| - 2/2 Discussion/Orders: MoTD: Got into Homestuck. @GoldenReady The effects of Abyssal Voyage carry through to the start of the next EoTB after use. Also it's spelt Tahm, not Talm. And before Roxxanne tries to enslave all of Aetheria, if she tries, remember that any form of hostility will have her, in the most literal sense possible, thrown out or something to the like. Mind Control would fall under that. Albiit and the Divine Godblade have been constantly devoted to applying this enchantment for since it appeared in subspace/alternate timeline. Believe me, it would be pretty darn strong right now.
Tahm Kench uses Bargain and Tongue Lash on the Necrodancer.
Spire Projection (should probably have more attack, check it out on page 90ish; I get balance though) attacks the Necrodancer and Cranky.
Lady Sparwick uses Tentacle Flash on Tahm Kench.
Alchemy (1 unlevelled)
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 23/23) (+1 pricey, +1 crystal) DONE!
Could you be so kind crystal?
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 15/15) (+4 sirplop, +1 pricey, +1 crystal) DONE!
If you have the time for a desc here, that'd be wonderful. Otherwise I'll handle it next post.
(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = ?? (Level ?? - 3/??) (+1 crystalcat) I don't know about a name, but this sword is the ultimate tool if you ever felt like blinking, being in multiple places at once or otherwise giving your opponent a super tough time. The world now revolves around you, and the inhabitants can deal with that. It has minor powers over Time and extreme powers over Space. It grants the user extreme speed and the ability to blink through time and space, providing the illusion of The sword is long, but it seems to change shape every half second, assuming your gaze could somehow settle on the constantly blade. Naturally it plays Descend while in use.
Soul Arcanery
NO VACANCIES. So make one.
EDIT: Okay, I'm running out of patience for this. What I am going to do is make a massive list of elements/elements that make sense together then completely randomise. If you have any requests, please ask. See EoTB for details on soul health.
Current Souls:
Eternal Soul of the Angel: (Level 4)
Eternal Soul of the Lich: (Level 4) Who knew that Liches would have souls?
Due to being a little strapped for time, I will make this quick. The Divine Godblade is drawn, Vice Nercio equipped, together they knit the holes in Lady Sparwick's skin. Conga drums play as the highest damage dealers for AG this turn gain crits.
2 GMs is literally one of the worst ideas imaginable. It's already hard for one person to GM this, it'd be even harder to coordinate between 2 GMs, not to mention the fact that different GMs tend to have different ideas on how to run things, as well as having to argue about what to do with the plot.
/null
Remember to /null. I have to agree with insert_ here. Far too much co-ordination than what two average people can pull off would be needed, not to mention timezones.
Added a picture of Tahm in case anyone didn't already know how he looked:
Tahm Kench uses Bargain and Tongue Lash on the Necrodancer.
Spire Projection (should probably have more attack, check it out on page 90ish; I get balance though) attacks the Necrodancer and Cranky.
Lady Sparwick uses Tentacle Flash on Tahm Kench.
Alchemy (1 unnamed
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 20/23) (+2 crystal)
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 8/15) (+2 crystal)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 16/16) (+2 crystal) DONE!
I got this one. The weapon of choice by a certain kraken priestess. While a pretty sturdy weapon it's own, the idol can create somewhat-ethereal tentacles to attack enemies. It challenges opponents motion, focus and view of reality. Additionally, it can rip the spirit from a victim to be tested. Run from the test and it will haunt you. It is linked with Focus, Reality, Truth and Action (pretty much just doing stuff). "All is motion. All- is Nagakaborous."
(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = ?? (Level ?? 1/??) I don't know about a name, but this sword is the ultimate tool if you ever felt like blinking, being in multiple places at once or otherwise giving your opponent a super tough time. The world now revolves around you, and the inhabitants can deal with that. It has minor powers over Time and extreme powers over Space. Naturally it plays Descend while in use.
YOU KNOW I CAN SHOOT YOU AS WELL,. WHY DO YOU HAVE MY GUNZ!
That I cannot answer. They were owned by Calan and Aayla yet I have but simply inheri-
URGHGHGH YOUR SO BOORING. THIS TIME IM SHOOTING SOMEONE!! YOU CAN SHOOT SOMEONE SOME OTHER TIME. A FEW MORE TURNS THAN I"'M LEASHING. stupid auto-correct.
Be my guest. It seems your only purpose is to hinder our progress. If you really want to kill something, go to the arena. I am more than certain there would be a god there to smite you. Your constant complaining is hardly entertaining.
HAHA!!! I ASTOLE HIS PAGETHING SO NO HE CAN?T MAK AN AVTIPCTION. I.M GOING TO SHOPT THAT GUY WITH THE TENTACLES!
That's a female, Lady Sparwick. It would be more correct to-
EW SHE NEEDS MAKEUP.
I have no idea what Aayla was thinking, but Lady Sparwick is undoubtedly on our side, even if she has the appearance of an eldritch abomonation. Might I suggest a-
OH FINSE I WILL THE KILL FISHGAL. He's a catfish and we have his favour. It would be unwise to anger such a creature as Tahm Kench.
THEN YOU CHOOSE SOMEONE FOR CRYING OUTL ILUOD!!!! THATS EHWAT YOU WANT ISNT TI?
I suggest you 'shopt' the one known as Cranky Kong, sitting just there. It appears he has just failed an attempt on Lady Sparwick's life. It also seems I have found a companion, much to my displeasure.
Jinx proceeded to fire a barrage of bullets at Cranky Kong, humming elevator music as well as another high-tempo song I am unaware of the name of. Pow-Pow, the Minigun, was a ghastly shade of pink and pierced Cranky Kong's health bar, or whatever equivalent there is. Fishbones, the Rocket Launcher, seemed to be a much more pleasing shade of cobalt and was also far more passive compared to it's pink companion. This was still not saying very much considering the absurd size of the rocket launcher.
(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = Split-Builder Blade (Level 25, 1/26) (I have a great idea for this one's description, if you don't mind letting me describe it once it's done.
>1/2 @crystalcat; You forgot my entities' actions... again.
... Also why is it that most of the female characters in this game are psychopaths? Can't you people have friendlier women?
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (88/300) +1 from Comp +1 from Toast
Oracle of Dust (9/30) +1 from Comp
-=Summons
None.
-=Actions
The Artificial Guardian stumbles over to the Golden Lute, and attempts to damage it in some way! The Godmodder may try to sway the Guardian with the melody, but it shan't work!
The Runic Shepard heals Lady Sparwick!
I boop the Godmodder's nose! I̴̬̰̱̺̻̞̣͠ͅN̸̷̲T̶̩̟̪̼ͅẸ̤͈̞̣̥͡N̨̼̪͎Ś͏̺̟̣͔͉͠É̢̱͇͕͇̥͔̜̜L̢̪̞̦͓̱̗̦͎͢Y̸̥̬͉̩̯͈ͅ.̮̯͖̳̗̘́
I then take the souls and SMASH THEM IN THE FACE WITH MY FACE! And, y'know, make their half-lives less than 2 seconds... -=Alchemies
Eternity's Tremor && Unlimatum == Core Titan (20/26 - Lvl. 25) +1 from Comp
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (20/26 - Lvl. 25) +1 from Comp (Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 05: Dunsestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Intertwined Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
->Mardek: Do something about the Trickster/Grimdark chaos.
You have ordered a box of Orbs of Sanity.
->Package: Arrive.
It's not a box of Orbs of Sanity, but a box of Physics Breakers. Even better. ->Mardek: Ask what Edge of the World && Disc of Mojang && Art of the Game Over Flash && Equinox will create.
I spin around with Flare and Oblivion's Derailer until I am visibly only a shadowflame cyclone of heck's agony and plot derailment. I then timestep with Ircucvci and then shatter and melt the Golden Lute and then restore it with the Minutemann's Fedora, then shatter and melt it yet again, ad infinitum.
Once I get bored with the above action, I just blast it point blank with a giant beam of hope from Jormungandr.
Oh, and the paradox majjyks from Jormungandr makes this attack ignore dodge chance. Git gud.
The Heavy fires off Die Another Day, then flexes himself into Cranky Kong.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
Edge of the World && Disc of Mojang && Art of the Game Over Flash && Equinox = Blade of Gods (Level -1)
60,000 damage to the Golden Lute, ignoring dodge chance!
Your entity will do as you say!
+3 Bomber
If you take another step forward... 48/50
you are REALLY not gonna like what happens next. 48/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 8/26
Broken Caledscratch && 11 = The Broken Record 4/21
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 4/16
Pipe Organ AND Right Timetable Metatron's Melody 15/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
I pull out a physical representation of the Raptureladder. It turns out that it's more like a set of ladders that functions as a staircase. This fact is so confusing that the Necrodancer has an aneurysm. I then summon the forces of Hell with Satan's Shredder, and they tear the Necrodancer apart.
I also pickpocket GladiusAssailant, and get Deum Lucem, Diluvium, and Levis Ignis. (I asked him on Steam, he's fine w/ it.)
...Alright so I kind of want to make stuff on the Raptureladder. I *also* can't do it by myself. Consequently, I need to ask you guys for help. The Raptureladder's in my inventory link, and I need Piono alchemies from you guys. I'll probably also have to fight Piono at some point, which is kind of annoying, but oh well.
I am sending out the TPP Streamer 42/200 +2 from Sirplop & Crystal, +1 from Toast (This may be extremely powerful if i summoned this)
Making Painis Cupcake 27/85 +2 from Crystal
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 9/26 +2 from Crystal (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days to make that wonderful weapon))
Attack/Action: I use one of my Heal Runes on Sparwick
Weapon Bid: Any charges that bid goes to the Charges i was doing.
Blade of the Light and Shadow (This would exceed Level 25) (How did some thing that made that weapon long ago before I put it in Auction?)
Bid Here!
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 4/5Ice, Heal, Damage, Heal(Using)
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Badass Cyborg Honey Badger: 31/150
(I didn't notice a rather awkward brain cramp with the Spiral Nemesis description. It is supposed to leave the Godmodder vulnerable for one turn, but I accidentally wrote "Inmune". Let's just say he godmodded that).
I proceed to use the universe's barriers' weakened state to summon a ton of H entities. Then, I use all the energy gathered from the Spiral Nemesis to make it so the Badass Gyborg Honey Badger is stronger when it is summoned (It is now "Badass Triangle Glasses-Wearing Cyborg MLG Honey Badger).
Weak (insta - low damage to 1 entity, casted immedetialy)
Mid-weak (1 post charge, mid-low damage for 1 entity)
Medium (2 post charge, normal damage for 2 entities)
Mid-Strong (3 posts charge, mid-high damage for 2 entities)
Strong (4 post charge, high damage for 2 entities)
Alchemies:
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 7/8
Crack the Sky && Aimbot = Crack the Heavens 7/9
Fire and Ice AND Guardian Angel = Guardian Soles 7/13 Miniature Green Sun AND Model Supergiant = Miniature Green Supergiant 1/26
Sword ++ Purity as an Element = Purity Sword (Level 10)
To-Do:
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Diamond Double Bladed Lightsaber && Obsidinate Sword && Purity Sword && Magic Cueball
+1 Generic, +2 Tazz
_______ @Sirplop: No.
_______
I take out my newly created Purity Sword. Now this is a sword worthy of being used to purge the corruption of the conflict. Its white glow of purity is entrancing... I force myself to look away, and see the Necrodancer staring at the blade, entranced. But while I was protected by the power of Green Sun, the Necrodancer is full of the evil of the Conflict. The glow of purity burns its eyes, but it still cannot look away. I do not even bother to attack it, and merely watch as the Necrodancer begins to melt, starting with its eyes.
