Destroy the Godmodder

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@insert: Okay, you've been added back, (and I didn't even make you go find it yourself, I'm such a courteous auctioneer... /sarcasticselfaggrandization) but be careful, others shouldn't have too much trouble catching up to you...
speaking of which, I'm debating whether or not I should start offering auction +5s to people who help me further my agenda at times when I need help, what do you guys think? Should I?

((Also, tazz, a note for the future now that I've decided I'm going to stick to my level 10 alchemies (they're overpowered enough on their own, and I've got to leave room for piono to lose in the PvP matches), do you have a list of the pionoparody alchemies? I want to make them once I finish with the 25 main ones.))

EDIT: yeah, you're right. The +5s would only be for every once in a while though, like if I seriously want a field wipe done to set the stage (in this case it would've been making sure Aetheria goes down by recruiting people with that) but you're still right, that would put me as THE battlefield super power which wouldn't be fair or fun.
Also, mentis oculus?
 
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Possibly, but that might get out of hand. It's one thing to want SIGNIFICANCE, but it's kind of just manipulative by the point at which you're getting literally everyone to engage in a competition that we didn't actually need to have and end up being one of the sole forces on the Battlefield that actually gets anything done. Mentis Oculus was formed for a reason, you know.
 
Oh wow. I won the bid. I haven't even given you support since I first started.

Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Enforcer (Lvl. 18) 5/21
It doesn't need to make sure physics happen. It just does.

Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 21/21 (1+ from cyan) DONE!
Enjoy your new sword Cyan! It will slice, dice, redirect and create holy energy and light and arguably most importantly, every 3rd time you use it will put you in Lightform for your next turn.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 15/26

Aetherian Cutter || Broken Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 1/26
This will be my main weapon. Essentially air/sound super thin blade.

Hand of the Archlich will no longer increase in level. That is way too annoying to look after with the charges and that.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK

TK - 11/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this

Spirit Arcanery - 17/35 (+1 from cyan)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is available 3/3
Lightform 1/3


I make it super sunny with the Divine Godblade, using holy light.

So now sometimes entities will get burned.


((Whoever can guess what TK is will win Physics Enforcer/Inducer and my respect. You have 2 updates to guess))
 
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(( @pionoplayer At this point, I'm very cautious about giving you more alchemies of such potency, as no matter how ridiculous they sound and look on-paper, they're still fully-dangerous elemental powers. Plus, though I THINK this game is non-canon, there is the possibility it's merely an alternate timeline, meaning this may actually come back to bite me. Long story short: I'd prefer I'd not give the recipies unless I'm given something in return. I'm thinking more along the lines of some assists or maybe an Alchemy or two, nothing ridiculous on your end. I can't really stop you from making anything and you are technically free to dig through my posts on DTG2 to find the recipies, but...Yeah, given who I'm dealing with, I wouldn't be giving you power all that quickly. And before you go crazy with me: given that I command one of the strongest characters in DTG and one who owns your personal kryptonite, I wouldn't be expecting you to hand over the recipies in the same situation without coersion on the matter, and even then the ones I'm getting are staying in Fredbear's hands, who needs them far more than Tazz does.))

((So, tl;dr, You aid me somewhat, like some +1s and maybe a few alchemies (if the latter is on the table, Levis Ignis is the only definite; I'm not asking for the bids in advance given I'll probably get them when I jump back in), and I'll give you the exact recipes and names and maybe make a few for you if I can squeeze them in between Project Eclipse's required alchemies. Deal?))

/null
 
/null
Spiral Nemesis: 83/140
Vocal Chord Parasites and Nanomachines: (2/?)
I send the Godmodder to some weird sort of hyperspace, which happens to be a scary place (The Warp from Warhammer is outright NICE by comparison, as at least that one doesn't force you to listen to Justin Bieber all the time you are there); and I cling to a wall, and unleash a storm of plasma beams while loudly shouting at the Terror Granite Golem that "THIS SERVER NEEDS YOU TO DIE, GOLEM, OR WHATEVER".
For the emprah!
 
@crystalcat
I might wait another turn first to see what happens to the battlefield, I just want to see what happens. I'll probably accept the offer since currently you aren't really hostile to me, and I believe it could help you catch up. Mutual advancement.

Also btw everyone, the Physics Enforcer/Inducer is the exact opposite of the Physics Breaker, being purely defensive. If you can guess correctly what TK stands for, I'll give you a copy also. I really made it to help survive arena and strife while Light/Shadowform/Resonance/Wrath Of the Archlich kicks in.

/nullandvoid
 
((@tazz: I don't want the recipes, I just want to know what they are (name and form) because I plan to make them with the [object whatever] AND [elemental titan essence] that I've been using for all the others, since that's not how I made any of the original alchemies anyways. I plan to make the pionoparody alchemies as part of the bidding, so as to give me something to do once I finish with the main 25. Essentially, they're filler for my bidding process, if that's okay, also to add some more humor to my actions. But sure, I'll give you Levis Ignis, and how many +1s do you want in addition to the other thing?))
 
>2/2

-=Charges
RUN, FORREST, RUN! (4/10)
300 (23/300)

-=Actions
I attempt to spatially freeze the Nuke that Piono sent with Everfree, and send into another dimension with the Edge of the Shifting World!

