Destroy the Godmodder

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Badass Cyborg Honey Badger: 31/150
(I didn't notice a rather awkward brain cramp with the Spiral Nemesis description. It is supposed to leave the Godmodder vulnerable for one turn, but I accidentally wrote "Inmune". Let's just say he godmodded that).
I proceed to use the universe's barriers' weakened state to summon a ton of H entities. Then, I use all the energy gathered from the Spiral Nemesis to make it so the Badass Gyborg Honey Badger is stronger when it is summoned (It is now "Badass Triangle Glasses-Wearing Cyborg MLG Honey Badger).
 
Daibo, lvl 1
The Axe, lvl 5
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26) (IIII)

Weak (insta - low damage to 1 entity, casted immedetialy)
Mid-weak (1 post charge, mid-low damage for 1 entity)
Medium (2 post charge, normal damage for 2 entities)
Mid-Strong (3 posts charge, mid-high damage for 2 entities)
Strong (4 post charge, high damage for 2 entities)


Blah, blah, blah, special items will be here.
------
Charges:
Summon Genkhis Chan(16/25)
Find even more items (11/15)
------
Alchemies -
IN PROGRESS: Daibo && The Axe = Two-Handed Axe (7/8) (lvl 7)
READY: Kevlar && Armor && Scope = Sniper Armor (4/4), Ready! (lvl 3)
NEW: Typhoon && Razorblade Typhoon || Sniper Rifle && Hiding Armor = ??? (2/?) (Lvl ?)
NEW: Sword && Razor || (Muramasa&&Composite Bow)&&(Tribow&&Crossbow)&&Demonical Power = ??? (2/?) (Lvl ?)
NEW: Titanum&&Adamantite&&Heavy Crossbow||Titanum&&Adamantite&&Demonical Power&&Angelical Power&&(Coral Bow&&(Composite Bow&&Tendon Bow)) = ??? (2/?) (Lvl ?)
------
Specials:

------
Actions:
I am shooting Golden Lute with UDR. I hope, that I get that spoil.


------
Helping:
+3 redstone
 
Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 32/200 (I guess I'll stop prebuffing it here).
I proceed to try to take the Golden Lute off the Godmodder's hands.
 
I finish a charge (5/5)
I summon a Supercharged Holy Hand Grenade!
I throw it at the Necrodancer and the skeletons blocking it!
I meanwhile continue my charge (17/50) and start another (1/3)
 
Dayheart && Night's Edge = Nightform 6/11
Brick && Concrete && Superpowers && Titanium Nanofibre && Trowel && MOAR Concrete = A Literal and Figurative Brick Wall 8/10
Timeturntables && Suspicious Looking Disk = Pulsating Turntable 4/8
Destruction &&(FFFUUUUUUUUUUUUU) Flail = Chain Ball of Destruction 10/11

+2 to @Cyanogynist & +1 to @Faressain

D-Force 67/69 (+6 from Fare, +3 from Cyan)
Stonie the Stone 9/10 (+1 from Pricey)

TWoS uses the ability Energy Shield, nerfing damage taken for the next 4 turns.
I use the UDR to drain HP from the Skeletons/Necrodancer/Cranky Kong/Golden Lute to the TWoS. (Wait. How the hell did TWoS' HP drop so fast? Last turn, he wasn't even scratched!)
Tom Anquias attacks the Skeletons/Necrodancer/Cranky Kong/Golden Lute with a universe.
 
>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (89/300)
Oracle of Dust (10/30)

-=Summons
None.

-=Actions
I throw a small vial of blood over at the PGs! THEY'VE GOT THE PLAAAAGUUUUE!
I also dropkick the Lich and Angel souls. With Dust strapped to my legs. Pointing down.

-=Alchemies
Eternity's Tremor && Unlimatum == Core Titan (21/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (21/26 - Lvl. 25)
(Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Other stuff I can't remember because it was 100+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+2 to Toast, and +1 to Pricey
 
Forging...
NEW
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. ?, 1/?)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


NEW
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. ?, 1/?)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.

Summons...

Legendary Support (110/200) (+3 Toast, compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
Because all the Shadow Fighters were destroyed, they can no longer be repaired.

Heavy Nothingnesses (27/30) (+2 compensation)

RP Stuff...


N/A

Actions...

Gevul Omaar: (9/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Noticing the beam/orb of Prankster coming straight towards me, I use THE Plan-Ruining Sphere of Hate to redirect the prankster ray/orb towards Jondanger, where it would hurt everyone the least (he's pretty much a prankster anyway, so might as well throw it at him), through a series of portals, space-time bending shenanigans, and the like.

Grimdark would have been okay (but still undesired), but Trickster is a definite nope. Would probs end up murdering myself IRL just to get away from it.
...
Welp, that got dark fast.

For an actual attack, I fire off the Lance of Creation, targeting Cranky Kong, the Tentacles (if any. If not, then on the skeletons protecting Cranky, if any. If not, then the Golden Lute), and the Skeletons protecting the Necrodancer (if any. If not, then the Necrodancer himself). This also heals Lady Sparwick!

Spoils...

Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
--------

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.
 
