Destroy the Godmodder

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Dayheart && Night's Edge = Nightform 11/11 Done.
Brick && Concrete && Superpowers && Titanium Nanofibre && Trowel && MOAR Concrete = A Literal and Figurative Brick Wall 10/10 Done.
Timeturntables && Suspicious Looking Disk = Pulsating Turntable 8/8 Done.
The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 6/???
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 4/???
Pulsating Turntable && Turntech = Turntech v2 1/???
Katana && Unbreakium = Unbreakable Katana 1/???
(+3 to all from GM)

(All Alchemies +1 from GM)

+1 to @Cyanogynist +1 to @Faressain & +1 to @GoldenReady

Wilfre 14/100 (+6 from Cyan, +1 from GM)
Shuu Lumina 13/25 (+6 from Fare, +3 from Cyan, +1 from GM)

(D-Force Cig 65000/65000 HP(AG) Once Dead, Dong will be summoned.) (Thats the stats.)

Cig uses bouncing cuber to attack the Skeletons/Necrodancer.
I use the Pulsating Turntable's healing powers to heal TWoS.
...
Wait, lets rewind. I forgot to put in that he was a BOSS. Whoops.
SOW: Infinity Blade: Does large damage to a random entity. IIII
 
+1 to all charges, carried over from what was previously here!
@GoldenReady I'm trying to challenge Trickster Sue Roxxanne!

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 30/300 (+3 Crystal)
Transistor [AG BOSS]: 63/100 (+3 Crystal)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhalibur (Level 25) (13/26) (+3 Crystal)

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (14/26) (+13Crystal)

(Slamicite Basketball && Jamicite Basketball) && Pure Basketball Magic = Depowered Zeroth Ball (Level 10) (10/11) (+3 Crystal)

Wooden Mop ++ Electricity = Depowered Power Cleaner (Level 10) (10/11) (+3 Crystal)


It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhalibur (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
I open a portal to the Stock Market Dimension, now repaired after four years of maintenance.
I then remind the inhabitants of the Electrum crash and direct them to the crypt.
I tell them that the Godmodder is wielding a guitar made out of pure gold.
They then go crazy.
After a few hours, they return with the Golden Lute, splattered with blood that is not theirs.
Of course, the Heavy punches the Necrodancer.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

Your entity will do as you say!
One meatshielding Skeleton dies!

@The Flaming Toast : Excuse me if I come off as boorish, but I have reason to believe that the insane Arch-Sue/Trickster who came in with a ton of ridiculous weapons MIGHT just have a one-up on the combined force of two alchemies, especially since, having Abiit herself, your Abiit isn't going to work against her all that well (and Tricksters have a proven ability to be basically immune to the Void anyways-seeing and interacting with what is basically a ghost due to void concealment), leaving the enchantment at effectively 2/3rd of the power (at best), and on top of that you're nowhere near Aetheria AND constantly using the Divine Godblade in full-power attacks. It doesn't really sound all that impressive even if you have been doing it a while. But whatever, I'm not going to argue this point for very long, if at all, Roxxanne wasn't really sticking around in Aetheria anyways and didn't explicitly need to enter to even cause the chaos anyways.

@Faressain : I hereby veto this, in addition to everyone else, because everyone else already said every viable reason why not.

@Cyanogynist : Challenge noted, and denied because my pallette in arena challenges is going to be full, and her next fight should be the TvG fight.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

Do the Impossible: 6/30 (+3 from GM)
Veðrfölnir: 6/50 (+3 from GM)

Veðrfölnir bid:
THE FLAMING TOAST: 13
W32CORAVINT: 10
TheLordErelye: 10
REDSTONETAM: 8
DARKSIDE: 8
Fseftr: 5
FARESSAIN: 1
TMB50: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 13/21) (+3 from GM)


Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 6/11) (+3 from GM)

Nanites && Neural Interface && Advanced Psyche Wards && Advanced Surge Protectors && Standard Cockpit && Multi-Display HUD = Psyche Cockpit (Level 10: 11/11) (+2 from GM) Bingo.

NEW: Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level ?: 2/?) (+1 from GM)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 10/26) (+3 from GM)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 11/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.


ARENA:


Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Grimdark versus Trickster -PENDING.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Half of the below post WOULD be in here, but I decided that since it's beneficial to my attack, it won't be. Huehuehuehue. >:]

First off: 100% ditching the 'Stage-play' style, AKA the one I had before where I only described actions as was needed. But now, in RP, White text = narration. Second off: Sorry, Crys, but this IS somehow all part of the attack.

Now, onto more pressing matters: Mardek's challenge against the currently-insane Roxxanne. Most would scoff at the idea, if only becuase Roxxanne was currently AWOL. Of course, this is DTG, and in the spirit of DTG failing to make any sense, Roxxanne was certainly alerted.

The next thing Mardek knew, he suddenly felt multiple pairs of arms wrapping around his waistline as he was hopelessly yanked backwards through a portal to somewhere else-somewhere of a violet-colored room with pure iron for floor, for some reason. You were facing a wall, so you didn't see much else.

"Hug Ambush! Aaaaaaaaaaaaaaaaaah! A'mma cuddlin' yeeeeeeewwwwwwwwwwwwww!!"

Welp, this was sudden. The good news: It appears Roxxanne was the culprit here, and was only intent on hugging Mardek (if only becuase, given his immunities, she couldn't do much else). And hug she did, trying her best to act like the cuddliest thing she could think of, never getting to the point of feeling like he'd be crushed. This would be cute and the basis for shipping in many different ways if, for a variety of OTHER reasons, it wasn't so freaking disturbing. She turned Mardek around 180 degrees so he could get a look at herself.

Mardek's pre-established immunity to Sueren song AND Tricksterdom was probably helping a ton here, because most usually don't return sane after being hugged by a Trickster that was also an Arch-Sue-which was the FIRST reason this was disturbing, to start. It was safe to say Roxxanne had thoroughly lost her mind multiple ways. Eating Nekochromia's 1st Corpse (or the corpse of some other random Arch-Sue should Neko have just pulled off her 'switch places' trick, it doesn't really matter) was swiftly proving to be a dumb idea, and you think you'll need better than a single Orb of Sanity to fix this issue.

Roxxanne's transformation from merely Trickster'd to freaking Arch Sue (on top of being Trickster) was...Well, some stuff was expected, and other stuff was NOT expected. What was expected was her body becoming considerably more 'good looking,' that is to say she grew several inches and got considerably more well-endowed to put it simply, and her face was no longer freckly. She still wore glasses, though, and her skin tone was roughly the same as well. Of course, beyond that, it gets...Weird. Roxxanne's face seemed to change somewhat depending on the angle, but at best you'd comprehend it as a mix of fox, cat, weasel, bunny and other 'cute' animal traits, all rolled into some generic furry face, with the addition of some other more specific creatures like Gardevior and such. And cute fangs-though given her species this was obvious. The result was...Hard to describe, though it didn't look even remotely animal-like bar a constant cat smile, even up-close, though her face certainly had fur all over it. This wouldn't be so odd if there weren't like a dozen different ears on her head-ranging from bunny ears that looked like it SHOULD be the part of some doll to weasel ears that appeared to be some kind of white plantlife and more. And this was ignoring the two regular human ears clearly visible on her sides as well, and the fact she was wearing a pink beret with a ribbon on it-and yet the ears STILL poked through the hat. Her hair was still blonde and the cherries obtained from her Tricksterdom were still there, though her new hairstyle was highly improbable, much longer than what was before it, with the tips being lifted up to waist height by small floating hearts and the rough middle of it being bisected by a much larger heart. And then the eyes came into question-they seemed to flash with various images. Hearts, galaxies, planets, the spiral sucker pattern, and other inexplicable stuff-if one looked closely, it even morphed into a flower for a brief moment. It seemed to like to go back to something somewhat similar to Roxxanne's original eye color, but her eyes there seemed to have a lot more...Sparkle in it. Ugh.

And then there were the arms, all of which were currently attended to wrapping around Mardek like an octopus. There were a lot-36 different pairs of arms, with 36 different sleeves in her jacket to do so, and her jacket's sleeves were pretty short. Each arm looked distinctly like it should be the part of another creature, the only rough constant being that they had thumbs and at least four digits total. One pair of arms were thick and looked to be made of the same type of candy that gummy bears are made fro; another was made of some kind of sparkling (ugh) platinum goo; and yet another pair looked like an anthropomorphic Entei paw or some-such. You could tell she probably liked Pokemon, actually, as give or take a few deviations there seemed to be a lot of Pokemon hands/paws. She also had a ton of tails, likely from the same creatures her arms, face and ears were derived from. And finally, the dumb wings. While not at all uncommon in Terraria, it was apparent that it wasn't the artificial constructs made in Terraria, and definitely looked like it was a legitimate part of her body...As dumb as it was. She seemed to have a seraph theme going...Kind of. She basically ripped off from Flandre Scarlet for the highest pair (though she exchanged the regular crystals for heart-shaped ones at least), took on yellow-dyed Solar wings for the middle pair, and had pink-dyed Stardust wings for the lowest pair.

All-in-all, most biologists would deem this woman biologically impossible, like most Sues, really.

Roxxanne's clothes were sue-ish and inexplicable in many ways, though perhaps less so than her body, and mercifully none of it was horrendously sparkly like one would expect at the very least (though it did smell of some cherry candy). Roxxanne wore a jacket, colored Violet, Gold and Black, to give off a rough idea of pink-yellow fire on a black background, except the Violet was Suetonium (An odd metal that basically works better for whatever the strongest nearby Sue needs it to be-the stronger the sue the better it is. No, no-one has an explanation for this. Not even the sues.), the Gold was Divinium, and the black was Blackguard...And it still seemed to bend like it was a very light jacket and didn't feel very metallic at all, only looked it. The shirt she wore underneath this seemed to be much more frillish and pink and sparkly (and made of some kind of Sue-weave most likely), depicting a heart in the very center like one would expect of a more 'girly' sue, and it even had a few bows plastered here and there. The belt she had on her waistline had six pink Pokeballs on it...Great. Just what you needed; Pokemon commonly associated with suedom (possibly sues themselves) to go with the Arch-Sue. You really couldn't tell anything else about the belt itself; there were some inch-high things around her waist, cute little chibi-things of various types, all determined to hug Roxxanne around the waistline and look up at her like an adoring fan. Her new skirt, which came down to halfway to the kneecaps, matched the pattern of the pink flame above on the jacket (though inverted it so the flames were burning 'down' if that makes sense), and the Modesty Shorts below it mirrored the frilly shirt underneath that jacket. She also had some OKT socks, giving off a Zettai Ryouiki, socks striped pink and red and actually curving down to reach her bare feet.

Every last bit of it screamed Sue in some form.

Given her previous track record, you can only hope Poes Law is in effect and that the end result is still a parody sue, and she's NOT going to do something horrific in these next few minutes with Mardek, or something dumb at least.

"Mr. Niceguy, I really don't wanna fight anythin' right now! You're a fwiendawey fwiend, and I'm makin' my house right now!"

And that pretty much confirmed it. Well, mostly.

"Mmmmmmmph, you're so cuddaweeeeeeey!"

It might be in Mardek's best interest to just slip out of her grip. Otherwise she might not let go.

...​

MEANWHILE, Zetta finally made it to Aetheria's outside borders. The city, despite implicitly being invaded by Roxxanne (to his knowledge), was completely intact, with only a new void portal to mark that she was there. Even from here, the scent of cherry candy was present, if faint, and the colorful display it showcased was hardly ignorable even from this distance. Probably because of both of these things, a large cluster of Aetherians were outside, not wanting to even go remotely near the Arch-Sue even if their homes were completely intact.

"Wunderbar..." Zetta said to himself. "I don't think she's here, Aetheria's mostly intact...This is good, but I still need to get her."

Zetta had a bad habit of talking to himeslf. In any case, he briefly turned towards the horizon, to the rough direction of the Battlefield and the Crypt. Aetheria's Void Portal was set far away from the main Battlefield as a precaution to friendly fire and such...And that was it; everyone knew the Godmodder could basically not be stopped by a few weak enchantments from two alchemies. If he wanted entrance, he'd be in-case closed. Outside of that, they apparently had an enchantment that detected hostile intent and tossed out any perputrators...Said something about Roxxanne's current state of mind, then, that she got in anyways.

"...Hrm...She's probably on the other side of that void portal, wherever that leads to...Ugh, only one way to find out. Arm of Sanity, protect my sorry bum."

In protecting his sorry bum, the Arm of Sanity unleashes an incredible shockwave of sanity energy to envelop Zetta as he leaps into Aetheria! Of course, it being a shockwave, it also rushes out for a small distance, which, though non-harmful to sapient beings, still has force attached to it. The force of this shockwave carries a pebble several feet away, landing close to a large beetle, who is scared away by the sudden movement and scuttles. Along the way, he trips over and breaks the last microfiber of a string left, causing the ages old string to finally be released of its load, sending a rock down a cliff face.

The rock lands at the bottom of a ravine, where a see-saw was rigged to send a skeleton into the air upon landing on it, in a slight violation of physics. The result sends the skeleton high enough to disturb an eagle that was about to lay an egg-and by 'disturb' I mean 'take along for the uphill ride.' As it turns out, the rock was pretty heavy, causing both of them to be sent sky-bound. The eagle winds up unharmed because it's a bird, but it lays the egg in midair, causing it to fall and splat on the ground.

A wild nature-loving Hippie promptly appears, specifically a New Age Retro Hippie, and notices the broken egg of an eagle. He promptly gets enraged! His rage is infinite! This, on top of the sheer existence of the nature-defying Arch-Sues nearby, especially that one I just described up there? UNACCEPTABLE!!! He promptly blows his whistle, and summons the New Age Retro Hippie army-for this is no ordinary New Age Retro Hippie, but HIPPERINO VON HIPSTEIN, the undying king of all New Age Retro Hippiekind! He's had enough with those rotten 'Anti-Godmodders' and 'Pro-Godmodders,' and he demands RETRIBUTION!

It is at this point that the beetle from beforehand scuttles by his feet and onto his leg, whispering vital information. Hipperino Von Hipstein's eyes widen in shock as he alerts the New Age Retro Hippie army of this news; the identity of their ultimate foe is Lady Sparwick, the tentacle-possessing eldritch beast of doom and dancing with a dead partner! They cry out in unison: UNACCEPTABLE!!! The presence of Lady Sparwick and her death would be an incredible blow against all things non-New Age Retro Hippie! But wait, there's more! The Beetle turns out to be immune to the Sueren song, allowing it to send a photo of the killer of Lord Bernaan, Lady Sparwick's devilish partner! As it turns out, it's Roxxanne (and the photo is of her hugging Mardek). The New Age Retro Hippie army roars-a known Pro-Godmodder has slain one of their foremost enemies, a powerful eldritch abomination that directly goes against nature just by existing! Surely it is the Anti-Godmodders at fault here! HOwever, Lady Sparwick is a truly demonic foe-and as such, the New Age Retro Hippie army must undergo a powerful transformation!