Hold up a sec.There's still an Eye of the Beholder on the underside of Aetheria...
IT ZAPS AKRON.
*zzzp*
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (18/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (18/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Toast and +1 to Gladius
Previous Someone Else Donation goes to Jon. (+2)
 
(( @pionoplayer Not all elements are created equal, and you yourself should know that: two of your final alchemies only require a bit of the elemental magic over an elemental, let alone a freaking titan, and for most towards the end you'd hit over Level 10 with a titan. I'd outright say the final 'standard' one should be completely illegal if it's anything OTHER than just some generic reality magic.))

((IN any case, as it takes 11 posts to make each for being Level 10, and there's 10 total, hrm, let's say approximately...49+1s, spread however you like amongst your posts. Considering how many +1s you get through the bids, this seems relatively fair to me. I'll take any delivery form as long as it's consistent. The list is, in rough order: Ranch Dressing && Bottle, Fork && Piano Key, Shears && Severed Left Pinky, Goggles && Electric Blender (NO GORILLAING PLUGS!!!), Pen && Sword (Literally a sword element) Wrench && Chairs, Book && Doors, Keyblade (from Kingdom Hearts) && Almighty (Persona/SMT: aka the element that is neutral to literally everything. This is the one where you shouldn't go for a Titan to hit Level 10, as it's attacks in the main game are ridiculous even at their weakest and are always AoE); Bacon && Briefcase, Cheese && Newspaper, and Buff && Bug Spray.

((The names, in order, are: Ranchia, Chorus Bellum, Scalpere Parum, Miscetis, Tetrixcalibur, Cathedria Potentia, Aperire Clausa, Deus Omnipotens (another reason why you don't need a whole titan for this one-maybe the one two levels below it? or juts one? I forget), Esculentus, Certamen Caesus, and finally Nullus Cimex. In that exact order.))

/null
 
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/null
LIGHTFORM CHARGE: 1/3
Removed The Collector and Omegapause. They will return. Sometime.
They are replaced with the Soldier and the Surface.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Charges~~
The Soldier [AG BOSS]: 12/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 13/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (2/?)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (3/26)
~~Loom Alchemies~~
Molten Helmet && (Obsidian Rose && Nature's Gift) && Microsoft Hololens ~~ Loom = Reinforced Molten Helmet
Molten Chestplate && (Star Veil && Panic Necklace) && SWAT Vest ~~ Loom = Reinforced Molten Chestplate
Molten Greaves && Lava Waders && Hover Boots ~~ Loom = Reinforced Molten Greaves
(Reinforced Frost Helmet && Reinforced Frost Chestplate && Reinforced Frost Greaves) && (Reinforced Molten Helmet && Reinforced Molten Chestplate && Reinforced Molten Greaves) ~~ Loom = Reinforced Obsidian Armor
 
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Crystal flies in from the arena, the last echoes fading from his form. He's now near-completely back to where he started - massive amounts of magic experience and the power to back it up. "Not much in this game, really, but it's a start."

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 1/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 1/11
Orb && Fount of Concentrated Quintessence == Orb of Perfection 1/11

He starts three new alchemies as a beginning effort, before grabbing the copy of Denito Surrexit he received from Piono in the arena and testing its limits. After doing so, he quickly rewinds time on Thruster 4 to before it was ever damaged at all, thus healing it for a good amount, before strapping the watch loosely onto his left wrist. "Crude, but it works for now. Later, of course... Heh. I have plans."

[Disregard what was here, I saw the HP just now] (Also, I'd mildly appreciate some of the formatting being better, like using colors for entity factions. Just a thing to consider.) Sorry for these demands so soon after you've picked this game up, but, well, eh.
Well, I don't think that you got Denito yet, but it doesn't really care about time, so whatever. You undo damage on #4, and attempt to strap a pocket watch on your wrist.
((Forget the cycle, cyan, it wasn't really working so just keep doing Alchemies and stuff as you have been. Max 25 still. No major/minor elements or w/e. The only reason it was above 35 was because it was a Spoil of War and consumed 2 other alchemies))

Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Chemical Reaction + Supercomputer = Physics Enforcer (Lvl. 18) 4/21

It doesn't make sure physics happen. It makes physics happen.

Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 19/21 (6+ from Jon from last time, didn't update the weapon's charge)

A golden and pearlecent tip gradually rises from a golden light. You must shield your eyes to protect yourself from the blaze. It inspires hope and courage in you, and proximity to it seems to melt your fears away.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 15/26
This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK

TK - 10/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready. If you do, I'll reveal it.

Spirit Arcanery - 15/35 (channelling support into this after Divine Godblade)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
I use the Underworld Jadeblade to kill an Eldritch Mechanic and use it's soul to massively repair Thruster 1.

Shadowform is now available.

Rest in peace.

