>1/2 -- I suppose I've taken over the position as galactic emperor of the Aetherian empire. Fun.
-=Charges
RUN, FORREST, RUN! (3/10) +1 from Toast 300 (22/300) +2 from Toast
-=Actions
The mechanics focus on fixing Thruster 2! They also have a little ceremony for their fallen comrade, who gave his life in the name of his work. RIP.
Aetherderon continues to wail on the Terror Granite Golem.
The Dragonrider and Bone Dragon attempt to defeat the Dark Apparition! (If I do succeed, I'm gonna make a thing...)
Zeros. Nomnomnomnomnom
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
--Dragonrider Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
@Ended, please take a peek at the rules on the first page. You'll need to define your standing, and the Ghoul's health. Also, it'll probably be one-shotted for not having a charge.
Cyan and Happiness aim their Navitas Nox rifles at Akron. They are customized with Luminite barrels and scopes. This increases their energy output by a lot.
They shoot Akron and slowly adjust their aim onto AC.
~~Inventory~~ Gjallarhorn-o'-Plenty (Level 12)
Ircucvci (Level Unknown) (What does this do, Piono?)
Navitas Nox (Level 10)
Temporal Excalibur (Level 12) Spatial Excalibur (Level 12)
Australium Blaze (Level 5) Shroomite Windy Gauntlet (Level 16) (H)
~~Boosts~~
+2 to TFT
+1 to Redstonetam
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 11/75
Omegapause [ASCENDED ALCHEMY]: 12/101
~~Alchemies~~
Nebula Blaze && Australium Gunslinger = Australium Blaze (6/6) (Done!)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (2/26) (I figured I needed another Level 25 weapon, as the Elemental Excalibur broke from creating that ethereal Australium Blaze that killed Piono.)
LIGHTFORM CHARGE: 1/3
Cyan's Divine Godblade spawns in two pairs of white Deal With It glasses. One for Cyan, one for Happiness.
They both stare at Akron with the DWI glasses on. The DWI glasses reflect the sunlight into a laser.
~~Inventory~~ Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas Nox (Level 10)
Temporal Excalibur (Level 12) Spatial Excalibur (Level 12)
Australium Blaze (Level 5) Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 12/75
Omegapause [ASCENDED ALCHEMY]: 13/101
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (2/?)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (3/26)
"TFT, just call me Crystal. I'm most defintely male, and my writer is as well. Also, thank you everybody for the charges. I greatly appreciate them, and would love more."
Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 2/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 2/11
Orb && Fount of Concentrated Quintessence == Orb of Perfection 9/11 (+7 from TFT and Generic.)
+3 to Generic.
Crystal raises his hand, and a massive sphere of magic, encircled with loops of rotating runes, forms above it. He brings the sphere down to point at the Terror Granite Elemental, before unleashing it into a wide beam that chews away at its stone structure.
+3 Crystal(due to the brief reprieve in piono's stranglehold on the charge business)
SCP-914 14/20
Punch Designix 13/20
This space for rent
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 15/21
Recreate: Valhalla 18/21 +3 from Crystal
Ah, the incoming creation of one of my favorite weapons. Anyways, I'll just use Arcum Aerum on a thruster to recharge it. Somehow.
Spiral Nemesis: 82/140
I proceed to teleport near the Magic Sniper's position and slash him with a chainsaw laser sword (Which is awesome).
I proceed to call down an orbital strike on the Terror Granite Golem, and I hit it with MORE beam spam.
I mix Nanomachines and Vocal Chord Parasites. (1/?)
Spiral Nemesis: 83/140
Vocal Chord Parasites and Nanomachines: (2/?)
I send the Godmodder to some weird sort of hyperspace, which happens to be a scary place (The Warp from Warhammer is outright NICE by comparison, as at least that one doesn't force you to listen to Justin Bieber all the time you are there); and I cling to a wall, and unleash a storm of plasma beams while loudly shouting at the Terror Granite Golem that "THIS SERVER NEEDS YOU TO DIE, GOLEM, OR WHATEVER".
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
HINAWA WILL HEAL THRUSTER NUMBER 2, REPAIRING AND REATTACHING IT. I DIDN'T KNOW SHE COULD DO MACHINES LIKE THAT. I'M ALSO NOT QUESTIONING IT.