Hipperino Von Hipstein flies into the air on pure Hobo Majjyks, for Hipperino Von Hipstein has no home and is thus part Hobo! He picks his nose with both hands and a foot, and then with his other foot, waves his toes in front of a whistle so fast that it makes a whistling noise! The remaining New Age Retro Hippies fly up to meet him with more Hobo Majjyks, for coincidentally they're also all homeless, and are thus part Hobo! Once they've gotten close enough, Hipperino begins the enchantment, using pure Hippie Majjyks, linking himself up to every other New Age Retro Hippie around him! The other New Age Retro Hippies, in turn, support Hipperino's powerful spell with their own pure Hippie Majjyks! The spell activates, causing Hipperino Von Hipstein to turn into a New-Age-Retro-Hippie-Black-Hole! All the other New Age Retro Hippies are promptly sucked in, and then an explosion happens!

When the smoke and dust clears, Hipperino Von Hipstein and the entire New Age Retro Hippie army have been reborn As the true face of ALL Hippie-ness; a floating Peace Sign with a Tree rooted on top, the mythological Hippie Conglomerate! And it has arms! Now ultra-powerful, the Hippie Conglomerate flies into the Crypt, no-clipping with pure Hippie Majjyks, rushing down to meet Lady Sparwick in mortal combat for its sheer vile presence upon the face of existence!!

Lady Sparwick and the Hippie Conglomerate stare down after the latter flew in, both eager to obliterate one another! And yet, the beetle, still not done, runs in after the Hippie Conglomerate and delivers a final message: In order to be of any use whatsoever, the Hippie Conglomerate must immediately use their ULTIMATE KAMIKAZE SPECIAL ATTACK(tm)! Ohterwise, they wont' do anything of use to anyone whatsoever and die horrifically to the unnatural power of Lady Sparwick! Realizing their destiny, they accept death with a dignity unmatched by most!

They rush up to Lady Sprawick and grip her tightly with their powerful tree hands, and begin charging up power! Grooviness, Discos, Nature Majjyks, other miscellaneous things that make a Hippie a Hippie-the power of these concepts flows directly into the Hippie Conglomerate, ultra-charging it with power!

"ULTRAAAAA-GROOOOOOOOOOOVY...FAAAAR-OOOOUT NAAAATURE BLAAAAAST, MAAAAAAAAAAAAAAAN!!!"

The Hippie Conglomerate, in a flash of fresh-scented pine sap, explodes, obliterating Lady Sparwick and sacrificing itself in the most heroic way feasible, for the glory of Mother Nature and all that Jazz! Because they did it for the glory of Mother nature AND all that jazz, it promptly summons both Mother Nature and the legendary Jazz Player of Hookathooka VII, Mr. Mr. Mr. Mr. (full name), playing six saxophones at once! His remaining eye is being put to use in creating books for poor children as usual, I assure you. Seeing the Hippie Conglomerate's ultimate sacrifice, they join forces to fire a powerful nature-jazz beam directly into Lady Sparwick, obliterating her dead if she wasn't already! They then depart from this scene for being busy people.

Zetta is slightly aware of the sudden fact he has probably obliterated Lady Sparwick mostly through circumstantial efforts. He grins like the smug jerk he usually is.

EDIT: I'm far too lazy to switch out every mention of Lady Sparwick for Tahm Kench, so let us now assume that all of this hits Tahm Kench instead and the Hippies just blew up his corpse coincidentally close enough to him to matter. Also, wow, that is a lot of dead stuff all of a sudden.

Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level 20: 2/21)

You deal 100,000 damage to Tahm Kench!
Well, what did you expect from an attack that's named, when translated from music terms, 'Silence' and the instrument that every entity's heart's beating to is involved?

Forging...
Slot 1: In Progress
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 5/16) (+2 compensation)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: In Progress
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. 10, 5/11) (+2 compensation)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.

Slot 3: NEW
Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. ?, 3/?) (+2 compensation)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user. However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.

Slot 4: NEW
(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. ?, 3/?) (+2 comtemsation)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.

Summons...

Legendary Support (116/200) (+3 Toast, compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (32/60) (+2 compensation)

Actions...

Gevul Omaar: (11/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Ooh, a Temmie. May I borrow a piece of your hair for a moment, tem? *gives tem flakes and takes off a few strands of hair from tem* Thanks.

I then ask Temmie to get tem's pals over. A storm of Temmies run over to the Necrodancer (and his skeletons that he might spawn), flipping out, shouting "h0i!" over and over, and wanting the tem flakes. They surround him/them, DEMANDING Temmie flakes.

He/They would be forced to comply... except all the temmie flakes he/they had were gone! All he/they could see was a fat tem just sitting there.

Outraged at him/them for not giving the tem flakes, they constantly pummel at him/them. And they pummel. And pummel. And pummel.

A couple tems pick up fat tem, and with the strength of a thousand tems, hurl fat tem directly on the cranium of the Necrodancer. The rest of the tems rush him down as well.

Having their fill of tem flake-like substance, they quake off to find more tem flakes. Fat tem just stays on the Necrodancer's head, smiling, and shuddering.

Absolutely marvellous.


Spoils & Other Chargeables...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
None

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
EDIT: I just left them out of a post and forgot about them. Intended to re-add them to my posts again later, but forgot every time. Sorry.
And yes, I do just quote my previous posts, take the quote markers off, and edit it. My layout's complicated, OK? And I really don't feel like reformatting the entire thing again.
--------
Also, the arenadop is needed.
--------

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.

Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. 15, 3/16)

(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. 15, 3/16)

One Skeleton dies!

Arenadop is done.

| - 1/2
Discussion/Orders:
MoTD: Homestuck is the best decision I have made since I decided to head into the Forum Games section back in September.

@crystalcat Sure, I'll let you do the desc for SB Blade. It doesn't have anything to do with Twin does it? Y'know. Split. Build. Need I say more?

@GoldenReady I suppose you could argue that, but why would the Godmodder even want access to the city? The Godblade and Albiit have been stacking the for an absurdly long time. Well, that's how it seems. Given the form of intervention by Aayla I would reckon it would be far longer, given that she had used Denito Surrexit to move Aetheria into a different timeline. I'm not entirely sure why you would want to access Aetheria for malicious reasons, but I guess you could with enough effort? But would it really be worth it?

@AnyoneWhoIsInterested Generally my paragraphs stop abruptly because I move onto something else before I finish it. That actually happened with my last sentence. Would you believe it?

Exhibit and Metaphysical may just be instant combines. Otherwise this will take hella long,
without that it still takes far too many posts to make. Probably will destroy the Godmodder before I even get close to finishing.


Tahm Kench's Thick Skin activates! You probably should take note of his cooldowns. Devour: 3 Abyssal Voyage: 4 (upgraded from 5 when he ate the Handsome Gambler some 40ish pages ago. I don't know the exact value.)

Spire Projection disappears in a puff of nope!

Lady Sparwick uses Omen on Necrodancer (if it can stop his attack), otherwise Cranky Kong.


Alchemy (1 unlevelled)
Quartz Glasses (15) [+/-] Reality Majjyks (P) + Eclipse Majyks (P) + Overcharged Crystal (P) + Potential Majjyks (P) + Divining Crystal (T) + Creative Mode Code (T) + Minicomputer (T) + Page of Reality (T) + Fuzzy Dice (T) + Quartz Overlay (T) = Limitless (Level 22 - 11/23) (+3 crystal)

(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder's Blade (Level 25 - 7/26) (+3 crystal)
Naturally it plays Descend while in use.

Baton ++ Lightning = Voltage (Level 10 - 5/11) (+3 crystal)
Such name. Very originality. Wow. amaze.

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level ?? - 5/??) (+3 crystal)
Exhibit.

I suppose I must put this somewhere: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Charge Pool 13/x (+3 from crystal)


Kurazhan 26/75 (+3 from crystal)(+1 from DarkSide)
Ha! I promise you won't be able to attack this GoldenReady! B)

Soul Arcanery
Wat.

of Soul Lucid Glitch: (Level 3) - 52'000/20'000
Wat.

Current Soul Level Count: 3 (max. 8)

Explanation of Souls/Soul Arcanery: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911


Actions
Aayla's alchemies were strewn across the stone bricks. The soft thud of my footwraps brought comfort as each one was picked up and placed in my care. The ashes of Aayla's corpse had already begun to disperse, filling the room with a quiet despair. Even I was beginning to feel the emotions left behind with the loss of my subject. A story. A life. A hero. The time for these had ended, a new era born. A new story. A new life... A new... hero? It seems that my role is here stopping the Godmodder. It does appear Aaayla was however, not the most ideal subject. Now I have a job to do: Killing these non-sesquilopedian bastards.
I completely disregard Roxxanne and the actions of Zetta. If he was interested in a fight, he would be not be worth participating in such a challenge. There were much important issues than mere secondary characters. To be safe however, I lock the area I will be using in spacetime. I am uninterested in have my schemes be interupted. Godmodding is for Godmodders, not for overzealous Pro-Godmodders.

Anarchist's Cookbook is an excellent solution to the newly created skeletons. A book opened, an incantation uttered, 3 skeletons returned to their graves. A barrier of ice forms around Tahm Kench. Ice Barrier? A highly effective shield against all would-be attackers.

With the important aspects of my action complete, I reach up and force the mask covering my face off. It reveals a dark void, interupted only by two yellow slits which could be interptreted as eyes. These slits glow hot-white as the next phase of attack assembles. Burnout materialises in my wrapped hand. Sweeping horizontally, the whip melts the bones of the remaining skeletons into one another, making it far easier to damage all of them simultaneously.

The Hand of Terra seems to resonate with the energies of a powerful relic as it enters the Crypt. Wielding Illaoi's Truth in the same hand, the mass of skeletons seemed to find themselves pummled into the ground by these artifacts. Tentacles teared through each Skeleton's chest and wrapped around them, crushing the helplessly weak skeleton's behind the grip of a god. Nagakaborous seemed to favour this fight. The motto of Nagakaborous favoured the strong-willed and those in motion. The Godmodder, hiding behind a wall of stagnant minions is hardly an example of either of these qualities.

My body was launched into the air with a pillar of earth from the Hand of Terra. The entire world shook as the cavern began to break and follow the limb wielding The Hand. A shockwave utterly decimated the ranks of the [PG]s, the epicentre the place I had been propelled from.

'A Leap of Faith'

OST Remixed Descent into Sburban Jungle at 2:10 as the peak of my leap occured. The idol slammed into the ground and cracked the ground, not to mention an innumerable number of bones in the process. Besides this, there was a surprisingly small impact for such a powerful leap. The energy had to go somewhere, did it not? For each skeleton hit, a colossal Tentacle erupted at the outskirts of the blast and fell these entity to mere bonemeal.

'Aayla had been using this alchemy wrong. OST harnesses the true power of songs. It modifies an action with each beat, the climax of your music coincinding with the climax of your attack.' The music changed to a remix of Ekko, the Boy Who Shattered Time.

Nature's Call now had no restraints, with no skeletons feasibly surviving this and the perfect conditions for growing. Man (Stone chisel) crushed the stone bricks beneath the skeletons' bodies and sent the microscopic particles to manifest themselves into their remains, grating themselves against the bones and leaving only the logical result: bonemeal.

'I realise that Aayla was wrong. She had heroism for certain.'

The helmet with the powers over Nature took advantage of this substance. The Hand of Terra and the Divine Godblade's functionality over light ensured the conditions were perfect, the bonemeal ensured that the production was instant. An oversized trunk enveloped in mossy green bark instantly erupted from the ground. Followed by a similarly sized arm, body and head of an ent. The colossal treant crushed the skeletons remains beneath it's feet and tore their masters to shreds. The nutrients absorbed and it's job done it made it's leave. But my job was not yet complete.

'But she never understood the true powers of an alchemy.'

As OST began playing Ethereal, The Divine Godblade activated Lightform (I was the original creator of the thing cyan has right now). At more than 5x it's regular strength, the sword had nigh-godlike power, hence it's name. The tempo of the music now lowered, I appeared to have an inhuman amount of speed compared to the other characters in the room. A beam tore through whatever skeletons may have SOMEHOW survived the insane set of moves performed earlier.

'There is a saying known by those of the Serpent Isles: "Move or die."'

The Pseudo-Spacesword appeared in my hand. Then I appeared at the Necrodancer's hands. Those hands appeared at my sides, due to no intervention but the slice caused by my sword. The Pseudo-Spacesword instantly swapped places with Hand of the Archlich. It seemed to be glad that someone with true strength was wielding it rather than the young girl who had invoked the wrath of far too many eldritch abomonations to be safe from Death's respite.

Due to the reduced speed of timeflow, Ethereal seemed to end prematurely, instantly swapping for an unknown track that was more sinister than any before it.

A spear of ice impales the Necrodancer, who then finds himself Lich Slapped™. The Divine Godblade fired one last blast of light, refracting through the ice shards, a similar trick to that which had been dodged by Tazz in the arena. The difference? This one couldn't miss if the Necrodancer couldn't move. A Blizzard® swirls around the arena, I raise myself up on it's winds and focus the ice on the Necrodancer's location. The blizzard seems to form stalagtites on the ceiling of the Crypt, which consequently collapse on the helpless boss.

'So if you can't move, there is no decision to be made.'

The Crystal's Pouch appears among the shards swirling around me. I grab it from the air. The control the pouch provides focusses the ice in the Necrodancer, rendering it thoroughly impaled and undoubtedly crystallised. At that, the finishing blow, the Scythe of (Eardrum) Death appeared in my hands. Augumented by the music and the sound-modifying ice in the air, I say 3 last words into the microphone.

'Oh. The. Irony.'

The music stopped and the encasement of crystals that surrounded the Necrodancer cracked and shattered. It was my turn to smile; despite the attempts at intervention, and although the Godmodder may be a primary character, he is still a mere pawn in comparison to I. The damage caused by the Scythe was evident on the Necrodancer, it seemed he was in the worst state since he had made the decision to not die.

OST made one last riff, the music silent to all others but I and the Necrodancer. That was because there was no music. OST had stopped the beat that kept the crypt in action.

'R.I.P. my antagonist.'

TL;DR: I use Ice Barrier on Tahm Kench, then return each of their skeletons to their final resting place with a Pandora's Box worth of alchemies and Anarchist's Cookbook. The Necrodancer gets attacked, all active cooldowns are used on him, including Lich Slap, Blizzard, Lightform, Scyth of (Eardrum) Death. This contains the actions for both of my posts so that hopefully excuses the absurd length. This took about 2 hours. 2 hours to try and kill some bastards. If you can manage to read this, I first wish you luck and second provide you my apologies.
BTW: Lich Slap is an ability too.