3+ to crystal cat, because we all know he/she needs it. And welcome. *very deep bow*

@pionoplayer Reconsidering, I think I would prefer Denito Surrexit. I was under the impression that Nulla Stella was the Time alcehmy.
Wow, he had a family... possibly, I have no idea. Anyway, thruster 1 is healed big time.
+3 Crystal(due to the brief reprieve in piono's stranglehold on the charge business)
SCP-914 13/20
Punch Designix 12/20
This space for rent
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 14/21
Recreate: Valhalla 14/21
...Well, I'm back. I guess.
I casually pull out Navitas Nox, Superosque, and Diluvium. How am I going to use those? Well, let's see... *combines Navitas Nox and Superosque to create a bowgun, loads Diluvium as ammo* Well, that probably looks really stupid. That's par for the course anyways, so I'll just use this to... ... Literally rain on the Godmodder's parade. Nah, just kidding. I flood the water vapor in the atmosphere with energy, then concentrate the loads of ambient energy currently in the atmosphere to supercharge a thruster.
I never thught of that, good idea, anyway Aetheria will fall more slowly for one turn.
>1/2 -- I suppose I've taken over the position as galactic emperor of the Aetherian empire. Fun.

-=Charges
RUN, FORREST, RUN! (3/10) +1 from Toast
300 (22/300) +2 from Toast

-=Actions
The mechanics focus on fixing Thruster 2! They also have a little ceremony for their fallen comrade, who gave his life in the name of his work. RIP.
Aetherderon continues to wail on the Terror Granite Golem.
The Dragonrider and Bone Dragon attempt to defeat the Dark Apparition! (If I do succeed, I'm gonna make a thing...)

Zeros. Nomnomnomnomnom
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (17/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (17/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Cryptic Someone Else and +1 to Gladius
Thruster 2 is looking better, the service is a bit horrifying, but seeing as it was for an eldritch mechanic, it's fitting.
Last Edit: Health 9,346 Standing PG Charge 3/7 I summon my ghoul to eat the godmodders soul.
Once that charge reaches 7 that will happen, and just so you know, the post limit was changed a while back to two per round (I'll let it slide once though)
Cyan and Happiness aim their Navitas Nox rifles at Akron. They are customized with Luminite barrels and scopes. This increases their energy output by a lot.
They shoot Akron and slowly adjust their aim onto AC.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Ircucvci (Level Unknown) (What does this do, Piono?)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16) (H)
~~Boosts~~
+2 to TFT
+1 to Redstonetam
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 11/75
Omegapause [ASCENDED ALCHEMY]: 12/101
~~Alchemies~~
Nebula Blaze && Australium Gunslinger = Australium Blaze (6/6) (Done!)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (2/26) (I figured I needed another Level 25 weapon, as the Elemental Excalibur broke from creating that ethereal Australium Blaze that killed Piono.)
When did you split? The lasers do damage to both Akron and AC.
LIGHTFORM CHARGE: 1/3
Cyan's Divine Godblade spawns in two pairs of white Deal With It glasses. One for Cyan, one for Happiness.
They both stare at Akron with the DWI glasses on. The DWI glasses reflect the sunlight into a laser.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 12/75
Omegapause [ASCENDED ALCHEMY]: 13/101
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (2/?)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (3/26)
Akron is forced to deal with it.
"TFT, just call me Crystal. I'm most defintely male, and my writer is as well. Also, thank you everybody for the charges. I greatly appreciate them, and would love more."

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 2/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 2/11
Orb && Fount of Concentrated Quintessence == Orb of Perfection 9/11 (+7 from TFT and Generic.)
+3 to Generic.

Crystal raises his hand, and a massive sphere of magic, encircled with loops of rotating runes, forms above it. He brings the sphere down to point at the Terror Granite Elemental, before unleashing it into a wide beam that chews away at its stone structure.
That happens.
+3 Crystal(due to the brief reprieve in piono's stranglehold on the charge business)
SCP-914 14/20
Punch Designix 13/20
This space for rent
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 15/21
Recreate: Valhalla 18/21 +3 from Crystal
Ah, the incoming creation of one of my favorite weapons. Anyways, I'll just use Arcum Aerum on a thruster to recharge it. Somehow.
Simple, but effective.
I retire, you guys can have the 100% of my charges, it's just to confusing for me.
Paillan disconnects from the game.
Farewell brave Terrarian.
Spiral Nemesis: 82/140
I proceed to teleport near the Magic Sniper's position and slash him with a chainsaw laser sword (Which is awesome).
I proceed to call down an orbital strike on the Terror Granite Golem, and I hit it with MORE beam spam.
I mix Nanomachines and Vocal Chord Parasites. (1/?)
It IS awesome! you are stopped from doing that because the TGG is under Aetheria.
I'll join (or re-join, I guess?) and be N.

I crush the Magic Sniper under my Rancho Relaxo, and then sit in it.

chaerging a chaerge: 1/13

+3 to Piono
The Sniper is pretty angry about being crushed under an easy chair, but he cant do much about it, and Piono, give Jon my +1's.
Spiral Nemesis: 83/140
Vocal Chord Parasites and Nanomachines: (2/?)
I send the Godmodder to some weird sort of hyperspace, which happens to be a scary place (The Warp from Warhammer is outright NICE by comparison, as at least that one doesn't force you to listen to Justin Bieber all the time you are there); and I cling to a wall, and unleash a storm of plasma beams while loudly shouting at the Terror Granite Golem that "THIS SERVER NEEDS YOU TO DIE, GOLEM, OR WHATEVER".
The godmodder returns rather quickly, but is scarred by what he has seen. The golem gets a bit melty.
HAT CHARGE: 3/5.

