Destroy the Godmodder

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Welp, dang it.
I was worried about this, I saw the death spiral coming from about a mile away, but didn't say anything for fear of expiditing it.
Oh well, you had a good run while it lasted jon, I have to say I've had more fun here than I even had while running TvTropes.

Anyways, out of the three GMs we have running, I'd say that my order is this:
1. Cryptic. Cryptic has shown a lot of investment in the story of this, and his character is in a good place for a GM to be, although I must admit that I'm 100% certain he'll play out the Aetheria situation fairly, but whatcha gonna do?
2. Sirplop. He seems like by far the most neutral of the three, although from what I've seen he doesn't have as much investment in the going-ons (Not that you aren't involved, but you seem like a much more casual player, which generally makes it harder for people to GM)
3. Flaming Toast. Sorry buddy, but as important as investment is, you're too invested. You have an entire personal agenda you want to see out on the battlefield, and any time a player has something like that in mind starts to GM, things go downhill. Tabbune is struggling a little bit with it in Salvation, I'm struggling a lot with it in MSPA, and with how much you've got going I seriously worry that the ArchLich would end up taking over the battlefield for way too long.

Also, what's this with people making alchemies above lvl 25?
I miss something or is that just planned charges?
Well shoot I need to do something about that so I don't get left in the mud.
 
I can't offer an opinion, haven't been in the game enough, but I do know that I'll be rejoining if/when this gets that new GM. This session looks pretty interesting, my one concern is that the power levels have already hit overwhelming. Eh, gives me the ability to get out my own planned set of Alchemies faster if enough people +n me.
/null, if I need to now.
 
To your first point about GMing (well third really)
I am more neutral than you might think though, piono. I am fine with giving up my Archlich and not reincorporating it to the game. I may just make a more effective GM, due to being the 3rd newest or something. I don't really have as many connections to the game as other people present. Give me a chance, I think you are underestimating what I would do and how much time I would have to GM, unlike a lot of others.

Lastly, my thanks to Jon for the short time we spent together. From what I have seen you were a very effective GM, and this thread's participants thank you for it. I hope you don't overstress yourself in the future, good luck to you.

EDIT: The Cycle is no longer a drop from The Archlich, I may postpone this summon.
 
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Ok, so we've got three people running for next GM.

  • CrypticCataclysm
  • The Flaming Toast
and...
  • Sirplop

PM me your votes, and think hard about your choice before you vote.
 
Alright, the results are in! And the next game master is... CrypticCataclysm! Now, before I hand off the duty to you, I want to say something.

Honestly, it has been a great experience managing this game, and I just want to thank everybody for making managing this game fun for me. Thank you, and Cryptic, make me proud.
 
Cryptic's doing it, then! It's settled! (I was actually thinking he would make it anyway, he's been running AoA, and he's already been proven to be non-abusive of his powers. But I'm wondering if he could keep both this thread and that thread going at the same time...)

@Jondanger23 , why not join the game as your own character? Experience the fun for yourself if you want. I'll offer a special deal if Cryptic doesn't hand his stuff over to you. (Also, you could participate in the Arena of Aetheria if you want.) If you don't want to join your own game, that's ok too.

But... well... that begs the question... who will be keeping track of the spoils of war and all that? Will we have to record our spoils from now on? I think the latter is the best possibility.

Anyway, whatever happens, @CrypticCataclysm , we'll be at your back.

Also, /null
 
I think you would have made the better GM Cryptic than I, so I voted for you ^_^. Good luck!

@Sirplop Don't worry, it will survive. It will. Because otherwise everything under it will die and no-one wants that. Best case maybe the slightly unstable Aayla could mingle among the people of Aetheria.

@Jondanger23 What is with the magic snoipeh? Does it do anything?

@DarkSide I'll make a post on the discussion thread similar to crystal cat's one of alchemies, in a few hours.
 
...Wow, this is an honor, thanks everybody, especially Jon, you did a fantastic job, but ill do my best to match your past performance.
Should you want to join and play, you may have my equipment, you've earned it, if not, ill divide it up as I see fit.
But for now, my last character action;
Cataclysm and Cryptic each look suddenly into the sky, something has changed, and it's time to step in. In a flash they Recombine into CC, who floats there for a second, smiling, and ascends to GM-hood.
 
Alright, Seeing as Running an EOTB off of another person's post is really convoluted, plus Jon seems to had already calculated health and stuff, so hopefully people will be ok with missing one EOTB while I get settled in. But on the bright side, I'll begin this round's post right after I post this message.
 
((Cryptic, do you want the stats for my three boss monsters again? I think that jondanger dun goofed their attack stats, but I don't blame him. Part of the reason I've been going happy murder rampage mode is to try and clear up the battlefield, and whether or not its still overly full is going to determine whether my 125 post charge is going to be a DoT field wipe in the form of an ultra-mode or if it will instead be a benevolent summon or shield. Either way, it ought to be epic))
 
The notes I had the lich stats for on was overwritten. Sigh, going to have to recreate the concept, but it will have ascension for sure, although slightly changed.