Cooldowns

Lightform: 10/3 Ohgodihaveneededthishereforsolongipromiseiwillstopusingitpast3stackssorry. IN USE

Blizzard cooldown: ||||| IN USE

Ice Barrier cooldown: ||||| IN USE

Lich Slap cooldown: |||| IN USE

Extended Life cooldown: |||||

From the Grave cooldown: ||||

Anarc___'_ Cook____ ||| IN USE

Scythe of (Eardrum) Death |||| IN USE

Conga Drums |||


Support
+1 DarkSide +1 Sirplop +1 Pricey
Don't worry. I do the exact same thing.

...gorilla this. All Skeletons die!

+3 Fseftr
If you take another step forward... 50/50
you are REALLY not gonna like what happens next. 50/50

Total Recall Act 1: 3/40 +2 from compensation since those charges didn't need it
Ascension Stage 1: 3/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 12/26
Broken Caledscratch && 11 = The Broken Record 11/21 +3 from Tazz
Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 8/16
Pipe Organ AND Right Timetable = Metatron's Melody 21/21
METATRON'S MELODY: A complex contrivance that is shaped like a pipe organ! It's big enough to stand on, and, like its counterpart, is formed mostly out of ornate wood and multitudes of gears. The bronzed pipes coming from it produce music instead of smoke, and the 88 keys can be played just like a real organ! However, what they would do remains to be seen. At the top lies a hole that unsurprisingly can fit the stick at the bottom of The Broken Record.



Scepter && Mind Titan Essence && Cosmic Background Radiation = Loki's Scepter 1/16
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir [IIIII]
I pull out Metatron's Melody, then smash a copy of mellohi on it, erasing a skeleton from time somehow.
I then note Roxxanne's excessive changes, and move for Levis Ignis slowly before grabbing it with the Infinity Gauntlet and setting Mardek on fire. It's too risky to leave him alive. Clearly.

*Bad Times finishes*
I casually walk over to Sans in the Arena, and after a quick offscreen conversation, he hands me a plaster skull.
MASTER PLASTER GASTER BLASTER CASTER: *The* Gaster Blaster. All other Gaster Blasters can't hope to compare to this one. Can summon Gaster Blasters at will, and is one of the most overpowered things ever. (Level ???)

The Master Plaster Gaster Blaster Caster: Level 50.

You deal 25,000 damage to the Necrodancer!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (98/300) +4 from Comp, +2 from Toast, +1 from Darkside, +1 from Pricey -- Hor'ey Shát.
Oracle of Dust (15/30) +4 from Comp

-=Summons
None.

-=Actions
STUFF!
*cue action music*

-=Alchemies
Eternity's Tremor && Unlimatum == Core Titan (26/26 - Lvl. 25) +4 from Comp -- COMPLETED
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (26/26 - Lvl. 25) +4 from Comp -- COMPLETED
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 4/26) +4 from Comp
Artificial Guardian (1/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; ???
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside

Unending Swarm: A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer.

May as well - Darkstone Scryer: A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings.

In Yandere Simulator, it will be possible to win the game without hurting anyone. Sound familiar?
In the very same game, eliminating the entire student body within a day (at least 100 murders) will result in a unique ending. This is a joke ending, however. Also sound familiar?
Yep, they're the Pacifist and Genocide route equivalents, Peaceful and Total Elimination.
Yandere Simulator is Undertale confirmed.
@GoldenReady Fine. Maybe next time. Also, TEMOUTTATEM, attack of the year 2015.
@Generic Sure, the alchemies you need from me are all yours.

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 31/300
Transistor [AG BOSS]: 64/100

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhalibur (Level 25) (14/26)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (15/26)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.

(Slamicite Basketball && Jamicite Basketball) && Pure Basketball Magic = Depowered Zeroth Ball (Level 10) (11/11) (Done!)
Gettttttt dunked on! This basketball gives the wielder incredible control over the forces of basketball.

Wooden Mop ++ Electricity = Depowered Power Cleaner (Level 10) (11/11) (Done!)
This is literally just a mop that shocks people.

Mardek, I need you to keep an open mind. This shotgun fires cobblestone frag bullets.
(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level ?) (1/?)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.

Mardek, do you have a pen and paper ready? This will be the longest alchemy recipe we will have ever done in our WHOLE DTG career.
Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (1/26)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhalibur (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

->Mardek: AAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
AAAAAAHHHHHH HELL'S AGONY
>Mardek failed to git gud.
Well, that was embarrasing.
->Pendulum: Break.
Pendulum starts breaking.
It seems that Roxxanne's hug made some Aura of Smooth and some Trickster magic seep through the cloak, breaking it from inside.
Its defensive powers have been slightly weakened, but the innate weaponry is still intact. It will take a few updops to repair the cloak.
->Mardek: C O N F I R M T H E S H I P
What ship?
->Mardek: B E T W E E N Y O U A N D R O X X A N N E
NO!
T H E R E I S N O E S C A P E
I T O L D Y O U M R A N D E R S O N
I T O L D Y O U A B O U T S T A I R S

>Combot has locked the command center.
Sorry there. Nekochromia has tried to hack the command center.
->Mardek: Examine Equinox again.
It is a blue and white katana that harnesses the powers of Rule of Cool, order, and light. You are planning to make something like the Orb of Merging to improve this legendary piece of gorilla.
->Mardek: Wait in the arena for Trickster Roxxanne.
But nobody came.
Wait, isn't there going to be an awesome fight between those inflicted with the two Kraken Modes?
Speaking of which, I'm going to get Joel.
->Joel: Participate in the GvT fight.
Okay then. I'll take Falso Aere and Hand of the Whatever Monkey.
At least I get to spew laser sharks made out of darkness from the gauntlet while keeping my sanity.

-MEANWHILE-
Mardek, I'll be needing some of your stuff.
Why?
I'm going to enter the Grimdark vs Trickster Strife.
Oh gorilla.
So there you have it. I'm entering the gorillaing Grimdark vs Trickster Strife.
It's time to gorilla some gorillas.

-MEANWHILE, AGAIN-
I fail to reflect the hippie suicide attack, but I manage to reflect the jazz-nature beam towards the Necrodancer. The beam is then glitched out as it hits him (by Spatium Progressio), making the jazz sound like pure gorilla, causing him to gorilla his own gorilla again. This time, Skiphs sends a million bears to maul him repeatedly. I then do the spinning thing move again, this time on the Necrodancer with Equinox and Flare.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (1/21)

You can't reflect that attack - it's just too awesome! You do manage 40,000 damage to the Necrodancer, though.

Prepare for long Alchemy.
Daibo, lvl 1
The Axe, lvl 5
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 25) (IIII)

Weak (insta - low damage to 1 entity, casted immedetialy)
Mid-weak (1 post charge, mid-low damage for 1 entity)
Medium (2 post charge, normal damage for 2 entities)
Mid-Strong (3 posts charge, mid-high damage for 2 entities)
Strong (4 post charge, high damage for 2 entities)

Sniper Armor, lvl 3, incerases accuracy of guns

Blah, blah, blah, special items will be here.
------
Charges:
IN PROGRESS: Summon Genkhis Chan(20/25), +1 Redstone, +2 GM
READY: Find even more items (15/15, +2 GM
NEW: AG Boss: Prophet (0/300)
------
Alchemies:
Ready: Daibo && The Axe = Two-Handed Axe (8/8) (lvl 7)
NEW: Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit&&Eye Stone)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum && 10 Adamantite))&&Superpower = Power Ranger Nanosuit 1/??, Lvl ??
IN PROGRESS: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = Typhoon Sniper (6/8) (Lvl 7) (+1 redstone, +2 gm)
IN PROGRESS: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = Demonic Recurve (5/11) (Lvl 10) (+2gm)
IN PROGRESS: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = Angelic Longbow (5/11) (Lvl 10) (+2gm)
------
Specials:

Prophet:
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.

------
Actions:
(I charge last time before firing) I wore this Armor, and Overshot Golden Lute. I then forge Twohanded Axe, and use "Find Ever More Items".


------
Helping:
+3 Redstone. I liked him.

Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit&&Eye Stone)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum && 10 Adamantite))&&Superpower = Power Ranger Nanosuit 1/16, Lvl 15

A wand crackles into existence before you in a gout of green plasma! You take it and wave it about a bit. You got Sol's Twig! (SOL'S TWIG: A green wand with white energy writhing from its tip. It seems to harness the powers of the Green Sun and mix them into a vast array of supercharged spells. Level 10.)

You attack the Golden Lute for 45,000 damage!

Two-Handed Axe: A much larger Axe, that seems to be more suited to two-handed use.

Badass Triangle Shades-Wearing MLG Cyborg Honey Badger: 33/200
Tetrahenatus (Name from Tetrahedron+Illuminati, in singular): 1/450 (The Tetrahenatus is the Illuminati leader, and authority equals asskicking here, so the leader of a conspiracy DEFINITELY is augurabily the most badass entity around).
I detonate the explosive charge I strapped to the Golden Lute without it being seen, then, I make the Godmodder listen to all the music here so he is hurt by the pure, undiluted awesomeness to the point that he bleeds from his ears and his head explodes, or something like that.

5,000 damage to the Golden Lute!
The Godmodder grooves to the music and saves the songs for later!

Daibo, lvl 1
The Axe, lvl 5
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26) (IIII)

Weak (insta - low damage to 1 entity, casted immedetialy)
Mid-weak (1 post charge, mid-low damage for 1 entity)
Medium (2 post charge, normal damage for 2 entities)
Mid-Strong (3 posts charge, mid-high damage for 2 entities)
Strong (4 post charge, high damage for 2 entities)

Sniper Armor, lvl 3, incerases accuracy of guns

Blah, blah, blah, special items will be here.
------
Charges:
Summon Genkhis Chan(22/25) (+1 gm, edit from today)
[AG BOSS] Prophet(2/300) (+1 gm, -//-)
------
Alchemies:

NEW: Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum&& 10 Adamantite))&&Superpower = 3/??, Lvl ?? (+1 gm, -||-)
READY: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = Typhoon Sniper (8/8) (Lvl 7) (+1 gm, -||-)
IN PROGRESS: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = Demonic Recurve (7/11) (Lvl 10) (+1 gm)
IN PROGRESS: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = Angelic Longbow (7/11) (Lvl 10) (+1 gm)
NEW: (Ocram && Macro&&(Plantera Hook&&Plantera)&&Mist Cloud)||(Dao of Pow&&KO Cannon&&Fatality Knife&&(Scorpion Hook && Plantera Hook)) = Matlera Hook (0/??) (?? lvl)
------
Specials:

Prophet: (if spawned, nerf if too powerfull, more points if powerfull, less if less powerfull, buff if too weak)
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
------
Actions:
I have seen too many deaths of AGs. I will stop GM in every matter! (changes to True Anti Godmodder, can't betray) I then Shoot Golden Lute, due to GoldenReady would attack Tahm Kench. I shoot stronger beam at Necrodancer, too


------
Helping:
+3 redstone

ERROR: There's no True AG alignment!
5,000 damage to the Lute and Necrodancer!

Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 34/200
Tetrahellatus: 2/450 (A more fitting name).
I proceed to shoot at the Golden Lute with a micro-rocket launcher (Basically a rocket machine gun).
Then, I shoot at the Necrodancer with a shotgun that shoots massive exploding blue balls, followed by shooting a spread of 3 projectiles that turn into deadly waves when hitting the ground AND then I use that attack again...following an attack with cluster bombs that shoot upwards to make dodging very difficult.

15,000 damage!

Forging...
Slot 1: In Progress
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 6/16)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: In Progress
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. 10, 6/11)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.

Slot 3: NEW
Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. ?, 4/?)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user (1 potion = 1 wish). However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.

Slot 4: NEW
(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. ?, 4/?)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.

Summons...

Legendary Support (119/200) (+2 Toast, Sirplop)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (33/60)

Actions...

Gevul Omaar: (12/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Where's the nearest cutting board... ah, there it is.

I notice a cutting board next to the Godmodder's head. I take a Meat Cleaver and walk up to him. It's at least the size of his head.

Hello. I see you're hungry. You MUST want something to devour, right?

I take out a giant pig's corpse. It's at LEAST the size of the Godmodder himself.

Now, sliced, sautéed, or roasted?

...No matter what he says, I do this anyway...

Okthen.

I teleport the pig to his face (away from his mouth), teleport there myself while brandishing the cleaver, and begin slicing the pig to pieces, as well as the Godmodder's head. There I was, slicing away like there was no tomorrow, without a care in the world, cutting through the pig and the godmodder's head like it was a typical Monday in a training camp, with the cleaver only stopping at the cutting board.

A final slice forced the Godmodder's head off, thus making it fall to tiny meat chunks. I teleport the mix of Pig Meat and Godmodder Head to the Sun and sauté that meat (as well as the Pig's meat) over the nuclear heat of the sun. Throw in some onions, some basil, some salt, some pepper, some hot sauce, some radioactive waste, some voided salts, a few nukes, and a star-destroying catalyst. I do this for about an hour. An hour of excruciating pain for the Godmodder's head. It's probably still living; despite having cut it apart, it still should be very much alive.

I transfer the contents to a large sheet, which I then transfer to the core of the Sun to roast. It was in there for about half-an-hour, before the star-destroying catalyst went off, destroying the Sun, and perfectly cooking the meat and the Godmodder's head. I take the sheet away, and the sun IMMEDIATELY reforms where it always was, the same as it always was.

I return to the crypt, dish up the meat, and teleport back to the Godmodder's waiting body.

I re-form the Godmodder's head so that he could eat, but by the time that happened, everything else was already eaten. Not only did he have to deal with a cut-up, sautéed, roasted head, but he also had to deal with the pain of hunger.

All that was around was the Fat Tem. The slick tem had eaten everything on the platter from way over on the Necrodancer's head somehow. Tem's shuddering intensifies. A smirk forms on tem's face.

I punt the tem into the Godmodder's face. Fat Tem stays there, smirking.

"h0i!"

Nice hat. Heh.


(Creative Juices finally flowin' again.)

Spoils & Other Chargeables...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
None

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------
Also, the arenadop is still needed. No pressure; just lettin' ya know.
--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.

1 damage to the Godmodder!