Crystal, I do believe you missed the first of the Grimdark orbs sent my way.

Regardless, my darkened mutterings are brought to a close. They will merely serve to augment the opposition, if they do deem them of import. Eyes turned skyward, I merely examine the many glimmering lights of the cosmos ingrained in my skull. Definitely can't use the Crab, the Scorpion, or the Scale for this; they're far too useful. Of course, I could just use the Goat. Why not.

With a gesture, the ceiling of the Crypt lights up with a seemingly infinite pattern of stars and interweaving supernal cores blaze into existence above; a map of interstellar proportions. Bathing in the starlight, I make a series of gestures, before carving the mark of the Sea Goat into the ground below me, muttering incessantly in a long-forgotten tongue. The symbol fills in with a deep purple light, incandescent and rich. Stepping off of the heating incision into the earth, I observe the map above.

The star β Capricorni seems to overtake the rest, the double star waxing purple. Nothing seems to be able to compare. I raise two fingers into the air, pointing them directly at the star, composure immaculate. Preparing for the inevitable, I take a singular stride to stand atop the heated Capricorn symbol. A thunderous sound akin to lightning firsthand plows through the meager chaos of all others in the Crypt. An agonizing sensation bursts into existence upon my two pointed fingertips. Immediately, I redirect them, pointing the two at Cranky Kong. With that, the star map fades, and the Capricorn symbol cracks with a resounding splintering.

Cranky Kong suddenly disappears. One might deem this sudden and unnecessary, but I can assure you that it is not such. Cranky is still in existence, and still present in his former location. However, given the presence of some entities of a questionable nature, I would merely state that you are not looking hard enough. Peering into the darkness, I sight it. Shining with the glint of the cosmos, a monolithic gilled goat composed purely of magetear appears to be utterly crushing Cranky.

CIRYATUR: Yoikhu, Dabih.

The goat turns to glare at me, pulsating and writhing with the flow of the magetear. An incomprehensible roar is thrown to the wind. I shake my head, and resolve to establish my intent, drawing the Mark of Thurisaz into the air. Another roar shakes the earth in apparent response. My scowl deepens.

CIRYATUR: H'ookhu Chzte-Odal.

The Mark of Thurisaz appears upon the surface of the entity, evidently named Dabih. I gesture back to Cranky, observing as the form of the sea goat grows more coherent, more balanced. Shockwaves of potent sorceries ripple throughout the chamber, and Cranky is suddenly afflicted with a grievous curse of the flesh, dripping black stains forming upon his body. Dabih crushes Kong entirely with the force of a thousand stars, the darkness growing more corporeal upon the opposition. Cranky's wounds begin to emit vaporous Mortuus essentia, which, upon contact with the air, immediately explodes, severely burning Cranky. I seal Kong and Dabih in a pocket dimension, and wait for around twenty minutes, before pulling both out. Dabih is unscathed, Cranky far less so, innumerable wounds coating his body. With a sweeping hand gesture, I relieve this fragment of Dabih of its burden, the Mark of Thurisaz. Immediately, its form becomes incorporeal, and liquid magetear splashes to the ground, inanimate. Within moments, the stuff evaporates, the only thing keeping it on this plane of existence having been banished, if only for a time.



Trident && (Vial of Abyssal Ink && Demonic Blood Shard) = Haemal Analogue (Level 10: 9/11) (+2 from Crystal)
D20 && Alchemic Lexicon && Primordial Pearl = Philosopher's Kismet (Level 10: 8/11) (+2 from Crystal)
Eldritch Blood Orb && Bedrock Shard && Concentrated Blood Essence = Ichor Spherule (Level 6: 7/7!) (+2 from Crystal)
Crystal Splinter && Warded Potentia Jar && Wormwood Heart = The Polaroid (Level 7: 4/8) (+2 from Crystal)

ICHOR SPHERULE: An immaculate golden pearl three quarters the size of one's fist. Drips with ichor constantly. This command permits the wielder to manipulate the laws of Blood, whether physical or otherwise.

I should probably say this, having played Thaumcraft since Voidmetal was introduced. Voidmetal, if of itself, has absolutely no power over the element of void whatsoever. It is a resilient metal (being able to flow back into shape after being damaged), and channels the arcane incredibly well, but has no void abilities. That goes to a large amount of people who have been using it extensively here for such a purpose.

+2 to Tazz; +1 to Cobalt.

Sodden Hollow 16/50 (+2 from Crystal)
Periculum 16/50 (+2 from Crystal)
 
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I am sending out the TPP Streamer 44/200 +1 from Sirplop (This may be extremely powerful if i summoned this)
Making Painis Cupcake 28/85 +2 from Crystal
Establishing Project Storm II 8/300 (On Delay)

More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 10/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days to make that wonderful weapon))

Attack/Action: I Fake-out on the Tentacles/Gud Meiser (Cranky Kong) 5 times, then i flick my fingers to summon the vines that entangles it, then i lift it into the air and i shoot the Knife that never be dodged right into the body/Mountain Dew after that, I generate a random rune from my Undercharged Runepaw's Gauntlet.


Weapon Bid: Any charges that bid goes to the Charges i was doing.

