QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
(You seem to have ignored my new alchemies & summon.)
D-Force 48/69 (+6 from @Faressain, +3 from @Cyanogynist)
Stonie the Stone 4/10 (+1 from @Pricey12345)
Tom Anquias attacks the Skeletons.
TWoS uses his ability, Rain Fire, on the Skeletons, or the other PGs if they're all dead.
I use NEE x13 to annoy the Skeletons/Cranky Kong by constantly singing "NEE" into the microphone on the bottom.
Sadly, no update today. My time will be just too taken up. +1 to everything in compensation. However, I did have enough time to fix some stuff in last updop - check it! Hopefully the stuff I missed is fixed now.
(Put things in lime green if you want me to pay special attention to them, such as alchemies, summoned entities, or anything else!)
I continue my charge and start a new one! (2/5 with bonus +1) and (14/50)
I also stab the Necrodancer. (Wow very creative teag...it's all I can do without a charge <. <)
I just put finished alchemies (for descriptions) in lime green. Oh, and Erelye, I sent the Grimdark wave at you because I hadn't seen numbers and I reckoned it would suit you well due to your articulacy.
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Intertwined Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 100,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
Nekochromia creates portals to every world of every fandom treasured by the Tumblr community, letting the universe-destroying blast seep in. Choose which one you will save. You can choose only one. Maybe I don't have to. Sir, give me Core Eva.
Mardek plays Core Eva on OST as it fades away.
The scratch on the disc between creation and destruction glows, alternating between blue and white.
All the fandom worlds were saved, as Nekochromia's portals were closed.
Suddenly, someone warps in the force field.
>Mardek gotttttt dunked on by Alice's Theorycrafter.
Then another one.
>Alice's innards were made outards by Joel's Frying Pan. Who's been drawing gorillas? Thank Mr. Skeltal. Doot doot.
->Mardek: Examine Theorycrafter.
The Theorycrafter is a Suetech Creation/Fandom halberd, given only to those who serve Arch-Sue Nekochromia. It has extreme power Creation and Fandoms, and it also possesses a medium level of Reality and Twilight magic. All in all, it's a very dangerous weapon. As of this RP, new portals to doomed timelines of the fandom worlds opened, replacing the old portals. As of this RP, Nekochromia has duplicates of the 6 human souls from Undertale, the Maximum Glove from Regular Show, the Grass Blade from Adventure Time, the Golden Cuestaff from Homestuck, and other very powerful trinkets from all the fandoms. Yeah, she is now as powerful as an Alpha Godmodder. In fact, she IS one.
->Mardek: Explain that no one, no, wait, no THING should have that much power.
Except Old Spice. That thing can have ALL the power.
->Crystal: Make Nekochromia Alpha an entity.
DO IT! JUST DO IT!
->Thaumic Beyond: Catch fire from overmotivation.
>Crystalcat got incinerated by Mardek's The Thaumic Beyond. Well, it's not really his but he started the fire there, so...
->Mardek: Pick up Theorycrafter.
OH NO YOU DON'T
->Joel: Pick up Theorycrafter.
The charge for this action will start after Transistor is done.
Mr. Gula watches Ciryatur's descent into grimdarkness with awe. He had only seen the legendary transformation happen one other time, so it was a rare treat to witness one. Shoving some popcorn into his mouth, he applauded the show.
On a somewhat more serious note, Mr. Gula decided to use the ridiculous infuser to his advantage.
Pitchfork ++ Fire = The Red-Hot Stipples (Level 10: 1/1)
Named after a feared spell that causes agonizing pain, this pitchfork can dish out searing attacks. Some considered pitchforks of this manner a classic weapon, while others found it quite cliché. Gula seemed to be part of the former group, as he seemed to be quite happy with the result. The pitchfork was large (for his size) and made of hot obsidian. Burning cracks began to form near the tips where the weapon forked into three spikes, and the tips of the spikes were completely molten.
In the mood for some fried fish, he rushes toward Tahm Kench and jabs him rapidly with The Red-Hot Stipples. The molten pitchfork seared his flesh, causing a great deal of pain. Mr. Gula continued to poke and prod Tahm Kench with haste, aiming for soft and sensitive areas. Tahm Kench was covered in sizzling puncture wounds all over his body, hardly able to move. Mr. Gula slashed downward with the weapon, hot flames rushing forward in its wake.
Continuing his assault, Mr. Gula began to twirl The Red-Hot Stipples in his right hand at a jarring speed, effectively creating a burning wheel. He threw the weapon at Tahm Kench, watching it slam into him and bounce off his head. The stout demon seemed like he would move slow, but looks could be deceiving. Scrambling over, he caught the weapon once more. Three fireballs launched out of the tips of the weapon, slamming into Tahm Kench and sending him flailing backward. This was the critical point that Mr. Gula could use to his advantage.
The end of the weapon began to glow, becoming hotter and hotter. Embers danced around the tips and began to swirl around the weapon at an increased rate. Soon, the tip of the weapon was white-hot. Mr. Gula then released the weapon and watched as it propelled itself at an insane speed into Tahm Kench. The weapon sent him flying into a wall, where he was pinned. Tahm Kench was in a terrible state, hanging from the wall because of the pitchfork that punctured through him. Mr. Gula hops up and stands on the side of the weapon, bringing him to a height that allows him to look down at the fish-man. Saying nothing, he removed The Red-Hot Stipples from Tahm Kench's body, allowing him to fall off the wall and land on the ground with a thud.
Alchemies & Charges
Scimitar && (Diamond Dust && Essence of Vengeance) = Scimitar of Decapitation (Level 7: 2/8)
Sage's Hand || (Fortune Charm && Rune of Greed) = Hand of Midas (Level 5: 2/6)
Burial Urn && Disrupted Spirits && Entrapment Seal = Shadow Urn (Level 6: 2/7)
Scroll of Crippling && (Diamond Dust && Dragon's Blood Ink) = Greater Scroll of Crippling (Level 5: 2/6)
Clustered Vitrum Battery: 4/50 (+2 from Generic)
Mad Mimic: 4/100 (+1 from Generic, +1 from Crystal)
Charging (3/5) and (15/50)
I pick up a pebble off the ground and throw it at the Necrodancer. I think this attack might be too OP for a one post attack.
Ok, sorry for this, but no post again today. Homework is high, I have to study for a test tomorrow, and overall I just don't trust myself to be able to updop right now. Another +1 to everything as compensation, along with the promise of a post tomorrow.
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Intertwined Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 100,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
->Mardek: Try to comprehend the comparison of the types of Terraria souls across all platforms with the seven human souls in Undertale.
There are seven souls in both Terraria and Undertale. Fright = Orange. (Attack: Movement) Flight = Cyan. (Attack: Stillness) Light = Red. (Mode: Normal) (Yes, I know it (the Terraria soul) is pink.) Blight = Yellow. (Mode: Shooter) Sight = Green. (Mode: Shield, Attack: Heal/Advance) Might = Blue (Mode: Gravity) Night = Purple (Mode: Trap, Attack: Karmic Retribution/DoT)
But wait! In the PC version of Terraria, there are only six souls! The Blight variant is only on other versions, such as Mobile and Console!
In Undertale, Omega Flowey needs only one more soul (YOUR soul) to become extremely powerful. In this state, he has six souls.
6 + 1 = 7.
Therefore, Terraria is Undertale.
->Mardek: Examine the nicknames that people have given you.
There are two nicknames, Tempo (Erelye) and Mr. Epic Face Avatar (Redstone).
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
D-Force 57/69 (+6 from Mr. Epic Face Avatar, +2 from GM)
Stonie the Stone 7/10 (+2 from GM)
I attack the Skeletons/ The Decrodancer with the UDR.
Alright, it's time for a all-out, no holds barred, free-for-all beatdown! Okay, some holds barred. Let's say... normal rules, DTG2 standards of health. Winner gets an excessive amount of charge boosts from Crystal or something. Sure, why not.
/Arena
+3 Tazz
If you take another step forward... 45/50
you are REALLY not gonna like what happens next. 45/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 5/26 Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 26/26 +6 from Fseftr, +1 from Erelye
Broken Caledscratch && 11 = The Broken Record 1/??