Purity Sword: A pure white sword that has been purified by every means available to mortal man. It radiates a soft white glow.
You deal 25,000 damage to a Skeleton guarding the Necrodancer, killing it!
Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 32/200 (I guess I'll stop prebuffing it here).
I proceed to try to take the Golden Lute off the Godmodder's hands.
I finish a charge (5/5)
I summon a Supercharged Holy Hand Grenade!
I throw it at the Necrodancer and the skeletons blocking it!
I meanwhile continue my charge (17/50) and start another (1/3)
D-Force 67/69 (+6 from Fare, +3 from Cyan)
Stonie the Stone 9/10 (+1 from Pricey)
TWoS uses the ability Energy Shield, nerfing damage taken for the next 4 turns.
I use the UDR to drain HP from the Skeletons/Necrodancer/Cranky Kong/Golden Lute to the TWoS. (Wait. How the hell did TWoS' HP drop so fast? Last turn, he wasn't even scratched!)
Tom Anquias attacks the Skeletons/Necrodancer/Cranky Kong/Golden Lute with a universe.
Your entities will do as you say!
15,000 damage to the Necrodancer, and TWoS is healed by the same amount!
The Godmodder used a charge on him, dealing 325,000 damage.
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (89/300)
Oracle of Dust (10/30)
-=Summons
None.
-=Actions
I throw a small vial of blood over at the PGs! THEY'VE GOT THE PLAAAAGUUUUE!
I also dropkick the Lich and Angel souls. With Dust strapped to my legs. Pointing down.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
You obliterate both Souls! They're yours now!
One PG entity gains a stack of Plague! It's weak now, but may mutate as time goes on, and may spread to other entities... nothing's immune.
Forging... NEW Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. ?, 1/?) A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.
NEW Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. ?, 1/?)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.
Summons...
Legendary Support (110/200) (+3 Toast, compensation)
Entities... (Nerf if to powerful. Buff if too weak.)
I guess this is why we can't have nice things. Augh...
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
Because all the Shadow Fighters were destroyed, they can no longer be repaired.
Heavy Nothingnesses (27/30) (+2 compensation) RP Stuff...
N/A
Actions...
Gevul Omaar: (9/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Noticing the beam/orb of Prankster coming straight towards me, I use THE Plan-Ruining Sphere of Hate to redirect the prankster ray/orb towards Jondanger, where it would hurt everyone the least (he's pretty much a prankster anyway, so might as well throw it at him), through a series of portals, space-time bending shenanigans, and the like.
Grimdark would have been okay (but still undesired), but Trickster is a definite nope. Would probs end up murdering myself IRL just to get away from it.
...
Welp, that got dark fast.
For an actual attack, I fire off the Lance of Creation, targeting Cranky Kong, the Tentacles (if any. If not, then on the skeletons protecting Cranky, if any. If not, then the Golden Lute), and the Skeletons protecting the Necrodancer (if any. If not, then the Necrodancer himself). This also heals Lady Sparwick!
Spoils...
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
--------
The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. 10, 1/11)
You redirect the Trickster orb to Jondanger, who has 1 turn to send it away, before firing off the Lance of Creation! It deals 50,000 damage to the Golden Lute and the Necrodancer, (Cranky dodged!) before also healing the most damaged AG entity for 50,000!
Crystal, I do believe you missed the first of the Grimdark orbs sent my way.
Regardless, my darkened mutterings are brought to a close. They will merely serve to augment the opposition, if they do deem them of import. Eyes turned skyward, I merely examine the many glimmering lights of the cosmos ingrained in my skull. Definitely can't use the Crab, the Scorpion, or the Scale for this; they're far too useful. Of course, I could just use the Goat. Why not.
With a gesture, the ceiling of the Crypt lights up with a seemingly infinite pattern of stars and interweaving supernal cores blaze into existence above; a map of interstellar proportions. Bathing in the starlight, I make a series of gestures, before carving the mark of the Sea Goat into the ground below me, muttering incessantly in a long-forgotten tongue. The symbol fills in with a deep purple light, incandescent and rich. Stepping off of the heating incision into the earth, I observe the map above.
The star β Capricorni seems to overtake the rest, the double star waxing purple. Nothing seems to be able to compare. I raise two fingers into the air, pointing them directly at the star, composure immaculate. Preparing for the inevitable, I take a singular stride to stand atop the heated Capricorn symbol. A thunderous sound akin to lightning firsthand plows through the meager chaos of all others in the Crypt. An agonizing sensation bursts into existence upon my two pointed fingertips. Immediately, I redirect them, pointing the two at Cranky Kong. With that, the star map fades, and the Capricorn symbol cracks with a resounding splintering.
Cranky Kong suddenly disappears. One might deem this sudden and unnecessary, but I can assure you that it is not such. Cranky is still in existence, and still present in his former location. However, given the presence of some entities of a questionable nature, I would merely state that you are not looking hard enough. Peering into the darkness, I sight it. Shining with the glint of the cosmos, a monolithic gilled goat composed purely of magetear appears to be utterly crushing Cranky.
CIRYATUR: Yoikhu, Dabih.
The goat turns to glare at me, pulsating and writhing with the flow of the magetear. An incomprehensible roar is thrown to the wind. I shake my head, and resolve to establish my intent, drawing the Mark of Thurisaz into the air. Another roar shakes the earth in apparent response. My scowl deepens.
CIRYATUR: H'ookhu Chzte-Odal.
The Mark of Thurisaz appears upon the surface of the entity, evidently named Dabih. I gesture back to Cranky, observing as the form of the sea goat grows more coherent, more balanced. Shockwaves of potent sorceries ripple throughout the chamber, and Cranky is suddenly afflicted with a grievous curse of the flesh, dripping black stains forming upon his body. Dabih crushes Kong entirely with the force of a thousand stars, the darkness growing more corporeal upon the opposition. Cranky's wounds begin to emit vaporous Mortuus essentia, which, upon contact with the air, immediately explodes, severely burning Cranky. I seal Kong and Dabih in a pocket dimension, and wait for around twenty minutes, before pulling both out. Dabih is unscathed, Cranky far less so, innumerable wounds coating his body. With a sweeping hand gesture, I relieve this fragment of Dabih of its burden, the Mark of Thurisaz. Immediately, its form becomes incorporeal, and liquid magetear splashes to the ground, inanimate. Within moments, the stuff evaporates, the only thing keeping it on this plane of existence having been banished, if only for a time.
—
Trident && (Vial of Abyssal Ink && Demonic Blood Shard) = Haemal Analogue (Level 10: 9/11) (+2 from Crystal)
D20 && Alchemic Lexicon && Primordial Pearl = Philosopher's Kismet (Level 10: 8/11) (+2 from Crystal)
Eldritch Blood Orb && Bedrock Shard && Concentrated Blood Essence = Ichor Spherule (Level 6: 7/7!) (+2 from Crystal)
Crystal Splinter && Warded Potentia Jar && Wormwood Heart = The Polaroid (Level 7: 4/8) (+2 from Crystal)
ICHOR SPHERULE: An immaculate golden pearl three quarters the size of one's fist. Drips with ichor constantly. This command permits the wielder to manipulate the laws of Blood, whether physical or otherwise.
I should probably say this, having played Thaumcraft since Voidmetal was introduced. Voidmetal, if of itself, has absolutely no power over the element of void whatsoever. It is a resilient metal (being able to flow back into shape after being damaged), and channels the arcane incredibly well, but has no void abilities. That goes to a large amount of people who have been using it extensively here for such a purpose.
+2 to Tazz; +1 to Cobalt.
Sodden Hollow 16/50 (+2 from Crystal)
Periculum 16/50 (+2 from Crystal)
I am sending out the TPP Streamer 44/200 +1 from Sirplop (This may be extremely powerful if i summoned this)
Making Painis Cupcake 28/85 +2 from Crystal
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 10/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days to make that wonderful weapon))
Attack/Action: I Fake-out on the Tentacles/Gud Meiser (Cranky Kong) 5 times, then i flick my fingers to summon the vines that entangles it, then i lift it into the air and i shoot the Knife that never be dodged right into the body/Mountain Dew after that, I generate a random rune from my Undercharged Runepaw's Gauntlet.
Weapon Bid: Any charges that bid goes to the Charges i was doing.
Blade of the Light and Shadow (This would exceed Level 25)
Bid Here! Unavailable to bid until further notice
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 3/5 Ice, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
What knife? Your use of 'the' implies you've talked about this knife before, but I see no knife! You should really be saying 'a knife that can never be dodged'. Nevertheless, 5,000 damage to Cranky, ignoring dodge chance!
You summon a Fire Rune!
Alchemies: Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 8/8
Crack the Sky && Aimbot = Crack the Heavens 9/9 free x2 The above should've finished last post, so: Purity Sword && Evil's Evaporator && Yggdrasil Twig = Spirit 1/26 Fire and Ice AND Guardian Angel = Guardian Soles 10/13 free x2
Miniature Green Sun AND Model Supergiant = Miniature Green Supergiant 4/26 free x2
To-Do:
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Guardian Soles && Yggdrasil Leaf && Full Blessed Plate = Faith (Level 26)
Diamond Double Bladed Lightsaber && Obsidinate Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
Evil's Evaporator: A holy sword that constantly steams with evaporated holy water. Obviously, the blade is hot enough to sear if it's constantly steaming. Has power over water, fire, and holiness.
Crack the Heavens: A white feather set in an electronic-looking rod. Upon activation, several beams of holy light will fall from the sky, precisely onto a targeted enemy. Can also fire beams of holy light like those it causes to fall from the sky.
+3 Fseftr
If you take another step forward... 49/50
you are REALLY not gonna like what happens next. 49/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 9/26
Broken Caledscratch && 11 = The Broken Record 5/21
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 5/16
Pipe Organ AND Right Timetable Metatron's Melody 18/21 +2 from Fsef
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
I douse some skeletons with Diluvium, blind them with Deum Lucem, and set them on fire with Levis Ignis. I then use the Ion Cannon on Cranky Kong, hitting him 4 separate times somehow.
@DarkSide : If you were hit by that you'd be far too happy to murder yourself, however candy-coated you look. A being with arguably more willpower and mental fortitude (Piono) could only HALF-stop himself.
Hat/Rat/JorCharge: /I I I I I\ Medusa's Head: [I I I I] Coral Riff Guitar:{I I I I} Crystalized Ki:<I I I I I> Akron's Core: (I I I I I)(II I I I)(I I)
+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 5/21)
Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 2/26)
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 11/69
Cranky Kong has 25% evasiveness and immunity to AoE.
Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mardek versus Nekochromia versus Piono.-PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
((Whole line italicized = thought))
Come on, Aetheria! In my sights! Ugh, I dread to think what she's doing in there...I need to reclaim her mind as soon as possible. WE might actually be able to use her...Properties on the civilians. It's nonviolent so they'll give up without a fight...Quite good, actually, IF I CAN ACTUALLY GET THERE BEFORE THE OTHERS.
Of course, the real question is what happens then? Aetheria is too far from Richard that the immunity to the Sueren Song evaporates...I still have the arm, but what about anyone else? I think that'll restrict visitors.
...Of course, the REAL real question here is, what is she even doing?! No distress signals from Aetheria...Unless she hit comms first, it's doubtful she's gone in warlike. If anything, she'd probably get everyone either Trickster or enthralled to the Sueren Song...BUt that's a hole to the freaking VOID! Who knows if that's even what she's doing?!
...Hrm, another question is, who is best suited to reign her in?