Alchemies:
Purity Sword && Evil's Evaporator && Yggdrasil Twig = Spirit 11/26 free x3, generic x6
Fire and Ice AND Guardian Angel = Guardian Soles 13/13 free x2
Guardian Soles && Yggdrasil Leaf && Full Blessed Plate = Faith 1/26 free
Miniature Green Sun AND Model Supergiant = Miniature Green Supergiant 7/26 free x3
Cueball ++ Magic as an Element = Magic Cueball (Level 10)

To-Do:
Diamond Double Bladed Lightsaber && Obsidinate Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
Oblivion's Guardian && Broken Anachronism && Spirit = Paracletus (Level 100)

Inventory & Info

Charges:
Holy Artifact 16/50 tazz x3
Holy Spirit 11/125

+2 Generic, +1 Tazz
_______

I attack Cranky with the purity sword, eugh.

15,000 damage!

Guardian Soles: A pair of shoes that carry over all the abilities from Fire and Ice, and also project a forcefield around the wearer that protects them. Basically a merging of Guardian Angel and Fire and Ice.

Magic Cueball: A hollow cueball that works much like a Magic 8 Ball, except that is provides perfectly accurate and helpful advice. Unfortunately, there is no aperture on its surface to view the advice.

Alchemies
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 17/17) (Basically what this will be is something to act as a secondary character in attacks; +2 from Crystal)
Battle Vocaloid Yuzuki Yukari: A 1:1 scale gynoid of Vocaloid4 Yuzuki Yukari. Fully sentient and loyal to its creator.
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 5/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 5/11)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 1/21)

Charges
Project T03-Counterproposal (1/50)
Project T02-Microspectrophotometry (21/100)

+2 GoldenReady, +1 Erelye

Action

Waiting on EOTB.

You do that.

Alchemies:
Purity Sword && Evil's Evaporator && Yggdrasil Twig = Spirit 12/26
Guardian Soles && Yggdrasil Leaf && Full Blessed Plate = Faith 2/26
Miniature Green Sun AND Model Supergiant = Miniature Green Supergiant 8/26
Charm of Myths && Super Healing Potion && Holy Water && Yggdrasil Sap = Miracle 1/26

Inventory & Info

Charges:
Holy Artifact 17/50
Holy Spirit 12/125

+2 Generic, +1 Tazz
_______

I slice the Obsidinate Sword at Cranky. Should've done these yesterday.

Another 15,000 damage.

SURPRISE! LOOK WHO'S BACK! Yeah. I lost interest in this game and focused on TvT2 more instead. However, pretty much after Piono left it, the game has been bleeding players (there's about 7 active players now, counting myself). But that's not really the reason I want to join this again. I have accidentally discovered through TvT2 that planning is useless. I had my five characters set up, two for TvT2 and three for DTG0. Each of them have specific traits to balance each other and represent different aspects of the world and symbolism and all that. Then in TvT2, I summoned an entity who lived for longer than expected and ended up getting a significant amount of RP, messing up the "perfect" balance of five. Huh. Eerily similar to what happened with Wilson. Anyway,

First companion: 19/60
Second companion: 19/70
No clue who to give +'s to. Let's try:
+2 to NumberSoup, +1 to Tazz

Temp inventory:
spirit knife Lvl 5 (I think), Ancestor's Steam Hook Lvl 4

Life Crystal (no, not from Terraria) && Life Cell && Energy Crystal && Energy Cell && Soul Link = Soul of Vitality 6/7 +1'd
(Essence of Nibel && Burning Dream Gem) || Emerald Drake Scale = The Mistlands' Scale 6/10 +1'd

Welcome back, Talist!

@Cyanogynist : Challenge noted, but I think that it might be SOMEWHAT more beneficial for all involved if both participants are infected so, no matter what happens, everyone wins (either getting sanity back, or getting sanity back but losing your madness-inducing superpowers. Also, I guess I'm arranging the GvT battle?

@Talist : Welcome back! Also, please continue to +1 me. Toast's list is roughly accurate, though he missed the fact that Cobalt re-sparked the Grimdark Versus Trickster thing. Again. Also, the alchemy slots went up to 4 while you were gone, rejoice!

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

Do the Impossible: 13/30 (+6 From Alpha!)
Veðrfölnir: 10/50 (+2 from DarkSide, +1 from NumberSoup, +1 from Talist)

Veðrfölnir bid:
THE FLAMING TOAST: 13
W32CORAVINT: 10
TheLordErelye: 10
DARKSIDE: 10
REDSTONETAM: 8
NumberSoup: 6
FARESSAIN: 1
TMB50: 1
Talist: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Talist.

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 14/21)


Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 7/11)

Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level ?: 3/?)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 11/26)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 12/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.

ARENA:

Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Grimdark (TheLordErelye, Joel(?))versus Trickster (Roxxanne) -PENDING.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

> Cyanogynist experienced that burning sensation due to [insert_generic_username]'s Demonic Levis Ignis.

Roxxanne notices that Mardek has suddenly turned into a pile of ash mid-hug. She wasn't so incompetent to set the people she was hugging on fire, so this naturally got her pretty peeved off for it. Especially since she wanted to appreciate a good, long cuddle with someone she actually considered friendly.

"HEY! Who killed Mardy?! WHO KILLED HIM!?!?"

She then bothers to look at the death notification, and then, assuming Generic can somehow directly see her location, directly at his 'point of view,' so to speak.

"WEIRD-NAME, I SEE YOU OVER THERE!!! I KNOW YOU DID THAT, MEANIE!!!"


Roxxanne proceeded to, for lack of a better term, peel the scenery away under her like the whole area around her was some kind of paper, revealing the scene of the Crypt and everything in it, now plus one audacious-looking teenager. She quickly picked out Generic, aka Weird-name. I mean, seriously.

"Why'd you burn Mardy up?! I was huggin' and cuddlin' Mardy nice and happy-like and wasn't doin' him no harm, and you just up and burned him to ashes! Bad! BAD! You are absolutely rotten, you know that?! YOU DON'T JUST RANDOMLY KILL PEOPLE FOR NO REASON!!! NOT COOL! NOT COOL!!! YOU HAVE A PROBLEM!!"

Roxxanne was so peeved by this that she lit herself aflame. With pink fire that emitted the scent of cherry candy-in fact, let's go a step further and remind everyone that Roxxanne currently smells ridiculously strongly of cherry candy, and the fire only made it stronger. For those allergic to cherries.

Roxxanne proceeds to pull back an arm-actually, in this case it was more like a half-ton of arms somehow jammed into a single sleeve, every last one a straight red color. "STOP BURNING PEOPLE RIGHT NOW!!"

Roxxanne proceeds to (first) teleport directly to generic's location with a pulse of Trickster blast if he actually went anywhere where she couldn't reach, and then slap him with a hand full of powerful trickster majjyks and such, sending him flying into the stratosphere and presumbably a whole lot more peachy than usual. And just in case, after this, somehow a ball of Trickster taking the form of a Grenade teleports into Generic's stomach-analouge, taking the place of whatever happened to be there, and instantly explodes. ((Yeah, for everyone else: Tricksters can also directly attempt to infect others like this, as can Grimdarks.))

"...Where's Mardy?" Roxxanne proceeds to question as she whips her head around the room, turning her head 360 despite the fact that shouldn't be even remotely possible at all, looking at the current situation. Lady Sparwick was probably near-to-atomized from the Hippy Blast (see previous post), leaving Talm Kench as the biggest Battlefield threat she is aware of right now-but no Mardek in sight. "Augh! Mardek isn't here! Dumb...Weird-Named person! Mmmmmmmmmph, a'mma blow up somethin'!"

In a surprise twist, she quickly takes out a...LOT of Suetech stuff. Of course she'd know how to make it as a new Archsue right off the bat...I mean, come on. Sues, man. And ten times that for Archsues. It positively reeked of power that the OP Scale was probably nerfing. Or maybe it was just reeking of power it didn't actually have. Who knows with this kind of dumb stuff? Of course, she didn't actually take out any of it, instead reaching for Ragnarok and pulling it out, one-handed, but of COURSE.

"YOU!" Roxxanne shouted, pointing at Tahm Kench. "You, where's Mardek!?" She inquires, forcefully, jabbing the shotgun straight into the head of Kench. "Where's my Fwiendawy Fwiend?!"

No response, at all. Possibly just paralysis from the fact that she was also pointing a shotgun described as more of a portable siege-weapon. Or, more probably, because they legitimately didn't know. Roxxanne stared them down for a few seconds.

"WHERE IS MY FWIENDAWEY FWIEND?!?!?!" Roxxanne shouted, enough to make her target flinch, but still, no answer.

"...The quiet game, huh? Well, SCREW YOU TOO!" Roxxanne roared, firing the shotgun directly ABOVE her target. One could laugh at this, but the insane sound of the shotgun going off-more like a missile explosion than a shotgun shot-the equally nasty sound of bullets destroying rock and gravel as they reach the surface and penetrate the sky, the sudden influx of light created by the resulting holes, and the sudden cave-in caused by that, were things not to be scoffed at. Quickly, Kench was suddenly buried in a half-ton of rocks. As if he wasn't already a rock...Though you could hear the signs of scuffling. It appears his petrification was running out.

Roxxanne was not satisfied with this, though. Not nearly enough. She looked around until she found a convenient crack in the massive pile thereof she just trapped Kench under, and promptly rammed herself into it! Surprisingly, she fit snugly, slipping into the rocks. What's going on in there? Well, for some reason the rocks have suddenly gained an anti-scrying ability, so no-one knows, except for the sounds of Roxxanne's voice.

"Heeheehee! You're trapped now! Yeah...OK, I'll admit, I was kinda aware you didn't know where Mardy was, and I kinda knew where he was as well...Soooyeahikindajustblewyouupcauseifeltlikeit! Heehee! But, but, we're not gonna focus on that! You deserve this anyways, 'ya know?"

"You see that? Of course you can! It's the only thing you can see, because I want you to see it! Heehee! But, look closely...Look closely at the biggest picture...Mind-blowing, isn't it. Completely mind-blowing. It blew my mind, too! Well, until some fwiendawey fwiends came. They helped, a LOT...No, they can't hear you, so shaddup! I understand, of course...Now I do, anyways. Kind of. Or maybe I understand more than I realize? Eh. Doesn't matter! You don't get ANY of this, and...The Truth hurts, doesn't it? heeheehee!"

"...Hey, stop squirmin'! A'mma pin you down for that!...See? I'm pretty strong! Oh, what's that?...Hey! How'd you know about that-what did you just say, you overgrown lard
gorilla!? WHAT DID YOU JUST SAY?!?! NO! Shut up, right now, you are making me unhappy, and that is a PROBLEM! No, you don't deserve to be happy! You supported my enslavement to a horrible bear by implication! And what's about all that you did to eat others, tricking 'em like that?! Huh? You don't even NEED to eat! There is LITERALLY no point in that!...I don't need to take the moral high ground to call you out, fishface. But I can't fix your problems in any way but the hard way!"

"Ah, I was wonderin' when you'd notice that! You see, they're gonna eat you, as well as myself of course...They kinda burrowed in while you were focusin' on the Big Picture! Of course, I need all of it for myself, so they're gonna go eat you up individually...Gettin' chewed on...I don't even know how many times, really! It's probably a lot!...That's only step one, 'a'course. I'mma really make you pay! You ARE kinda on the other side, so leavin' you alive is kinda dumb anyways..."

"Lala la lalala, la la, lalalaaa~ Laaa, laaa, lala lala~ Lala la lalala, la la, lalalaaaa~ Laaa, laaa, lala lala~...Alright, they're done! Well, I'm done? I guess it's hard to tell if there's a distinction sometimes...Now...Hrm, I didn't wanna test this on my Thralls or my Dolls...So I'mma test all this stuff I built on you!...How'd I build it? Uh...I thoguht of it, and I took some stuff, and mashed it together the way it needed to go, and I made it...How'd I think of it? Uh, I did. It came to me...It's bein' an Arch-Sue that does that?...Hrm, maybe I oughtta test the NC-143 on you...Wuzzat? Why, it's this thingy right here!...No? Well, too bad~ You're gettin' it, heeheehee!"

"Lalalala laaa~ Lalalala laaa~ Lalalala laaa la, la laalaalaaa~ Lalalala laaa~ Lalalala laaa~ Lalala laaa la la la, lalalalalaaaa~...Jeez, you yell looooud. But it's all awesome! Yeah, go me!...No, Mr. Fishface, they CAN'T hear you, I made surr'a 'dat earlier, now shaddup! I already told you that! Now, we're gonna get onto the, err, climax of this-and don't you even THINK of THAT Climax, you horrible bully! Now, after all'a dat, you're prolly' thinkin' 'bout how I could make this worse! Well...Stretchin' this on's gonna be a pain for me, so Imm'a cut to the chase. Now, when I REALLY wanna be, I can...Ehehehehe, apply myself over someone. Like an amobea. And no matter how dumb, horrible, mean and stupid you are...It doens't mean you don't make for good eatin, Hehehehe~"

"Now, just stand still...Eeeeeeeeeeeey! No, no! Bad! Bad! BAD! Get back here!"


It is at this point that Tahm Kench, now freed from his Petrification (or at least enough to run) manages to burst free from the cave-in with SUPERNATURAL strength and escape Roxxanne, who seems to peel straight off Tahm Kench's body like some kind of putty, reverting to its original shape of Roxxanne, irritated at the outcome of all of that. Tahm Kench appears totally unwounded after that engagement, but utterly terrified and covered in glitter, glitter he's shaking off vehenemently, like it was some kind of horrifying thing that scared even an effective devil-analouge. Roxxanne merely hovered in midair, annoyed, but Tahm Kench did not slow down-he ran straight behind The Narrator/Aalya/Calan/Whoever happens to be close enough and would defend them, 100% horrified at the going-ons that just transpired and still trying to shake off all of that glitter, as he gibbers under his breath about Roxxanne being a monstrosity, Roxxanne being less vulnerable to his tactics than usual, and more. Roxxanne could probably close the gap and easily resume the process, what with her current...Condition but she then notices the near death Lady Sparwick, only alive due to Lich's Pact, and gets sidetracked instantly, with...Poking her nose (analouge). For some reason.

She pokes it a lot to be fair. Not like it'll do anything at all except leave some sparkly glitter all over the nose (analouge), which is hardly poisonous or anything.

"Pokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepokepoke!"

It is at this time that, assuming Talm Kench had died, that he stops living, having expended the last of his energy to avert whatever fate Roxxanne had in store for him.
...
While Roxxanne obsesses over poking the nose (analouge) of Lady Sparwick, Zetta is rushing towards the void portal in Aetheria. There's an astounding lack of chaos aside from the heavy scent of cherry candy in the air.

A little TOO concerned with getting to Roxxanne's Void Portal (and unaware Roxxanne wasn't there), he issues some quick orders to Cranky Kong: If for some reason the skeletons bodyguarding all the PZs still stand by the end of the turn, use the time to regenerate Crunk more efficiently than attacking; he'll need it, most likely. If there ARE no skeletons left, Cranky will whack whatever hits him with his Cane, as he's got 0 Crunk and he can't do anything with what he'll regenerate, but he'll almost certainly need to be fighting off whatever attacks him at that point.