Broken Uranium's Umbrage 6/6 +1 from Erelye
A sword splintered in time to the point of breaking. It will have to be upgraded before its blade will be complete, but that does not mean it isn't usable. The blade's color is a dull green, that intermittently flashes a radiant green, probably due to the radioactivity in it. At the tip of the hilt appears to be a red U, with a gray tillde (~) through it. However, it is broken and cracked. The blade looks very powerful...
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 1/??
Pipe Organ AND Right Timetable Metatron's Melody 5/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
INVENTORY
I jam out on Satan's Shredder, causing a Mega Blast to hit a Skeleton.
Sure, I'll give the winner a charge token or two.
Satan's Shredder: An ebon keytar infused with the powers of brimstone and hell. It has been charged with the power of Mega Satan himself, and features his visage on the end of its neck. A Mega Blast can be fired from the face's mouth, using the keytar like a gun, or its control over the forces of evil can be leveraged to great effect. Either way, this keytar can be truly said to be wickedly strong.
Broken Caledscratch && 11 = The Broken Record 1/21 (Level 20)
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 1/16
One Skeleton guarding the Necrodancer is overkilled!
Tahm Kench spits out Lady Sparwick, proceeding to use Abyssal Voyage and Bargain on her.
Lady Sparwick uses Omen on Cranky Kong. With Lord Bernaan dead, she gains damage reduction from Death's Dance (interpret that as you will).
Alchemy
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 16/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 16/16) DONE! This weapon is an Energy Weapon, not a Lightning Weapon.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 4/15)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 7/16) (+1 from last charge)(+3 from various)
This reveals the truth of the world around a person. A conduit of Sanity and Reality, it can manipulate the world around a person. It has immense raw strenght as an idol and can manipulate tentacles. Yes, tentacles. Look up 'Illaoi'.
Tab under renovations.
Charges
Charge pool 5/x
Kurazhan 15/75 But buffed.
Soul Arcanery
That's better. Level 4
Eternal Soul of the Angel: (Level 4) - 66'000/66'000hp
Eternal Soul of the Lich: (Level 4) - ?/66'000hp Who knew that Liches would have souls?
Well. I find myself in an interesting predicament. With the characters whom I write the tales of missing, I have no choice but to intervene for the sake of a good story.
The Narratorrevealed himself. If you had not yet realised, the encounters of the now dead or missing subjects of this narrative were told in a second person perspective rather than a third person.
The difference now is that I am the subject of my own tale, an unfortunate circumstance at that, for a boring story becomes that which is written of one's own persona. However, the cure to a stale plot seems to lie in this very room.
Ah, Zetta. I have heard much about you from a Narrator's omnipresence. I have written of you, at least once or twice. It is no displeasure to meet you, however, I must assist my former subjects' compatriots; a tale with no climax is not a tale worth noting.
Alchemies. Aayla certainly had a type. It seems that these may be worth using, although this staff in particular is clearly the outlier in terms of effectiveness. An ability to resummon an entity of your choice is simple when you have an entire database to choose from. However, the Tome of Reality appears to me as an excellent conduit for my powers currently. Marvellous.
Spire Projection [AG]: HP:66'000/66'000 (+9'000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death).
From the Grave and into the hands of the underdogs. Certainly one way to start a story and I have a feeling this will perform excellently for my purposes. Now, onto more important matters.
Firstly, a comeback of sorts is in order. I clap my hands and Art Initiates Life materialises in my hand. It fitted perfectly, like a writer with his utensil. In fact, that is not a simile, but the truth. I sketch each of the [AG]s donning vessels of immense power on each of them, with detail such that the very essence of creation glided through the air and manifested it in each artifact. It is finished with a sweep of the Divine Godblade, the power of Order (Divine) demonstrating itself for the first time. Morale lifted, bonds strengthened and armor refitted. Nothing I could write would simulate the sheer feeling of victory that these entities already felt.
Your entities will do as you say!
Soul summoned!
Fork of Power: This two-tined implement, looking like a cross between a tuning fork and the Amp from inFamous 2, holds great power over energy. Its tines constantly crackle with energy that looks like lightning, but which is only the representation of its command over energy.
Spire Projection summoned!
You buff several AG entities!
LIGHTFORM CHARGE: 3/3
JORMUNGANDR CHARGE: 4/5
>Combot: Temporarily clone the HotAL, use From The Grave to bring back the customizable cannons, then quickscope Trickster Roxxanne.
Nope. Not doing that.
>Mardek: Build an intergalactic lawn chair with a built-in popcorn machine, fly up to a pillar, and watch the Grimdark vs. Trickster chaos, protected by Pendulum.
You are already sitting in an intergalactic lawn chair.
>Mardek: Play Ghosts n' Stuff on OST, make teleclones in the air, and repeatedly switch places with them until you catch Trickster Roxxanne, or the song finishes, then play Faxing Berlin then obliterate her with a wall of energy.
Uhh...
>Mardek: Ask for descriptions of Flare and Oblivion's Derailer.
----
I force the Godmodder to play said version of FATAL anyway.
The Heavy punches the aboveground layer into the Necrodancer.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse)
Epic Sax (Level 25)
Flare (Level 25)
Oblivion's Derailer (Level 25) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
Vivid Soul of Illusions (Level 2)
~~H E L I O S~~
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 20/420 Git gud.
Transistor [AG BOSS]: 47/100 (+2 Redstone) SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ (Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level ?) (3/?) Cranky's Advice: "Git gud." Now without the picture of the Hat.
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (26/26) (Done!) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (26/26) (Done!) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (4/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level 25) (3/26)
Flare: This greatsword's blade is carved out of a single massive blaze rod, which constantly blazes with the purest elemental power of fire itself. The blade is incredibly durable and constantly sheathed in heat so intense it slices through anything in its way, and the sword also grants its wielder incredible command over fire.
Oblivion's Derailer: This broken black sword holds the power to similarly shatter any player plot or plot-important artifact it can influence. What remains of the blade is also sharp enough to derail any enemy's life straight off the mortal coil.
Your entity will do as you say!
The Godmodder reads about the game, and abruptly whips out his Banhammer and obliterates whatever media he was reading it on! It looks like he's taken 1 damage from the sheer badness of it.
Disassembly's aura abruptly intensifies, and you swing it cleanly through a wall, cutting a deep slice. It looks like that aura of entropy around it greatly assists its cutting power, and can also be manipulated for various ends.
Ms. Number Soup
Commander of the Second Green Sun Guardian Inquisitorial Force
Consecrated Holy Paladin of the One Thousand and Twenty-Fourth Order
Alchemies:
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 5/8
Blessed Bow && Holy Light! = Smite 5/6
Crack the Sky && Aimbot = Crack the Heavens 5/9
Fire and Ice AND Guardian Angel = Guardian Soles 5/13 Miniature Sun ++ Green as an Element = Miniature Green Sun (Level 10)
To-Do:
Sword ++ Purity as an Element = Purity Sword (Level 10)
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Diamond Double Bladed Lightsaber && Obsidinate Sword && Purity Sword && Magic Cueball
Inventory:
Fire And Ice (Level 8): Special boots that let you fly, doublejump, walk in lava, ice skate, and not take fall damage.
Guardian Angel (Level 8): A special forcefield that makes you immune to every status effect, protects you from damage, and reflects attacks.
Neptune's Shells (Level 10): A machine gun that fires super fast, dealing tons of damage, and also it looks like three S.D.M.Gs taped together with duct tape.
Diamond Double Bladed Lightsaber (Level 10)
Obsidanite Sword (Level 10)
Charges:
Holy Artifact 5/50
Holy War 5/100
+3 Generic
_______
The now brightly shining miniature Green Sun hovers in front of me, providing me the holy protection of the Green Sun. It bumps into the ball of dark energy as it approaches, sending it towards the elf-like figure the Green Sun tells me is named Ciryatur. Perhaps that accursed witch will enjoy the corruption of the Conflict.
I fall to my knees, and pray to the Green Sun, thanking it for protecting me from the influence of evil and witchcraft. The miniature Green Sun bobs up and down in response, and I feel it is appreciative for my prayers. It grows brighter still, and a green portal appears below Cranky, and he falls into it.
He quickly falls out, right above the green portal, and falls in once more. He accelerates rapidly, until he approaches the speed of light. He then finds himself falling on top of himself, and crushing himself from both above and below. I turn away, the miracles of the Green Sun not fit for my mortal eyes. Cranky is quickly crushed by the weight of his own sins.