EDIT: /nopost
 
You forgot to double the Spooky Cookies SPOOK.
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Chemical Reaction + Supercomputer = Physics Inducer (Lvl. 18) 2/21

Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 11/21

A golden and pearlecent tip gradually rises from a golden light. You must shield your eyes to protect yourself from the blaze. It inspires hope and courage in you, and proximity to it seems to melt your fears away.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 5/26
This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.


Summons!
The Lich - 8/150 [AG BOSS]
Rest. In. Pieces.
Spoil of War: Helm of Dom... Er... Conquering: Make an entity immune to death(1 health min.), healing or barrier effects for 2 turns and add Corrupted Madness to it. Cannot be used on bosses or entities with more than 350 000 current health. Cooldown: 3

Corrupted Madness - Destroy this entity after 2 turns. It does 55% reduced damage during this time.

Spirit Arcanery - 13/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
I stare Akron down with the Sword of the Underworld in hand. Already, my eyes had started to darken, giving me a sinister look. Bags under my eyes deepened, as if I had spent the last 18 hours on a Terraria marathon.

I create a spirit to rise from the ground and root the abomonation in place. My head turns at an otherworldly angle, and I bring the Sword of the Underworld across it's face in one fel swipe. Shadows writhe from the wounds caused by the blade, fiercely preventing the boss from healing. I spin around and slice it repetivtively, until the Curse of RepetitivenessTM takes hold, making sure to slice every empty space possible guaranteeing hitting it's weak point. Finally, I lunge the sword into the beast and twist it, maelvolent spirits hissing and spitting on the creature. I bring out the sword and shadows engulf it. I walk away and leave it writhing in pain.

Smooth moves Aayla.

"Smooves."

Precisely.

One corruption counter added to Aayla.

"Hey did you do that?"

All part of the job.

"I guess, but can you stop transforming me into a demon lordess?"

If I did that, you wouldn't have such a powerful weapon. I would say it at LEAST has the power of a level 20 alchemy. You just can't use it as often as you would like.

"You're the narrator aren't you? Just say that it doesn't add Corruption counters anymore."

We haven't quite got the technology for that.
Akron is now rooted to the ground, 6,000 damage and healing reduced.
UM..... WHAT...
THAT'S INSANE...
EVEN FOR GODMODDER STANDARDS...
I FEEL SICK...
*Throws up*
(I bloody hope that thing isn't going to stick around, or if it even does anything)

Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 4/21)
The Physics Breaker && Foresight && Balance = Equilibrium (Lv. 25, 3/26)
Relic Excavation (1/25)


Summons...

Legendary Support (36/200)

Entities... (Nerf if to powerful. Buff if too weak.)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (6/30)
*Note: They're coming back with greater power after this.

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
125.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.



Actions...
Fortify Aetheria (2/10)

Not exactly what I was hoping for, but nonetheless. If you could picture it in your head, great. Anyway...

I give up on Akron for a moment, and fly over to Thruster 1.

Just gonna repair this before I fight in the arena.

I'm about as proficient in repairing as I am with battle. It's like second nature to repair something.
This is made even easier thanks to the Physics Breaker, which I used to manipulate the pieces into place, remove the dents, and fuse the entire thing back together.

I also take the time to technically increase its falling distance. Because Physics was Broken.


Items...
I should really keep track of my items now...

Black Nothingness (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10)
Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.

Support...

I help...
Cryptic (+3)

You'll need them, my friend.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) within 4 turns or you don't get to use it at all!

===BACKSTORY===
Coming eventually...
You heal 10,000 to thruster 1, +2 altitude.
(uhhh... Jon, What is "top lel"?)
Cataclysm launches fire tornadoes from harmony in the general direction of the PG's
Cryptic decides to focus on thruster 1 for now, and heals it as much as possible, while also giving it minor buffs to defense and whatnot, and just to be nice he revives nidhog, it wont be able to attack or anything, but seeing that guy cuddle with its corpse was a bit weird.
(oh yeah, I forgot to mention, balance broke in half when CC did, its now the blade of darkness and the hilt of light, they're both utterly useless, but could get awesome later.)
"hey piono, whatshisface over there mathed it out and your element sword isnt as good as mine he says youre just big bacon"

"The correct term is "Large ham""
"shut up! ill call it what i want to"

"anyways i think we should fight so i can kill you a bunch"
"dosent that sound fun?"
"He is serious about this you know, And it is unlikely he will take no for an answer"
"maybe ill kill acorn while im at it"
"His name is Akron"
"SHUT THE GORILLA UP"
(And now everybody knows how they type, Cataclysm in obnoxious gray text with no grammar, and Cryptic in barely readable script)
Something Begins pulling Cataclysm and Cryptic back together (1/30)
Pax Aetherium (10/100)
{Alchemy}
Medigun && A Repair Kit = The fixer MK 0.1 Lv 5 (4/6) +3 from darkside
Using the breeding pen that guy nobody can quite get a good look at breeds Songbird && Cute Fishron =? (?/?)
+3 to piono
2,250 damage to the Terror Granite Golem, Thruster 1 is healed for 3,000, You get the Cute Songbird.
Uhh... what is the point of the magic sniper?
Akron wasn't meant to challenge the Godmodder. In fact, it's probably evening the field since there's enough PGs down that it's almost exclusively going to attack the AGs. Really.

