Destroy the Godmodder

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I am sorta jumping in the deep end here but I guess I'm joining

N

Since I have no clue who is charging what(I gave up reading the thread after about Page 10, and jumped onto the last couple pages) I'll toss +1 to GoldenReady's Doing the Impossible, since that sounds like a summon for just who I was thinking of, and hold onto the other 2 till I see good stuff or get charged myself.

I myself will cast LV i Flare(the i standing for imaginary numbers, and if you understand Final Fantasy Lv X Spells, and what Imaginary Numbers are, you'd likely realize this is a literal creative attack, and its still a Flare spell so it only takes like 10 seconds to cast and targets everything)

And I start charging towards summoning The Youkai of Borders 1/???(can whoever is running this right now give me a good number for her?)
 
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+3 Tazz(Put it towards Talist's bid)
Total Recall Act 1: 8/40
Ascension Stage 1: 8/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 16/26
Jukebox && Left Timetable = The Broken Record 21/21 +1 from Tam
THE BROKEN RECORD: An ornate jukebox with a record needle at the top, outstretched for a disc to be played on it. It sits on several turning gears that provide a rythym to the machine, and a stick lies at the bottom that could be hooked up to something... However, it's useless without a disc!

Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 12/16
Scepter && Mind Titan Essence && Cosmic Background Radiation = Loki's Scepter 5/16
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Jukebox AND Left Timetable) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
I take out the Broken Record and Metatron's Melody, take out a copy of mellohi, and break the disk, erasing the Magma Worm from time temporarily. It then reappears telefragged into Cranky Kong. I take this time to pull up Wiktionary. According to Wiktionary, "gud" is just a synonym for "god" in many languages. Additionally, a "git" is an annoying/incompetent person. With these facts combined, clearly Cranky Kong is actually telling people that he's the god of gits, and is therefore completely lame. The revelation of his own lameness causes Cranky to take massive damage.
 
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First companion: 22/60
Second companion: 22/70 I feel like I should extend these charges.
+1 to FlamingToast, +2 to Tazz. Got +6 total and 1 to charges from Crystal. I always feel guilty I can't repay them totally. But I might be able to win the bid, thanks to Generic.

@Tazz: Okay then. I'll use the infuser to skip some charges. That's actually going to be real handy for my Renowned Explorers set of items.

@FlamingToast: Oh... um... thank you. I don't really have a particular style for attacking. It's hard enough for me already. But I'll be putting this to use quite quickly.

@Anyone: How many posts can be made per turn? And how often are updates on average?

Insta-infuses:
1: Golden Diamond Necklace ++ Spirit of Adventure = Adventure Memento Lvl 10
2: Spiked Glove ++ Spirit of Adventure = Adventure Glove Lvl 10
3: Light Leather Armor ++ Spirit of Adventure = Adventure Armor Lvl 10
4: Black Cape ++ Essence of Wind = Breeze Cloak Lvl 10
5: Saving it.

Inventory:
spirit knife Lvl 5 (I think), Ancestor's Steam Hook Lvl 4, Soul of Vitality lvl 6, AfterShock lvl 15, Adventure Memento lvl 10, Adventure Glove lvl 10, Adventure Armor lvl 10, Breeze Cloak lvl 10

Alchemies (The bottom three are level 25, right?):
(Essence of Nibel && Burning Dream Gem) || Emerald Drake Scale = The Mistlands' Scale 10/10 DONE by +1

(Soul of Vitality && The Mistlands' Scale && Blindfold && Shining Beacon) || (Spirit Knife && Ancestor's Steam Hook) = The Blind Knife 3/26. +2'd

Adventure Armor && Adventure Memento && Breeze Cloak = Where the Wind Takes You 2/26. +1'd

AfterShock && Adventure Glove = Force of Spirit 3/26. +2'd.

Action

Sadly, all my would be weapons are being used for alchemies. Oh well. I get a bunch of enchanted brooms to go around some castle, forming a water bucket brigade to douse the Magma Worm. Then I get hit with a copyright claim from Disney for "stealing" their plot idea. But thanks to my invisible crack team of lawyers, I redirect the copyright claim to the Magma Worm because he/she was obviously the initial thief.

Fabled Relevance Line:
Not yet... Still don't know what's going on with everyone. Seems like there's a serial hugger on the loose.
 
Quick notes on... stuff?
Serial Hugger: Roxxanne. Parody Sue turned actual Sue, kind of excessively hyperactive at the moment.
Posts per turn: 2
Average update time: ...About 1.5 days? More like 2, really. Still, it's actually nice all things considered. It's not quite as slow as the other sessions, and there's still time to get posts out.
Infuser: Actually only one per turn? Eh, whatever. Things are wonky, and crys'd probably let you get away with it.
 
As seems to be sadly becoming more common these days, no update today due to a bunch of homework. +1 to everything as compensation.
 
The Miniature Green Sun that fell on Cranky immediately explodes into a violent hypernova replicating approximately 0.00000000000000000000000000000000000000010% of the power involved in the creation of the Green Sun. I literally cannot be bothered to write anything else. I've had enough successes over this weekend, anyhow. Hah.



Grandfather Clock && Manyullyn Compass && Unstable Node in a Jar = Tock (Level 7: 8/8!) (+2 from Crystal)

TOCK: A large grandfather clock of smooth mahogany. Smells of burnt wood. The clock ticks in accordance to the heartbeat of the user. Manipulating or altering the hands in any way will send the wielder exactly the amount of time ahead of the present shown into the future, before stabilizing to match the heartbeat of the player once more.

+2 to Tazz; +1 to Cobalt.

Sodden Hollow 28/50 (+3 from Crystal, +1 from Tazz)
Periculum 27/50 (+3 from Crystal)
 
/null

((Felt the need to put this here. For some reason I can't help but smile at the fact that the lunatic known as Jinx is now a Trickster. Also, Jinx doesn't have any speech imparement, she is just that bad at typing (I literally just don't backspace when typing as her). She would probably be [N] since she doesn't care much for collateral damage (no point in not hitting the heavy), she just likes to shoot things and hell is she good at it.))

After being tapped by Roxxanne, Jinx's eyes became the same colour of her text, the soot on her arms disappeared and her tats transformed from bullets to pictures of clouds, various candy and Toffee Apples. Her previously long blue braids were turned into a short pink mop of hair that stopped at her neck. Her skin was less pale than it was earlier and she had an intense aroma of sherbet and strawberry bubblegum around her.

TAHT WAS FUN. HEY! I REMEMBER YUO ANFD OOOOOOOOHHH ITS SO SPARKLY AND THERES COLOURALL OFVER MY EYES AND I CAN SEE THE ELEPHANTS IN MY BACKYARD.

This transformation at the very least had improved her speech slightly, if not her logic. Jinx was suddenly thrown into the Heavy but couldn't actually care less. She opened a door through the Heavy after hitting him, walking through the door to arrive wherever Roxxanne was now standing. Jinx jumped out and landed on Roxxanne, hugging her on her back.

AAAAHH THIS IS SO COOL ADN THERESX SO MUCH CNADY AND I WANT GTO HUG EVERYONE. WHEEEE! WOAH THIS IS LIKE BEING ON A SUGR RUSH 4eva! YOUR'E AWESME,,!M!!!

Jinx jumped off Roxxanne and disa-sploded in a puff of bubblegum and sherbet.

((In other news, I finally understand what a Mary Sue is. I suppose that other stuff makes sense now.))
 
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@Cloudmonkey98 : Welcome to the game! Here's some basics: First off, you get to assist (aka +1 people) 3 times per POST, so you'll technically be doing nothing by 'holding back' the other two. Second, I'll say that Do the Impossible ISN'T who you think it is but it's still going to be amazing for its own reasons. Finally, at this point in the game, I'd say just keep it relatively low, in the range of 25-50, to have an impact. I see people go for the gonzo charges too much and it's not good in the end.

@Talist : I'm reasonably sure that the one-per-turn thing is still a limit on the Infuser, so you'll need 4 turns to get all that out. Still MUCH faster than normal. Also, I'm reasonably sure that alchemies being used to alchemite with are still wholly usable-you only need codes on the inventory item to use the Alchemiter, historically. I won't explain it much, it's a bit complicated. Also, on Generic's bit: Roxxanne turning into a sue is literal. Not figurative. Or maybe also figurative at the same time. I am exploiting Poes Law for the lulz here.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

Do the Impossible: 24/30 (+1 From Cloudmonkey, +1 from GM!)
Veðrfölnir: 37/50 (+3 from Generic, +2 from Talist, +1 from GM, +1 from Fseftr, +2 from Erelye)

Veðrfölnir bid:
TheLordErelye: 16
Talist: 13 (+3 from Generic)
THE FLAMING TOAST: 13
DARKSIDE: 11
W32CORAVINT: 10
REDSTONETAM: 9
NumberSoup: 9
FARESSAIN: 1
TMB50: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Talist.

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 17/21) (+1 from GM)


Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 11/11) (+1 from GM) (Done!)

The Growth: I already explained this!

NEW: Ichorium Multitype Assembly && Forge of Worlds && Wizard's Vitalus && S-Ranked Cantara Brewery && Sacred Heart && Cruel Soul && Runic Lexicon && Data Extrator && S-ranked Datamixer = Craftmania (Level ?: 1/?)