-MEANWHILE-
Aetheria, Aetheria, the legendary Voidcity...And still standing, as well, very well-kept, one of the highest tech levels I've seen...Among the likes of Moog City or Arcus V, the Mythical City of Warriors...Very lategame, TOO lategame for Roxxanne, and she'd be in Arcus V if anything...The Arena, now that is especially famous. Said that the Dark-Sided one fought there on occasion. Or someone related to him, I forget which is which...
...Named after 'Aetherderon,' whoever he is...Founded by one 'Sirplop,' governed by some 'Cryptic' fellow...Inhabitants are mostly human...
...Several disasters befell it, the first of which was an Archsue somehow getting into the city...Slipping through the barrier, got confused for an Arena participant...Or WAS an arena participant but was recently turned into an Archsue, no-one knows...Then SOMETHING came in and caused a massive battle...Records run dry afterwards...
...CHat messages say Nekochromia the Arch-Sue kicked it...The only sue on the server...Roxxanne must have ate her corpse, flying into the city...Roxxanne was here a while as well, given she was a criminal she may have been forced to participate in the Trial-By-Combat...There's a massive war going on out there, probably a lot of tougher things than those two bandits taking part...And faster as well.
...Is History repeating?
...Or...No.
...No no no no no no no no NO! No, please NO! I cannot possibly state how peeved I would be if there was time-travel going on here. That's like a trillion paradoxes if there's a legit timeloop!
-MEANWHILE, WAY AHEAD OF EVERYONE ELSE-
Having a teleporter anchor straight to the Arena bleachers was a smart move in hindsight...It looks like I wasn't the only one to use it either...OK, just have to find her and apply the Orbs of Sanity. Excellent.
Err, so I suppose y'all are here hiding from the-yeah. I figured. Uh, have any idea what's going on with her?
...No clue, huh? Eh, I figured as much, but that means she's out there...Wait, what? She entered a lower level? Ugh...Was-wait, what?
Uh, so what did she pay this guy with?...A Draconium Ingot? Jeez...I wouldn't hand one of those out lightly given the...Wait, who even is this guy...
...I didn't even know Aetheria practiced trial by arena combat. But this guy, err, what did he do?...Ah. Yeah, understandable, I guess things happen fast here...But he's only one win away, you say?
...Is he, err, good-looking, you'd say?...Uh, OK, so no. Uh, strong?...9 wins on a streak, fast winrate...Yeah that sounds right...Wait, he's not affected?
...Ugh, this is complicated.
WHAT HAVE YOU DISCOVERED, WATER HORSE?
OK, so there's a great deal of the inhabitants tucked away in the upper levels of the Arena. Roxxanne has access to the lower levels and enthralled most there already, but there was an unaffected guy...Criminal, not sure what charge, male, and one win away from freedom due to a Trial-by-Combat system of law...Don't know why it exists or anything, apparently it's just another execution given how we turn up...She gave him a Draconium Ingot for some reason. He's powerful and skilled but not particuarly...Err, 'Barracuda-faced' was the term given for how he looked. Specifically a Barracuda. He's still down there apparently, but that's all I've got.
SO, WHAT DO YOU BET ARE THE CHANCES THAT THE GUY SHE PAID TO WIN IS REASONABLY RELATED ENOUGH THAT THREATENING HIM WILL DRAW OUT THE NOT-ELF?
Given how sues work, I'm thinking the same thing...Though still, a 9-0 winstreak isn't something you scoff at. Then again, it's ONLY 9-0. Some long-time arena fighters get up to 25 wins or so.
Now, Fredbear, I REALLY do not want her coming out suddenly to maul you and brainwash you-
I AM NOT A RAVING IDIOT, WATER HORSE. I AM PERFECTLY CAPABLE OF NOT INSULTING PEOPLE WHO NEVERTHELESS DESERVE TO BE INSULTED.
Thank.
Ugh, OK...Hrm. Sirplop...Hrm, OK, look.
@Sirplop . Listen up, and listen clearly. Roxxanne's powers as a presumed-Arch Sue means she has access to a powerful ability known as the Sueren Song. The Sueren Song is also known as the Aura of Smooth, but no matter what you call it, it's bad news, as it's basically an aura of Mind Control. Given her...State, she won't be thinking of any sort of restraint on it, meaning that anything that comes close enough to her will basically enslave themselves to her will. We, as Descendants, are immune, but the citizens of Aetheria are not...Which means she won't need to lift a FINGER to have the whole city surrender to her, just walking in-and she's alerady managed to get into there...Now, I need you to understand this...Roxxanne is in there, brainwashing your citizens.
We do not NEED her dead, though! Just contained, and if she feels sufficiently compelled to, she'll leave, meaning you can cure the brainwashed citizens once she's gone and...ERr, sanitized. THe best way to do this is to have someone COMPETENT-and you certainly are-go in as a Trickster and talk her out of it. Trickstering does mean a lack of inhibition...BUt you have love of your city, which means you'll do whatever's in your power to stop it.
I pull out the Fourth Dimension and fire it at an odd angle, between Jondanger and the Trickster Orb, hitting nothing in particular. The Orb approaches Jondanger...And gets sucked around a lingering trail of the shot, saving Jondanger from the corruption but putting the orb towards Sirplop. Now, Sirplop, I would hope you are ready...Don't worry, I'll try my best to guide you away from anything stupid, and I have the Arm of Sanity to help you out in case things go south, which WON'T shut you out of a powerup, which means all will go well! That'll only leave the candy-coated powers, and let's face facts, there's more embarassing powers than the ability to shoot orange soda out of your hands, among other things...I hope you'll just let it happen.
If you somehow get infected later but deflect the orb now, I'm not helping you, mate. Make your choice on this matter.
Cranky Kong will use The Guidance upon Talm Kench with his full Crunk. If I have time, I'll just whack him up-top the head with a random chair as well. If he can't be targeted, uh...I hit SOMETHING of the AG alignment.
>Oh yes, there's time travel going on. You, her, and the others are all from far in the future. Ugh. Now I see why I was made a Red Sun guardian, I'm probably going to have to smooth out all these insane time shenanigans. Like Tazz///The_Nonexistent_Tazz///GoldenReady and DTG0, except with the future instead of the past. > Oh, Tazz? Yeah, that's the Red Sun-powered guy you recently temporarily murdered. Given that he's currently engaged in some high-powered temporal shenanigans that may well destroy the entire known multiverse through paradox or shunt things off to an alternate timeline if they go wrong, I'm surprised you did that so lightly. > Oh, and don't try attacking me again like you almost did, (near-omniscience!) I manage this war. Killing me means the entire world effectively goes poof unless I respawn or someone else takes over. And I'm not keen to see if respawning works for the Game Master. Didn't for Build///TwinBuilder, and everyone knows what happened there... > I wonder if I'm still around in the future. And these guys existing at all means the Conflict didn't seriously reform. Or maybe the whole warrior schtick means it did and everyone's fighting it daily. Blegh. > Heh. Enough rambling.
Okaaay? Yeah, I'm debating whether I should just leave his response out or keep it.
KEEP IT!
In any case, you deflect the orb from Jondanger to Sirplop! He has a turn as well, or he can just accept it.
Cranky will do as you say. You also deal 10,000 damage to Tom Anqinas!
I determine that the only way that somebody can win at life is if they manage to raise a small army of literal rabbits to charge the enemy. As such, I pull out a top hat, and connect it to a small device. Taking out a jar of Nightmare Fuel, some pig skins, and a few golden nuggets, I create the one device that shall grant me my aforementioned victory at life.
I stick the golden nuggets and pig skins into the top hat, and pour the Nightmare Fuel in as well. With a sprinkle of Liquid Death, I pull out a One-Man Band. Now, this thing is a masterpiece. The only problem coming from the fact that it places an immense tax on your sanity, but I haven't much of that anymore. With a flourish, I don the One-Man Band, and begin marching through the Crypt, banging drums of multiple shapes and sizes along the way. My vision twists and separates, shadows growing in the corners of my vision. Wonderful. Adding to the darkness.
Nine shambling horrors crawl forth from the depths, shadowed and mysterious. I continue to march about, banging the drums together with various mechanisms. With a flick of my hand, a number of animated skeletons burst from the ground, each wearing their own One-Man Band. With a quick drawing of Codex Umbra, I create a number of Shadow Puppets of myself, which also all don One-Man Bands, and charge into the fray. Soon enough, thousands of One-Man Band-wielding clones and skeletons march across the Crypt. Each draws nine more shambling horrors. I telekinetically drag slabs of limestone before myself, forming a staircase, so that I might ascend above all of my subordinates.
The army of creatures marches ever closer to Cranky Kong, growing in numbers by the second. Nobody can quite make out what the horrors are, sadly. Slowly, the light grows. The beings become more and more ostentatious. They are… they are…
Bunnymen. They are Bunnymen.
The bipedal rabbit-men continue to march with the army, compelled by our tunes and sorceries. And yet, in approaching the opposition, they know what they must do, and are not afraid. In this, I remove my One-Man Band, and hand it to a Bunnyman known as Alexander Earnwood.
—
Alexander Earnwood was having a bad day. First, some army of violent Descendants from above disrupted their crypt, then legions of deadly beasts followed, along with more deadly beasts. Earnwood was an avid musician and freedom-fighter. He sought for these murderous, bothersome Descendants to take their merciful leave from this horrific land, and for the war to return to the land christened Aboveground. Earnwood had never seen Aboveground, and never intended to. It was a frightful place, according to his grandfather, the vaunted Sir Eric Earnwood. His grandfather, along with his trusty cat sidekick, had ventured to the Aboveground in tandem with the host of Lord Rabbitor Xerivex during the Great War. Alexander thought his grandfather was, and remains to be, the best.
The next thing that happened to Alexander was rather eerie. He had been protesting for the wages of the less fortunate with a large amount of bunnymen friends, until he heard a banging noise from the direction of the Crypt. Curious, the entire group had departed that way, and found the most horrific, yet entrancing, of sights. A vicious murderer amongst an army of vicious murderers, banging a series of drums. Alexander liked the drums. His sister, Alyssa Earnwood, played them, and he had taken to recording her concerts as of late. Though Alexander knew it to be a trap, he marched forth with his compatriots, and headed toward the terrible being being fought by beings just as terrible. Alexander could not understand why he was doing this. Suddenly, a man tapped Alexander on the shoulder, and gave him one of the devices. Feeling suddenly wise and powerful, Alexander led his friends into battle, playing the melody of war. Soon enough, the being was torn apart by angry Bunnymen. Twenty minutes into the ordeal, Alexander came to his senses. What was he doing? He immediately dropped the device, and shouted at everyone to stop fighting, that they were essentially committing suicide. But they would not listen. So, Alexander headed back home, frightened of the fate of his friends.
—
I watch on as a singular Bunnyman returns home. Alas. With this knowledge, I command the Bunnymen to return home, having unleashed a serious amount of damage onto Cranky Kong. Well, hopefully. That shall be it for them, I suppose. I vaporize all of the drum-players of my creation, annihilating the infernal devices. I take my top hat back, and place it within my inventory, muttering to myself.
—
Trident && (Vial of Abyssal Ink && Demonic Blood Shard) = Haemal Analogue (Level 10: 10/11)
D20 && Alchemic Lexicon && Primordial Pearl = Philosopher's Kismet (Level 10: 9/11)
Crystal Splinter && Warded Potentia Jar && Wormwood Heart = The Polaroid (Level 7: 5/8) Grandfather Clock && Manyullyn Compass && Unstable Node in a Jar = Tock (Level ???)
MANYULLYN COMPASS: A compass fashioned of the Nether alloy manyullyn. The thing is entirely useless, given that the metal manages to convince the compass that it is still present within the Nether, causing the needle to spin pointlessly. Hooray.