160/250 for the charge of potential
5/125 for The Creator
Nocte Consumens Completed!
Sickle AND void titan essence = Abiit 7/11
Ring AND chaos titan essence = Exedo 5/11

Piono looks at cataclysm and laughs again.
You?!
You think you're better than me?
Rapture is a god among blades. Just wielding it gives me the power to kill deities.
It is literally a god slayer weapon.
If you want to fight me, feel free to jump in on my duplicate in the arena.
I have more important things to kill right now.

And with that, Piono turns around and swoops forwards, completely severing one of the thrusters from the rest of aetheria, watching it fall down onto the head of one of the other players attempting to repair the thrusters.
Think fast. Oops, too late.

Bidding (Nocte Consumens)
GoldenReady: 53
CrypticCataclysm: 27 (+3) (on hold)
The Flaming Toast: 15
W32Coravint: 12
eboLag.exe: 12
DarkSide: 10
AerialAce: 9
TalistL: 6
Redstonetam: 5
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

The winner is...
goldenready.
...Again...
-_-
Bah, just take your darkness gauntlet and go.

Bidding (Abiit)
CrypticCataclysm: 27
GoldenReady: 26
The Flaming Toast: 15
W32Coravint: 12
eboLag.exe: 12
DarkSide: 10
AerialAce: 9
TalistL: 6
Redstonetam: 5
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Abiit: And now we begin moving into the more... interesting of the elemental alchemies. Abiit is infused with the powers of the void. While wielding it travel unshielded through the Void empowers you, rather than harming you at a fundamental level as it usually will. Additionally, you can bring up miniature voids, slice holes through the space-time continuum, and basically rip other powers to shreds by voiding their hold on what's happening. Oh, and it grants pretty darn near perfect shielding from omniscient beings too, so that's a plus.
Thruster 2 is severed!
A stockpile of Mann Co Crates fall on the Magic Sniper and Akron.
"You! Yes, you! You are dead! Not big surprise."
~~Boosts~~
+3 to GoldenReady
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 9/75
Omegapause [ASCENDED ALCHEMY]: 10/101
~~Alchemies~~
Elemental Excalibur: 21/26
Nebula Blaze && Australium Gunslinger = Australium Blaze (2/6)
The Crates take off six 0's from the sniper, and deal 3,000 to Akron.
(Making the Godmodder play FATAL should have damaged him because of the horrible sorts of debauchery in it, including some complex rolls of... cilinders and circumferences. Just look it up. It is even nastier than CAH)
Spiral Nemesis: 80/140 (I KNEW I would need such a massive charge at some point).
Stat Hack (Targeting Magic Sniper): (9/10)
I repeatedly teleport myself while grabbing the Magic Sniper with me until we are at the exosphere, then, I proceed to release him and teleport away to safety, letting him plummet.
Ok then, 1 damage to the Godmodder, three more zeros are gone.
I realize that I should be paying more attention, and continue summoning things
I tickle the magic sniper
Waiting for cookies to cool off, 3/4
Waiting for the mailman to arrive 2/3
I join AG, for nidhog
The Magic sniper will miss his next attack due to the tickling.
((I personally 100% agree with TMB50. F.A.T.A.L. is Godmodder damage territory, without doubt. That 'game' is just that horrendous, and I rarely say this of anything whatsoever. It really IS that awful, and it's not just because the game-play is atrocious. It's So Bad It's Horrible. Just, look it up jon. NSFW warning.))

HAT CHARGE: 2/5.

26/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
10/50 gorilla

+3 TO PIONO. ALSO, FOR TACTICAL REASONS, I SHALL NOW LEAVE THE BIDDING UNTIL A CERTAIN ALCHEMY COMES UP. IF YOU'VE EVEN BOTHERED TO LOOK AT THE PROJECT ECLIPSE FOLDER, YOU'D UNDERSTAND WHAT I'M WAITING FOR.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 5/11 (+1 FROM CYAN)

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 9/26. (+1 FROM CYAN)

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 9/26 (+1 FROM CYAN)

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10) CELESTIAL DESTRUCTION (20), DENITO SURREXIT (10), NOCTE CONSUMENS (10).