Miniature Green Sun: A miniature model of the Green Sun, holding only a septillionth of a septillionth of its true power. Of course, this should be more than enough to supercharge most known weapons.
You direct the Grimdark orb to Erelye!
20,000 damage to a Skeleton guarding Cranky!
Spiral Nemesis: 140/141
Badass Cyborg Honey Badger: 29/150
I proceed to force the Godmodder to see a picture of how he looked like while he was turned into...one of those things (Let's say that seeing him in that state wearing MLG sunglasses was too bizarre). Then, I proceed to attack whatever is the weakest PG entity with a cluster rocket launcher that shoots quite quickly.
Shadow Fighters Mk. III HP: 15,000/15,000 Amount: 5/10 (Regen: +1 per 5 turns at half-health) Repair: IIIII Passives:
-Evasive: 50% chance not to get hit by attacks.
-Rapid Fire: 25% chance to hit a target that could have dodged, for less damage.
-Aerial Aces: +10% Dodge Chance, Accuracy, and Damage against airborne foes.
Actives:
-Bullet Types (can be switched at a moment's notice)
=Armor Piercing (AP): Designed to penetrate tough armor (duh). Can over- or under-penetrate for minimum damage depending on armor thickness. High damage on successful penetration. No chance to ignite foes.
=High-Explosive (HE): Ignores armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance to ignite foes.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
Black Bombers Mk. II HP: 30,000 Amount: 5/5 (+1 per 5 turns at half-health) Passives:
-Heavily Armored: 50% of damage done by bullets/other ranged sources is negated. 25% for melee weapons. 10% for elemental/magic weapons. 0% for explosives.
-Rapid Fire: 40% chance to hit a target that could have dodged, for less damage.
-Ground Ravagers: +5% armor against all grounded targets.
-Building Destroyers: +15% armor against all attacks from buildings. +10% attack against buildings.
Actives:
-Bullet Types (can be switched at a moment's notice)
=High-Explosive (HE): Ignores Armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance of igniting foes.
-Bombing Run II: 5-turn charge, starts with this fully charged. Drops numerous bombs on the grounded enemy forces, dealing very high damage to the enemies unfortunate enough to get caught in the blasts.
-Missile Barrage II: 4-turn charge, starts with this fully charged. Fires missiles at any target for high damage.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
The Shadow Fighters and Black Bombers realize that the galaxy is about to blow up and high-tail it through a portal to protect against that, and ONLY that. (TMB50 has a knack for destroying galaxies, after all.)
Heavy Nothingnesses (23/30) RP Stuff...
@Sirplop Come on. Let's have a farewell party for Aetherderon. I'd say it deserves the care. Come! To Aetheria!
Don't worry; I'll bring cookies. A great recipe for chocolate chip cookies my mother used to bake.
...Though, let's watch out for Roxxanne. She was last seen running into the Aetherian Rift. We should be fine, though. Not sure about the others in there.
Actions...
Gevul Omaar: (7/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
A strange aura is being emitted... all Ring of the Dragoon (Lv. 10) copies shattered into RotD Shards (Lv. 10)! One of the unexplained phenomena, mayhaps? Anyway, turns out they've lost all their power and crumbled back into dust. They may be able to be used for something else, however.
I suddenly let out a flash of light... when the light dims, you can see that I am no longer a dragon, but humanoid, with skin the same color of the scales I used to have. Something had happened. Something big. I look around to see tricksters and grimdarks. Great. I wanted none of that.
Tricksters and Grimdarks? Cute. This is gonna be a nightmare...
I get the everliving heck outta the way, protecting myself with Leveled Out, to keep my sanity stable. And I blast the Necrodancer in the face with the Fourth Dimension. Spoils...
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
--------
The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it. ((Hey, the link's there. Might as well use it more. Right?))
Spiral Nemesis: 141/141
Badass Cyborg Honey Badger: 30/150
I proceed to create a force field that somehow protects against the attack I'm about to unleash (Which is almost unbeliable, as it basically involves destroying the WHOLE UNIVERSE (Renember that a galaxy-destroying attack needed 80 charge points or so). The name was giving that one away anyways), and I deploy it on all the AGs, while also making them use an Anti-Godmodder filter (I'm most likely only getting one of them off anyways, so I guess it's fair if he takes damage from this, and he'll likely godmod it anyways).
Then, I proceed to use a lot of Spiral Energy (Which could be summed up as nonsensoleum so the rule of cool applies), to the point that I create a black hole that absorbs all the universe. Then, I use a sci-fi gadget to cause it to collapse, causing a few things:
1 A huge explosion that won't be ever seen again until the end of time.
2 A new Big Bang.
3 All the PGs take huge amounts of damage, so not even the almighty Cranky Kong will survive the whole round.
4 The Godmodder is left temporarily inmune (But to only one hit).
5 Everything is a lot more awesome.
6 Subtlety is no longer. Even stealth has to be over the top, so the AG entities are now buffed from now on.
7 The battlefield has reset, but there are still the remains of what went on.
8 The barriers between this new universe and the others are now quite weak, so now a lot of H and N Entities will spawn, which will fight literally everything else (Including each other), and keep constantly spawning (Basically intended to make the rest of the game involve more awesomeness).
705,000 damage total to the PG side! Every Skeleton is obliterated, and the remaining damage is split between the Necrodancer and the Lute, since Cranky Kong is immune to AOE attacks! The Godmodder indeed takes no damage, as it is much harder to damage Godmodders with charged attacks!
>1/2 @crystalcat; You seem to forget a lot of my summons and entity changes these past few rounds...
CORRECTION: The Runic Shepard is now N.
CORRECTION: I summoned an Artificial Guardian. It is also N.
I AM NEUTRAL NOW. Only by banner for now, though...
Oh, Roxanne went into Aetheria, did she? Well, let's just say their not that welcoming to violence, so she better behave. Maybe she can buy some shoes or something...
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (83/300) +1 from Toast
Oracle of Dust (4/30)
-=Summons
None.
-=Actions
The Artificial Guardian slowly and mechanically shuffles over to the Skeletons, and does a whirlwind attack with its sword by turning its body 1474560º clockwise (4096 rotations) in 2 seconds. It then steps back and awaits further orders.
The Runic Shepard heals a random N or AG that looks in pain.
After those two do their thing, I push them under the AG forcefield before it seals for Spiral Nemesis. (Because they're acting like AG, and I'll effectively be AG for a while, but under a neutral banner.)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
The errors have hopefully been fixed! I should really introduce a list of Players, along with a list of Spoils. Maybe this EOTB...
Your entities will do as you say!
Ho hum.
@The Flaming Toast : Grimdark is equivalent to Eldritch abominations and specifically a particular, relatively weak group called the Horrorterrors. They're still very strong beings but, in this case, if you went Grimdark because of the more powerful eldritch abominations (Ie Yog-Sothoth) you're doubtfully going to get rid of it...Or survive the process. Anyways, Grimdarkness kind of suppresses positive emotions and sadness/grief/the like, leaving you kind of a terminator; you can only speak the eldritch tongue (barring Psionics); and those Horrorterrors can manipulate you, whether on a very mental level (which is normal) or if the need calls for it, DIRECT intervention (meaning they take your body to do as they will it-they don't GET human physiology, let's be clear, so that will suck massively if it happens). They want Tricksters dead, among other MUCH more nefarious things that would ruin the timeline and devour the essence of Creation like a cherry. So basically you've just effectively sold your free will to Eldritch Abominations for the most part. Eldritch Abominations can't be put on the standard axis of good/evil, but it's safe to say that the Horrorterrors are definitely against your cause becuase of their opposititon against the Narrative and Creation, the things that you NEED to Destroy the Godmodder (as opposed to some of the stronger ones, which really tend towards neutral).
I'm sorry if that doesn't help, I'm not really a Grimdark person myself (I've gone Trickster twice by contrast). You'd be better off getting a description from Erelye.
