpha was...
...Alpha was...
Roxxanne didn't know how or why this war started. Alpha said it was to keep himself sharp, basically. Or, Zack said that was the given reason. Why in hell would such a person need to be waging war eternally, such that it was practice? Everything died... But everything, even the Unsung, re-spawned. It was a nightmare. What kind of person could ever get accustomed to this, to the point where it was the regular and every day? A chill ran down Roxxanne's spine. Her. She did. He did. They all did. And Alpha definitely did. She didn't even think it was unnatural until she stopped to really think about it. But what happened before? Roxxanne didn't know. Did Alpha have a choice? Suddenly, she was interested in this person that, until beforehand, she only thought as a bastion of relative good in a world filled with 'heroes' who thought they were heroes...'Heroes,' like how she was before. But, was Alpha really the good guy, either? He definitely wasn't shying away from the carnage, and his powers were fueled by the rage and despair of others. But then again, once upon a time, she didn't shy away from carnage either. Maybe it was a facade? Like her? If you're gonna keep sane in this world, keep sight of who you are... You're gonna have to appreciate some dead baby comedy. That's what she said, once. She felt she clawed back a bit of her inner good back from the vile emptiness that had once totally consumed it, because she couldn't appreciate that kind of joke anymore.
"If you didn't trust your 'allies' to begin with, then power to ya. It feels better to be a lone wolf in a fight, especially if you would be confident in winning, hm?" Roxxanne's fists tightened. Such a smug statement, and to the guy that was so heavily wounded already, already the less-supported side-and this came from a teenager (not even a man) while he was invincible! Roxxanne knew Alpha would take more attacks and more pain, as well. Alpha couldn't heal-that was the one power he didn't have. Which meant, he would feel the pain. Until he won, he would feel that likely searing pain, the pain of behind held up by an ever deteriorating body and power, a pain that was likely mind-fraying... Why would he resort to this, just starting a war for nothing but practice knowing it would hurt this bad? Maybe he was just overconfident? No, Alpha looked no stranger to being where he was right now. Roxxanne's mind was starting to race a little. The Narrative was fundamentally corrupted. So was the Conflict. Both of them lived, seemingly, only to eternally rage at one another, merely taking opposite sides for the sake of tearing down the other. But they hated the godmodders, jointly. It didn't matter if they were the highest heroes or the lowest villains (even if more often than not it was the latter). Their powers fed off of negative emotions and tore into reality! A corrupted reality they wanted to preserve. They preserved it because they entrenched themselves in it; a logical defense to prevent their deaths. They hated everything that could threaten them. The godmodders were holes in the plan. They were threats. They could tear it down...And maybe, once it was broken, rebuild it? The godmodders were all dead by her time. Not one remained, only recollections. Their full powers were enigma. Maybe they were the solution to the most glaring problem the whole time?
"In fact, look at what Opportunity was. I hated that thing so much and wanted it gone (so thanks for that by the way). So much so that it was taking the spotlight from you, the main antagonist, the end goal, the Godmodder." Roxxanne was annoyed now. Roxxanne was testing out her powers over theft after her impossible heist and using it in a productive manner. Zack was full of it. Know-nothing know it all. Roxxanne knew he knew nothing. He made up facts out of thin air. He was no narrator. He was lying. A liar. Trying to demoralize him into giving up. Roxxanne could only barely register that the rest of it may have had some point to it-it was very easy to call the guy insulting you the antagonist. That was precisely how it worked; antagonists go against the protagonists. But did that make him the villain? All Roxxanne could really gather of Alpha's personality was that his ego was sun-sized, but an inflated ego isn't the only thing that makes villains-if it even did at all. And with that said, who's to say Zack was the hero? Roxxanne didn't think he was a hero, if even the meanest kind.
"Doesn't that... confuse you as to why that city was summoned? Don't you think... they want to bring you down from that position from the inside out? To weaken you through not having any real target practice and rusting you out?" To leave them, the slavers, the false heroes, the liars, the strongest in the land? To let the Guardians win? To let the Narrative win? Roxxanne still didn't know what was happening in this war, or who Alpha even was. She had to think this over. Roxxanne knew Alpha was not a good person, or not a truly good person. People do not start wars to stay sharp. He warped Opportunity as a way of grabbing attention, after all. But the kind of person who believes that is the logical conclusion, the kind that has the world against them, the kind that looks too used to pain that should have rightfully been crippling, the kind that are always called the villains by others justified or not, the kind that are never given the chance for forgiveness... The kind that, in other words, could only ever be an abomination, the kind that only turn to such nightmarish acts in the name of self-preservation... Roxxanne was like that once. Roxxanne in that moment could feel nothing but the most sincere pang of sympathy for Alpha. But then facts reassured her that Zack had a point. Alpha did tear down Opportunity, filled mostly with semi-innocent workers and robots, and turned it into a nightmarish fragment of the world of the subconscious-mentally scarring several, destroying others... And leaving a surprisingly high amount completely untouched. And they were actually no longer suffering from Roxxannes' gradual Sueren Song, so that actually improved the majority of their situations in some way, surprisingly. No way in hell was he totally innocent either though-he killed remorselessly. But they were also remorseless killers. Everyone was. But no, no. She couldn't just abandon him for one bad act. Or even a thousand.
Roxxanne was bad, once. Very bad. Roxxanne was so bad that she didn't know when it would end. At first, it was reasonable. She just made mistakes, stupid mistakes, very stupid mistakes; she sought forgiveness for a deed that was intended only as good but soured. She was shunned, despised, hated, reviled, loathed for it at every turn, and thus Roxxanne proceeded to make more mistakes. Soon it stopped being that she made mistakes; soon it became her matter of life and death, soon the prejudice had turned into the verdict, and soon any and every twisted act she thought of all became justified as the name of survival for a soul that felt deserved it, soon she felt that there was nowhere lower to go so no number of atrocities could ever condemn her further, and as it became increasingly harder to stop her, as it became such that there soon were no longer heroes to oppose her, that the bodies just kept piling up, at some point just after that, she always thought it would end. And it did; it ended, all the carnage and hate and conflict and rage against her ended... Briefly. Then it would start again, as new heroes-now truly heroes-came up to fight a grievous injustice upon the land, and so again did she slaughter for her own pathetic life, and so it continued for a very long time, a vicious cycle, until finally she died. Her death came from ironically attempting to preserve the lives of those she was fighting against for once, as they were allies who were deceived to strike her, but ultimately their abilities were superior to hers at last, and they struck her down. Even then she was not done; and barely escaping her true obliteration by luck alone, fled as a fading spirit from that place, searching desperately for the way out-and she found it, and thus she was reborn as something else, even then committing one final atrocity.