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I ORDER TWO DEAD RINGER SPIES TO BACKSTAB THE MAGIC SNIPER, AND GIVE THEM AN ILLUSION-BASED CLOAK OF DARKNESS FOR A STEALTH THAT DOESN'T BREAK UPON ATTACK. AS BACKSTABS DEAL SIX TIMES THE VICTIM'S HP IN DAMAGE IN TEAM FORTRESS 2, THIS IS INSTANTLY LETHAL TO ANY VICTIM. I ORDERED TWO SPIES INSTEAD OF ONE BECAUSE I KNOW ABOUT THE RAZORBACK AND ITS BACKSTAB-PROTECTION PROPERTIES-ONE SPY CAN TAKE THE POTENTIAL RAZORBACK WHILE THE OTHER DOES THE DEED. ADMITTEDLY, I DOUBT THIS WILL WORK EVEN WITH DEAD RINGER'S DEFENSIVE BUFFS STOPPING INSTANT KILLS UPON ACTIVATION, SO THIS IS MOSTLY A DISTRACTION FOR THE CROC-O-STYLE SNIPER THAT I THEN SUMMON TO TAKE DOWN THE MAGIC SNIPER. THIS IS SOMEHOW SUMMONED PRE-GEAR SET NERF, WHICH MEANS THE CROC-O-STYLE SET STILL HAS A SPECIAL ABILITY WHEN PUT TOGETHER. IN THIS CASE, IT PROTECTS AGAINST HEADSHOTS AND LEAVES THE VICTIM ALIVE BY 1 HP. EVEN IF HE WAS ALREADY AT 1 HP. YES, THIS MEANS HE CAN SURVIVE INFINITE HEADSHOTS AS LONG AS NOTHING HITS ANYTHING OTHER THAN HIS HEAD. THIS WOULD NORMALLY BE NOMINALLY POWERFUL AT BEST, BUT AS THE MAGIC SNIPER CAN AND WILL ONLY SHOOT PERFECT HEADSHOTS WITH HIS MAGIC/AIMBOT, THIS MEANS THE MAGIC SNIPER IS COMPLETELY UNABLE TO KILL THE CROC-O-STYLE SNIPER AS HE WILL NEVER ACTUALLY LAND THE REQUIRED BODYSHOT, AND NO-ONE ON THE PG SIDE IS GOING TO HELP THE MAGIC SNIPER. THUS, THE CROC-O-STYLE SNIPER WALKS UP WITH HIS BUSHWACKA AND TEARS DOWN THE MAGIC SNIPER WITH EASE.

((Believe it or not, the Croc-O-Style set countering an aimbot sniper DID happen in TF2, exactly as listed. This is how you kill a Magic Sniper, kids.))

ASSUMING SHE IS ALIVE, HINAWA WILL HEAL WHATEVER PIONO'S THRASHING. SPECIFICALLY WHAT HE IS THRASHING. AS IT'S THE THRUSTERS HE'S THRASHING, ITS THE THRUSTERS SHE'S HEALING. WITH MOTHERLY KINDNESS. SOMEHOW. LOOK I DON'T KNOW HOW IT WORKS, IT JUST DOES AND ITS AMAZING, OK?
Massive damage to the Magic Sniper! TF2 updates without you noticing and adds the patch, thruster 2 reattached and repaired.
Spiral Nemesis: 81/140
Stat Hack: 10/10 (Targeting Magic Sniper): Reduced max health and damage. Possible additional effects.
I order the squad of SJWs with flamethrowers I hid in the tank I previously used to attack the Magic Sniper by yelling "BIGOTED" while pointing at the Magic Sniper's position (Sadly, the SJWs are so insanely insufferable the nearest thing to tactics you can get them to do is this).
Moderate damage to the Magic Sniper, sadly the sniper is a spawn-camping troll, so the SJW's don't do much.
Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 5/21)
The Physics Breaker && Foresight && Balance = Equilibrium (Lv. 25, 4/26)
Relic Excavation (2/25)


Summons...

Legendary Support (44/200) (+6 compensation, +1 piono) (At this rate it'll be done in no time.) (I'm just adding up the +1s I get from posts after this one here, just to save time later.)

Entities... (Nerf if to powerful. Buff if too weak.)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (7/30)
*Note: They're coming back with greater power after this.

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
125.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.



Actions...
Fortify Aetheria (3/10)

I say my famous inside joke to the Godmodder:

No /facepalm command...

And then I realized exactly who I was talking to.

...
Now I really do need a /facepalm command.

Then I look around at everyone else...

Ugh...
/facepalm

*Unkno-
SHUT! THE gorilla! UP!


((For those who don't get that, that was actually a real thing for TShock, Terraria's version of Bukkit (or whatever you minecraftians call it. Think I got it right though). Never got to use it again in... forever now. I'm sure you know of it by now, but just in case, y'know. I doubt that public servers are very popular nowdays, anyway.))

Items...
I should really keep track of my items now...

Black Nothingness (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10)
Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.

Support...

I help...
Piono (+3)

I don't care who I give them to at this point, to be bluntly honest.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) within 4 turns or you don't get to use it at all!

===BACKSTORY===
Coming eventually...
FACEPALM X2 COMBO!
>1/2 - @Jondanger23, can I use that extra turn from last round? I had a lot of things to do, and couldn't get it in.