Hat/Rat/JorCharge: /I I I I I\ Medusa's Head: [I I I I] Coral Riff Guitar:{I I I I} Crystalized Ki:<I I I I I> Akron's Core: (I I I I I)(I I I I I)(I I)
87/100 Apparel Assemble! (+6 from Alpha!) (I will hereby assume he's intending to give this out every turn, despite the absense of it.) FENRIR: 45/50
FENRIR BID:
GENERIC: 51
THE FLAMING TOAST: 13
W32CORAVINT: 10
REDSTONETAM: 8
DARKSIDE: 8
TheLordErelye: 4
FARESSAIN: 1
TMB50: 1
WINNERS:
CYANOGYNIST (JORMUNGANDR)
+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 25/26)
NEW: All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level ?: 3/?)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 16/16) (+1 from Generic) DONE! (crys gimmie a desc. please.)
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 10/69
Cranky Kong has 25% evasiveness and immunity to AoE.
Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mardek versus Nekochromia versus Piono.-PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
Mmmmrmm...Augh. It appears Fredbear still had the arm on him, and replaced it personally...Hrm. I'll need it to get Roxxanne back to herself to skip all this nonsense...Welp, he won't mind it missing given that he's got, like, sixty of 'em now.
Now, I'll just stick a portal here so I can attack the AGs even while I'm gone, and...DONE! Yeah, there, with a shield generator just to make sure.
-A SHORT TIME LATER-
OK, SO THE PLAN IS THAT I SHOOT HER WITH-WAIT, NO. I GUESS THE PLAN IS SO OBVIOUS I DON'T EVEN NEED TO SAY IT.
Yeah. We just have to get to her before her party does, then she'll be grateful for nullifying a whole NASTY load of mental crud, and though I don't like manipulating people like this, if we don't, well, I think we're gonna get dunked on pretty hard, which'll slow down updates, and that's a big no factor right now.
'Scuse me, gorillas!
AUGH!
-ZETTA obtains one ARM OF SANITY!-
OH NO YOU DON'T!
Yes, yes I did.
-ZETTA uses a combo of alchemies to get out of dodge and head over to the Aetherian rift!-
...HE DID IT, DIDN'T HE?
Wonderful. Between Roxxanne losing her mind and going PZ, and this Zetta jerk stealing literally everything you own...this is nightmarish. At least Updating is going OK...
-MEANWHILE, HALFWAY TO THE AETHERIAN RIFT-
I'M SORRY, PURPLE GUY, IS THAT A CHALLENGE?!
-He is fortutiously stopped from attempting to attack crystal (probably with a whole planet) through the machinations of the lady in the black armor.-
...Nihilo, I don't think that was particuarily wise.
Yes, because Nihilo is known for being wise.
IF HE WANTS A FIGHT HE'LL GET IT, AND THAT WAS ASKING FOR A FIGHT!...Oh, I'll sort it out later. Now come on, we have'ta get this sue nonsense fixed so I can get those bandits to pay up...Hrm...Uh, so I guess the plan is that this is just gonna be beating it out of her, right?
That's your only plan.
IT'S NOT! It's the general end goal of all of my plans! There's a MASSIVE difference! If I didn't have good plans I wouldn't be in charge! It's just, really, this really only calls for beating that nonsense straight out of her head, and we don't know what she'll be doing, now that she's decided to eat a Sue corpse for whatever brainless reason she had!
...Wait, given the stigma associated with Sues...Ugh, someone's behind her doing that. Even if she doesn't get Arrogance because mental passives. That was a pressured move, methinks. Whoever did that is going to get their skull thoroughly crushed for it! I mean, she'll probably ask us to do that anyways, so I MIGHT AS WELL MAKE IT A PRIORITY! Probably involves a lot of criminal action. And L00T! Yes, there will be L00T!
...I DEMAND THERE WILL BE L00T!
Isn't Roxxanne pretty low-class, Nihilo? If something overwhelmed her to that state, it's probably not going to be satisfying for you.
...YOU RUINED MY DAY, ROSALIND!!! YOU UTTERLY TRASHED IT!!! APOLOGIZE TO MY GARBAGE-BOUND DAY THIS INSTANT!!!
I was just saying what should have been obvious...
Why would it be obvious? I mean...Nothing here is being obliterated very well. I mean, most attacks normally would, well, you know...
Yes, yes, that's quite the oddity.
Maybe that just got, er-hem, 'patched?'
Why would ANYONE 'patch' that? It's the best part of the day to appreciate it!
Not if you're the one affected. You're just too strong for anyone to try it on you lightly, and what's strong enough to match you stays out of your way anyways.
Enough talking! Let's just keep moving on...What's this city called again? Ugh, I haven't been here before...Not listed on the scrolls. Bad.
I think this place she went to was called Aetheria? Heard of it?
Aetheria...Old city. Lots of history. Not many people living in it nowadays, though in the older days...That was different...But I dont' think...No...Ugh.
What?
Nothing. Just some bit of oddity I noticed...It's not anything. Yet. I'm keeping it on the back of my mind.
-MEANWHILE-
> Cyanogynist: Completely fail to do anything of use.
You dont' know where ROXXANNE is! You can't catch her if you don't know where she is! 'Aetherian Rift' is a general location, and could refer to anywhere in the void by that technicality! Unless you literally want to flood Aetheria with clones (discounting how many will die to the Void surrounding Aetheria). Also, we are aware that this just changed style. Do you really care?
> Sirplop: Figure out what Roxxanne is doing.
It appears the City got wise to the fact that they basically have no chance against a Sue, much less a Sue Descendant, and much MUCH less the ridiculously well-armed Roxxanne. That, or they just folded because of the intense Sueren Song she now likely has. Or Trickstering is going on. Or maybe she's really just not there right now? I don't know which is which. It appears a new portal opened up in Aetheria recently...That's all you've got.
Now, what to do on the battlefield situation...Ugh, getting away took a lot of energy!
...OK, you know what? I'm so tired, so I'm just going to use the Coral Riff Guitar to summon more tentacles to keep Cranky Kong alive. Cranky and his maxed-out CRUNK will use it to use The Guidance upon Talm Kench, which basically obliterates him with an impossible trial. Should keep him occupied.
...Wait, what's going-OH NO YOU DON'T!
I immediately shove Brine and the Reevaluator through the portable portal! A massive stream of Oblivion energies follows through, charging after the Narrator's work on the AG entities! As he creates, Oblivion destroys-and the Reevaluator judges a full-party buff after a Pro-Godmodder field wipe by Spiral Nemesis that also buffs them to be OP, and thus the OP scale comes into existence and nerfs the buff into Oblivion, or what's left of it! To be clear on the happenstance-it didn't destroy the buff, it just redirected it into the Oblivion energies I fired, thereby indirectly destroying it as well, as if the Oblivion wouldn't have done that anyways, and as if removing the Oblivion wouldn't nerf it out of existence anyways.
I'm not letting you buff AG stuff that easily! Don't get greedy for a comeback while I'm gone! >:}
The absence of a +6 has been fixed!
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level 20: 3/21)
Cosmic Mantle: This cloak shimmers with the essences of the four pillars, along with the power of the moon. Its wearer can call on the cosmic power embodied in all of the cloak's components for a myriad of effects, from stealthing themselves with the power of the Vortex to summoning lunar flares with the power of the Moon.
Your entity will do as you say! You summon more Tentacles to meatshield Cranky Kong!
You remove the buffs from the Narrator's action!
@GoldenReady Yeah, I'm stopping that for sure, thanks for the explanation. Going Grimdark seems to be against just about everything The Narrator (current C, due to interesting circumstances) lives for. Narrative is in his freaking name.
@everyone_else No-one can actually attack in Aetheria (besides inside the Arena) thanks to an enchantment Aayla(?) placed on the city before it was transported into sub-space (it's still being powered by Albiit and the Divine Godblade). Just need to remind before people go crazy in Aetheria, otherwise you will be literally flung out.
See last post.
Alchemy
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 17/23)
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 5/15)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 10/16) (+2 Sirplop) This reveals the truth of the world around a person. A conduit of Sanity and Reality, it can manipulate the world around a person. It has immense raw strenght as an idol and can manipulate tentacles. Yes, tentacles. Look up 'Illaoi' or check this out.http://na.leagueoflegends.com/en/featured/champions/trial-of-the-kraken-priestess
Without anyone to communicate with, I don't think I should be expected to roleplay. However, I suppose none of you know what I look like without a description; I will gladly provide one.