Explamation: I have no idea what this is and Roxxanne isn't here to explain, but I can make educated guesses. The Ichorium Multitype assembly is like a beefed-up crafting table? A much much beefed-up crafting table. A Forge of Worlds is basically a fancy forge? A Cantara Brewery appears to be a really fancy-looking potion stand or such...I THINK the Sacred Heart and Cruel Soul are both kind of, like, power sources? Something to infuse stuff with that isn't magic? I definitely know the Wizard's Vitalus is a magical enchanter so those things can't be just for magic...Bleh, such confuse. I put a few other things in that I knew about: A Runic Lexicon is basically a magic rune-inscribing tool, while the Data Extrator and Datamixers are for extrating and tweaking the properties of certain code-based items, respectively.


Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level 20: 7/21) (+1 from GM)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 15/26) (+1 from GM)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 13/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.

ARENA:

Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Grimdark (Ciryatur, Joel) versus Trickster (Roxxanne, Sirplop, Jinx) -PENDING.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Roxxanne's response to being told by a shadowclone that they hope she gits gud?

She didn't take it well. Her eyes nigh-instantly started watering up. Well, soda-ing up? It appeared to be lemon-lime soda. Tricksters, man.

"Uwaaaaaaaaaaaaaaaa!"

She proceeds to cry. And I mean she REALLY turns on the waterworks. And I mean she REALLY, REALLY does. And before you think this is just crying; The Battlefield is literally being flooded with soda, and everyone seeks the high ground because bathing in soda BURNS. The Worker of Secrets, in this regard, is unfortunately lacking, and finds himself quickly drowning in soda.

"Mr. Maaaaaaaaaardyyyyyyyyyyyyyyyyyy!!!!"

Way to go, Mardek. Insult the crazy girl who you MIGHT just have influence over, slightly. It's all going to end in tears now. Literally.

"Thank you so much for believin' in meeeeeeeeeeeeee!! I will get very very good, and then blow up everythin' for yeeeeeeeeeeeeeewwwwwww~"

Or be horrifically misinterpreted! That works too, and much better than before! OF course, the Worker of Secrets is still being drowned in Lemon Lime Soda Tears, and Roxxanne, a good foot off the ground, is also now completely submerged by her own tears of joy and happiness.

Then she notices Galath.

"...Oh, oh oh oh! You're here! Under here, with me! :3"

Poor Galath.

I'm kind of short on time and energy, so we'll just cut to the chase; a horrific horrific beating ensured, and by the time someone got the bright idea to throw a random drain into the mix, which somehow sucked up the soda like a sponge, Galath, even with his shield, was quite bloodied.

THEN she got hugged by Jinx, because, you know, didn't want to hug her while she was in a massive lake of tear-soda. "Uwaaaa~ Hug ambush, yaaaaaaay!~ Fwiendawey Fwiend~ :3"
 
Yep, another missed update. Musical auditions eating up 3 hours of the evening plus needing to study for 2 tests and one quiz equals one GM with no time to update. +1 to everything again as compensation. I might miss Tuesday as well due to auditions then too, but rest assured there WILL be an update on Wednesday if I miss tomorrow, no matter how long I have to stay up.
 
sbemails are like hot pockets, they are full of garbage and cheese.

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 37/300 (+2 Crystal)
Transistor [AG BOSS]: 73/100 (+2 Crystal)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhaledfwlch (Level 25) (20/26) (+2 Crystal)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (21/26) (+2 Crystal)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.


(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (7/21) (+2 Crystal)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.


Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (7/26) (+2 Crystal)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


Pendulum ~~ Magic = Runestrider (Level 25) (0/17)
This blue-colored modified version of Pendulum emits ethereal versions of the letters in the Madeon alphabet and amplifies the majjyks of anything that the user is wielding.
Also, this version still has the full Trickster/Grimdark resistance, but the reflection ability has been modified to deflect anything into anything else.
Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (0/11)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.
((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octet) || Pre-nerf R8 Revolver | Fade = Disempowered Rust) && Head of a Dead God && Aetherian Technology = Rust (Level ?) (0/?)
This thing is not even an octet at all. This is a gorillaing octet TIMES TWO. That means sixteen eight-sided dice. Infused with the essence of endings, this double octet cancels out any Trickster majjyks in the vicinity, just as the Jaractet cancels out any fire majjyks.
Relic Ring && Miniature Red Sun && Xbox 360 Elite = Red Ring of Death (Level ?) (0/?)
This ring holds extremely light power over the energies of the Red Sun, and medium power over Microsoft technology. I don't know why.
(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level ?) (0/?)
This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.

It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhaledfwlch (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
Nulled.
THE PAPER, PLEASE TAKE US HOME.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
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The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 10/16
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 8/26
Pulsating Turntable && Turntech = Turntech v2 5/14
Katana && Unbreakium = Unbreakable Katana 5/11
(All alchemies +2 from GM)

+1 to Cyanogynist +1 to Faressain & +1 to IGN

Wilfre 35/100 (+6 from Cyan, +2 from GM, +1 from Pricey)
Shuu Lumina 17/25 (+2 from GM)

I use Ultimata Dertoxus to pummel the :red: out of the Golden Lute/Magma Worm/ Cranky Kong.
 
(Crystal, when you miss updates, do we get a second post?)

You get two posts automatically, but no, you don't get posts after that, though you do get global +1s to all charges AND Alchemies (except Spoil charges).

Yeah, non-Piono hosted DTGs tend to get more complicated, though more fun. The freaking Alchemiter is a game all its own.

/nullerino
 
/null

The reason there isn't a third post is because the one time that was attempted with this playerbase, crystal couldn't fit all of our posts in and had to cut many of the parts.
 
Forging...
Slot 1: In Progress
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 12/16) (+2 compensation)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: Nuffin'.
Stuff goes here

Slot 3: In Progress
Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. 15, 10/16) (+2 compensation)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user (1 potion = 1 wish). However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.

Slot 4: In Progress
(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. 15, 11/16) (+3 compensation, Toast) (I need dis pronto.)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.

Summons...

Legendary Support (129/200) (+2 compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (39/60) (+2 compensation)

Actions...

Gevul Omaar: (14/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

I hatch a plan for what I should do once I get Temsanity; namely, attempt to stop myself from going insane in the direction of Grimdark or Trickster, but going off on a completely different tangent into Temmie's version of insanity, which would hopefully override both Trickster or Grimdark, whatever I may or may not end up contracting. But hopefully it won't fuse with the other insanities; that would be horrendously bad!

Until then, I should probably try to avoid Tricksters and Grimdarks (ESPECIALLY Trickster; if anything, I'd want Grimdark over Trickster), even if it means suiciding whenever I get backed into a corner. Hell, I'll end up respawning anyway, so I had nothing to lose.

However, knowing that I now said that aloud, I decide to encase myself in a layer of tough, dark, twilit stone with Ved Vozahnil so that I don't become trickster'd or grimdark'd anytime soon. Not today, son!

Knowing that I'll need someone/something/sometem to manage the attacks and stuff, I split my soul, like that of what I've done in the past. The split soul grabs Ved Vozahnil from my hand, and brandishes it. Though, basically the rest of my weapons, armor, and the like were stuck in the twilit rock. The key to destroying the rock lies in Ved Vozahnil, the blade my soul just grabbed. Otherwise, my body's basically invulnerable, and my soul is immune to Grimdark and Trickster infection, so I think I'm safe.

And... while I continue to support the AGs... it starts to feel redundant. I go back to Neutral. God, I cannot stay on one side for very long, can I? Eh, whatever.

Otherwise, I don't attack. Must focus on protecting myself from the TvG conflict.


Spoils & Other Chargeables...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 2 turns. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
 
/null

The reason there isn't a third post is because the one time that was attempted with this playerbase, crystal couldn't fit all of our posts in and had to cut many of the parts.
/null
Well, originally, JON changed the post limit, mostly for his sanity. It was too much even with a small player base. There were much different people back then, and I mean back then, I like in the 1st 20 or 30 pages. There was me, teag, CorruptdWarrior, JonDaTerrarian, Terrariansrule, Metooldaddy, etc. I was quite naive back then, trying to make an insta-charge with 30,000 HP. Oh yeah, and when he introduced strifing, I asked piono for a gun, and I got dunked on by him.
 
/null

Oh yeah sorry, I forgot. I was around with the 3 posts limit. I remember my 3-post boss back on page 80 or something. And also an entity that had 2000 hp.
 
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"A darkness approaches... A day will come when everything you care about will change."

Project Flatland: ========== 1/10 (Summons my character and unleashes an attack.)

A sense of ominous dread hung over the air of the Terraria server the Godmodder had targeted this time. Its cause was uncertain. Any number of things could attribute to feeling uneasy. An unpleasant experience, a bad time, a shift in the weather... Or, perhaps, the paradigms of reality snapping in two. What was happening in the metaphysical region beyond was an unholy omen of something to come. It was a dark matter. Something had traveled to the server for one malignant purpose: further its own goals.

Yet no one knew. All they could see was that the skies of the server were gradually flickering to a faint purple color. All they could hear was the supposedly empty wind whistling around them. And all they could feel was dread.

But for what?
 
Finally, an updop. Oh, also, as you may be able to infer from TwinBuilder's sig up there (Welcome, by the way!) Terraria has joined the Hall of Canon. Not much will change, really, other than that this is linked to canon by a less tenuous thread, and also that certain things (the Godmodder's identity, for one) are more defined now. Quick thing, as well; I'm going on a trip (to Europe!) for winter break, starting on Friday, and updating may be sporadic to nonexistent for about two weeks. Consider it a bit of a Christmas break, because that is what it is.
| - 1/2
Discussion/Orders:
MoTD: I forgot to change the turn number thing last time. Whoops. Doing this post now because I won't be on later.