...
Meanwhile, Rosalind (the presumed Vampire in the white) and Rebecca (the presumed Vampire in the Blackguard Plate) had just reached Aetheria. Rebecca's confusion at the state of the city-much younger and newer than she ever recalled it-was palpable. Rosalind, who hadn't seen it, was just kind of concerned. They could smell Cherry candy in the air, but quite frankly weren't very familiar with Aetheria at this stage. They weren't aware of where to even begin looking-though Rebecca did recognize the Arena, barely, and opted to start heading over there.

...
Meanwhile, Nihilo was busy attempting to find the Thaumic Beyond so he could strangle Crystal for a series of claims that were half-unreasonable and half totally-valid, with an excessive amount of brutality that was pretty much expected of the character at this point. And as usual for the guy who kicked off the entire aboveground layer without touching it and axing two of the most powerful figures in existence-

SHUT UP YOU gorillaING NARRATOR! I'M TRYING TO KILL THAT FG gorillaHEAD! STOP TIPPING HIM OFF THIS INSTANT!!! I DON'T CARE IF THAT DOESN'T MAKE A LICK OF SENSE, AND I DON'T CARE IF YOU SEE THIS AS A COMPLETE OVERREACTION!!!

...

...I liked Mr. Y better.

NOW WHERE ARE YOU, YOU FILTHY 'FIRST GUARDIAN'
gorilla?! I SMEEEEEEEEEEL YOU IN THE ATMOSPHERE!!! YOU REEEEEEEEEK OF SMOKE AND PLASMA, YOU ALL DO, YOU KNOW THAT?! IF YOU DO NOT COME DOWN HERE TO ACCEPT MY CHALLENGE I WILL THROW THE PLANET UP AT YOU TO MAKE SURE YOU LOSE ANYWAYS!!!
...Throw the planet up at him. Yes, this will totally work-

EXACTLY! The gravitational pull of the planet should tug him in while he's trying to escape, especially since it's rapidly approaching him! I HAVE TRAINED WITH SHEOGORATH IN THE ART OF THROWING ENTIRE REALMS AT PEOPLE!! ONE planet is a CAKEWALK FOR ME!! NOW, OUT YE COWARD!! FOR THIS IS THE PART...

...THE PART WHERE...

...UH...

...THE PART WHERE YOU GET DOWN HERE WHILE I THINK ABOUT WHAT PART THIS IS!!!

Tahm Kench is killed!

B u t n o b o d y c a m e .

| - 1/2
Discussion/Orders:
MoTD: Sorry about my last action. Given the absolute opness of it, I'll skip my attack this turn,

@GoldenReady Tahm Kench is more of a 'devil at the crossroads' catfish. EDIT: Oh and before I forget, I'll be holding out on those lvl 50s until Tyr or whatever.


Tahm Kench's Thick Skin activates! You probably should take note of his cooldowns. Devour: 3 Abyssal Voyage: 4 (upgraded from 5 when he ate the Handsome Gambler some 40ish pages ago. I don't know the exact value.)

Spire Projection disappears in a puff of nope!

Lady Sparwick uses Omen on Necrodancer (if it can stop his attack), otherwise Cranky Kong.


Alchemy (1 unlevelled)
Quartz Glasses (15) [+/-] Reality Majjyks (P) + Eclipse Majyks (P) + Overcharged Crystal (P) + Potential Majjyks (P) + Divining Crystal (T) + Creative Mode Code (T) + Minicomputer (T) + Page of Reality (T) + Fuzzy Dice (T) + Quartz Overlay (T) = Limitless (Level 22 - 12/23)

(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder's Blade (Level 25 - 8/26)
Naturally it plays Descend while in use.

Baton ++ Lightning = Voltage (Level 10 - 6/11)
Such name. Very originality. Wow. amaze.

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level ?? - 6/??)
Exhibit.

I suppose I must put this somewhere: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Charge Pool 14/x

Kurazhan 30/75 (+2 from Sirlop)(+1 from DarkSide)
Ha! I promise you won't be able to attack this GoldenReady! :^)

Soul Arcanery
Wat.

of Soul Lucid Glitch: (Level 3) - 52'000/20'000
Wat.

Current Soul Level Count: 3 (max. 8)

Explanation of Souls/Soul Arcanery: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911


Actions
N/a

See last action.

Cooldowns

Lightform: |||

Blizzard cooldown: |||||

Ice Barrier cooldown: |||||

Lich Slap cooldown: ||||

Extended Life cooldown: |||||

From the Grave cooldown: ||||

Anarc___'_ Cook____ |||

Scythe of (Eardrum) Death ||||

Conga Drums |||


Support
+1 DarkSide +1 Sirplop +1 Talist

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level 20 - 6/21)

Huh, so I guess Focusing is inspiring people in this game.

+3 Tazz(Put it towards Talist's bid)
Total Recall Act 1: 4/40
Ascension Stage 1: 4/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 13/26
Broken Caledscratch && 11 = The Broken Record 17/21 +1 from Tazz, +4 from Fsef
Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 9/16
Scepter && Mind Titan Essence && Cosmic Background Radiation = Loki's Scepter 2/16
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir [IIIII]
>temporaryTechnology's allergies were too much to handle...
But they refused.
> temporaryTechnology got cribbed like a pimp...
But they refused.
> temporaryTechnology has been Death Starred...
But they refused.
Remind me again why we set Mardek on fire?
Too risky to let him live. He'd respawn anyways, or at the very least refuse to acknowledge/be indifferent to the being set on fire, so in the long run there wasn't any actual danger to him.
Should we be worried about those joking death messages?
Nah, I just changed settings so that death messages pop up every time we get hurt. I figured it'd be good for a few laughs.
So we should be worried, since we're getting hurt?
Nah. She's using Trickster powers, which we kind of already have? Even if we don't due to the fact that we lost everything(stupid canonicity flux) we at least had the Spiral Sun Sucker, so we could presumably have gone Trickster. Plus it's all kind of wibbly wobbly around here, and if Tazz still has all his stuff I can at least still be a Trickster. Can Tricksters even hurt each other? Eh, whatever.
I suddenly stop flying through the air, skidding to a stop despite the lack of ground,
and pull out the Spiral Sun Sucker, using it to teleport back down to the Crypt. I then stab a skeleton in the back with Ircucvci, shoot its head off with Superosque, and grumble about Sues and excessive body modifications.

Yep, canonicity flux is annoying. I'm having to make everything vague so it stays that way, too. Even though I should logically know... Eh. That's for you in Nonfiction to sort out, I'll relax here in the sure knowledge that whatever you pick will have retroactively become immutable fact.
You deal 25,000 damage to the Necrodancer!

I stare at the Manbat, wearily muttering under my breath. Of course, once more existence grows tedious. Alas.

Instead of bothering with anything of actual importance, I just snap my fingers, observing as thirteen Eyeball Necromancers rise from the earth, all staring at the Manbat. They speak in hushed tones with each other, comparing findings, which report thusly:

'Manbat' is a compound of the words 'man', and 'bat'.
Nycteris is a genus of bat.
Nycteris includes the word 'eris'.
Eris is a dwarf planet, and also the name of the Greek goddess of discord.
Dysnomia is the only moon of Eris.
Dysnomia has eight letters, and discord seven.
Eight minus seven is one.
One. Malin 1 is a giant low-surface brightness spiral galaxy, and is the largest spiral galaxy discovered as of this point in time.
Malin 1 is within the constellation Coma Berenices.
Coma Berenices was named after Queen Berenice II of Egypt.
Egypt is notorious for its pyramids.
Pyramids are five-faced three-dimensional figures with four triangles and one square.
Four times three, the number of triangles times the number of sides in triangle, is twelve.
Twelve times four, the number of sides in a square, the remaining part of the pyramid, is forty-eight.
Forty-eight is the atomic number of cadmium.
Dimethylcadmium is toxic to the kidney, the liver, the respiratory system, and the central nervous system.
The brain is a major portion of the central nervous system.
The occipital lobe is a part of the brain.
Traumatic damage to the occipital lobe can cause temporary, or permanent, blindness.
Terezi Pyrope is famously blind.
A pyrope is a deep red variety of a garnet.
Garnet has six letters, as does pyrope. Six plus six is twelve.
There are twelve trolls in Homestuck. Seven survived, though one is half-dead.
Seven is reportedly a magic number.
You know what else is a magic number? Twenty-one.
Twenty-one is one of the lucky numbers of the constellation Sagittarius.
Sagittarius in Greek is Τοξότης Toxotes.
Τοξότης Toxotes is fourteen symbols.
Twenty-one plus fourteen is thirty-five.
There are thirty-five free hexominoes.
Hexomino contains the stem 'hex', which means six.
Carbon has an atomic number of six.
Carbon-14 is used in carbon dating.
Carbon dating relies on radioactive decay.
Decay is five letters.
Carbon dating is utilized on the biosphere.
Biosphere is made up of two roots (bio and sphere).
Five minus two is three.
Three.
Illuminati confirmed.

Immediately, hundreds of maddened conspiracy theorists rise from the depths of reality, and skewer the Manbat, before cooking it alive, and consuming it. Wonderful. The Eyeball Necromancers curse the Manbat with the dreaded Oculus Mortuus curse, which deprives it of its ability to see, and the curse of Sensus Mors, which deprives it of its ability to sense anything at all. The Manbat crashes into a brick wall, and dies of horrible resultant trauma.



Trident && (Vial of Abyssal Ink && Demonic Blood Shard) = Haemal Analogue (Level 10: 11/11!)
D20 && Alchemic Lexicon && Primordial Pearl = Philosopher's Kismet (Level 10: 11/11!)
Crystal Splinter && Warded Potentia Jar && Wormwood Heart = The Polaroid (Level 7: 8/8!) (+3 from Crystal)
Grandfather Clock && Manyullyn Compass && Unstable Node in a Jar = Tock (Level 7: 5/8) (+3 from Crystal)

HAEMAL ANALOGUE: A scarlet trident, prongs dripping with the ink-infused blood of demons. Upon contact with another entity, the trident will permit for the manipulation of their various life-fluids, even if they do not exist. Transmutation, generation (solving the earlier problem), dissolution, congelation, you name it.

PHILOSOPHER'S KISMET: A solid cyprus D20, each face inscribed with a burning amber alchemical symbol of some sort. Upon rolling, the resultant face of the die will unleash some attack or other related to the element or process the symbol shown depicts, for good or ill.

THE POLAROID: A splinter of light orchid crystal. Photons seem to bend around it. It has command over the polarization and magnetic command of objects, molecules, and such. Flashes in accordance with the heartbeat of the wielder.

Hate to tell you, Tazz, but Grimdark infection at all is generally not a thing. These orbs Cobalt sent out are both an aberration and defiance of the rules, thusly. That thing is for Tricksters, and Tricksters alone.

+2 to Tazz; +1 to Cobalt.

Sodden Hollow 23/50 (+3 from Crystal and +1 from Tazz)
Periculum 23/50 (+3 from Crystal and +1 from Tazz and Cobalt)

Fnord! 75,000 damage to the Manbat!

I am sending out the TPP Streamer 50/200 +2 from Crystal, Toasty +1 from Redstone (This may be extremely powerful if i summoned this)
Making Painis Cupcake 31/85 +2 from Crystal
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 13/26 +2 from Crystal (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days (No Delays) to make that wonderful weapon))

Attack/Action: I smile at the Skeletons while the skeletons are not impressed, my head turns sideways to make some Skellies stops moving. I make them float up into the air then I let the bones turning moldy and brown, crumbling in the floor and i make a hill of crumbled bones and i put the sign saying Git Gud. I also chop up some crumbled bones with my Freddy gorilla blade (Stupid Gud Meiser/Cranky Kong)


I hop back into the Mindscape of X with my same Pesterchum character.
Continuing from the Mindscape Story.
X: YES, HOWEVER
GodlikeTerminus: Give me a Summon list please?
X: ALRIGHT, HERE IS A BIG SUMMON LIST, HOWEVER IT IS HUGE.

Calzerb X can take 150 Posts to summon. [AG]
Grim Archer X can take 175 posts to summon. [AG]
Some player that survives until he dies and swears at him this will take 200 posts for this [AG-P]
Threebibli (1 is Mibibli, [AG] Humanibli, [N] and Crocodibli [H]) can take 250 post to summon these
ONE WINGED ENRAGED CHILD FINAL X can take 325 posts to summon
[AG Boss]
Freddy :red:boy and his MLG Friends can take 400 posts to summon [AG Boss?]
CAN YOU FEEL THE SUNSHINE? (Prototype summon) can take 500 posts to summon [H Boss] (Formerly [AG Boss])
Satanmodder Returns (for the last time) Takes 666 posts to summon him [AG]/[F-GM] (False Godmodder but he is extremely powerful as a [AG])
Soul of the Colegmerate Takes 775 posts to summon. [AG Boss]
Servant of Redigit Will take 1000 posts to make it. (Thats a lot of Charge Points without Bidding, Good luck making that!)
Charge of ULTIMATE Potential Takes about 2500 posts to make this. (The Ultimate charge of the game, just no kidding for this...)
X: WELL, THATS ABOUT THAT, NOW GO OUTSIDE AND FIGHT SOME STUPID [PG] NOOBS.
Ended operation of X

Nah i dont want to do Weapon Bid for now...

+3 to GoldenReady NO.
+1 to Talist, +1 to Redstone, +1 to TFT/Toasty

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 4/5
Ice, Heal, Damage, Fire
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.

10,000 damage to the Necrodancer!

I continue to observe the Manbat, growing steadily more and more apathetic. Soundlessly, I pull out a full mirror, ovoid in shape. The thing's musty surface catches the light rather ineffectually.

Flipping the mirror over, I sight a tilde carved into the wood of the backboard. Hah. Excellent. I spin the mirror around, pointing the reflective face directly at the Manbat, permitting it to sight its own visage, and likely recoil in horror, or something of the sort. For all I know, it cannot see, and has retained the effects of the two curses I placed last post. Regardless, I glance at the Manbat myself, before doing the unthinkable. The tilde glows with a red light. Moments later, the mirror explodes, shards of glass and wooden splinters flying about, striking everything indiscriminately. I hold up a shield of psionic energies, protecting myself. This avatar needs to be in near-perfect condition, after all. It shall be an excellent host, with only the finest of service to its guests. Hah.