2/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
11/50 gorilla

+3 TO PIONO.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 7/11

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 11/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 11/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); BROKEN INFERNAL TORMENT (20);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

HINAWA WILL HEAL THRUSTER NUMBER 2, REPAIRING AND REATTACHING IT. I DIDN'T KNOW SHE COULD DO MACHINES LIKE THAT. I'M ALSO NOT QUESTIONING IT.

I THREATEN THE SECOND-MOST DAMAGED THRUSTER TO REPAIR ITSELF ON ORDER OF DEATH. IT SOMEHOW MANAGES TO REPAIR ITSELF AS A RESULT.
Nice heals.
+2 to jon and +1 to goldenready.

169/250 for the charge of potential
19/125 for The Creator
Abiit completed!
Ring AND chaos titan essence = Exedo 9/11
Scepter AND order titan essence = Lex Ordinis 3/11

I object that Akron is an unfathomable eldritch abomination and his multitude of eyes would allow him to counter-ogle far more effectively than any mortals' ogle could possible be done. Ah well, too late, should have countered it when I still had the chance.
Also... I believe the Valkyrie tank's ultimate special is completed...
The pilot of the Valkyrie tank looks down at his control panel.
*nuke prepared; use? Y/N*
"Screw it, that thing needs to die..."
He presses the button.
Fun fact, the Nuke attacks absolutely everything in the battlefield (well, not aetheria, as that's not on the battlefield, but everything in the main area) including sub-parts.
This is a very big "What idiot designed this thing!?" Moment.
Now, here's the thing, I have a choice between detonating the nuke on Akron, as the driver intended, and wiping out all of the Valkyrie Tank's sub-turrets, as well as dealing at least 25K damage to every entity and component on the main battlefield, somewhat hampering everyone's progress...
Oh hey, he launched the nuke.
Sucker.

Or I can be a total butt and redirect the Nuke to totally wipe out all the thrusters on the underside of Aetheria, which I think serves my purposes of letting me have my 125 post summon be AG much better.
Piono swoops down at the missile just launched by the Valkyrie Tank, and whips it up with Superosque. (air magic, not the physical bow itself)
Let's send you somewhere more useful...
I then send it flying straight into the underside of Aetheria, dealing (at the VERY least) 25K damage to everything underneath and inside aetheria.
However, me redirecting the special so that it hits a different area counts as my action for this post as compensation for this totally unfair yet completely legal action.
The Valkyrie Tank and Zombie Goku, through their slack-jawed disbelief at that maneuver backfiring so horribly, still manage to unload all of their abilities onto Akron (good thing he's immune to syphon!)

Bidding (Abiit)
GoldenReady: 35 (+3) (on hold)
The Flaming Toast: 15
DarkSide: 13
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
TalistL: 6
Redstonetam: 5
Pricy12345: 4
gladiusAssailant: 3
jondanger: 3 (+3)
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Well then, it would appear that our winner is... hold on a second, cryptic's not dominating the bid anymore?
Holy crap, it looks like regular people can actually start competing for the alchemies again.
The winner of Abiit is no other than... The Flaming Toast!
Now you have access to both my time alchemy and my void alchemy. Use them well, not necessarily good, as that implies without evil purpose, just don't screw up with them and I'm fine. Also, this probably means that I won't be able to randomly dodge people canceling out my abilities next time I get dragged into PvP. Oh well, all for the better really. Piono's no fun if he's invincible.

Bidding (Exedo)
GoldenReady: 35 (on hold?)
[Insert Generic Username]: 20
DarkSide: 13
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
TalistL: 6
Redstonetam: 5
Pricy12345: 4
gladiusAssailant: 3
jondanger: 3
FeatheredDragon: 2
Sirplop: 2
The Flaming Toast: 2
Raichu Sonic: 1
HeadlessHero: 1

And here we begin reaching the more... interesting alchemies. And by that, I mean we've reached the alchemies whose powers haven't be thoroughly explored. I haven't gotten to use most of the ones beyond Abiit all that much because Abiit was the last one he got before he got KOd in the MBoA in DTG2. This is both good and bad, good because the item's abilities haven't been explored yet, so I won't be the only one coming up with the movesets that go along with them, whoever claims the copy is able to pitch in on the process as well. This is bad however because nobody can actually track down the exact powers of this, which is really only bad for everyone who isn't wielding it (which happens to not include me, which is why it counts as bad news overall)

Anyways, that bit of ranting finished, Exedo: The Chaos Ring. Controls basic chaos magic, allowing it to subvert most limiters that would be placed on it (unlike void, it can't bail out other powers by counter-nullifying, but knowing that if all else fails you'll still have chaos magic is comforting in some situations) unless specifically designed to deal with chaos magic (namely, order magic). A few ideas of what it is capable of doing can be found here and there, its good for messing with people, and raw chaos magic will reduce pretty much any physical matter into high-energy plasma instantly. Other abilities? Meh, haven't come up with too many, although that will probably be changing in the near future...