@Talist I bestow upon you... uh... hmm... Aftershock! They are a pair of Level 15 earthen knucklebusters that have extreme powers over force and minor powers over earth. They are literally made for punching things, if that's your style.

@GoldenReady Jinx will fight for the Tricksters, even if she is only a minor character. Just have Roxxanne hug her or something as she leaves the crypt.


Tahm Kench doesn't die, rather, his Thick Skin restores him completely to full hp. 'You have done no more than ruffled my attire!' He smiles his smug, hungry smile and tips his hat to Roxxanne and Zetta. A green-grey abyss portal appeared on the ground in front of him. 'It appears that my debt here has been payed. I will be seeing you soon, Aayla.' At that, he leaps into the portal with a splash and disappears.

Lady Sparwick uses Tentacle Flash on the remaining [AG], not healing herself because she can't be healed by any means. She then promptly dies for realsies this time, the enchantment keeping her alive finally worn off. The spoil (...Locket) goes randomly to someone who isn't [AG] and dealt damage to the beastie.

Those guys seem pretty pissed at Aayla for bringing them here to die. No wonder she didn't respawn.


Alchemy
Quartz Glasses (15) [+/-] Reality Majjyks (P) + Eclipse Majyks (P) + Overcharged Crystal (P) + Potential Majjyks (P) + Divining Crystal (T) + Creative Mode Code (T) + Minicomputer (T) + Page of Reality (T) + Fuzzy Dice (T) + Quartz Overlay (T) = Limitless (Level 22 - 20/23) (+6 from various)

(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder's Blade (Level 25 - 10/26)(+1 from crys)
Naturally it plays Descend while in use.

Baton ++ Lightning = Voltage (Level 10 - 8/11)(+1 from crys)
Such name. Very originality. Wow. amaze.

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level 20 - 8/20)(+1 from crys)
Exhibit.

I suppose I must put these somewhere: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Charge Pool 16/x (+2 from crystal)

Kurazhan 32/75 (+2 from crystal)

Spirit Reviser
I have been thinking it over, and have finally decided to change this. The Soul Arcanery didn't seem to affect alchemies at all, so I here is the new alchemiter upgrade: Spirit Reviser. The alchemy is remade with a new 'element' in mind. For example with Resonance, a level 25 Air alchemy.

Resonance ~~ Water = Pulse (Level 25 - 1/17)

The charge time is reduced by to 17 if level 21-25, 13 if level 15-20, 10 if level 11-15. Alchemies with levels 1-10 have no reduction in charge time. It will have the exact same form as the one before it and often many of the same effects.

Actions
Welcome back, Calan.
Who are you and where is Aayla?
I am your Narrator. Aayla was vapourised by Roxxanne's beam of life and blood.
I guess that makes sense. Why didn't you do anything?
I'm a Narrator, not Superman.
Alright then, I guess I can understand that. But shouldn't she have respawned by now?
She likely should have, however I believe that she had taken the word abomonations too lightly.
So she...
Yes.

UPSMASH.

Calan rose up on a spire of rock and into the face of Cranky, which now had an imprint of Aftershock and the Hand of Terra on it.

HE JUST GOT UPSMASHED BRO.

He kicks off with CRUNCH TIME and vaults off him. The Narrator sees an opportunity, cushioning the mechanic's fall (Calan is a mechanic, see page 80 or something, where I just started and hadn't heard of 'balance') and springing him back up with some springy roots.

WOMBO COMBO!

Calan Hi Jump Kicks the gorilla with the momentum from the bounce and uses Resonance to float cartoon style in front of his face while the Spyglass of Space speeds up his legs to an unparallelled speed (at least for a Level 10 alchemy).

HAPPY FEET. WOMBO COMBO!

He proceeds to repeatedly kick him in the head with CRUNCH TIME. It was surprisingly good at that. If that somehow failed, Calan swatted Cranky Kong thrice with a newspaper Art Initiates Life drew him. He could dodge he rest, but you don't have to be unlucky to be whacked around with a newspaper. It's sort of a grey area.

595 + 3x HIT COMBOOOOOOOOOOOO! WHERE YOU AT? WHERE YOU AT?

Cooldowns

Lightform: III

Blizzard(TM) cooldown: IIIII

Ice Barrier cooldown: IIII

Lich Slap cooldown: IIII

Extended Life cooldown: IIIII

From the Grave cooldown: IIII

Anarc___'_ Cook____ III

Scythe of (Eardrum) Death IIII

Conga Drums III


Support
+1 DarkSide +1 Sirplop +1 Talist

Your entities will do as you say!
Huh, the Spirit Reviser is an interesting concept.

50,000 damage to Cranky Kong!

Well, that's overkill.
Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
SOL'S TWIG (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns

Blah, blah, blah, special items will be here.
------
Charges:
Summon Genkhis Chan(25/25) (+2 gm, +1 red)
[AG BOSS] Prophet(4/300)
NEW: [AG BOSS] Shadow of Faressain (0/500)
------
Alchemies:

IN PROGRESS: Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum&& 10 Adamantite))&&Superpower = Power Ranger Nanosuit (5/16)
READY: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = Typhoon Sniper (8/8) (Lvl 7)
IN PROGRESS: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = Demonic Recurve (9/11) (Lvl 10)
IN PROGRESS: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = Angelic Longbow (9/11) (Lvl 10)
NEW: (Ocram && Macro&&(Plantera Hook&&Plantera)&&Mist Cloud)||(Dao of Pow&&KO Cannon&&Fatality Knife&&(Scorpion Hook && Plantera Hook)) = Matlera Hook (0/??) (?? lvl)
------
Specials:

Prophet:
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
Genkhis Khan:
Mounted, 250000 HP
10000 DMG
Shadow of Faressain:
1500000 HP
100000 DMG
Can use player inventory.
Death's Sickle (IIII) - Instakills normal PG entity.
Shadow Cloning (IIIIIIIIIIIIIII) - Summons 2x more powerfull shadow of entity.
Ninja Attack (IIIII) - Triple action next turn.
PASSIVE: 0.25x attacks made by normal weapons
Doomsday (IIIIIIII) - Kills random PG entity, includes massive damage on boss, harming GM, or null entity.
Strife (IIIIII): Spawns 20 Shadow tentacles.
Shadow Tentacle:
8000 HP
1000 ATT
Meatshielding AGs.

Spoil:
Spoil of Shadow: (IIIIIII), can use any abilities, used by dead entities.
------
Actions:
(True AG was joke) I drain Golden Lute HP to Genkhis Khan, making in start Overhealing him.


------
Helping:
+3 redstone

Typhoon Sniper: A set of armor that has a design of crashing waves on it, and an accompanying sniper rifle as well. Both have power over water, and the sniper rifle in particular can either fire off miniature Razorblade Typhoons rapid-fire or fire a supersonic jet of water as a more conventional sniping attack.

(Ocram && Macro&&(Plantera Hook&&Plantera)&&Mist Cloud)||(Dao of Pow&&KO Cannon&&Fatality Knife&&(Scorpion Hook && Plantera Hook)) = Matlera Hook (0/31) (Level 35)
(Might want to consider taking out the bosses from this. I'm fairly certain you can't alchemize with living beings, and in any case they bumped up the level considerably.)

You summon Genkhis Khan, and immediately overheal him by draining 15,000 HP from the Golden Lute!

Stay detemmied. And yes, very yes, I had been reading/watching Homestar Runner. It was like Decemberween morning, my birthday, a candy store, and Roxxanne's funeral all wrapped up in one piece of junk mail!

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_ R E A D Y


+3 to Redstonetam

Samurai [AG BOSS]: 34/300 (+2 Crystal)
Transistor [AG BOSS]: 68/100 (+2 Crystal, +1 Redstone)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhaledfwlch (Level 25) (17/26) (+2 Crystal)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (18/26) (+2 Crystal)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.


(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (4/21) (+2 Crystal)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.


Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (4/26) (+2 Crystal)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


Pendulum ~~ Magic = Runestrider (Level 25) (0/17)
This blue-colored modified version of Pendulum emits ethereal versions of the letters in the Madeon alphabet and amplifies the majjyks of anything that the user is wielding.
Also, this version still has the full Trickster/Grimdark resistance, but the reflection ability has been modified to deflect anything into anything else.
Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (0/11)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.
(((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octets) || Pre-nerf R8 Revolver | Fade = Disempowered Faded Octet) && Head of a Dead God && Aetherian Technology = Faded Octets (Level ?) (0/?)
This thing is not even an octet at all. This is a gorillaing octet TIMES TWO. That means sixteen eight-sided dice. This double octet cancels out any Trickster majjyks in the vicinity, just as the Jaractet cancels out any fire majjyks.

It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhaledfwlch (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
I then write "REALLY NOT FEELIN UP TO IT RIGHT NOW. SORRY." below the Golden Lute with gray ink. I then shoot the text with Superosque, indenting it. Little does he know that the (fictional) Edga Jr. plugin for TShock has recently been installed while I was writing the gray text. This causes the Necrodancer to be crushed by a train falling from the sky.
"You got SBLOUNSKCHED!"
I use the Queener on the Heavy.
The Heavy eats a SBLOUNSKCHED Bar, refilling his health.

----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

(((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octets) || Pre-nerf R8 Revolver | Fade = Disempowered Faded Octet) && Head of a Dead God && Aetherian Technology = Faded Octets (Level 16) (0/17)
(2 octets in one? 2*8 for the level, then!)

You use the Queener on the Heavy, before dealing 25,000 damage to the Golden Lute!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (105/300) +2 from Comp, +1 from Toast
Oracle of Dust (19/30) +2 from Comp

-=Summons
None.