I hold up a hand, kokodo energies wafting off of it incessantly. Every fragment of the mirror, down to stray particles, gathers before the thick psionic shield before me, shards of reflective material once more showing the Manbat its reflection. However, the Manbat on the mirror seems quite off. The color scheme appears inverted. Where there was yellow, there is blue; where there was green, there is magenta; red, cyan. This Manbat on the opposite side of the mirror ominously stares at the Manbat on our end, unblinkingly. The mirror flies apart once more, the image, dispelled. Within instants, everything slides into position once more, revealing the shadowed form of the Not-Manbat leering at reality. The markings upon the backs of the portions of the mirror that once held the tilde glow cyan. Suddenly, a large shadow moves from the mirror face to the Manbat. Claws and horrid teeth sink into the Manbat, the thing viciously mauling the opposition. Within the safety of my psionic shield, I observe the creature. It cannot be.

It is a ʇɐquɐW.

The ʇɐquɐW, the near-opposite of the Manbat, viciously tears at the Manbat, lifeblood spraying forth, as ostensibly worthless as one might expect. I ready Haemal Analogue, dispelling my shield with a thought. I lift the light trident in both hands, looking for an angle. Without a moment to spare, three prongs enter the body of the Manbat, the tips of all three poking out of the creature's opposite end. Abyssal fluids seep out of the exit wound, intermixed demonic blood and ink. The Manbat is altered across all of existence. The contents of its body shift irreparably within its every instance, hypothetical or otherwise, in that point of time.

The thing's lifeblood is now mere oil, of course.

The ʇɐquɐW screeches, claws tipped with what is now liquid oil. With some difficulty, I remove Haemal Analogue from the body of the Manbat. A sickening squelch is emitted from the body as the prongs sink back inward, before being removed from the entry wound. Oil begins to pour out of the three gaping holes in the body of the Manbat. I snap my fingers, and the wounds are lit aflame. The Manbat's lifeblood, currently in the form of a mixture of flammable hydrocarbons, does nothing to improve the situation for the Manbat.

The ʇɐquɐW leaps off of the Manbat, hisses emanating throughout the Crypt. With a flapping noise, the creature sails through the shattered mirror, disappearing. The shards begin to fall to the floor, before I vaporize them psionically. I would rather not leave such a thing around. Hah. I place Haemal Analogue into my inventory once more, and exit the scene, every milliliter of what was formerly the Manbat's blood raging in a destructive inferno.



Grandfather Clock && Manyullyn Compass && Unstable Node in a Jar = Tock (Level 7: 6/8)

+2 to Tazz; +1 to Cobalt.

Sodden Hollow 24/50
Periculum 24/50

50,000 damage to the Manbat!

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (101/300) +1 from Darkside, +1 from Toast
Oracle of Dust (16/30)

-=Summons
None.

-=Actions
I swing Eternity's Tremor straight into the Necrodancer's face!

-=Alchemies
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 5/26)
Artificial Guardian (2/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 unaidable charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; ???
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside

Necrodancer KILLED! Everyone rushes forward to claim whatever spoil may drop, only to see the Godmodder waving the Golden Lute teasingly... you'll have to knock it off him to get it! Nevertheless, the Crypt begins to crumble around you, and everyone falls over themselves to get outside As the Crypt crumbles, the curse of the Lute begins to fade... all of the entities won't actually die if the music stops now! Killing the music, or letting the Godmodder do so, still is a bad idea.
As you have not made an appreciable effort to block the Trickster orb, it slams into you with a resounding BLAP!! You go Trickster!

Huh? Where'd my action go? It must not have been saved. Oh well. I'll just make a new post. Anyway, responses to some things.

@FlamingToast: Um... Don't know what/who Aetheria, Tahm Kench, Calan, and Aayla are.
@Tazz: Oh great. I loved the Trickster V Grimdark last time it happened.
@Cyano: What do you mean Terraria is Undertale? Uh... is that referring to how Undertale is really popular? Or... uh... Please don't mean that this game is now literally set in Undertale... land... place. That would give me horrible PTSD flashbacks to Scratch's manor. I also have no clue what the Pseudo-Inversion Ritual is. But based on how you said that, this game isn't set in Undertale. I can only hope.

First companion: 20/60
Second companion: 20/70
+1 to FlamingToast, +1 to Pricey, +1 to Tazz. Got +3 total.

Gotta get some alchemies on the go. More slots, more options to reference obscure games I like. Probably going to need some armor.

Temp inventory:
spirit knife Lvl 5 (I think), Ancestor's Steam Hook Lvl 4

Life Crystal (no, not from Terraria) && Life Cell && Energy Crystal && Energy Cell && Soul Link = Soul of Vitality 7/7 Done. This doesn't really need a description.

(Essence of Nibel && Burning Dream Gem) || Emerald Drake Scale = The Mistlands' Scale 8/10 +1'd

(Golden Necklace || Lapis Lazui || Diamond) && (Heart of Adventure && Heart of Determination) = Adventure Memento Lvl ? 2/? +1'd
A necklace that doesn't seem to have any particularly magical properties. However, it makes the wearer feel determined and provides resistance to mental attacks.

(Blue Book Cover || Dictionary) && (Heart of Adventure && Heart of Determination) && White Dove's Feather = Adventure Book Lvl ? 2/? +1'd
A blue dictionary with circular runes on the front. Holding it makes you very clever and convincing with your words. Can be used to hit people over the head as well.

I actually mostly dislike the normal attacking.

Action: I pick out something to attack. Let's try the Necrodancer. I play out a counter tune to cancel out whatever music is currently playing. Sound is just airwaves, so a counter tune is specifically engineered to cancel out another tune. Maybe that will do something.


I'll have some RP with Inari, who is a mostly non-sociopathic female, once I figure out two things.
A) What the Nether is happening
B)What the Nether I'm going to do.

Augh, why would you do that! The music is what's keeping all the entities alive! Everyone bands together to redirect your countertune into a simple blast of sound that blows 15,000 HP off the Golden Lute!

I am sending out the TPP Streamer 53/200 +1 from Crystal, Talist (This may be extremely powerful if i summoned this)
Making Painis Cupcake 33/85 +1 from Crystal
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 15/26 +1 from Crystal (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days (No Delays) to make that wonderful weapon))

Attack/Action: I make a rune with my Undercharged Runepaw's Gauntlet, and i shatter a Skeleton with my Crunky filled Dance moves.

I hop back into the Mindscape of X with my same Pesterchum character.
Nah i dont want to do Weapon Bid for now...

+1 to Talist, +1 to Redstone, +1 to TFT/Toasty

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 4/5 Ice, Heal, Damage, Fire


List of Runes that can be made with the Undercharged Runepaw's Gauntlet


Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.

5,000 damage to the Golden Lute!!
You create a Heal rune!

Dayheart && Night's Edge = Nightform 11/11 Done.
Brick && Concrete && Superpowers && Titanium Nanofibre && Trowel && MOAR Concrete = A Literal and Figurative Brick Wall 10/10 Done.
Timeturntables && Suspicious Looking Disk = Pulsating Turntable 8/8 Done.
The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 6/???
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 4/???
Pulsating Turntable && Turntech = Turntech v2 1/???
Katana && Unbreakium = Unbreakable Katana 1/???
(+3 to all from GM)

(All Alchemies +1 from GM)

+1 to @Cyanogynist +1 to @Faressain & +1 to @GoldenReady

Wilfre 14/100 (+6 from Cyan, +1 from GM)
Shuu Lumina 13/25 (+6 from Fare, +3 from Cyan, +1 from GM)

(D-Force Cig 65000/65000 HP(AG) Once Dead, Dong will be summoned.) (Thats the stats.)

Cig uses bouncing cuber to attack the Skeletons/Necrodancer.
I use the Pulsating Turntable's healing powers to heal TWoS.
...
Wait, lets rewind. I forgot to put in that he was a BOSS. Whoops.
SOW: Infinity Blade: Does large damage to a random entity. IIII

Ok, Cig summoned!
Nightform: A sword that drips with the essence of darkness. Can transform the wielder into a dark form - a nightform, if you will - by infusing them with its essence. Also wields great control over darkness.
A Literal and Figurative Brick Wall: A literal, and figurative, brick wall.
Pulsating Turntable: A turntable that pulses with power.
The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 6/16
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 4/26
Pulsating Turntable && Turntech = Turntech v2 1/14
Katana && Unbreakium = Unbreakable Katana 1/11

You heal TWoS for 10,000 damage.



Entity charges increment and Cranky Kong regains 70 Crunk!

The Manbat attacks the Golden Lute for 60,000 damage!

The Soul si/$҉(%̨oul sits there.

The Heavy punches the Golden Lute for 70,000 damage! Man, it looks like that passive is stacking up. Cig uses a Bouncing Caber on the Golden Lute for 10,000 damage! Lady Sparwick uses Omen on Cranky Kong for 30,000 damage and stuns him!

The Worker of Secrets attacks Cranky Kong for 50,000 damage!

Cranky Kong can't act! The Godmodder last-hits the Manbat and +6's GoldenReady before using Bellicoso to boost his latest entity summons - a massive golem known as a Colossus, a gigantic Magma Worm, and a horde of lizard-monsters known as Lemurians!




The Battlefield

of Soul ̛Lųcid̸ Gl̕it҉ch [???] HP: 52,000/52,000

Heavy [AG] HP: 85,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII Guard: I
Lady Sparwick [AG BOSS] HP: 1/325,000 Omen: II Death's Ball: IIIII Love: IIIIIIII Lich's Pact activated!
D-Force Cig [AG] HP: 65,000/65,000 Once dead, Dong will be summoned.

The Worker of Secrets [N] HP: 90,000/525,000 QIP Destabilization: IIIIIII Fatal Strike: IIII Energy Shield: IIIII Rain Fire: IIIII Reset the World: IIIIIIIIIIIIIIIIIIIIIII Shield: III

25% dodge chance for all PG entities!
Golden Lute [PG BOSS] HP: 121,000/1,000,000. Allegro: II Bellicoso: III Rinforzando: IIII Cadenza: IIIII Tacet: IIIIIII [Being wielded by the Godmodder!]
CRANKY KONG [PG]: 147,000/450,000 HP. THE SCALE OF CRUNK: 140/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
Magma Worm [PG] HP: 350,000/350,000. Burns entities it attacks or is attacked by.
Colossus [PG] HP: 500,000/500,000.
Lemurian Horde [PG] HP: 400,000/400,000.

Godmodder [GM]: HP: 42/100. Wielding the Golden Lute.
 
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Discussion/Orders:
MoTD: I forgot to change the turn number thing last time. Whoops. Doing this post now because I won't be on later.

@Talist I bestow upon you... uh... hmm... Aftershock! They are a pair of Level 15 earthen knucklebusters that have extreme powers over force and minor powers over earth. They are literally made for punching things, if that's your style.

@GoldenReady Jinx will fight for the Tricksters, even if she is only a minor character. Just have Roxxanne hug her or something as she leaves the crypt.


Tahm Kench doesn't die, rather, his Thick Skin restores him completely to full hp. 'You have done no more than ruffled my attire!' He smiles his smug, hungry smile and tips his hat to Roxxanne and Zetta. A green-grey abyss portal appeared on the ground in front of him. 'It appears that my debt here has been payed. I will be seeing you soon, Aayla.' At that, he leaps into the portal with a splash and disappears.

Lady Sparwick uses Tentacle Flash on the remaining [AG], not healing herself because she can't be healed by any means. She then promptly dies for realsies this time, the enchantment keeping her alive finally worn off. The spoil (...Locket) goes randomly to someone who isn't [AG] and dealt damage to the beastie.

Those guys seem pretty pissed at Aayla for bringing them here to die. No wonder she didn't respawn.


Alchemy
Quartz Glasses (15) [+/-] Reality Majjyks (P) + Eclipse Majyks (P) + Overcharged Crystal (P) + Potential Majjyks (P) + Divining Crystal (T) + Creative Mode Code (T) + Minicomputer (T) + Page of Reality (T) + Fuzzy Dice (T) + Quartz Overlay (T) = Limitless (Level 22 - 20/23) (+6 from various)

(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder's Blade (Level 25 - 10/26)(+1 from crys)
Naturally it plays Descend while in use.

Baton ++ Lightning = Voltage (Level 10 - 8/11)(+1 from crys)
Such name. Very originality. Wow. amaze.

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level 20 - 8/20)(+1 from crys)
Exhibit.

I suppose I must put these somewhere: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Charge Pool 16/x (+2 from crystal)

Kurazhan 32/75 (+2 from crystal)

Spirit Reviser
I have been thinking it over, and have finally decided to change this. The Soul Arcanery didn't seem to affect alchemies at all, so I here is the new alchemiter upgrade: Spirit Reviser. The alchemy is remade with a new 'element' in mind. For example with Resonance, a level 25 Air alchemy.

Resonance ~~ Water = Pulse (Level 25 - 1/17)

The charge time is reduced by to 17 if level 21-25, 13 if level 15-20, 10 if level 11-15. Alchemies with levels 1-10 have no reduction in charge time. It will have the exact same form as the one before it and often many of the same effects.

Actions
Welcome back, Calan.
Who are you and where is Aayla?
I am your Narrator. Aayla was vapourised by Roxxanne's beam of life and blood.
I guess that makes sense. Why didn't you do anything?
I'm a Narrator, not Superman.
Alright then, I guess I can understand that. But shouldn't she have respawned by now?
She likely should have, however I believe that she had taken the word abomonations too lightly.
So she...
Yes.

UPSMASH.

Calan rose up on a spire of rock and into the face of Cranky, which now had an imprint of Aftershock and the Hand of Terra on it.

HE JUST GOT UPSMASHED BRO.

He kicks off with CRUNCH TIME and vaults off him. The Narrator sees an opportunity, cushioning the mechanic's fall (Calan is a mechanic, see page 80 or something, where I just started and hadn't heard of 'balance') and springing him back up with some springy roots.

WOMBO COMBO!

Calan Hi Jump Kicks the gorilla with the momentum from the bounce and uses Resonance to float cartoon style in front of his face while the Spyglass of Space speeds up his legs to an unparallelled speed (at least for a Level 10 alchemy).

HAPPY FEET. WOMBO COMBO!

He proceeds to repeatedly kick him in the head with CRUNCH TIME. It was surprisingly good at that. If that somehow failed, Calan swatted Cranky Kong thrice with a newspaper Art Initiates Life drew him. He could dodge he rest, but you don't have to be unlucky to be whacked around with a newspaper. It's sort of a grey area.

595 + 3x HIT COMBOOOOOOOOOOOO! WHERE YOU AT? WHERE YOU AT?