Roxxanne was thus reborn, and thus lived, now thinking that at long, long last she had actually and finally obtained the freedom from persecution and the 'clean escape' that she had always wanted since the very beginning. Then her old self came back to haunt her, if her new self wasn't doing that job. Roxxanne was convinced she hadn't been reborn, merely thrust directly into hell for sins immeasurable, doomed to ineffectively fight for her survival again and again, and even after that period had passed, it seemed that every day only a new horror about her new situation cropped forth; her then-disgusting form of power, the nightmarish truth behind those penguin-suited souls, the extraordinary prejudice levied at her being, her own freakish true form, the dolls and their mind-warping properties (though only now did she grasp the full implication of that), the return of her executors, her past identity being exposed, the sheer volume of people who even after her brutal death and severe depowering had still wished her nothing but the worst, the revelation behind one of her closer friends and how he would die for certain, the sheer existence of this war, with all the nightmares of old laid out before her, her sudden snap back to sanity after mentally enslaving multiple citizens in a state of Sue-and-Trickster addled madness, and now the fact that there was a threat buried in her subconscious that she could barely reason with, and that left unchecked would likely do something awful that would tarnish her very being forever. And yet all of it paled in comparison to the thing that made her realize just how warped and twisted she had become. When someone finally decided to simply sit down and talk to her about the crimes she had committed before. He came off merely as talking of and about the people he was fighting, implying they were the faux-nihilist cultists out for her blood. He then went on to state a particularly vile member that he had encountered, and began listing off their crimes, a list of sins that grew ever more massive every second, and hate rose in her heart at every mention of every increasingly sick and twisted deed, realizing that this person's few good intentions were totally corrupted, warped and twisted, and while their circumstances were cruel, their actions were crueler manyfold, finally ending in the simple statement that even after supposedly pinning them and killing them, they escaped via possessing someone, meaning they went away scott-free, and that he didn't believe they would ever find them again, they were so well hidden. Roxxanne, in a rage, demanded to know who this person was, so frightening but ten times that so revolting. He said one word: 'You.' Roxxanne asked what he meant, but all he did then was just stare at her, and Roxxanne suddenly found herself justifying the atrocities that she had been previously cursing as unforgivable individually, and then suddenly her own hypocrisy hit her like a freight train, and she found herself silent, unable to move, unable to reconcile herself but unable to act at all. She couldn't emphasize with them. She couldn't emphasize with herself. She could feel nothing. She registered nothing but the most absolute hollow feeling in her chest, a feeling she had felt for a long time but never quite understood to be the void that had destroyed her thoroughly long ago, and even now kept to her. Then, he got up to approach her, and Roxxanne fell backwards in panic, even still more hypocritical, still trying to resist the death she thought she had coming. It was only when the man had wrapped his arms around her in a simple hug that she finally cried, realizing how utterly wrong she was from the very beginning, and she had sworn absolute loyalty to him at once, loyalty to the man who had made her realize that she was wrong from the start and kept her from doing worse. That man was the Knight, and Roxxanne's entire reason for existence was to live up to his expectation that she could better herself and make herself a force for good. And now here she was, looking at herself from the opposite end.
Her mind was racing a mile a minute. Her heart was beating hard. It was almost certain to anyone looking at her that she was going to do something drastic and stupid. Roxxanne didn't even hear what Zack was saying for a few seconds, her sudden revelation was all-consuming in thought and purpose. In that moment, she saw within Alpha everything she was-and in that moment she realized that, if she could be redeemed by some odd ends, then he could too, right?
"....Perhaps when they ditch you for greener pastures, I can finally become the anti-hero I've always dreamt of being. Perhaps then, I'll be on your side."
Roxxanne caught that much. Roxxanne needed to let the rage out. Roxxanne, even after all this time, still couldn't help but hate the people who blamed and hated. Even though she knew he was invincible, that he would never die and would shrug it off like it never happened, Roxxanne also knew that he was her enemy to begin with as far as the faction lines were concerned, was about to declare his true allegiance after months of half-assed obfuscation, and was about to as a result make a massive mistake. Did he want to be an anti-hero? Wish granted, but there was something he was missing, and Roxxanne knew what, and how to fix it.
Zack's back was turned. No matter how good you were, there was a disadvantage to that.
"But, until then..."
Roxxanne knew exactly which weapon would work the best here. She applied a few anti-magic barriers to herself just in case, and to make sure this would work, she calmly activated the Crystalized Ki in her off hand, draining from her own life 80,000 HP, just to make sure. She reached for the single most appropriate weapon, gripped it tight, and in a swift motion brought it to bear against Zack in a diagonal overhead swing, just as he turned around.
In the manner of Descendants, Zack probably was just ready to parry with a sword made of whatever-ium just as he turned, or something else. Doubly since that the obvious attack was obvious, especially with the Ki a-burning. However, there were four things that made escaping the full force of her blow much less likely. One: Roxxanne's weapon was not likely composed of a metal harder than Zack's sword was made of, whatever it was that he pulled out, which meant it would just go right through it, assuming it was even remotely effective. If it was, then the sheer size combined with Roxxanne's strength left Zack weaker anyways, but stronger than Roxxanne's weapon, allowing it to pass through and continue being a kinetic threat-and mostly similar logic applied to almost anything else. Two: Zack couldn't quickly counter even if he did successfully parry, as Roxxanne's weapon was much larger, so large that there was no way he could get an opening to strike as Roxxanne was much further away even if he could parry it away. Three: Roxxanne's weapon was inherently unstable, such that if it made a strong-enough impact (and we mean a really strong one, to be fair), it would almost certainly explode, mostly as a result of the Ki surrounding it-which would easily blow back a majority of Zack's weapons. Four: Roxxanne's weapon was the Shellshock Tank. If it didn't get destroyed by Zack's weapon of choice, it definitely got destroyed by simply hitting anything at mach 9 while surrounded in a Ki field primed to explode, all protected by anti-magical barriers juuuuuuuuuuust tough enough that his own plans to, say, pull out plan ruining spheres of hate would be themselves ruined (to say nothing of Roxxanne herself stopping it with her own alchemies). End reuslt: The Shellshock Tank most likely exploding, and either way sheer force sending Zack backwards with knockback.