-=Actions
OOOOOHHH, this feels WONDERFUL! I just want to hug everyone and give them all a bunch of GIANT LOLLIPOPS!
...
Ye
ah̖,̪͍̫͘͜ ̢̪̝̤n̪̟͙͖ó̸̢̫̝̖̤.

I'm goi̝͈͔͍̥͇̫͢n͍̩̙̲̘͠g to assum͕͇̮̪e̶ I still have my s̗̥̥͚̳̞̥̮͢ạ̸̢̻͎̣͙̠͘ͅn̠̻̼͘͟i̴̧̯͈̗͠ty thanks to the be̛̬̠͢a̴̗̺̼͡͠ͅr.

For now...


-=Alchemies
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 8/26) +2 from Comp
Artificial Guardian (3/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 unaidable charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside

Ho hum.

I am sending out the TPP Streamer 55/200 +1 from Crystal, (This may be extremely powerful if i summoned this)
Making Painis Cupcake 35/85 +1 from Crystal
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 17/26 +1 from Crystal (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days (No Delays) to make that wonderful weapon))

Attack/Action: I take a look closely at the Golden Lute...

The Golden Lute is the embodiment of the monster,
The monster is a powerful creature,
Monster has 7 letters,
7 is a lucky number,
Lucky is also Unlucky,
Unlucky is a sign of Bad luck,
I take out the Sin from a g,
Sin is the 7 Deadly Sins,
Deadly is too dangerous,
Dangerous has 9 letters,
9 - 4 is 5,
There are 5 Enemies in the field right now, (Expect the Worker of Secrets)
Field is the Crypt,
the Crypt is where is the Necrodancer is,
the Necrodancer is the final boss of CotN,
Final Boss is [DATA EXPUNGED]
[DATA EXPUNGED] has 14 letters,
14 divided by 2 is 7,
7 - 4 is 3,
The Triangle has 3 sides,
Illuminati Confirmed.

The Golden Lute turns green then explodes into pure euphoria, with Mountain Dew + Doritos flying out and other MLG stuff.

+1 to Talist, +1 to Redstone, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Damage, Fire, Heal

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.

20,000 damage to the Golden Lute!

Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
SOL'S TWIG (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns

Blah, blah, blah, special items will be here.
------
Charges:
NEW: [AG BOSS] Shadow of Faressain (10/500)
[AG BOSS] Prophet(5/300)
------
Alchemies:

IN PROGRESS: Nanosuit&&Shroomite Armor&&(Vortex Armor&&Prophet Nanosuit)&&Ubercharge&&(((Adamantite&&Titanum)&&Soul Of Might&&Demonical Power)&&Nanites&&Angelical Power)&&((Masking Armor&&Power Armor)&&(Eye Stone&&(Sun Stone&&Night Stone)&&Moon Stone)&&(10 Titanum&& 10 Adamantite))&&Superpower = Power Ranger Nanosuit (6/16)
READY: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = Typhoon Sniper (8/8) (Lvl 7)
IN PROGRESS: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = Demonic Recurve (10/11) (Lvl 10)
IN PROGRESS: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = Angelic Longbow (10/11) (Lvl 10)
NEW: (Ocram && Macro&&(Plantera Hook&&Plantera)&&Mist Cloud)||(Dao of Pow&&KO Cannon&&Fatality Knife&&(Scorpion Hook && Plantera Hook)) = Matlera Hook (1/??) (?? lvl)
------
Specials:

Prophet:
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
Genkhis Khan:
Mounted, 250000 HP
10000 DMG
Shadow of Faressain:
1500000 HP
100000 DMG
Can use player inventory.
Death's Sickle (IIII) - Instakills normal PG entity.
Shadow Cloning (IIIIIIIIIIIIIII) - Summons 2x more powerfull shadow of entity.
Ninja Attack (IIIII) - Triple action next turn.
PASSIVE: 0.25x attacks made by normal weapons
Doomsday (IIIIIIII) - Kills random PG entity, includes massive damage on boss, harming GM, or null entity.
Strife (IIIIII): Spawns 20 Shadow tentacles.
Shadow Tentacle:
8000 HP
1000 ATT
Meatshielding AGs.
------
Actions:
Ultimately ends all of it by killing Golden Lute.


------
Helping:
+3 redstone

5,000 damage to the Lute.
(Also, Sol's Twig isn't caps, that's just from the description)

Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 35/200
Tetrahellatus: 3/450
I shoot at Cranky Kong with a gun that is best described as the updated equivalent of a 18th Century volley gun: A machine gun that has 11 barrels, all of which shoot independently from each other (And each is able to shoot REALLY quickly, as they are basically revolver autocannons), and which shoot in a sequence so they shoot at almost the same time. Of course, because that isn't enough, it's loaded with bullets which split in 3 exploding bullets upon shooting, effectively taking an insanely high fire rate, multiplying it by 11, and then by 3, AND adding explosions to the mix (It still isn't enough dakka, but getting enough seems to involve turning the whole universe into a mess of bullets and nothing else, or shooting enough bullets to kill the whole universe in a single shot, both of which definitely involve getting a LOT more than that).

20,000 damage to Cranky Kong!

Alchemies:
Purity Sword && Evil's Evaporator && Yggdrasil Twig = Spirit 13/26 free
Guardian Soles && Yggdrasil Leaf && Full Blessed Plate = Faith 3/26 free
Miniature Green Sun AND Model Supergiant = Miniature Green Supergiant 10/26 free
Charm of Myths && Super Healing Potion && Holy Water && Yggdrasil Sap = Miracle 3/26 free

Inventory & Info

Charges:
Holy Artifact 22/50 talist x2, tazz x1, free
Holy Spirit 16/125, free

+1 Generic, +1 Talist, +1 Tazz
_______

I throw Cranky a sword and proceed to engage in an honourable swordfight with him using my Purity Sword.

15,000 damage to Cranky Kong!

+3 Tazz(Put it towards Talist's bid)
Total Recall Act 1: 7/40
Ascension Stage 1: 7/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 15/26
Jukebox && Left Timetable = The Broken Record 19/21 +1 from Fse
Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 11/16
Scepter && Mind Titan Essence && Cosmic Background Radiation = Loki's Scepter 4/16
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Jukebox AND Left Timetable) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir [IIIII]
I quickly turn the Ion Cannon on the Golden Lute. Despite it not being fully charged, I can still at the least get a bit of damage off from it. I then pull out the Spiral Sun Sucker, and blap it, setting it on fire.

50,000 damage to the Golden Lute, followed by another 25,000!
Golden Lute KILLED! Energy flashes around it as it is ripped from the Godmodder's hands, sailing over to you as every entity is released from its curse. You catch it and strum the strings a bit - it feels like its musical power has been transmuted to a more beneficial form!
You got SPOIL: The Golden Lute! This lute can be played to initiate a formal combo attack, where players can team up with each other under a common theme to deal huge damage once the combo fires off! The Lute has a 6-turn cooldown.

The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 7/16
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 5/26
Pulsating Turntable && Turntech = Turntech v2 2/14
Katana && Unbreakium = Unbreakable Katana 2/11

+1 to Cyanogynist +1 to Faressain & +1 to IGN

Wilfre 25/100 (+1 from Pricey, +3 from Cyan, +6 from Fare)
Shuu Lumina 14/25

Cig attacks the Lumerian Horde.
TWoS uses QIP Destabilization on the Colussus (trololololololol TKO!) (OK, so I'm gonna nerf this ability a bit, it only does 50,000 damage to bosses.)
I use the Cyberius Crescendo to attack the Lumerian Horde.

Your entities will do as you say!
30,000 damage to the Lemurian Horde!

Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 36/200
Tetrahellatus: 4/450
I proceed to tell Cranky Kong that the Godmodder is a cheater, and that he never got gud AND that he is actually trying to stop anyone from gitting gud. Then, I proceed to prove that by showing him a video of the Godmodder from back when he was turned into a Chaos Spawn (Exactly when I tricked him into mentioning them) AND an old video of when Candle Jack kidnapped him, which I further prove by showing him a video of why neither meme works on me.

Cranky Kong is entirely on the Godmodder's side now! Orchid sparks flash around his head for a second, but you totally fail at even getting him to consider switching sides!
(You can't convert entities. That thar's one of my nigh-inviolable rules - brainwashing's relegated to the Godmodder, and the only time an entity will switch alignment is if its creator and/or current controller wills it!)

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (107/300) +1 from Pricey
Oracle of Dust (20/30)

-=Summons
None.

-=Actions
I shower the Godmodder with flowers and happy things!
Except the happy things are bombs... BUT THEY HAVE SMILIES ON THEM!
The flowers are just flowers, tho. SO IS OK, RIGHT???

(I'm gonna let GoldenReady handle the whole "Roxanne in Aetheria" plotline. I neither have the time or the patience to write all that.)

-=Alchemies
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 8/26)
Artificial Guardian (4/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 unaidable charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Darkside

The Godmodder scoops up all the flowers and happy things and blasts them with a beam of pure, WH40K-grade grimdark, (Not Grimdarkness, grim darkness) which obliterates them in a wave of despair!

Forging...
Slot 1: In Progress
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 9/16) (+2 compensation)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: DONE
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. 10, 11/11) (+4 Sirplop, compensation) DONE!
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.

Slot 3: In Progress
Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. 15, 7/16) (+2 compensation)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user (1 potion = 1 wish). However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.

Slot 4: In Progress
(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. 15, 7/16)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.

Summons...

Legendary Support (125/200) (+5 Toast, Sirplop, compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (36/60) (+2 compensation)

Actions...