I THREATEN THE SECOND-MOST DAMAGED THRUSTER TO REPAIR ITSELF ON ORDER OF DEATH. IT SOMEHOW MANAGES TO REPAIR ITSELF AS A RESULT.
169/250 for the charge of potential
19/125 for The Creator
Abiit completed!
Ring AND chaos titan essence = Exedo 9/11
Scepter AND order titan essence = Lex Ordinis 3/11
I object that Akron is an unfathomable eldritch abomination and his multitude of eyes would allow him to counter-ogle far more effectively than any mortals' ogle could possible be done. Ah well, too late, should have countered it when I still had the chance.
Also... I believe the Valkyrie tank's ultimate special is completed...
The pilot of the Valkyrie tank looks down at his control panel. *nuke prepared; use? Y/N*
"Screw it, that thing needs to die..."
He presses the button.
Fun fact, the Nuke attacks absolutely everything in the battlefield (well, not aetheria, as that's not on the battlefield, but everything in the main area) including sub-parts.
This is a very big "What idiot designed this thing!?" Moment.
Now, here's the thing, I have a choice between detonating the nuke on Akron, as the driver intended, and wiping out all of the Valkyrie Tank's sub-turrets, as well as dealing at least 25K damage to every entity and component on the main battlefield, somewhat hampering everyone's progress... Oh hey, he launched the nuke.
Sucker.
Or I can be a total butt and redirect the Nuke to totally wipe out all the thrusters on the underside of Aetheria, which I think serves my purposes of letting me have my 125 post summon be AG much better.
Piono swoops down at the missile just launched by the Valkyrie Tank, and whips it up with Superosque. (air magic, not the physical bow itself) Let's send you somewhere more useful...
I then send it flying straight into the underside of Aetheria, dealing (at the VERY least) 25K damage to everything underneath and inside aetheria.
However, me redirecting the special so that it hits a different area counts as my action for this post as compensation for this totally unfair yet completely legal action.
The Valkyrie Tank and Zombie Goku, through their slack-jawed disbelief at that maneuver backfiring so horribly, still manage to unload all of their abilities onto Akron (good thing he's immune to syphon!)
Well then, it would appear that our winner is... hold on a second, cryptic's not dominating the bid anymore?
Holy crap, it looks like regular people can actually start competing for the alchemies again.
The winner of Abiit is no other than... The Flaming Toast!
Now you have access to both my time alchemy and my void alchemy. Use them well, not necessarily good, as that implies without evil purpose, just don't screw up with them and I'm fine. Also, this probably means that I won't be able to randomly dodge people canceling out my abilities next time I get dragged into PvP. Oh well, all for the better really. Piono's no fun if he's invincible.
And here we begin reaching the more... interesting alchemies. And by that, I mean we've reached the alchemies whose powers haven't be thoroughly explored. I haven't gotten to use most of the ones beyond Abiit all that much because Abiit was the last one he got before he got KOd in the MBoA in DTG2. This is both good and bad, good because the item's abilities haven't been explored yet, so I won't be the only one coming up with the movesets that go along with them, whoever claims the copy is able to pitch in on the process as well. This is bad however because nobody can actually track down the exact powers of this, which is really only bad for everyone who isn't wielding it (which happens to not include me, which is why it counts as bad news overall)
Anyways, that bit of ranting finished, Exedo: The Chaos Ring. Controls basic chaos magic, allowing it to subvert most limiters that would be placed on it (unlike void, it can't bail out other powers by counter-nullifying, but knowing that if all else fails you'll still have chaos magic is comforting in some situations) unless specifically designed to deal with chaos magic (namely, order magic). A few ideas of what it is capable of doing can be found here and there, its good for messing with people, and raw chaos magic will reduce pretty much any physical matter into high-energy plasma instantly. Other abilities? Meh, haven't come up with too many, although that will probably be changing in the near future...
Finally, I'm going ahead and going back and grabbing the info for the three boss monsters I have on the battlefield, since that might be useful for cryptic.
Zombie Goku has arrived to destroy his enemies for fun!
Zombie Goky [N Boss] Stats are based off of our other boss currently on the battlefield.
Health: 300K (previously 500K, but lowered it for the purpose of balance)
Attack: Stupidly high
Defense: Decent
Abilities:
Stupid Fast: Passive, capable of completely dodging some attacks.
Kamehameha: 3 round charge. Deals completely ridiculous amount of damage to one enemy.