"I'm sorry. I heard you wanted to be an anti-hero. I don't know why you would want to settle for teetering on the edge of the abyss, ready to fall in at a moment's notice and become all that you should be standing against, rather than safely staying away, but OK! Either way, you're forgetting something very important in being a hero, Zack," Roxxanne said, as some kind of red magical circle appeared behind her, thus far unfamiliar with everyone that wasn't her or her close allies-so no precedents. Roxxanne began to approach Zack, fists curled. "The very first step in heroism, the step you must take before becoming any kind of hero, is to understand a single concept that, in your current state, you have no hope to conceive of whatsoever."
"The first step is to understand pain."
Zack was probably ready for anything Roxxanne was ready to toss at her after several tussles against DarkSide in the arena-or at least, in his mind he was. Roxxanne's slow walk towards him, with her glitchy little aura of illusion going on to encourage the idea that she was making more, would likely only confirm those suspicions.
It probably made the abrupt stop worse. "Let's be clear... As you are right now? You're nothing more than an invulnerable douche. Everything that everyone claims Alpha is. And that kind of makes it all ring a bit hollow, don'tcha think? I'm not saying he's a saint, screw that noise, but I'm saying you're in no condition to call him out on it, no matter what he's done. Not yet." Roxxanne says, as green chains come to life around her arms.
At that point the Annihilator X hits the field, in a surprisingly big way. The summoning was understated for its power, but the massive mechanical monstrosity's leg suddenly coming in between the duo was obvious as daylight. At this, which kind of mildly foiled her immediate plans (involving as much flair as it did pain), Roxxanne loses all composure. That and it's just a massive Anti-Godmodder boss to deal with that was far more important. "AGH! Come on! I was about to... Augh! Oh, fine! Bluh! I guess the only thing I could do was settle for less anyways, or just challenge you to a brawl, but I've had enough of the arena for a while now-and this thing is more important right now! Bluh! Just, think about what I said, OK? OK!"
Roxxanne juts kind of marches back to the Pro-Zero side of the field, taking respite only in her singular statement that probably held enough weight to make Zack shut up. If Zack was even remotely right, and wasn't just pulling things out of his hindquarters to slam Alpha down with, then Alpha needed to know there was at least one person that wasn't fighting for the money or the supplies he offered. Meanwhile, as the majority of my post was a drama bomb, it goes off on the Shellshock Tank, because the bombs were coming from inside the house, the house being the Shellshock Tank. IT was actually a drama-bomb the whole time, and its explosion knocks the Anti-Godmodder field asunder in a stunner. Eyewitnesses claimed you could see the blast from outer space.
Nequilita: Level 15. Preview the Mage's Dream if you want to find out what that does.
The Shellshock Tank promptly implodes in a wave of drama, like people were thinking the DTG community would. Not even DarkSide's post below stops it, although it *does* reduce it enough for no overkill damage.
Well done, Tazz. Ya made Zack into a villain. And, honestly, I'm sorta grateful for that.
Forging... Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 8/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
Paper Shredder ++ Reality = Continuum Shredder (Lv. 10) (7/11)
Sounds useless on paper, but that paper's gone into the shredder. Unlike most paper shredders, it can create AND destroy many facets of reality, be them in a game, real life, a real-life video game... you name it. Don't get near this thing, unless you're the wielder of said shredder. Then go nuts.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 8/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: Empty
...Not really in the alchemizing mood at the moment.
Charges...
Charge 1: Unrestricted
The Beginning of the End(72/150)
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
Legends from the Second Dimension (30/50) (+1 Toast)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.
Charge 3: 50-point cap (Self-allocated 25-point cap)
CATCHPHRASE! (2/25)
Local Man puts up his shield.
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
The Forge of Evil [AG]: 200,000/200,000 HP (2,000 Regen). Cannot 'attack'.
Metal: 250/500 (25 regen). Used to summon powerful mooks, which inherently bodyguard the forge until there are none left. Can summon up to 2 in one turn. Can be filled up with actions, up to 150 in one action, and up to 300 in a turn. Scales with creativity. When under 1/2 health, can summon up to 3 per turn, and metal regen doubles.
Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Bounce: III, causes medium-high damage to the opponent. Costs 50 Metal to make.
-Drill Bit: 25,000/25,000 HP, Medium attack, ignores meatshields except their own. A Dead Slab of Meat: III, deals massive damage to meatshields, and normal attack damage to the one with the meatshield. Costs 50 Metal.
-Ninja: 15,000/15,000 HP, High attack, Inflicts Poisoned for 2 turns on attack. Leech: III, deals massive damage to the target and returns half of it as life for all Forge entities. Costs 50 metal.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack, otherwise the same as Shyster. Costs 100 metal.
-Drill Bit 2.0: 50,000/50,000 HP (5,000 Regen), High attack, otherwise the same as Drill Bit. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge. Otherwise the same as Ninja. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Mechanical Part: 150,000/150,000 HP. Cannot attack, but if 3 are present at the same time... Costs 500 metal.
Entity action taken.
Also for crystal, a note; it doesn't create all those mooks. They are the initial army the Forge has.
SST WEAPON: Bouncesplode: Deals high damage to 3 entities. Can be shot at one entity, and bounces to 2 other entities within the same alignment. Has a 20% chance to harm self for half damage. (+damage per upgrade)(+1 entity per 2 upgrades)(Inflicts Disoriented at 3 upgrades)(Remove chance to hit self at 4 upgrades)
-DISORIENTED: Target looks around frantically, oblivious to other things coming at him. Loses all chance to dodge, loses all armor. Other Stuff...
It's been moved to the post with my inventory, but I'll keep the queue here.
ARENA QUEUE
-Forfeit, Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
Actions...
At the tail-end of his little speech, Zack almost certainly expected some sort of backlash at him. And he was correct to think that, as Roxxanne was swinging the Shellshock Tank at him while hopped up on Ki. Though, something weird was up with this war machine. Instead of flipping rear-end up like a normal tank held by its gun, said gun was actually loosely hinged to it. And for some reason also goes below the tracks and above the turret, even hitting 180 degree angles and rotating around its axis. Though, no external forces were at play; it was entirely a design factor that really doesn't make sense. Yep, this is a weird as hell tank. One would assume that Roxxanne thought it was a normal old tank. Well, she would have thought wrong, and possibly didn't notice the sudden shift in weight as she was swinging.