Blade of the Light and Shadow (This would exceed Level 25)

Bid Here! Unavailable to bid until further notice

+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty

Support me if you want.

Alchemies:

Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 3/5
Ice, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if i upgrade this gauntlet.
 
+3 Fseftr
If you take another step forward... 49/50
you are REALLY not gonna like what happens next. 49/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 9/26
Broken Caledscratch && 11 = The Broken Record 5/21
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 5/16
Pipe Organ AND Right Timetable Metatron's Melody 18/21 +2 from Fsef
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
I douse some skeletons with Diluvium, blind them with Deum Lucem, and set them on fire with Levis Ignis. I then use the Ion Cannon on Cranky Kong, hitting him 4 separate times somehow.
 
@DarkSide : If you were hit by that you'd be far too happy to murder yourself, however candy-coated you look. A being with arguably more willpower and mental fortitude (Piono) could only HALF-stop himself.

Hat/Rat/Jor Charge: /I I I I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

95/100 Apparel Assemble! (+6 from Richard)
FENRIR: 47/50
FENRIR BID:
GENERIC: 51
THE FLAMING TOAST: 13
W32CORAVINT: 10
REDSTONETAM: 8
DARKSIDE: 8
TheLordErelye: 8
FARESSAIN: 1
TMB50: 1
Fseftr: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 5/21)


STARDUST CORRUPTOR CANNON && LUNAR FLARE && MOON LORD TROPHY && ELDRITCH TENTACLE = ELDRITCH MOON CANNON (LEVEL 25: 21/26) (+4 from Erelye)

Nanites && Neural Interface && Advanced Psyche Wards && Advanced Surge Protectors && Standard Cockpit && Multi-Display HUD = Psyche Cockpit (Level 10: 2/11)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 2/26)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 11/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.


ARENA:


Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mardek versus Nekochromia versus Piono. -PENDING?
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

((Whole line italicized = thought))

Come on, Aetheria! In my sights! Ugh, I dread to think what she's doing in there...I need to reclaim her mind as soon as possible. WE might actually be able to use her...Properties on the civilians. It's nonviolent so they'll give up without a fight...Quite good, actually, IF I CAN ACTUALLY GET THERE BEFORE THE OTHERS.

Of course, the real question is what happens then? Aetheria is too far from Richard that the immunity to the Sueren Song evaporates...I still have the arm, but what about anyone else? I think that'll restrict visitors.

...Of course, the REAL real question here is, what is she even doing?! No distress signals from Aetheria...Unless she hit comms first, it's doubtful she's gone in warlike. If anything, she'd probably get everyone either Trickster or enthralled to the Sueren Song...BUt that's a hole to the freaking VOID! Who knows if that's even what she's doing?!

...Hrm, another question is, who is best suited to reign her in?

-MEANWHILE-

Aetheria, Aetheria, the legendary Voidcity...And still standing, as well, very well-kept, one of the highest tech levels I've seen...Among the likes of Moog City or Arcus V, the Mythical City of Warriors...Very lategame, TOO lategame for Roxxanne, and she'd be in Arcus V if anything...The Arena, now that is especially famous. Said that the Dark-Sided one fought there on occasion. Or someone related to him, I forget which is which...

...Named after 'Aetherderon,' whoever he is...Founded by one 'Sirplop,' governed by some 'Cryptic' fellow...Inhabitants are mostly human...

...Several disasters befell it, the first of which was an Archsue somehow getting into the city...Slipping through the barrier, got confused for an Arena participant...Or WAS an arena participant but was recently turned into an Archsue, no-one knows...Then SOMETHING came in and caused a massive battle...Records run dry afterwards...

...CHat messages say Nekochromia the Arch-Sue kicked it...The only sue on the server...Roxxanne must have ate her corpse, flying into the city...Roxxanne was here a while as well, given she was a criminal she may have been forced to participate in the Trial-By-Combat...There's a massive war going on out there, probably a lot of tougher things than those two bandits taking part...And faster as well.

...Is History repeating?

...Or...No.

...No no no no no no no no NO! No, please NO! I cannot possibly state how peeved I would be if there was time-travel going on here. That's like a trillion paradoxes if there's a legit timeloop!


-MEANWHILE, WAY AHEAD OF EVERYONE ELSE-

Having a teleporter anchor straight to the Arena bleachers was a smart move in hindsight...It looks like I wasn't the only one to use it either...OK, just have to find her and apply the Orbs of Sanity. Excellent.

Err, so I suppose y'all are here hiding from the-yeah. I figured. Uh, have any idea what's going on with her?

...No clue, huh? Eh, I figured as much, but that means she's out there...Wait, what? She entered a lower level? Ugh...Was-wait, what?

Uh, so what did she pay this guy with?...A Draconium Ingot? Jeez...I wouldn't hand one of those out lightly given the...Wait, who even is this guy...

...I didn't even know Aetheria practiced trial by arena combat. But this guy, err, what did he do?...Ah. Yeah, understandable, I guess things happen fast here...But he's only one win away, you say?

...Is he, err, good-looking, you'd say?...Uh, OK, so no. Uh, strong?...9 wins on a streak, fast winrate...Yeah that sounds right...Wait, he's not affected?