-=Charges
Mechanic's Crew (9/9) +8 from Jon's Compensation. -- COMPLETED
300 (15/300)
-=Summons
Remember that mechanic I summoned about ~60-ish posts ago? Of course you don't.
He had an apprentice.
And his name was Jeoffrey.
After Jeoffrey had heard of his master's demise, he sought out the best mechanics in the Outer Lands to learn, and to teach others.

He has completed his quest.

From the Aetherian Portal comes hundreds of things claiming to be mechanics, and they begin to repair anything and everything in sight that isn't alive and moving.
Basically: [AG] Eldritch Mechanics x200: 500/500 (repairing Aetheria's Thrusters)
-=Actions
The Dragonrider and Bone Dragon catch the thruster Piono cut loose, and bring it to its original spot where the Eldritch Mechanics repair it.
Aetherderon punches the Terror Granite Golem in the face with his hand/hoof/foot/whateverelse. Get God-punched.

I take one look at the Magic Sniper, and begin eating all the zeros in its health because they look like donuts.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (15/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (15/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Cryptic and +1 to Gladius
Also, @pionoplayer, remember that Everfree, my staff, prevents time manipulation and magic in its vicinity. Just a little reminder.
The mechanics appear, 10,000 damage to Akron, the zeros are delicious.
"Excuse me, you seem to have bashed me in the head with a thruster"
"That was rather rude"
"To make matters worse you do not seem to comprehend that your sword is not of the strength you desire"
"Seeing that Akron was a 100 charge entity, and that your sword came from the same charge, their combined power must equal 100"
"Should you say that Rapture is a level 25 weapon, that would mean that Akron only had 74 points of charge, which is utterly ridiculous looking at his strength"
"So it is safe to assume that Rapture is at most level 15, while keeping Akron strong"

Cataclysm uses Harmony to heat the earth under Akron, turning it into liquid hot lava
Something Begins pulling Cataclysm and Cryptic back together (3/30) +1 from jon
Pax Aetherium (12/100) +1 from jon
{Alchemy}
Medigun && A Repair Kit = The fixer MK 0.1 Lv 5 (6/6) +1 from jon DONE! while highly underwhelming currently, it can still heal things.
Cryptic takes the fixer and does some repairs to the thrusters, especially #1, while reminding Piono that it is inside Aetheria, which is being protected by the blanket.
Using the breeding pen that guy nobody can quite get a good look at breeds Songbird && Cute Fishron =? (2/?)
Oh yeah, +3 to piono, and save my charges for that chaos ring, I REALLY like to accessorize, even when split in half.
Minor healing to all thrusters.
The King Of All Dakka (Level 15: 15/16) (+3 from compensation)
Death Stick (Level 25: 6/26)
The Super Fabricator 4/11 LvL 10

I am God, and I am King (Galath) 41/101
Rage Face 1/5

This is taking WAAAAYYYY too long to charge Galath, so I'm giving bidding a whirl. I'm going to auuccttioonn.... (drumroll) The Death Stick!
Hopefully someone will come up and give some points.

Death Stick Bidding:

No one as bidder!

I replay one of my glitch out moments. Suddenly, I go
REEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!
Whoops.

Jedaffi attacks the Dark Apparition!
Dring Duo snipes the Magic Sniper!
50 damage to the Dark Apparition, the sniper gets sniped.
(Yep. FATAL is so horrible, it damages the Godmodder by 2 HP. /tg/ gets gorilla done.)
I put a Level 3 dispenser near Aetheria's solitary inside thruster, which heals it.
I then shoot a portal near Akron with the Crockercorp Appearifier Rifle. And what comes out of it is JOHN CENA! *doot doot*
I then put together another plan based on Aetheria's six manned turrets. I turn them into Rose Quartz Light Cannons, tape walkie-talkies near them, and aim them at Akron like the Last Prism.
"If every porkchop were perfect, we wouldn't have hotdogs."
The Light Cannons fire away.
~~Boosts~~
+3 to Pionoplayer Redstonetam
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 10/75
Omegapause [ASCENDED ALCHEMY]: 11/101
~~Alchemies~~
Elemental Excalibur: 25/26 (+3 Mr. Skeltal Compensation)
Nebula Blaze && Australium Gunslinger = Australium Blaze (3/6)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = ? (1/?)
Dispenser placed next to thruster 1, JOHN CENA is thrown into orbit by the godmodder, 3,100 damage to Akron.
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY! (1/26)
HAT CHARGE: 2/5.

26/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK (+3 FROM GM) FINALLY.
1/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
10/50 gorilla

+3 TO PIONO. I AM STILL OUT OF THE BID RIGHT NOW; ABIIT IS NICE BUT NOT REQUIRED BY ME. SOMEONE ELSE CAN TAKE IT.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 6/11

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 10/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 10/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

gorilla YES THE THINGS ARE FINALLY DONE AT LAST. THE RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES ARE FINISHED.