Gevul Omaar: (13/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

So, the Golden Lute. Once wielded by Cryptic, now wielded by the Godmodder, now to be wielded by ME... probably.

I bring out Ved Vozahnil. Without even getting anywhere CLOSE to within reach, a single slash cut its strings. A dark purple void substance appears on where the strings were cut.

I then take out Suldaan, and send a meteor around the size of the one that horridly murdered the dinosaurs straight towards the lute, immediately teleporting to said meteor and then riding on the thing.

This is when I amplify the meteor's powers with Leinro Fiit, while distorting it in such a way to increase its density and entry velocity, while also pushing away the air around the meteor to prevent it from burning up in the atmosphere, thus also preventing the limitations of terminal velocity. The meteor hit with far more force than that meteor that wiped the dinos off the face of the earth.

However, once that was said and done, the special abilities of Suldaan and Leinro Fiit went on a cooldown. Odd, but okthen. I'll take it.


Spoils & Other Chargeables...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for a single turn. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP. Part of the project has been decoded!

60,000 damage to the Lemurian Horde, since the Lute is dead!

| - 2/2
Discussion/Orders:
MoTD: My posts look like they got tricksterified or something.

YOU MAY WANT TO CUT OUT EVERYTHING BUT MY ACTION AND ALCHEMIES TO FIT ALL THIS IN CRYSTAL. THIS IS IN CAPs for some reason.

N/a

Alchemy (new alchemies in blue, finished alchemies in green)
Quartz Glasses (15) [+/-] Reality Majjyks (P) + Narrative Majjyks (P) + Overcharged Crystal (P) + Potential Majjyks (P) + Divining Crystal (T) + Creative Mode Code (T) + Minicomputer (T) + Page of Reality (T) + Fuzzy Dice (T) + Quartz Overlay (T) = Limitless (Level 22 - 23/23) (+2 from sirplop) DONE!
A pair of glasses that can barely be seen through due to the roughness of the quartz that they are made of, somewhat resembling the Serious Business glasses.. They resonate with reality energies similar to that of an Updop Terminal. When used, they can allow the user to reshape the world and percieve everything around them. They remove almost all boundaries of the user; both physical and mental and can allow them to do almost anything, hence the name, Limitless.

(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder's Blade (Level 25 - 11/26)
Naturally it plays Descend while in use. Note how each of the owners have the ability to blink in some form with these weapons.

Phone Box Remote (for summoning phone boxes you silly) || Spyglass of Space (Level 10) && 'Police Box' Sign = Operator (Level ?? - 1/??)

Preferably Level 15. It is the last non-relic alchemy for the 'Space' portion of Conduit. I have scrapped Exhibit and MP, it will only go up to Conduit, Fault, somethingsomething and Herald. Any further would just be a hassle. Level 100 alchemies are enough.

Baton ++ Lightning = Voltage (Level 10 - 9/11)
Such name. Very originality. Wow. amaze.

(Gauntlet || (Grimdark Residues && Sanity Fragment) && Fear Rune && Nightmare Rune && (Move: Nightmare && Move: Dream Eater)) && Calamity Fragment = Anternoth (Level 20 - 9/20)
Exhibit.

I suppose I must put these somewhere: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669

Charges

Quake's Lieutenant (Alchemy Charge - Hand of Terra && CRUNCH TIME) 17/30
A pair of greaves.

Kurazhan 36/75 (3+ from Sirplop and DarkSide)

Actions
Aayla was forcefully volunteered as tribute.
That's pretty deep.
Indeed. In the meantime of you returning from your... travels, I have taken over.
Thanks... I guess?
Read the last few logs of mine to get an idea of what precisely is going on.
I think I can understand on my own thanks.
Some of the RP below may have some relevance to the action. You may just want to assume it's an awesome attack.
I no longer need to talk in this tone with Calan returned, I will now talk in my regular tone.

Every boss has a weakness, Calan thought to him- Ok. Do you really need to describe my thoughts? Na-na-na-na-na. I'm taking over;

The Devilishly (and quite Rogueishly) Handsome, Charming OMEGA Godmodder known as Calan paced heroically and confidentially
- I need to step in here. I have never narrated anyone as ill-talented as you. I would know, I narrate just about everyone unless said otherwise (which is a surprising amount of exceptions). Firstly, you are not a Godmodder, let alone an Omega Godmodder. Secondly, there is no way I am going to let you call yourself handsome and charming without the consent of the narrator, nor capatalise every letter of your description. Thirdly, you spelt confidently wrong. I am more than certain you didn't pace in secret.

3x NARRATOR DEBUNK COMBO!!!

With that out of the way, let's move to the more important part of this unfortunate debacle. As I was saying, Calan had realised that if every boss had a weakness (had I?), the Golden Lute surely would too. The Mechanic watched the unusual spasms of the Lute and waited. The music was playing in a continuous loop. The music was playing in a continuous loop. The music was playing in a continuous loop. The music- Talk about déjà vu. Calan. Sorry, just... nevermind.
What this meant was clear. So I do not need to describe it any further, as the action Calan took would be obvious. It honestly isn't. I still don't know what the siginificance of the Lute's loop is. How daft can one be? Anyone can see this. The significance of the loop? It meant that the Godmodder had no creative potential, and was only repeating the same track over and over and over and over- *clicks fingers* Yo, Narrator. Stop interupting, or I'll give the action to someone else to do. Fine.


Calan proved to that the Golden Lute was two things:
  1. Paled in comparison the awesome power of non-looped, non-copyrighted music.
  2. Illuminati.
Wait, why Illuminati? How is the Golden Lute associated with that gang? Calan. What? You're doing that thing again. What thing? Where you read the story before I've finished it. Can we just cut to the chase? Fine, for ease of reading, I will begin with the Illuminati statement.

Calan had realised that the Golden Lute was Illuminaticonfirmed. He stood up, opening to a page in the Tome of Reality. On it, was a description of the Golden Lute's inexplicable relation to the group known as the Illuminati. Since it was the Tome of Reality, the world had no choice but to accept it as true. Calan read aloud the accusations, each hitting the Golden Lute harder than a 9-Iron. What the hell is a 9-iron? This:
=imagesnip=

Okay, that clears up everything. Good. Now if you could be so kind, no more interuptions?
1. Golden Lute. 2. Lute rhymes with fruit. 3. An apple is a fruit. 4. The Golden Apple is a consumable in Minecraft that buffs the consumer for up to 5 minutes. 5. Consumable. 6. Consumable has 10 letters. 7. 10-5 = 5. 8. 8. Five. 9.There are five celestial bodies within the asteroid belt of Earth's solar system. 10. Solar system. 11. Solar. 12. Solar 3 is an unconfirmed sequel to Solar. 13. Three. 14. There are 3 card-jitsus in Club Penguin's Card-Jitsu minigame. 15. Card-Jitsu. Card-Jitsu has a dash between Card and Jitsu. 16. Dash can be a noun or a verb. 17. The words noun and verb both have 4 letters. 18. 4-4 = 0. 19. Zero. 20. Zero is the number of times humans have landed on a gaseous planet. 21. Pluto is a gaseous planet. 22. Pluto sounds like Lute-O. 23. O. O is the 11th consonant of the alphabet and the 4th vowel. 24. 11-4 = 7. 25. Seven. 26. 7 is the number of faces on a heptahedron. 27. Each face of a heptahedron is a polygon. 28. The word polygon is made up of the Latin words 'poly' and 'gon'. 29. 'Gon' means side. 30. 'Gon' has three letters. 31. A triangle has 3 sides. 32. Wait, but that's not enough evidence. 33. Wait, A heptahedron has faces that are polygons. 34. The Golden Lute has a face in it's final form. 35. The Golden Lute is therefore inexplicably linked to to a heptahedron and of course polygons. 36. A triangle is a polygon. Illuminati confirmed.

With a click of his fingers, Calan detonated the projectiles that would hurt considerably more than a 9-Iron.

With the Lute already wounded Calan proceeded to play some music to twist the blade further into said wounds. Unlike the limited soundtrack of The Crypt of the Necrodancer from whence the Godmodder stole his ideas, OST had an infinite source of music, hence the name. (It stands for Original Sound Track by the way.) It played about 12% of the music it had. Which caused the Golden Lute to self-detonate at the sheer amount of music was being played. It then self-detonated itself another (infinity/100)*12 times due to the fact that it could not process that it had been hit by a percentage of infinity. This continued well into infinity (not a percentage this time), due to the comprehension that it just self-detonated a percentage of infinity times

Cooldowns

Lightform: III

Blizzard(TM) cooldown: IIIII

Ice Barrier cooldown: IIII

Lich Slap cooldown: IIII

Extended Life cooldown: IIIII

From the Grave cooldown: IIII

Anarc___'_ Cook____ III

Scythe of (Eardrum) Death IIII

Conga Drums III


Support
+1 DarkSide +1 Sirplop +1 Cyanogynist

75,000 damage to the Lemurian Horde, since the Lute is dead!

I am sending out the TPP Streamer 56/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 36/85
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 18/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days (No Delays) to make that wonderful weapon))

Attack/Action: I use the Weapons expect the Runepaw's Gauntlet at the Golden Lute. (or Cranky if the lute got smashed)

+1 to Talist, +1 to Redstone, +1 to Sirplop

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Damage, Fire, Heal
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.

You use some nonspecific weapons on the Lemurian Horde, since the Lute is dead, for 5,000 damage!

A portal appears next to/near the Godmodder, and Lord Wes jumps out in a battle stance, then eases up while he sees the Godmodder... with a lute?