...Ugh, this is complicated.

WHAT HAVE YOU DISCOVERED, WATER HORSE?

OK, so there's a great deal of the inhabitants tucked away in the upper levels of the Arena. Roxxanne has access to the lower levels and enthralled most there already, but there was an unaffected guy...Criminal, not sure what charge, male, and one win away from freedom due to a Trial-by-Combat system of law...Don't know why it exists or anything, apparently it's just another execution given how we turn up...She gave him a Draconium Ingot for some reason. He's powerful and skilled but not particuarly...Err, 'Barracuda-faced' was the term given for how he looked. Specifically a Barracuda. He's still down there apparently, but that's all I've got.

SO, WHAT DO YOU BET ARE THE CHANCES THAT THE GUY SHE PAID TO WIN IS REASONABLY RELATED ENOUGH THAT THREATENING HIM WILL DRAW OUT THE NOT-ELF?

Given how sues work, I'm thinking the same thing...Though still, a 9-0 winstreak isn't something you scoff at. Then again, it's ONLY 9-0. Some long-time arena fighters get up to 25 wins or so.

Now, Fredbear, I REALLY do not want her coming out suddenly to maul you and brainwash you-

I AM NOT A RAVING IDIOT, WATER HORSE. I AM PERFECTLY CAPABLE OF NOT INSULTING PEOPLE WHO NEVERTHELESS DESERVE TO BE INSULTED.

Thank.

Ugh, OK...Hrm. Sirplop...Hrm, OK, look.

@Sirplop . Listen up, and listen clearly. Roxxanne's powers as a presumed-Arch Sue means she has access to a powerful ability known as the Sueren Song. The Sueren Song is also known as the Aura of Smooth, but no matter what you call it, it's bad news, as it's basically an aura of Mind Control. Given her...State, she won't be thinking of any sort of restraint on it, meaning that anything that comes close enough to her will basically enslave themselves to her will. We, as Descendants, are immune, but the citizens of Aetheria are not...Which means she won't need to lift a FINGER to have the whole city surrender to her, just walking in-and she's alerady managed to get into there...Now, I need you to understand this...Roxxanne is in there, brainwashing your citizens.

We do not NEED her dead, though! Just contained, and if she feels sufficiently compelled to, she'll leave, meaning you can cure the brainwashed citizens once she's gone and...ERr, sanitized. THe best way to do this is to have someone COMPETENT-and you certainly are-go in as a Trickster and talk her out of it. Trickstering does mean a lack of inhibition...BUt you have love of your city, which means you'll do whatever's in your power to stop it.

I pull out the Fourth Dimension and fire it at an odd angle, between Jondanger and the Trickster Orb, hitting nothing in particular. The Orb approaches Jondanger...And gets sucked around a lingering trail of the shot, saving Jondanger from the corruption but putting the orb towards Sirplop. Now, Sirplop, I would hope you are ready...Don't worry, I'll try my best to guide you away from anything stupid, and I have the Arm of Sanity to help you out in case things go south, which WON'T shut you out of a powerup, which means all will go well! That'll only leave the candy-coated powers, and let's face facts, there's more embarassing powers than the ability to shoot orange soda out of your hands, among other things...I hope you'll just let it happen.

If you somehow get infected later but deflect the orb now, I'm not helping you, mate. Make your choice on this matter.

Cranky Kong will use The Guidance upon Talm Kench with his full Crunk. If I have time, I'll just whack him up-top the head with a random chair as well. If he can't be targeted, uh...I hit SOMETHING of the AG alignment.
 
I determine that the only way that somebody can win at life is if they manage to raise a small army of literal rabbits to charge the enemy. As such, I pull out a
top hat
, and connect it to a small device. Taking out a jar of Nightmare Fuel, some pig skins, and a few golden nuggets, I create the one device that shall grant me my aforementioned victory at life.

I stick the golden nuggets and pig skins into the top hat, and pour the Nightmare Fuel in as well. With a sprinkle of Liquid Death, I pull out a One-Man Band. Now, this thing is a masterpiece. The only problem coming from the fact that it places an immense tax on your sanity, but I haven't much of that anymore. With a flourish, I don the One-Man Band, and begin marching through the Crypt, banging drums of multiple shapes and sizes along the way. My vision twists and separates, shadows growing in the corners of my vision. Wonderful. Adding to the darkness.

Nine shambling horrors crawl forth from the depths, shadowed and mysterious. I continue to march about, banging the drums together with various mechanisms. With a flick of my hand, a number of animated skeletons burst from the ground, each wearing their own One-Man Band. With a quick drawing of Codex Umbra, I create a number of Shadow Puppets of myself, which also all don One-Man Bands, and charge into the fray. Soon enough, thousands of One-Man Band-wielding clones and skeletons march across the Crypt. Each draws nine more shambling horrors. I telekinetically drag slabs of limestone before myself, forming a staircase, so that I might ascend above all of my subordinates.

The army of creatures marches ever closer to Cranky Kong, growing in numbers by the second. Nobody can quite make out what the horrors are, sadly. Slowly, the light grows. The beings become more and more ostentatious. They are… they are…

Bunnymen. They are Bunnymen.