AS I HAVE PREVIOUSLY MENTIONED, THEY ARE LEVEL 0 AND HAVE NO PROBABLE COMBAT APPLICATIONS. THEY SIMPLY TURN THE WEARER INTO AN EXTREMELY SPARKLY ANIME GIRL VERSION OF THEMSELVES, FREE OF VILE ANIME GIRL PLAGUE.

IN ANY CASE, I BEGIN THE 'DIG' FOR HIGHLY AUTHENTIC PIKACHU MERCHANDISE. YES, PIKACHU MERCHANDISE IS INTEGRAL TO MY PLANS.

I AM NOT A gorillaING OTAKU, I HAVE REASONS FOR THIS.

IN ANY CASE I CONTINUE VICIOUSLY REPAIRING THE AETHERIAN THRUSTERS.
While the eyes are equipped you are the most kawaii desu in all the lands, the thrusters are repaired... viciously.
Attack by laws 13/20
Data for constitution 13/999
Writting down the constitution 1/-

Oh yeah, and +3 to cryptic cataclysm from my last post.
+1 to cryptic, golden and darkside

166/250 for the charge of potential
14/125 for The Creator
Sickle AND void titan essence = Abiit 9/11
Ring AND chaos titan essence = Exedo 7/11
Scepter AND order titan essence = Lex Ordinis 1/11

Piono cackles again, brings Rapture around to bear, and slices another thruster off of the falling Aetheria, once again dumping it on the head of an unfortunate repairman/woman/person/thing.

Bidding (Abiit)
GoldenReady: 32 (+6) (on hold)
CrypticCataclysm: 30 (+3) (on hold)
The Flaming Toast: 15
DarkSide: 13 (+3)
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
TalistL: 6
Redstonetam: 5
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Huh, look at that.
ATTENTION EVERYONE: both cryptic and goldenready are out of the bidding for Abiit, one of the more powerful among the elemental alchemies, since the next person down happens to be flaming toast, now would be a good time to apply +1s to try and claim it for your own.
Thruster 2 severely damaged, but no totally removed.
Thanks. Now Akron should prepare to get rekt.
The Alchemiter emits a rainbow laser into the sky. Something descends from it.
"It is done."
The Elemental Excalibur pulses with pure elemental power. It is already here.
Its hilt starts glowing. It seems that it has something to do with the Death Stick replacing it if I win.
The sword starts rising again, only to be grabbed by the Monstercat.
The sword starts growing in size as the ingredients of the Elemental Excalibur start materializing alongside it. Monstercat runs it into Akron as the materialized swords follow.
An explosion the size of Aetheria knocks said city up.
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 10/75
Omegapause [ASCENDED ALCHEMY]: 11/101
~~Alchemies~~
Elemental Excalibur: 26/26 (+1 Compens8ion) (Finished!)
Nebula Blaze && Australium Gunslinger = Australium Blaze (5/6) (+2 Compensation)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = ? (1/?)
An explosion ripples through Aetheria, but is absorbed by the cuddly softness of the blanket.
The King Of All Dakka (Level 15: 16/16) Finished!
Death Stick (Level 25: 8/26) (+1 from Cryptic)
The Super Fabricator (Level 10: 5/11)
Now, time for the Ultimate Alchemy! Ultimatum + Blazington 420 + Oh Crap + The King of All Dakka = Ultimata Dertoxus 1/???

Rage Face 5/5 (+2 from Cryptic, +1 from compensation) Summoned! Rage Face (5500/5500 HP) Rages at the fact that there is a sniper on the field and lets off his rage on the Magic Sniper!
I am God, I am King, 43/101 (+2 from Jon)

I test out King of All Dakka on Akron, for some sweet, sweet revenge for what happened a long time ago. (A.K.A that time he totally beat me up in a Strife Match.)

Death Stick Bid:
Cryptic Cyan: 3
Rage Face created, That's a LOT of Dakka, 3,000 damage to Akron.
>2/2

-=Charges
RUN, FORREST, RUN! (1/10) @CrypticCataclysm, I recommend you assist me with this in a worst-case scenario.
300 (19/300) +3 from compensation (I figured out what this will be. Tremble.)

-=Actions
I slap Piono because he's trying to crash my city! :mad:
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (16/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (16/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Cryptic and +1 to Gladius
@CrypticCataclysm, you can do anything you want with Aetheria, as long as it remains safe(ish).
You slap Piono.
+3 to Sirplop for having the guts to have a 150-community charge. Good on you.
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Chemical Reaction + Supercomputer = Physics Inducer (Lvl. 18) 3/21

Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 12/21 (6+ from Jon)

A golden and pearlecent tip gradually rises from a golden light. You must shield your eyes to protect yourself from the blaze. It inspires hope and courage in you, and proximity to it seems to melt your fears away.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 14/26
This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.