Hello again! This is the second time I've seen you. Ever really. Huh, weird. Anyway, you probably know this because of obvious reasons but I was fighting alongside you in a place called Skaia, which I knew absolutely nothing about. Suddenly, there were no good guys, so you obliterated everything rather easily. Then three portals appeared and I think we all went to help you in different dimensions/times/both? Anyway, so what's happening, what're we killing, and also can I have my fire powers back?

Charges:
1
1

Welcome, Coolestardude.
The Godmodder looks over at you.
"Oh, yeah, I remember that. Anyway, there's the usual complement of annoying AGs, their attendant entities, and a few neutral people. I'm currently preparing for another wave of entities while trying to keep the nonspecific primate over there (he points at Cranky Kong) alive, since he's been a great help. The purple guy (he points to a portal through which you can hopefully see Zetta) and a strange girl who recently ate a Sue and then disappeared are our allies."

Everyone: There's a new 'fight' against Mr. Quiet Guy you might be interested in. It's 6 v 1 and I PROMISE it'll be a quickie. Pls sign up if interested.

@Sirplop : I'll not go back on my word at least...You'll get your sanity. Unless you don't like Sanity and/or want to viciously wring it from the bloody hands of Ciryatur and Joel instead, but eh. Either way, you're in the Trickster/Grimdark fight methinks.

@coolstardude : Welcome! Welcome! If you have any questions about the game mechanics here, ask. I'm your fellow PG, so please support me. I have stuff to give.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

Do the Impossible: 21/30 (+6 From Alpha, +1 from GM)
Veðrfölnir: 27/50 (+2 from NumberSoup, +1 from Talist, +4 from TheLordErelye, +6 from Generic, +1 from Redstonetam, +1 from GM, +1 from DarkSide))

Veðrfölnir bid:
TheLordErelye: 14
THE FLAMING TOAST: 13
DARKSIDE: 11
W32CORAVINT: 10
REDSTONETAM: 9
Talist: 8 (+6 from Generic)
NumberSoup: 8
FARESSAIN: 1
TMB50: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Talist.

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 16/21) (+1 from GM)


Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 9/11) (+1 from GM)

Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level 20: 5/21) (+1 from GM)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 13/26) (+1 from GM)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 13/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.

ARENA:

Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Grimdark (Ciryatur, Joel)versus Trickster (Roxxanne, Sirplop, Jinx) -PENDING.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Cranky will just attempt to regenerate more Crunk this turn. Zetta politely asks the Godmodder through long-distance communication about having the Magma Worm or some other entity meatshield Cranky for a little bit.

Zetta manages to get notified of Sirplop's, err, transformation. "Wonderful, now we have some leverage against her madness, or at least some re-directive presence against her overly-saccharine personae...Now, to use the Arm..."

Zetta fired off a beam of Sanity at Sirplop, which will HOPEFULLY restore his Sanity. Or miss Sirplop horrendously-who knows!? Zetta doesn't! Yeah, but his aim is pretty good, so either someone would have to deliberately push Sirplop out of the way for some reason, or Sirplop would have to dodge the sanity beam, which he doesn't really want. Well, his SANE self doesn't want that, anyways-his Trickster self is completely open to interpretation, and a beam of sanity isn't particuarily obviously distinguished from, well, an actual straight-up attack. So you decide!

"Now, with that done... Or at least she won't attempt to do anything ELSE to you. She doesn't seem to be in Aetheria right now, for some dumb reason, but it's only a matter of time before she comes back...Ugh. Now to just follow her lovely little trail of gorillaing cherry candy! gorilla cherries."

Zetta, thus, faced against the voidportal Roxxanne created, without bothering to check if Sirplop actually got sane or not. Zetta was overwhelmed with the scent of cherry candy, could already feel the Aura of Smooth/Sueren Song from within be deflected thanks to the Arm of Sanity he so smartly looted (as well as a few prepatory barriers, you know, just in case), and was tired of this whole thing already. Nevertheless, thinking that Roxxanne was actually in there, he walked in.

Meanwhile, Roxxanne (and the rest of the battlefield's particpants) left the crypt and greeted sunlight for the first time in a good while. Of course, outside of a dead Necrodancer, nothing had really changed for most of the combatants except they weren't in a crypt. Roxxanne, however, was promptly mobbed by a half-ton of critters. In true sue fashion, they were all nuzzling her and acting as cute and domesticated as it got, thanks to the Sueren Song and such. Even if they weren't capable of being domesticated.

"Nyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!~ All 'da cute things are being kyuuuuuuuuuuuuuuuuuuuuute!!!~ A'mma pettin' yeeeeewwwwwww!!!~ Petpetpetpetpetpetpetpetpet! :3"

Her mouth briefly agape as she fawned over everything with those long drawn-out noises, you could make out her tongue...Which was apparently a Snivy made of that same kind of substance as a gummy worm. Oh, and it was waving at the onlookers. You also think she changed her wing style while you weren't looking-all six now seemed to resemble the bright pink 'wings' of a Lati Twin, though they seemed more mobile than a Lati Twin's wing would be-and on top of that, the heart-shaped crystals were hanging just below each and every one of them, and now they were in a rainbow gradient. Behind them were the pair of Solar Wings, still dyed pink like a Flamingo, though now much larger.

This girl was weird and kind of disturbing, and anything unaffected by her 'charms' (which is to say anything that currently is a player or has a name) would be smart to keep away, for at least her animal entourage was keeping her calm and distracted right now.

"...Hey! Heyheyheyehey!!!" Roxxanne went, suddenly noticing Sirplop. "Oh, wow you look amazameing! Aaaaaaaaah, so kawaiiiiii~ :3"

Of course, she had to say it. 'so kawaii' I mean. Stock phrase for sues.

And lo, Roxxanne whipped right in front of Sirplop without much warning, her animal entourage quickly noticing and moving close. "Oh, oh oh oh, you're 'n charge of 'dat city place over 'dere, right?" Roxxanne said, pointing in the very general direction of Aetheria. "I'mma puttin' the portal to mah' new home over there if it's not much trouble! The citizens didn't seem to mind much, I don't think~ :3"

Of course. Of course she didn't notice at all. They probably just saw her lurking and 'decided' to join her fanclub-

"Wait, I have a fanclub?! I didn't know I had a fanclub!!! Oh, oh oh, Mr, what did I do to get a fanclub!?"

...Charming Arena performance.

"Yaaaaaaaaaay! :3...Oh, oh!"

Roxxanne's near-constant cat smile now took a more mischevious take as she noticed something on the field. This can't possibly end well. "Aaah, I found a thingy I could do! :3"

She looked around to see if anything that wasn't Sirplop was looking directly at her. When the answer was no, she randomly appeared right behind Jinx without warning, and then put one of her arms-this one black and cubical for some reason-right onto her back with a handful of Trickster Majjyks.

"Tag! You're it! :3"

Jinx's presumed transformation probably caught her off-guard. It also sent her rhiocceting right into the Heavy at incredible speeds, who was still eating that Sandvich from the OTHER Heavy. Naturally, having a projectile the size and weight of a human body slam into you at the speeds of a bullet like that would NEVER serve anyone well in terms of keeping bodily structure alive.

"Hooray! :3"

5,000 damage to the Heavy, down from 20,000 originally due to a combination of Guard and Queening!

sbemails are like hot pockets, they are full of garbage and cheese.

Lightform: /|||\ R E A D Y
Jormungandr: <|||||> R E A D Y
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 35/300
Transistor [AG BOSS]: 71/100 (+1 Redstone, +1 Toast)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhaledfwlch (Level 25) (18/26)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (19/26)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.


(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (5/21)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.


Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (5/26)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


Pendulum ~~ Magic = Runestrider (Level 25) (0/17)
This blue-colored modified version of Pendulum emits ethereal versions of the letters in the Madeon alphabet and amplifies the majjyks of anything that the user is wielding.
Also, this version still has the full Trickster/Grimdark resistance, but the reflection ability has been modified to deflect anything into anything else.
Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (0/11)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.
((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octet) || Pre-nerf R8 Revolver | Fade = Disempowered Rust) && Head of a Dead God && Aetherian Technology = Rust (Level ?) (0/?)
This thing is not even an octet at all. This is a gorillaing octet TIMES TWO. That means sixteen eight-sided dice. Infused with the essence of endings, this double octet cancels out any Trickster majjyks in the vicinity, just as the Jaractet cancels out any fire majjyks.

It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhaledfwlch (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

->Joel: Plan.
You have already been planning your attacks for the GvT strife!
->Mardek: Explain why you are planning to create the Runestrider.
Me and Joel will often timestep to each other's positions, so when Roxxanne kisses me while I'm about to teleport, Pendulum will be no more. Also control over all majjyks.
->Mardek: Engage.
Okay.
I materialize the scythe again, in my hand. The concentration of hope majjyks withing the scythe gathers all hope within the vicinity. The scythe starts glowing blue and gold.
I then give a copy of the ethereal scythe to Joel for the strife.
"It's time to gorilla some gorillas."
I create a shadowclone using Muramau5's Faxing Berlin effect, near where Roxxanne is.

->Shadowclone Mardek: Talk to her.
I'm watching the fight between the Tricksters and Grimdarks.
I hope you git gud.

->Shadowclone Mardek: Timestep.
You dissipate into the Crypt.
I fuse the shadowclone's scythe with mine to create a more powerful hope disc.
I then throw it at the Golden Lute (Cranky Kong if the Lute is dead), creating an explosion so intense, Cranky Kong has to paradox up a planet to fix it.

----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

20,000 damage to Cranky Kong!