More than likely though, Roxxanne, indeed, does notice the shift in weight and adjusts her swing accordingly, making it head on a crash course straight towards Zack (which I'm almost guaranteeing will be the case), and yet, he doesn't actually pull a sword out. This is where his true strength began to show through.
Instead of using one of his blades, his bow, or any weapon at all for that matter, he instead merely catches the damned thing with his bare hands. As it crashes down onto him from a diagonal, he keeps himself parallel to the part that's rushing towards him, quickly slowing it down to a vertical velocity of about 0 m/s, and gradually slowing its cataclysmic horizontal velocity down to a not-as-cataclysmic halt (which, by Roxxanne's standards, was a LOT of force), making sure to bend his knees, keep his feet on the ground for as long as possible, and keeping himself parallel to the applied force, while he himself applying enough force upward and downward as well as against Roxxanne's force to prevent him from being spun like a certain turtle by a certain plumber, slowing the tank down. He's likely spun around a few times before not only stopping the tank, but also digging a pretty deep circular trench. It's triply astonishing, considering his thin, somewhat bony, natural-seeming build being able to stop a tank being swung by a ki-powered teenage archsue trickster daemon at Mach 9. Despite all this, he doesn't manage to stop a rather substantial dent in the tank from where it hit his hands, but he does prevent it from exploding, even if just barely. If Roxxanne would stop abruptly to try and launch him, however, he hangs on by the tracks, and upon stopping, literally tears the tank away from Roxxanne with raw force.
As was said before, most of his power was mostly unexplored.
Zack then takes the tank, and throws it behind him with astonishing strength, it landing on its tracks, obviously. Roxxanne, obviously, lets go as to not get flung along with it. You feel that the bigger the weapon used against him, the more likely it will fail to do anything to him.
Though he doesn't notice the drama bomb. Even post-explosion. Perhaps it's because of how desensitized to the stuff he has become.
In either case, however, you see Vasill writing something on a piece of paper. It's uncertain what, but it takes the same amount of time as the small conflict went on.
As Roxxanne was speaking, Zack's face was... completely emotionless. Cold. As if his heart was made of stone, his soul locked away in that encasement. And he's looking at Roxxanne with this... unnerving death glare. As if he was hiding something greater.
"The very first step in heroism, the step you must take before becoming any kind of hero, is to understand a single concept that, in your current state, you have no hope to conceive of whatsoever."
"The first step is to understand pain."
Oddly, Zack was unsettlingly calm after this. As if he doesn't really care enough. "...Ok."
It was enough to catch anyone off-guard. You'd expect him to say more, but nope. Just an 'Ok.' from him. It even scares me a little bit.
Vasill looks up, and examines Zack. From the looks of things, he's asking "why the hell am I following this guy around again?" to himself. And for good reason. Clearly, Zack's gone insane, and Vasill doesn't really want to be a part of it. He's not even sure if Zack is redeemable at this point, or even feels pain. I mean, he handled a tank going at Mach 9 like it was nothing, without using magic nonetheless, and didn't even shake his hands off from a potential burn. He does seem somewhat worn out from the ordeal, however.
Looks like Zack's living long enough to become a villain himself. And he's not realizing it.
Speaking of, as Roxxanne was slowly walking towards him, he remained unfazed. Completely. Unfazed. The glitchy aura around Roxxanne also didn't faze him. Nor the red ring of magic behind her.
She stops abruptly. Zack doesn't even flinch, remaining a cold, emotionless being, locked into a death stare.
"Let's be clear... As you are right now? You're nothing more than an invulnerable douche. Everything that everyone claims Alpha is. And that kind of makes it all ring a bit hollow, don'tcha think? I'm not saying he's a saint, but I'm saying you're in no condition to call him out on it, no matter what he's done. Not yet."
Zack... actually didn't seem fazed by this massive insult at all. Is he desensitized to insults as well? The green chains also didn't even make him flinch. "So... when are you planning to attack?"
Ouch.
And then the Annihilator X hit the field, the monstrous mecha's foot stomping between the two, separating them. This snapped Zack out of his death stare instantly, shocking him quite intensely, and angering him slightly as the fight was broken up. Roxxanne spoke up again.
"AGH! Come on! I was about to... Augh! Oh, fine! Bluh! I guess the only thing I could do was settle for less anyways, or just challenge you to a brawl, but I've had enough of the arena for a while now-and this thing is more important right now! Bluh! Just, think about what I said, OK? OK!"
"...Okay, fine, I'll think about it."
And then, almost immediately after, he completely forgets about it. It didn't even sound genuine, now that I think about it.
And, like Roxxanne, he walks back to his side of the field, and in his case, disappointed.
The Arena fight was done. Team DarkSide had lost. Zetta managed to take them out successfully.
Sadly for him, the fight wasn't as private as he thought; literally all of my characters (or at the very least, Paranoid) knew about the match, and most watched it unfold, thus allowing for evidence to be gathered against Zetta. Namely, the note he initially wrote copied down perfectly if it was gone, a recording of the courier's message of a clear trap set by Zetta for Paranoid (which failed, sorta?), and a recording of the entire arena match filmed by someone who snuck into the arena. It wasn't looking good for Zetta at this point in time.
---
Vasill was sweating throughout the conflict between Roxxanne and Zack, but he managed to stay out of sight of Zack while writing the message. I bet you can guess who it's for.
He folds it into a neat little paper airplane, and throws it towards the PG side. Straight toward Roxxanne. Perhaps she's more reasonable than he first thought, especially after this...
The note lands close to Roxxanne as she walks back. Being a master of stealth that she is, she definitely picked up on it. And, assuming she hadn't obliterated it due to being on edge, likely picks it up and reads it. It's a somewhat messy handwriting, but it's most certainly legible. A lot better than Zack's handwriting amirite
"To: Roxxanne Orochi Rembrandt. If this is not you, either send this to her or this message will be destroyed. If this is you, don't worry; it's merely a safety precaution. Having had a few battles with you has allowed me to do this kind of message.
You probably already know who sent this, what with the mention of battles with you and such, and probably noticing me hide from Zack to write this thing, so I'm going to cut to the chase. I doubt that Zack can be reasoned with anymore, as you could likely tell. He wants me to stick around for whatever reason, but I just know that there's something else going on. And thus, I just passively followed, without knowing or wanting to be around the guy anymore. He's simply become inhumane in the span of a few seconds, leading me to simply know that what he was doing before was a ruse and this is his true self. I'm starting to doubt that my split is truly the villain here.