Finally, I'm going ahead and going back and grabbing the info for the three boss monsters I have on the battlefield, since that might be useful for cryptic.
Zombie Goku has arrived to destroy his enemies for fun!
Zombie Goky [N Boss] Stats are based off of our other boss currently on the battlefield.
Health: 300K (previously 500K, but lowered it for the purpose of balance)
Attack: Stupidly high
Defense: Decent
Abilities:
Stupid Fast: Passive, capable of completely dodging some attacks.
Kamehameha: 3 round charge. Deals completely ridiculous amount of damage to one enemy.
Spirit Bomb: 5 round charge. Deals very heavy damage to all targeted entities.
Syphon: 3 round charge. Inflicts syphon on enemy for 2 rounds. (syphon: prevents enemy from using or charging charged abilities)
Energy Blast: 2 round charge. Deals heavy damage up to five target entities. (less than his regular unless concentrated on one enemy)
Spoil Of War:
Crystallized Ki: 5 round charge, allows the user to take health from his own and allied entities and turn it into an attack (most likely deals more damage than health used) against a single entity. The more health drained, the more damage dealt.

Valkyrie Tank [AG BOSS]
The heroes of the world of EBF have heard of your plight... but they're currently a bit occupied with something else, so Lance sent his tank ahead to go murder bad guys.
It has many different turrets, each with it's own individual attack.
The tank itself, and all of it's components are immune to debuffs, but can't be buffed either.
Main Body: Hp:250000.
Abilities:
Chasis: if killed, entire tank dies. Passive.
Guarded: cannot be damaged until Main Gun is destroyed. Passive.
Ram: 2 round charge, deals heavy damage to a single target.
Machine guns: standard attack, deals light damage to two targets.
Main Cannon: Hp: 150000
Napalm: 2 round charge, inflicts burn on target and deals decent damage.
Blast: standard attack, deals medium damage to single target
Laser Turrets x2: Hp: 25000
Mega Laser: 3 round charge. Deals heavy damage to 3 enemies.
Laser: standard attack. deals light damage to single target.
Fridge Turrets x2: Hp: 25000
Anti-Freeze: standard move. Deals light damage and has a chance to poison.
Freeze: standard move. deals light damage and has a chance to freeze.
Satellite Dishes x2: Hp: 25000
Debuff: standard move. Removes positive buffs on an enemy, or debuffs on an ally.
Taze: standard attack. Deals light damage and has a chance to stun.
Beacon: Hp: 25000
Air Strike: standard attack: deals light damage to three enemies.
Ion Cannon: 4 round charge: deals massive damage to 3 enemies.
Nuke: Hp: 25000
Nuke: 5 round charge: deals massive damage, inflicts poison and burned on entire battlefield.

Akron [H BOSS] (this is based off the stats for Aetherderon, also being a 100 post charge, and the fact that Akron gets a power boost for being anti-everything)
HP: 1000000/1000000. Phase Shift: 0/3. Phase Ultimate: 0
opener: begins by entering phase 1.
Special ability: phase shift, 3 round charge, automatic. Every time this ability goes off it switches from Phase 1 to Phase 2 or from Phase 2 to Phase 1.
Passive ability: Apocalypse: starts counter at 0. Every round, the counter goes up by 1 and all entities other than Akron, claw runes, evil worms and evil worm tails take (counter number) * 500 damage unless otherwise protected.
Passive ability: ultimate destroyer: immune to any effect that has a chance for instant death, stunning effects, or syphoning effects (basically you can't end the boss fight without actually doing the damage, and any and all debuffs that would prevent it from using any of it's attacks automatically fail. Everything else works as usual though.)
Passive ability: Ultimates: has a damage counter that goes up 1 point for every 1 damage taken (through any means. Healing does not reduce the number either). As SOON as it hits 150K, Akron unleashes the phase ultimate corresponding to whichever phase he's in and reduces the damage counter by 150K (so overflow is kept)
Phase 1: when entered (this includes when the fight is first begun) summons 2 claw runes and buffs self with rage (increases damage dealt and decreases damage taken) for 3 rounds (yes, this can be removed, and won't be re-added until it enters Phase 1 again)
Every round uses one of five attacks.
Firestorm: deals heavy fire damage to 3 entities, inflicting burn. Renders Akron immune to fire and bomb for 1 round.
Blizzard: deals moderate ice damage to 3 entities, inflicting freeze. Renders Akron immune to ice and water for 1 round.
Thunderstorm: deals moderate lightning damage to 3 entities, inflicting stun. Renders Akron immune to lightning and wind for 1 round.
CONSUME: deals massive damage to 1 entity, inflicting terror (takes damage over time, takes and deals extra damage and targets allies). Renders Akron immune to light and dark for 1 round.
Quake: deals light damage to all entities, chance to inflict stagger (next attack targeting that entity deals extra damage. Only lasts 1 round). Renders Akron immune to earth and poison for 1 round.
Phase Ultimate: Obliterate: Deals an absolutely insane amount of damage to 1 enemy (equivalent to about 7 CONSUMEs)
Phase 2: when entered, summons 1 evil worm and 1 evil worm tail.
Uses 1 of 3 attacks every round
Doomblade: deals massive damage to 3 enemies.
CONSUME: see phase 1.
Barrage: deals moderate damage to all enemies (10% chance to miss any given entity.)
Phase Ultimate: Singularity: casts CONSUME on 3 to 5 random enemies.