Apologies for all of the alchemies you have to designate the level of, Crystal.
+2 to Tazz; +1 to Cobalt.
Sodden Hollow 18/50 (+1 from Tazz)
Periculum 17/50
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
D-Force 69/69 (+1 from Pricey) Summoned! Darn it, you guys are here?
Cig: Don't worry, buddy.
Sig: We're here TO BEAT THE CRAP OUT OF EVERYTHING.
Kidd: Translation: We're here to help.
Dong: So, what should we do?
Tig: Do what Sig said!
Tig: I volunteer to go first.
D-Force Tig (45000/45000(N)(Upon defeating, Cig will be summoned.)
Stonie the Stone 10/10 Rock summoned....
Stonie the Stone (50000/50000 (HP)
Wilfre 5/100 (+3 from Cyan, +1 from GM)
Shuu Lumina 2/25 (+1 from GM) Summoning him here instead of 0rigins cause of the Anti-Unoriginality Turret.
Stonie stomps on a Random PG entity.
Tig beats up the Runic Sheperd.
I attack the Godmodder with the Combo of music, top hats, and saunas.
@[Insert generic username] : Welp, Fenrir is done. Step up and claim your prize.
@Sirplop : Hoo boy. OK, the basis of Tricksterdom is that it is basically turns you into a candy-coated 'jollybright' version of yourself who basically has no inhibitions and is basically in a permanent sugar rush. More specifically, it has candy-coated powers. Now, the dark side of this is that you're also VERY insane, basically will act on impulse and instinct, and will basically attempt to convert almost everyone-and can very easily. Of course, assuming Zetta is SUCCESSFUL at mentally blasting you with the Arm of Sanity, most of those downsides evaporate and the candy-coated form is merely a beneficial transformation. I also consider cartoon physics to be within the realm of Tricksterdom, so if you feel your inner Bugs Bunny creeping in, well, you know which set of powers to go to. IMO, I find just blasting you with the arm a cheap way out, and I only did that the second time with extensively-described preparations. Zetta is probably going to fail, so just deflect the blast if you don't feel like agreeing.
Hat/Rat/Jor/Fen-A/Fen-B/RokCharge: /I I I\/II\ Medusa's Head: [I I I I] Coral Riff Guitar:{I I I I} Crystalized Ki:<I I I I I> Akron's Core: (I I I I I)(II I I I)(I I)
100/100 Apparel Assemble! (+2 from GM, +2 from Erelye) (done!) Do the Impossible: 2/30 (+1 from GM) FENRIR: 50/50 Done at last. (+2 from GM)
Veðrfölnir: 2/50 (+1 from GM)
+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 9/21) (+3 from GM)
STARDUST CORRUPTOR CANNON && LUNAR FLARE && MOON LORD TROPHY && ELDRITCH TENTACLE = ELDRITCH MOON CANNON (LEVEL 25: 26/26) (+2 from GM, +2 from Erelye) DONE!
Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level ?: 2/?) (+1 from GM)
The Growth explamation: Creation Nodes give good Fertilizer and Bone Meals, and really most of this shouldn't be too hard to understand...With the exception of the Time Torches. These things speed up time in an area; the fastest setting does it at 16 times the speed, making getting a surplus of your crops of choice easier than normal.
Nanites && Neural Interface && Advanced Psyche Wards && Advanced Surge Protectors && Standard Cockpit && Multi-Display HUD = Psyche Cockpit (Level 10: 8/11) (+3 from GM, +2 from Fseftr)
Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 6/26) (+3 from GM)
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 11/69
Cranky Kong has 25% evasiveness and immunity to AoE.
Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-Mardek versus Nekochromia versus Piono.-PENDING?
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
Alright, 9th layer, just outside the barriers...I sense there's going to be a large fight I might have to look after...Hey, waitaminute.
Err, woudln't Roxxanne want some of that stuff of hers back?
...Oh, no no no! Please, I don't need her getting MORE stuff! Not while she's out of control!...Dangit, she really did take those weapons, didn't she?
...How did she even do that?!
...Ugh, no time to contemplate it, let's just find that guy...He was down here, right?
-MEANWHILE-
Excellent, it appears the third Eclipse alchemy is done...I'll deliver this copy to Generic and-HEY! How the-how did Roxxanne get it?! She wasn't anywhere NEAR the Alchemiter!! Ugh, she must have something set up to auto-deliver herself a copy...And there can only be ONE copy...Ugh, this I wouldn't mind if she wasn't gorillaing INSANE!!! WHY DOES IT HAVE TO BE NOW!?...Eh, I can just rope Generic into trying to nab her if all else fails, to neutralize her copy. And Cyanogynist...And...Eh, I have the Hat if all else fails.
Fenrir Type-Alpha: Considering Roxxanne isn't here to exposite for us...Fenrir Type-alpha is a black set of tiger claws, worn and well-used, with some platinum engravings depciting a symbol that a whooping total of no-one gets, or are just that old that it's been forgotten-an inverted equilateral triangle with three angle bisectors (aka lines that go through the middle of the triangle, starting from a corner to the midpoint of the corner's opposite edge). Either works. In any case, this singular Tiger Claw is extremely durable, reasonably sharp, and is extremely reactive to souls and ether for whatever reason. Its powers have yet to be revealed, outside of extreme durability and a reaction to ether...It's looking for oddly unique patterns of ether that would prescribe to powers with extremely specific purpose, by those who can tell this kind of thing.
Ragnarok: A mean-looking shotgun, depicting a planet-destroying orbital bombardment with a line and a very broken planet on a simple sketch at the end of the barrel. The gun itself is mostly a simple black, except for the breaking planet, which is depicted as dark green. This shotgun has exactly one purpose in existence-to outdakka every single minigun that ever has and ever will exist (including the Ultimatum line) with ONE trigger pull. This aside, it also has surprisingly high range, cmopletely averting the Short Range Shotgun trope, making excellent use of that extreme dakka to spread it far and wide. Needless to say, entire armies have been eviscerated by standing in front of this thing, and at full blast this thing is a full-on siege weapon. Aim cautiously! (It can also tone down the extreme levels of damage with a few switches for less extreme uses.)
Nocte Consumens (10) && Cipher's Call (10) && Eye of Nothing (10) && The Wave Sign (21) + 50 post charge = Fenrir Type-Beta (Level 50: 1/1)
Fenrir Type-Beta: Fenrir Type-beta is similar to Fenrir type-alpha (what a surprise!), a singular Tiger Claw made out of a black material. It's much more new-looking given it was JUST made, and the symbol engraved in platinum on its back is a common symbol for Justice, Revenge and Execution-a right-angled triangle, edges top and left, with a small half-circle being cut into by the diagonal line (representing a guillotine beheading someone). Presumably, the Type-Alpha's symbol is represenative of similar. It shares some qualities with Ved Vohazil (for lack of another easy comparison), emtiting powers of Darkness and Oblivion, but also having powers over the mind and illusion to differentiate it (and much more than Ved has for that matter), making it good at both physical and mental destruction. It's also just very sharp, though it doesn't have a built-in gun or anything, unlike the last two did. Using its transformative powers will cause one to turn into an effective black shadow of themselves, with light gray specks for eyes and very little else. This doesn't offer as much as the other two did on their own...Until you discover that Fenrir can create similar shades as constructs, and en-masse, allowing you to become lost in a massive crowd of very powerful shades while still wailing on an enemy with inpunity. Among whatever other powers you could prescribe to a weapon of such abilities. It doesn't have the sensitivity to Ether that the Type-Alpha had...
...You know, side-by-side like this, it's really telling that something is just UP with Roxxanne.
...Oh? Hey, you, in the entrance down there! Who are you?
-Standing below the arena is a guy in the shadows, BARELY visible and only due to some green details on his clothes giving his otherwise mottled-gray clothes away. They were extremely practical. He had equipped a tiger claw, and literally nothing else. Tazz couldn't' get a good angle on him from his spot in the bleachers due to the shadow.
Uh. My name...Bleh. It's not really your business, now is it?...Err, say, do you know what this red metal bar is? Some crazy lunatic chick dressed like some audacious Magical Girl just handed it to me, insisting that it would be payment for winning.
Uh. Speak up a bit? I can barely hear you...You kind of sound like you're voice is-
A whisper on the wind? Eh, I've heard that too much. But yeah, I don't even get why she did that. I'm here for Trial-by-Combat, almost about to win...I don't know why've they delayed it.
Err, do you know where the crazy girl is? I'm kind of looking for her.
More dangerous than she looks, I guess? Well, tough luck. She just hoofed it and I have no idea where she went. But seriously, do you know what this bar is?
It's Draconite. Rare metal, tough and sturdy, related to certain energies...I think you're not telling me everything you know.
Do I have any reason to lie to you? I mean, come on. I gain nothing and I have next-to-no use for this. She did say it was 'payment' for winning, though...Bleh. Look, I just want my freedom and I'm a win away from it. I'm not caring for your business. the city could burn for all I care of it.
This IS a matter of importance, you know. She's...Err, not in her right mind, and, well, you know how obstruction of justice works, right? That would just be another crime and you'd be here longer. You can help us catch her, you know...That might be a good idea, to escape any future 'issues,' you know. Err, what were you even thrown in here for? We just need to, err, make a fight with you. That's all.
Not saying. That's a private affair. As for the girl...Feh. I could care less and I barely had a say in who I fight anyways-why tell me? You might as well, not like I'd have much say anyways...
Suit yourself...I'll head on upstairs and arrange the last fight...
...
...Now I just have to find the arena master and schedule an unfair fight. It'll draw Roxxanne out to 'save' him, or just watch. I bet she's a fan. The real question is, why she would be?...I mean, I barely got a look at him.
Mentor? Dad? Brother?...Something else? Just a fan?...Ugh, he kept shifting, I couldn't get a good angle on him...Bleh. We'll find out soon enough, methinks.
Now just to arrange it with the arena manager...I mean, it should be easy, given that most of us will just manage this.
...
...He's going to stack the last fight. Wonderful. gorillaing wonderful...
...The other nine went down pretty quick, and I bet the arena manager was probably gonna send something in tougher anyways...Best prepare for it.
I attempt to Petrify Talm Kench with Medusa's Head. He'll enjoy another stay as a stone statue, and I NEED him down. If I am successful, Cranky Kong will switch the target of The Guidance from Talm Kench to Lady Sparwick, as she's presumably back from the Abyssal Voyage at this point and can be targeted. If I can't target him at all, I switch to the strongest Anti-Gomdodder HP-wise that I can target.
I'd be much more wordy in how the presence of the hideous snake-haired head makes Talm Kench nearly have a heart attack before it changes his skin to something much harder, or how he roared irritation and pain as he relentlessly attempted to stop being turned to a nice catfish statue for a second time, or other such trivial details, but I'm pressed for time and need to find that crazy woman before she causes any more damage in Aetheria...
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhalibur (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
->Mardek/Joel: Challenge Trickster Roxxane instead. This Pionofight preparation is taking too long.
Battle type: Normal.
Challenger: Mardek.
Accept?
Y/N
Y. Okay, sure. Even though you are sided with Richard, there's nothing I hate more than the two Kraken modes. ((The reason I call them the Kraken modes is because if you are Trickster, your mental inhibitors get glitched out by the Kraken and if you are Grimdark, you are forced to be controlled by a different kind of Kraken entirely.))
Forging... Slot 1: NEW Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. ?, 2/?) A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.
Slot 2: NEW Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. ?, 2/?)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.
Slot 3: Not In Use
Stuff will go here
Slot 4: Not In Use
Stuff will go here
((Hehe, like the new system?))
Summons...