Listen. You know that I'm not the person I used to be; split off from my infinitely more powerful self. In fact, he's likely infinitely more reasonable than Zack as well, despite his current alias being 'Paranoid'. He might also know a little bit more about the past whereabouts of Zetta. You seemed to be looking for your friends from my perspective, hence why I know. I also haven't heard back from my 5 friends recently, and I'm starting to get worried. Might know something about that too.
If you care to find out about what Zetta was doing, I would talk to him. Knows all the going-ons in the Arena. Though, true to his name, he's normally on-edge a lot of the time, so it would be wise to search for his emissary, known simply as his codename, 'Lucifer'. He's got black plate armor; red, glowing visor; and a bloodstained rake for a weapon. Should be fairly easy to spot. Especially with the aforementioned rake sheathed on his back. He should be in Aetheria right now. I would go there ASAP, and don't attract any attention to yourself. God knows who's lurking around there. Turns out you're pretty infamous around those parts.
I'll be heading there soon myself; as of me writing this message, I'm letting Lucifer know that he should expect you relatively soon as you are reading this. I have business to take care of in Aetheria as well, as I have already mentioned earlier in this message.
Though, if you really must face Zack, wear him out before you strike. You will have a much easier time landing more fatal hits, even with massive weapons like that tank. While he has incredible power in all areas, his stamina's a piece of gorilla. He's also not exactly a descendant, so he's totally reliant on the respawn rules of Terraria, and the Arena. Just so ya know.
I suppose I shall likely see you later. Let me know if you need anything. Or not; you seem to have many of your bases covered.
-Your friend, Vasill."
In the distance, you can see absolutely no malicious intent in Vasill's mannerisms at all. He turns his head towards Roxxanne, and nods confidently. He can be seen sneaking towards the Aetherian Portal while Zack was distracted with his focused attacking (or maybe he was busy being mad at the giant Annihilator X that just appeared I dunno), eventually slipping past and entering the portal. Zack didn't notice anything, thankfully.
---
So Vasill was at the entrance to the infamous voidcity, slowly walking towards the Arena. But before he could get past everything, someone decided it would be a good idea to bump into him. He looked like the type of guy who had just seen something nobody should have seen. Ever. They both topple over after smacking into each other's faces. "Ow, jeez, watch where you're going! That could ha- huh? You look like you've seen a ghost. Something wrong?"
The man gets up, as well as Vasill. They were around the same height, hence why they smacked into each other's faces. The man was about the same build as Vasill, maybe a little brawnier. His armor was a light red, with a massive scar running down his face. His eyes were your average blue eyes, maybe a little brighter. Otherwise, there were no defining features, besides the scar. "Urgh... do you really want to know...?"
Vasill was actually worried about it. "Yes. I can handle it."
The man sighs. "...Okay. You see, when me and my friend went to the arena for a private match, we found these bodies that we had never seen before. We also noticed that the respawn machine was set to off a while ago! It was ugly!"
Vasill's eyes widen. ". . . How many bodies were there?" "Five. One female, four male. The female was extremely pale and had a black and purple scythe, and the rest were more human-looking and different weapons! One had an icy-looking staff, and another, a blue-hued katana!"
His eyes widen even further. ". . . . . .What. . . what about the other two?" "He had no weapon, but he had leather clothing and a Quote's hat duplicate on him. The other had skin as thick as a battleship's citadel armor. And now you look like you've seen a ghost."
Aaand Vasill's SO PALE right now. And extremely shaky. ". . . . . . . . . . . . . . .D-do you have a-any idea what m-may have k-killed them?"
The man was staring to get shaky as well now, clearly not wanting to talk about it. Especially with Vasill asking these questions so nervously. But he does anyway. "A... a few bite marks were on them, a few orchid flames were here and there, an-""That's all I needed to know. Thank you. And sorry about that bump. Take some pain-killers and you should be alright for a bit. See a doctor, too." "...Okay. This made me feel a bit better. Thanks."
And thus, the man rushes out of the way again. A few seconds pass, and... something changed in Vasill. Something drastic. Something... just... plain... snapped inside him. Where his pupils once were, there were now cracks running down the center of his eyes, glowing a piercing red. And holy hell was he pale, and absolutely livid! Clearly something wasn't right. As whatever it was snapped, the loud sound of a pot breaking could be heard around the area, originating clearly from Vasill. A mechanical version of it then was heard from the arena. And then, an extremely loud one from the Arena, spanning the entire city in a matter of seconds. A series of similar, smaller sounds could be heard around the city as well.
---
Somewhere in space:
Two stars; a white dwarf, and a black dwarf; were orbiting each other, as they have been doing for centuries. However, on this day, with each passing second, they grew closer and closer, pulling at each other stronger and stronger as they grew closer. The pull eventually got so powerful that, on the second Vasill's eyes cracked, by some amazing coincidence (by which I mean it really wasn't), they smashed together, annihilating each other in a spectacle of crushing darkness, and brilliant light, eventually condensing into a small speck of matter by comparison. A red giant, thus, gets sucked into the mix, and annihilates the small speck. This is when the mechanical pot-breaking sound from the arena happened. Right on time, too, as said red giant went supernova soon after, scattering the remaining dust from the two stars around the solar system. At this point, the ridiculously loud, city-spanning pot-breaking sound happened.
There was clearly something special about the two stars. They were named Kindra and Shad. They are said to be what keeps each and every Darkone's powers sealed. With both of them gone, and scattered across space, all the Darkone became much more powerful, now capable of doing different ability-related stuff that previously they could not do. Before, they were only average. Now, they grow stronger. And we all know what that means...
---
Vasill began to look around for something. Or, someONE. Orchid flames... there was only one person, if you could even call him that, that fits the bill that may have met the 5 beforehand so that he could slaughter them without his knowing. And that person...
...was Zetta. The snake unintentionally painted a giant, red target on the back of his head. Assuming Roxxanne hadn't followed him in there, he thus takes off, superman style, towards the Arena.
If Roxxanne did follow him here (which I don't doubt for a second), and was behind him regardless of whether she heard the conversation or not, he simply says, somewhat shakily, and without turning; ". . .I've heard things that I should not have. But I cannot tell you, as I do not have evidence to back up my claims. Just find Lucifer, and with him, head to Paranoid. That is all." And then he does the take-off mentioned above.