Cooldowns

Lightform: III

Blizzard(TM) cooldown: IIIII

Ice Barrier cooldown: IIII

Lich Slap cooldown: IIII

Extended Life cooldown: IIIII

From the Grave cooldown: IIII

Anarc___'_ Cook____ III

Scythe of (Eardrum) Death IIII

Conga Drums III


Support
+1 DarkSide +1 Sirplop +1 Talist
 
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Well, that's overkill.
Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
SOL'S TWIG (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns

Blah, blah, blah, special items will be here.
------
Charges:
Summon Genkhis Chan(25/25) (+2 gm, +1 red)
[AG BOSS] Prophet(4/300)
NEW: [AG BOSS] Shadow of Faressain (0/500)
------
Alchemies:

IN PROGRESS: Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum&& 10 Adamantite))&&Superpower = Power Ranger Nanosuit (5/16)
READY: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = Typhoon Sniper (8/8) (Lvl 7)
IN PROGRESS: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = Demonic Recurve (9/11) (Lvl 10)
IN PROGRESS: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = Angelic Longbow (9/11) (Lvl 10)
NEW: (Ocram && Macro&&(Plantera Hook&&Plantera)&&Mist Cloud)||(Dao of Pow&&KO Cannon&&Fatality Knife&&(Scorpion Hook && Plantera Hook)) = Matlera Hook (0/??) (?? lvl)
------
Specials:

Prophet:
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
Genkhis Khan:
Mounted, 250000 HP
10000 DMG
Shadow of Faressain:
1500000 HP
100000 DMG
Can use player inventory.
Death's Sickle (IIII) - Instakills normal PG entity.
Shadow Cloning (IIIIIIIIIIIIIII) - Summons 2x more powerfull shadow of entity.
Ninja Attack (IIIII) - Triple action next turn.
PASSIVE: 0.25x attacks made by normal weapons
Doomsday (IIIIIIII) - Kills random PG entity, includes massive damage on boss, harming GM, or null entity.
Strife (IIIIII): Spawns 20 Shadow tentacles.
Shadow Tentacle:
8000 HP
1000 ATT
Meatshielding AGs.

Spoil:
Spoil of Shadow: (IIIIIII), can use any abilities, used by dead entities.
------
Actions:
(True AG was joke) I drain Golden Lute HP to Genkhis Khan, making in start Overhealing him.


------
Helping:
+3 redstone
 
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Stay detemmied. And yes, very yes, I had been reading/watching Homestar Runner. It was like Decemberween morning, my birthday, a candy store, and Roxxanne's funeral all wrapped up in one piece of junk mail!

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_ R E A D Y


+3 to Redstonetam

Samurai [AG BOSS]: 34/300 (+2 Crystal)
Transistor [AG BOSS]: 68/100 (+2 Crystal, +1 Redstone)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhaledfwlch (Level 25) (17/26) (+2 Crystal)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (18/26) (+2 Crystal)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.


(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (4/21) (+2 Crystal)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.


Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (4/26) (+2 Crystal)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


Pendulum ~~ Magic = Runestrider (Level 25) (0/17)
This blue-colored modified version of Pendulum emits ethereal versions of the letters in the Madeon alphabet and amplifies the majjyks of anything that the user is wielding.
Also, this version still has the full Trickster/Grimdark resistance, but the reflection ability has been modified to deflect anything into anything else.
Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (0/11)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.
(((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octets) || Pre-nerf R8 Revolver | Fade = Disempowered Faded Octet) && Head of a Dead God && Aetherian Technology = Faded Octets (Level ?) (0/?)
This thing is not even an octet at all. This is a gorillaing octet TIMES TWO. That means sixteen eight-sided dice. This double octet cancels out any Trickster majjyks in the vicinity, just as the Jaractet cancels out any fire majjyks.

It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhaledfwlch (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
I then write "REALLY NOT FEELIN UP TO IT RIGHT NOW. SORRY." below the Golden Lute with gray ink. I then shoot the text with Superosque, indenting it. Little does he know that the (fictional) Edga Jr. plugin for TShock has recently been installed while I was writing the gray text. This causes the Necrodancer to be crushed by a train falling from the sky.
"You got SBLOUNSKCHED!"
I use the Queener on the Heavy.
The Heavy eats a SBLOUNSKCHED Bar, refilling his health.

----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (105/300) +2 from Comp, +1 from Toast
Oracle of Dust (19/30) +2 from Comp

-=Summons
None.

-=Actions
OOOOOHHH, this feels WONDERFUL! I just want to hug everyone and give them all a bunch of GIANT LOLLIPOPS!
...
Ye
ah̖,̪͍̫͘͜ ̢̪̝̤n̪̟͙͖ó̸̢̫̝̖̤.

I'm goi̝͈͔͍̥͇̫͢n͍̩̙̲̘͠g to assum͕͇̮̪e̶ I still have my s̗̥̥͚̳̞̥̮͢ạ̸̢̻͎̣͙̠͘ͅn̠̻̼͘͟i̴̧̯͈̗͠ty thanks to the be̛̬̠͢a̴̗̺̼͡͠ͅr.

For now...


-=Alchemies
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 8/26) +2 from Comp
Artificial Guardian (3/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 unaidable charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside
 
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/null

Hey, @Sirplop. Are you cool with being a Trickster? If not, I can tear your soul out with Illaoi's Truth and neutralise the Trickster stuff. It sounds far worse when I say it like that, but it could work. I think the Trickster business would work out fine for you.
 
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I am sending out the TPP Streamer 55/200 +1 from Crystal, (This may be extremely powerful if i summoned this)
Making Painis Cupcake 35/85 +1 from Crystal
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 17/26 +1 from Crystal (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days (No Delays) to make that wonderful weapon))

Attack/Action: I take a look closely at the Golden Lute...

The Golden Lute is the embodiment of the monster,
The monster is a powerful creature,
Monster has 7 letters,
7 is a lucky number,
Lucky is also Unlucky,
Unlucky is a sign of Bad luck,
I take out the Sin from a g,
Sin is the 7 Deadly Sins,
Deadly is too dangerous,
Dangerous has 9 letters,
9 - 4 is 5,
There are 5 Enemies in the field right now, (Expect the Worker of Secrets)
Field is the Crypt,
the Crypt is where is the Necrodancer is,
the Necrodancer is the final boss of CotN,
Final Boss is [DATA EXPUNGED]
[DATA EXPUNGED] has 14 letters,
14 divided by 2 is 7,
7 - 4 is 3,
The Triangle has 3 sides,
Illuminati Confirmed.

The Golden Lute turns green then explodes into pure euphoria, with Mountain Dew + Doritos flying out and other MLG stuff.

+1 to Talist, +1 to Redstone, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Damage, Fire, Heal

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.
 
Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
SOL'S TWIG (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns

Blah, blah, blah, special items will be here.
------
Charges:
NEW: [AG BOSS] Shadow of Faressain (10/500)
[AG BOSS] Prophet(5/300)
------
Alchemies:

IN PROGRESS: Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum&& 10 Adamantite))&&Superpower = Power Ranger Nanosuit (6/16)
READY: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = Typhoon Sniper (8/8) (Lvl 7)
IN PROGRESS: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = Demonic Recurve (10/11) (Lvl 10)
IN PROGRESS: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = Angelic Longbow (10/11) (Lvl 10)
NEW: (Ocram && Macro&&(Plantera Hook&&Plantera)&&Mist Cloud)||(Dao of Pow&&KO Cannon&&Fatality Knife&&(Scorpion Hook && Plantera Hook)) = Matlera Hook (1/??) (?? lvl)
------
Specials:

Prophet:
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
Genkhis Khan:
Mounted, 250000 HP
10000 DMG
Shadow of Faressain:
1500000 HP
100000 DMG
Can use player inventory.
Death's Sickle (IIII) - Instakills normal PG entity.
Shadow Cloning (IIIIIIIIIIIIIII) - Summons 2x more powerfull shadow of entity.
Ninja Attack (IIIII) - Triple action next turn.
PASSIVE: 0.25x attacks made by normal weapons
Doomsday (IIIIIIII) - Kills random PG entity, includes massive damage on boss, harming GM, or null entity.
Strife (IIIIII): Spawns 20 Shadow tentacles.
Shadow Tentacle:
8000 HP
1000 ATT
Meatshielding AGs.
------
Actions:
Ultimately ends all of it by killing Golden Lute.


------
Helping:
+3 redstone
 
Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 35/200
Tetrahellatus: 3/450
I shoot at Cranky Kong with a gun that is best described as the updated equivalent of a 18th Century volley gun: A machine gun that has 11 barrels, all of which shoot independently from each other (And each is able to shoot REALLY quickly, as they are basically revolver autocannons), and which shoot in a sequence so they shoot at almost the same time. Of course, because that isn't enough, it's loaded with bullets which split in 3 exploding bullets upon shooting, effectively taking an insanely high fire rate, multiplying it by 11, and then by 3, AND adding explosions to the mix (It still isn't enough dakka, but getting enough seems to involve turning the whole universe into a mess of bullets and nothing else, or shooting enough bullets to kill the whole universe in a single shot, both of which definitely involve getting a LOT more than that).
 
+3 Tazz(Put it towards Talist's bid)
Total Recall Act 1: 7/40
Ascension Stage 1: 7/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 15/26
Jukebox && Left Timetable = The Broken Record 19/21 +1 from Fse
Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 11/16
Scepter && Mind Titan Essence && Cosmic Background Radiation = Loki's Scepter 4/16
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Jukebox AND Left Timetable) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir [IIIII]
I quickly turn the Ion Cannon on the Golden Lute. Despite it not being fully charged, I can still at the least get a bit of damage off from it. I then pull out the Spiral Sun Sucker, and blap it, setting it on fire.
 
The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 7/16
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 5/26
Pulsating Turntable && Turntech = Turntech v2 2/14
Katana && Unbreakium = Unbreakable Katana 2/11

+1 to Cyanogynist +1 to Faressain & +1 to IGN

Wilfre 25/100 (+1 from Pricey, +3 from Cyan, +6 from Fare)
Shuu Lumina 14/25

Cig attacks the Lumerian Horde.
TWoS uses QIP Destabilization on the Colussus (trololololololol TKO!) (OK, so I'm gonna nerf this ability a bit, it only does 50,000 damage to bosses.)
I use the Cyberius Crescendo to attack the Lumerian Horde.
 
Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 36/200
Tetrahellatus: 4/450
I proceed to tell Cranky Kong that the Godmodder is a cheater, and that he never got gud AND that he is actually trying to stop anyone from gitting gud. Then, I proceed to prove that by showing him a video of the Godmodder from back when he was turned into a Chaos Spawn (Exactly when I tricked him into mentioning them) AND an old video of when Candle Jack kidnapped him, which I further prove by showing him a video of why neither meme works on me.
 
>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (107/300) +1 from Pricey
Oracle of Dust (20/30)

-=Summons
None.

-=Actions
I shower the Godmodder with flowers and happy things!
Except the happy things are bombs... BUT THEY HAVE SMILIES ON THEM!
The flowers are just flowers, tho. SO IS OK, RIGHT???

(I'm gonna let GoldenReady handle the whole "Roxanne in Aetheria" plotline. I neither have the time or the patience to write all that.)

-=Alchemies
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 8/26)
Artificial Guardian (4/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 unaidable charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside
 
Forging...
Slot 1: In Progress
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 9/16) (+2 compensation)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: DONE
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. 10, 11/11) (+4 Sirplop, compensation) DONE!
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.

Slot 3: In Progress
Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. 15, 7/16) (+2 compensation)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user (1 potion = 1 wish). However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.

Slot 4: In Progress
(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. 15, 7/16)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.

Summons...

Legendary Support (125/200) (+5 Toast, Sirplop, compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (36/60) (+2 compensation)

Actions...

Gevul Omaar: (13/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

So, the Golden Lute. Once wielded by Cryptic, now wielded by the Godmodder, now to be wielded by ME... probably.

I bring out Ved Vozahnil. Without even getting anywhere CLOSE to within reach, a single slash cut its strings. A dark purple void substance appears on where the strings were cut.

I then take out Suldaan, and send a meteor around the size of the one that horridly murdered the dinosaurs straight towards the lute, immediately teleporting to said meteor and then riding on the thing.

This is when I amplify the meteor's powers with Leinro Fiit, while distorting it in such a way to increase its density and entry velocity, while also pushing away the air around the meteor to prevent it from burning up in the atmosphere, thus also preventing the limitations of terminal velocity. The meteor hit with far more force than that meteor that wiped the dinos off the face of the earth.

However, once that was said and done, the special abilities of Suldaan and Leinro Fiit went on a cooldown. Odd, but okthen. I'll take it.


Spoils & Other Chargeables...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for a single turn. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP. Part of the project has been decoded!
 
| - 2/2
Discussion/Orders:
MoTD: My posts look like they got tricksterified or something.

YOU MAY WANT TO CUT OUT EVERYTHING BUT MY ACTION AND ALCHEMIES TO FIT ALL THIS IN CRYSTAL. THIS IS IN CAPs for some reason.

N/a

Alchemy (new alchemies in blue, finished alchemies in green)
Quartz Glasses (15) [+/-] Reality Majjyks (P) + Narrative Majjyks (P) + Overcharged Crystal (P) + Potential Majjyks (P) + Divining Crystal (T) + Creative Mode Code (T) + Minicomputer (T) + Page of Reality (T) + Fuzzy Dice (T) + Quartz Overlay (T) = Limitless (Level 22 - 23/23) (+2 from sirplop) DONE!
A pair of glasses that can barely be seen through due to the roughness of the quartz that they are made of, somewhat resembling the Serious Business glasses.. They resonate with reality energies similar to that of an Updop Terminal. When used, they can allow the user to reshape the world and percieve everything around them. They remove almost all boundaries of the user; both physical and mental and can allow them to do almost anything, hence the name, Limitless.

(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder's Blade (Level 25 - 11/26)
Naturally it plays Descend while in use. Note how each of the owners have the ability to blink in some form with these weapons.

Phone Box Remote (for summoning phone boxes you silly) || Spyglass of Space (Level 10) && 'Police Box' Sign = Operator (Level ?? - 1/??)

Preferably Level 15. It is the last non-relic alchemy for the 'Space' portion of Conduit. I have scrapped Exhibit and MP, it will only go up to Conduit, Fault, somethingsomething and Herald. Any further would just be a hassle. Level 100 alchemies are enough.

Baton ++ Lightning = Voltage (Level 10 - 9/11)
Such name. Very originality. Wow. amaze.

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level 20 - 9/20)
Exhibit.

I suppose I must put these somewhere: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Quake's Lieutenant (Alchemy Charge - Hand of Terra && CRUNCH TIME) 17/30
A pair of greaves.

Kurazhan 36/75 (3+ from Sirplop and DarkSide)

Actions
Aayla was forcefully volunteered as tribute.
That's pretty deep.
Indeed. In the meantime of you returning from your... travels, I have taken over.
Thanks... I guess?
Read the last few logs of mine to get an idea of what precisely is going on.
I think I can understand on my own thanks.
Some of the RP below may have some relevance to the action. You may just want to assume it's an awesome attack.
I no longer need to talk in this tone with Calan returned, I will now talk in my regular tone.