Claw Runes [H (will not target Akron, nor will they be targeted by Akron, evil worms, evil worm tails or other claw runes)]
Hp: 5000/5000
Passive: Fast, have a 50% chance to dodge all attacks.
attack: deals light damage. Standard action.
Recover: 3 round charge, automatic usage (activates instead of attack), restores moderate amount of health to Akron.
Laser: 2 round charge, automatic usage (activates instead of attack or Recover), deals damage to 3 entities.

Evil Worm [H (will not target Akron, nor will they be targeted by Akron, evil worms, evil worm tails or claw runes])
Hp: 25000/25000
attack: deals heavy damage. Standard action.
Poison: 3 round charge, poisons 3 enemies.

Evil Worm Tail [H (will not target Akron, nor will they be targeted by Akron, evil worms, evil worm tails or claw runes)]
Hp: 25000/25000
attack: deals heavy damage. Standard action.
Headshot: 3 round charge, deals insane damage to 1 enemy if it lands. 50% chance to miss (stacks with other misses. So if aimed at an enemy with a 50% chance or higher to dodge attacks, it will automatically miss)

Akron's Spoil: Akron's core, 5 round charge, allows the casting of one of Akron's standard abilities (both from Phase 1 or Phase 2), can be charged up to 12 rounds. Whenever used normally, will subtract 5 charges from the core. If used at 12 can be used to cast either Obliterate or Singularity (Obliterate still can't be used on groups or bosses), if either of those are used, the core loses all 12 charge.

((note on power levels, none of his status effects (for anyone worried about Singularity) have a 100% chance to be inflicted. In fact, in the sake of balance, it should probably be somewhere between 25% and 75% depending on the severity of the status effect. Anyways jon, I've been thinking this one over a bit, If this is too overpowered, up the phase shift time a bit, as everything but Phase 1 probably looks a lot more powerful than it actually is, while Phase 1's entry buff should be more powerful than it looks on the outside. If you still think that's not enough, play with the attack strength or his health (or eliminate the phase ultimates if absolutely necessary). Don't drop health below 600K, I want Akron to have more than Aetherderon since Akron is a hostile boss and Dead Yet Dreaming is equivalent to pretty much ALL of Akron's abilities together. Well, not quite, but fairly close. Even with the nerfing it received.))

Additionally, since Czars zomehow is still alive, here's the relevant information for him:
ability: Shine Blast: Deals heavy holy damage to multiple enemies. Inflicts stun. 3 round recharge
ability: Heal: Heals all self to full. 3 round recharge
((heal changed since all of the healing he previously had is now all directed towards himself due to being the only head still alive))
[DOUBLEPOST=1444427550,1444427367][/DOUBLEPOST]here's boss images, because I like them that much and it made me mad that the post broke them initially.
latest

PprQCU.gif

____by_kupo707.jpg
The nuke backfires catastrophically and is flying towards Aetheria.
Death Stick (Level 25: 10/26) (+1 from Cyan)
The Super Fabricator (Level 10: 7/11) (+1 from Cyan)
Ultimata Dertoxus 2/???

I am God, I am King, 46/101 (+2 from Cyan)
Doodie Man 1/5
+3 to piono

I Slash the absolute crap out of Akron with The Other Land.
Rage Face rages out on the Magic Sniper!
Dring Duo shoots Akron.
Jedaffi attempts go get out of the under of Aetheria. He then chips away at the Terror Granite Golem.
Ultimata Dertoxus 2/26, the crap is slashed out of Akron and the sniper gets raged. Seeing as the Golem is under Aetheria, Jedaffi needs to stay to hurt him.
Oh wow. I won the bid. I haven't even given you support since I first started.

Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Enforcer (Lvl. 18) 5/21
It doesn't need to make sure physics happen. It just does.

Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 21/21 (1+ from cyan) DONE!
Enjoy your new sword Cyan! It will slice, dice, redirect and create holy energy and light and arguably most importantly, every 3rd time you use it will put you in Lightform for your next turn.

Demonic Staff || Frozen Heart + Iceborn Gauntlet + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 15/26

Aetherian Cutter || Broken Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 1/26
This will be my main weapon. Essentially air/sound super thin blade.

Hand of the Archlich will no longer increase in level. That is way too annoying to look after with the charges and that.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK

TK - 11/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this

Spirit Arcanery - 17/35 (+1 from cyan)
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is available 3/3
Lightform 1/3


I make it super sunny with the Divine Godblade, using holy light.

So now sometimes entities will get burned.


((Whoever can guess what TK is will win Physics Enforcer/Inducer and my respect. You have 2 updates to guess))
Despite us being underground it's now really sunny.
>2/2

-=Charges
RUN, FORREST, RUN! (4/10)
300 (23/300)

-=Actions
I attempt to spatially freeze the Nuke that Piono sent with Everfree, and send into another dimension with the Edge of the Shifting World!

Hold up a sec.There's still an Eye of the Beholder on the underside of Aetheria...
IT ZAPS AKRON.
*zzzp*
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (18/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (18/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Toast and +1 to Gladius
Previous Someone Else Donation goes to Jon. (+2)
The Eye Zaps Akron, you attempt to stop the nuke, you are able to freeze it, but before you can send it into another dimension it goes off, dealing massive damage to everything under Aetheria.