---
Al and Lucifer, post-contact with Vasill, hear the sounds of 3 pots breaking. First, a less intense one. Looking around for a broken pot, they find none. Then, a mechanical pot-breaking sound is heard. "...Oh no..."
And then, a third pot breaking sound, this time so loud it was likely throughout the entire city that they could hear it. "...God dammit. One of them heard about the arena match and it's end. One of the weaker-willed ones." "I think it was Vasill." "...There was another private match today, wasn't there? Zetta forgot to clean up it seems." "Well, that will end poorly for him, that's for sure, now that just got real." "Aye. I also don't think Zack got a buff, as he's not a Darkone." "Perhaps it's for the best." "Well, what good is standing around when we should be looking into the situation? Let's get out there!"
They both exit to look around, hoping that nothing bad will happen to the city.
Oh look, I changed the order of actions and RP this turn. Go figure.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Toast (+2)
Cyan (+1)
My Arena shenanigans and my Inventory can be found HERE.
[AG]
The Badass Cyborg Honey Badger mauls the Tentacles meatshielding Nihilumbra, killing two and severely mangling the last! He then takes 12,000 halved damage from Plague.
The Gun Reaper is Frozen, and sits there.
The Spookkeeper is frozen as well. It abruptly dies from the fulfillment of a Pact.
The Steel Sentinel, in the absence of an order, decides to stab the remaining Tentacle, killing it.
Zombie Zombie Goku has not been ordered, so he decides to smash up the Mad City for 20,000 damage! He then winks out of existence.
Annihilator X Version 1 brutally overkills Nihilumbra and the Cute Puppy! The AG's fortunes are looking up already.
The Forge of Evil, as it is a rather complex entity, opts to not do anything. Its entities, on the other hand, attack the Mad City for a total of 75,000 damage! For all that TMB50 rolled really badly, those minicrits are doing quite well.
[N]
The Wastewalkers absolutely swarm the Mad City for 111,000 damage. The Godmodder doesn't look happy about that. They then spawn 16 more of themselves.
Yung Venuz was not ordered! He cleanz his gunz.
[PG]
The two remaining Drones are about to act, but then they receive an order from Alpha. They rev up their internal power cores to explosion range and suicide right onto the Badass Cyborg Honey Badger, taking off 15,000 HP and destroying them outright.
The Mad City fairly pulses with nightmarish power, and its inhabitants whip into a frenzy. A squad of Paper Boys scuttle out of the city, eager for the next big scoop. They set up their printing press and start printing their first edition... apparently a madman went on a rampage against the Annihilator X Ver. 1.
Officer Tock decides the Wastewalkers need to be brought to heel for their attack on the Mad City. Wielding his clock-hand billy club, he wades in, killing six.
The Tacks Man sets his sights on the Badass Cyborg Honey Badger. Seeing it's weakened, he wades in and pins it to the ground, swiping its ability to take no damage from attacks under 10,000 damage.
Mother When swings her yardstick, scything through the Wastewalkers like grass. Seven meet their maker.
The Awakened Stalkers act as one to deal 40,000 damage to the Gun Reaper, breaking its Frozen to upgrade their attack to a full crit!
[GM]
The Godmodder +2's all PG players (There's getting to be entirely too many people on PG... If people leave it, the assists will go back up.) and turns his sights on the Wastewalkers. They snowball entirely too much, and he decides they'll have to go. He takes out a Star Wrath, then another, then another, and another, and another... Soon enough, he has a pile of Star Wraths. He begins to fit the blades together, bending or warping them just enough that they lock together seamlessly. Soon enough, he has... a gigantic Star Wrath made of normal-sized Star Wraths. He takes the blade, points it at the Wastewalkers, and swings the sword, once. A veritable torrent of stars pour down at the Wastewalkers, creating havoc among them and killing a total of twenty. The Godmodder then starts a project charge, Project Genesis.
[TURNEND]
Spoils increment and effects tick down.
The Itinerary: [AG]: Destroy the Mad City, it's vulnerable!
[AG]: Protect the Annihilator X Ver. 1, it's your chance to get back the advantage! [AG]: Regain the entity advantage! [AG]: Destroy the Godmodder!
[N]: Do what you will.
[PG]: Protect the Mad City, it's spawning entities!
[PG]: Destroy the Annihilator X Ver. 1, it's the biggest AG threat!
[PG]: Solidify your advantage!
[PG]: Defend the Godmodder!
WEATHER: Firestorm. Causes 10,000 HP in damage per turn. 3 turns remain.
TERRAIN: Refined Plain. No effect.
Badass Cyborg Honey Badger [AG] HP: 68,000/375,000. Immune to all status effects, positive and negative. Takes half damage from attacks. Honey Excretion: 5/5. Mega-Slash: 7/10. Eruptive Beam: 7/10. The Bite: 7/15. Get rekt 420: 7/25. XBONIC PLAGUE: IIII
Gun Reaper [AG] HP: 203,500/300,000. Dust To Dust: 3/3. Enemies Like Grass: 4/5. On A Pale Horse He Rides: 4/7.
Steel Sentinel [AG] HP: 7/10. Only takes 1 damage, and only from player attacks! Reassemble: 6/6. Annihilator X Ver. 1 [AG BOSS] HP: 1,550,000/1,600,000. IllumiPunch: 1/3. Rocket Barrage V.2: 1/5. I have got some kids for ya: 1/7. Noscope420DX: 1/10. Montage Parody: 1/15. Get Rekt scrubz: 1/20. Dank Memes are over…: 1/42. Double-Action.
The Forge of Evil [AG] 190,000/200,000 HP +2,000 per turn. Cannot attack. Metal: 275/500 +25 per turn.
Shyster: 40,000/40,000 HP. (x2.)
Drill Bit: 25,000/25,000 HP. Ignores meatshields.
Ninja: 15,000/15,000 HP. (x2.) Inflicts Poisoned.
Artificial Guardian [N] HP: 0/95,000. Dead.
Wastewalkers [N] HP: 10,000/10,000. (x57.) Passively summon an additional 10 Wastewalkers every turn, plus 1 Wastewalker per 10 alive! Passive: Whenever an entity dies, for every 100,000 HP they had, another Wastewalker is spawned.
Yung Venuz [N] HP: 352,900/420,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4.
Roxxanne [PG] HP: 70,000/150,000. Inactive.
Zetta [PG] HP: 150,000/150,000. Inactive.