Legendary Support (112/200) (+1 compensation)
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions) (Minor changes to REPAIR passive that all planes have)
I guess this is why we can't have nice things. Augh...
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
Heavy Nothingnesses (29/60) (Looks like something more substantial is in order) (+1 Compensation)
Actions...
Gevul Omaar: (10/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Works for me.
I punch through dimensions, passing through multiple, before breaching through to the area behind the Necrodancer. The punch connects.
Spoils...
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
--------
The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.
| - 2/2 Discussion/Orders: MoTD: Got into Homestuck. @GoldenReady The effects of Abyssal Voyage carry through to the start of the next EoTB after use. Also it's spelt Tahm, not Talm. And before Roxxanne tries to enslave all of Aetheria, if she tries, remember that any form of hostility will have her, in the most literal sense possible, thrown out or something to the like. Mind Control would fall under that. Albiit and the Divine Godblade have been constantly devoted to applying this enchantment for since it appeared in subspace/alternate timeline. Believe me, it would be pretty darn strong right now.
Tahm Kench uses Bargain and Tongue Lash on the Necrodancer.
Spire Projection (should probably have more attack, check it out on page 90ish; I get balance though) attacks the Necrodancer and Cranky.
Lady Sparwick uses Tentacle Flash on Tahm Kench.
Alchemy (1 unlevelled)
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 23/23) (+1 pricey, +1 crystal) DONE!
Could you be so kind crystal?
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 15/15) (+4 sirplop, +1 pricey, +1 crystal) DONE!
If you have the time for a desc here, that'd be wonderful. Otherwise I'll handle it next post.
(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = ?? (Level ?? - 3/??) (+1 crystalcat) I don't know about a name, but this sword is the ultimate tool if you ever felt like blinking, being in multiple places at once or otherwise giving your opponent a super tough time. The world now revolves around you, and the inhabitants can deal with that. It has minor powers over Time and extreme powers over Space. It grants the user extreme speed and the ability to blink through time and space, providing the illusion of The sword is long, but it seems to change shape every half second, assuming your gaze could somehow settle on the constantly blade. Naturally it plays Descend while in use.
Soul Arcanery
NO VACANCIES. So make one.
EDIT: Okay, I'm running out of patience for this. What I am going to do is make a massive list of elements/elements that make sense together then completely randomise. If you have any requests, please ask. See EoTB for details on soul health.
Current Souls:
Eternal Soul of the Angel: (Level 4)
Eternal Soul of the Lich: (Level 4) Who knew that Liches would have souls?
Due to being a little strapped for time, I will make this quick. The Divine Godblade is drawn, Vice Nercio equipped, together they knit the holes in Lady Sparwick's skin. Conga drums play as the highest damage dealers for AG this turn gain crits.
Hand of Terra: A gauntlet that seems to be forged from compressed earth and soil, with emeralds set into it and the whole thing loosely tied with a muddy wrapping. Bears a resemblance to the Golem Fist and things of Lihzahrd manufacture. Holds massive power over earth, with the standard power of summoning massive boulders that roll over every enemy in their way.
Alexstrasza's Heartstring: A dragonbone bow strung with the recreated heartstring of the Life-Binder. The arrows of this bow are fletched with red scales, and the bow itself holds considerable power over life.
You use the Conga Drums to crit Lady Sparwick and the Spire Projection while healing Lady Sparwick for 15,000 HP.
+2 to everything, carried over from my apology for all the delays.
Entity charges increment and Cranky Kong regains 70 Crunk! The Heavy loses 5,000 Overheal. Tahm Kench and Lady Sparwick return from their Abyssal Voyage.
The Manbat attacks Tahm Kench for 60,000 damage!
Tahm Kench is Petrified and cannot act! Lady Sparwick heals Tahm Kench for a critted 40,000 HP and herself for 20,000! The Heavy uses Die Another Day, deflecting 50% damage for 2 turns! (He isn't critted this time!) The Spire Projection deals 90,000 damage to the Necrodancer! Tom Anqinas attacks the Necrodancer for 10,000 damage!
The Worker of Secrets uses Energy Shield, shielding himself for 4 turns!
The Artificial Guardian trips into the Golden Lute for 30,000 damage! The Runic Shepherd heals Lady Sparwick for 30,000 HP! Stonie stomps the Necrodancer for 5,000 damage, and Tig beats up the Runic Shepherd for 10,000 damage!
The Necrodancer decides to devote his whole turn to entities and summons 10 Skeletons, telling them to meatshield the whole PG side! They'll have to die before you can damage anything. Cranky Kong uses The Guidance on Lady Sparwick, consuming 350 Crunk and dealing 150,000 damage! Whew. The Godmodder heals Cranky Kong for 200,000 HP and +6's GoldenReady before getting a wicked grin on his face, seeing that the Golden Lute's most powerful charge is poised to be used.
He unleashes Tacet, taking the Golden Lute, the source of the music playing all around you, the music that every entity's heart is beating to... and putting his hand on the constantly-vibrating strings. The music, with no fanfare, cuts out. Every non-PG entity falls to the floor, screaming in agony, as their hearts (or heart-analogues) stop beating along with the music's cessation. And they don't start again. 100,000 damage to every non-PG entity! This kills Tom Anqinas, the Spire Projection, Lady Sparwick, (whose Lich's Pact activates, saving her for a time) the Runic Shepherd, the Artificial Guardian, Tig, and Stonie! The Golden Lute takes 10,000 damage in retaliation for the Projection's death! Cig is summoned, since Tig died! (Redstone, you can tell me his stats and I'll count him for next EOTB.)
The Crypt (of the Necrodancer): FINAL BOSS!
Tahm Kench [AG] HP: 115,000/300,000. (Thick Skin health: 235,000.)
Heavy [AG] HP: 85,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII Guard: II
Lady Sparwick [AG BOSS] HP: 1/325,000 Omen: II Death's Ball: IIIII Love: IIIIIIII Lich's Pact activated!
The Worker of Secrets [N] HP: 80,000/525,000 QIP Destabilization: IIIIIII Fatal Strike: IIII Energy Shield: IIIII Rain Fire: IIIII Reset the World: IIIIIIIIIIIIIIIIIIIIIII Shield: IIII
25% dodge chance for all PG entities!
Skeletons [PG] HP: 25,000/25,000 (x10.) Guarding the other PG's!
The Necrodancer [PG BOSS] HP: 127,000/2,500,000. Double Action.
Golden Lute [PG BOSS] HP: 351,000/1,000,000. Allegro: II Bellicoso: III Rinforzando: IIII Cadenza: IIIII Tacet: IIIIIII [Being wielded by the Godmodder!]
CRANKY KONG [PG]: 237,000/450,000 HP. THE SCALE OF CRUNK: 70/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE: IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
Manbat [H] HP: 150,000/250,000.
Godmodder [GM]: HP: 43/100. Wielding the Golden Lute.
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhalibur (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
N/A
I open a portal to the Stock Market Dimension, now repaired after four years of maintenance.
I then remind the inhabitants of the Electrum crash and direct them to the crypt.
I tell them that the Godmodder is wielding a guitar made out of pure gold.
They then go crazy.
After a few hours, they return with the Golden Lute, splattered with blood that is not theirs.
Of course, the Heavy punches the Necrodancer.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
I can be 2nd godmodder. Through, updops would be every day and night. Crystal & Anyone else - good. I am free, due to my GMT. I will still not favorize anyone.
I can be 2nd godmodder. Through, updops would be every day and night. Crystal & Anyone else - good. I am free, due to my GMT. I will still not favorize anyone.
/null
I don't support this, cause it would both be a disaster to co-operate, and it would be absolute hell with my schedule and my teenage self, lots of extra classes I have to take.
@The Flaming Toast : Excuse me if I come off as boorish, but I have reason to believe that the insane Arch-Sue/Trickster who came in with a ton of ridiculous weapons MIGHT just have a one-up on the combined force of two alchemies, especially since, having Abiit herself, your Abiit isn't going to work against her all that well (and Tricksters have a proven ability to be basically immune to the Void anyways-seeing and interacting with what is basically a ghost due to void concealment), leaving the enchantment at effectively 2/3rd of the power (at best), and on top of that you're nowhere near Aetheria AND constantly using the Divine Godblade in full-power attacks. It doesn't really sound all that impressive even if you have been doing it a while. But whatever, I'm not going to argue this point for very long, if at all, Roxxanne wasn't really sticking around in Aetheria anyways and didn't explicitly need to enter to even cause the chaos anyways.
@Faressain : I hereby veto this, in addition to everyone else, because everyone else already said every viable reason why not.
@Cyanogynist : Challenge noted, and denied because my pallette in arena challenges is going to be full, and her next fight should be the TvG fight.
Hat/Rat/Jor/Fen-A/Fen-B/RokCharge: /I I I\/II\ Medusa's Head: [I I I I] Coral Riff Guitar:{II I I} Crystalized Ki:<I I I I I> Akron's Core: (I I I I I)(II I I I)(I I)
Do the Impossible: 6/30 (+3 from GM) Veðrfölnir: 6/50 (+3 from GM)
+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 13/21) (+3 from GM)
Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level 10: 6/11) (+3 from GM)
NEW: Exodus Movers && Energy Creation Node && Aska Fuel Creation Node && Crayta Engines && Askanta Engines = Preston's Soul Engine Room (Level ?: 2/?) (+1 from GM)
Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 10/26) (+3 from GM)
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 11/69
Cranky Kong has 25% evasiveness and immunity to AoE.
Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-Grimdark versus Trickster-PENDING.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
Half of the below post WOULD be in here, but I decided that since it's beneficial to my attack, it won't be. Huehuehuehue. >:]
First off: 100% ditching the 'Stage-play' style, AKA the one I had before where I only described actions as was needed. But now, in RP, White text = narration. Second off: Sorry, Crys, but this IS somehow all part of the attack.
Now, onto more pressing matters: Mardek's challenge against the currently-insane Roxxanne. Most would scoff at the idea, if only becuase Roxxanne was currently AWOL. Of course, this is DTG, and in the spirit of DTG failing to make any sense, Roxxanne was certainly alerted.
The next thing Mardek knew, he suddenly felt multiple pairs of arms wrapping around his waistline as he was hopelessly yanked backwards through a portal to somewhere else-somewhere of a violet-colored room with pure iron for floor, for some reason. You were facing a wall, so you didn't see much else.
Welp, this was sudden. The good news: It appears Roxxanne was the culprit here, and was only intent on hugging Mardek (if only becuase, given his immunities, she couldn't do much else). And hug she did, trying her best to act like the cuddliest thing she could think of, never getting to the point of feeling like he'd be crushed. This would be cute and the basis for shipping in many different ways if, for a variety of OTHER reasons, it wasn't so freaking disturbing. She turned Mardek around 180 degrees so he could get a look at herself.
Mardek's pre-established immunity to Sueren song AND Tricksterdom was probably helping a ton here, because most usually don't return sane after being hugged by a Trickster that was also an Arch-Sue-which was the FIRST reason this was disturbing, to start. It was safe to say Roxxanne had thoroughly lost her mind multiple ways. Eating Nekochromia's 1st Corpse (or the corpse of some other random Arch-Sue should Neko have just pulled off her 'switch places' trick, it doesn't really matter) was swiftly proving to be a dumb idea, and you think you'll need better than a single Orb of Sanity to fix this issue.