A brown-teal cloak is draped around my shoulders, revealing a shirt of a darker colour; they are worn, yet elegant. My hair dark, passing well past my shoulders. My skin is pale, a watermark of one who has spent much time in solitude. Neither thick, thin nor muscled are my limbs. My face is covered in glyphs, but-
HEY WHAT ARE YOU DOING??? ARE YOU CALAN?!? WHYAREYOUDOWNHEREITSSOCOLD!!!!
I would like to ask you the same thing. Who are you and what are you doing here?
OH HI IM JINX! I REALISED I DIDN'T ACTUALLY GRAB MY GUNZ EARLIER SO I NEED TO PICK IT UP AND NOW I CAN'T FIND IT CAN YOU HELP ME!?!?
Oh. You again. *cue deep breathing*. I'll help you if you start using some grammer.
NAH GRAMMER IS SO BORING.!! CAN'T YOU JUST HEELLLLLPPPPP MEEEEEEEEE?!? HEY LOOK A BEAM! AND A BIRD!!! WAIT BIRDS DON'T LIVE HERE. WHAT AM I SAYING? .? BIRD LIVE IN THE OCEAN SO THEY MUST LIVE EVERYWHERE.
I believe there are some flaws in your logic. Just call me The Narrator, because that is my name.
THATS SO BORING DO YOU HAVE MY GUNZ CAN I HAVE THEM WHY DO YOU FIGHT THIS GUY HE LOOKS SO BOSS WHY ARE THERE BIRDS DOWN HERE!????!M?!
I'll help you if you just stay out of my way. Hopefully out of the Crypt as well.
It seems that if I wish for my future schemes to succeed, I need to prevent myself from becoming... more unsavoury by means of this beam.
Mirror Light materialises in my hand and it is raised to reflect the beam heading towards me. Perhaps I will send it on it's way to someone who may appreciate it more than I. Angling it in the direction of TheLordEreyle, as it seems he has his eye on my entities, I send the beam towards a new possible host.
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 100,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
You can't resummon entities - that Watchtower is gone for good, sadly!
You kill a Tentacle meatshielding Cranky Kong!
Scope && Armor && Kevlar = Sniper's Suit 1/4 (Level 3)
Shadow Fighters Mk. III HP: 15,000/15,000 Amount: 5/10 (Regen: +1 per 5 turns at half-health) Repair: IIIII Passives:
-Evasive: 50% chance not to get hit by attacks.
-Rapid Fire: 25% chance to hit a target that could have dodged, for less damage.
-Aerial Aces: +10% Dodge Chance, Accuracy, and Damage against airborne foes.
Actives:
-Bullet Types (can be switched at a moment's notice)
=Armor Piercing (AP): Designed to penetrate tough armor (duh). Can over- or under-penetrate for minimum damage depending on armor thickness. High damage on successful penetration. No chance to ignite foes.
=High-Explosive (HE): Ignores armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance to ignite foes.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
The Black Bombers have been shut down! Thanks, godmodder!
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
Because all the Black Bombers were destroyed, they can no longer be repaired.
Heavy Nothingnesses (24/30) RP Stuff...
N/A
Actions...
Gevul Omaar: (8/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
I just wait for everything to tide over.
Spoils...
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
--------
The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. Will be putting a project there if I ever get around to it.
I am sending out the TPP Streamer 35/200 +2 from Toast and Sirplop (This may be extremely powerful if i summoned this)
Making Painis Cupcake 23/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 5/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I check the Instruction Manual on my Undercharged Runepaw's Gauntlet and it says.
TO USE THE RUNES, YOU NEED TO BE CAREFUL ABOUT USING THESE RUNES. THE RUNES ARE EXTREMELY POWERFUL AND WHEN IF A QUICK DODGING ENEMY IS ABOUT TO BE DAMAGED BY THE RUNE, IT WILL NEVER DODGE IT AND TAKES DAMAGE. THATS WHY I MADE THIS GAUNTLET FOR YOU SO HAPPY DESTROYING THESE ENEMIES! HOWEVER, IT IS NOT FULLY CHARGED... SO YOU CAN UPGRADE MY REPLICA GAUNTLET IF YOU WANT.
Anyways, I use my Freddy gorilla's Blade to chop up some skellies that guards the Gud Mieser (Cranky)
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies List:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 3/5 Ice, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
So the Gauntlet ignores dodge chance? That's fine, but attacks with it will deal less damage.
You deal 9,000 damage to a Tentacle guarding Cranky Kong!
I watch quite calmly as Ms. Soup redirects the Grimdark blast toward me. In turn, I observe TFT's oh so generous redirection of the other wave in my direction. Upon this occurrence, I slow the passage of time down to my exact likings, if only for a moment. Thoughts race through my head. Silently, I allow the event to unfold. I shout one last word, or four, over to Toast before I am enveloped in shaded light and pulsating eldritch madness.
CIRYATUR: Thanks for the help.
Manipulating the essence of time itself, the waves both strike at approximately the same moment in time itself. They diffuse into my form. My skin grows gray with the darkened horrors of elder days as my eyes pulsate with an esoteric fury.
CIRYATUR: Y'byoikhai g'ft'tlo, itakh.
Within instants, my robes darken under the eldritch influence, wisps of shadowy energy trailing off of my form, before igniting into a pure aura of almost abyssal energies. Hah. Grimdarkness is always twice as enjoyable with double the power, I assure you.
The earth quaking with my broodfester throes, the likes of which have only been recorded in the Grimdark ascension of old Kalare himself, I wave a hand. Tendrils of some oily fluid of twisted composition wrap themselves around the Skeletons. The unadulterated energy of my Grimdark ascension pulsates through the conduit-esque tendrils, unloading an incredibly dense amount of dark energy straight into their bony bodies.
I flick a hand, smoke-like shadow trailing off of it, and observe with unnatural silence as the oily fluid penetrates the marrow of the Skeletons' bodies, black liquid misery filling their cores and insides entirely. Shockwaves of undulating Grimdark sorceries pulsate throughout the Crypt, piercing multiple Skeletons at once. Slowly, the pale white of the bones morphs into a glistening, smooth black, even the calcium phosphate unable to resist the pull of the horrorterrors. The Skeletons are instantaneously lifted into the air, and slammed against the ground numerous times, every impact releasing large parts of their body masses in the form of the oily substance their bodies have become. Ancient whispers pervading my mind more than usual, I calmly watch on as the Skeletons are smashed together, and amalgamated into one singular entity.
Oil and bone dust sprays about relentlessly, the megalith of a being quaking all the while. I advise it to not be alarmed. This is a singular transformation. There is naught to be quaking about. Tentacular shapes leap from between the creases and folds in existence itself, wrapping themselves around the Skeletons without effort. The appendages, dripping with pond scum and liquid void, are rewarded for their efforts handsomely, as spines of intermixed plant matter in the form of thorns and fragments of the bones of the fallen spurt up from the ground, impaling the beast nigh-instantaneously.
Upon contact, the horror is torn apart by the dripping acheronian limbs, heaps of liquid bones of oil laying across the ground, unused. Slowly, they all reform, far more damaged than they were beforehand, and smothered in the corruptive energies of the incomprehensible.
Ah, the shadows, my old friends. Dancing across my vision once more, I see. Hah.
AEOLIAN BRANDING: A glistening image of the esteemed process of squaring the circle, composed of an almost fluid substance. Appears to have power over the flow and movement of both the animate and inanimate. Must be burned into the body to function.
Still pulsating with the potency of my new state, I burn Aeolian Branding directly into my left wrist, watching as the burning subsides with the magmatic sheen of the seal itself, before returning to its usual semifluid state, veins traversing directly beneath it.
+2 to Tazz; +1 to Cobalt.
Sodden Hollow 12/50 (+1 from Tazz)
Periculum 11/50
I fire the blessed bow named Smite atCranky. As the arrow hits, a beam of holy light appears from the heavens above, and strikes down at the Earth, surrounding Cranky in blinding light. The holy light reacts to his plentiful sin, and burns him from the outside-in. Hey, that rhymed... Regardless, the beam of light persists until Cranky repents his sins and evil deeds, which he vehemently refuses to do, his soul being rather unsavable.
Smite: A bow gleaming with holy power. Forms its own arrows out of blessed light, and, upon impact of an arrow, a beam of holy light will streak down from the sky and smite the struck person or entity with pure holy might.