Grimsby [PG]: 64,250/150,000. Active. The Mad City [PG] HP: 479,000/750,000. Spawns Nightmares every turn, and also buffs or heals existing Nightmares from time to time. Cannot attack.
Officer Tock [PG] HP: 385,000/400,000. White Rabbit: 1/3. Clock Out: 1/4. Thirteenth Hour: 1/5.
The Tacks Man [PG] HP: 395,000/450,000. Tacks's Due: 1/3. Itemized Deduction: 1/5. Eminent Domain: 1/7. Takes no damage from attacks under 10,000 damage.
Mother When [PG] HP: 485,000/500,000. Down to Size: 1/3. School's Out: 1/5. Graduation Day: 1/7.
Paper Boys [PG] HP: 20,000/20,000. (x15.) Giving out newspapers describing an attack on the Annihilator X Ver. 1.
Awakened Stalker 1 [PG] HP: 135,000/150,000. Knife. Madness: 0/6. Discipline: 2/2.
Awakened Stalker 2 [PG] HP: 135,000/150,000. Teddy. Madness: 0/6. Discipline: 2/2.
Godmodder [GM]: HP: 28/100. Project Genesis: II
Kayaws Emeralds: Owned by pionoplayer. Cooldown: 4/4.
Pineapple Device: Owned by teag2. Cooldown: 2/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 5/12.
Crystallized Ki: Owned by GoldenReady. Cooldown: 1/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 3/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 4/4.
Coral Riff Guitar: Owned by GoldenReady. Cooldown: 1/4.
Lance of Creation: Owned by DarkSide. Cooldown: 1/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 2/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 1/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 2/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 4/10.
Blah’s Power Core: Owned by insert_generic_username. Cooldown: 5/8.
TerraWeather PDA: Owned by Battlefury13/Conderp. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
Crack The Sky: /1/3\ Jormungandr/Destiny's Call: <1/5> The Queener: In the Armory. The Infinity Edge: In the Armory. (USED for real this time) Runes Stored: Heal, Damage (USED), ATK Buffer.
---- Chorus Mortis: (1/4)
+2 to Piono
+1 to W32Coravint
Shield of the Godslayer [WEAPON/ELITE?]: 27/100
Now You're Playing With Power [VULRENABILITY]: 11/50
Spellthief [AG]: 38/50
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (11/26) I should have done this ages ago.
Totem && Tome && Scroll && Knowledge Titan Essence = Pure Cosmic Knowledge (Level 9) (7/10)
Vote Erelye 2016.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (5/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (10/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Unery ToolKit. Does exactly what it says on the tin.
--MeeM Barracks (DEAD!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
>...
---- Entity Actions: Steel Sentinel attacks the Mad City.
----
Mardek pulls out the Infinity Edge, then applies a field of 1,000 degree heat to its blade, then applies a glowing 1,000 degree Infinity Edge to the Tacks Man. He also points out that despite literally all his damage abilities being popped, the Tacks Man is not yet half-dead.
An aura of Magical Autocorrect surrounds the Tacks Man. His HP is slowly being taken from him. Mardek points Spatium Progressio at him, causing him to glitch into 485 sand blocks, 269 slush blocks, and 694 silt blocks, which all fall into an Extractinator, turning into many various gems, which are taken by Homeworld to be made into another shattered Gem cluster.
Mardek stabs the newly-created Tacks Man cluster repeatedly with Equinox, time-merging the cluster with Denito Surrexit and the Minutemann's Fedora, dealing damage to the last and future iterations of the Tacks Man. Then he does a heavy slash combo with Oblivion's Derailer and the Infinity Edge, repeatedly shattering, reforming, time-merging, shadowcloning, and basically obliterating the Tacks Man.
An application of Spatium Progresso directly to the remains causes the Tacks Man to somehow look like Pyrrha Nikos from RWBY. Mardek pulls out Superosque, then somehow loads Flare into it.
Oh no.
He launches it, and a giant drill made out of greater wind and fire majykks crashes into Pyrrha!Tacks Man, causing the FNDM's tears to wash into the Battlefield, and drown the Tacks Man's remains, which are now multiple tiny Tacks Men, all taking damage if one does.
The Tacks Men are teleported to a room which makes PTSD flashbacks real. And it's conneced to the entire FNDM's minds. Many arrows, string-connected blades, and giant birds, among other things, absolutely destroy the Tacks Men.
Mardek then jumps up, infuses his Damage Rune with the Depowered Zeroth Ball, then performs a Verboten Jam directly into the Tacks Man's face. The Magical Autocorrect aura dissipates, dealing much damage in one huge explosion.
Finally, Mardek uses a rewired Portal to the Deep Dank to shoot a portal beneath the Tacks Man to teleport him directly into the Zillyvoid. He dies horribly from diabetes.
----
My inventory, project and Arena Cue can be found here.
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII] Using...
Broken Anachronism/Oblivion's Guardian/Archangel's Blade/Infinity Gauntlet [IIII]
I pop a few Gaster Blasters at the Mad City.
collab pls/Possible Elite 13/100 (Alright alright, I think, new plan. I switched from 300 to 100+Collab charge component)
Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 46/50
Magic Charge Pendent 46/50
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 9/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 9/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 4: MAD Invasion
Current Arc: Mad City and something...
#merrychristmasandahappynewyear
Before Action: That's good boi, keep this up
Action: I look at the paper boys thinking that the madman is messing up with my and our big robot... I decide to set fire on the paper boy and his papers, turning into the paper boy which is on flames then he runs like a little kid, screaming his head off, bashing the other paper boys suddenly, all of them fell in a huge pit. The paper boys are in the pit, on the spikes, being burned on the grounds and they see a huge bomb with a TV in front of it while the top is closed completely (to stop them from escaping). The TV pops up as the super disgruntled commander (One of the seven commanders to exist in this non-canon version of my own universe) of the Project Storm.
Super Disgruntled Project Storm Commander (from the TV): Look kids I've got the message from the dragon queen of my place. Let me show you this from my phone.
Tailclaw (from the phone): Remember you got to do some pay-per related stuff while throwing paper like mad, this will put some paper for your rewards
The paper boys put some paper in the bomb however, it is a trap.
Tailclaw (from the phone): Whoops. I think you put paper in the bomb also it will explode in few seconds. Bye~!
Then the TV shifted to the countdown.
3...
2...
1...