Roxxanne's transformation from merely Trickster'd to freaking Arch Sue (on top of being Trickster) was...Well, some stuff was expected, and other stuff was NOT expected. What was expected was her body becoming considerably more 'good looking,' that is to say she grew several inches and got considerably more well-endowed to put it simply, and her face was no longer freckly. She still wore glasses, though, and her skin tone was roughly the same as well. Of course, beyond that, it gets...Weird. Roxxanne's face seemed to change somewhat depending on the angle, but at best you'd comprehend it as a mix of fox, cat, weasel, bunny and other 'cute' animal traits, all rolled into some generic furry face, with the addition of some other more specific creatures like Gardevior and such. And cute fangs-though given her species this was obvious. The result was...Hard to describe, though it didn't look even remotely animal-like bar a constant cat smile, even up-close, though her face certainly had fur all over it. This wouldn't be so odd if there weren't like a dozen different ears on her head-ranging from bunny ears that looked like it SHOULD be the part of some doll to weasel ears that appeared to be some kind of white plantlife and more. And this was ignoring the two regular human ears clearly visible on her sides as well, and the fact she was wearing a pink beret with a ribbon on it-and yet the ears STILL poked through the hat. Her hair was still blonde and the cherries obtained from her Tricksterdom were still there, though her new hairstyle was highly improbable, much longer than what was before it, with the tips being lifted up to waist height by small floating hearts and the rough middle of it being bisected by a much larger heart. And then the eyes came into question-they seemed to flash with various images. Hearts, galaxies, planets, the spiral sucker pattern, and other inexplicable stuff-if one looked closely, it even morphed into a flower for a brief moment. It seemed to like to go back to something somewhat similar to Roxxanne's original eye color, but her eyes there seemed to have a lot more...Sparkle in it. Ugh.
And then there were the arms, all of which were currently attended to wrapping around Mardek like an octopus. There were a lot-36 different pairs of arms, with 36 different sleeves in her jacket to do so, and her jacket's sleeves were pretty short. Each arm looked distinctly like it should be the part of another creature, the only rough constant being that they had thumbs and at least four digits total. One pair of arms were thick and looked to be made of the same type of candy that gummy bears are made fro; another was made of some kind of sparkling (ugh) platinum goo; and yet another pair looked like an anthropomorphic Entei paw or some-such. You could tell she probably liked Pokemon, actually, as give or take a few deviations there seemed to be a lot of Pokemon hands/paws. She also had a ton of tails, likely from the same creatures her arms, face and ears were derived from. And finally, the dumb wings. While not at all uncommon in Terraria, it was apparent that it wasn't the artificial constructs made in Terraria, and definitely looked like it was a legitimate part of her body...As dumb as it was. She seemed to have a seraph theme going...Kind of. She basically ripped off from Flandre Scarlet for the highest pair (though she exchanged the regular crystals for heart-shaped ones at least), took on yellow-dyed Solar wings for the middle pair, and had pink-dyed Stardust wings for the lowest pair.
All-in-all, most biologists would deem this woman biologically impossible, like most Sues, really.
Roxxanne's clothes were sue-ish and inexplicable in many ways, though perhaps less so than her body, and mercifully none of it was horrendously sparkly like one would expect at the very least (though it did smell of some cherry candy). Roxxanne wore a jacket, colored Violet, Gold and Black, to give off a rough idea of pink-yellow fire on a black background, except the Violet was Suetonium (An odd metal that basically works better for whatever the strongest nearby Sue needs it to be-the stronger the sue the better it is. No, no-one has an explanation for this. Not even the sues.), the Gold was Divinium, and the black was Blackguard...And it still seemed to bend like it was a very light jacket and didn't feel very metallic at all, only looked it. The shirt she wore underneath this seemed to be much more frillish and pink and sparkly (and made of some kind of Sue-weave most likely), depicting a heart in the very center like one would expect of a more 'girly' sue, and it even had a few bows plastered here and there. The belt she had on her waistline had six pink Pokeballs on it...Great. Just what you needed; Pokemon commonly associated with suedom (possibly sues themselves) to go with the Arch-Sue. You really couldn't tell anything else about the belt itself; there were some inch-high things around her waist, cute little chibi-things of various types, all determined to hug Roxxanne around the waistline and look up at her like an adoring fan. Her new skirt, which came down to halfway to the kneecaps, matched the pattern of the pink flame above on the jacket (though inverted it so the flames were burning 'down' if that makes sense), and the Modesty Shorts below it mirrored the frilly shirt underneath that jacket. She also had some OKT socks, giving off a Zettai Ryouiki, socks striped pink and red and actually curving down to reach her bare feet.
Every last bit of it screamed Sue in some form.
Given her previous track record, you can only hope Poes Law is in effect and that the end result is still a parody sue, and she's NOT going to do something horrific in these next few minutes with Mardek, or something dumb at least.
"Mr. Niceguy, I really don't wanna fight anythin' right now! You're a fwiendawey fwiend, and I'm makin' my house right now!"
And that pretty much confirmed it. Well, mostly.
"Mmmmmmmph, you're so cuddaweeeeeeey!"
It might be in Mardek's best interest to just slip out of her grip. Otherwise she might not let go.
...
MEANWHILE, Zetta finally made it to Aetheria's outside borders. The city, despite implicitly being invaded by Roxxanne (to his knowledge), was completely intact, with only a new void portal to mark that she was there. Even from here, the scent of cherry candy was present, if faint, and the colorful display it showcased was hardly ignorable even from this distance. Probably because of both of these things, a large cluster of Aetherians were outside, not wanting to even go remotely near the Arch-Sue even if their homes were completely intact.
"Wunderbar..." Zetta said to himself. "I don't think she's here, Aetheria's mostly intact...This is good, but I still need to get her."
Zetta had a bad habit of talking to himeslf. In any case, he briefly turned towards the horizon, to the rough direction of the Battlefield and the Crypt. Aetheria's Void Portal was set far away from the main Battlefield as a precaution to friendly fire and such...And that was it; everyone knew the Godmodder could basically not be stopped by a few weak enchantments from two alchemies. If he wanted entrance, he'd be in-case closed. Outside of that, they apparently had an enchantment that detected hostile intent and tossed out any perputrators...Said something about Roxxanne's current state of mind, then, that she got in anyways.
"...Hrm...She's probably on the other side of that void portal, wherever that leads to...Ugh, only one way to find out. Arm of Sanity, protect my sorry bum."
In protecting his sorry bum, the Arm of Sanity unleashes an incredible shockwave of sanity energy to envelop Zetta as he leaps into Aetheria! Of course, it being a shockwave, it also rushes out for a small distance, which, though non-harmful to sapient beings, still has force attached to it. The force of this shockwave carries a pebble several feet away, landing close to a large beetle, who is scared away by the sudden movement and scuttles. Along the way, he trips over and breaks the last microfiber of a string left, causing the ages old string to finally be released of its load, sending a rock down a cliff face.
The rock lands at the bottom of a ravine, where a see-saw was rigged to send a skeleton into the air upon landing on it, in a slight violation of physics. The result sends the skeleton high enough to disturb an eagle that was about to lay an egg-and by 'disturb' I mean 'take along for the uphill ride.' As it turns out, the rock was pretty heavy, causing both of them to be sent sky-bound. The eagle winds up unharmed because it's a bird, but it lays the egg in midair, causing it to fall and splat on the ground.
A wild nature-loving Hippie promptly appears, specifically a New Age Retro Hippie, and notices the broken egg of an eagle. He promptly gets enraged! His rage is infinite! This, on top of the sheer existence of the nature-defying Arch-Sues nearby, especially that one I just described up there? UNACCEPTABLE!!! He promptly blows his whistle, and summons the New Age Retro Hippie army-for this is no ordinary New Age Retro Hippie, but HIPPERINO VON HIPSTEIN, the undying king of all New Age Retro Hippiekind! He's had enough with those rotten 'Anti-Godmodders' and 'Pro-Godmodders,' and he demands RETRIBUTION!
It is at this point that the beetle from beforehand scuttles by his feet and onto his leg, whispering vital information. Hipperino Von Hipstein's eyes widen in shock as he alerts the New Age Retro Hippie army of this news; the identity of their ultimate foe is Lady Sparwick, the tentacle-possessing eldritch beast of doom and dancing with a dead partner! They cry out in unison: UNACCEPTABLE!!! The presence of Lady Sparwick and her death would be an incredible blow against all things non-New Age Retro Hippie! But wait, there's more! The Beetle turns out to be immune to the Sueren song, allowing it to send a photo of the killer of Lord Bernaan, Lady Sparwick's devilish partner! As it turns out, it's Roxxanne (and the photo is of her hugging Mardek). The New Age Retro Hippie army roars-a known Pro-Godmodder has slain one of their foremost enemies, a powerful eldritch abomination that directly goes against nature just by existing! Surely it is the Anti-Godmodders at fault here! HOwever, Lady Sparwick is a truly demonic foe-and as such, the New Age Retro Hippie army must undergo a powerful transformation!
Hipperino Von Hipstein flies into the air on pure Hobo Majjyks, for Hipperino Von Hipstein has no home and is thus part Hobo! He picks his nose with both hands and a foot, and then with his other foot, waves his toes in front of a whistle so fast that it makes a whistling noise! The remaining New Age Retro Hippies fly up to meet him with more Hobo Majjyks, for coincidentally they're also all homeless, and are thus part Hobo! Once they've gotten close enough, Hipperino begins the enchantment, using pure Hippie Majjyks, linking himself up to every other New Age Retro Hippie around him! The other New Age Retro Hippies, in turn, support Hipperino's powerful spell with their own pure Hippie Majjyks! The spell activates, causing Hipperino Von Hipstein to turn into a New-Age-Retro-Hippie-Black-Hole! All the other New Age Retro Hippies are promptly sucked in, and then an explosion happens!
When the smoke and dust clears, Hipperino Von Hipstein and the entire New Age Retro Hippie army have been reborn As the true face of ALL Hippie-ness; a floating Peace Sign with a Tree rooted on top, the mythological Hippie Conglomerate! And it has arms! Now ultra-powerful, the Hippie Conglomerate flies into the Crypt, no-clipping with pure Hippie Majjyks, rushing down to meet Lady Sparwick in mortal combat for its sheer vile presence upon the face of existence!!
Lady Sparwick and the Hippie Conglomerate stare down after the latter flew in, both eager to obliterate one another! And yet, the beetle, still not done, runs in after the Hippie Conglomerate and delivers a final message: In order to be of any use whatsoever, the Hippie Conglomerate must immediately use their ULTIMATE KAMIKAZE SPECIAL ATTACK(tm)! Ohterwise, they wont' do anything of use to anyone whatsoever and die horrifically to the unnatural power of Lady Sparwick! Realizing their destiny, they accept death with a dignity unmatched by most!
They rush up to Lady Sprawick and grip her tightly with their powerful tree hands, and begin charging up power! Grooviness, Discos, Nature Majjyks, other miscellaneous things that make a Hippie a Hippie-the power of these concepts flows directly into the Hippie Conglomerate, ultra-charging it with power!
The Hippie Conglomerate, in a flash of fresh-scented pine sap, explodes, obliterating Lady Sparwick and sacrificing itself in the most heroic way feasible, for the glory of Mother Nature and all that Jazz! Because they did it for the glory of Mother nature AND all that jazz, it promptly summons both Mother Nature and the legendary Jazz Player of Hookathooka VII, Mr. Mr. Mr. Mr. (full name), playing six saxophones at once! His remaining eye is being put to use in creating books for poor children as usual, I assure you. Seeing the Hippie Conglomerate's ultimate sacrifice, they join forces to fire a powerful nature-jazz beam directly into Lady Sparwick, obliterating her dead if she wasn't already! They then depart from this scene for being busy people.
Zetta is slightly aware of the sudden fact he has probably obliterated Lady Sparwick mostly through circumstantial efforts. He grins like the smug jerk he usually is.