Summons!
The Lich - 9/150 [AG BOSS]
Rest. In. Pieces.
Spoil of War: Helm of Dom... Er... Conquering: Make an entity immune to death(1 health min.), healing or barrier effects for 2 turns and add Corrupted Madness to it. Cannot be used on bosses or entities with more than 350 000 current health. Cooldown: 3

Corrupted Madness - Destroy this entity after 2 turns. It does 55% reduced damage during this time.

Spirit Arcanery - 14/35 (channelling support into this after Hand of The Archlich)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
I go up to Akron and stare at him dangerously. Due to his low self confidence he is instantly damaged. If he has no eyes I'll give him some new eyes.

Thats dangerous.

"I'm Dangerous"

No, you're Aayla.

"And you're an idiot. Hey, why did I not get any Corruption counters this turn?"

One corruption counter added to Aayla.

Just kidding. You didn't use the Sword of the Underworld, so you don't get the bonus counters.

"I would hardly call becoming a demon lordess a bonus."

https://hashtaghollywoodgetaways.net

Sorry, accidentally pressed CTRL + V.

Current counters: 2

EDIT: Fine, I'll change it to just staring at him. Popper Party Piono.

I really don't like not being able to have much of an effect on anything generally.
You ogle Akron, he's to focused on you to attack someone else for a turn.
MMM WHATCHA SAY

EDIT: Prepare your gorilla, Akron.
Ascended Alchemy: Death Stick || Elemental Excalibur = Disfigure
When Death Stick and Elemental Excalibur are both in play, Death Stick and Elemental Excalibur will be consumed, then Disfigure will be created. (Only my Death Stick will be consumed. Redstone's Death Stick is unaffected.)
~~Disfigure~~
Alchemy Level: 30
Major: Wind, Hope, Electricity, Dark, Fire
Minor: Energy, Oblivion, Chaos, Ice, Time
Disfigure is a black, blue and red sword that glows through the spectrum. It pulses with three powerful primary energies. It is a versatile and powerful weapon for experienced Blademasters. It has been created by the Collector himself.
Bad Kitty: Up to 11 charges. If Bad Kitty is set off during less than 11 charges, Monstercat is summoned as an invincible AG entity for 3 turns. His attack power increases as the charges go up. If Bad Kitty is triggered at the 11th charge, Monstercat is summoned as an AG boss. If this happens, the Bad Kitty ability disappears.
HP: 450,000 (balanced around Aetherhedron)
Abilities:
Pink Cloud: Monstercat rises up on a pink cloud for 2 turns. During this period, he is immune to ground attacks. Cooldown of 2 turns.
Golden Shower: Monstercat grabs Ephixa's golden rifle and empties its clip at one entity. Cooldown of 3 turns.
Heist: Monstercat clones an entity's ability. Unfortunately it's single-use. Cannot clone passives and ultimate attacks. Cooldown of 3 turns.
Spoil of War: Spectrum Empowerment Headphones: Boosts elemental power heavily. Cooldown of 5 turns.
That's all I've got for now.
Uhh, you can't go over Lv. 25, though ill still let you make a Lv. 25 Disfigure though.

Aetheria's 4th thruster is fixed, the city now falls a bit slower
the Tank shoots it's main cannon at the Terror Granite Golem
Songbird eats a few more of the Sniper's zeros
Akron is a bit too unknerved to attack
The Sniper attempts to shoot down songbird, but is distracted by being tickled
Retinazer kills 50 of the mechanics
The Dark Apparition corrodes the Valkyrie tank's Beacon with dark energy
The Terror Granite Golem takes a bite out of the spooky cookie
(Alright, I'm pretty sure I'm beginning to get the idea, hopefully things will be balanced enough)