And the bomb turns red before the message that says "Have a nice day" making the bomb explodes, making a humongous explosion, obliterating all the paper boys while the huge mushroom cloud from the pit also, the skeletons of the paper boys came out from the pit, spreading everywhere from the explosion. "Heheheh"
I decide to use my Runepaw's Gauntlet, generating some runes in the process...
Annihilator's Action: ..? i think i have to splat those paper boys.
i decide to strap 4 paper boys on my fist before i punch the mad city before these stupid kids explodes into rainbow juice of mlg on the walls (if all of them are dead, i decide to punch the mad city twice)
+3 to W32Coravint
Support me if you want.
Sword of Git Gud (Known as SoGG) CD: 1/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 (USING) [Level 25] Current Runes: 4/25 Fire, Ice, Light, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 0/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
50/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
Earthheart is a large glowing gem, gleaming with a grey and brown sheen. It feels clean, but rough. Like a gem cut by the shifting and movement of the earth itself.
Earthheart has a combination of charged abilities and limited use abilities, as well as a two on-use abilities with no restrictions. Only one ability of Earthheart can be used every action.
Free Ability: Stoneskin: (Your ally grimaces as a rain of blows heads to wards them, and raise their hand to ward off the strikes, only to stop in fear and wonder as their movement is greatly slowed. To their surprise, they find the strikes bouncing off of their body, almost as if they themselves were made of the hardest granite.) Grant 3 AC to target entity for 1 round, but slightly reduce their attack as well.
Free Ability: Earthen Bulwark: (A shower of destruction careens across the field, and suddenly, at your behest, a portion of the ground itself rises up to take the blow meant for your friend) Summons a 10K hit point "Rocky Wall", that will meatshield for a single entity. The Rocky Wall cannot meatshield for anyone else and cannot attack.
3 round charge: Dust Storm: (You call forth a churning motion just below the surface of the ground, spitting forth a large amount of dust and small particulates of dirt, which the wind picks up and carries into the faces of a number of warriors, disrupting the fight) Gives 2 target enemies and 2 random allies a 20% chance to miss all their actions this round.
4 round charge: Razor Sharp Rock Spires: (unfortunately for your foes, this attack is not horribly misnamed. You call forth the might of the earth, in a similar manner to how you would summon the power of an earthen bulwark, but refining the edge... sharpening it, giving it a bite.) Summon a 20K hit point Spiked Wall that will meatshield a single entity and deal light damage to everything that hits it (including the attack that kills it). It cannot have an attack of its own and cannot meatshield for something different.
10 use only: Sink: (You foe draws their sword, and charges towards you, only to fall flat on their face, discovering that their legs have begun to sink into the rock beneath them at every step.) Inflict "Unsteady" on a foe, slightly reducing their attack damage for 3 rounds.
5 use only: Earthen Avatar: (Your ally finds themselves being bolstered, made stronger, lifted up on a platform of earth and rock and allowing them to storm through lines of fire they would otherwise find too hot to handle) Grant your ally 50K temporary hitpoints, which will take damage before their main health bar, but will lose 10K points every round.
3 use only: Summon Golem: (You send out a call for aid, and the earth answers. A large hulking beast made of bedrock rises out of the ground, ready to fight on your behalf) Summon a 40K hit point Stone Golem with light attack. The golem is capable of meatshielding for two entities at once.
2 use only, 7 round charge: Mountain Fortress: (You send out a great bout of power, and the earth comes alive beneath your feet. Soon you find yourself protected by the walls of small fortress hewn from the bones of the world itself) Summons a 150K Hit point Mountain Fortress, that possesses 2AC and can be used as shelter by up to 3 entities. In order to be "in shelter" the entity in question must use an action moving into the Fortress. If the Fortress is full, no further entities can enter until one that is inside the Fortress uses an action to exit it. All entities that are inside of the Fortress have halved attack power.
Ultimate Ability: Is locked until both Mountain Fortress charges are expended. Will not begin charging until then. 15 round charge. Destroys Earthheart on use: Sanctuary of the Earth's Heart (It is your darkest hour, even the gift of a piece of the Earth's Heart is not enough on its own, you must now give up that gift to assure your survival, and that of your friends. You kneel on the ground and reverently place the large crystal in a small hole that opens up, as if you were planting a seed. You stand up, and power explodes around you. You feel the power of the Earth infusing you and all of your allies. You feel its strength, its longevity. You feel its power. And soon your enemies will too.) Choose one target, this target gains 5 stacks of "Earth's Blessing", Earth's Blessing loses one stack every round, but grants 20% damage reduction for stack that remains. All other entities on your side of the field gain 5 stacks of "Lesser Earth's Blessing", which also loses one stack every round, and grants 1 AC point for every remaining stack.
This can be nerfed/buffed as Crystal desires. Talk to me about it over Discord if you're not certain how to do it.
87/300 for the Final Showdown
2/50 for the power of fire
36/50 for Restoration
recursive bullets AND self-duplicating robots 4/7 for Neumann's Dream
hellfire rockets AND high-yield antimatter rounds 4/8 for No Kill Like Overkill
Lens of Elemental Fury AND Tome of common status effects = 2/???
+3 to sirplop (because I realize at this point I can finally +1 people other than tazz and still get the next one. So I'm going to apply things more intermittently. First thing I'm gonna do is repay sirplop for the massive amounts of +1s he fed me for so long.)
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Sirplop: 7
darkside: 3
Tazz: 1
Pricey: 1
Currently waiting to see how things progress so I just stab all the ninja things on the AG team to death with Rapture
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (235/300) +1 from Toast
Hive (19/50) + 3 from Piono - Thank ya kindly
Shrimpsauce (7/10)
-=Summons
none
-=Actions
The Wastewalkers paw around at some of the rubble of the Mad City, and 30 of them charge back in, and the remainder gnaw on the Awakened Stalker 2. Tasty.
I take 3 -no, 4 steps back, and leap over the Godmodder, doing a double backflip. I plant a daisy on his head while doing this. HE LOOKS SO CYUTE. Anyways, the daisy starts singing 'Daisy Bell', and braiding his hair.
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 9/15) - Equipped Entity has 20% to freeze attacked enemy for the round.
Artificial Guardian Reconstruction: 5/8
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (2/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.
Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (2/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (4/16 Level 15)
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
Actual attack:
I smash the Gun Reaper's face in with Liber Dei.
[ENTITY ORDERS]
.
[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)
[ABYSS]
.....
Orders:
inventory:
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten.
The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.
Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.
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