The bipedal rabbit-men continue to march with the army, compelled by our tunes and sorceries. And yet, in approaching the opposition, they know what they must do, and are not afraid. In this, I remove my One-Man Band, and hand it to a Bunnyman known as Alexander Earnwood.



Alexander Earnwood was having a bad day. First, some army of violent Descendants from above disrupted their crypt, then legions of deadly beasts followed, along with more deadly beasts. Earnwood was an avid musician and freedom-fighter. He sought for these murderous, bothersome Descendants to take their merciful leave from this horrific land, and for the war to return to the land christened Aboveground. Earnwood had never seen Aboveground, and never intended to. It was a frightful place, according to his grandfather, the vaunted Sir Eric Earnwood. His grandfather, along with his trusty cat sidekick, had ventured to the Aboveground in tandem with the host of Lord Rabbitor Xerivex during the Great War. Alexander thought his grandfather was, and remains to be, the best.

The next thing that happened to Alexander was rather eerie. He had been protesting for the wages of the less fortunate with a large amount of bunnymen friends, until he heard a banging noise from the direction of the Crypt. Curious, the entire group had departed that way, and found the most horrific, yet entrancing, of sights. A vicious murderer amongst an army of vicious murderers, banging a series of drums. Alexander liked the drums. His sister, Alyssa Earnwood, played them, and he had taken to recording her concerts as of late. Though Alexander knew it to be a trap, he marched forth with his compatriots, and headed toward the terrible being being fought by beings just as terrible. Alexander could not understand why he was doing this. Suddenly, a man tapped Alexander on the shoulder, and gave him one of the devices. Feeling suddenly wise and powerful, Alexander led his friends into battle, playing the melody of war. Soon enough, the being was torn apart by angry Bunnymen. Twenty minutes into the ordeal, Alexander came to his senses. What was he doing? He immediately dropped the device, and shouted at everyone to stop fighting, that they were essentially committing suicide. But they would not listen. So, Alexander headed back home, frightened of the fate of his friends.



I watch on as a singular Bunnyman returns home. Alas. With this knowledge, I command the Bunnymen to return home, having unleashed a serious amount of damage onto Cranky Kong. Well, hopefully. That shall be it for them, I suppose. I vaporize all of the drum-players of my creation, annihilating the infernal devices. I take my top hat back, and place it within my inventory, muttering to myself.



Trident && (Vial of Abyssal Ink && Demonic Blood Shard) = Haemal Analogue (Level 10: 10/11)
D20 && Alchemic Lexicon && Primordial Pearl = Philosopher's Kismet (Level 10: 9/11)
Crystal Splinter && Warded Potentia Jar && Wormwood Heart = The Polaroid (Level 7: 5/8)
Grandfather Clock && Manyullyn Compass && Unstable Node in a Jar = Tock (Level ???)

MANYULLYN COMPASS: A compass fashioned of the Nether alloy manyullyn. The thing is entirely useless, given that the metal manages to convince the compass that it is still present within the Nether, causing the needle to spin pointlessly. Hooray.

Apologies for all of the alchemies you have to designate the level of, Crystal.

+2 to Tazz; +1 to Cobalt.

Sodden Hollow 18/50 (+1 from Tazz)
Periculum 17/50
 
Stay determined.
Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 25/300
Transistor [AG BOSS]: 57/100 (+2 Redstone)

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level 25) (8/26)

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (9/26)

(Slamicite Basketball && Jamicite Basketball) && Pure Basketball Magic = Depowered Zeroth Ball (Level 10) (5/11)

Wooden Mop ++ Electricity = Depowered Power Cleaner (Level 10) (5/11)


It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

N/A
I shoot the Worker of Secrets with Best of Times, Worst of Times in Best of Times mode, healing him.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
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No updop today, due to having had a big event today that took up most of my time. +1 to everything as compensation - also, some things last turn are fixed now, notably me missing the redirection of one of the Grimdark orbs and Sirplop's entities being forgotten.
 
/null
@GoldenReady
I never said she wouldn't have an easy time conquering Aetheria, just that she'd better not cause trouble... And who says that Aetheria is all normal people? Look at all the things that have been coming out of it! But yeah, I do have plans for what Aetheria will become, so I do believe it is in my best interests to protect it.
...
Also, could you explain to me exactly what becoming Trickster means? Never quite got the grasp of it.
 
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Basically it just means that you're... excessively happy, on a sugar high to excessive levels, and prone to doing candy-coated, rainbow-colored kinds of things, as well as a complete lack of self control. This is generally regarded as a Bad Thing™.
 