I am sorta jumping in the deep end here but I guess I'm joining

N

Since I have no clue who is charging what(I gave up reading the thread after about Page 10, and jumped onto the last couple pages) I'll toss +1 to GoldenReady's Doing the Impossible, since that sounds like a summon for just who I was thinking of, and hold onto the other 2 till I see good stuff or get charged myself.

I myself will cast LV i Flare(the i standing for imaginary numbers, and if you understand Final Fantasy Lv X Spells, and what Imaginary Numbers are, you'd likely realize this is a literal creative attack, and its still a Flare spell so it only takes like 10 seconds to cast and targets everything)

And I start charging towards summoning The Youkai of Borders 1/???(can whoever is running this right now give me a good number for her?)

Eh, Lv. i Flare happened in The World Ends With You. Still, 10,000 damage to the Magma Worm!

Yukari Yakumo? Hmm, depending on how much she abuses her boundary powers it could be anywhere from 50 to 500. Honestly, I can't choose entity charge times for you. You have to do that.

+3 Tazz(Put it towards Talist's bid)
Total Recall Act 1: 8/40
Ascension Stage 1: 8/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 16/26
Jukebox && Left Timetable = The Broken Record 21/21 +1 from Tam
THE BROKEN RECORD: An ornate jukebox with a record needle at the top, outstretched for a disc to be played on it. It sits on several turning gears that provide a rythym to the machine, and a stick lies at the bottom that could be hooked up to something... However, it's useless without a disc!

Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 12/16
Scepter && Mind Titan Essence && Cosmic Background Radiation = Loki's Scepter 5/16
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Jukebox AND Left Timetable) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
I take out the Broken Record and Metatron's Melody, take out a copy of mellohi, and break the disk, erasing the Magma Worm from time temporarily. It then reappears telefragged into Cranky Kong. I take this time to pull up Wiktionary. According to Wiktionary, "gud" is just a synonym for "god" in many languages. Additionally, a "git" is an annoying/incompetent person. With these facts combined, clearly Cranky Kong is actually telling people that he's the god of gits, and is therefore completely lame. The revelation of his own lameness causes Cranky to take massive damage.

20,000 damage to both the Magma Worm and Cranky Kong! Normally the Telefrag would make a Paradox Roll, but NO PARADOXES HERE, THANK YOU! Or at least they won't be given any narrative (or Narrative) relevance.

First companion: 22/60
Second companion: 22/70 I feel like I should extend these charges.
+1 to FlamingToast, +2 to Tazz. Got +6 total and 1 to charges from Crystal. I always feel guilty I can't repay them totally. But I might be able to win the bid, thanks to Generic.

@Tazz: Okay then. I'll use the infuser to skip some charges. That's actually going to be real handy for my Renowned Explorers set of items.

@FlamingToast: Oh... um... thank you. I don't really have a particular style for attacking. It's hard enough for me already. But I'll be putting this to use quite quickly.

@Anyone: How many posts can be made per turn? And how often are updates on average?

Insta-infuses:
1: Golden Diamond Necklace ++ Spirit of Adventure = Adventure Memento Lvl 10
2: Spiked Glove ++ Spirit of Adventure = Adventure Glove Lvl 10
3: Light Leather Armor ++ Spirit of Adventure = Adventure Armor Lvl 10
4: Black Cape ++ Essence of Wind = Breeze Cloak Lvl 10
5: Saving it.

Inventory:
spirit knife Lvl 5 (I think), Ancestor's Steam Hook Lvl 4, Soul of Vitality lvl 6, AfterShock lvl 15, Adventure Memento lvl 10, Adventure Glove lvl 10, Adventure Armor lvl 10, Breeze Cloak lvl 10

Alchemies (The bottom three are level 25, right?):
(Essence of Nibel && Burning Dream Gem) || Emerald Drake Scale = The Mistlands' Scale 10/10 DONE by +1

(Soul of Vitality && The Mistlands' Scale && Blindfold && Shining Beacon) || (Spirit Knife && Ancestor's Steam Hook) = The Blind Knife 3/26. +2'd

Adventure Armor && Adventure Memento && Breeze Cloak = Where the Wind Takes You 2/26. +1'd

AfterShock && Adventure Glove = Force of Spirit 3/26. +2'd.

Action

Sadly, all my would be weapons are being used for alchemies. Oh well. I get a bunch of enchanted brooms to go around some castle, forming a water bucket brigade to douse the Magma Worm. Then I get hit with a copyright claim from Disney for "stealing" their plot idea. But thanks to my invisible crack team of lawyers, I redirect the copyright claim to the Magma Worm because he/she was obviously the initial thief.

Fabled Relevance Line:
Not yet... Still don't know what's going on with everyone. Seems like there's a serial hugger on the loose.

Eh, technically those should only be one per turn, but to heck with it. The Charges already allow a free action of sorts, no reason to limit new players to 1 per turn when they're using up those charges.

25,000 damage to the Magma Worm!

Alchemies:
Purity Sword && Evil's Evaporator && Yggdrasil Twig = Spirit 15/26 free
Guardian Soles && Yggdrasil Leaf && Full Blessed Plate = Faith 5/26 free
Miniature Green Sun AND Model Supergiant = Miniature Green Supergiant 12/26 free
Charm of Myths && Super Healing Potion && Holy Water && Yggdrasil Sap = Miracle 5/26 free

Inventory & Info

Charges:
Holy Artifact 25/50 tazz x1, free
Holy Spirit 18/125, free

+1 Generic, +1 Talist, +1 Tazz
_______

A Miniature Green Sun falls out of a green portal and directly onto Cranky. It's a miracle.

15,000 damage, boosted by...

The Miniature Green Sun that fell on Cranky immediately explodes into a violent hypernova replicating approximately 0.00000000000000000000000000000000000000010% of the power involved in the creation of the Green Sun. I literally cannot be bothered to write anything else. I've had enough successes over this weekend, anyhow. Hah.



Grandfather Clock && Manyullyn Compass && Unstable Node in a Jar = Tock (Level 7: 8/8!) (+2 from Crystal)

TOCK: A large grandfather clock of smooth mahogany. Smells of burnt wood. The clock ticks in accordance to the heartbeat of the user. Manipulating or altering the hands in any way will send the wielder exactly the amount of time ahead of the present shown into the future, before stabilizing to match the heartbeat of the player once more.

+2 to Tazz; +1 to Cobalt.

Sodden Hollow 28/50 (+3 from Crystal, +1 from Tazz)
Periculum 27/50 (+3 from Crystal)

this! Another 30,000 damage to Cranky for that little combo. He dies!

@Cloudmonkey98 : Welcome to the game! Here's some basics: First off, you get to assist (aka +1 people) 3 times per POST, so you'll technically be doing nothing by 'holding back' the other two. Second, I'll say that Do the Impossible ISN'T who you think it is but it's still going to be amazing for its own reasons. Finally, at this point in the game, I'd say just keep it relatively low, in the range of 25-50, to have an impact. I see people go for the gonzo charges too much and it's not good in the end.

@Talist : I'm reasonably sure that the one-per-turn thing is still a limit on the Infuser, so you'll need 4 turns to get all that out. Still MUCH faster than normal. Also, I'm reasonably sure that alchemies being used to alchemite with are still wholly usable-you only need codes on the inventory item to use the Alchemiter, historically. I won't explain it much, it's a bit complicated. Also, on Generic's bit: Roxxanne turning into a sue is literal. Not figurative. Or maybe also figurative at the same time. I am exploiting Poes Law for the lulz here.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

Do the Impossible: 24/30 (+1 From Cloudmonkey, +1 from GM!)
Veðrfölnir: 37/50 (+3 from Generic, +2 from Talist, +1 from GM, +1 from Fseftr, +2 from Erelye)

Veðrfölnir bid:
TheLordErelye: 16
Talist: 13 (+3 from Generic)
THE FLAMING TOAST: 13
DARKSIDE: 11
W32CORAVINT: 10
REDSTONETAM: 9
NumberSoup: 9
FARESSAIN: 1
TMB50: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Talist.

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 17/21) (+1 from GM)


Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 11/11) (+1 from GM) (Done!)

The Growth: I already explained this!

NEW: Ichorium Multitype Assembly && Forge of Worlds && Wizard's Vitalus && S-Ranked Cantara Brewery && Sacred Heart && Cruel Soul && Runic Lexicon && Data Extrator && S-ranked Datamixer = Craftmania (Level ?: 1/?)

Explamation: I have no idea what this is and Roxxanne isn't here to explain, but I can make educated guesses. The Ichorium Multitype assembly is like a beefed-up crafting table? A much much beefed-up crafting table. A Forge of Worlds is basically a fancy forge? A Cantara Brewery appears to be a really fancy-looking potion stand or such...I THINK the Sacred Heart and Cruel Soul are both kind of, like, power sources? Something to infuse stuff with that isn't magic? I definitely know the Wizard's Vitalus is a magical enchanter so those things can't be just for magic...Bleh, such confuse. I put a few other things in that I knew about: A Runic Lexicon is basically a magic rune-inscribing tool, while the Data Extrator and Datamixers are for extrating and tweaking the properties of certain code-based items, respectively.


Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level 20: 7/21) (+1 from GM)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 15/26) (+1 from GM)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 13/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.

ARENA:

Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Grimdark (Ciryatur, Joel) versus Trickster (Roxxanne, Sirplop, Jinx) -PENDING.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Roxxanne's response to being told by a shadowclone that they hope she gits gud?

She didn't take it well. Her eyes nigh-instantly started watering up. Well, soda-ing up? It appeared to be lemon-lime soda. Tricksters, man.