I am sending out the TPP Streamer 36/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 24/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 6/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I wear my SDWI Glasses (Smoke Weed Erryday) then i use my Freddy gorilla's Blade (MOM GET A CAMERA) and i use 2 of them at Cranky (Sadly it redirects to the Skelenubs instead) and finally i generate a random rune with my Undercharged Runepaw's Gauntlet. (WOMBO COMBO!)
I enter the Mindscape of X using my Pesterchum character GodlikeTerminus [GT]
GodlikeTerminus: Hey X! X: WHAT? GodlikeTerminus: I want to speak to you X: WHY? GodlikeTerminus: Terraria needs your help
To be continued
Anyways i start off the Weapon Bid, Any charges that bid goes to the Charges i was doing.
Let me start off, the first one is the BLADE OF THE LIGHT AND SHADOW! What is it?/How it works?: this Katana is infused with 2 extremely powerful weapons that will defeat bigger and harder foes, However you can chose Light or Shadow for your attack if you wish. Also almost any Weapon Bid deals humongous damage reckless of Creativity anyways.
Bid Here!
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 3/5 Ice, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Edit/OOC: I changed the Weapon in my own Weapon Bid shop to make it more suitable for Bidding and usage.
>2/2
Kinda want to make an Angel/Lich Soul alchemy... GOTTA GO FAST!
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (85/300) +1 from Toast
Oracle of Dust (7/30) +2 from Pricey
-=Summons
None.
-=Actions
I walk behind the Eternal Soul of the Angel, and smack it in the direction of the Eternal Soul of the Lich with Eternity's Tremor, before timestepping behind the Eternal Soul of the Lich and doing the same!
I strum some sweet tunes on the Dungeon Rock, hopefully buffing some of the Ns and AGs a (tiny) little!
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Hat/Rat/JorCharge: /I I I I I\ Medusa's Head: [I I I I] Coral Riff Guitar:{I I I I} Crystalized Ki:<I I I I I> Akron's Core: (I I I I I)(I I I I I)(I I)
+1 to NumberSoup, +1 to TheLordErelye, +1 to Generic
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 26/26) Well, I guess I can-wait, where'd it go?
The Unconquered: You don't want to hit this shield. It's very sturdy, but basically you will have a bad time to even smack it at all due to bouncing orbs of Slag ripping from it and projectile reflection, but the INSTANT it breaks, you'll be dealing with a constantly-exploding lunatic that will suck all in its path to himself while possessing ridiculous melee power, only to pick up a quick booster to recharge the shields to high standards, which, by the way, will also have more explosives. And that's ignoring the fact it's a really good defensive tool just by the density of the shield.
NEW: All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level ?: 4/?)
STARDUST CORRUPTOR CANNON && LUNAR FLARE && MOON LORD TROPHY && ELDRITCH TENTACLE = ELDRITCH MOON CANNON (LEVEL 25: 16/26) (+2 from Erelye, +1 from Fseftr)
Hrm...I'll get up to the 4th, then help Roxxanne with her silly project. Might be useful to me as well...Or at least, gets her on her good side more.
Psyche Cockpit explamation: A Neutral interface made of Nanites so it can shift and bend easily, which helps the Advanced Psyche Wards and Advanced Surge Protectors keep the pilot safe in case of any...Events. In any case, this is added to the Cockpit to allow full, reaction-time fast control over the ship, which can be disabled in case the Nanites/Neutral interface is too dangerous to use for whatever reason. The Multi-Display HUD can track pretty much whatever needs to be tracked, allowing the pilot to keep informed of everything going on.
NEW: Thrusters x 8 || (Abiit && Denito Surrexit && Nulla Stella) && Energy Capsule with 'Brute's Blend' = Unbound (x8) (Level ?: 1/?)
Unbound explamation: Abiit, Denito Surrexit and Nulla Stella's addition gives the ship full control over where and when it is, even in the Void, which is pretty much one of the mots useful powers you could ever give a ship designed to be going through space. It's additionally got a 'weaponized' exhaust, completely irrelevant to the actual movement of the ship in case of emergency, that can obliterate foes with a powerful mixture of elements-Oblivion, Chaos, Death and...Electric Blender. Roxxanne has some stupidly high standards.
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 10/69
Cranky Kong has 25% evasiveness and immunity to AoE.
Cranky Kong has 420 crunk, which he may spend on special actions (aside from his basic cane-whack). He regenerates 70 per turn.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mardek versus Nekochromia versus Piono.-PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
N/A
Redstonetam's got a ball of Trickster incoming...
...OK, you know what, no, screw it, not happening. He is the VERY person I would NOT want becoming Trickster under any circumstance. Too...Headstrong. Tricksterism would only amplify those elements, and I doubt that'll be good if that's the only voice Roxxanne 'trusts' in her 'state.'
I look to DarkSide. Balancing != Sanity, so I MAY have a shot. Well, I'm looking through a static portal, let's be clear, but still, you get the gist. I CAN hit him, maybe, but really anything other than Redstone is the REAL goal here. Plus, really the only one actually immune is Cyanogynist, who's alchemy can actually deflect Trickster/Grimdark powers; the sanity stuff doesn't stop the transformation, merely the madness. Which, honestly, might be a very good bet...Though I think a Trickster won't willingly go sane on their own, either.
I whip out Nulla Stella, and the Trickster orb suddenly stops heading towards Redstonetam, and curves to go to the general direction of DarkSide, not directly hitting him but orbiting around him. If he doesn't do anything in a period of time, he'll go Trickster, because he won't be trying to 'balance' himself passively with ANY of his alchemies if he goes mad. The consistent sanity of, say, the Light of Sanity, would sate the madness-not so much a not-always-constant 'balancing.'
...Yeah, look, I JUST WANT IT AWAY FROM REDSTONE. Even if it deflects off of him to someone else, I don't care, I've gotten it away from Redstone and with this I am satisfied. Roughly.
+3 Bomber
If you take another step forward... 46/50
you are REALLY not gonna like what happens next. 46/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 6/26
Broken Caledscratch && 11 = The Broken Record 2/??
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 2/??
Pipe Organ AND Right Timetable Metatron's Melody 13/21 +7 from various
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY
I take out Oblivion's Derailer, and derail a train into the nearest skeleton.
I wave my hand through the aforementioned shadows, noting that they are both intangible, and likely part of my imagination. When the crawling horrors deem it adequate to move out of the way, I observe quite a fascinating sight. An ancient statue of thulecite, depicting an ancient, almost lobster-esque mage wielding a stave with a green gemstone embedded in the tip. Excellent.
I step forward, laying a hand on the thulecite stave in the hands of the statue. Immediately, the gemstone fills with some sort of red color, as if a liquid were flowing into a crystalline socket, of sorts. I blink, a dull grinding sound ringing through my ears. When my eyes open once more, the entire statue has unfolded, standing straight upwards, mouth gaping toward the sky. Perhaps it desires something. Peering into the mouth, I see that it appears as if there were some sort of small bowl indented into the bottom of the mouth, befitting of some sort of artifice of wax. Hah. I pull out a candle, and place it within the bowl, the thing melting slightly upon touching my now-accursed hands. Upon placing it within, the wick ignites with a small, twisted light, flickering in the darkness.
The gaping thulecite eye sockets of the statue glint with a faint crimson light, the entire Crypt rumbling slightly. Nightmare Fuel drips from the sockets and the mouth, sliding past the burning candle without much trouble. Hushed whispers permeate the thoughts of all within a sizable radius, the essence of Dark Flowers dripping to the pedestal upon which the statue stands. The world shudders, the Underground especially. The neck of the strange statue twists slightly, dripping Nightmare Fuel over a new section of the statue.
Strange cries and scuttling emanate across the Crypt, and the Skeletons shudder in apparent fear. The ground around the statue cracks and crumbles. Nightmare Fuel oozes its way from the seams in the earth, staining the ground permanently. Crawling Horrors and Nightmarebeaks of various amounts flood forth into the world, apparent veins appearing in the corners of my vision. Madness is truly fascinating. A Crawling Horror stands full-height before me, preparing to attempt to go in for the kill. I reveal Codex Umbra, muttering recondite phrases under my breath.
The darkness around the statue rises up, forming a Shadow Puppet wielding a Dark Sword. It immediately takes it to the beast, and I prepare to make a statement.
CIRYATUR: Kadishtu, e-ebumna'bthnk.