Spirit Bomb: 5 round charge. Deals very heavy damage to all targeted entities.
Syphon: 3 round charge. Inflicts syphon on enemy for 2 rounds. (syphon: prevents enemy from using or charging charged abilities)
Energy Blast: 2 round charge. Deals heavy damage up to five target entities. (less than his regular unless concentrated on one enemy)
Spoil Of War:
Crystallized Ki: 5 round charge, allows the user to take health from his own and allied entities and turn it into an attack (most likely deals more damage than health used) against a single entity. The more health drained, the more damage dealt.
Valkyrie Tank [AG BOSS]
The heroes of the world of EBF have heard of your plight... but they're currently a bit occupied with something else, so Lance sent his tank ahead to go murder bad guys.
It has many different turrets, each with it's own individual attack.
The tank itself, and all of it's components are immune to debuffs, but can't be buffed either.
Main Body: Hp:250000.
Abilities:
Chasis: if killed, entire tank dies. Passive.
Guarded: cannot be damaged until Main Gun is destroyed. Passive.
Ram: 2 round charge, deals heavy damage to a single target.
Machine guns: standard attack, deals light damage to two targets.
Main Cannon: Hp: 150000
Napalm: 2 round charge, inflicts burn on target and deals decent damage.
Blast: standard attack, deals medium damage to single target
Laser Turrets x2: Hp: 25000
Mega Laser: 3 round charge. Deals heavy damage to 3 enemies.
Laser: standard attack. deals light damage to single target.
Fridge Turrets x2: Hp: 25000
Anti-Freeze: standard move. Deals light damage and has a chance to poison.
Freeze: standard move. deals light damage and has a chance to freeze.
Satellite Dishes x2: Hp: 25000
Debuff: standard move. Removes positive buffs on an enemy, or debuffs on an ally.
Taze: standard attack. Deals light damage and has a chance to stun.
Beacon: Hp: 25000
Air Strike: standard attack: deals light damage to three enemies.
Ion Cannon: 4 round charge: deals massive damage to 3 enemies.
Nuke: Hp: 25000
Nuke: 5 round charge: deals massive damage, inflicts poison and burned on entire battlefield.
Akron [H BOSS] (this is based off the stats for Aetherderon, also being a 100 post charge, and the fact that Akron gets a power boost for being anti-everything)
HP: 1000000/1000000. Phase Shift: 0/3. Phase Ultimate: 0
opener: begins by entering phase 1.
Special ability: phase shift, 3 round charge, automatic. Every time this ability goes off it switches from Phase 1 to Phase 2 or from Phase 2 to Phase 1.
Passive ability: Apocalypse: starts counter at 0. Every round, the counter goes up by 1 and all entities other than Akron, claw runes, evil worms and evil worm tails take (counter number) * 500 damage unless otherwise protected.
Passive ability: ultimate destroyer: immune to any effect that has a chance for instant death, stunning effects, or syphoning effects (basically you can't end the boss fight without actually doing the damage, and any and all debuffs that would prevent it from using any of it's attacks automatically fail. Everything else works as usual though.)
Passive ability: Ultimates: has a damage counter that goes up 1 point for every 1 damage taken (through any means. Healing does not reduce the number either). As SOON as it hits 150K, Akron unleashes the phase ultimate corresponding to whichever phase he's in and reduces the damage counter by 150K (so overflow is kept)
Phase 1: when entered (this includes when the fight is first begun) summons 2 claw runes and buffs self with rage (increases damage dealt and decreases damage taken) for 3 rounds (yes, this can be removed, and won't be re-added until it enters Phase 1 again)
Every round uses one of five attacks.
Firestorm: deals heavy fire damage to 3 entities, inflicting burn. Renders Akron immune to fire and bomb for 1 round.
Blizzard: deals moderate ice damage to 3 entities, inflicting freeze. Renders Akron immune to ice and water for 1 round.
Thunderstorm: deals moderate lightning damage to 3 entities, inflicting stun. Renders Akron immune to lightning and wind for 1 round.
CONSUME: deals massive damage to 1 entity, inflicting terror (takes damage over time, takes and deals extra damage and targets allies). Renders Akron immune to light and dark for 1 round.
Quake: deals light damage to all entities, chance to inflict stagger (next attack targeting that entity deals extra damage. Only lasts 1 round). Renders Akron immune to earth and poison for 1 round.