"Uwaaaaaaaaaaaaaaaa!"

She proceeds to cry. And I mean she REALLY turns on the waterworks. And I mean she REALLY, REALLY does. And before you think this is just crying; The Battlefield is literally being flooded with soda, and everyone seeks the high ground because bathing in soda BURNS. The Worker of Secrets, in this regard, is unfortunately lacking, and finds himself quickly drowning in soda.

"Mr. Maaaaaaaaaardyyyyyyyyyyyyyyyyyy!!!!"

Way to go, Mardek. Insult the crazy girl who you MIGHT just have influence over, slightly. It's all going to end in tears now. Literally.

"Thank you so much for believin' in meeeeeeeeeeeeee!! I will get very very good, and then blow up everythin' for yeeeeeeeeeeeeeewwwwwww~"

Or be horrifically misinterpreted! That works too, and much better than before! OF course, the Worker of Secrets is still being drowned in Lemon Lime Soda Tears, and Roxxanne, a good foot off the ground, is also now completely submerged by her own tears of joy and happiness.

Then she notices Galath.

"...Oh, oh oh oh! You're here! Under here, with me! :3"

Poor Galath.

I'm kind of short on time and energy, so we'll just cut to the chase; a horrific horrific beating ensured, and by the time someone got the bright idea to throw a random drain into the mix, which somehow sucked up the soda like a sponge, Galath, even with his shield, was quite bloodied.

THEN she got hugged by Jinx, because, you know, didn't want to hug her while she was in a massive lake of tear-soda. "Uwaaaa~ Hug ambush, yaaaaaaay!~ Fwiendawey Fwiend~ :3"

Ichorium Multitype Assembly && Forge of Worlds && Wizard's Vitalus && S-Ranked Cantara Brewery && Sacred Heart && Cruel Soul && Runic Lexicon && Data Extrator && S-ranked Datamixer = Craftmania (Level 18: 1/19)

25,000 damage to the Worker of Secrets!

sbemails are like hot pockets, they are full of garbage and cheese.

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 37/300 (+2 Crystal)
Transistor [AG BOSS]: 73/100 (+2 Crystal)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhaledfwlch (Level 25) (20/26) (+2 Crystal)
A sword that emanates crunk from its very being.

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (21/26) (+2 Crystal)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.


(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level 20) (7/21) (+2 Crystal)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.


Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (7/26) (+2 Crystal)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.


Pendulum ~~ Magic = Runestrider (Level 25) (0/17)
This blue-colored modified version of Pendulum emits ethereal versions of the letters in the Madeon alphabet and amplifies the majjyks of anything that the user is wielding.
Also, this version still has the full Trickster/Grimdark resistance, but the reflection ability has been modified to deflect anything into anything else.
Ircucvci ~~ Fandoms = Edge of the Shipping World (Level 10) (0/11)
This dark blue and white version of Ircucvci holds control over the energies of the fandoms of Tumblr. Suprisingly, this sword cuts through feels instead of flesh.
((Flourite Octet && Disempowerment Ritual = Disempowered Flourite Octet) || Pre-nerf R8 Revolver | Fade = Disempowered Rust) && Head of a Dead God && Aetherian Technology = Rust (Level ?) (0/?)
This thing is not even an octet at all. This is a gorillaing octet TIMES TWO. That means sixteen eight-sided dice. Infused with the essence of endings, this double octet cancels out any Trickster majjyks in the vicinity, just as the Jaractet cancels out any fire majjyks.
Relic Ring && Miniature Red Sun && Xbox 360 Elite = Red Ring of Death (Level ?) (0/?)
This ring holds extremely light power over the energies of the Red Sun, and medium power over Microsoft technology. I don't know why.
(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level ?) (0/?)
This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.

It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhaledfwlch (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
Nulled.
THE PAPER, PLEASE TAKE US HOME.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577

K, nulled.

The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 10/16
R Armor V2 && Ragarnok's Remains && Blackguard && Divinium @ Loom = Ragarnok's Prototype 8/26
Pulsating Turntable && Turntech = Turntech v2 5/14
Katana && Unbreakium = Unbreakable Katana 5/11
(All alchemies +2 from GM)

+1 to Cyanogynist +1 to Faressain & +1 to IGN

Wilfre 35/100 (+6 from Cyan, +2 from GM, +1 from Pricey)
Shuu Lumina 17/25 (+2 from GM)

I use Ultimata Dertoxus to pummel the :red: out of the Golden Lute/Magma Worm/ Cranky Kong.

30,000 damage to the Magma Worm.

Forging...
Slot 1: In Progress
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 12/16) (+2 compensation)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: Nuffin'.
Stuff goes here

Slot 3: In Progress
Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. 15, 10/16) (+2 compensation)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user (1 potion = 1 wish). However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.

Slot 4: In Progress
(Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. 15, 11/16) (+3 compensation, Toast) (I need dis pronto.)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.

Summons...

Legendary Support (129/200) (+2 compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (39/60) (+2 compensation)

Actions...

Gevul Omaar: (14/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

I hatch a plan for what I should do once I get Temsanity; namely, attempt to stop myself from going insane in the direction of Grimdark or Trickster, but going off on a completely different tangent into Temmie's version of insanity, which would hopefully override both Trickster or Grimdark, whatever I may or may not end up contracting. But hopefully it won't fuse with the other insanities; that would be horrendously bad!

Until then, I should probably try to avoid Tricksters and Grimdarks (ESPECIALLY Trickster; if anything, I'd want Grimdark over Trickster), even if it means suiciding whenever I get backed into a corner. Hell, I'll end up respawning anyway, so I had nothing to lose.

However, knowing that I now said that aloud, I decide to encase myself in a layer of tough, dark, twilit stone with Ved Vozahnil so that I don't become trickster'd or grimdark'd anytime soon. Not today, son!

Knowing that I'll need someone/something/sometem to manage the attacks and stuff, I split my soul, like that of what I've done in the past. The split soul grabs Ved Vozahnil from my hand, and brandishes it. Though, basically the rest of my weapons, armor, and the like were stuck in the twilit rock. The key to destroying the rock lies in Ved Vozahnil, the blade my soul just grabbed. Otherwise, my body's basically invulnerable, and my soul is immune to Grimdark and Trickster infection, so I think I'm safe.

And... while I continue to support the AGs... it starts to feel redundant. I go back to Neutral. God, I cannot stay on one side for very long, can I? Eh, whatever.

Otherwise, I don't attack. Must focus on protecting myself from the TvG conflict.


Spoils & Other Chargeables...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 2 turns. Can do this for up to 5 targets, but the effects will be much weaker. Debuff strengths range from 1-5, 5 being the greatest (1 entity/player) and 1 being weakest (5 separate entities/players). Each level increases stat adjustments by 5% each.

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

More coming soon.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

--------

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.

You shield yourself from Trickster or Grimdark infection, and also re-swap to Neutral!

"A darkness approaches... A day will come when everything you care about will change."

Project Flatland: ========== 1/10 (Summons my character and unleashes an attack.)

A sense of ominous dread hung over the air of the Terraria server the Godmodder had targeted this time. Its cause was uncertain. Any number of things could attribute to feeling uneasy. An unpleasant experience, a bad time, a shift in the weather... Or, perhaps, the paradigms of reality snapping in two. What was happening in the metaphysical region beyond was an unholy omen of something to come. It was a dark matter. Something had traveled to the server for one malignant purpose: further its own goals.

Yet no one knew. All they could see was that the skies of the server were gradually flickering to a faint purple color. All they could hear was the supposedly empty wind whistling around them. And all they could feel was dread.

But for what?

Welcome, TwinBuilder!
Ooh, spooky. Even though I know what's coming... or, rather, who.



Entity charges increment and Genkhis Khan loses 5000 Overheal HP.

The Manbat attacks the Heavy for 15,000 damage!

The Soul si/$҉(%̨oul sits there, before glitching out of existence since Soul Arcanery is over!

The Heavy heals himself back to full health! Cig attacks the Lemurian Horde for 10,000 damage! Lady Sparwick heals Genkhis Khan for 50,000 Overheal, before disappearing in a poof of a debt repaid! Her Spoil, the Heart... falls to the ground, free for the taking!

The Worker of Secrets uses QIP Destabilization, one-hitting the Colossus!

The Magma Worm burrows up from the ground underneath Genkhis Khan, dealing 30,000 damage, while the Lemurian Horde deals 40,000 damage to Genkhis as well! Genkhis becomes Burned! The Godmodder slams his hammer into the Worker of Secrets in retaliation for the killing of the Colossus, obliterating him! The Infinity Blade, which I'll just quickly rename to the Infinity Cleaver since there was already a Spoil called the Infinity Blade, stabs itself into the center of the field for anyone to take. He then +6's GoldenReady, before summoning another wave of entities. This time, he summons a Killer Monkey-Whale, a Metal Spider-Gazelle, and an Eagle-Gorilla!




The Battlefield

Heavy [AG] HP: 100,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII Queened: II
D-Force Cig [AG] HP: 65,000/65,000 Once dead, Dong will be summoned.
Genkhis Khan [AG] HP: 140,000/150,000 Burned I

Magma Worm [PG] HP: 265,000/350,000. Burns entities it attacks or is attacked by.
Lemurian Horde [PG] HP: 220,000/400,000.
Killer Monkey-Whale [PG] HP: 300,000/300,000
Metal Spider-Gazelle [PG] HP: 300,000/300,000
Eagle-Gorilla [PG] HP: 300,000/300,000

Godmodder [GM]: HP: 42/100.
 
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