Dayheart && Night's Edge = Nightform 7/11
Brick && Concrete && Superpowers && Titanium Nanofibre && Trowel && MOAR Concrete = A Literal and Figurative Brick Wall 9/10
Timeturntables && Suspicious Looking Disk = Pulsating Turntable 5/8
Destruction &&(FFFUUUUUUUUUUUUU) Flail = Chain Ball of Destruction 11/11 Done.
The Other Land && Meowmere && Star Wrath && Phantasmal Item = Otherworldly Blade 2/???
(All Alchemies +1 from GM)

+1 to @Cyanogynist +1 to @Faressain & +1 to @Pricey12345

D-Force 69/69 (+1 from Pricey) :D Summoned!
Darn it, you guys are here?
Cig: Don't worry, buddy.
Sig: We're here TO BEAT THE CRAP OUT OF EVERYTHING.
Kidd: Translation: We're here to help.
Dong: So, what should we do?
Tig: Do what Sig said!
Tig: I volunteer to go first.
D-Force Tig (45000/45000(N)(Upon defeating, Cig will be summoned.)
Stonie the Stone 10/10 Rock summoned....
Stonie the Stone (50000/50000 (HP)
Wilfre 5/100 (+3 from Cyan, +1 from GM)
Shuu Lumina 2/25 (+1 from GM) Summoning him here instead of 0rigins cause of the Anti-Unoriginality Turret.

Stonie stomps on a Random PG entity.
Tig beats up the Runic Sheperd.
I attack the Godmodder with the Combo of music, top hats, and saunas.
 
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@[Insert generic username] : Welp, Fenrir is done. Step up and claim your prize.

@Sirplop : Hoo boy. OK, the basis of Tricksterdom is that it is basically turns you into a candy-coated 'jollybright' version of yourself who basically has no inhibitions and is basically in a permanent sugar rush. More specifically, it has candy-coated powers. Now, the dark side of this is that you're also VERY insane, basically will act on impulse and instinct, and will basically attempt to convert almost everyone-and can very easily. Of course, assuming Zetta is SUCCESSFUL at mentally blasting you with the Arm of Sanity, most of those downsides evaporate and the candy-coated form is merely a beneficial transformation. I also consider cartoon physics to be within the realm of Tricksterdom, so if you feel your inner Bugs Bunny creeping in, well, you know which set of powers to go to. IMO, I find just blasting you with the arm a cheap way out, and I only did that the second time with extensively-described preparations. Zetta is probably going to fail, so just deflect the blast if you don't feel like agreeing.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: /I I I\/I I\
Medusa's Head: [I I I I]
Coral Riff Guitar: {I I I I}
Crystalized Ki: <I I I I I>
Akron's Core: (I I I I I)(I I I I I)(I I)

100/100 Apparel Assemble! (+2 from GM, +2 from Erelye) (done!)
Do the Impossible: 2/30 (+1 from GM)
FENRIR: 50/50 Done at last. (+2 from GM)
Veðrfölnir: 2/50 (+1 from GM)

Veðrfölnir bid:
THE FLAMING TOAST: 13
W32CORAVINT: 10
TheLordErelye: 10
REDSTONETAM: 8
DARKSIDE: 8
Fseftr: 5
FARESSAIN: 1
TMB50: 1

WINNERS:
CYANOGYNIST (JORMUNGANDR)
Generic (Fenrir)


+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic

All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 9/21) (+3 from GM)


STARDUST CORRUPTOR CANNON && LUNAR FLARE && MOON LORD TROPHY && ELDRITCH TENTACLE = ELDRITCH MOON CANNON (LEVEL 25: 26/26) (+2 from GM, +2 from Erelye) DONE!

Indoor Garden && SSS-grade Fertilizer && Fertilizer Creation Node && 4 Optimized Farm Plots (21x21 meters) && Bone Meal Creation Node && Time Torches (set to fastest setting) && Automated Harvesting system && Various Organic Crops = The Growth (Level ?: 2/?) (+1 from GM)

The Growth explamation: Creation Nodes give good Fertilizer and Bone Meals, and really most of this shouldn't be too hard to understand...With the exception of the Time Torches. These things speed up time in an area; the fastest setting does it at 16 times the speed, making getting a surplus of your crops of choice easier than normal.

Nanites && Neural Interface && Advanced Psyche Wards && Advanced Surge Protectors && Standard Cockpit && Multi-Display HUD = Psyche Cockpit (Level 10: 8/11) (+3 from GM, +2 from Fseftr)

Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level 25: 6/26) (+3 from GM)


CRANKY KONG [PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 11/69

Cranky Kong has 25% evasiveness and immunity to AoE.

Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.

-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.

-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIEVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.


ARENA:


Arena Cue:

-DarkSide versus Roxxanne. -IN PROGRESS.
-
Mr. Quiet Guy versus ??? + ??? + ??? + ??? + ??? + ???. -PENDING.
-
Mardek versus Nekochromia versus Piono. -PENDING?
Arena Stats: (W-L-D)


Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Duels: 1-0-0 (Fredbear); 1-0-1 (Roxxanne) 0-0-0 (Zetta)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne) 0-0-0 (Zetta)
Tazz/Xi: 1-0-0
Piono: 0-0-1 (technically?)

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Alright, 9th layer, just outside the barriers...I sense there's going to be a large fight I might have to look after...Hey, waitaminute.

Err, woudln't Roxxanne want some of that stuff of hers back?

...Oh, no no no! Please, I don't need her getting MORE stuff! Not while she's out of control!...Dangit, she really did take those weapons, didn't she?

...How did she even do that?!

...Ugh, no time to contemplate it, let's just find that guy...He was down here, right?