The Battlefield (Currently Underground):
Strange Gift [???]: HP:9/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
City of Aetheria [AG]: HP:160,000/160,000 (+30,000 health a turn) (55,000 damage to everything that attacks it) Elevation: 12 (-3 elevation per turn) Dodge Tokens: 3 (+1 per turn) (Protected from attack for two turns) (Attacks inflict blaze for two turns) Mounted Machine Gun: HP:6,000/6,000 (x6.) (Can be customized in any way) (Can be manned by players) Primed: III Soldier Platoon: HP: 15,000/15,000 (x3.) (Scattered around the city) Sandvich
Valkyrie Tank [AG BOSS]: Main Body: HP: 250,000/250,000 (If killed, the entire tank dies) (Cannot be attacked until the Main Cannon is dead.) Ram: II Main Cannon: HP: 114,000/150,000 Napalm: II Laser Turrets: HP: 24,000/25,000 Mega Laser: III (x2.) Fridge Turrets: HP: 24,000/25,000 (x2.) Sattelite Dishes: HP: 24,000/25,000 (x2.) Beacon: HP: 20,000/25,000 Ion Cannon: IIII Nuke: 24,000/25,000 Nuke: IIIII Sandvich
Bone Dragon [AG]: HP:30,000/30,000 Fire Breath: II Dragonrider: HP:20,000/20,000 Dragon Call: IIII (Is protected by Bone Dragon)
Dring Duo [AG] HP:10,000/10,000
Songbird [AG]: HP:10,000/10,000 (Circling Aetheria)
Eldritch Mechanics [AG] x150: 500/500
Pyrohydra [N]:Czars: HP:19,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:292,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Glitch: III Coffee (x3.)
Black Bomber [N]: HP:14,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:9,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of them are protecting Aetheria)
Phantom Godbot [N]: Leaves in 2 turns.
Jedaffi Reborn [N]: HP:24,000/25,000 Thorn Wave: II Primed: III
Rage Face [N] 5500/5500
The Twins [H]: Retinazer: HP:15,000/20,000 Sandvich (x2.) (In Phase 2)
Dark Apparition [H]: HP:950/1,000 (95% to dodge attacks) (Darkness and void attacks do not work on it) Withering Beam: III
anarchistsCreation [H BOSS]: HP:192,000/350,000 Anarchist Cookbook: III MOAB: IIIIIIIIII
Akron [H BOSS]: 920,000/1,000,000 Phase Shift: III Current Phase: 1 Apocalypse Counters: 1 Damage Counter: 59,000
Magic Sniper [PG]: HP:1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,
Under Aetheria:
Thruster 2 [???]: HP: 0/50,000
Thruster 3 [???]: HP: 15,000/50,000
Thruster 4 [???]: HP: 40,000/50,000
Thruster 5 [???]: HP: 50,000/50,000
Aetherderon, God of the Worlds [AG BOSS] HP: 179,155/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: III
Spooky Cookie [AG]: HP: 22,000/40,000 Spook: 4 (Double the spook per turn)
Hinawa [AG]: HP:25,000/30,000 Cannot attack, but can heal themself and allies. Primed: III
Shadow Fighter [N]: HP:5,000/10,000 (x9.) Shadow Fighter: HP:2,000/10,000(40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies)
Jedaffi Reborn [N]: HP:20,000/25,000 Thorn Wave: II Primed: III
Terror Granite Golem [PG BOSS]: HP:120,000/500,000 Granite Apocalypse: IIII
Godmodder: HP: 48/100

Inside Aetheria:
Thruster 1 [???] HP:20,000/50,000
 
Crystal flies in from the arena, the last echoes fading from his form. He's now near-completely back to where he started - massive amounts of magic experience and the power to back it up. "Not much in this game, really, but it's a start."

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 1/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 1/11
Orb && Fount of Concentrated Quintessence == Orb of Perfection 1/11

He starts three new alchemies as a beginning effort, before grabbing the copy of Denito Surrexit he received from Piono in the arena and testing its limits. After doing so, he quickly rewinds time on Thruster 4 to before it was ever damaged at all, thus healing it for a good amount, before strapping the watch loosely onto his left wrist. "Crude, but it works for now. Later, of course... Heh. I have plans."

[Disregard what was here, I saw the HP just now] (Also, I'd mildly appreciate some of the formatting being better, like using colors for entity factions. Just a thing to consider.) Sorry for these demands so soon after you've picked this game up, but, well, eh.
 
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((Forget the cycle, cyan, it wasn't really working so just keep doing Alchemies and stuff as you have been. Max 25 still. No major/minor elements or w/e. The only reason it was above 35 was because it was a Spoil of War and consumed 2 other alchemies))

Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Chemical Reaction + Supercomputer = Physics Enforcer (Lvl. 18) 4/21

It doesn't make sure physics happen. It makes physics happen.

Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 19/21 (6+ from Jon from last time, didn't update the weapon's charge)

A golden and pearlecent tip gradually rises from a golden light. You must shield your eyes to protect yourself from the blaze. It inspires hope and courage in you, and proximity to it seems to melt your fears away.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 15/26
This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK

TK - 10/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready. If you do, I'll reveal it.

Spirit Arcanery - 15/35 (channelling support into this after Divine Godblade)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
I use the Underworld Jadeblade to kill an Eldritch Mechanic and use it's soul to massively repair Thruster 1.

Shadowform is now available.

Rest in peace.

3+ to crystal cat, because we all know he/she needs it. And welcome. *very deep bow*

@pionoplayer Reconsidering, I think I would prefer Denito Surrexit. I was under the impression that Nulla Stella was the Time alcehmy.
 
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+3 Crystal(due to the brief reprieve in piono's stranglehold on the charge business)
SCP-914 13/20
Punch Designix 12/20
This space for rent
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 14/21
Recreate: Valhalla 14/21
...Well, I'm back. I guess.
I casually pull out Navitas Nox, Superosque, and Diluvium. How am I going to use those? Well, let's see... *combines Navitas Nox and Superosque to create a bowgun, loads Diluvium as ammo* Well, that probably looks really stupid. That's par for the course anyways, so I'll just use this to... ... Literally rain on the Godmodder's parade. Nah, just kidding. I flood the water vapor in the atmosphere with energy, then concentrate the loads of ambient energy currently in the atmosphere to supercharge a thruster.
 
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