Every boss has a weakness, Calan thought to him- Ok. Do you really need to describe my thoughts? Na-na-na-na-na. I'm taking over;

The Devilishly (and quite Rogueishly) Handsome, Charming OMEGA Godmodder known as Calan paced heroically and confidentially
- I need to step in here. I have never narrated anyone as ill-talented as you. I would know, I narrate just about everyone unless said otherwise (which is a surprising amount of exceptions). Firstly, you are not a Godmodder, let alone an Omega Godmodder. Secondly, there is no way I am going to let you call yourself handsome and charming without the consent of the narrator, nor capatalise every letter of your description. Thirdly, you spelt confidently wrong. I am more than certain you didn't pace in secret.

3x NARRATOR DEBUNK COMBO!!!

With that out of the way, let's move to the more important part of this unfortunate debacle. As I was saying, Calan had realised that if every boss had a weakness (had I?), the Golden Lute surely would too. The Mechanic watched the unusual spasms of the Lute and waited. The music was playing in a continuous loop. The music was playing in a continuous loop. The music was playing in a continuous loop. The music- Talk about déjà vu. Calan. Sorry, just... nevermind.
What this meant was clear. So I do not need to describe it any further, as the action Calan took would be obvious. It honestly isn't. I still don't know what the siginificance of the Lute's loop is. How daft can one be? Anyone can see this. The significance of the loop? It meant that the Godmodder had no creative potential, and was only repeating the same track over and over and over and over- *clicks fingers* Yo, Narrator. Stop interupting, or I'll give the action to someone else to do. Fine.


Calan proved to that the Golden Lute was two things:
  1. Paled in comparison the awesome power of non-looped, non-copyrighted music.
  2. Illuminati.
Wait, why Illuminati? How is the Golden Lute associated with that gang? Calan. What? You're doing that thing again. What thing? Where you read the story before I've finished it. Can we just cut to the chase? Fine, for ease of reading, I will begin with the Illuminati statement.

Calan had realised that the Golden Lute was Illuminaticonfirmed. He stood up, opening to a page in the Tome of Reality. On it, was a description of the Golden Lute's inexplicable relation to the group known as the Illuminati. Since it was the Tome of Reality, the world had no choice but to accept it as true. Calan read aloud the accusations, each hitting the Golden Lute harder than a 9-Iron. What the hell is a 9-iron? This:
a24300~no%20color.jpg
Okay, that clears up everything. Good. Now if you could be so kind, no more interuptions?
1. Golden Lute. 2. Lute rhymes with fruit. 3. An apple is a fruit. 4. The Golden Apple is a consumable in Minecraft that buffs the consumer for up to 5 minutes. 5. Consumable. 6. Consumable has 10 letters. 7. 10-5 = 5. 8. 8. Five. 9.There are five celestial bodies within the asteroid belt of Earth's solar system. 10. Solar system. 11. Solar. 12. Solar 3 is an unconfirmed sequel to Solar. 13. Three. 14. There are 3 card-jitsus in Club Penguin's Card-Jitsu minigame. 15. Card-Jitsu. Card-Jitsu has a dash between Card and Jitsu. 16. Dash can be a noun or a verb. 17. The words noun and verb both have 4 letters. 18. 4-4 = 0. 19. Zero. 20. Zero is the number of times humans have landed on a gaseous planet. 21. Pluto is a gaseous planet. 22. Pluto sounds like Lute-O. 23. O. O is the 11th consonant of the alphabet and the 4th vowel. 24. 11-4 = 7. 25. Seven. 26. 7 is the number of faces on a heptahedron. 27. Each face of a heptahedron is a polygon. 28. The word polygon is made up of the Latin words 'poly' and 'gon'. 29. 'Gon' means side. 30. 'Gon' has three letters. 31. A triangle has 3 sides. 32. Wait, but that's not enough evidence. 33. Wait, A heptahedron has faces that are polygons. 34. The Golden Lute has a face in it's final form. 35. The Golden Lute is therefore inexplicably linked to to a heptahedron and of course polygons. 36. A triangle is a polygon. Illuminati confirmed.

With a click of his fingers, Calan detonated the projectiles that would hurt considerably more than a 9-Iron.

With the Lute already wounded Calan proceeded to play some music to twist the blade further into said wounds. Unlike the limited soundtrack of The Crypt of the Necrodancer from whence the Godmodder stole his ideas, OST had an infinite source of music, hence the name. (It stands for Original Sound Track by the way.) It played about 12% of the music it had. Which caused the Golden Lute to self-detonate at the sheer amount of music was being played. It then self-detonated itself another (infinity/100)*12 times due to the fact that it could not process that it had been hit by a percentage of infinity. This continued well into infinity (not a percentage this time), due to the comprehension that it just self-detonated a percentage of infinity times

Cooldowns

Lightform: III

Blizzard(TM) cooldown: IIIII

Ice Barrier cooldown: IIII

Lich Slap cooldown: IIII

Extended Life cooldown: IIIII

From the Grave cooldown: IIII

Anarc___'_ Cook____ III

Scythe of (Eardrum) Death IIII

Conga Drums III


Support
+1 DarkSide +1 Sirplop +1 Cyanogynist
 
Last edited:
I am sending out the TPP Streamer 56/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 36/85
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 18/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days (No Delays) to make that wonderful weapon))

Attack/Action: I use the Weapons expect the Runepaw's Gauntlet at the Golden Lute. (or Cranky if the lute got smashed)

+1 to Talist, +1 to Redstone, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Damage, Fire, Heal
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.
 
A portal appears next to/near the Godmodder, and Lord Wes jumps out in a battle stance, then eases up while he sees the Godmodder... with a lute?

Hello again! This is the second time I've seen you. Ever really. Huh, weird. Anyway, you probably know this because of obvious reasons but I was fighting alongside you in a place called Skaia, which I knew absolutely nothing about. Suddenly, there were no good guys, so you obliterated everything rather easily. Then three portals appeared and I think we all went to help you in different dimensions/times/both? Anyway, so what's happening, what're we killing, and also can I have my fire powers back?

Charges:
1
1
 
Everyone: There's a new 'fight' against Mr. Quiet Guy you might be interested in. It's 6 v 1 and I PROMISE it'll be a quickie. Pls sign up if interested.

@Sirplop : I'll not go back on my word at least...You'll get your sanity. Unless you don't like Sanity and/or want to viciously wring it from the bloody hands of Ciryatur and Joel instead, but eh. Either way, you're in the Trickster/Grimdark fight methinks.

@coolstardude : Welcome! Welcome! If you have any questions about the game mechanics here, ask. I'm your fellow PG, so please support me. I have stuff to give.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

Do the Impossible: 21/30 (+6 From Alpha, +1 from GM)
Veðrfölnir: 27/50 (+2 from NumberSoup, +1 from Talist, +4 from TheLordErelye, +6 from Generic, +1 from Redstonetam, +1 from GM, +1 from DarkSide))

Veðrfölnir bid:
TheLordErelye: 14
THE FLAMING TOAST: 13
DARKSIDE: 11
W32CORAVINT: 10
REDSTONETAM: 9
Talist: 8 (+6 from Generic)
NumberSoup: 8
FARESSAIN: 1
TMB50: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Talist.

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 16/21) (+1 from GM)


Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 9/11) (+1 from GM)

Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level 20: 5/21) (+1 from GM)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 13/26) (+1 from GM)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 13/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.

ARENA:

Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Grimdark (Ciryatur, Joel)versus Trickster (Roxxanne, Sirplop, Jinx) -PENDING.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Cranky will just attempt to regenerate more Crunk this turn. Zetta politely asks the Godmodder through long-distance communication about having the Magma Worm or some other entity meatshield Cranky for a little bit.

Zetta manages to get notified of Sirplop's, err, transformation. "Wonderful, now we have some leverage against her madness, or at least some re-directive presence against her overly-saccharine personae...Now, to use the Arm..."

Zetta fired off a beam of Sanity at Sirplop, which will HOPEFULLY restore his Sanity. Or miss Sirplop horrendously-who knows!? Zetta doesn't! Yeah, but his aim is pretty good, so either someone would have to deliberately push Sirplop out of the way for some reason, or Sirplop would have to dodge the sanity beam, which he doesn't really want. Well, his SANE self doesn't want that, anyways-his Trickster self is completely open to interpretation, and a beam of sanity isn't particuarily obviously distinguished from, well, an actual straight-up attack. So you decide!

"Now, with that done... Or at least she won't attempt to do anything ELSE to you. She doesn't seem to be in Aetheria right now, for some dumb reason, but it's only a matter of time before she comes back...Ugh. Now to just follow her lovely little trail of gorillaing cherry candy! gorilla cherries."

Zetta, thus, faced against the voidportal Roxxanne created, without bothering to check if Sirplop actually got sane or not. Zetta was overwhelmed with the scent of cherry candy, could already feel the Aura of Smooth/Sueren Song from within be deflected thanks to the Arm of Sanity he so smartly looted (as well as a few prepatory barriers, you know, just in case), and was tired of this whole thing already. Nevertheless, thinking that Roxxanne was actually in there, he walked in.

Meanwhile, Roxxanne (and the rest of the battlefield's particpants) left the crypt and greeted sunlight for the first time in a good while. Of course, outside of a dead Necrodancer, nothing had really changed for most of the combatants except they weren't in a crypt. Roxxanne, however, was promptly mobbed by a half-ton of critters. In true sue fashion, they were all nuzzling her and acting as cute and domesticated as it got, thanks to the Sueren Song and such. Even if they weren't capable of being domesticated.

"Nyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!~ All 'da cute things are being kyuuuuuuuuuuuuuuuuuuuuute!!!~ A'mma pettin' yeeeeewwwwwww!!!~ Petpetpetpetpetpetpetpetpet! :3"

Her mouth briefly agape as she fawned over everything with those long drawn-out noises, you could make out her tongue...Which was apparently a Snivy made of that same kind of substance as a gummy worm. Oh, and it was waving at the onlookers. You also think she changed her wing style while you weren't looking-all six now seemed to resemble the bright pink 'wings' of a Lati Twin, though they seemed more mobile than a Lati Twin's wing would be-and on top of that, the heart-shaped crystals were hanging just below each and every one of them, and now they were in a rainbow gradient. Behind them were the pair of Solar Wings, still dyed pink like a Flamingo, though now much larger.

This girl was weird and kind of disturbing, and anything unaffected by her 'charms' (which is to say anything that currently is a player or has a name) would be smart to keep away, for at least her animal entourage was keeping her calm and distracted right now.

"...Hey! Heyheyheyehey!!!" Roxxanne went, suddenly noticing Sirplop. "Oh, wow you look amazameing! Aaaaaaaaah, so kawaiiiiii~ :3"

Of course, she had to say it. 'so kawaii' I mean. Stock phrase for sues.

And lo, Roxxanne whipped right in front of Sirplop without much warning, her animal entourage quickly noticing and moving close. "Oh, oh oh oh, you're 'n charge of 'dat city place over 'dere, right?" Roxxanne said, pointing in the very general direction of Aetheria. "I'mma puttin' the portal to mah' new home over there if it's not much trouble! The citizens didn't seem to mind much, I don't think~ :3"

Of course. Of course she didn't notice at all. They probably just saw her lurking and 'decided' to join her fanclub-

"Wait, I have a fanclub?! I didn't know I had a fanclub!!! Oh, oh oh, Mr, what did I do to get a fanclub!?"

...Charming Arena performance.

"Yaaaaaaaaaay! :3...Oh, oh!"

Roxxanne's near-constant cat smile now took a more mischevious take as she noticed something on the field. This can't possibly end well. "Aaah, I found a thingy I could do! :3"

She looked around to see if anything that wasn't Sirplop was looking directly at her. When the answer was no, she randomly appeared right behind Jinx without warning, and then put one of her arms-this one black and cubical for some reason-right onto her back with a handful of Trickster Majjyks.

"Tag! You're it! :3"

Jinx's presumed transformation probably caught her off-guard. It also sent her rhiocceting right into the Heavy at incredible speeds, who was still eating that Sandvich from the OTHER Heavy. Naturally, having a projectile the size and weight of a human body slam into you at the speeds of a bullet like that would NEVER serve anyone well in terms of keeping bodily structure alive.

"Hooray! :3"
 
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sbemails are like hot pockets, they are full of garbage and cheese.

Lightform: /|||\ R E A D Y
Jormungandr: <|||||> R E A D Y
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 35/300
Transistor [AG BOSS]: 71/100 (+1 Redstone, +1 Toast)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhaledfwlch (Level 25) (18/26)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (19/26)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.


(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (5/21)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.


Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (5/26)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


Pendulum ~~ Magic = Runestrider (Level 25) (0/17)
This blue-colored modified version of Pendulum emits ethereal versions of the letters in the Madeon alphabet and amplifies the majjyks of anything that the user is wielding.
Also, this version still has the full Trickster/Grimdark resistance, but the reflection ability has been modified to deflect anything into anything else.
Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (0/11)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.
((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octet) || Pre-nerf R8 Revolver | Fade = Disempowered Rust) && Head of a Dead God && Aetherian Technology = Rust (Level ?) (0/?)
This thing is not even an octet at all. This is a gorillaing octet TIMES TWO. That means sixteen eight-sided dice. Infused with the essence of endings, this double octet cancels out any Trickster majjyks in the vicinity, just as the Jaractet cancels out any fire majjyks.

It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhaledfwlch (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

->Joel: Plan.
You have already been planning your attacks for the GvT strife!
->Mardek: Explain why you are planning to create the Runestrider.
Me and Joel will often timestep to each other's positions, so when Roxxanne kisses me while I'm about to teleport, Pendulum will be no more. Also control over all majjyks.
->Mardek: Engage.
Okay.
I materialize the scythe again, in my hand. The concentration of hope majjyks withing the scythe gathers all hope within the vicinity. The scythe starts glowing blue and gold.
I then give a copy of the ethereal scythe to Joel for the strife.
"It's time to gorilla some gorillas."
I create a shadowclone using Muramau5's Faxing Berlin effect, near where Roxxanne is.

->Shadowclone Mardek: Talk to her.
I'm watching the fight between the Tricksters and Grimdarks.
I hope you git gud.

->Shadowclone Mardek: Timestep.
You dissipate into the Crypt.
I fuse the shadowclone's scythe with mine to create a more powerful hope disc.
I then throw it at the Golden Lute (Cranky Kong if the Lute is dead), creating an explosion so intense, Cranky Kong has to paradox up a planet to fix it.

----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
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