-MEANWHILE-

Excellent, it appears the third Eclipse alchemy is done...I'll deliver this copy to Generic and-HEY! How the-how did Roxxanne get it?! She wasn't anywhere NEAR the Alchemiter!! Ugh, she must have something set up to auto-deliver herself a copy...And there can only be ONE copy...Ugh, this I wouldn't mind if she wasn't gorillaing INSANE!!! WHY DOES IT HAVE TO BE NOW!?...Eh, I can just rope Generic into trying to nab her if all else fails, to neutralize her copy. And Cyanogynist...And...Eh, I have the Hat if all else fails.

NEW CHARGED ALCHEMIES:

100-Post Charge: = Fenrir Type-Alpha (Level 30: 1/1) && Ragnarok (Level 30: 1/1)

Fenrir Type-Alpha: Considering Roxxanne isn't here to exposite for us...Fenrir Type-alpha is a black set of tiger claws, worn and well-used, with some platinum engravings depciting a symbol that a whooping total of no-one gets, or are just that old that it's been forgotten-an inverted equilateral triangle with three angle bisectors (aka lines that go through the middle of the triangle, starting from a corner to the midpoint of the corner's opposite edge). Either works. In any case, this singular Tiger Claw is extremely durable, reasonably sharp, and is extremely reactive to souls and ether for whatever reason. Its powers have yet to be revealed, outside of extreme durability and a reaction to ether...It's looking for oddly unique patterns of ether that would prescribe to powers with extremely specific purpose, by those who can tell this kind of thing.

Ragnarok: A mean-looking shotgun, depicting a planet-destroying orbital bombardment with a line and a very broken planet on a simple sketch at the end of the barrel. The gun itself is mostly a simple black, except for the breaking planet, which is depicted as dark green. This shotgun has exactly one purpose in existence-to outdakka every single minigun that ever has and ever will exist (including the Ultimatum line) with ONE trigger pull. This aside, it also has surprisingly high range, cmopletely averting the Short Range Shotgun trope, making excellent use of that extreme dakka to spread it far and wide. Needless to say, entire armies have been eviscerated by standing in front of this thing, and at full blast this thing is a full-on siege weapon. Aim cautiously! (It can also tone down the extreme levels of damage with a few switches for less extreme uses.)

Nocte Consumens (10) && Cipher's Call (10) && Eye of Nothing (10) && The Wave Sign (21) + 50 post charge = Fenrir Type-Beta (Level 50: 1/1)

Fenrir Type-Beta:
Fenrir Type-beta is similar to Fenrir type-alpha (what a surprise!), a singular Tiger Claw made out of a black material. It's much more new-looking given it was JUST made, and the symbol engraved in platinum on its back is a common symbol for Justice, Revenge and Execution-a right-angled triangle, edges top and left, with a small half-circle being cut into by the diagonal line (representing a guillotine beheading someone). Presumably, the Type-Alpha's symbol is represenative of similar. It shares some qualities with Ved Vohazil (for lack of another easy comparison), emtiting powers of Darkness and Oblivion, but also having powers over the mind and illusion to differentiate it (and much more than Ved has for that matter), making it good at both physical and mental destruction. It's also just very sharp, though it doesn't have a built-in gun or anything, unlike the last two did. Using its transformative powers will cause one to turn into an effective black shadow of themselves, with light gray specks for eyes and very little else. This doesn't offer as much as the other two did on their own...Until you discover that Fenrir can create similar shades as constructs, and en-masse, allowing you to become lost in a massive crowd of very powerful shades while still wailing on an enemy with inpunity. Among whatever other powers you could prescribe to a weapon of such abilities. It doesn't have the sensitivity to Ether that the Type-Alpha had...

...You know, side-by-side like this, it's really telling that something is just UP with Roxxanne.

...Oh? Hey, you, in the entrance down there! Who are you?

-Standing below the arena is a guy in the shadows, BARELY visible and only due to some green details on his clothes giving his otherwise mottled-gray clothes away. They were extremely practical. He had equipped a tiger claw, and literally nothing else. Tazz couldn't' get a good angle on him from his spot in the bleachers due to the shadow.

Uh. My name...Bleh. It's not really your business, now is it?...Err, say, do you know what this red metal bar is? Some crazy lunatic chick dressed like some audacious Magical Girl just handed it to me, insisting that it would be payment for winning.

Uh. Speak up a bit? I can barely hear you...You kind of sound like you're voice is-

A whisper on the wind? Eh, I've heard that too much. But yeah, I don't even get why she did that. I'm here for Trial-by-Combat, almost about to win...I don't know why've they delayed it.

Err, do you know where the crazy girl is? I'm kind of looking for her.

More dangerous than she looks, I guess? Well, tough luck. She just hoofed it and I have no idea where she went. But seriously, do you know what this bar is?

It's Draconite. Rare metal, tough and sturdy, related to certain energies...I think you're not telling me everything you know.

Do I have any reason to lie to you? I mean, come on. I gain nothing and I have next-to-no use for this. She did say it was 'payment' for winning, though...Bleh. Look, I just want my freedom and I'm a win away from it. I'm not caring for your business. the city could burn for all I care of it.