Actions:
CrystalCat heals thruster #4 to full health
The Flaming Toast kills one Eldrich Mechanic an heals 10,000 to thruster #1
Generic combines three elemental alchemies to energize the atmosphere with energy and use that energy to cause Aetheria to lose only 3 altitude for one turn by overpowering a thruster

The eldritch mechanics heal thruster #2 for 2,000 as stated by Sirplop
Cyan and Happiness each use one of the Navitas Nox rifles to deal a total of 2,000 damage to both Akron and the Anarchists creation
Akron takes another 2,000 as a result of having to "deal with it"
CrystalCat Deals 3,000 damage to the Terror Granite Golem via a large magical blast
Generic then uses Arcum Aerum to heal 3,000 damage to thruster #4
Pallian leaves cmbat
TMB50 takes several 0's off of the snipers health with a chainsaw laser sword, but does not use an orbital strike on the Terror Granite Golem, as it is underneath Aetheria.
Jon takes even more 0's from the sniper and makes him unable to act this round because he is trapped
The Godmodder does not lose life but loses his standard action because of what he saw in TMB50's realm, he then used plasma on the golem for 2,000 damage
Golden ready and Hinawa heal thrusters #3 and #2 respectively for 3,000 and 2,000
Piono sends the nuke towards Aetheria
Redstone deals 2,000 damage to Akron, the sniper loses even more 0's and Jedaffi stays under aetheria to deal 2,000 damage to the Golem
Toast makes the battlefeild sunny
Sirplop uses the eye to deal 3,000 damage to Akron, and stops the nukes motion
Since the nuke is not a direct hit to anything, it only deals 25,000 damage to all effected entities, thruster 4 dies as it would have had over -10,000 damage
hruster 2, The Spookie Cookie, Hinawa and Jadaffi are all killed by the Nuke. Everything else under there takes massive damage.
With Thruster 2 gone, Aetheria will fall, but if all the remaining thrusters are repaired it wont be fatal.
The citizens of Aetheria attempt to repair the remaining thrusters.
Various other entities heal and repair the thrusters in various ways.
The Magic Sniper gets out from under Jon's chair.
The Godmodder Laughs evilly as his plan works perfectly, he also appears to be charging something else: 1/5.


The Battlefield (Currently Underground And Sunny):
Strange Gift [???]: HP:9/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
City of Aetheria [AG]: HP:160,000/160,000 (+30,000 health a turn) (55,000 damage to everything that attacks it) Elevation: 9 (-4 elevation per turn) Dodge Tokens: 3 (+1 per turn) Mounted Machine Gun: HP:6,000/6,000 (x6.) (Can be customized in any way) (Can be manned by players) Primed: III Soldier Platoon: HP: 15,000/15,000 (x3.) (Scattered around the city) Sandvich
Valkyrie Tank [AG BOSS]: Main Body: HP: 250,000/250,000 (If killed, the entire tank dies) (Cannot be attacked until the Main Cannon is dead.) Ram: II Main Cannon: HP: 114,000/150,000 Napalm: II Laser Turrets: HP: 24,000/25,000 Mega Laser: III (x2.) Fridge Turrets: HP: 24,000/25,000 (x2.) Sattelite Dishes: HP: 24,000/25,000 (x2.) Beacon: HP: 20,000/25,000 Ion Cannon: IIII Nuke: 24,000/25,000 Nuke: IIIII Sandvich
Bone Dragon [AG]: HP:30,000/30,000 Fire Breath: II Dragonrider: HP:20,000/20,000 Dragon Call: IIII (Is protected by Bone Dragon)
Dring Duo [AG] HP:10,000/10,000
Songbird [AG]: HP:10,000/10,000 (Circling Aetheria)
Eldritch Mechanics [AG] x149: 500/500
Pyrohydra [N]:Czars: HP:19,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:292,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Glitch: III Coffee (x3.)
Black Bomber [N]: HP:14,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:9,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of them are protecting Aetheria)
Jedaffi Reborn [N]: HP:24,000/25,000 Thorn Wave: II Primed: III
Rage Face [N] 5500/5500
The Twins [H]: Retinazer: HP:15,000/20,000 Sandvich (x2.) (In Phase 2)
Dark Apparition [H]: HP:950/1,000 (95% to dodge attacks) (Darkness and void attacks do not work on it) Withering Beam: III
anarchistsCreation [H BOSS]: HP:190,000/350,000 Anarchist Cookbook: III MOAB: IIIIIIIIII
Akron [H BOSS]: 915,000/1,000,000 Phase Shift: III Current Phase: 1 Apocalypse Counters: 1 Damage Counter: 59,000
Magic Sniper [PG]: HP:1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
Under Aetheria:
Thruster 3 [???]: HP: 5,000/50,000
Thruster 4 [???]: HP: 30,000/50,000
Thruster 5 [???]: HP: 30,000/50,000
Aetherderon, God of the Worlds [AG BOSS] HP: 154,155/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: III
Shadow Fighter [N]: HP:5,000/10,000 (x6.) Shadow Fighter: HP:2,000/10,000(40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies)
Terror Granite Golem [PG BOSS]: HP:83,000/500,000 Granite Apocalypse: IIII
Godmodder: HP: 48/100

Inside Aetheria:
Thruster 1 [???] HP:25,000/50,000
 
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HAT CHARGE: 4/5.