EDIT: I'm far too lazy to switch out every mention of Lady Sparwick for Tahm Kench, so let us now assume that all of this hits Tahm Kench instead and the Hippies just blew up his corpse coincidentally close enough to him to matter. Also, wow, that is a lot of dead stuff all of a sudden.
Forging... Slot 1: In Progress Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. 15, 5/16) (+2 compensation) A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.
Slot 2: In Progress Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. 10, 5/11) (+2 compensation)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.
Slot 3: NEW Sniper Rifle && Plague of Shadows && Laser Pointer || ((Flask || Essences of the Order of no Quarter (and Shovel Knight) && Essence of DarkSide && Stabilization Ritual = Ultimate Potion Mk. II) && Infinite Musket Ball pouch = Pouch of Unlimited Ultimate Potions) && Soulbinding = Plagued Desires (Lv. ?, 3/?) (+2 compensation)
Exactly what it sounds like. Things will explode and/or just die.
The rifle gets a continuous feed of ultimate potions; one potion can easily destroy a castle many stories tall. They can also grant many wishes to the user. However, due to the nature of these potions being fired, theoretically, they would grant the wish of the opponent's instead of the one that fired them. A soulbinding fixes that issue, creating a devastating weapon.
Slot 4: NEW (Mind of the Sane && Spirit of the Sane && Soul of the Sane = Pure Essence of the Sane) && Blood Diamond Knuckles encrusted with Gold && (Disempowering Ritual && Ring of the Dragoon Shards = Disempowered RotD Shards) && A bit of hair from a temmie = Temsanity (Lv. ?, 3/?) (+2 comtemsation)
h0i!
Expensive-looking knuckles that would likely turn a profit of muns if sold. Keeps you sane, too... but your sanity, unfortunately, comes with the fact that you become silly to Temmie standards. Thankfully, it comes with the power of tem, greed, the counter-intuitive, and sanity to compensate.
Also you can turn into a temmie at will. Awesome.
Summons...
Legendary Support (116/200) (+3 Toast, compensation)
Entities... (Nerf if to powerful. Buff if too weak.)
I guess this is why we can't have nice things. Augh...
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
Heavy Nothingnesses (32/60) (+2 compensation)
Actions...
Gevul Omaar: (11/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Ooh, a Temmie. May I borrow a piece of your hair for a moment, tem? *gives tem flakes and takes off a few strands of hair from tem* Thanks.
I then ask Temmie to get tem's pals over. A storm of Temmies run over to the Necrodancer (and his skeletons that he might spawn), flipping out, shouting "h0i!" over and over, and wanting the tem flakes. They surround him/them, DEMANDING Temmie flakes.
He/They would be forced to comply... except all the temmie flakes he/they had were gone! All he/they could see was a fat tem just sitting there.
Outraged at him/them for not giving the tem flakes, they constantly pummel at him/them. And they pummel. And pummel. And pummel.
A couple tems pick up fat tem, and with the strength of a thousand tems, hurl fat tem directly on the cranium of the Necrodancer. The rest of the tems rush him down as well.
Having their fill of tem flake-like substance, they quake off to find more tem flakes. Fat tem just stays on the Necrodancer's head, smiling, and shuddering.
Absolutely marvellous.
Spoils & Other Chargeables...
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
None
Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
EDIT: I just left them out of a post and forgot about them. Intended to re-add them to my posts again later, but forgot every time. Sorry.
And yes, I do just quote my previous posts, take the quote markers off, and edit it. My layout's complicated, OK? And I really don't feel like reformatting the entire thing again.
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Also, the arenadop is needed.
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The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.
| - 1/2 Discussion/Orders: MoTD: Homestuck is the best decision I have made since I decided to head into the Forum Games section back in September.
@crystalcat Sure, I'll let you do the desc for SB Blade. It doesn't have anything to do with Twin does it? Y'know. Split. Build. Need I say more?
@GoldenReady I suppose you could argue that, but why would the Godmodder even want access to the city? The Godblade and Albiit have been stacking the for an absurdly long time. Well, that's how it seems. Given the form of intervention by Aayla I would reckon it would be far longer, given that she had used Denito Surrexit to move Aetheria into a different timeline. I'm not entirely sure why you would want to access Aetheria for malicious reasons, but I guess you could with enough effort? But would it really be worth it?
@AnyoneWhoIsInterested Generally my paragraphs stop abruptly because I move onto something else before I finish it. That actually happened with my last sentence. Would you believe it?
Exhibit and Metaphysical may just be instant combines. Otherwise this will take hella long, without that it still takes far too many posts to make. Probably will destroy the Godmodder before I even get close to finishing.
Tahm Kench's Thick Skin activates! You probably should take note of his cooldowns. Devour: 3 Abyssal Voyage: 4 (upgraded from 5 when he ate the Handsome Gambler some 40ish pages ago. I don't know the exact value.)
Spire Projection disappears in a puff of nope!
Lady Sparwick uses Omen on Necrodancer (if it can stop his attack), otherwise Cranky Kong.
Aayla's alchemies were strewn across the stone bricks. The soft thud of my footwraps brought comfort as each one was picked up and placed in my care. The ashes of Aayla's corpse had already begun to disperse, filling the room with a quiet despair. Even I was beginning to feel the emotions left behind with the loss of my subject. A story. A life. A hero. The time for these had ended, a new era born. A new story. A new life... A new... hero? It seems that my role is here stopping the Godmodder. It does appear Aaayla was however, not the most ideal subject. Now I have a job to do: Killing these non-sesquilopedian bastards.
I completely disregard Roxxanne and the actions of Zetta. If he was interested in a fight, he would be not be worth participating in such a challenge. There were much important issues than mere secondary characters. To be safe however, I lock the area I will be using in spacetime. I am uninterested in have my schemes be interupted. Godmodding is for Godmodders, not for overzealous Pro-Godmodders.
Anarchist's Cookbook is an excellent solution to the newly created skeletons. A book opened, an incantation uttered, 3 skeletons returned to their graves. A barrier of ice forms around Tahm Kench. Ice Barrier? A highly effective shield against all would-be attackers.
With the important aspects of my action complete, I reach up and force the mask covering my face off. It reveals a dark void, interupted only by two yellow slits which could be interptreted as eyes. These slits glow hot-white as the next phase of attack assembles. Burnout materialises in my wrapped hand. Sweeping horizontally, the whip melts the bones of the remaining skeletons into one another, making it far easier to damage all of them simultaneously.
The Hand of Terra seems to resonate with the energies of a powerful relic as it enters the Crypt. Wielding Illaoi's Truth in the same hand, the mass of skeletons seemed to find themselves pummled into the ground by these artifacts. Tentacles teared through each Skeleton's chest and wrapped around them, crushing the helplessly weak skeleton's behind the grip of a god. Nagakaborous seemed to favour this fight. The motto of Nagakaborous favoured the strong-willed and those in motion. The Godmodder, hiding behind a wall of stagnant minions is hardly an example of either of these qualities.
My body was launched into the air with a pillar of earth from the Hand of Terra. The entire world shook as the cavern began to break and follow the limb wielding The Hand. A shockwave utterly decimated the ranks of the [PG]s, the epicentre the place I had been propelled from.
'A Leap of Faith'
OST Remixed Descent into Sburban Jungle at 2:10 as the peak of my leap occured. The idol slammed into the ground and cracked the ground, not to mention an innumerable number of bones in the process. Besides this, there was a surprisingly small impact for such a powerful leap. The energy had to go somewhere, did it not? For each skeleton hit, a colossal Tentacle erupted at the outskirts of the blast and fell these entity to mere bonemeal.
'Aayla had been using this alchemy wrong. OST harnesses the true power of songs. It modifies an action with each beat, the climax of your music coincinding with the climax of your attack.' The music changed to a remix of Ekko, the Boy Who Shattered Time.
Nature's Call now had no restraints, with no skeletons feasibly surviving this and the perfect conditions for growing. Man (Stone chisel) crushed the stone bricks beneath the skeletons' bodies and sent the microscopic particles to manifest themselves into their remains, grating themselves against the bones and leaving only the logical result: bonemeal.
'I realise that Aayla was wrong. She had heroism for certain.'
The helmet with the powers over Nature took advantage of this substance. The Hand of Terra and the Divine Godblade's functionality over light ensured the conditions were perfect, the bonemeal ensured that the production was instant. An oversized trunk enveloped in mossy green bark instantly erupted from the ground. Followed by a similarly sized arm, body and head of an ent. The colossal treant crushed the skeletons remains beneath it's feet and tore their masters to shreds. The nutrients absorbed and it's job done it made it's leave. But my job was not yet complete.
'But she never understood the true powers of an alchemy.'
As OST began playing Ethereal, The Divine Godblade activated Lightform (I was the original creator of the thing cyan has right now). At more than 5x it's regular strength, the sword had nigh-godlike power, hence it's name. The tempo of the music now lowered, I appeared to have an inhuman amount of speed compared to the other characters in the room. A beam tore through whatever skeletons may have SOMEHOW survived the insane set of moves performed earlier.
'There is a saying known by those of the Serpent Isles: "Move or die."'
The Pseudo-Spacesword appeared in my hand. Then I appeared at the Necrodancer's hands. Those hands appeared at my sides, due to no intervention but the slice caused by my sword. The Pseudo-Spacesword instantly swapped places with Hand of the Archlich. It seemed to be glad that someone with true strength was wielding it rather than the young girl who had invoked the wrath of far too many eldritch abomonations to be safe from Death's respite.
Due to the reduced speed of timeflow, Ethereal seemed to end prematurely, instantly swapping for an unknown track that was more sinister than any before it.
A spear of ice impales the Necrodancer, who then finds himself Lich Slapped™. The Divine Godblade fired one last blast of light, refracting through the ice shards, a similar trick to that which had been dodged by Tazz in the arena. The difference? This one couldn't miss if the Necrodancer couldn't move. A Blizzard® swirls around the arena, I raise myself up on it's winds and focus the ice on the Necrodancer's location. The blizzard seems to form stalagtites on the ceiling of the Crypt, which consequently collapse on the helpless boss.
'So if you can't move, there is no decision to be made.'
The Crystal's Pouch appears among the shards swirling around me. I grab it from the air. The control the pouch provides focusses the ice in the Necrodancer, rendering it thoroughly impaled and undoubtedly crystallised. At that, the finishing blow, the Scythe of (Eardrum) Death appeared in my hands. Augumented by the music and the sound-modifying ice in the air, I say 3 last words into the microphone.
'Oh. The. Irony.'
The music stopped and the encasement of crystals that surrounded the Necrodancer cracked and shattered. It was my turn to smile; despite the attempts at intervention, and although the Godmodder may be a primary character, he is still a mere pawn in comparison to I. The damage caused by the Scythe was evident on the Necrodancer, it seemed he was in the worst state since he had made the decision to not die.
OST made one last riff, the music silent to all others but I and the Necrodancer. That was because there was no music. OST had stopped the beat that kept the crypt in action.
'R.I.P. my antagonist.'
TL;DR: I use Ice Barrier on Tahm Kench, then return each of their skeletons to their final resting place with a Pandora's Box worth of alchemies and Anarchist's Cookbook. The Necrodancer gets attacked, all active cooldowns are used on him, including Lich Slap, Blizzard, Lightform, Scyth of (Eardrum) Death. This contains the actions for both of my posts so that hopefully excuses the absurd length. This took about 2 hours. 2 hours to try and kill some bastards. If you can manage to read this, I first wish you luck and second provide you my apologies.
BTW: Lich Slap is an ability too.