Phase Ultimate: Obliterate: Deals an absolutely insane amount of damage to 1 enemy (equivalent to about 7 CONSUMEs)
Phase 2: when entered, summons 1 evil worm and 1 evil worm tail.
Uses 1 of 3 attacks every round
Doomblade: deals massive damage to 3 enemies.
CONSUME: see phase 1.
Barrage: deals moderate damage to all enemies (10% chance to miss any given entity.)
Phase Ultimate: Singularity: casts CONSUME on 3 to 5 random enemies.
Claw Runes [H (will not target Akron, nor will they be targeted by Akron, evil worms, evil worm tails or other claw runes)]
Hp: 5000/5000
Passive: Fast, have a 50% chance to dodge all attacks.
attack: deals light damage. Standard action.
Recover: 3 round charge, automatic usage (activates instead of attack), restores moderate amount of health to Akron.
Laser: 2 round charge, automatic usage (activates instead of attack or Recover), deals damage to 3 entities.
Evil Worm [H (will not target Akron, nor will they be targeted by Akron, evil worms, evil worm tails or claw runes])
Hp: 25000/25000
attack: deals heavy damage. Standard action.
Poison: 3 round charge, poisons 3 enemies.
Evil Worm Tail [H (will not target Akron, nor will they be targeted by Akron, evil worms, evil worm tails or claw runes)]
Hp: 25000/25000
attack: deals heavy damage. Standard action.
Headshot: 3 round charge, deals insane damage to 1 enemy if it lands. 50% chance to miss (stacks with other misses. So if aimed at an enemy with a 50% chance or higher to dodge attacks, it will automatically miss)
Akron's Spoil: Akron's core, 5 round charge, allows the casting of one of Akron's standard abilities (both from Phase 1 or Phase 2), can be charged up to 12 rounds. Whenever used normally, will subtract 5 charges from the core. If used at 12 can be used to cast either Obliterate or Singularity (Obliterate still can't be used on groups or bosses), if either of those are used, the core loses all 12 charge.
((note on power levels, none of his status effects (for anyone worried about Singularity) have a 100% chance to be inflicted. In fact, in the sake of balance, it should probably be somewhere between 25% and 75% depending on the severity of the status effect. Anyways jon, I've been thinking this one over a bit, If this is too overpowered, up the phase shift time a bit, as everything but Phase 1 probably looks a lot more powerful than it actually is, while Phase 1's entry buff should be more powerful than it looks on the outside. If you still think that's not enough, play with the attack strength or his health (or eliminate the phase ultimates if absolutely necessary). Don't drop health below 600K, I want Akron to have more than Aetherderon since Akron is a hostile boss and Dead Yet Dreaming is equivalent to pretty much ALL of Akron's abilities together. Well, not quite, but fairly close. Even with the nerfing it received.))
Additionally, since Czars zomehow is still alive, here's the relevant information for him:
ability: Shine Blast: Deals heavy holy damage to multiple enemies. Inflicts stun. 3 round recharge
ability: Heal: Heals all self to full. 3 round recharge
((heal changed since all of the healing he previously had is now all directed towards himself due to being the only head still alive))
[DOUBLEPOST=1444427550,1444427367][/DOUBLEPOST]here's boss images, because I like them that much and it made me mad that the post broke them initially.
Ah yes, the idea that chaos = entropy/disorder. Very valid way of thinking, but personally I subscribe to a slightly different set of ideas.
Although chaos magic does sound useful. I might glom a copy of that off whoever gets it. I'm not making Piono stronger.
That does sound like a pretty nice set of powers.
Interesting and mildly-related thing, there's an actual real-life thing/tradition called chaos magick. (Yes, magick with a k, it's that sort of thing.)
I kinda drew some ideas from there for Crystal in regards to his rampant magic-paradigm-swapping. I'm actually not sure how I first heard of it myself.
/null
Death Stick (Level 25: 10/26) (+1 from Cyan)
The Super Fabricator (Level 10: 7/11) (+1 from Cyan)
Ultimata Dertoxus 2/???
I am God, I am King, 46/101 (+2 from Cyan)
Doodie Man 1/5
+3 to piono
I Slash the absolute crap out of Akron with The Other Land.
Rage Face rages out on the Magic Sniper!
Dring Duo shoots Akron.
Jedaffi attempts go get out of the under of Aetheria. He then chips away at the Terror Granite Golem.
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