3/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
11/50 gorilla

+3 TO PIONO.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 9/11 (+1 FROM PIONOPLAYER)

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 12/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 12/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); BROKEN INFERNAL TORMENT (20);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

HINAWA IS DEAD.

WELL THESE ARE GRIM TIDINGS INDEED.

WHEN HINAWA WAS SUMMONED, I HAD SAID THAT THERE WAS A SPECIAL SURPRISE IF SOMEONE WERE TO KILL HER.

THE SURPRISE IS THAT EVERY ANTI-GODMODDER PLAYER AND ENTITY NOW HAVE GUARENTEED CRITICAL HITS UNTIL THE CULPRIT IS DEAD OR TWO ROUNDS PASS. THE CULPRIT IS PIONO, SO, BASICALLY ARKON AS ITS ALL BUT CONFIRMED ARKON IS MAKING HIM LOSE HIS MIND. THIS IS REGARDLESS OF POSITION ON THE MAP-ALL AGS OUTSIDE OF AETHERIA WILL ALSO GAIN FROM THIS, AS IT IS THE KNOWLEDGE OF HER DEATH THAT DRIVES SUCH POWER, NOT WITNESSING IT. HER SACRIFICE WILL NOT BE IN VEIN. HER MOTHERLY KINDNESS WILL NOT GO UNNOTICED.

ALSO WHERE'S ALL THE ENTITY CHARGES?

IN ANY CASE, I BRIEFLY RUN OUT FROM BENEATH THE CITY TO RUSH UP TO PIONO THROUGH THE ELEMENT OF SURPRISE AND A CONVENIENT 'CHARM' DESIGNATED AS FORCIBLY NERFING PIONO. I BELIEVE IT IS CALLED THE DESTROYER DEFENSE. LET'S CALL IT A VERY TEMPORARY BORROW FROM A CERTAIN WATER PO-


I AM NOT A PONY!!!

-HORSE SO AS TO NOT AGGRIVATE THE OP SCALE. IN ANY CASE, ITS EFFECTS NERF THE DESTROYER, AKA PIONO, BUT SINCE PIONO HAS TAKEN THE LIBERTY TO ATTACH HIS SOUL TO PRACTICALLY EVERYTHING HE OWNS, THIS MEANS THAT HE BASICALLY HAS NO WAY TO STOP ME AS SUDDENLY ALL OF HIS ALCHEMIES ARE USELESS, ALSO BEING TARGETED BY THE NERF. AS HE STRUGGLES TO FIND A WEAPON HE HASN'T SOULDBOUND (AND HENCEFORTH ISN'T NERFED TO THE FLOOR LIKE HE IS), I QUICKLY EQUIP EVERYTHIGN THAT COULD FEASIBLY GIVE ME A SPEED BOOST TO DO A MACH-SPEED GRAB OF HIM, AND THEN PROCEED TO LOCK HIM IN A PILEDRIVE AND SLAM HIM INTO ARKON AT SPEEDS HIGH ENOUGH THAT WE ARE LITERALLY CAUSING NUCLEAR EXPLOSIONS AS WE TRAVEL. ARKON EXPERIENCES DEATH FROM ABOVE IN A RIDICULOUSLY POTENT MANNER, WHILE PIONO IS PROMPTLY REDUCED TO ENOUGH OF A PASTE THAT HIS TURN MAY OR MAY NOT BE SPENT RESPAWNING, BUT EITHER WAY I BET THAT HURTS.

IF HE SOMEHOW SLIPS ME UP I QUICKLY CREATE A LIFE-SIZED VOIDMETAL STATUE OF HIM TO DO THE REST OF THE ATTACK INSTEAD, WHICH WOULD ARGUABLY DO CONSIDERABLE MORE DAMAGE DUE TO ITS WEIGHT AND MORE PROBABLE RESISTANCE TO BEING ATOMICALLY DISASSEMBLED AT SPEEDS THAT TECHNICALLY SHOULD REND PHYSICS INTO RIBBON-THIN PIECES. I STILL HAVE AN EXTREMELY POWERFUL ARTIFACT THAT WOULD PROHIBIT HIM FROM DOING ANY OFFENSIVE THAT COULD TRULY STOP ME, SO WHETHER OR NOT HE HAS A CHEAT TO GET OUT OF MY WAY IS REALLY THE ONLY CONCERN.

AFTER THAT I JUST TOSS THE CHARM BACK TO THE WATER...HORSE, AND JUST WALK OFF AS ARKON LITERALLY HAS EXPLOSIONS RAIN DOWN UPON HIM, EN-MASSE.
 
Dealt damage is automatically removed from health totals, Active effects still apply, but aren't always mentioned, sorry about all the differences, I'm still trying to find my inner Jon.
 
((cc, you really should mention everything that goes down exactly as it is. It makes for easier math later on and allows the players to follow along, and really it isn't too difficult. Trust me, I should know. You'll also need to keep track of where the entity's charged attacks are at per turn.))
 
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