This IS a matter of importance, you know. She's...Err, not in her right mind, and, well, you know how obstruction of justice works, right? That would just be another crime and you'd be here longer. You can help us catch her, you know...That might be a good idea, to escape any future 'issues,' you know. Err, what were you even thrown in here for? We just need to, err, make a fight with you. That's all.

Not saying. That's a private affair. As for the girl...Feh. I could care less and I barely had a say in who I fight anyways-why tell me? You might as well, not like I'd have much say anyways...

Suit yourself...I'll head on upstairs and arrange the last fight...

...

...Now I just have to find the arena master and schedule an unfair fight. It'll draw Roxxanne out to 'save' him, or just watch. I bet she's a fan. The real question is, why she would be?...I mean, I barely got a look at him.

Mentor? Dad? Brother?...Something else? Just a fan?...Ugh, he kept shifting, I couldn't get a good angle on him...Bleh. We'll find out soon enough, methinks.

Now just to arrange it with the arena manager...I mean, it should be easy, given that most of us will just manage this.


...

...He's going to stack the last fight. Wonderful.
gorillaing wonderful...

...The other nine went down pretty quick, and I bet the arena manager was probably gonna send something in tougher anyways...Best prepare for it.



I attempt to Petrify Talm Kench with Medusa's Head. He'll enjoy another stay as a stone statue, and I NEED him down. If I am successful, Cranky Kong will switch the target of The Guidance from Talm Kench to Lady Sparwick, as she's presumably back from the Abyssal Voyage at this point and can be targeted. If I can't target him at all, I switch to the strongest Anti-Gomdodder HP-wise that I can target.

I'd be much more wordy in how the presence of the hideous snake-haired head makes Talm Kench nearly have a heart attack before it changes his skin to something much harder, or how he roared irritation and pain as he relentlessly attempted to stop being turned to a nice catfish statue for a second time, or other such trivial details, but I'm pressed for time and need to find that crazy woman before she causes any more damage in Aetheria...

...Yes, it's in my sights! Aetheria, ho!
 
Stay determined.

Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_


+3 to Redstonetam

Samurai [AG BOSS]: 26/300 (+1 Crystal)
Transistor [AG BOSS]: 59/100 (+1 Redstone, +1 Crystal))

(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Inhalibur (Level 25) (9/26) (+1 Crystal)

Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (10/26) (+1 Crystal)

(Slamicite Basketball && Jamicite Basketball) && Pure Basketball Magic = Depowered Zeroth Ball (Level 10) (6/11) (+1 Crystal)

Wooden Mop ++ Electricity = Depowered Power Cleaner (Level 10) (6/11) (+1 Crystal)


It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined
SET ONE, that of the Intertwined Sessions (Homestuck): Helios Edge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Inhalibur (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)

--Assault Team (SENT OUT)
Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.

--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.

->Mardek/Joel: Challenge Trickster Roxxane instead. This Pionofight preparation is taking too long.
Battle type: Normal.
Challenger: Mardek.
Accept?
Y/N
Y.
Okay, sure. Even though you are sided with Richard, there's nothing I hate more than the two Kraken modes.
((The reason I call them the Kraken modes is because if you are Trickster, your mental inhibitors get glitched out by the Kraken and if you are Grimdark, you are forced to be controlled by a different kind of Kraken entirely.))
Null. 360nopost.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
 
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Forging...
Slot 1: NEW
Bow 'n' Arrow || Crossbow 'n' Bolts && Luminite Knives && Titanium Repeater && Ectoplasm && Bottled Restless Spirits && Phase Gel && Magitech Quickbow Augment Tech = Ghastly Mecha (Lv. ?, 2/?)
A powerful bow with the automatic fire of the crossbow, and automatic loading of a repeater. It's extremely quick to fire. It's tied to the spirit world.
The arrows are worth a separate mention, though; they are able to do so many great things. Because of their ties to the spirit world they can phase in and out of existence, like spirits, thus going through walls. The arrows may also do a number of different things, but listing them all would be too much. They're also extremely sharp and tough.
The bow itself has immense control over spirits.


Slot 2: NEW
Shadowsteel Arm Bracers && Harsh void gem (x2) && Adamantite Rims and flair (x2) && Voidmetal Plates (x2) && Void-powered Shield Mechanism (x2) = The Rival (Lv. ?, 2/?)
As the materials list may point out, a defensive alchemy of void. The alchemy obviously has immense control over the void, and is a defensive powerhouse. Not much more can be said.

Slot 3: Not In Use
Stuff will go here

Slot 4: Not In Use
Stuff will go here

((Hehe, like the new system?))

Summons...

Legendary Support (112/200) (+1 compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions) (Minor changes to REPAIR passive that all planes have)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

I guess this is why we can't have nice things. Augh...

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time, at half-health. Cannot be repaired once the entire lot has been destroyed. (Changed it up a bit.)
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.

Heavy Nothingnesses (29/60) (Looks like something more substantial is in order) (+1 Compensation)

Actions...

Gevul Omaar: (10/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Works for me.

I punch through dimensions, passing through multiple, before breaching through to the area behind the Necrodancer. The punch connects.

Spoils...
Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
--------

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.
 
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