The horrors cease in motion, all abruptly still. Then, they scuttle over to me, surveying my current state. Rattling, hollow laughter from every location reverberates off the walls upon the revelation. I watch on, my Shadow Puppet watching with a stiff form. I point over to the Skeletons.
CIRYATUR: Bug, lw'nafh n'gha.
The Horrors and the Puppet watch me in anticipation.
CIRYATUR: Y'sll'ha h'tmar.
The scuttling terrors all seem to disappear into the darkness, the statue suddenly cloven in two. The Skeletons will likely find why it is not wise to call up that which you cannot put down. In moments, light is deprived from their forms, and they disappear. When illumination returns to their area of former residence, naught remains, save a few splintered bones, and perhaps a traumatized Skeleton or two. Who knows?
WORMWOOD HEART: A large amount of wormwood twigs, grown from occult mutation, assembled into the shape of a human heart. It beats with the rhythm of the dying and already dead, occasionally dripping with primal golden Ichor.
+2 to Tazz; +1 to Cobalt.
Sodden Hollow 13/50
Periculum 13/50 (+1 from Tazz)
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
(You seem to have ignored my new alchemies & summon.)
D-Force 48/69 (+6 from @Faressain, +3 from @Cyanogynist)
Stonie the Stone 4/10 (+1 from @Pricey12345)
Tom Anquias attacks the Skeletons.
TWoS uses his ability, Rain Fire, on the Skeletons, or the other PGs if they're all dead.
I use NEE x13 to annoy the Skeletons/Cranky Kong by constantly singing "NEE" into the microphone on the bottom.
I continue my charge and start a new one! (2/5 with bonus +1) and (14/50)
I also stab the Necrodancer. (Wow very creative teag...it's all I can do without a charge <. <)
Mr. Gula watches Ciryatur's descent into grimdarkness with awe. He had only seen the legendary transformation happen one other time, so it was a rare treat to witness one. Shoving some popcorn into his mouth, he applauded the show.
On a somewhat more serious note, Mr. Gula decided to use the ridiculous infuser to his advantage.
Pitchfork ++ Fire = The Red-Hot Stipples (Level 10: 1/1)
Named after a feared spell that causes agonizing pain, this pitchfork can dish out searing attacks. Some considered pitchforks of this manner a classic weapon, while others found it quite cliché. Gula seemed to be part of the former group, as he seemed to be quite happy with the result. The pitchfork was large (for his size) and made of hot obsidian. Burning cracks began to form near the tips where the weapon forked into three spikes, and the tips of the spikes were completely molten.
In the mood for some fried fish, he rushes toward Tahm Kench and jabs him rapidly with The Red-Hot Stipples. The molten pitchfork seared his flesh, causing a great deal of pain. Mr. Gula continued to poke and prod Tahm Kench with haste, aiming for soft and sensitive areas. Tahm Kench was covered in sizzling puncture wounds all over his body, hardly able to move. Mr. Gula slashed downward with the weapon, hot flames rushing forward in its wake.
Continuing his assault, Mr. Gula began to twirl The Red-Hot Stipples in his right hand at a jarring speed, effectively creating a burning wheel. He threw the weapon at Tahm Kench, watching it slam into him and bounce off his head. The stout demon seemed like he would move slow, but looks could be deceiving. Scrambling over, he caught the weapon once more. Three fireballs launched out of the tips of the weapon, slamming into Tahm Kench and sending him flailing backward. This was the critical point that Mr. Gula could use to his advantage.
The end of the weapon began to glow, becoming hotter and hotter. Embers danced around the tips and began to swirl around the weapon at an increased rate. Soon, the tip of the weapon was white-hot. Mr. Gula then released the weapon and watched as it propelled itself at an insane speed into Tahm Kench. The weapon sent him flying into a wall, where he was pinned. Tahm Kench was in a terrible state, hanging from the wall because of the pitchfork that punctured through him. Mr. Gula hops up and stands on the side of the weapon, bringing him to a height that allows him to look down at the fish-man. Saying nothing, he removed The Red-Hot Stipples from Tahm Kench's body, allowing him to fall off the wall and land on the ground with a thud.
Alchemies & Charges
Scimitar && (Diamond Dust && Essence of Vengeance) = Scimitar of Decapitation (Level 7: 2/8)
Sage's Hand || (Fortune Charm && Rune of Greed) = Hand of Midas (Level 5: 2/6)
Burial Urn && Disrupted Spirits && Entrapment Seal = Shadow Urn (Level 6: 2/7)
Scroll of Crippling && (Diamond Dust && Dragon's Blood Ink) = Greater Scroll of Crippling (Level 5: 2/6)
Clustered Vitrum Battery: 4/50 (+2 from Generic)
Mad Mimic: 4/100 (+1 from Generic, +1 from Crystal)
Charging (3/5) and (15/50)
I pick up a pebble off the ground and throw it at the Necrodancer. I think this attack might be too OP for a one post attack.
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
D-Force 57/69 (+6 from Mr. Epic Face Avatar, +2 from GM)
Stonie the Stone 7/10 (+2 from GM)
I attack the Skeletons/ The Decrodancer with the UDR.
Minceraft: A game of Minecraft, stored on a flash drive, that looks like everything has been cut apart and crudely put back together. This has also slightly corrupted the natural creation energies of the game, allowing he who holds this flash drive to hold moderate power over creation and weak power over destruction.
Timeturntables && Suspicious Looking Disk = Pulsating Turntable 3/8 (Level 7.)
30,000 damage to the Necrodancer!
Entity charges increment and Cranky Kong regains 70 Crunk! The Heavy loses 5,000 Overheal!
Lady Sparwick is spat out from Tahm Kench's Stomach, before he immediately uses Abyssal Voyage on her, protecting them for another turn! The Heavy punches the aboveground layer into the Necrodancer for 30,000 damage! The Shadow Fighters attack the Necrodancer for 20,000 damage! Tom Anqinas attacks the Necrodancer for 10,000 damage! Lady Sparwick uses Omen on Cranky Kong, dealing 30,000 damage and keeping him from attacking this turn! The Spire Projection attacks the Necrodancer for 15,000 damage!
The Worker of Secrets uses Rain Fire on the Necrodancer, dealing 100,000 damage! The Artificial Guardian circle-slices the Necrodancer for 30,000 damage! The Runic Shepherd heals Tahm Kench for 30,000 HP!
The Necrodancer makes good use of his last turn of Blessing and kills the last Shadow Fighters, before summoning 5 Skeletons to shield him in a desperate effort to not die. Cranky Kong is unable to act! The Godmodder knocks another 100,000 HP off the Worker of Secrets and +6's GoldenReady before using Allegro again! This time the fast-paced music seems to energize the PG forces, increasing their dodge chance by 15% for next turn!
The Crypt (of the Necrodancer): FINAL BOSS!
Eternal Soul of the Lich [???] HP: 16,000/66,000
Eternal Soul of the Angel [???] HP: 41,000/66,000
Tahm Kench [AG] HP: 285,000/300,000. (Thick Skin health: 45,000.) On an Abyssal Voyage with Lady Sparwick.
Heavy [AG] HP: 140,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII
Lady Sparwick [AG BOSS] HP: 95,000/325,000 Omen: II Death's Ball: IIIII Love: IIIIIIII Lich's Pact active.
Tom Anqinas [AG] HP: 65,000/65,000
Spire Projection [AG] HP: 66,000/66,000 Heals 9,000 HP per turn. Attack power can be split among 3 entities. Recoil damage to killer.
The Worker of Secrets [N] HP: 100,000/525,000 QIP Destabilization: IIIIIII Fatal Strike: IIII Energy Shield: IIIII Rain Fire: IIIII Reset the World: IIIIIIIIIIIIIIIIIIIIIII
Runic Shepherd [N] HP: 15,000/15,000
Artificial Guardian [N] HP: 50,000/50,000
25% dodge chance for all PG entities! 40% for a turn!
The Necrodancer [PG BOSS] HP: 297,000/2,500,000. Double Action.
Skeletons [PG] HP: 25,000/25,000 (x5.) Meatshielding the Necrodancer!
Golden Lute [PG BOSS] HP: 516,000/1,000,000. Allegro: II Bellicoso: III Rinforzando: IIII Cadenza: IIIII Tacet: IIIIIII [Being wielded by the Godmodder!]