Cooldowns
Lightform: 10/3 Ohgodihaveneededthishereforsolongipromiseiwillstopusingitpast3stackssorry. IN USE
Blizzard cooldown: ||||| IN USE
Ice Barrier cooldown: ||||| IN USE
Lich Slap cooldown: |||| IN USE
Extended Life cooldown: |||||
From the Grave cooldown: ||||
Anarc___'_ Cook____ ||| IN USE
Scythe of (Eardrum) Death |||| IN USE
Conga Drums |||
Support
+1 DarkSide +1 Sirplop +1 Pricey Don't worry. I do the exact same thing.
+3 Fseftr If you take another step forward... 50/50
you are REALLY not gonna like what happens next. 50/50
Total Recall Act 1: 3/40 +2 from compensation since those charges didn't need it
Ascension Stage 1: 3/30
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 12/26
Broken Caledscratch && 11 = The Broken Record 11/21 +3 from Tazz
Hypercube && Space Titan Essence && Cosmic Background Radiation = Tesseract 8/16 Pipe Organ AND Right Timetable = Metatron's Melody 21/21
METATRON'S MELODY: A complex contrivance that is shaped like a pipe organ! It's big enough to stand on, and, like its counterpart, is formed mostly out of ornate wood and multitudes of gears. The bronzed pipes coming from it produce music instead of smoke, and the 88 keys can be played just like a real organ! However, what they would do remains to be seen. At the top lies a hole that unsurprisingly can fit the stick at the bottom of The Broken Record.
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Obtained) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir [IIIII]
I pull out Metatron's Melody, then smash a copy of mellohi on it, erasing a skeleton from time somehow.
I then note Roxxanne's excessive changes, and move for Levis Ignis slowly before grabbing it with the Infinity Gauntlet and setting Mardek on fire. It's too risky to leave him alive. Clearly.
*Bad Times finishes*
I casually walk over to Sans in the Arena, and after a quick offscreen conversation, he hands me a plaster skull. MASTER PLASTER GASTER BLASTER CASTER: *The* Gaster Blaster. All other Gaster Blasters can't hope to compare to this one. Can summon Gaster Blasters at will, and is one of the most overpowered things ever. (Level ???)
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (98/300) +4 from Comp, +2 from Toast, +1 from Darkside, +1 from Pricey -- Hor'ey Shát.
Oracle of Dust (15/30) +4 from Comp
-=Summons
None.
-=Actions
STUFF!
*cue action music*
-=Alchemies
Eternity's Tremor && Unlimatum == Core Titan (26/26 - Lvl. 25) +4 from Comp -- COMPLETED
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (26/26 - Lvl. 25) +4 from Comp -- COMPLETED
Blackguard && Unending Swarm == Core Oran (Lvl. 25 - 4/26) +4 from Comp
Artificial Guardian (1/6)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; ???
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade, representing the rise of great empires and legions, and the collapse of the world.
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
In Yandere Simulator, it will be possible to win the game without hurting anyone. Sound familiar?
In the very same game, eliminating the entire student body within a day (at least 100 murders) will result in a unique ending. This is a joke ending, however. Also sound familiar?
Yep, they're the Pacifist and Genocide route equivalents, Peaceful and Total Elimination.
Yandere Simulator is Undertale confirmed. @GoldenReady Fine. Maybe next time. Also, TEMOUTTATEM, attack of the year 2015.
@Generic Sure, the alchemies you need from me are all yours.
Lightform: /|||\ Jormungandr: <|||||> The Queener: _|||||_
(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhalibur (Level 25) (14/26) A sword that emanates crunk from its very being.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (15/26)
A pair of grappling chain scythes, one blue, one orange, attached to each other that fold into a disc. Holds miniscule power over the Narrative and the Conflict.
(Slamicite Basketball && Jamicite Basketball) && Pure Basketball Magic = Depowered Zeroth Ball (Level 10) (11/11) (Done!)
Gettttttt dunked on! This basketball gives the wielder incredible control over the forces of basketball.
Wooden Mop ++ Electricity = Depowered Power Cleaner (Level 10) (11/11) (Done!)
This is literally just a mop that shocks people.
Mardek, I need you to keep an open mind. This shotgun fires cobblestone frag bullets.
(Boomstick && Shotgun && Tactical Shotgun && Clockwork Assault Rifle = Clockwork Striker) && (Octuple Compressed Cobblestone && Crystal Bullets && Xenopopper Bubbles && Frag Grenade = Decompression Rounds) = Decompressor (Level ?) (1/?)
An automatic shotgun that fires bullets that explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets that each explode into 9 bullets. That's a lot of bullets.
Mardek, do you have a pen and paper ready? This will be the longest alchemy recipe we will have ever done in our WHOLE DTG career.
Ircucvci || (Music Disc: Undertale && Music Disc: Deadmau5 && Music Disc: Madeon && Music Disc: Homestuck && Music Disc: xKore && Music Disc: Razihel && Music Disc: Pegboard Nerds && Music Disc: Steven Universe && Music Disc: FNAFB && Music Disc: Space Jam && Music Disc: Rogue && Music Disc: Imagine Dragons = Spices of Air) && (Chlorophyte && Noobium && Soul of Darude && Gravel && The Golden Cobblestone && Soul of Irony && Soul of Flammability && Magic Mirror && Blackguard Ingot && Essence of the Professional && Redstone && Clay Golem && Essence of the Trader = Gifts of Earth) && (Octuple Compressed Cobblestone && Essence of the Glass Canon && Clay Statue && Soul of Ashes && Dave's Irony Dispenser && Australium Ingot && Notched Bacon && Essence of the Paperweight && Essence of the Undying (You what Undying this is referring to) && Essence of the Million Spikes && Captchalogue Picture of a Cow && Rough Riders Cinnamon Ranch Sauce && An Ancient Computer && Blaze Rod = Children of Fire) && (All varieties of Medigun && Essence of Sanic && Obsidian Skin Potion && All varieties of Sandvich && Lenses of the Seer && Captchalogue Picture of Aaron && STRONG Jump Boots && Essence of the Undying (Again?) && Notched Smoke Bomb && Venom from an Anaconda && Mixtape with the Song of UNSTRENGTH && Essence of cinaS = Descendants of Water) && (Spiral Sucker && Redstone Dust && String = Inversion Sucker) && Broked Division Sigil && Poppy of an Iron Golem = Inversionem (Level 25) (1/26)
The powers of the ingredients of the Inversion Ritual, contained in a sword. Holy gorilla, that took a lot of time to look up.
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A), Inversionem (M) Catalyst: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhalibur (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
->Mardek: AAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
AAAAAAHHHHHH HELL'S AGONY
>Mardek failed to git gud.
Well, that was embarrasing.
->Pendulum: Break.
Pendulum starts breaking.
It seems that Roxxanne's hug made some Aura of Smooth and some Trickster magic seep through the cloak, breaking it from inside.
Its defensive powers have been slightly weakened, but the innate weaponry is still intact. It will take a few updops to repair the cloak. ->Mardek: C O N F I R M T H E S H I P
What ship? ->Mardek: B E T W E E N Y O U A N D R O X X A N N E
NO! T H E R E I S N O E S C A P E
I T O L D Y O U M R A N D E R S O N
I T O L D Y O U A B O U T S T A I R S
>Combot has locked the command center.
Sorry there. Nekochromia has tried to hack the command center.
->Mardek: Examine Equinox again.
It is a blue and white katana that harnesses the powers of Rule of Cool, order, and light. You are planning to make something like the Orb of Merging to improve this legendary piece of gorilla.
->Mardek: Wait in the arena for Trickster Roxxanne.
But nobody came.
Wait, isn't there going to be an awesome fight between those inflicted with the two Kraken Modes?
Speaking of which, I'm going to get Joel.
->Joel: Participate in the GvT fight. Okay then. I'll take Falso Aere and Hand of the Whatever Monkey.
At least I get to spew laser sharks made out of darkness from the gauntlet while keeping my sanity.
-MEANWHILE- Mardek, I'll be needing some of your stuff. Why? I'm going to enter the Grimdark vs Trickster Strife. Oh gorilla.
So there you have it. I'm entering the gorillaing Grimdark vs Trickster Strife.
It's time to gorilla some gorillas.
-MEANWHILE, AGAIN- I fail to reflect the hippie suicide attack, but I manage to reflect the jazz-nature beam towards the Necrodancer. The beam is then glitched out as it hits him (by Spatium Progressio), making the jazz sound like pure gorilla, causing him to gorilla his own gorilla again. This time, Skiphs sends a million bears to maul him repeatedly. I then do the spinning thing move again, this time on the Necrodancer with Equinox and Flare.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
Weak (insta - low damage to 1 entity, casted immedetialy)
Mid-weak (1 post charge, mid-low damage for 1 entity)
Medium (2 post charge, normal damage for 2 entities)
Mid-Strong (3 posts charge, mid-high damage for 2 entities)
Strong (4 post charge, high damage for 2 entities)
Prophet:
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
------
Actions:
(I charge last time before firing) I wore this Armor, and Overshot Golden Lute. I then forge Twohanded Axe, and use "Find Ever More Items".
Badass Triangle Shades-Wearing MLG Cyborg Honey Badger: 33/200
Tetrahenatus (Name from Tetrahedron+Illuminati, in singular): 1/450 (The Tetrahenatus is the Illuminati leader, and authority equals asskicking here, so the leader of a conspiracy DEFINITELY is augurabily the most badass entity around).
I detonate the explosive charge I strapped to the Golden Lute without it being seen, then, I make the Godmodder listen to all the music here so he is hurt by the pure, undiluted awesomeness to the point that he bleeds from his ears and his head explodes, or something like that.
Weak (insta - low damage to 1 entity, casted immedetialy)
Mid-weak (1 post charge, mid-low damage for 1 entity)
Medium (2 post charge, normal damage for 2 entities)
Mid-Strong (3 posts charge, mid-high damage for 2 entities)
Strong (4 post charge, high damage for 2 entities)
Prophet: (if spawned, nerf if too powerfull, more points if powerfull, less if less powerfull, buff if too weak)
900000 HP
60000 ATTACK (avg)
Mask Mode (IIIII): Rendering invisible for 2 rounds, can't be attacked, attacks for double DMG, or backstabs for 6x of DMG (if that happen, 1/5)
Shield mode (IIIIIII): Adds 100000 HP for 3 turns, normal attack.
Orbital Strike (IIIIIIIIII): Instantly kills 5 enemies, and deal massive damage to PG Bosses
Hacks (IIIII): Changes entity side to AG, and this entity lives for 3 turns, until killed earlier or hacked effect pass out.
Attacks:
Sniper rifle:
Extreme Damage, 5 turns cooldown*
Pistol:
Massive Damage, 4 turns cooldown.
Machinegun:
Huge damage for 3-10 entities and normal to 3-5, 4 turns cooldown
Rocket Lanucher:
Massive damage for 1-2 entities, 5 turns cooldown*
REX explosive:
Great damage for 1-3 entities, detonates after 1 round, unkillable, 4 turns cooldown
Alpha Shotgun:
Extreme damage to 1 entity or Great damage for 1, and Medium to 4, 4 turns cooldown.
Grenade:
Massive damage for 2 entities, 5 turns cooldown.*
Note, that prophet can use one special every 5 turns.
* - Shared Cooldown.
Extreme: x3 dmg
Massive: x2,5 dmg
Great: x2 dmg
Huge: x1,5 dmg
Normal: x1dmg
Spoil of War:
True Prophet Nanosuit, (IIII - mask mode). You deal 2x dmg, but only for 1 turn.
------
Actions:
I have seen too many deaths of AGs. I will stop GM in every matter! (changes to True Anti Godmodder, can't betray) I then Shoot Golden Lute, due to GoldenReady would attack Tahm Kench. I shoot stronger beam at Necrodancer, too
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