CRANKY KONG [PG]: 277,000/450,000 HP. THE SCALE OF CRUNK: 350/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE: IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
Godmodder [GM]: HP: 43/100. Wielding the Golden Lute.
Added a picture of Tahm in case anyone didn't already know how he looked:
Tahm Kench uses Bargain and Tongue Lash on the Necrodancer.
Spire Projection (should probably have more attack, check it out on page 90ish; I get balance though) attacks the Necrodancer and Cranky.
Lady Sparwick uses Tentacle Flash on Tahm Kench.
Alchemy (1 unnamed
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 20/23) (+2 crystal)
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 8/15) (+2 crystal)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 16/16) (+2 crystal) DONE!
I got this one. The weapon of choice by a certain kraken priestess. While a pretty sturdy weapon it's own, the idol can create somewhat-ethereal tentacles to attack enemies. It challenges opponents motion, focus and view of reality. Additionally, it can rip the spirit from a victim to be tested. Run from the test and it will haunt you. It is linked with Focus, Reality, Truth and Action (pretty much just doing stuff). "All is motion. All- is Nagakaborous."
(Calan's Pseudo-Spacesword (Level 19) && Master Yi's Wuju Blade && Dirk's Ironic Katana && Dave's Caledscratch && Ekko's Winder (Level 10)) || bladekind strife specibus = ?? (Level ?? 1/??) I don't know about a name, but this sword is the ultimate tool if you ever felt like blinking, being in multiple places at once or otherwise giving your opponent a super tough time. The world now revolves around you, and the inhabitants can deal with that. It has minor powers over Time and extreme powers over Space. Naturally it plays Descend while in use.
YOU KNOW I CAN SHOOT YOU AS WELL,. WHY DO YOU HAVE MY GUNZ!
That I cannot answer. They were owned by Calan and Aayla yet I have but simply inheri-
URGHGHGH YOUR SO BOORING. THIS TIME IM SHOOTING SOMEONE!! YOU CAN SHOOT SOMEONE SOME OTHER TIME. A FEW MORE TURNS THAN I"'M LEASHING. stupid auto-correct.
Be my guest. It seems your only purpose is to hinder our progress. If you really want to kill something, go to the arena. I am more than certain there would be a god there to smite you. Your constant complaining is hardly entertaining.
HAHA!!! I ASTOLE HIS PAGETHING SO NO HE CAN?T MAK AN AVTIPCTION. I.M GOING TO SHOPT THAT GUY WITH THE TENTACLES!
That's a female, Lady Sparwick. It would be more correct to-
EW SHE NEEDS MAKEUP.
I have no idea what Aayla was thinking, but Lady Sparwick is undoubtedly on our side, even if she has the appearance of an eldritch abomonation. Might I suggest a-
OH FINSE I WILL THE KILL FISHGAL. He's a catfish and we have his favour. It would be unwise to anger such a creature as Tahm Kench.
THEN YOU CHOOSE SOMEONE FOR CRYING OUTL ILUOD!!!! THATS EHWAT YOU WANT ISNT TI?
I suggest you 'shopt' the one known as Cranky Kong, sitting just there. It appears he has just failed an attempt on Lady Sparwick's life. It also seems I have found a companion, much to my displeasure.
Jinx proceeded to fire a barrage of bullets at Cranky Kong, humming elevator music as well as another high-tempo song I am unaware of the name of. Pow-Pow, the Minigun, was a ghastly shade of pink and pierced Cranky Kong's health bar, or whatever equivalent there is. Fishbones, the Rocket Launcher, seemed to be a much more pleasing shade of cobalt and was also far more passive compared to it's pink companion. This was still not saying very much considering the absurd size of the rocket launcher.
>1/2 @crystalcat; You forgot my entities' actions... again.
... Also why is it that most of the female characters in this game are psychopaths? Can't you people have friendlier women?
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (88/300) +1 from Comp +1 from Toast
Oracle of Dust (9/30) +1 from Comp
-=Summons
None.
-=Actions
The Artificial Guardian stumbles over to the Golden Lute, and attempts to damage it in some way! The Godmodder may try to sway the Guardian with the melody, but it shan't work!
The Runic Shepard heals Lady Sparwick!
I boop the Godmodder's nose! I̴̬̰̱̺̻̞̣͠ͅN̸̷̲T̶̩̟̪̼ͅẸ̤͈̞̣̥͡N̨̼̪͎Ś͏̺̟̣͔͉͠É̢̱͇͕͇̥͔̜̜L̢̪̞̦͓̱̗̦͎͢Y̸̥̬͉̩̯͈ͅ.̮̯͖̳̗̘́
I then take the souls and SMASH THEM IN THE FACE WITH MY FACE! And, y'know, make their half-lives less than 2 seconds... -=Alchemies
Eternity's Tremor && Unlimatum == Core Titan (20/26 - Lvl. 25) +1 from Comp
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (20/26 - Lvl. 25) +1 from Comp (Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
Keeping these around in case of resurrection...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 05: Dunsestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Intertwined Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Angel of Death (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
--Assault Team (SENT OUT) Heavy [AG]: 140,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
--Transistor (IN PROGRESS)
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
->Mardek: Do something about the Trickster/Grimdark chaos.
You have ordered a box of Orbs of Sanity.
->Package: Arrive.
It's not a box of Orbs of Sanity, but a box of Physics Breakers. Even better. ->Mardek: Ask what Edge of the World && Disc of Mojang && Art of the Game Over Flash && Equinox will create.
I spin around with Flare and Oblivion's Derailer until I am visibly only a shadowflame cyclone of heck's agony and plot derailment. I then timestep with Ircucvci and then shatter and melt the Golden Lute and then restore it with the Minutemann's Fedora, then shatter and melt it yet again, ad infinitum.
Once I get bored with the above action, I just blast it point blank with a giant beam of hope from Jormungandr.
Oh, and the paradox majjyks from Jormungandr makes this attack ignore dodge chance. Git gud.
The Heavy fires off Die Another Day, then flexes himself into Cranky Kong.
----
My inventory can be found here! http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-817577
EDIT: Yes this is above the original post, no I don't care. We should probably spend time protecting/healing our entities (especially Lady Sparwick) because they have 40% dodge chance. So more than likely our attacks will miss entirely. Healing would just be more efficient.
___________________________________________________________________________
Aayla was friendly...
+3 Bomber
If you take another step forward... 48/50
you are REALLY not gonna like what happens next. 48/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 8/26
Broken Caledscratch && 11 = The Broken Record 4/21
Stone && Space Titan Essence && Cosmic Background Radiation = Tesseract 4/16
Pipe Organ AND Right Timetable Metatron's Melody 15/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Broken Caledscratch AND 11) AND Metatron's Melody(Right Timetable AND Pipe Organ) OR Compass(Obtained) AND Broken Uranium's Umbrage(Obtained) = Broken Anachronism (Level 40)
INVENTORY (And details on... a ladder.)
I pull out a physical representation of the Raptureladder. It turns out that it's more like a set of ladders that functions as a staircase. This fact is so confusing that the Necrodancer has an aneurysm. I then summon the forces of Hell with Satan's Shredder, and they tear the Necrodancer apart.
I also pickpocket GladiusAssailant, and get Deum Lucem, Diluvium, and Levis Ignis. (I asked him on Steam, he's fine w/ it.)
...Alright so I kind of want to make stuff on the Raptureladder. I *also* can't do it by myself. Consequently, I need to ask you guys for help. The Raptureladder's in my inventory link, and I need Piono alchemies from you guys. I'll probably also have to fight Piono at some point, which is kind of annoying, but oh well.
I am sending out the TPP Streamer 42/200 +2 from Sirplop & Crystal, +1 from Toast (This may be extremely powerful if i summoned this)
Making Painis Cupcake 27/85 +2 from Crystal
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 9/26 +2 from Crystal (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria Also the Forbidden Blade will be Level 100! That would take me 50ish days to make that wonderful weapon))
Attack/Action: I use one of my Heal Runes on Sparwick
Weapon Bid: Any charges that bid goes to the Charges i was doing.
Blade of the Light and Shadow (This would exceed Level 25) (How did some thing that made that weapon long ago before I put it in Auction?)
Bid Here!
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 4/5Ice, Heal, Damage, Heal(Using)
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
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